<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HelpCube</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HelpCube"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/HelpCube"/>
	<updated>2026-11-01T18:05:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:History&amp;diff=17007</id>
		<title>Talk:History</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:History&amp;diff=17007"/>
		<updated>2012-02-04T02:24:11Z</updated>

		<summary type="html">&lt;p&gt;HelpCube: Created page with &amp;quot;Who wants to get cracking on this page?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Who wants to get cracking on this page?&lt;/div&gt;</summary>
		<author><name>HelpCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Siamese_Cube&amp;diff=17006</id>
		<title>Siamese Cube</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Siamese_Cube&amp;diff=17006"/>
		<updated>2012-02-04T02:22:38Z</updated>

		<summary type="html">&lt;p&gt;HelpCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Siamese3.png|thumb|A Siamese 3]]&lt;br /&gt;
The &#039;&#039;&#039;Siamese Cube&#039;&#039;&#039; is a construction where two [[3x3x3 cube]]s are joined together (typically, but it may be any size of cubes, or even other types of puzzles). There are a couple of ways to do this, but what is thought of as the real thing is the Siamese 3, where the number tells how many pieces of the two puzzles that are shared between them. Another common type is the Siamese 6, but that is easier to solve than the Siamese 3.&lt;br /&gt;
&lt;br /&gt;
One of the most effective ways to solve the siamese is to use the [[Roux Method]] but also the [[Fridrich Method]] works if you add a few more algorithms to the original system. The [[Petrus Method]] is often easier because the EO removes the problems that occur when you use Fridrich (the EO has to be done a bit differently, though). In Petrus you can use [[2GLL]] for the last step, or rather, you can use 2-gen for all that comes after 2x2x3 and EO.&lt;br /&gt;
&lt;br /&gt;
===External links:===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?25402-Siamese-cube-methods Thread about siamese speedsolving methods]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty Puzzles]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>HelpCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Table_abuse&amp;diff=17005</id>
		<title>Table abuse</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Table_abuse&amp;diff=17005"/>
		<updated>2012-02-04T02:20:53Z</updated>

		<summary type="html">&lt;p&gt;HelpCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[one-handed speedsolving]], &#039;&#039;&#039;table abuse&#039;&#039;&#039; is the technique of frequently using the table to get unstuck or to more easily execute a move. [[Roux]] OH solvers are especially known for their table abuse for [[M-slice]] turns and have turned it into a veritable style.&lt;br /&gt;
&lt;br /&gt;
The term was originally negative. Indeed, the legality of table abuse was a common question for several years and still is, although it has never appeared in the [[WCA]] regulations.&lt;br /&gt;
&lt;br /&gt;
== Angles ==&lt;br /&gt;
Many people ask what angle to place the cube on the table. Most Roux solvers press on the DR edges at a 45 degree angle onto the table.&lt;br /&gt;
&lt;br /&gt;
Another way to do it is to lean on the FR edge at a 45 degree angle. An example of someone who uses this is Alex Lau, as seen in the video linked below.&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?19900-21.42-oh-avg12 Dan Cohen&#039;s 21.42 oh avg12]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?23414-Table-Abuse-aka-RouxOH-Avg-of-5-25.05 Waffo&#039;s Table Abuse aka RouxOH - Avg of 5 25.05]&lt;br /&gt;
* [http://www.youtube.com/watch?v=aIyKjfAHr7I&amp;amp;context=C3b06e09ADOEgsToPDskKP8MJzXXvEkhrGaFmHVgWZ Alex Lau 24.25 avg5 OH]&lt;br /&gt;
* [http://www.youtube.com/watch?v=y3fGelHdkXo Thom Barlow 19.86 avg5 (One Handed)]&lt;/div&gt;</summary>
		<author><name>HelpCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=17002</id>
		<title>Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=17002"/>
		<updated>2012-01-29T22:17:55Z</updated>

		<summary type="html">&lt;p&gt;HelpCube: /* Petrus variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus&lt;br /&gt;
|image=Petrus_method.gif&lt;br /&gt;
|proposers=[[Lars Petrus]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames&lt;br /&gt;
|algs=2 to 493 (for the last layer)&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=45 to 60&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus Method&#039;&#039;&#039;, invented by [[Lars Petrus]], is a block-building [[method]] where the [[F2L]] is solved intuitively with no [[algorithm]]s. Behind [[Fridrich]], it is currently the second most popular speed cubing method in use.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
