<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=I-am-nishan</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=I-am-nishan"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/I-am-nishan"/>
	<updated>2026-10-27T06:16:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59314</id>
		<title>SZ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59314"/>
		<updated>2026-05-27T08:18:13Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: Well uhh I didn&amp;#039;t make sz as a random initial though it originally meant SZBLL but from a forum post , Sized-down ZBLL is a better name. Hope that fixes the naming issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=SZ&lt;br /&gt;
|image=SZ.png&lt;br /&gt;
|proposers=[[User:I-am-nishan|Nishan]]&lt;br /&gt;
|year=2026&lt;br /&gt;
|variants=SZ-[[CMLL]], SZOP&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=depends&lt;br /&gt;
|algs=104&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;SZ Method&#039;&#039;&#039; is a 3x3 speedsolving method invented by Nishan in 2026, focused on ergonomics and reduced last layer algorithm count through a  CO-based ZBLL reduction step called SZBLL.SZ means &lt;br /&gt;
Sized-down ZBLL&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;SZ-Cross:&#039;&#039;&#039; Solve three white bottom edges — left, right, and back. Similar to a CFOP cross but with one less edge, allowing more flexible M slice usage throughout SZ-F2L.Widely known as cross-1&lt;br /&gt;
# &#039;&#039;&#039;SZ-F2L:&#039;&#039;&#039; Solve all four F2L pairs using M slices and keyhole techniques. The SZ-Cross setup allows efficient M slice integration making this step more flexible than standard CFOP F2L.&lt;br /&gt;
# &#039;&#039;&#039;EOFLL:&#039;&#039;&#039; Orient all last layer edges. 5 algorithms. With all four pairs solved, recognition is clean and straightforward.&lt;br /&gt;
# &#039;&#039;&#039;SZBLL:&#039;&#039;&#039; The core innovation of SZ. 6 algorithms based on Sune and Anti-Sune that simultaneously insert the last white edge and deterministically force a T case of ZBLL. Recognition is based on identifying the OCLL shape.&lt;br /&gt;
# &#039;&#039;&#039;T-ZBLL:&#039;&#039;&#039; Solve the last layer using T subset ZBLL. 72 algorithms, plus 21 PLL(rare chance). OLL skip results in edge insertion plus PLL only.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SZ-[[CMLL]]:&#039;&#039;&#039; Instead of EOFLL, perform CMLL then Roux style EO, insert last edge, EPLL.&lt;br /&gt;
* &#039;&#039;&#039;SZ-OP:&#039;&#039;&#039; Instead of SZBLL, insert the white edge and perform OCLL and PLL.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Reduces ZBLL from 493 to 72 cases via SZBLL, probably the best ZBLL reduction.&lt;br /&gt;
* Good ergonomics&lt;br /&gt;
* Low rotation SZ-F2L&lt;br /&gt;
* Deterministic last layer entry via SZBLL&lt;br /&gt;
* Manageable total alg count of 104&lt;br /&gt;
* We only use 4 M moves maximum for sz-f2l&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* SZ-F2L requires M slice fluency which is not really a con but a warning&lt;br /&gt;
* Limited community resources currently&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[Roux]]&lt;br /&gt;
* [[ZZ method]]&lt;br /&gt;
* [[ZB]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.speedsolving.com/threads/sz-method-for-3x3-speed-cubing-reducing-zbll-from-493-to-93.96863/ Original SpeedSolving forum thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/13ccH5v11yXV9UdixilAZx2TRfvCHzLLZgvDGEV2U0eo/edit?usp=drivesdk SZ Algorithm Sheet]&lt;br /&gt;
* [https://www.speedsolving.com/members/i-am-nishan.84783/ Creator&#039;s SpeedSolving Profile]&lt;br /&gt;
* [https://discord.gg/MTXFA7p97G SZ discord server!]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59305</id>
		<title>SZ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59305"/>
		<updated>2026-05-26T08:06:04Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: Have added a few more info about sz that was only on forums nothing much more than that have a nice day if you are ready this :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=SZ&lt;br /&gt;
|image=SZ.png&lt;br /&gt;
|proposers=[[User:I-am-nishan|Nishan]]&lt;br /&gt;
|year=2026&lt;br /&gt;
|variants=SZ-[[CMLL]], SZOP&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=depends&lt;br /&gt;
