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	<updated>2026-10-21T09:28:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16045</id>
		<title>KOII Cube Club</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16045"/>
		<updated>2011-10-12T01:12:47Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* Notable Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KOII&#039;&#039;&#039; (Kentucky Ohio Indiana Illinois) is a [[List of Organizations|cube club]] formed in 2008 to hold official competitions in these four states.&lt;br /&gt;
&lt;br /&gt;
[[Bryan Logan]] occasionally cooperates with KOII for Chicago competitions.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
The following members of KOII have organized and/or delegated competitions.  All have been on the US Nationals staff.&lt;br /&gt;
* [[Jim Mertens]] (founding member)&lt;br /&gt;
* [[Shaden Smith]] (founding member)&lt;br /&gt;
* [[Carson Penticuff]] (founding member)&lt;br /&gt;
* [[Chester Lian]] (Data Entry B*tch)&lt;br /&gt;
* [[Ilkyoo Choi]]&lt;br /&gt;
* [[Mike Hughey]]&lt;br /&gt;
* James LaChance&lt;br /&gt;
* Mitchell Romito&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[Central role in the recent development of the Midwest as a major speedcubing center, supported by CubingUSA]&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
[tell me something interesting]&lt;br /&gt;
&lt;br /&gt;
== List of Official Competitions ==&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=Indiana2011 Indiana 2011] Nov 5, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DaytonFall2011 Dayton Fall 2011] Oct 15, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=USNationals2011 United States National Championships 2011] Aug 12-14, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2011 Ohio Open 2011] June 18, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=UIndyOpen2011 UIndy Open 2011] Apr 2, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DaytonBlind2011 Dayton Blind 2011] Mar 5, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=UIUCSpring2011 UIUC Spring 2011] Jan 29, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DeVryOpen2010 DeVry University Open 2010] Oct 2, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CatAndMouse2010 Cat and Mouse 2010] Jul 17, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=BattleOfLexington2010 Battle of Lexington 2010] Jun 26, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2010 Ohio Open 2010] June 5, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=ChicagoOpen2010 Chicago Open 2010] Feb 6, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=Thankscubing2009 Thankscubing Day 2009] Nov 21, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=IndianaSummerOpen2009 Indiana Summer Open 2009] Jul 25, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2009 Ohio Open 2009] March 28-29, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=IndianaWinterOpen2008 Indiana Winter Open 2008] Dec 13, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=LexingtonFallOpen2008 Lexington Fall Open 2008] Nov 8, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CincinnatiSummerOpen2008 Cincinnati Summer Open 2008] Aug 16, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CincinnatiSpringOpen2008 Cincinnati Spring Open 2008] May 31, 2008&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[List of Organizations]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://koii.cubingusa.com/ KOII Rubik&#039;s Cube Club]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16044</id>
		<title>KOII Cube Club</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16044"/>
		<updated>2011-10-11T02:51:52Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* List of Official Competitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KOII&#039;&#039;&#039; (Kentucky Ohio Indiana Illinois) is a [[List of Organizations|cube club]] formed in 2008 to hold official competitions in these four states.&lt;br /&gt;
&lt;br /&gt;
[[Bryan Logan]] occasionally cooperates with KOII for Chicago competitions.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
The following members of KOII have organized and/or delegated competitions.  Some were on the US Nationals staff.&lt;br /&gt;
* [[Jim Mertens]] (founding member)&lt;br /&gt;
* [[Shaden Smith]] (founding member)&lt;br /&gt;
* [[Carson Penticuff]] (founding member)&lt;br /&gt;
* [[Chester Lian]] (Data Entry B*tch)&lt;br /&gt;
* [[Ilkyoo Choi]]&lt;br /&gt;
* [[Mike Hughey]]&lt;br /&gt;
* James LaChance&lt;br /&gt;
* Mitchell Romito&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[Central role in the recent development of the Midwest as a major speedcubing center, supported by CubingUSA]&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
[tell me something interesting]&lt;br /&gt;
&lt;br /&gt;
== List of Official Competitions ==&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=Indiana2011 Indiana 2011] Nov 5, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DaytonFall2011 Dayton Fall 2011] Oct 15, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=USNationals2011 United States National Championships 2011] Aug 12-14, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2011 Ohio Open 2011] June 18, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=UIndyOpen2011 UIndy Open 2011] Apr 2, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DaytonBlind2011 Dayton Blind 2011] Mar 5, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=UIUCSpring2011 UIUC Spring 2011] Jan 29, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DeVryOpen2010 DeVry University Open 2010] Oct 2, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CatAndMouse2010 Cat and Mouse 2010] Jul 17, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=BattleOfLexington2010 Battle of Lexington 2010] Jun 26, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2010 Ohio Open 2010] June 5, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=ChicagoOpen2010 Chicago Open 2010] Feb 6, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=Thankscubing2009 Thankscubing Day 2009] Nov 21, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=IndianaSummerOpen2009 Indiana Summer Open 2009] Jul 25, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2009 Ohio Open 2009] March 28-29, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=IndianaWinterOpen2008 Indiana Winter Open 2008] Dec 13, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=LexingtonFallOpen2008 Lexington Fall Open 2008] Nov 8, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CincinnatiSummerOpen2008 Cincinnati Summer Open 2008] Aug 16, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CincinnatiSpringOpen2008 Cincinnati Spring Open 2008] May 31, 2008&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[List of Organizations]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://koii.cubingusa.com/ KOII Rubik&#039;s Cube Club]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16043</id>
		<title>KOII Cube Club</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16043"/>
		<updated>2011-10-11T02:51:03Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* List of Official Competitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KOII&#039;&#039;&#039; (Kentucky Ohio Indiana Illinois) is a [[List of Organizations|cube club]] formed in 2008 to hold official competitions in these four states.&lt;br /&gt;
&lt;br /&gt;
[[Bryan Logan]] occasionally cooperates with KOII for Chicago competitions.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
The following members of KOII have organized and/or delegated competitions.  Some were on the US Nationals staff.&lt;br /&gt;
* [[Jim Mertens]] (founding member)&lt;br /&gt;
* [[Shaden Smith]] (founding member)&lt;br /&gt;
* [[Carson Penticuff]] (founding member)&lt;br /&gt;
* [[Chester Lian]] (Data Entry B*tch)&lt;br /&gt;
* [[Ilkyoo Choi]]&lt;br /&gt;
* [[Mike Hughey]]&lt;br /&gt;
* James LaChance&lt;br /&gt;
* Mitchell Romito&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[Central role in the recent development of the Midwest as a major speedcubing center, supported by CubingUSA]&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
[tell me something interesting]&lt;br /&gt;
&lt;br /&gt;
== List of Official Competitions ==&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=Indiana2011 Indiana 2011] Nov 5, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DaytonFall2011 Dayton Fall 2011] Oct 15, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=USNationals2011 United States National Championships 2011] Aug 12-14, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2011 Ohio Open 2011] June 18, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=UIndyOpen2011 UIndy Open 2011] Apr 2, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DaytonBlind2011 Dayton Blind 2011] Mar 5, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=UIUCSpring2011 UIUC Spring 2011] Jan 29, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DeVryOpen2010 DeVry University Open 2010] Oct 2, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CatAndMouse2010 Cat and Mouse 2010] Jul 17, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=BattleOfLexington2010 Battle of Lexington 2010] Jun 26, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2010 Ohio Open 2010] June 5, 2010&lt;br /&gt;
* phttp://worldcubeassociation.org/results/c.php?i=ChicagoOpen2010 Chicago Open 2010] Feb 6, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=Thankscubing2009 Thankscubing Day 2009] Nov 21, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=IndianaSummerOpen2009 Indiana Summer Open 2009] Jul 25, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2009 Ohio Open 2009] March 28-29, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=IndianaWinterOpen2008 Indiana Winter Open 2008] Dec 13, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=LexingtonFallOpen2008 Lexington Fall Open 2008] Nov 8, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CincinnatiSummerOpen2008 Cincinnati Summer Open 2008] Aug 16, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CincinnatiSpringOpen2008 Cincinnati Spring Open 2008] May 31, 2008&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[List of Organizations]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://koii.cubingusa.com/ KOII Rubik&#039;s Cube Club]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16042</id>
		<title>KOII Cube Club</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16042"/>
		<updated>2011-10-11T02:47:49Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* List of Official Competitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KOII&#039;&#039;&#039; (Kentucky Ohio Indiana Illinois) is a [[List of Organizations|cube club]] formed in 2008 to hold official competitions in these four states.&lt;br /&gt;
&lt;br /&gt;
[[Bryan Logan]] occasionally cooperates with KOII for Chicago competitions.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
The following members of KOII have organized and/or delegated competitions.  Some were on the US Nationals staff.&lt;br /&gt;
* [[Jim Mertens]] (founding member)&lt;br /&gt;
* [[Shaden Smith]] (founding member)&lt;br /&gt;
* [[Carson Penticuff]] (founding member)&lt;br /&gt;
* [[Chester Lian]] (Data Entry B*tch)&lt;br /&gt;
* [[Ilkyoo Choi]]&lt;br /&gt;
* [[Mike Hughey]]&lt;br /&gt;
* James LaChance&lt;br /&gt;
* Mitchell Romito&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[Central role in the recent development of the Midwest as a major speedcubing center, supported by CubingUSA]&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
[tell me something interesting]&lt;br /&gt;
&lt;br /&gt;
== List of Official Competitions ==&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=Indiana2011 Indiana 2011] Nov 5, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DaytonFall2011 Dayton Fall 2011] Oct 15, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=USNationals2011 United States National Championships 2011] Aug 12-14, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2011 Ohio Open 2011] June 18, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=UIndyOpen2011 UIndy Open 2011] Apr 2, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DaytonBlind2011 Dayton Blind 2011] Mar 5, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=UIUCSpring2011 UIUC Spring 2011] Jan 29, 2011&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=DeVryOpen2010 DeVry University Open 2010] Oct 2, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=BattleOfLexington2010 Battle of Lexington 2010] Jun 26, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2010 Ohio Open 2010] June 5, 2010&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=Thankscubing2009 Thankscubing Day 2009] Nov 21, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=IndianaSummerOpen2009 Indiana Summer Open 2009] Jul 25, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=OhioOpen2009 Ohio Open 2009] March 28-29, 2009&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=IndianaWinterOpen2008 Indiana Winter Open 2008] Dec 13, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=LexingtonFallOpen2008 Lexington Fall Open 2008] Nov 8, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CincinnatiSummerOpen2008 Cincinnati Summer Open 2008] Aug 16, 2008&lt;br /&gt;