The following steps describe an approach suited for beginners, more advanced users might combine steps 1 and 2 and/or 5 and 6 ([[COLL]]) or use a [[Fridrich]] type last layer and do [[OLL]] and then [[PLL]]. If the fifth step is skipped the last layer can be solved with a [[2GLL]] algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build a [[2x2x2 block]] anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Expand the [[2x2x2 block]] to a [[2x2x3 block]], three ways is possible.&lt;br /&gt;
&lt;br /&gt;
3. Fix the &amp;quot;bad edges&amp;quot; or orient the remaining seven edges on the cube that have not been solved.&lt;br /&gt;
&lt;br /&gt;
4. Finish the First Two Layers (F2L) by only turning 2 sides. The pure Petrus approach is to create a 1x2x2 block and expand it to a 1x2x3 block to finish off the F2L, not to solve the cross piece and two corner/edge pairs, two ways are possible.&lt;br /&gt;
&lt;br /&gt;
5. Permute the last layer corners, or put them in their proper places (they do not have to be oriented.)&lt;br /&gt;
&lt;br /&gt;
6. Orient the last layer corners, making the whole last layer a solid color.&lt;br /&gt;
&lt;br /&gt;
7. Permute the last layer edges, without disturbing the other pieces, to solve the cube.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
The Petrus Method uses fewer moves than the [[Fridrich]] method and most other non-block-building methods. It is more intuitive than the Fridrich method, and it requires far less algorithms. If [[COLL]] is used as well, you can orient and permute the corners at the same time. The last layer can even be solved in one look with [[ZBLL]] or [[ZZLL]], however this drastically increases the number of algorithms one must learn.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
It can be sometimes hard (especially for a beginner) to optimize block building, and it&#039;s difficult to keep consistently turning throughout the solve.&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[sub step|substeps]] that can be used [[EJLS]], [[WV]], [[COLL]], and [[ZBLL]], which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== Petrus as a Beginner Method ==&lt;br /&gt;
Used as a beginner method, Petrus requires much more intuition, but also involves learning fewer algorithms. For a tutorial, see the external links below.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://lar5.com/cube/ Lars Petrus&#039;s tutorial]&lt;br /&gt;
* [http://petrus-speed.netne.net/ Petrus Speed Website]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Beginner Petrus Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=EQ9OrFVQw0o Petrus Tutorial] by fallofshadows&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=WqXdO2H2FTs Petrus Tutorial] by CuberChris&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>HelpCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=16981</id>
		<title>Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=16981"/>
		<updated>2012-01-22T16:06:07Z</updated>

		<summary type="html">&lt;p&gt;HelpCube: /* The Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus&lt;br /&gt;
|image=Petrus_method.gif&lt;br /&gt;
|proposers=[[Lars Petrus]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames&lt;br /&gt;
|algs=2 to 493 (for the last layer)&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=45 to 60&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus Method&#039;&#039;&#039;, invented by [[Lars Petrus]], is a block-building [[method]] where the [[F2L]] is solved intuitively with no [[algorithm]]s. Behind [[Fridrich]], it is currently the second most popular speed cubing method in use.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
The following steps describe an approach suited for beginners, more advanced users might combine steps 1 and 2 and/or 5 and 6 ([[COLL]]) or use a [[Fridrich]] type last layer and do [[OLL]] and then [[PLL]]. If the fifth step is skipped the last layer can be solved with a [[2GLL]] algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build a [[2x2x2 block]] anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Expand the [[2x2x2 block]] to a [[2x2x3 block]], three ways is possible.&lt;br /&gt;
&lt;br /&gt;
3. Fix the &amp;quot;bad edges&amp;quot; or orient the remaining seven edges on the cube that have not been solved.&lt;br /&gt;
&lt;br /&gt;
4. Finish the First Two Layers (F2L) by only turning 2 sides. The pure Petrus approach is to create a 1x2x2 block and expand it to a 1x2x3 block to finish off the F2L, not to solve the cross piece and two corner/edge pairs, two ways are possible.&lt;br /&gt;
&lt;br /&gt;
5. Permute the last layer corners, or put them in their proper places (they do not have to be oriented.)&lt;br /&gt;
&lt;br /&gt;
6. Orient the last layer corners, making the whole last layer a solid color.&lt;br /&gt;
&lt;br /&gt;
7. Permute the last layer edges, without disturbing the other pieces, to solve the cube.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