|algs=104&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SZ Method&#039;&#039;&#039; is a 3x3 speedsolving method invented by Nishan in 2026, focused on ergonomics and reduced last layer algorithm count through a  CO-based ZBLL reduction step called SZBLL.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;SZ-Cross:&#039;&#039;&#039; Solve three white bottom edges — left, right, and back. Similar to a CFOP cross but with one less edge, allowing more flexible M slice usage throughout SZ-F2L.Widely known as cross-1&lt;br /&gt;
# &#039;&#039;&#039;SZ-F2L:&#039;&#039;&#039; Solve all four F2L pairs using M slices and keyhole techniques. The SZ-Cross setup allows efficient M slice integration making this step more flexible than standard CFOP F2L.Only 4 M moves are needed maximum for f2l if you are efficient&lt;br /&gt;
# &#039;&#039;&#039;EOFLL:&#039;&#039;&#039; Orient all last layer edges. 5 algorithms. With all four pairs solved, recognition is clean and straightforward.&lt;br /&gt;
# &#039;&#039;&#039;SZBLL:&#039;&#039;&#039; The core innovation of SZ.(and also the reason sz is called sz) 6 algorithms based on Sune and Anti-Sune that simultaneously insert the last white edge and deterministically force a T case of ZBLL. Recognition is based on identifying the OCLL shape.&lt;br /&gt;
# &#039;&#039;&#039;T-ZBLL:&#039;&#039;&#039; Solve the last layer using T subset ZBLL. 72 algorithms, plus 21 PLL(rare chance). OLL skip results in edge insertion plus PLL only.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SZ-[[CMLL]]:&#039;&#039;&#039; Instead of EOFLL, perform CMLL then Roux style EO, insert last edge, EPLL.&lt;br /&gt;
* &#039;&#039;&#039;SZ-OP:&#039;&#039;&#039; Instead of SZBLL, insert the white edge and perform OCLL and PLL.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Reduces ZBLL from 493 to 72 cases via SZBLL, probably the best ZBLL reduction.&lt;br /&gt;
* Good ergonomics&lt;br /&gt;
* Low rotation SZ-F2L&lt;br /&gt;
* Deterministic last layer entry via SZBLL&lt;br /&gt;
* Manageable total alg count of 104&lt;br /&gt;
* We only use 4 M moves maximum for sz-f2l&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* SZ-F2L requires M slice fluency which is not really a con but a warning&lt;br /&gt;
* Limited community resources currently&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[Roux]]&lt;br /&gt;
* [[ZZ method]]&lt;br /&gt;
* [[ZB]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.speedsolving.com/threads/sz-method-for-3x3-speed-cubing-reducing-zbll-from-493-to-93.96863/ Original SpeedSolving forum thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/13ccH5v11yXV9UdixilAZx2TRfvCHzLLZgvDGEV2U0eo/edit?usp=drivesdk SZ Algorithm Sheet]&lt;br /&gt;
* [https://www.speedsolving.com/members/i-am-nishan.84783/ Creator&#039;s SpeedSolving Profile]&lt;br /&gt;
* [https://discord.gg/MTXFA7p97G SZ discord server!]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59294</id>
		<title>SZ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59294"/>
		<updated>2026-05-25T14:47:45Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=SZ&lt;br /&gt;
|image=SZ.png&lt;br /&gt;
|proposers=[[User:I-am-nishan|Nishan]]&lt;br /&gt;
|year=2026&lt;br /&gt;
|variants=SZ-[[CMLL]], SZOP&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=depends&lt;br /&gt;
|algs=104&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SZ Method&#039;&#039;&#039; is a 3x3 speedsolving method invented by Nishan in 2026, focused on ergonomics and reduced last layer algorithm count through a  CO-based ZBLL reduction step called SZBLL.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;SZ-Cross:&#039;&#039;&#039; Solve three white bottom edges — left, right, and back. Similar to a CFOP cross but with one less edge, allowing more flexible M slice usage throughout SZ-F2L.Widely known as cross-1&lt;br /&gt;