* [http://worldcubeassociation.org/results/c.php?i=CincinnatiSpringOpen2008 Cincinnati Spring Open 2008] May 31, 2008&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[List of Organizations]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://koii.cubingusa.com/ KOII Rubik&#039;s Cube Club]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16037</id>
		<title>KOII Cube Club</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=KOII_Cube_Club&amp;diff=16037"/>
		<updated>2011-10-11T02:28:18Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* Notable Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;KOII&#039;&#039;&#039; (Kentucky Ohio Indiana Illinois) is a [[List of Organizations|cube club]] formed in 2008 to hold official competitions in these four states.&lt;br /&gt;
&lt;br /&gt;
[[Bryan Logan]] occasionally cooperates with KOII for Chicago competitions.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
The following members of KOII have organized and/or delegated competitions.  Some were on the US Nationals staff.&lt;br /&gt;
* [[Jim Mertens]] (founding member)&lt;br /&gt;
* [[Shaden Smith]] (founding member)&lt;br /&gt;
* [[Carson Penticuff]] (founding member)&lt;br /&gt;
* [[Chester Lian]] (Data Entry B*tch)&lt;br /&gt;
* [[Ilkyoo Choi]]&lt;br /&gt;
* [[Mike Hughey]]&lt;br /&gt;
* James LaChance&lt;br /&gt;
* Mitchell Romito&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[Central role in the recent development of the Midwest as a major speedcubing center, supported by CubingUSA]&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
[tell me something interesting]&lt;br /&gt;
&lt;br /&gt;
== List of Official Competitions ==&lt;br /&gt;
[to do]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[List of Organizations]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://koii.cubingusa.com/ KOII Rubik&#039;s Cube Club]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=8118</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=8118"/>
		<updated>2010-04-14T06:02:39Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Animation Applets ==&lt;br /&gt;
* [http://software.rubikscube.info/AnimCube/ AnimCube] (Java) - Relatively lightweight and feature-rich 3x3x3 applet.&lt;br /&gt;
* [http://randelshofer.ch/ Randelshofer&#039;s Applets] (Java) - Applets for 2x2x2-7x7x7 with many options and variations.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania] - An online timer and competition community&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - Advanced timer with statistical graphics and user registration &#039;&#039;&#039;and multiplayer&#039;&#039;&#039;&lt;br /&gt;
* [http://rubiktime.com RubikTime] - Online Rubik&#039;s Cube timer&lt;br /&gt;
* [http://www.freewebs.com/cubevill/ cubevill] - A timer for rubik&#039;s cube with scrambles&lt;br /&gt;
* [http://mzrg.com/qqtimer/ qqTimer] - qqwref&#039;s web-based timer. Generates scrambles for a wide range of puzzles&lt;br /&gt;
* [http://www.ctimer.co.uk cTimer] - a JavaScript timer supporting multi-stage timing and random-state scrambles for 3x3.&lt;br /&gt;
* [http://vanderblonk.com/cube/cubetimer.htm CubeTimer] - Timer with animation&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
* [http://cube.crider.co.uk/visualcube.php VisualCube] - (PHP), supports algorithms, transparency and cube dimensions up to 9x9.&lt;br /&gt;
* [http://www.vanderblonk.com/tools/wordpress-rubik-plugin Wordpress Rubik Plugin] - Embed cube diagrams as Java applets or images&lt;br /&gt;
&lt;br /&gt;
== Scramblers and Tools ==&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.jaapsch.net/ Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://laire.dy.fi/jarcs/ Rubiks Cube Solver] - Web-based 3x3 solver for common speedcubing sub-steps such as EOLine.&lt;br /&gt;
* [http://alg.garron.us/ alg.garron.us] - Algorithm animator for cubes up to 7x7 by Lucas Garron.&lt;br /&gt;
* [http://cube.crider.co.uk/scrambler.html Random State Scrambler] - Java applet which creates 3x3 scrambles by inverting solutions to randomly generated cubes.&lt;br /&gt;
* [http://strangepuzzle.com/mirrors.html Algorithm Mirror/Inverse Tool]&lt;br /&gt;
* [http://solvethecube.110mb.com/tools.html Joel&#039;s Cubing Tools] - Includes an order calculator, scrambler and image generator.&lt;br /&gt;
* [http://koii.cubingusa.com/lib/scrambles/scramblers/nml.html NxMxL scrambler] - Scrambler for odd puzzles&lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [[Gelatinbrain]] - One of the biggest collections of virtual puzzles, [http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm link]&lt;br /&gt;
* [http://www.ryanheise.com/cube/speed.html Ryanheise-simulator] - Cubesimulator using the keyboard, with averages&lt;br /&gt;
* [http://hi-games.net/ Ryanheise-multiplayer] - Multiplayer cubesimulator using keyboard, cubes: 2x2x2-10x10x10&lt;br /&gt;
* [http://www.randelshofer.ch/rubik/virtualcubes/virtual_rubik_en.html 3D Cube Simulator] - Supports dimensions up to 7x7 as well as other shapes. Mouse controlled.&lt;br /&gt;
&lt;br /&gt;
== Competition Software ==&lt;br /&gt;
* [http://koii.cubingusa.com/cm/results.zip KOII Live Results System] - Grabs and neatly displays data from WCA Workbooks&lt;br /&gt;
* [http://koii.cubingusa.com/cm/workbook/ WCA Workbook Integrity Checker] - Performs various checks on WCA Workbook&lt;br /&gt;
* [http://koii.cubingusa.com/main/competitions/tools More KOII Competition Software] - More tools and services such as competition website hosting&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Utilities]]&lt;br /&gt;
[[Category:Cubing Software]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8112</id>
		<title>List of organizations</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8112"/>
		<updated>2010-04-13T00:35:12Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page is an attempt to compile a list of all the significant Rubik&#039;s Cube-related clubs, associations, and organizations around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regional ==&lt;br /&gt;
=== International ===&lt;br /&gt;
* [http://www.worldcubeassociation.org/ World Cube Association (WCA)] – The WCA is the international body for regulating official competitions – founded 2004(?).&lt;br /&gt;
&lt;br /&gt;
=== National ===&lt;br /&gt;
* NKC&lt;br /&gt;
* [http://www.cubingusa.com/ CubingUSA] - Recognized by the WCA as the official USA national organization.  A great resource to find other competitors and competitions in the United States.&lt;br /&gt;
** [http://koii.cubingusa.com/ KOII] - An organization that runs competitions in Kentucky, Ohio, Illinois, and Indiana.&lt;br /&gt;
** [http://www.utahcubing.com/ Utah Cubing]&lt;br /&gt;
** [http://games.groups.yahoo.com/group/milehighspeedcubing/ Mile High Speedcubing] - Colorado Organization.&lt;br /&gt;
&lt;br /&gt;
== University Clubs ==&lt;br /&gt;
* Berkeley Cube Club – University of California, Berkeley – Founded in ?.&lt;br /&gt;
* [http://students.brown.edu/Cubing_Club/ Brown Cubing Club] – [http://www.brown.edu/ Brown University] – Founded in ?&lt;br /&gt;
* [http://www.ugcs.caltech.edu/~ambie/cube/ Caltech Cube Club] – [http://www.caltech.edu/ California Institute of Technology] – Founded in ?.&lt;br /&gt;
* [http://www.union.ufl.edu/involvement/search/orgdetail.asp?org=GATOR+CUBE+CLUB Gator Cube Club] – [http://www.ufl.edu/ University of Florida] – Founded in ?&lt;br /&gt;
* Harvard College Cube Club – [http://www.harvard.edu/ Harvard University] – Founded in 2010.&lt;br /&gt;
* [http://web.mit.edu/cubeclub/ MIT Rubik&#039;s Cube Club] – [http://www.mit.edu/ Massachusetts Institute of Technology] – Founded in 2008.&lt;br /&gt;
* [http://cubeclub.org.ohio-state.edu/index.php Cube Club at OSU] – [http://www.osu.edu/ Ohio State University] – Founded in 2008.&lt;br /&gt;
* [http://www.princeton.edu/~cubeclub/ Princeton Cube Club] – [http://www.princeton.edu/main/ Princeton University] – Founded in ?&lt;br /&gt;
* [http://cube.stanford.edu/ Stanford Cube Club] – [http://www.stanford.edu/ Stanford University] – founded in 1980, and at least once again (in 2008?).&lt;br /&gt;
* [http://www.texasspeedcubing.org/index.php Texas Speedcubing] – [http://www.utexas.edu/ University of Texas at Austin] – Founded in 2008.&lt;br /&gt;
&lt;br /&gt;
== School Clubs ==&lt;br /&gt;
&lt;br /&gt;
== Online Communities ==&lt;br /&gt;
* [http://www.speedsolving.com speedsolving.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Community]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8111</id>
		<title>List of organizations</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8111"/>
		<updated>2010-04-13T00:30:43Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* University Clubs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page is an attempt to compile a list of all the significant Rubik&#039;s Cube-related clubs, associations, and organizations around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regional ==&lt;br /&gt;
=== International ===&lt;br /&gt;
* [http://www.worldcubeassociation.org/ World Cube Association (WCA)] – The WCA is the international body for regulating official competitions – founded 2004(?).&lt;br /&gt;
&lt;br /&gt;
=== National ===&lt;br /&gt;
* NKC&lt;br /&gt;
* [http://www.cubingusa.com/ CubingUSA] - Recognized by the WCA as the official USA national organization.  A great resource to find other competitors and competitions in the United States.&lt;br /&gt;
** [http://koii.cubingusa.com/ KOII] - An organization that runs competitions in Kentucky, Ohio, Illinois, and Indiana.&lt;br /&gt;
** [http://www.utahcubing.com/ Utah Cubing]&lt;br /&gt;
** [http://games.groups.yahoo.com/group/milehighspeedcubing/ Mile High Speedcubing] - Colorado Organization.&lt;br /&gt;
&lt;br /&gt;
== University Clubs ==&lt;br /&gt;
* Berkeley Cube Club – University of California, Berkeley – Founded in ?.&lt;br /&gt;
* [http://students.brown.edu/Cubing_Club/ Brown Cubing Club] - [http://www.brown.edu/ Brown University] - Founded in ?&lt;br /&gt;
* [http://www.ugcs.caltech.edu/~ambie/cube/ Caltech Cube Club] – [http://www.caltech.edu/ California Institute of Technology] – Founded in ?.&lt;br /&gt;
* [http://www.union.ufl.edu/involvement/search/orgdetail.asp?org=GATOR+CUBE+CLUB Gator Cube Club] - [http://www.ufl.edu/ University of Florida] - Founded in ?&lt;br /&gt;
* Harvard College Cube Club – [http://www.harvard.edu/ Harvard University] – Founded in 2010.&lt;br /&gt;
* [http://web.mit.edu/cubeclub/ MIT Rubik&#039;s Cube Club] – [http://www.mit.edu/ Massachusetts Institute of Technology] – Founded in 2008.&lt;br /&gt;
* [http://cubeclub.org.ohio-state.edu/index.php Cube Club at OSU] - [http://www.osu.edu/ Ohio State University] - Founded in 2008.&lt;br /&gt;
* [http://www.princeton.edu/~cubeclub/ Princeton Cube Club] - [http://www.princeton.edu/main/ Princeton University] - Founded in ?&lt;br /&gt;
* [http://cube.stanford.edu/ Stanford Cube Club] – [http://www.stanford.edu/ Stanford University] – founded in 1980, and at least once again (in 2008?).&lt;br /&gt;
* [http://www.texasspeedcubing.org/index.php Texas Speedcubing] - [http://www.utexas.edu/ University of Texas at Austin] - Founded in 2008.&lt;br /&gt;
&lt;br /&gt;
== School Clubs ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Community]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:JBCM627&amp;diff=8110</id>
		<title>User:JBCM627</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:JBCM627&amp;diff=8110"/>
		<updated>2010-04-13T00:28:00Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: Replaced content with &amp;#039;Hey.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8109</id>
		<title>List of organizations</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8109"/>
		<updated>2010-04-13T00:27:25Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* National */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page is an attempt to compile a list of all the significant Rubik&#039;s Cube-related clubs, associations, and organizations around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regional ==&lt;br /&gt;
=== International ===&lt;br /&gt;
* [http://www.worldcubeassociation.org/ World Cube Association (WCA)] – The WCA is the international body for regulating official competitions – founded 2004(?).&lt;br /&gt;
&lt;br /&gt;
=== National ===&lt;br /&gt;
* NKC&lt;br /&gt;