The Petrus Method uses fewer moves than the [[Fridrich]] method and most other non-block-building methods. It is more intuitive than the Fridrich method, and it requires far less algorithms. If [[COLL]] is used as well, you can orient and permute the corners at the same time. The last layer can even be solved in one look with [[ZBLL]] or [[ZZLL]], however this drastically increases the number of algorithms one must learn.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
It can be sometimes hard (especially for a beginner) to optimize block building, and it&#039;s difficult to keep consistently turning throughout the solve.&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[sub step|substeps]] that can be used [[EJLS]], [[WV]], [[COLL]], [[JSLS]], and [[ZBLL]], which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== Petrus as a Beginner Method ==&lt;br /&gt;
Used as a beginner method, Petrus requires much more intuition, but also involves learning fewer algorithms. For a tutorial, see the external links below.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://lar5.com/cube/ Lars Petrus&#039;s tutorial]&lt;br /&gt;
* [http://petrus-speed.netne.net/ Petrus Speed Website]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Beginner Petrus Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=EQ9OrFVQw0o Petrus Tutorial] by fallofshadows&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=WqXdO2H2FTs Petrus Tutorial] by CuberChris&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>HelpCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=16980</id>
		<title>Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=16980"/>
		<updated>2012-01-22T15:27:41Z</updated>

		<summary type="html">&lt;p&gt;HelpCube: /* Pros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus&lt;br /&gt;
|image=Petrus_method.gif&lt;br /&gt;
|proposers=[[Lars Petrus]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames&lt;br /&gt;
|algs=2 to 493 (for the last layer)&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=45 to 60&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus Method&#039;&#039;&#039;, invented by [[Lars Petrus]], is a block-building [[method]] where the [[F2L]] is solved intuitively with no [[algorithm]]s. Behind [[Fridrich]], it is currently the second most popular speed cubing method in use.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
The following steps describe an approach suited for beginners, more advanced users might combine steps 1 and 2 and/or 5 and 6 ([[COLL]]) or use a [[Fridrich]] type last layer and do [[OLL]] and then [[PLL]]. If the fifth step is skipped the last layer can be solved with a [[2GLL]] algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build a [[2x2x2 block]] anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Expand the 2x2x2 block to a [[2x2x3 block]], three ways is possible.&lt;br /&gt;
&lt;br /&gt;
3. Fix the &amp;quot;bad edges&amp;quot; or orient the remaining seven edges on the cube that have not been solved.&lt;br /&gt;
&lt;br /&gt;
4. Finish the First Two Layers (F2L) by only turning 2 sides. The pure Petrus approach is to create a 1x2x2 block and expand it to a 1x2x3 block to finish off the F2L, not to solve the cross piece and two corner/edge pairs, two ways are possible.&lt;br /&gt;
&lt;br /&gt;
5. Permute the last layer corners, or put them in their proper places (they do not have to be oriented.)&lt;br /&gt;
&lt;br /&gt;
6. Orient the last layer corners, making the whole last layer a solid color.&lt;br /&gt;
&lt;br /&gt;
7. Permute the last layer edges, without disturbing the other pieces, to solve the cube.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
The Petrus Method uses fewer moves than the [[Fridrich]] method and most other non-block-building methods. It is more intuitive than the Fridrich method, and it requires far less algorithms. If [[COLL]] is used as well, you can orient and permute the corners at the same time. The last layer can even be solved in one look with [[ZBLL]] or [[ZZLL]], however this drastically increases the number of algorithms one must learn.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
It can be sometimes hard (especially for a beginner) to optimize block building, and it&#039;s difficult to keep consistently turning throughout the solve.&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[sub step|substeps]] that can be used [[EJLS]], [[WV]], [[COLL]], [[JSLS]], and [[ZBLL]], which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== Petrus as a Beginner Method ==&lt;br /&gt;
Used as a beginner method, Petrus requires much more intuition, but also involves learning fewer algorithms. For a tutorial, see the external links below.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://lar5.com/cube/ Lars Petrus&#039;s tutorial]&lt;br /&gt;
* [http://petrus-speed.netne.net/ Petrus Speed Website]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Beginner Petrus Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=EQ9OrFVQw0o Petrus Tutorial] by fallofshadows&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=WqXdO2H2FTs Petrus Tutorial] by CuberChris&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>HelpCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=16979</id>