# &#039;&#039;&#039;SZ-F2L:&#039;&#039;&#039; Solve all four F2L pairs using M slices and keyhole techniques. The SZ-Cross setup allows efficient M slice integration making this step more flexible than standard CFOP F2L.Only 4 M moves are needed maximum for f2l if you are efficient&lt;br /&gt;
# &#039;&#039;&#039;EOFLL:&#039;&#039;&#039; Orient all last layer edges. 5 algorithms. With all four pairs solved, recognition is clean and straightforward.&lt;br /&gt;
# &#039;&#039;&#039;SZBLL:&#039;&#039;&#039; The core innovation of SZ. 6 algorithms based on Sune and Anti-Sune that simultaneously insert the last white edge and deterministically force a T case of ZBLL. Recognition is based on identifying the OCLL shape.&lt;br /&gt;
# &#039;&#039;&#039;T-ZBLL:&#039;&#039;&#039; Solve the last layer using T subset ZBLL. 72 algorithms, plus 21 PLL(rare chance). OLL skip results in edge insertion plus PLL only.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SZ-[[CMLL]]:&#039;&#039;&#039; Instead of EOFLL, perform CMLL then Roux style EO, insert last edge, EPLL.&lt;br /&gt;
* &#039;&#039;&#039;SZ-OP:&#039;&#039;&#039; Instead of SZBLL, insert the white edge and perform OCLL and PLL.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Reduces ZBLL from 493 to 72 cases via SZBLL, probably the best ZBLL reduction.&lt;br /&gt;
* Good ergonomics&lt;br /&gt;
* Low rotation SZ-F2L&lt;br /&gt;
* Deterministic last layer entry via SZBLL&lt;br /&gt;
* Manageable total alg count of 104&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* SZ-F2L requires M slice fluency which is not really a con but a warning&lt;br /&gt;
* Limited community resources currently&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[Roux]]&lt;br /&gt;
* [[ZZ method]]&lt;br /&gt;
* [[ZB]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.speedsolving.com/threads/sz-method-for-3x3-speed-cubing-reducing-zbll-from-493-to-93.96863/ Original SpeedSolving forum thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/13ccH5v11yXV9UdixilAZx2TRfvCHzLLZgvDGEV2U0eo/edit?usp=drivesdk SZ Algorithm Sheet]&lt;br /&gt;
* [https://www.speedsolving.com/members/i-am-nishan.84783/ Creator&#039;s SpeedSolving Profile]&lt;br /&gt;
* [https://discord.gg/MTXFA7p97G SZ discord server!]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59293</id>
		<title>SZ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59293"/>
		<updated>2026-05-25T14:44:43Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=SZ&lt;br /&gt;
|image=SZ.png&lt;br /&gt;
|proposers=[[User:I-am-nishan|Nishan]]&lt;br /&gt;
|year=2026&lt;br /&gt;
|variants=SZ-[[CMLL]], SZOP&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=depends&lt;br /&gt;
|algs=104&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SZ Method&#039;&#039;&#039; is a 3x3 speedsolving method invented by Nishan in 2026, focused on ergonomics and reduced last layer algorithm count through a  CO-based ZBLL reduction step called SZBLL.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;SZ-Cross:&#039;&#039;&#039; Solve three white bottom edges — left, right, and back. Similar to a CFOP cross but with one less edge, allowing more flexible M slice usage throughout SZ-F2L.Widely known as cross-1&lt;br /&gt;
# &#039;&#039;&#039;SZ-F2L:&#039;&#039;&#039; Solve all four F2L pairs using M slices and keyhole techniques. The SZ-Cross setup allows efficient M slice integration making this step more flexible than standard CFOP F2L.Only 4 M moves are needed maximum for f2l if you are efficient&lt;br /&gt;
# &#039;&#039;&#039;EOFLL:&#039;&#039;&#039; Orient all last layer edges. 5 algorithms. With all four pairs solved, recognition is clean and straightforward.&lt;br /&gt;
# &#039;&#039;&#039;SZBLL:&#039;&#039;&#039; The core innovation of SZ. 6 algorithms based on Sune and Anti-Sune that simultaneously insert the last white edge and deterministically force a T case of ZBLL. Recognition is based on identifying the OCLL shape.&lt;br /&gt;
# &#039;&#039;&#039;T-ZBLL:&#039;&#039;&#039; Solve the last layer using T subset ZBLL. 72 algorithms, plus 21 PLL(rare chance). OLL skip results in edge insertion plus PLL only.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SZ-[[CMLL]]:&#039;&#039;&#039; Instead of EOFLL, perform CMLL then Roux style EO, insert last edge, EPLL.&lt;br /&gt;
* &#039;&#039;&#039;SZOP:&#039;&#039;&#039; Instead of SZBLL, insert the white edge and perform OCLL and PLL.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Reduces ZBLL from 493 to 72 cases via SZBLL, probably the best ZBLL reduction.&lt;br /&gt;
* Good ergonomics&lt;br /&gt;
* Low rotation SZ-F2L&lt;br /&gt;
* Deterministic last layer entry via SZBLL&lt;br /&gt;
* Manageable total alg count of 104&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* SZ-F2L requires M slice fluency which is not really a con but a warning&lt;br /&gt;
* Limited community resources currently&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[Roux]]&lt;br /&gt;