* [http://www.cubingusa.com/ CubingUSA] - Recognized by the WCA as the official USA national organization.  A great resource to find other competitors and competitions in the United States.&lt;br /&gt;
** [http://koii.cubingusa.com/ KOII] - An organization that runs competitions in Kentucky, Ohio, Illinois, and Indiana.&lt;br /&gt;
** [http://www.utahcubing.com/ Utah Cubing]&lt;br /&gt;
** [http://games.groups.yahoo.com/group/milehighspeedcubing/ Mile High Speedcubing] - Colorado Organization.&lt;br /&gt;
&lt;br /&gt;
== University Clubs ==&lt;br /&gt;
* [http://www.ugcs.caltech.edu/~ambie/cube/ Caltech Cube Club] – [http://www.caltech.edu/ California Institute of Technology] – founded in ?.&lt;br /&gt;
* Berkeley Cube Club – University of California, Berkeley – founded in ?.&lt;br /&gt;
* [http://cube.stanford.edu/ Stanford Cube Club] – [http://www.stanford.edu/ Stanford University] – founded in 1980, and at least once again (in 2008?).&lt;br /&gt;
* [http://web.mit.edu/cubeclub/ MIT Rubik&#039;s Cube Club] – [http://www.mit.edu/ Massachusetts Institute of Technology] – founded in 2008.&lt;br /&gt;
* Harvard College Cube Club – [http://www.harvard.edu/ Harvard University] – founded in 2010.&lt;br /&gt;
* [http://www.texasspeedcubing.org/index.php Texas Speedcubing] - [http://www.utexas.edu/ University of Texas at Austin] - Founded in 2008.&lt;br /&gt;
* [http://www.union.ufl.edu/involvement/search/orgdetail.asp?org=GATOR+CUBE+CLUB Gator Cube Club] - [http://www.ufl.edu/ University of Florida] - Founded in ?&lt;br /&gt;
* [http://students.brown.edu/Cubing_Club/ Brown Cubing Club] - [http://www.brown.edu/ Brown University] - Founded in ?&lt;br /&gt;
* [http://www.princeton.edu/~cubeclub/ Princeton Cube Club] - [http://www.princeton.edu/main/ Princeton University] - Founded in ?&lt;br /&gt;
&lt;br /&gt;
== School Clubs ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Community]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8108</id>
		<title>List of organizations</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8108"/>
		<updated>2010-04-13T00:19:49Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* University Clubs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page is an attempt to compile a list of all the significant Rubik&#039;s Cube-related clubs, associations, and organizations around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regional ==&lt;br /&gt;
=== International ===&lt;br /&gt;
* [http://www.worldcubeassociation.org/ World Cube Association (WCA)] – The WCA is the international body for regulating official competitions – founded 2004(?).&lt;br /&gt;
&lt;br /&gt;
=== National ===&lt;br /&gt;
* NKC&lt;br /&gt;
* [http://www.cubingusa.com/ Cubing USA] - A website and resource to find other competitors in the United States.&lt;br /&gt;
** [http://koii.cubingusa.com/ KOII] - An organization that runs competitions in Kentucky, Ohio, Illinois, and Indiana.&lt;br /&gt;
&lt;br /&gt;
== University Clubs ==&lt;br /&gt;
* [http://www.ugcs.caltech.edu/~ambie/cube/ Caltech Cube Club] – [http://www.caltech.edu/ California Institute of Technology] – founded in ?.&lt;br /&gt;
* Berkeley Cube Club – University of California, Berkeley – founded in ?.&lt;br /&gt;
* [http://cube.stanford.edu/ Stanford Cube Club] – [http://www.stanford.edu/ Stanford University] – founded in 1980, and at least once again (in 2008?).&lt;br /&gt;
* [http://web.mit.edu/cubeclub/ MIT Rubik&#039;s Cube Club] – [http://www.mit.edu/ Massachusetts Institute of Technology] – founded in 2008.&lt;br /&gt;
* Harvard College Cube Club – [http://www.harvard.edu/ Harvard University] – founded in 2010.&lt;br /&gt;
* [http://www.texasspeedcubing.org/index.php Texas Speedcubing] - [http://www.utexas.edu/ University of Texas at Austin] - Founded in 2008.&lt;br /&gt;
* [http://www.union.ufl.edu/involvement/search/orgdetail.asp?org=GATOR+CUBE+CLUB Gator Cube Club] - [http://www.ufl.edu/ University of Florida] - Founded in ?&lt;br /&gt;
* [http://students.brown.edu/Cubing_Club/ Brown Cubing Club] - [http://www.brown.edu/ Brown University] - Founded in ?&lt;br /&gt;
* [http://www.princeton.edu/~cubeclub/ Princeton Cube Club] - [http://www.princeton.edu/main/ Princeton University] - Founded in ?&lt;br /&gt;
&lt;br /&gt;
== School Clubs ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Community]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8107</id>
		<title>List of organizations</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_organizations&amp;diff=8107"/>
		<updated>2010-04-13T00:13:38Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* National */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page is an attempt to compile a list of all the significant Rubik&#039;s Cube-related clubs, associations, and organizations around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regional ==&lt;br /&gt;
=== International ===&lt;br /&gt;
* [http://www.worldcubeassociation.org/ World Cube Association (WCA)] – The WCA is the international body for regulating official competitions – founded 2004(?).&lt;br /&gt;
&lt;br /&gt;
=== National ===&lt;br /&gt;
* NKC&lt;br /&gt;
* [http://www.cubingusa.com/ Cubing USA] - A website and resource to find other competitors in the United States.&lt;br /&gt;
** [http://koii.cubingusa.com/ KOII] - An organization that runs competitions in Kentucky, Ohio, Illinois, and Indiana.&lt;br /&gt;
&lt;br /&gt;
== University Clubs ==&lt;br /&gt;
* [http://www.ugcs.caltech.edu/~ambie/cube/ Caltech Cube Club] – [http://www.caltech.edu/ California Institute of Technology] – founded in ?.&lt;br /&gt;
* Berkeley Cube Club – University of California, Berkeley – founded in ?.&lt;br /&gt;
* [http://cube.stanford.edu/ Stanford Cube Club] – [http://www.stanford.edu/ Stanford University] – founded in 1980, and at least once again (in 2008?).&lt;br /&gt;
* [http://web.mit.edu/cubeclub/ MIT Rubik&#039;s Cube Club] – [http://www.mit.edu/ Massachusetts Institute of Technology] – founded in 2008.&lt;br /&gt;
* Harvard College Cube Club – [http://www.harvard.edu/ Harvard University] – founded in 2010.&lt;br /&gt;
&lt;br /&gt;
== School Clubs ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Community]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2076</id>
		<title>Forum cubers by location</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2076"/>
		<updated>2008-11-01T21:31:46Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Speedsolving.com Forum Cubers by Location =&lt;br /&gt;
&lt;br /&gt;
==North America==&lt;br /&gt;
&lt;br /&gt;
=== United States ===&lt;br /&gt;
==== AL - Alabama ====&lt;br /&gt;
====AK - Alaska====&lt;br /&gt;
====AZ - Arizona====&lt;br /&gt;
====AR - Arkansas====&lt;br /&gt;
====CA - California====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1707 Unknown.soul]&lt;br /&gt;
&lt;br /&gt;
====CO - Colorado====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1 PJK]&lt;br /&gt;
====CT - Connecticut====&lt;br /&gt;
====DE - Delaware====&lt;br /&gt;
====FL - Florida====&lt;br /&gt;
====GA - Georgia====&lt;br /&gt;
====HI - Hawaii====&lt;br /&gt;
====ID - Idaho====&lt;br /&gt;
====IL - Illinois====&lt;br /&gt;
====IN - Indiana====&lt;br /&gt;
====IA - Iowa====&lt;br /&gt;
====KS - Kansas====&lt;br /&gt;
====KY - Kentucky====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=872 Shaden Smith]&lt;br /&gt;
====LA - Louisiana====&lt;br /&gt;
====ME - Maine====&lt;br /&gt;
====MD - Maryland====&lt;br /&gt;
Brett&lt;br /&gt;
&lt;br /&gt;
====MA - Massachusetts====&lt;br /&gt;
====MI - Michigan====&lt;br /&gt;
====MN - Minnesota====&lt;br /&gt;
====MS - Mississippi====&lt;br /&gt;
====MO - Missouri====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1403 Vault312 (during summer)]&lt;br /&gt;
&lt;br /&gt;
====MT - Montana====&lt;br /&gt;
====NE - Nebraska====&lt;br /&gt;
====NV - Nevada====&lt;br /&gt;
====NH - New Hampshire====&lt;br /&gt;
====NJ - New Jersey====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1309 PatrickJameson]&lt;br /&gt;
====NM - New Mexico====&lt;br /&gt;
====NY - New York====&lt;br /&gt;
====NC - North Carolina====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=63 cmhardw]&lt;br /&gt;
====ND - North Dakota====&lt;br /&gt;
====OH - Ohio====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1358 JBCM627]&lt;br /&gt;
====OK - Oklahoma====&lt;br /&gt;
====OR - Oregon====&lt;br /&gt;
====PA - Pennsylvania====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=2250 That70sShowDude]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1403 Vault312 (during school year)]&lt;br /&gt;
&lt;br /&gt;
====RI - Rhode Island====&lt;br /&gt;
====SC - South Carolina====&lt;br /&gt;
====SD - South Dakota====&lt;br /&gt;
====TN - Tennessee====&lt;br /&gt;
====TX - Texas====&lt;br /&gt;
====UT - Utah====&lt;br /&gt;
====VT - Vermont====&lt;br /&gt;
====VA - Virginia====&lt;br /&gt;
====WA - Washington====&lt;br /&gt;
====WV - West Virginia====&lt;br /&gt;
====WI - Wisconsin====&lt;br /&gt;
====WY - Wyoming====&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Introduction_to_Speedcubing_for_Beginners&amp;diff=995</id>
		<title>Introduction to Speedcubing for Beginners</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Introduction_to_Speedcubing_for_Beginners&amp;diff=995"/>
		<updated>2008-09-09T03:05:22Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* How does the notation system work? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will give you a small introduction to [[speedcubing]].&lt;br /&gt;
&lt;br /&gt;
If you are new to this sport, you will find out there is a lot of information available.. If you are dazzled about the amount of information, just take it one step at a time.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
=== What is the Rubik&#039;s Cube? ===&lt;br /&gt;
&lt;br /&gt;
The Rubik&#039;s Cube is a puzzle, invented by Erno Rubik in 1974. In 1980, the Cube was marketed world-wide, and 200 million of them were sold. Here you can see what a Rubik&#039;s Cube looks like.&lt;br /&gt;
&lt;br /&gt;
=== What is speedcubing? ===&lt;br /&gt;
&lt;br /&gt;
Speedcubing is the art of solving Rubik&#039;s Cube (and other twisty puzzles) as fast as possible. I think most people would also say that speedcubing is more than that: Other disciplines, such as one handed cubing or blindfold cubing can also be called &amp;quot;speedcubing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== How can I solve the cube? ===&lt;br /&gt;
&lt;br /&gt;
If your are a beginner, there are a lot of websites available that will explain how to solve the [[3x3x3 cube]] in an easy way. (**Please note that there are many different ways to solve the cube.  Some of these links will describe different methods**)&lt;br /&gt;
[http://peter.stillhq.com/jasmine/rubikscubesolution.html Andy Camann]&lt;br /&gt;
[http://grrroux.free.fr/begin/Begin.html Gilles Roux]&lt;br /&gt;
[http://www.solvethecube.co.uk/ Joel van Noort]&lt;br /&gt;
[http://www.its.caltech.edu/%7Eleyanlo/cube_solution.pdf Leyan Lo]&lt;br /&gt;
[http://pjkcubed.com/rubiks-cube-beginners-guide.html Patrick Kelly]&lt;br /&gt;
[http://jeays.net/rubiks.htm Mark Jeays]&lt;br /&gt;
&lt;br /&gt;
=== How does the notation system work? ===&lt;br /&gt;
&lt;br /&gt;
The cube has six sides: Front, Back, Left, Right, Upper and Down (F, B, L, R U and D). A single letter represents a clockwise turn of that face. For this, imagine that every side has an image of a clock on it, and a 90 degree clockwise turn has to go in the same direction as that clock. It might take a while to get used to this, because for the B face, from the perspective of the person holding the cube, a clockwise turn looks like a counterclockwise turn in a way... But after using this system for a while, you will get used to it. A single letter followed by a &#039; represents a counterclockwise turn of that face. A single letter followed by a 2 represents a 180 degree turn of that face. In that case, the direction of the turn doesn&#039;t matter. Many cubers use other notation.  Further explanation of symbols can be found on the [[notation]] page.&lt;br /&gt;
&lt;br /&gt;
=== My cube is very stiff... What can I do to make it run smoother? ===&lt;br /&gt;
&lt;br /&gt;
There are a lot of cubes out there that are recommended for speedcubing. However, most cubes will get looser by simply using them very often. Some cubes allow you to take off the center-caps and fine-tune the tension of the screws and springs. By turning the screws, you can make the cube a bit more loose, by turning the springs you can adjust tension with how each side turns. Another idea is to lube your cube with silicone spray. You should be careful with this, because some lubricants can be quite aggressive for your cube. If it say&#039;s &amp;quot;WD-40&amp;quot; anywhere on your lubricant, DONT use it to lube your cube. You can read more about [[Lubrication]] on the main article on it.&lt;br /&gt;