		<title>Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=16979"/>
		<updated>2012-01-22T15:25:22Z</updated>

		<summary type="html">&lt;p&gt;HelpCube: /* The Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus&lt;br /&gt;
|image=Petrus_method.gif&lt;br /&gt;
|proposers=[[Lars Petrus]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames&lt;br /&gt;
|algs=2 to 493 (for the last layer)&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=45 to 60&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus Method&#039;&#039;&#039;, invented by [[Lars Petrus]], is a block-building [[method]] where the [[F2L]] is solved intuitively with no [[algorithm]]s. Behind [[Fridrich]], it is currently the second most popular speed cubing method in use.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
The following steps describe an approach suited for beginners, more advanced users might combine steps 1 and 2 and/or 5 and 6 ([[COLL]]) or use a [[Fridrich]] type last layer and do [[OLL]] and then [[PLL]]. If the fifth step is skipped the last layer can be solved with a [[2GLL]] algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build a [[2x2x2 block]] anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Expand the 2x2x2 block to a [[2x2x3 block]], three ways is possible.&lt;br /&gt;
&lt;br /&gt;
3. Fix the &amp;quot;bad edges&amp;quot; or orient the remaining seven edges on the cube that have not been solved.&lt;br /&gt;
&lt;br /&gt;
4. Finish the First Two Layers (F2L) by only turning 2 sides. The pure Petrus approach is to create a 1x2x2 block and expand it to a 1x2x3 block to finish off the F2L, not to solve the cross piece and two corner/edge pairs, two ways are possible.&lt;br /&gt;
&lt;br /&gt;
5. Permute the last layer corners, or put them in their proper places (they do not have to be oriented.)&lt;br /&gt;
&lt;br /&gt;
6. Orient the last layer corners, making the whole last layer a solid color.&lt;br /&gt;
&lt;br /&gt;
7. Permute the last layer edges, without disturbing the other pieces, to solve the cube.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
The Petrus Method uses fewer moves than the [[Fridrich]] method and most other non-block-building methods. It is more intuitive than the Fridrich method, and it requires far less algorithms. The last layer can even be solved in one look with [[ZBLL]] or [[ZZLL]], however this drastically increases the number of algorithms one must learn.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
It can be sometimes hard (especially for a beginner) to optimize block building, and it&#039;s difficult to keep consistently turning throughout the solve.&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[sub step|substeps]] that can be used [[EJLS]], [[WV]], [[COLL]], [[JSLS]], and [[ZBLL]], which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== Petrus as a Beginner Method ==&lt;br /&gt;
Used as a beginner method, Petrus requires much more intuition, but also involves learning fewer algorithms. For a tutorial, see the external links below.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://lar5.com/cube/ Lars Petrus&#039;s tutorial]&lt;br /&gt;
* [http://petrus-speed.netne.net/ Petrus Speed Website]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Beginner Petrus Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=EQ9OrFVQw0o Petrus Tutorial] by fallofshadows&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=WqXdO2H2FTs Petrus Tutorial] by CuberChris&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>HelpCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=16978</id>
		<title>Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=16978"/>
		<updated>2012-01-22T15:23:18Z</updated>

		<summary type="html">&lt;p&gt;HelpCube: /* The Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus&lt;br /&gt;
|image=Petrus_method.gif&lt;br /&gt;
|proposers=[[Lars Petrus]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames&lt;br /&gt;
|algs=2 to 493 (for the last layer)&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=45 to 60&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus Method&#039;&#039;&#039;, invented by [[Lars Petrus]], is a block-building [[method]] where the [[F2L]] is solved intuitively with no [[algorithm]]s. Behind [[Fridrich]], it is currently the second most popular speed cubing method in use.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
The following steps describe an approach suited for beginners, more advanced users might combine steps 1 and 2 and/or 5 and 6 ([[COLL]]) or use a [[Fridrich]] type last layer and do [[OLL]] and then [[PLL]]. If the fifth step is skipped the last layer can be solved with a [[2GLL]] algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build a [[2x2x2 block]] anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Expand the 2x2x2 block to a [[2x2x3 block]], three ways is possible.&lt;br /&gt;