* [[ZZ method]]&lt;br /&gt;
* [[ZB]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.speedsolving.com/threads/sz-method-for-3x3-speed-cubing-reducing-zbll-from-493-to-93.96863/ Original SpeedSolving forum thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/13ccH5v11yXV9UdixilAZx2TRfvCHzLLZgvDGEV2U0eo/edit?usp=drivesdk SZ Algorithm Sheet]&lt;br /&gt;
* [https://www.speedsolving.com/members/i-am-nishan.84783/ Creator&#039;s SpeedSolving Profile]&lt;br /&gt;
* [https://discord.gg/MTXFA7p97G SZ discord server!]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59291</id>
		<title>SZ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59291"/>
		<updated>2026-05-25T12:10:29Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=SZ&lt;br /&gt;
|image=SZ.png&lt;br /&gt;
|proposers=[[User:I-am-nishan|Nishan]]&lt;br /&gt;
|year=2026&lt;br /&gt;
|variants=SZ-[[CMLL]], SZOP&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=depends&lt;br /&gt;
|algs=104&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SZ Method&#039;&#039;&#039; is a 3x3 speedsolving method invented by Nishan in 2026, focused on ergonomics and reduced last layer algorithm count through a  CO-based ZBLL reduction step called SZBLL.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;SZ-Cross:&#039;&#039;&#039; Solve three white bottom edges — left, right, and back. Similar to a CFOP cross but with one less edge, allowing more flexible M slice usage throughout SZ-F2L.Widely known as cross-1&lt;br /&gt;
# &#039;&#039;&#039;SZ-F2L:&#039;&#039;&#039; Solve all four F2L pairs using M slices and keyhole techniques. The SZ-Cross setup allows efficient M slice integration making this step more flexible than standard CFOP F2L.&lt;br /&gt;
# &#039;&#039;&#039;EOFLL:&#039;&#039;&#039; Orient all last layer edges. 5 algorithms. With all four pairs solved, recognition is clean and straightforward.&lt;br /&gt;
# &#039;&#039;&#039;SZBLL:&#039;&#039;&#039; The core innovation of SZ. 6 algorithms based on Sune and Anti-Sune that simultaneously insert the last white edge and deterministically force a T case of ZBLL. Recognition is based on identifying the OCLL shape.&lt;br /&gt;
# &#039;&#039;&#039;T-ZBLL:&#039;&#039;&#039; Solve the last layer using T subset ZBLL. 72 algorithms, plus 21 PLL(rare chance). OLL skip results in edge insertion plus PLL only.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SZ-[[CMLL]]:&#039;&#039;&#039; Instead of EOFLL, perform CMLL then Roux style EO, insert last edge, EPLL.&lt;br /&gt;
* &#039;&#039;&#039;SZOP:&#039;&#039;&#039; Instead of SZBLL, insert the white edge and perform OCLL and PLL.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Reduces ZBLL from 493 to 72 cases via SZBLL, probably the best ZBLL reduction.&lt;br /&gt;
* Good ergonomics&lt;br /&gt;
* Low rotation SZ-F2L&lt;br /&gt;
* Deterministic last layer entry via SZBLL&lt;br /&gt;
* Manageable total alg count of 104&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* SZ-F2L requires M slice fluency which is not really a con but a warning&lt;br /&gt;
* Limited community resources currently&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[Roux]]&lt;br /&gt;
* [[ZZ method]]&lt;br /&gt;
* [[ZB]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.speedsolving.com/threads/sz-method-for-3x3-speed-cubing-reducing-zbll-from-493-to-93.96863/ Original SpeedSolving forum thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/13ccH5v11yXV9UdixilAZx2TRfvCHzLLZgvDGEV2U0eo/edit?usp=drivesdk SZ Algorithm Sheet]&lt;br /&gt;
* [https://www.speedsolving.com/members/i-am-nishan.84783/ Creator&#039;s SpeedSolving Profile]&lt;br /&gt;
* [https://discord.gg/MTXFA7p97G SZ discord server!]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=59280</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=59280"/>
		<updated>2026-05-24T02:39:42Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux/old_revision|Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[GBC]]&lt;br /&gt;
| [[Signalcuber]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| [[BOP]]&lt;br /&gt;
| Matthew Pan&lt;br /&gt;
|-&lt;br /&gt;
| [[MLS]]&lt;br /&gt;
| Matthew Pan&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edge Supertwist Method]]&lt;br /&gt;
| [[David Ha]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, FreeFCE, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