&lt;br /&gt;
Making the cube physically smoother requires more effort. One popular method is to sand the pieces and internal mechanism. This can be done by putting the cube in sand, (thus letting multiple grains get trapped in the internal mechanism) and solving the cube multiple times therefore sanding the cube internally. Once the cube has been solved numerous times, the cube must be washed out and cleaned of all sand and cube dust the sand may have left behind.&lt;br /&gt;
&lt;br /&gt;
=== How can I &amp;quot;open&amp;quot;/take apart my cube? ===&lt;br /&gt;
&lt;br /&gt;
You can turn one of the faces 45 degrees, and try to POP out one of the edge pieces, as shown in this picture: http://www.speedcubing.com/ton/3x3x3_dis.JPG. You should be careful with this. With extremely stiff cubes this doesn?t work.&lt;br /&gt;
&lt;br /&gt;
=== Where can I learn those fingertricks? ===&lt;br /&gt;
&lt;br /&gt;
There aren&#039;t many websites that really have a section about finger tricks. On [http://www.solvethecube.co.uk this page], I have one tutorial that explains the basic finger tricks, and gives a few examples. (click tutorials, and search for the &amp;quot;Fingertricks&amp;quot; tutorial). There are some websites with videos that show you how to perform algorithms. www.cubewhiz.com provides algorithms with videos. This can give you an idea about how to execute certain combinations of moves. www.strangepuzzle.com hosts a lot of speedcubing videos. These videos are really fast, but it can give you some inspiration. After watching all these videos for a while, you will probably start doing your own tricks.&lt;br /&gt;
&lt;br /&gt;
=== What is the best method for speedsolving the Cube? ===&lt;br /&gt;
&lt;br /&gt;
I honestly don&#039;t know... I wish I knew! I don&#039;t really think there is a &amp;quot;best method&amp;quot;. I think you should just find a speedcubing method that feels right for you. Below this FAQ, you will find a list of links. Some of them link to popular speedcubing methods. However, before learning an extremely advanced method, I think it?s a good idea to first learn a beginners method!&lt;br /&gt;
&lt;br /&gt;
=== Where can I buy puzzles? ===&lt;br /&gt;
&lt;br /&gt;
http://www.rubiks.com sells a lot of twisty puzzles. I can highly recommmend the DIY kits for speedcubing.&lt;br /&gt;
&lt;br /&gt;
http://www.mefferts.com also sells a lot of nice puzzles. Free shipping to anywhere in the world!&lt;br /&gt;
&lt;br /&gt;
http://www.e-bay.com. Some cubers have luck with finding good puzzles on e-bay. I don&#039;t have any experience with this at all... So all I can say is: good luck with searching, and be careful with buying. Look at the sellers message, and other auctions, and try to estimate if he or she can be trusted.&lt;br /&gt;
&lt;br /&gt;
=== The stickers of my cube are peeling/coming off, how can I solve this problem? ===&lt;br /&gt;
&lt;br /&gt;
This is a well known problem. Most cubes don&#039;t have high quality stickers on them whether they be the wrong colors or the laminate peels off. The best solution to this, by far, is to buy new stickers; Vinyl (PVC) stickers are highly recommended, Cubesmith sells high quality stickers and is used by professional speedcubers worldwide. [http://cubesmith.com CubeSmith] Making your own stickers takes a lot of time, and you probably won&#039;t make stickers as high of quality.&lt;br /&gt;
&lt;br /&gt;
=== How can I solve higher order cubes? (4x4, 5x5) ===&lt;br /&gt;
&lt;br /&gt;
You can find a method for the 4x4 here: http://www.speedcubing.com/chris/4-solution.html. The same ideas can be used for solving the 5x5. Another website that deals with higher order cubes can be found here: http://www.bigcubes.com.&lt;br /&gt;
&lt;br /&gt;
=== How can I solve the F2L quickly with the Fridrich system/method? ===&lt;br /&gt;
&lt;br /&gt;
The most common answer to this question is to &amp;quot;Slow down and look ahead&amp;quot; essentially that&#039;s all there is to it. &lt;br /&gt;
For more on Fridrich F2L the links below can be especially helpful.&lt;br /&gt;
Erik A. did a nice video on how he does the F2L slowly, check it out here, it should help:&lt;br /&gt;
http://www.youtube.com/watch?v=HbKvOXE__CM&lt;br /&gt;
&lt;br /&gt;
These two sites basically teach the same thing, but they use different algorithms.&lt;br /&gt;
http://www.snkenjoi.com/wikicube/index.php...e=Intuitive_F2L&lt;br /&gt;
http://dougreed.no-ip.org/~doug/f2l/f2l.htm&lt;br /&gt;
&lt;br /&gt;
This site lists all 41 cases.&lt;br /&gt;
http://www.cubestation.co.uk/cs2/index.php...x3/cfop/f2l/f2l&lt;br /&gt;
&lt;br /&gt;
=== Where can I see all current official/unofficial records? ===&lt;br /&gt;
&lt;br /&gt;
All official records (records that are done at an official competition) can be found here:&lt;br /&gt;
http://www.worldcubeassociation.org/results/index.php&lt;br /&gt;
&lt;br /&gt;
All unofficial records can be found here:&lt;br /&gt;
http://www.speedcubing.com/records&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
For more FAQ&#039;s, please visit this link (contains general usage FAQ of the forum itself):&lt;br /&gt;
http://www.speedsolving.com/forum/faq.php&lt;br /&gt;
&lt;br /&gt;
=== Some useful links ===&lt;br /&gt;
&lt;br /&gt;
Speedcubing Tips&lt;br /&gt;
Below is a page containing the most links relating to speedcubing more than any other pages.&lt;br /&gt;
*http://speedcubing.com/links.html&lt;br /&gt;
&lt;br /&gt;
=== Puzzle Shops ===&lt;br /&gt;
&lt;br /&gt;
This is where you can find information on where to buy puzzles:&lt;br /&gt;
http://www.speedsolving.com/forum/showthread.php?t=117&lt;br /&gt;
&lt;br /&gt;
=== How-To Guides ===&lt;br /&gt;
&lt;br /&gt;
Here is a link to the How-To section, which includes various tutorials and guides. Please check it out when you get the chance:&lt;br /&gt;
http://www.speedsolving.com/forum/forumdisplay.php?f=18&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=691</id>
		<title>3x3x3 Speedcubing Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=691"/>
		<updated>2008-09-01T17:16:18Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* Intermediate Methods */ - some cleaning up overloading, unsupported statements, and grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because of the popularity and relative simplicity of the 3x3x3 cube, there are a large number of methods out there. The most common and fast will be explored in this article.&lt;br /&gt;
&lt;br /&gt;
== Basic Methods ==&lt;br /&gt;
&lt;br /&gt;
Basic methods require very few algorithms and little practice, but they also have a high move count and are very difficult to get fast times with. These methods are good [[Beginner&#039;s_Methods|beginner&#039;s methods]], meaning they are good for teaching people who have never solved a Rubik&#039;s Cube before.&lt;br /&gt;
*In the &#039;&#039;[[Layer-By-Layer]]&#039;&#039; method, the solver finishes the layers one at a time. This is one of the most common method for new cubers to discover on their own.&lt;br /&gt;
*In the &#039;&#039;[[Corners First]]&#039;&#039; style, the corners are all solved, and then the edges and centers are filled in. This is a very easy method to learn, and it has many variations.&lt;br /&gt;
&lt;br /&gt;
== Intermediate Methods ==&lt;br /&gt;
&lt;br /&gt;
Intermediate methods are very popular because they are quite fast without requiring extensive knowledge or memorization. They have a moderate move count (although they can be heavily optimized) and are good for cubers who have mastered a basic method.&lt;br /&gt;
*The &#039;&#039;[[Fridrich Method]]&#039;&#039; is the most popular speedcubing method. First the bottom layer edges are solved, then the first two layers are filled in either using intuition or [[algorithm]]s, and finally the top layer is solved in two steps: [[OLL]] then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZZ Method]]&#039;&#039; is a variation of Fridrich where the edges are all oriented in the first step, allowing for more fingertricks and fewer cube rotations. It also has a modified approach to last layer.&lt;br /&gt;
*The &#039;&#039;[[Petrus Method]]&#039;&#039; is the second-most popular speedcubing method. The cuber creates a 2x2x2 block, expands it to a 2x2x3 block, orients all of the remaining edges, then finishes the first two layers. The last layer is finished in three steps, although many Petrus users elect to finish the last layer with OLL and PLL instead.&lt;br /&gt;
*The &#039;&#039;[[Roux Method]]&#039;&#039; is a hybrid of block-building and corners first methods. Two opposite 1x2x3 blocks are made, then the last four corners are solved.  The remaining six edges are solved intuitively.&lt;br /&gt;
*The &#039;&#039;[[Waterman Method]]&#039;&#039; is a method based on corners first methods. First cuber solves the first layer, then does the opposite layer&#039;s corners, and finally solves the remaining edges in three steps.&lt;br /&gt;
&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
&lt;br /&gt;
An advanced method requires extensive memorization, understanding of intuitive blockbuilding, or both. Few people have ever mastered these methods, but they are theoretically capable of extremely low move counts and times.&lt;br /&gt;
*The &#039;&#039;[[Heise Method]]&#039;&#039; is a very tricky block-building method that requires no algorithms at all. Four 1x2x2 blocks are created, and then paired up to finish all of the F2L minus two pieces, while also orienting the last layer edges. Then two corner-edge pairs are made and all of the edges are solved along with two corners. Finally the three remaining corners are finished with a commutator.&lt;br /&gt;
&lt;br /&gt;
== Partial Methods ==&lt;br /&gt;
&lt;br /&gt;
There are a couple of methods which only provide a way to solve a part of the cube; a cuber using one of these methods would be able to choose another method to do the other parts of the cube with. Sometimes these partial methods improve the move count of a normal method, and sometimes they just provide a different style that some people may prefer.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;[[MGLS Method]]&#039;&#039; is one way to solve the last layer plus a corner/edge slot. There are three steps: insert the F2L edge and orient the LL edges, insert the F2L corner and orient the LL corners, and then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZB Method]]&#039;&#039; solves the last layer plus a corner/edge slot in just two steps, but requires hundreds of lengthy algorithms. First the cuber finishes the F2L while orienting the LL edges, and then the cuber solves the entire LL in one step.&lt;br /&gt;
*&#039;&#039;[[CLL]]/[[ELL]]&#039;&#039; is an alternate way to finish the last layer with about the same speed and number of algorithms as OLL/PLL. There are two steps: solve the corners in one step (CLL), and solve the edges in one step (ELL). If you already have the edges oriented, you can modify the method to use CLL algorithms which keep the edges oriented, and then finish the cube with an edges-only PLL.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=690</id>
		<title>3x3x3 Speedcubing Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=690"/>
		<updated>2008-09-01T17:04:54Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* Basic Methods */  - Cleaning up overloading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because of the popularity and relative simplicity of the 3x3x3 cube, there are a large number of methods out there. The most common and fast will be explored in this article.&lt;br /&gt;
&lt;br /&gt;
== Basic Methods ==&lt;br /&gt;
&lt;br /&gt;
Basic methods require very few algorithms and little practice, but they also have a high move count and are very difficult to get fast times with. These methods are good [[Beginner&#039;s_Methods|beginner&#039;s methods]], meaning they are good for teaching people who have never solved a Rubik&#039;s Cube before.&lt;br /&gt;
*In the &#039;&#039;[[Layer-By-Layer]]&#039;&#039; method, the solver finishes the layers one at a time. This is one of the most common method for new cubers to discover on their own.&lt;br /&gt;
*In the &#039;&#039;[[Corners First]]&#039;&#039; style, the corners are all solved, and then the edges and centers are filled in. This is a very easy method to learn, and it has many variations.&lt;br /&gt;
&lt;br /&gt;
== Intermediate Methods ==&lt;br /&gt;
&lt;br /&gt;
Intermediate methods are very popular because they are quite fast without requiring extensive knowledge or memorization. They have a moderate move count (although they can be heavily optimized) and are good for cubers who have mastered a basic method.&lt;br /&gt;