&lt;br /&gt;
3. Fix the &amp;quot;bad edges&amp;quot; or orient the remaining seven edges on the cube that have not been solved.&lt;br /&gt;
&lt;br /&gt;
4. Finish the First Two Layers (F2L) by only turning 2 sides. The pure Petrus approach is to create a 1x2x2 block and expand it to a 1x2x3 block to finish off the F2L, not to solve the cross piece and two corner/edge pairs, two ways are possible.&lt;br /&gt;
&lt;br /&gt;
5. Permute the last layer corners, or put them in their proper places (they do not have to be oriented.)&lt;br /&gt;
&lt;br /&gt;
6. Orient the last layer corners, making the whole last layer a solid color.&lt;br /&gt;
&lt;br /&gt;
7. Permute the last layer edges, without disturbing anything else, to solve the cube.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
The Petrus Method uses fewer moves than the [[Fridrich]] method and most other non-block-building methods. It is more intuitive than the Fridrich method, and it requires far less algorithms. The last layer can even be solved in one look with [[ZBLL]] or [[ZZLL]], however this drastically increases the number of algorithms one must learn.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
It can be sometimes hard (especially for a beginner) to optimize block building, and it&#039;s difficult to keep consistently turning throughout the solve.&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[sub step|substeps]] that can be used [[EJLS]], [[WV]], [[COLL]], [[JSLS]], and [[ZBLL]], which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== Petrus as a Beginner Method ==&lt;br /&gt;
Used as a beginner method, Petrus requires much more intuition, but also involves learning fewer algorithms. For a tutorial, see the external links below.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://lar5.com/cube/ Lars Petrus&#039;s tutorial]&lt;br /&gt;
* [http://petrus-speed.netne.net/ Petrus Speed Website]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Beginner Petrus Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=EQ9OrFVQw0o Petrus Tutorial] by fallofshadows&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=WqXdO2H2FTs Petrus Tutorial] by CuberChris&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>HelpCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_Unofficial_World_Records&amp;diff=16630</id>
		<title>List of Unofficial World Records</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_Unofficial_World_Records&amp;diff=16630"/>
		<updated>2011-12-18T02:31:31Z</updated>

		<summary type="html">&lt;p&gt;HelpCube: /* Unofficial events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of unofficial word records. Note that these are decided by general consensus, and are not in any way officially sanctioned. &lt;br /&gt;
&lt;br /&gt;
== Official NxNxN events ==&lt;br /&gt;
{{Template:TableStart}}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px  | heading=Event }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=50px  | heading=Format }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=30px  | heading=Result }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=130px | heading=Name }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=70px | heading=Country }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=250px | heading=Result Details }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=100px | heading=Videos }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Discussion }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Reconstruction }}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=2x2x2&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=???&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=2x2x2&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=???&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=2x2x2&lt;br /&gt;
| format=avg100&lt;br /&gt;
| result=???&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=3x3x3&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=6.74&lt;br /&gt;
| name=[[Feliks Zemdegs]]&lt;br /&gt;
| country=Australia&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=3x3x3&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=6.94&lt;br /&gt;
| name=[[Feliks Zemdegs]]&lt;br /&gt;
| country=Australia&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=3x3x3&lt;br /&gt;
| format=avg100&lt;br /&gt;
| result=7.78&lt;br /&gt;
| name=[[Feliks Zemdegs]]&lt;br /&gt;
| country=Australia&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=4x4x4&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=32.89&lt;br /&gt;
| name=[[Sebastian Weyer]]&lt;br /&gt;
| country=Germany&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=4x4x4&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=35.28&lt;br /&gt;
| name=[[Dan Cohen]]&lt;br /&gt;
| country=USA&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=4x4x4&lt;br /&gt;
| format=avg100&lt;br /&gt;
| result=???&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=5x5x5&lt;br /&gt;