|[[335]]&lt;br /&gt;
|[[Robbie Safran]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CB]]&lt;br /&gt;
|[[Allen Milazzo]], [[Joon Johnson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[FreeFOP]]&lt;br /&gt;
|-&lt;br /&gt;
| [[FreeFCE]]&lt;br /&gt;
| [[T Perm]]&lt;br /&gt;
-&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[APB]]&lt;br /&gt;
| [[James Straughan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[SZ]]&lt;br /&gt;
| [[Nishan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehog]]&lt;br /&gt;
| Ryan Vigil&lt;br /&gt;
| [[CFOP]], [[Tripod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimate dimensional pillars of francisco]],[[UDPF]]&lt;br /&gt;
|[[Uff20xd]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Double domino dimension]],[[DDD]]&lt;br /&gt;
|[[Uff20xd]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Farz]]&lt;br /&gt;
| [[Faris Zamani]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ECBL]]&lt;br /&gt;
| [[Kristopher Tibbetts]] and Montu&lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|-&lt;br /&gt;
| [[LMCF]]&lt;br /&gt;
| [[Eric Fattah]]&lt;br /&gt;
|-&lt;br /&gt;
| [[WaterRoux]]&lt;br /&gt;
| efattah, Neuro&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| [[Pizel method]]&lt;br /&gt;
| Alexandre Philiponet&lt;br /&gt;
|-&lt;br /&gt;
| [[Qipper method]]&lt;br /&gt;
| [[William Sallros]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Russo method]]&lt;br /&gt;
| Anthony Russo&lt;br /&gt;
| F2L-1 Cross Edge, CLL, EO, L5EP&lt;br /&gt;
|-&lt;br /&gt;
| [[Iacob method]]&lt;br /&gt;
| Iacob Razvan&lt;br /&gt;
| EoFace without the DFR corner, Belt, CLS, PLL + IPFL&lt;br /&gt;
|-&lt;br /&gt;
|[[Hall Method]]&lt;br /&gt;
|[[Daylen Hall]]&lt;br /&gt;
| [[OLTP]] [[PLTP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrus-T]]&lt;br /&gt;
|[[Gustavo P Leite]],[[Mingus]]&lt;br /&gt;
|223, EOREdge, TDR, ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Platform|CFBL]] &lt;br /&gt;
| [[Riccardo Munaro]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Peridot]]&lt;br /&gt;
|[[Kristopher Tibbetts]]&lt;br /&gt;
|[[TSLE]]+DF  [[PLTP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Epidote]]&lt;br /&gt;
|[[Kristopher Tibbetts]]&lt;br /&gt;
|[[EOLC]]  [[E2CP]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[R3T]]&lt;br /&gt;
| Terence Tan&lt;br /&gt;
|-&lt;br /&gt;
| [[TVS]]&lt;br /&gt;
| Paul K.&lt;br /&gt;
|-&lt;br /&gt;
| [[TN]]&lt;br /&gt;
| [[Ngô Anh Tuấn]]&lt;br /&gt;
| TNLS, TNLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux/old_revision|Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mehta]]&lt;br /&gt;
| [[Yash Mehta]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[LEOR]]&lt;br /&gt;
| Arc, Pyjam&lt;br /&gt;
| [[EO]], [[ZBLL]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[List of 3x3 Domino Subgroup methods|3x3 Domino Subgroup]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[N3DR]]&lt;br /&gt;
| [[N3RZ]]&lt;br /&gt;
| 223, DRL, [[DRPLL]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|n×n×n / Universal]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofapel method]]&lt;br /&gt;
| [[Guillaume Erbibou]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ABCube Method]]&lt;br /&gt;
| [[Sandra Workman]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|-&lt;br /&gt;
| [[4BOP]]&lt;br /&gt;
| [[Kristopher Tibbetts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Obli Method]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4Z4]]&lt;br /&gt;
| [[Joseph Tudor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4trus]]&lt;br /&gt;
| Owen Smith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pet5]]&lt;br /&gt;
| Isabel S.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mehta-MH]]&lt;br /&gt;
| Matthew Hinton&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mehtad]]&lt;br /&gt;
| [[Yash Mehta]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TN4]]&lt;br /&gt;
| [[Ngô Anh Tuấn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[CML-Method]]&lt;br /&gt;
| [Various]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
|-&lt;br /&gt;
| [[F2LL2C]]&lt;br /&gt;
| [[Aiad Janis]]&lt;br /&gt;
|-&lt;br /&gt;
| [[HSC]]&lt;br /&gt;
| [[Imam Tanvin Alam]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[2GB]]&lt;br /&gt;