*The &#039;&#039;[[Fridrich Method]]&#039;&#039; is the most popular speedcubing method. First the bottom layer edges are solved, then the first two layers are filled in either using intuition or slotting in each corner edge pair using one of 41 [[algorithm]]s, and finally the top layer is solved in two steps, [[OLL]] (orienting the pieces) and then [[PLL]] (permuting the pieces). Basically at least 95% of the sub-13 solvers use this method.&lt;br /&gt;
*The &#039;&#039;[[ZZ Method]]&#039;&#039; is a variation of Fridrich where the edges are all oriented in the first step, allowing for more fingertricks and fewer cube rotations. It also has a modified last layer.&lt;br /&gt;
*The &#039;&#039;[[Petrus Method]]&#039;&#039; is the second-most popular speedcubing method. The cuber creates a 2x2x2 block and expands it to a 2x2x3 block, then orients all of the remaining edges and finishes the first two layers with U and R turns only. Finally the last layer is finished in three steps, although many Petrus users elect to finish the last layer with OLL and PLL instead.&lt;br /&gt;
*The &#039;&#039;[[Roux Method]]&#039;&#039; is a hybrid block-building and corners first method. Two opposite 1x2x3 blocks are made; then, the last four corners are solved, and the last six edges are finished off intuitively.&lt;br /&gt;
*The &#039;&#039;[[Waterman Method]]&#039;&#039; is an efficient method based on corners first methods. The cuber first finishes the first layer, then does the opposite layer&#039;s corners, and finally finishes the remaining edges in three steps.&lt;br /&gt;
&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
&lt;br /&gt;
An advanced method requires extensive memorization, understanding of intuitive blockbuilding, or both. Few people have ever mastered these methods, but they are theoretically capable of extremely low move counts and times.&lt;br /&gt;
*The &#039;&#039;[[Heise Method]]&#039;&#039; is a very tricky block-building method that requires no algorithms at all. Four 1x2x2 blocks are created, and then paired up to finish all of the F2L minus two pieces, while also orienting the last layer edges. Then two corner-edge pairs are made and all of the edges are solved along with two corners. Finally the three remaining corners are finished with a commutator.&lt;br /&gt;
&lt;br /&gt;
== Partial Methods ==&lt;br /&gt;
&lt;br /&gt;
There are a couple of methods which only provide a way to solve a part of the cube; a cuber using one of these methods would be able to choose another method to do the other parts of the cube with. Sometimes these partial methods improve the move count of a normal method, and sometimes they just provide a different style that some people may prefer.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;[[MGLS Method]]&#039;&#039; is one way to solve the last layer plus a corner/edge slot. There are three steps: insert the F2L edge and orient the LL edges, insert the F2L corner and orient the LL corners, and then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZB Method]]&#039;&#039; solves the last layer plus a corner/edge slot in just two steps, but requires hundreds of lengthy algorithms. First the cuber finishes the F2L while orienting the LL edges, and then the cuber solves the entire LL in one step.&lt;br /&gt;
*&#039;&#039;[[CLL]]/[[ELL]]&#039;&#039; is an alternate way to finish the last layer with about the same speed and number of algorithms as OLL/PLL. There are two steps: solve the corners in one step (CLL), and solve the edges in one step (ELL). If you already have the edges oriented, you can modify the method to use CLL algorithms which keep the edges oriented, and then finish the cube with an edges-only PLL.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Layer_by_layer&amp;diff=689</id>
		<title>Layer by layer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Layer_by_layer&amp;diff=689"/>
		<updated>2008-09-01T17:03:40Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: New page: In the Layer-By-Layer method, the solver finishes the layers one at a time: the first layer, edges then corners; then the second layer edges; and finally the last layer. This is the most c...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Layer-By-Layer method, the solver finishes the layers one at a time: the first layer, edges then corners; then the second layer edges; and finally the last layer. This is the most common method for new cubers to discover on their own.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Fridrich&amp;diff=653</id>
		<title>Fridrich</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Fridrich&amp;diff=653"/>
		<updated>2008-08-31T23:59:50Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: Redirecting to Fridrich Method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fridrich Method]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Fridrich&amp;diff=652</id>
		<title>Fridrich</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Fridrich&amp;diff=652"/>
		<updated>2008-08-31T23:58:08Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: New page: See: Fridrich Method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See: [[Fridrich Method]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:OLL&amp;diff=630</id>
		<title>Talk:OLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:OLL&amp;diff=630"/>
		<updated>2008-08-31T17:05:22Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs some work, but I wanted to get these moved over.  I will try getting all the images over here soon. A lot of formatting needs to be done, and some more descripion on it.  Let&#039;s format it similar to the PLL page.  Good work on that qq.  We may want to do a double column on this so it isn&#039;t so long. -pjk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Re-formatted it a bit, hopefully to people&#039;s liking.  It is now similar to how the [http://cubewhiz.com/oll.html cubewhiz OLL page] is organized, with some rearrangements. // [[User:JBCM627|JBCM627]] 17:05, 31 August 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=629</id>
		<title>OLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=629"/>
		<updated>2008-08-31T17:01:51Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: Improving formatting, probably still needs tweaking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
OLL is the [[Orientation]] of the Last Layer, and is the first step in solving the last layer in many speedsolving methods. &lt;br /&gt;
&lt;br /&gt;
Parenthesis in an algorithm signify the triggers of the algorithm.  For example, [(R U R&#039;) (L&#039; U L)] shows two triggers in the algorithm, even though it is the same as [R U R&#039; L&#039; U L].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==All edges flipped correctly==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 21 ===&lt;br /&gt;
[[Image:o21.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U R U&#039; R&#039; U R U2 R&#039;&lt;br /&gt;
* y R U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; R&#039;&lt;br /&gt;
* y F (R U R&#039; U&#039;) (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 22 ===&lt;br /&gt;
[[Image:o22.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U2 R2&#039; U&#039; R2 U&#039; R2&#039; U2 R&lt;br /&gt;
* f (R U R&#039; U&#039;) f&#039; F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
* y2 L&#039; U2 L2 U L2 U L2 U2 L&#039;&lt;br /&gt;
* R U2 R2 U&#039; R&#039; U R U&#039; R U&#039; R&#039; y M&#039; U2 M&lt;br /&gt;
* R&#039; U L U&#039; R U&#039; L&#039; U&#039; L U&#039; L&#039;&lt;br /&gt;
* y2 L U&#039; R&#039; U L&#039; U R U R&#039; U R&lt;br /&gt;
* y2 L&#039; U R U&#039; L U&#039; R&#039; U&#039; R U&#039; R&#039;&lt;br /&gt;
* R U&#039; L&#039; U R&#039; U L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
=== OLL 23 ===&lt;br /&gt;
[[Image:o23.gif]]&lt;br /&gt;
&lt;br /&gt;
* l2 U&#039; R D2 R&#039; U R D2 R&lt;br /&gt;
* R2 D&#039; R U2 R&#039; D R U2 R&lt;br /&gt;
* R&#039; U2 R F U&#039; R&#039; U&#039; R U F&#039;&lt;br /&gt;
* y2 R&#039; F2 R U2 R U2 R&#039; F2 R U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 24 ===&lt;br /&gt;
[[Image:o24.gif]]&lt;br /&gt;
&lt;br /&gt;
* r U R&#039; U&#039; L&#039; U R U&#039; x&#039;&lt;br /&gt;
* r U R&#039; U&#039; r&#039; F R F&#039;&lt;br /&gt;
* y&#039; R U R2&#039; U&#039; R2 U&#039; R2&#039; U2&#039; R U&#039; R U&#039; R&#039;&lt;br /&gt;
* y2 R&#039; F&#039; r U R U&#039; r&#039; F&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 25 ===&lt;br /&gt;
[[Image:o25.gif]]&lt;br /&gt;
&lt;br /&gt;
* F&#039; r U R&#039; U&#039; r&#039; F R&lt;br /&gt;
* y&#039; x U R&#039; U&#039; L U R U&#039; r&#039;&lt;br /&gt;
* y&#039; R U2&#039; R D R&#039; U2 R D&#039; R2&#039;&lt;br /&gt;
* y R&#039; F&#039; L&#039; F R F&#039; L F&lt;br /&gt;
* y R&#039; U&#039; (R U R&#039; F&#039;) (R U R&#039; U&#039;) (R&#039; F R2)&lt;br /&gt;
&lt;br /&gt;
=== OLL 26 ===&lt;br /&gt;
[[Image:o26.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 R&#039; U&#039; R U&#039; R&#039; U2 R&lt;br /&gt;
* y&#039; R U2 R&#039; U&#039; R U&#039; R&#039;&lt;br /&gt;
* L&#039; U R U&#039; L U R&#039;&lt;br /&gt;
* L&#039; U&#039; L U&#039; L&#039; U2 L&lt;br /&gt;
&lt;br /&gt;
=== OLL 27 ===&lt;br /&gt;
[[Image:o27.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U R U2 R&#039;&lt;br /&gt;
* R U&#039; L&#039; U R&#039; U&#039; L&lt;br /&gt;
* y&#039; R&#039; U2 R U R&#039; U R&lt;br /&gt;
* y L&#039; U2 L U L&#039; UL&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No edges flipped correctly==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 1 === &lt;br /&gt;
[[Image:o1.gif]]&lt;br /&gt;
&lt;br /&gt;
* (R U2) (R2&#039; F R F&#039; U2&#039;) (R&#039; F R F&#039;)&lt;br /&gt;
* R U B&#039; R B R2 U&#039; R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 2 === &lt;br /&gt;
[[Image:o2.gif]]&lt;br /&gt;
&lt;br /&gt;
* F (R U R&#039; U&#039;) F&#039; f (R U R&#039; U&#039;) f&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 3 ===&lt;br /&gt;
[[Image:o3.gif]]&lt;br /&gt;
&lt;br /&gt;
* y f (R U R&#039; U&#039;) f&#039; U&#039; F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
* y2 r&#039; R2 U R&#039; U r U2 r&#039; U R&#039; r&lt;br /&gt;
&lt;br /&gt;
=== OLL 4 ===&lt;br /&gt;
[[Image:o4.gif]]&lt;br /&gt;
&lt;br /&gt;
* f (R U R&#039; U&#039;) f&#039; U F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
* R&#039; U2 x R&#039; U R U&#039; y R&#039; U&#039; R&#039; U R&#039; F&lt;br /&gt;
* y r&#039; R U&#039; r U2 r&#039; U&#039; R U&#039; R2&#039; r&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 17 ===&lt;br /&gt;
[[Image:o17.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U R&#039; F R F&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 18 ===&lt;br /&gt;
[[Image:o18.gif]]&lt;br /&gt;
&lt;br /&gt;
* y&#039; r U R&#039; U R U2 r2&#039; U&#039; R U&#039; R&#039; U2 r&lt;br /&gt;
* y2 F R U R&#039; d R&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 19 ===&lt;br /&gt;
[[Image:o19.gif]]&lt;br /&gt;
&lt;br /&gt;
* r&#039; U2 R U R&#039; U r2 U2&#039; R&#039; U&#039; R U&#039; r&#039;&lt;br /&gt;
* R&#039; U2 F R U R&#039; U&#039; y&#039; R2 U2 R B&lt;br /&gt;
&lt;br /&gt;
=== OLL 20 ===&lt;br /&gt;
[[Image:o20.gif]]&lt;br /&gt;
&lt;br /&gt;
* r&#039; R U R U R&#039; U&#039; r2 R2&#039; U R U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 31 ===&lt;br /&gt;
[[Image:o31.gif]]&lt;br /&gt;
&lt;br /&gt;
* L&#039; d&#039; R d L U&#039; L&#039; B&#039; L&lt;br /&gt;
* S&#039; L&#039; U&#039; L U L F&#039; L&#039; f&lt;br /&gt;
* y x U R&#039; U&#039; l U R U R&#039; U&#039; R U&#039; R&#039;&lt;br /&gt;
* y2 R&#039; U&#039; F U R U&#039; R&#039; F&#039; R&lt;br /&gt;
* L&#039; U&#039; B U L U&#039; L&#039; B&#039; L&lt;br /&gt;
&lt;br /&gt;
=== OLL 32 ===&lt;br /&gt;
[[Image:o32.gif]]&lt;br /&gt;
&lt;br /&gt;
* R d L&#039; d&#039; R&#039; U R B R&#039;&lt;br /&gt;
* S R U R&#039; U&#039; R&#039; F R f&#039;&lt;br /&gt;
* y x&#039; U&#039; R U l&#039; U&#039; R&#039; U&#039; R U R&#039; U R&lt;br /&gt;
* R U B&#039; U&#039; R&#039; U R B R&#039;&lt;br /&gt;
* y2 F U R U&#039; F&#039; r U R&#039; U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 43 ===&lt;br /&gt;
[[Image:o43.gif]]&lt;br /&gt;
&lt;br /&gt;
* f&#039; L&#039; U&#039; L U f&lt;br /&gt;
* B&#039; U&#039; R&#039; U R B&lt;br /&gt;
* y2 F&#039; U&#039; L&#039; U L F&lt;br /&gt;
&lt;br /&gt;
=== OLL 44 ===&lt;br /&gt;
[[Image:o44.gif]]&lt;br /&gt;
&lt;br /&gt;
* f R U R&#039; U&#039; f&#039;&lt;br /&gt;
* y2 F U R U&#039; R&#039; F&#039;&lt;br /&gt;
* y R U y&#039; L U&#039; L&#039; B&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;W&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 36 ===&lt;br /&gt;
[[Image:o36.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; U&#039; R U&#039; R&#039; U R U R B&#039; R&#039; B&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 38 ===&lt;br /&gt;
[[Image:o38.gif]]&lt;br /&gt;
&lt;br /&gt;
* L U L&#039; U L U&#039; L&#039; U&#039; L&#039; B L B&#039;&lt;br /&gt;