| format=single&lt;br /&gt;
| result=48.23&lt;br /&gt;
| name=[[Feliks Zemdegs]]&lt;br /&gt;
| country=Australia&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=5x5x5&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=58.95&lt;br /&gt;
| name=[[Feliks Zemdegs]]&lt;br /&gt;
| country=Australia&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=5x5x5&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=1:01.xx&lt;br /&gt;
| name=[[Feliks Zemdegs]]&lt;br /&gt;
| country=Australia&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=6x6x6&lt;br /&gt;
| format=single&lt;br /&gt;
| result=1:43.40&lt;br /&gt;
| name=[[Kevin Hays]]&lt;br /&gt;
| country=USA&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=6x6x6&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=1:55.37&lt;br /&gt;
| name=[[Kevin Hays]]&lt;br /&gt;
| country=USA&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=6x6x6&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=1:59.62&lt;br /&gt;
| name=[[Kevin Hays]]&lt;br /&gt;
| country=USA&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=7x7x7&lt;br /&gt;
| format=single&lt;br /&gt;
| result=3:03.71&lt;br /&gt;
| name=[[Michal Halczuk]]&lt;br /&gt;
| country=Poland&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=7x7x7&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=3:11.53&lt;br /&gt;
| name=[[Michal Halczuk]]&lt;br /&gt;
| country=Poland&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=7x7x7&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=3:13.93&lt;br /&gt;
| name=[[Michal Halczuk]]&lt;br /&gt;
| country=Poland&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{template:tableEnd}}&lt;br /&gt;
&lt;br /&gt;
== Official BLD events ==&lt;br /&gt;
{{Template:TableStart}}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px  | heading=Event }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=50px  | heading=Format }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=30px  | heading=Result }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=130px | heading=Name }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=70px | heading=Country }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=250px | heading=Result Details }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=100px | heading=Videos }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Discussion }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Reconstruction }}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=3x3x3 BLD&lt;br /&gt;
| format=single&lt;br /&gt;
| result=19.69&lt;br /&gt;
| name=[[Haiyan Zhuang]]&lt;br /&gt;
| country=China&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=3x3x3 BLD&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=28.25&lt;br /&gt;
| name=[[Marcell Endrey]]&lt;br /&gt;
| country=Hungary&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=4x4x4 BLD&lt;br /&gt;
| format=single&lt;br /&gt;
| result=2:27.50&lt;br /&gt;
| name=[[Ville Seppänen]]&lt;br /&gt;
| country=Finland&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=4x4x4 BLD&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=5x5x5 BLD&lt;br /&gt;
| format=single&lt;br /&gt;
| result=6:12.03&lt;br /&gt;
| name=[[Zane Carney]]&lt;br /&gt;
| country=Australia&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=5x5x5 BLD&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Multi BLD&lt;br /&gt;
| format=single&lt;br /&gt;
| result=???&lt;br /&gt;
| name=[[Zane Carney]]&lt;br /&gt;
| country=Australia&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{template:tableEnd}}&lt;br /&gt;
&lt;br /&gt;
== Official other twisty events ==&lt;br /&gt;
{{Template:TableStart}}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px  | heading=Event }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=50px  | heading=Format }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=30px  | heading=Result }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=130px | heading=Name }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=70px | heading=Country }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=250px | heading=Result Details }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=100px | heading=Videos }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Discussion }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Reconstruction }}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Pyraminx&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=2.07&lt;br /&gt;
| name=[[Oscar Roth Andersen]]&lt;br /&gt;
| country=Denmark&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Pyraminx&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=2.49&lt;br /&gt;
| name=[[Oscar Roth Andersen]]&lt;br /&gt;
| country=Denmark&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Pyraminx&lt;br /&gt;
| format=avg100&lt;br /&gt;
| result=3.00&lt;br /&gt;
| name=[[Oscar Roth Andersen]]&lt;br /&gt;
| country=Denmark&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Megaminx&lt;br /&gt;