| [[Imam Tanvin Alam]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Poux]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux-CFOP hybrid]]&lt;br /&gt;
|  Tao Yu (and probably others)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[1/162]]&lt;br /&gt;
| Emil Zedelius&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
| [[Yu Da Hyun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| EO, CP, EP&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LBL&lt;br /&gt;
|&lt;br /&gt;
| PLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| [[Tse-Kan Lin]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[JQ]]&lt;br /&gt;
| Jack Triton&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| LBL, 1LLL&lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| Brandon Harnish&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frisk Method&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| VHLS, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Nishan&amp;diff=59279</id>
		<title>Nishan</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Nishan&amp;diff=59279"/>
		<updated>2026-05-24T02:39:09Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: Redirected page to User:I-am-nishan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:I-am-nishan]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59274</id>
		<title>SZ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59274"/>
		<updated>2026-05-23T13:50:40Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=SZ&lt;br /&gt;
|image=SZ.png&lt;br /&gt;
|proposers=[[User:I-am-nishan|Nishan]]&lt;br /&gt;
|year=2026&lt;br /&gt;
|variants=SZ-[[CMLL]], SZOP&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=depends&lt;br /&gt;
|algs=104&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SZ Method&#039;&#039;&#039; is a 3x3 speedsolving method invented by Nishan in 2026, focused on ergonomics and reduced last layer algorithm count through a  CO-based ZBLL reduction step called SZBLL.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;SZ-Cross:&#039;&#039;&#039; Solve three white bottom edges — left, right, and back. Similar to a CFOP cross but with one less edge, allowing more flexible M slice usage throughout SZ-F2L.Widely known as cross-1&lt;br /&gt;
# &#039;&#039;&#039;SZ-F2L:&#039;&#039;&#039; Solve all four F2L pairs using M slices and keyhole techniques. The SZ-Cross setup allows efficient M slice integration making this step more flexible than standard CFOP F2L.&lt;br /&gt;
# &#039;&#039;&#039;EOFLL:&#039;&#039;&#039; Orient all last layer edges. 5 algorithms. With all four pairs solved, recognition is clean and straightforward.&lt;br /&gt;
# &#039;&#039;&#039;SZBLL:&#039;&#039;&#039; The core innovation of SZ. 6 algorithms based on Sune and Anti-Sune that simultaneously insert the last white edge and deterministically force a T case of ZBLL. Recognition is based on identifying the OCLL shape.&lt;br /&gt;
# &#039;&#039;&#039;T-ZBLL:&#039;&#039;&#039; Solve the last layer using T subset ZBLL. 72 algorithms, plus 21 PLL(rare chance). OLL skip results in edge insertion plus PLL only.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SZ-[[CMLL]]:&#039;&#039;&#039; Instead of EOFLL, perform CMLL then Roux style EO, insert last edge, EPLL.&lt;br /&gt;
* &#039;&#039;&#039;SZOP:&#039;&#039;&#039; Instead of SZBLL, insert the white edge and perform OCLL and PLL.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Reduces ZBLL from 493 to 72 cases via SZBLL, probably the best ZBLL reduction.&lt;br /&gt;
* Good ergonomics&lt;br /&gt;
* Low rotation SZ-F2L&lt;br /&gt;
* Deterministic last layer entry via SZBLL&lt;br /&gt;
* Manageable total alg count of 104&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* SZ-F2L requires M slice fluency which is not really a con but a warning&lt;br /&gt;
* Limited community resources currently&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[Roux]]&lt;br /&gt;
* [[ZZ method]]&lt;br /&gt;
* [[ZB]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.speedsolving.com/threads/sz-method-for-3x3-speed-cubing-reducing-zbll-from-493-to-93.96863/ Original SpeedSolving forum thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/13ccH5v11yXV9UdixilAZx2TRfvCHzLLZgvDGEV2U0eo/edit?usp=drivesdk SZ Algorithm Sheet]&lt;br /&gt;
* [https://www.speedsolving.com/members/i-am-nishan.84783/ Creator&#039;s SpeedSolving Profile]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:I-am-nishan&amp;diff=59273</id>