* y2 R U R&#039; U R U&#039; R&#039; U&#039; R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 53 ===&lt;br /&gt;
[[Image:o53.gif]]&lt;br /&gt;
&lt;br /&gt;
* l&#039; U&#039; L U&#039; L&#039; U L U&#039; L&#039; U2 l&lt;br /&gt;
* y2 r&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039; U2 r&lt;br /&gt;
* y&#039; r&#039; U2 R U R&#039; U&#039; R U R&#039; U r&lt;br /&gt;
&lt;br /&gt;
=== OLL 54 ===&lt;br /&gt;
[[Image:o54.gif]]&lt;br /&gt;
&lt;br /&gt;
* r U R&#039; U R U&#039; R&#039; U R U2 r&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 50 ===&lt;br /&gt;
[[Image:o50.gif]]&lt;br /&gt;
&lt;br /&gt;
* r&#039; U r2 U&#039; r&#039;2 U&#039; r2 U r&#039;&lt;br /&gt;
* R B&#039; R B R2&#039; U2 F R&#039; F&#039; R&lt;br /&gt;
* y2 l&#039; U l2 U&#039; l2 U&#039; l2 U l&#039;&lt;br /&gt;
* r&#039; U2 R2&#039; U R2 U rR U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 47 ===&lt;br /&gt;
[[Image:o47.gif]]&lt;br /&gt;
&lt;br /&gt;
* F&#039; L&#039; U&#039; L U L&#039; U&#039; L U F&lt;br /&gt;
* R&#039; U&#039; x R&#039; U R U&#039; R&#039; U R U&#039; x&#039; U R&lt;br /&gt;
* b&#039; U&#039; R&#039; U R U&#039; R&#039; U R b&lt;br /&gt;
&lt;br /&gt;
=== OLL 48 ===&lt;br /&gt;
[[Image:o48.gif]]&lt;br /&gt;
&lt;br /&gt;
* F R U R&#039; U&#039; R U R&#039; U&#039; F&#039;&lt;br /&gt;
* y2 f U R U&#039; R&#039; U R U&#039; R&#039; f&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 49 ===&lt;br /&gt;
[[Image:o49.gif]]&lt;br /&gt;
&lt;br /&gt;
* l U&#039; l&#039;2 U l2 U l&#039;2 U&#039; l&lt;br /&gt;
* y2 r U&#039; r2 U r2 U r2 U&#039; r&lt;br /&gt;
* y2 R&#039; F R&#039; F&#039; R2 d2 y&#039; R&#039; F R F&#039;&lt;br /&gt;
* y2 r U2 R2&#039; U&#039; R2 U&#039; r&#039;R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;C&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 34 ===&lt;br /&gt;
[[Image:o34.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U&#039; x D&#039; R&#039; U R E&#039;&lt;br /&gt;
* R U R&#039; d&#039; l&#039; U&#039; L U r&#039; R&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 46 ===&lt;br /&gt;
[[Image:o46.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; U&#039; R&#039; F R F&#039; U R&lt;br /&gt;
* R&#039; U&#039; l&#039; U l F&#039; U R&lt;br /&gt;
* R U l U&#039; R&#039; U F&#039; l&#039;&lt;br /&gt;
* y2 L F U&#039; R U R&#039; F&#039; L&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;T&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 33 ===&lt;br /&gt;
[[Image:o33.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U&#039; R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 45 ===&lt;br /&gt;
[[Image:o45.gif]]&lt;br /&gt;
&lt;br /&gt;
* F R U R&#039; U&#039; F&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;I&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 55 ===&lt;br /&gt;
[[Image:o55.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U2 R2 U&#039; R U&#039; R&#039; U2 F R F&#039;&lt;br /&gt;
** A 4x4x4 special: Note: Rra = (R + r) + (L + l)&lt;br /&gt;
::(y) Rr U2 Rra&#039; U2 Rr U2 Rr&#039; U2 Rra U2 Rr&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 56 ===&lt;br /&gt;
[[Image:o56.gif]]&lt;br /&gt;
&lt;br /&gt;
* R B R&#039; U L U&#039; L&#039; U L U&#039; L&#039; R B&#039; R&#039;&lt;br /&gt;
* r&#039; U&#039; r U&#039; R&#039; U R U&#039; R&#039; U R r&#039; U r&lt;br /&gt;
* F R U R&#039; U&#039; R F&#039; r U R&#039; U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 51 ===&lt;br /&gt;
[[Image:o51.gif]]&lt;br /&gt;
&lt;br /&gt;
* F U R U&#039; R&#039; U R U&#039; R&#039; F&#039;&lt;br /&gt;
* y2 f R U R&#039; U&#039; R U R&#039; U&#039; f&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 52 ===&lt;br /&gt;
[[Image:o52.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; U&#039; R U&#039; R&#039; d R&#039; U R B&lt;br /&gt;
* R U R&#039; U R d&#039; R U&#039; R&#039; F&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Square shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 5 ===&lt;br /&gt;
[[Image:o5.gif]]&lt;br /&gt;
&lt;br /&gt;
* (r&#039; U2) (R U R&#039; U r)&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 6 ===&lt;br /&gt;
[[Image:o6.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 (r U2) (R&#039; U&#039; R U&#039;) r&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Big lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 39 ===&lt;br /&gt;
[[Image:o39.gif]]&lt;br /&gt;
&lt;br /&gt;
* L F&#039; L&#039; U&#039; L U F U&#039; L&#039;&lt;br /&gt;
* y2 f&#039; L F L&#039; U&#039; L&#039; U L S&lt;br /&gt;
* y2 R B&#039; R&#039; U&#039; R U B U&#039; R&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 40 ===&lt;br /&gt;
[[Image:o40.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; F R U R&#039; U&#039; F&#039; U R&lt;br /&gt;
* y2 f R&#039; F&#039; R U R U&#039; R&#039; S&#039;&lt;br /&gt;
* y2 L&#039; B L U L&#039; U&#039; B&#039; U L&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Small lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 7 ===&lt;br /&gt;
[[Image:o7.gif]]&lt;br /&gt;
&lt;br /&gt;
* (r U R&#039; U) (R U2 r&#039;)&lt;br /&gt;
&lt;br /&gt;
=== OLL 8 ===&lt;br /&gt;
[[Image:o8.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 r&#039; U&#039; R U&#039; R&#039; U2 r&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 11 ===&lt;br /&gt;
[[Image:o11.gif]]&lt;br /&gt;
&lt;br /&gt;
* r&#039; R2 U R&#039; U R U2 R&#039; U r R&#039;&lt;br /&gt;
* y2 r U R&#039; U R&#039; F R F&#039; R U2 r&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 12 ===&lt;br /&gt;
[[Image:o12.gif]]&lt;br /&gt;
&lt;br /&gt;
* F R U R&#039; U&#039; F&#039; y F R U R&#039; U&#039; F&#039;&lt;br /&gt;
* y F R U R2 F R y&#039; R2 U R U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fish shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 9 ===&lt;br /&gt;
[[Image:o9.gif]]&lt;br /&gt;
&lt;br /&gt;
* y&#039; R&#039; U&#039; R y&#039; x&#039; R U&#039; R&#039; F R U R&#039; x&lt;br /&gt;
* y&#039; R U R&#039; U&#039; R&#039; F R2 U R&#039; U&#039; F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 10 ===&lt;br /&gt;
[[Image:o10.gif]]&lt;br /&gt;
&lt;br /&gt;
* y&#039; R U R&#039; y R&#039; F R U&#039; R&#039; F&#039; R&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 35 ===&lt;br /&gt;
[[Image:o35.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U2 R2&#039; F R F&#039;R U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 37 ===&lt;br /&gt;
[[Image:o37.gif]]&lt;br /&gt;
&lt;br /&gt;
* x&#039; U&#039; R U l&#039; U&#039; R&#039; U R&lt;br /&gt;
* l U&#039; R&#039; U y&#039; R U R&#039; U&#039; z&#039;&lt;br /&gt;
* y F R U&#039; R&#039; U&#039; R U R&#039; F&#039;&lt;br /&gt;
* y R&#039; F R F&#039; U&#039; F&#039; U F&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight move shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 13 ===&lt;br /&gt;
[[Image:o13.gif]]&lt;br /&gt;
&lt;br /&gt;
* F U R U&#039; R2 F&#039; R U R U&#039; R&#039;&lt;br /&gt;
* y2 x&#039; R U&#039; R&#039; F&#039; R U R&#039; x y R&#039; U R&lt;br /&gt;
* y2 f R U R2 U&#039; R&#039; U R U&#039; f&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 14 ===&lt;br /&gt;
[[Image:o14.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; F R U R&#039; F&#039; R y&#039; R U&#039; R&#039;&lt;br /&gt;
* y&#039; R&#039; U&#039; y&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 15 ===&lt;br /&gt;
[[Image:o15.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 R&#039; F&#039; R L&#039; U&#039; L U R&#039; F R&lt;br /&gt;
* r&#039; U&#039; r R&#039; U&#039; R U r&#039; U r&lt;br /&gt;
&lt;br /&gt;
=== OLL 16 ===&lt;br /&gt;
[[Image:o16.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 r U r&#039; R U R&#039; U&#039; r U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Awkward shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 29 ===&lt;br /&gt;
[[Image:o29.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 R&#039; F R F&#039; R U2 R&#039; d L&#039; U&#039; L&lt;br /&gt;
* y2 R2&#039; U&#039; R F R&#039; U R2&#039; U&#039; R&#039; F&#039; R&lt;br /&gt;
* y R U R&#039; U&#039; R U&#039; R&#039; F&#039; U&#039; F R U R&#039;&lt;br /&gt;
* y R&#039; U2 R2 U R&#039; U&#039; R&#039; U2 F R F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 30 ===&lt;br /&gt;
[[Image:o30.gif]]&lt;br /&gt;
&lt;br /&gt;
* l U&#039; R&#039; U l&#039; U2 d L U L&#039;&lt;br /&gt;
* f R U R2 U&#039; R&#039; U R2 U&#039; R&#039; f&#039;&lt;br /&gt;
* y2 F U R U&#039; x&#039; U R&#039; D&#039; R U&#039; R&#039;&lt;br /&gt;
* R2&#039; U R&#039; B&#039; R U&#039; R2&#039; U R B R&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 41 ===&lt;br /&gt;
[[Image:o41.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U&#039; R&#039; U2 R U y R U&#039; R&#039; U&#039; F&#039;&lt;br /&gt;
* y R U2&#039; R&#039; U&#039; R U&#039; R2 (y) L&#039; U&#039; L U F&lt;br /&gt;
* y2 F U R U&#039; R&#039; F&#039; R&#039; U2 R U R&#039; U R&lt;br /&gt;
* y2 R U R&#039; U R U2 R&#039; F R U R&#039; U&#039; F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 42 ===&lt;br /&gt;
[[Image:o42.gif]]&lt;br /&gt;
&lt;br /&gt;
* L&#039; U L U2 L&#039; U&#039; y&#039; L&#039; U L U F&lt;br /&gt;
* y R&#039; U2 R U R&#039; U R2 y R U R&#039; U&#039; F&#039;&lt;br /&gt;
* y R&#039; F R F&#039; R&#039; F R F&#039; R U R&#039; U&#039; R U R&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==All Corners Oriented==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 28 ===&lt;br /&gt;
[[Image:o28.gif]]&lt;br /&gt;
&lt;br /&gt;
* r U R&#039; U&#039; r&#039; R U R U&#039; R&#039;&lt;br /&gt;
* F R U R&#039; U&#039; F&#039; U2 F R U R&#039; U&#039; F&#039;&lt;br /&gt;
* y2 M&#039; U M U2 M&#039; U M&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 57 ===&lt;br /&gt;
[[Image:o57.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U&#039; r R&#039; U R U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=544</id>
		<title>3x3x3 Speedcubing Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=544"/>
		<updated>2008-08-31T02:52:58Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* Basic Methods */ added link to beginners methods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because of the popularity and relative simplicity of the 3x3x3 cube, there are a large number of methods out there. The most common and fast will be explored in this article.&lt;br /&gt;
&lt;br /&gt;
== Basic Methods ==&lt;br /&gt;
&lt;br /&gt;
Basic methods require very few algorithms and little practice, but they also have a high move count and are very difficult to get fast times with. These methods are good [[Beginner&#039;s_Methods|beginner&#039;s methods]], meaning they are good for teaching people who have never solved a Rubik&#039;s Cube before.&lt;br /&gt;
*In the &#039;&#039;[[Layer-By-Layer]]&#039;&#039; method, the solver finishes the layers one at a time: the first layer, edges then corners; then the second layer edges; and finally the last layer. This is the most common method for new cubers to discover on their own.&lt;br /&gt;
*In the &#039;&#039;[[Corners First]]&#039;&#039; style, the corners are all solved, and then the edges and centers are filled in. This is a very easy method to learn, and it has many variations.&lt;br /&gt;
&lt;br /&gt;
== Intermediate Methods ==&lt;br /&gt;
&lt;br /&gt;
Intermediate methods are very popular because they are quite fast without requiring extensive knowledge or memorization. They have a moderate move count (although they can be heavily optimized) and are good for cubers who have mastered a basic method.&lt;br /&gt;
*The &#039;&#039;[[Fridrich Method]]&#039;&#039; is the most popular speedcubing method. First the bottom layer edges are solved, then the first two layers are filled in either using intuition or slotting in each corner edge pair using one of 41 [[algorithm]]s, and finally the top layer is solved in two steps, [[OLL]] (orienting the pieces) and then [[PLL]] (permuting the pieces).&lt;br /&gt;
*The &#039;&#039;[[ZZ Method]]&#039;&#039; is a variation of Fridrich where the edges are all oriented in the first step, allowing for more fingertricks and fewer cube rotations. It also has a modified last layer.&lt;br /&gt;
*The &#039;&#039;[[Petrus Method]]&#039;&#039; is the second-most popular speedcubing method. The cuber creates a 2x2x2 block and expands it to a 2x2x3 block, then orients all of the remaining edges and finishes the first two layers with U and R turns only. Finally the last layer is finished in three steps, although many Petrus users elect to finish the last layer with OLL and PLL instead.&lt;br /&gt;
*The &#039;&#039;[[Roux Method]]&#039;&#039; is a hybrid block-building and corners first method. Two opposite 1x2x3 blocks are made; then, the last four corners are solved, and the last six edges are finished off intuitively.&lt;br /&gt;
*The &#039;&#039;[[Waterman Method]]&#039;&#039; is an efficient method based on corners first methods. The cuber first finishes the first layer, then does the opposite layer&#039;s corners, and finally finishes the remaining edges in three steps.&lt;br /&gt;