| format=single&lt;br /&gt;
| result=37.19&lt;br /&gt;
| name=[[Simon Westlund]]&lt;br /&gt;
| country=Sweden&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Megaminx&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=45.51&lt;br /&gt;
| name=[[Simon Westlund]]&lt;br /&gt;
| country=Sweden&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Megaminx&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=46.26&lt;br /&gt;
| name=[[Simon Westlund]]&lt;br /&gt;
| country=Sweden&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=SQ-1&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=SQ-1&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=SQ-1&lt;br /&gt;
| format=avg100&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{template:tableEnd}}&lt;br /&gt;
&lt;br /&gt;
== Official non-twisty events ==&lt;br /&gt;
{{Template:TableStart}}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px  | heading=Event }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=50px  | heading=Format }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=30px  | heading=Result }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=130px | heading=Name }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=70px | heading=Country }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=250px | heading=Result Details }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=100px | heading=Videos }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Discussion }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Reconstruction }}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Magic&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Magic&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Magic&lt;br /&gt;
| format=avg100&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Master Magic&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=1.64&lt;br /&gt;
| name=Ernie Pulchny&lt;br /&gt;
| country=USA&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Master Magic&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=1.80&lt;br /&gt;
| name=Ernie Pulchny&lt;br /&gt;
| country=USA&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Master Magic&lt;br /&gt;
| format=avg100&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Clock&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Clock&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Clock&lt;br /&gt;
| format=avg100&lt;br /&gt;
| result=&lt;br /&gt;
| name=&lt;br /&gt;
| country=&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{template:tableEnd}}&lt;br /&gt;
&lt;br /&gt;
== Unofficial events ==&lt;br /&gt;
{{Template:TableStart}}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px  | heading=Event }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=50px  | heading=Format }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=30px  | heading=Result }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=130px | heading=Name }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=70px | heading=Country }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=250px | heading=Result Details }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=100px | heading=Videos }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Discussion }}&lt;br /&gt;
{{Template:TableColumn | align=middle | width=80px | heading=Reconstruction }}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Skewb&lt;br /&gt;
| format=avg5&lt;br /&gt;
| result=4.30&lt;br /&gt;
| name=Kristopher de Asis&lt;br /&gt;
| country=Canada&lt;br /&gt;
| details=&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Skewb&lt;br /&gt;
| format=avg12&lt;br /&gt;
| result=5.62&lt;br /&gt;
| name=[[Oscar Roth Andersen]]&lt;br /&gt;
| country=Denmark&lt;br /&gt;
| details= someone, please get some super easy scrambles and beat this, thanks! :D&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=Skewb&lt;br /&gt;
| format=avg100&lt;br /&gt;
| result=7.59&lt;br /&gt;
| name=[[Oscar Roth Andersen]]&lt;br /&gt;
| country=Denmark&lt;br /&gt;
| details=Meep, Sarah? I know at least one of you must&#039;ve beaten this!&lt;br /&gt;
| videos=&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=3x3 SpeedBLD&lt;br /&gt;
| format=single&lt;br /&gt;
| result=9.18&lt;br /&gt;
| name=[[Alexander Lau]]&lt;br /&gt;
| country=United Kingdom&lt;br /&gt;
| details= I&#039;ll create a page for myself, then the link will work :P&lt;br /&gt;
| videos=[http://www.youtube.com/watch?v=huyHb4BaHWw]&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{Template:TableRowURecord&lt;br /&gt;
| event=3x3 Team BLD&lt;br /&gt;
| format=single&lt;br /&gt;
| result=12.08&lt;br /&gt;
| name=Anthony Brooks &amp;amp; Eric Limeback&lt;br /&gt;
| country=USA &amp;amp; Canada&lt;br /&gt;
| details=&lt;br /&gt;
| videos=[http://www.youtube.com/watch?v=S3R89aWkV1Y]&lt;br /&gt;
| discussion=&lt;br /&gt;
| reconstruction=&lt;br /&gt;
}}&lt;br /&gt;
{{template:tableEnd}}&lt;/div&gt;</summary>
		<author><name>HelpCube</name></author>
	</entry>
</feed>