		<title>User:I-am-nishan</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:I-am-nishan&amp;diff=59273"/>
		<updated>2026-05-23T13:49:20Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: Created page with &amp;quot;Hi I am nishan, creator of SZ and a speedcuber&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi I am nishan, creator of SZ and a speedcuber&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SZ_method&amp;diff=59272</id>
		<title>SZ method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SZ_method&amp;diff=59272"/>
		<updated>2026-05-23T13:47:49Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: Redirected page to SZ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SZ]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59271</id>
		<title>SZ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59271"/>
		<updated>2026-05-23T12:09:45Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=SZ&lt;br /&gt;
|image=SZ.png&lt;br /&gt;
|proposers=[[User:I-am-nishan|Nishan]]&lt;br /&gt;
|year=2026&lt;br /&gt;
|variants=SZ-[[CMLL]], SZOP&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=depends&lt;br /&gt;
|algs=104&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SZ Method&#039;&#039;&#039; is a 3x3 speedsolving method invented by Nishan in 2026, focused on ergonomics and reduced last layer algorithm count through a  CO-based ZBLL reduction step called SZBLL.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;SZ-Cross:&#039;&#039;&#039; Solve three white bottom edges — left, right, and back. Similar to a CFOP cross but with one less edge, allowing more flexible M slice usage throughout SZ-F2L.Widely known as cross-1&lt;br /&gt;
# &#039;&#039;&#039;SZ-F2L:&#039;&#039;&#039; Solve all four F2L pairs using M slices and keyhole techniques. The SZ-Cross setup allows efficient M slice integration making this step more flexible than standard CFOP F2L.&lt;br /&gt;
# &#039;&#039;&#039;EOFLL:&#039;&#039;&#039; Orient all last layer edges. 5 algorithms. With all four pairs solved, recognition is clean and straightforward.&lt;br /&gt;
# &#039;&#039;&#039;SZBLL:&#039;&#039;&#039; The core innovation of SZ. 6 algorithms based on Sune and Anti-Sune that simultaneously insert the last white edge and deterministically force a T case of ZBLL. Recognition is based on identifying the OCLL shape.&lt;br /&gt;
# &#039;&#039;&#039;T-ZBLL:&#039;&#039;&#039; Solve the last layer using T subset ZBLL. 72 algorithms, plus 21 PLL(rare chance). OLL skip results in edge insertion plus PLL only.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SZ-CMLL:&#039;&#039;&#039; Instead of EOFLL, perform CMLL then Roux style EO, insert last edge, EPLL.&lt;br /&gt;
* &#039;&#039;&#039;SZOP:&#039;&#039;&#039; Instead of SZBLL, insert the white edge and perform OCLL and PLL.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Reduces ZBLL from 493 to 72 cases via SZBLL, probably the best ZBLL reduction.&lt;br /&gt;
* Good ergonomics&lt;br /&gt;
* Low rotation SZ-F2L&lt;br /&gt;
* Deterministic last layer entry via SZBLL&lt;br /&gt;
* Manageable total alg count of 104&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* SZ-F2L requires M slice fluency which is not really a con but a warning&lt;br /&gt;
* Limited community resources currently&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[Roux]]&lt;br /&gt;
* [[ZZ method]]&lt;br /&gt;
* [[ZB]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.speedsolving.com/threads/sz-method-for-3x3-speed-cubing-reducing-zbll-from-493-to-93.96863/ Original SpeedSolving forum thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/13ccH5v11yXV9UdixilAZx2TRfvCHzLLZgvDGEV2U0eo/edit?usp=drivesdk SZ Algorithm Sheet]&lt;br /&gt;
* [https://www.speedsolving.com/members/i-am-nishan.84783/ Creator&#039;s SpeedSolving Profile]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59270</id>
		<title>SZ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SZ&amp;diff=59270"/>