&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
&lt;br /&gt;
An advanced method requires extensive memorization, understanding of intuitive blockbuilding, or both. Few people have ever mastered these methods, but they are theoretically capable of extremely low move counts and times.&lt;br /&gt;
*The &#039;&#039;[[Heise Method]]&#039;&#039; is a very tricky block-building method that requires no algorithms at all. Four 1x2x2 blocks are created, and then paired up to finish all of the F2L minus two pieces, while also orienting the last layer edges. Then two corner-edge pairs are made and all of the edges are solved along with two corners. Finally the three remaining corners are finished with a commutator.&lt;br /&gt;
&lt;br /&gt;
== Partial Methods ==&lt;br /&gt;
&lt;br /&gt;
There are a couple of methods which only provide a way to solve a part of the cube; a cuber using one of these methods would be able to choose another method to do the other parts of the cube with. Sometimes these partial methods improve the move count of a normal method, and sometimes they just provide a different style that some people may prefer.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;[[MGLS Method]]&#039;&#039; is one way to solve the last layer plus a corner/edge slot. There are three steps: insert the F2L edge and orient the LL edges, insert the F2L corner and orient the LL corners, and then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZB Method]]&#039;&#039; solves the last layer plus a corner/edge slot in just two steps, but requires hundreds of lengthy algorithms. First the cuber finishes the F2L while orienting the LL edges, and then the cuber solves the entire LL in one step.&lt;br /&gt;
*&#039;&#039;[[CLL]]/[[ELL]]&#039;&#039; is an alternate way to finish the last layer with about the same speed and number of algorithms as OLL/PLL. There are two steps: solve the corners in one step (CLL), and solve the edges in one step (ELL). If you already have the edges oriented, you can modify the method to use CLL algorithms which keep the edges oriented, and then finish the cube with an edges-only PLL.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:3x3x3_Speedcubing_Methods&amp;diff=543</id>
		<title>Talk:3x3x3 Speedcubing Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:3x3x3_Speedcubing_Methods&amp;diff=543"/>
		<updated>2008-08-31T02:44:02Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: New page: I went ahead and made the methods into list items to try and make it easier to read, but this page is still unnecessarily wordy.  Descriptions should be made much shorter and more concise....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I went ahead and made the methods into list items to try and make it easier to read, but this page is still unnecessarily wordy.  Descriptions should be made much shorter and more concise... the pages on the methods themselves can entail more detailed descriptions. // [[User:JBCM627|JBCM627]] 02:44, 31 August 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=542</id>
		<title>3x3x3 Speedcubing Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=542"/>
		<updated>2008-08-31T02:43:08Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because of the popularity and relative simplicity of the 3x3x3 cube, there are a large number of methods out there. The most common and fast will be explored in this article.&lt;br /&gt;
&lt;br /&gt;
== Basic Methods ==&lt;br /&gt;
&lt;br /&gt;
Basic methods require very few algorithms and little practice, but they also have a high move count and are very difficult to get fast times with. These methods are good for teaching people who have never solved a Rubik&#039;s Cube before.&lt;br /&gt;
*In the &#039;&#039;[[Layer-By-Layer]]&#039;&#039; method, the solver finishes the layers one at a time: the first layer, edges then corners; then the second layer edges; and finally the last layer. This is the most common method for new cubers to discover on their own.&lt;br /&gt;
*In the &#039;&#039;[[Corners First]]&#039;&#039; style, the corners are all solved, and then the edges and centers are filled in. This is a very easy method to learn, and it has many variations.&lt;br /&gt;
&lt;br /&gt;
== Intermediate Methods ==&lt;br /&gt;
&lt;br /&gt;
Intermediate methods are very popular because they are quite fast without requiring extensive knowledge or memorization. They have a moderate move count (although they can be heavily optimized) and are good for cubers who have mastered a basic method.&lt;br /&gt;
*The &#039;&#039;[[Fridrich Method]]&#039;&#039; is the most popular speedcubing method. First the bottom layer edges are solved, then the first two layers are filled in either using intuition or slotting in each corner edge pair using one of 41 [[algorithm]]s, and finally the top layer is solved in two steps, [[OLL]] (orienting the pieces) and then [[PLL]] (permuting the pieces).&lt;br /&gt;
*The &#039;&#039;[[ZZ Method]]&#039;&#039; is a variation of Fridrich where the edges are all oriented in the first step, allowing for more fingertricks and fewer cube rotations. It also has a modified last layer.&lt;br /&gt;
*The &#039;&#039;[[Petrus Method]]&#039;&#039; is the second-most popular speedcubing method. The cuber creates a 2x2x2 block and expands it to a 2x2x3 block, then orients all of the remaining edges and finishes the first two layers with U and R turns only. Finally the last layer is finished in three steps, although many Petrus users elect to finish the last layer with OLL and PLL instead.&lt;br /&gt;
*The &#039;&#039;[[Roux Method]]&#039;&#039; is a hybrid block-building and corners first method. Two opposite 1x2x3 blocks are made; then, the last four corners are solved, and the last six edges are finished off intuitively.&lt;br /&gt;
*The &#039;&#039;[[Waterman Method]]&#039;&#039; is an efficient method based on corners first methods. The cuber first finishes the first layer, then does the opposite layer&#039;s corners, and finally finishes the remaining edges in three steps.&lt;br /&gt;
&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
&lt;br /&gt;
An advanced method requires extensive memorization, understanding of intuitive blockbuilding, or both. Few people have ever mastered these methods, but they are theoretically capable of extremely low move counts and times.&lt;br /&gt;
*The &#039;&#039;[[Heise Method]]&#039;&#039; is a very tricky block-building method that requires no algorithms at all. Four 1x2x2 blocks are created, and then paired up to finish all of the F2L minus two pieces, while also orienting the last layer edges. Then two corner-edge pairs are made and all of the edges are solved along with two corners. Finally the three remaining corners are finished with a commutator.&lt;br /&gt;
&lt;br /&gt;
== Partial Methods ==&lt;br /&gt;
&lt;br /&gt;
There are a couple of methods which only provide a way to solve a part of the cube; a cuber using one of these methods would be able to choose another method to do the other parts of the cube with. Sometimes these partial methods improve the move count of a normal method, and sometimes they just provide a different style that some people may prefer.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;[[MGLS Method]]&#039;&#039; is one way to solve the last layer plus a corner/edge slot. There are three steps: insert the F2L edge and orient the LL edges, insert the F2L corner and orient the LL corners, and then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZB Method]]&#039;&#039; solves the last layer plus a corner/edge slot in just two steps, but requires hundreds of lengthy algorithms. First the cuber finishes the F2L while orienting the LL edges, and then the cuber solves the entire LL in one step.&lt;br /&gt;
*&#039;&#039;[[CLL]]/[[ELL]]&#039;&#039; is an alternate way to finish the last layer with about the same speed and number of algorithms as OLL/PLL. There are two steps: solve the corners in one step (CLL), and solve the edges in one step (ELL). If you already have the edges oriented, you can modify the method to use CLL algorithms which keep the edges oriented, and then finish the cube with an edges-only PLL.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-look_PLL&amp;diff=540</id>
		<title>2-look PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-look_PLL&amp;diff=540"/>
		<updated>2008-08-31T02:31:19Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* 2-Look PLL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2-Look PLL ==&lt;br /&gt;
This PLL system is used to permute the last layer after orientation.  Of the 21 cases, only 7 are needed for 2-Look PLL.  Permutation is broken into 2 steps: corner permutation (three cases), and edge permutation (four cases).&lt;br /&gt;
* [http://www.youtube.com/watch?v=S61q3FYVFis Badmephisto&#039;s 2-look PLL guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Corner Permutation Cases ===&lt;br /&gt;
* [[PLL#A_Permutation_:_a|A Permutation]] (case a)&lt;br /&gt;
* [[PLL#A_Permutation_:_b|A Permutation]] (case b)&lt;br /&gt;
* [[PLL#E_Permutation|E Permutation]]&lt;br /&gt;
&lt;br /&gt;
=== Edge Permutation Cases ===&lt;br /&gt;
* [[PLL#H_Permutation|H Permutation]]&lt;br /&gt;
* [[PLL#U_Permutation_:_a|U Permutation]]&lt;br /&gt;
* [[PLL#U_Permutation_:_b|U Permutation]]&lt;br /&gt;
* [[PLL#Z_Permutation|Z Permutation]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-look_PLL&amp;diff=539</id>
		<title>2-look PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-look_PLL&amp;diff=539"/>
		<updated>2008-08-31T02:29:10Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: New page: == 2-Look PLL == This PLL system is used to permute the last layer after orientation.  Of the 21 cases, only 7 are needed for 2-Look PLL.  Permutation is broken into 2 steps: corner permut...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2-Look PLL ==&lt;br /&gt;
This PLL system is used to permute the last layer after orientation.  Of the 21 cases, only 7 are needed for 2-Look PLL.  Permutation is broken into 2 steps: corner permutation (three cases), and edge permutation (four cases).&lt;br /&gt;
&lt;br /&gt;
=== Corner Permutation Cases ===&lt;br /&gt;
* [[PLL#A_Permutation_:_a|A Permutation]] (case a)&lt;br /&gt;
* [[PLL#A_Permutation_:_b|A Permutation]] (case b)&lt;br /&gt;
* [[PLL#E_Permutation|E Permutation]]&lt;br /&gt;
&lt;br /&gt;
=== Edge Permutation Cases ===&lt;br /&gt;
* [[PLL#H_Permutation|H Permutation]]&lt;br /&gt;
* [[PLL#U_Permutation_:_a|U Permutation]]&lt;br /&gt;
* [[PLL#U_Permutation_:_b|U Permutation]]&lt;br /&gt;
* [[PLL#Z_Permutation|Z Permutation]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lubrication&amp;diff=538</id>
		<title>Lubrication</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lubrication&amp;diff=538"/>
		<updated>2008-08-31T02:15:13Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* Cubelube.com */  ...more corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
This page contains descriptions of different lubricants and suggestions for use.  Suggested usage of lube includes disassembling a cube to insert the lube, applying, and turning the cube to work it in.  It is also recommended that you do not apply lube to stiffer cubes, as this can sometimes make them even harder to turn.&lt;br /&gt;
&lt;br /&gt;
== Silicon-Based ==&lt;br /&gt;
Silicon-based lubricants are a highly popular and effective way to lubricate cubes.&lt;br /&gt;
&lt;br /&gt;
===Jig-A-Loo===&lt;br /&gt;
Used by many cubers, this lubricant works very well. However, it can melt plastic temporarily, so it is recommended that you completely disassemble your cube to lubricate it, and that you let the pieces dry well before reassembly. Jig-a-loo in fact melts the plastic temporarily, but after drying it out everything gets back to normal. &lt;br /&gt;
* Take a look at [http://www.speedsolving.com/forum/showthread.php?t=5129&amp;amp;page=2 this thread] for detailed discussion on Jig-a-loo&lt;br /&gt;
&lt;br /&gt;
===Rubik&#039;s Lube===&lt;br /&gt;
This is the lube that comes in a syringe-like container when you order from Rubiks.com.&lt;br /&gt;
* [http://www.rubiks.com/Shop/Products/Rubiks%20Cube%20Lube%20Kit%203x3.aspx Rubik&#039;s Cube Lube]&lt;br /&gt;
&lt;br /&gt;
===CRC Silicon Spray===&lt;br /&gt;
CRC silicon spray has been used by many cubers.  This is a very good lubricant to use.  It will dry out soon, but works well.&lt;br /&gt;
&lt;br /&gt;
===Cubelube.com===&lt;br /&gt;
This is the exact same lube as sold on Rubiks.com, only with different packaging and a different site.  The price is also cheaper than Rubiks.com.  [http://cubelube.com/ cubelube.com]&lt;br /&gt;
&lt;br /&gt;
== Petroleum-Based ==&lt;br /&gt;