		<updated>2026-05-23T12:09:22Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: Created page with &amp;quot; {{Method Infobox |name=SZ Method |image=SZ.png |proposers=Nishan |year=2026 |variants=SZ-CMLL, SZOP |steps=5 |moves=depends |algs=104 |purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt; * Speedsolving }}  &amp;#039;&amp;#039;&amp;#039;SZ Method&amp;#039;&amp;#039;&amp;#039; is a 3x3 speedsolving method invented by Nishan in 2026, focused on ergonomics and reduced last layer algorithm count through a  CO-based ZBLL reduction step called SZBLL.  == Steps ==  # &amp;#039;&amp;#039;&amp;#039;SZ-Cross:&amp;#039;&amp;#039;&amp;#039; Solve three white bottom edges — left, right, and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=SZ Method&lt;br /&gt;
|image=SZ.png&lt;br /&gt;
|proposers=[[User:I-am-nishan|Nishan]]&lt;br /&gt;
|year=2026&lt;br /&gt;
|variants=SZ-[[CMLL]], SZOP&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=depends&lt;br /&gt;
|algs=104&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SZ Method&#039;&#039;&#039; is a 3x3 speedsolving method invented by Nishan in 2026, focused on ergonomics and reduced last layer algorithm count through a  CO-based ZBLL reduction step called SZBLL.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;SZ-Cross:&#039;&#039;&#039; Solve three white bottom edges — left, right, and back. Similar to a CFOP cross but with one less edge, allowing more flexible M slice usage throughout SZ-F2L.Widely known as cross-1&lt;br /&gt;
# &#039;&#039;&#039;SZ-F2L:&#039;&#039;&#039; Solve all four F2L pairs using M slices and keyhole techniques. The SZ-Cross setup allows efficient M slice integration making this step more flexible than standard CFOP F2L.&lt;br /&gt;
# &#039;&#039;&#039;EOFLL:&#039;&#039;&#039; Orient all last layer edges. 5 algorithms. With all four pairs solved, recognition is clean and straightforward.&lt;br /&gt;
# &#039;&#039;&#039;SZBLL:&#039;&#039;&#039; The core innovation of SZ. 6 algorithms based on Sune and Anti-Sune that simultaneously insert the last white edge and deterministically force a T case of ZBLL. Recognition is based on identifying the OCLL shape.&lt;br /&gt;
# &#039;&#039;&#039;T-ZBLL:&#039;&#039;&#039; Solve the last layer using T subset ZBLL. 72 algorithms, plus 21 PLL(rare chance). OLL skip results in edge insertion plus PLL only.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SZ-CMLL:&#039;&#039;&#039; Instead of EOFLL, perform CMLL then Roux style EO, insert last edge, EPLL.&lt;br /&gt;
* &#039;&#039;&#039;SZOP:&#039;&#039;&#039; Instead of SZBLL, insert the white edge and perform OCLL and PLL.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Reduces ZBLL from 493 to 72 cases via SZBLL, probably the best ZBLL reduction.&lt;br /&gt;
* Good ergonomics&lt;br /&gt;
* Low rotation SZ-F2L&lt;br /&gt;
* Deterministic last layer entry via SZBLL&lt;br /&gt;
* Manageable total alg count of 104&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* SZ-F2L requires M slice fluency which is not really a con but a warning&lt;br /&gt;
* Limited community resources currently&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[Roux]]&lt;br /&gt;
* [[ZZ method]]&lt;br /&gt;
* [[ZB]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.speedsolving.com/threads/sz-method-for-3x3-speed-cubing-reducing-zbll-from-493-to-93.96863/ Original SpeedSolving forum thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/13ccH5v11yXV9UdixilAZx2TRfvCHzLLZgvDGEV2U0eo/edit?usp=drivesdk SZ Algorithm Sheet]&lt;br /&gt;
* [https://www.speedsolving.com/members/i-am-nishan.84783/ Creator&#039;s SpeedSolving Profile]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Cube-1779534254390.png&amp;diff=59269</id>
		<title>File:Cube-1779534254390.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Cube-1779534254390.png&amp;diff=59269"/>
		<updated>2026-05-23T11:10:13Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: I-am-nishan moved page File:Cube-1779534254390.png to File:SZ.png: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:SZ.png]]&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:SZ.png&amp;diff=59268</id>
		<title>File:SZ.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:SZ.png&amp;diff=59268"/>
		<updated>2026-05-23T11:10:13Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: I-am-nishan moved page File:Cube-1779534254390.png to File:SZ.png: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:SZ.png&amp;diff=59267</id>
		<title>File:SZ.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:SZ.png&amp;diff=59267"/>
		<updated>2026-05-23T11:06:43Z</updated>

		<summary type="html">&lt;p&gt;I-am-nishan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>I-am-nishan</name></author>
	</entry>
</feed>