These include lubricants such as vaseline or WD-40.  It is &#039;&#039;&#039;Strongly recommended that you use these with caution&#039;&#039;&#039;, as petroleum and petroleum distillates speed the aging of plastic, and may dissolve the plastic resulting in destruction of the pieces and the internal mechanism. Excessive uses of these lubricants often lead to the center mechanism breaking apart completely. &lt;br /&gt;
&lt;br /&gt;
===Vaseline===&lt;br /&gt;
Goopy and well known, this is not the best lube. Being a petroleum based lubricant it will deteriorate the plastic of the pieces as well as the internal mechanism.&lt;br /&gt;
&lt;br /&gt;
===WD-40===&lt;br /&gt;
Known for damaging cubes and making them harder to turn, this does not act as a lubricant for the plastic at all.  It is recommended you &#039;&#039;&#039;do not use this&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Other types of lubricants&lt;br /&gt;
&lt;br /&gt;
=== Cooking No-stick Spray ===&lt;br /&gt;
Yes, PAM.  Not necessarily the cleanest or best thing to use, it works nonetheless.  It will slowly eat the plastic but not nearly as fast as petroleum based products. It is recommended you clean out your cube frequently if you use this.&lt;br /&gt;
&lt;br /&gt;
=== White Lithium Grease ===&lt;br /&gt;
There are some mixed results of this lubricant, but it does work fairly well. The cube will have a sticky feeling after using it, though it wears off after some breaking-in.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lubrication&amp;diff=537</id>
		<title>Lubrication</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lubrication&amp;diff=537"/>
		<updated>2008-08-31T02:13:58Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* Cubelube.com */ Correcting some bad punctuation and such.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
This page contains descriptions of different lubricants and suggestions for use.  Suggested usage of lube includes disassembling a cube to insert the lube, applying, and turning the cube to work it in.  It is also recommended that you do not apply lube to stiffer cubes, as this can sometimes make them even harder to turn.&lt;br /&gt;
&lt;br /&gt;
== Silicon-Based ==&lt;br /&gt;
Silicon-based lubricants are a highly popular and effective way to lubricate cubes.&lt;br /&gt;
&lt;br /&gt;
===Jig-A-Loo===&lt;br /&gt;
Used by many cubers, this lubricant works very well. However, it can melt plastic temporarily, so it is recommended that you completely disassemble your cube to lubricate it, and that you let the pieces dry well before reassembly. Jig-a-loo in fact melts the plastic temporarily, but after drying it out everything gets back to normal. &lt;br /&gt;
* Take a look at [http://www.speedsolving.com/forum/showthread.php?t=5129&amp;amp;page=2 this thread] for detailed discussion on Jig-a-loo&lt;br /&gt;
&lt;br /&gt;
===Rubik&#039;s Lube===&lt;br /&gt;
This is the lube that comes in a syringe-like container when you order from Rubiks.com.&lt;br /&gt;
* [http://www.rubiks.com/Shop/Products/Rubiks%20Cube%20Lube%20Kit%203x3.aspx Rubik&#039;s Cube Lube]&lt;br /&gt;
&lt;br /&gt;
===CRC Silicon Spray===&lt;br /&gt;
CRC silicon spray has been used by many cubers.  This is a very good lubricant to use.  It will dry out soon, but works well.&lt;br /&gt;
&lt;br /&gt;
===Cubelube.com===&lt;br /&gt;
This is Exactly The Same Lube from Rubiks.com, only with different packaging and a different site.  The price is also cheaper than Rubiks.com.  [http://cubelube.com/ cubelube.com]&lt;br /&gt;
&lt;br /&gt;
== Petroleum-Based ==&lt;br /&gt;
These include lubricants such as vaseline or WD-40.  It is &#039;&#039;&#039;Strongly recommended that you use these with caution&#039;&#039;&#039;, as petroleum and petroleum distillates speed the aging of plastic, and may dissolve the plastic resulting in destruction of the pieces and the internal mechanism. Excessive uses of these lubricants often lead to the center mechanism breaking apart completely. &lt;br /&gt;
&lt;br /&gt;
===Vaseline===&lt;br /&gt;
Goopy and well known, this is not the best lube. Being a petroleum based lubricant it will deteriorate the plastic of the pieces as well as the internal mechanism.&lt;br /&gt;
&lt;br /&gt;
===WD-40===&lt;br /&gt;
Known for damaging cubes and making them harder to turn, this does not act as a lubricant for the plastic at all.  It is recommended you &#039;&#039;&#039;do not use this&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Other types of lubricants&lt;br /&gt;
&lt;br /&gt;
=== Cooking No-stick Spray ===&lt;br /&gt;
Yes, PAM.  Not necessarily the cleanest or best thing to use, it works nonetheless.  It will slowly eat the plastic but not nearly as fast as petroleum based products. It is recommended you clean out your cube frequently if you use this.&lt;br /&gt;
&lt;br /&gt;
=== White Lithium Grease ===&lt;br /&gt;
There are some mixed results of this lubricant, but it does work fairly well. The cube will have a sticky feeling after using it, though it wears off after some breaking-in.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Competitions_General&amp;diff=536</id>
		<title>Competitions General</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Competitions_General&amp;diff=536"/>
		<updated>2008-08-31T02:04:55Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: added some description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official WCA competitions ==&lt;br /&gt;
Official competitions are those sanctioned by the [http://www.worldcubeassociation.org/node/11 World Cube Association] (WCA).  All competitions must be approved of by a WCA board member, and a delegate from the WCA must be present for competitions to be official.&lt;br /&gt;
: A list of official competitions may be found on the [http://www.worldcubeassociation.org/results/competitions.php WCA site].&lt;br /&gt;
: Media from official competitions may also be found on the [http://www.worldcubeassociation.org/results/media.php WCA site].&lt;br /&gt;
&lt;br /&gt;
=== Creating your own ===&lt;br /&gt;
Bob Burton from CubeWhiz created a helpful page on [http://www.cubewhiz.com/competition.html how you can create an official competition].&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:JBCM627&amp;diff=533</id>
		<title>User:JBCM627</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:JBCM627&amp;diff=533"/>
		<updated>2008-08-31T01:31:58Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey hey.&lt;br /&gt;
Umm... [http://www.speedsolving.com/forum/member.php?u=1358 speedsolving profile]?&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:JBCM627&amp;diff=532</id>
		<title>User:JBCM627</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:JBCM627&amp;diff=532"/>
		<updated>2008-08-31T01:31:43Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: New page: Hey hey. Umm... [http://www.speedsolving.com/forum/member.php?u=1358]?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey hey.&lt;br /&gt;
Umm... [http://www.speedsolving.com/forum/member.php?u=1358]?&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Try-out_Methods&amp;diff=531</id>
		<title>Talk:Try-out Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Try-out_Methods&amp;diff=531"/>
		<updated>2008-08-31T01:24:20Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps rename this &amp;quot;Experimental Methods&amp;quot;?  I don&#039;t like the current phrase. [[User:JBCM627|JBCM627]] 01:24, 31 August 2008 (UTC) (thanks meph)&lt;br /&gt;
:I agree, that would make more sense. (append four tildas to your messages to sign them) [[User:Badmephisto|badmephisto]] 00:44, 30 August 2008 (UTC)&lt;br /&gt;
:Or something like &amp;quot;Methods in development&amp;quot; ? I dont know [[User:Badmephisto|badmephisto]] 00:45, 30 August 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Try-out_Methods&amp;diff=450</id>
		<title>Talk:Try-out Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Try-out_Methods&amp;diff=450"/>
		<updated>2008-08-30T00:21:16Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: New page: Perhaps rename this &amp;quot;Experimental Methods&amp;quot;?  I don&amp;#039;t like the current phrase.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps rename this &amp;quot;Experimental Methods&amp;quot;?  I don&#039;t like the current phrase.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Blindfolded_Solving&amp;diff=449</id>
		<title>Blindfolded Solving</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Blindfolded_Solving&amp;diff=449"/>
		<updated>2008-08-30T00:15:12Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* Blindfold Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blindfolded solving (abbreviated BLD) is the discipline of solving a puzzle without visual reference while manipulating it.&lt;br /&gt;
&lt;br /&gt;
== Official Blindfolded Events ==&lt;br /&gt;
The WCA currently recognizes three official blindfolded events: 3x3x3, 4x4x4, and 5x5x5.&lt;br /&gt;
&lt;br /&gt;
=== Blindfold Guides ===&lt;br /&gt;
: [http://www.cubefreak.net/blindfoldcubing.html Macky&#039;s Guides on 3OP and M2, and other information].&lt;br /&gt;
: [http://stefan-pochmann.info/spocc/blindsolving/ Stefan Pochmann&#039;s blindsolving pages].&lt;br /&gt;
&lt;br /&gt;
===More Resources===&lt;br /&gt;
: [http://stanford.edu/~leyanlo/bld.htm Leyan Lo&#039;s blindfolding site]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Blindfold&amp;diff=400</id>
		<title>Blindfold</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Blindfold&amp;diff=400"/>
		<updated>2008-08-29T02:07:20Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blindfold Solving==&lt;br /&gt;
&lt;br /&gt;
=== Blindfold Guides ===&lt;br /&gt;
: [http://www.cubefreak.net/blindfoldcubing.html Macky&#039;s Guides on 3OP and M2, and other information].&lt;br /&gt;
&lt;br /&gt;
===More Resources===&lt;br /&gt;
: [http://stanford.edu/~leyanlo/bld.htm Leyan Lo&#039;s blindfolding site]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Test image&lt;br /&gt;
[[Image:4.jpg]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Competitions_General&amp;diff=363</id>
		<title>Competitions General</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Competitions_General&amp;diff=363"/>
		<updated>2008-08-28T22:56:23Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official WCA competitions ==&lt;br /&gt;
Official Competitions on the [http://www.worldcubeassociation.org/results/competitions.php WCA site].&lt;br /&gt;
&lt;br /&gt;
Media from official competitions on the [http://www.worldcubeassociation.org/results/media.php WCA site].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating your own ==&lt;br /&gt;
Bob Burton from CubeWhiz created a helpful page on [http://www.cubewhiz.com/competition.html how you can create an official competition].&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=34</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=34"/>
		<updated>2008-07-01T03:42:11Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: /* Scramblers and other tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania] - An online timer and competition community&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer&lt;br /&gt;
* [http://thewonderidiot.net/timer/ Cube Timer] - An online Rubik&#039;s Cube timer with users&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - Advanced timer with statistical graphics and user registration &#039;&#039;&#039;and multiplayer&#039;&#039;&#039;&lt;br /&gt;
* [http://rubiktime.com RubikTime] - Online Rubik&#039;s Cube timer&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
&lt;br /&gt;
== Scramblers and other tools ==&lt;br /&gt;
* [http://www.geocities.com/jaapsch/scramble_cube.htm Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.thewonderidiot.net/timer/scramble.html NxMxL Scrambler] - An NxMxL Scramble program with image generation and more support on the way.&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Advanced_Methods&amp;diff=8</id>
		<title>Advanced Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Advanced_Methods&amp;diff=8"/>
		<updated>2008-06-26T21:58:48Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/zb.html ZB] By Chris Hardwick&lt;br /&gt;
* [http://www.cubezone.be/zbf2l.html ZBF2L] By Lars Vandenbergh&lt;br /&gt;
* [http://www.cubezone.be/coll.html COLL Algorithms] By Lars Vandenbergh&lt;br /&gt;
* [http://www.stanford.edu/~leyanlo/ COLL Algorithms] By Leyan Lo&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Cubes&amp;diff=12</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Cubes&amp;diff=12"/>
		<updated>2008-06-19T22:11:48Z</updated>

		<summary type="html">&lt;p&gt;JBCM627: Cubes moved to Types of cubes and other puzzles: allows addition of descriptions of non-cubical puzzles ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Types of cubes and other puzzles]]&lt;/div&gt;</summary>
		<author><name>JBCM627</name></author>
	</entry>
</feed>