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	<updated>2026-11-01T13:21:57Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_PC_cubing_software&amp;diff=14393</id>
		<title>List of PC cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_PC_cubing_software&amp;diff=14393"/>
		<updated>2011-04-04T09:54:55Z</updated>

		<summary type="html">&lt;p&gt;Godmil: /* Standalone Timers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A very popular category of Rubik&#039;s cube software is the playable 3D Rubik&#039;s Cube (animated cube), often implemented as a Java applet, which has a long history. The first version of which many current programs are derived was made by Michael Shubart. After that, Karl Hornell made modifications in his version, which again was used by Lars Petrus on his website. Probably the most widely used is RubikPlayer by Werner Randelshofer.&lt;br /&gt;
&lt;br /&gt;
== Standalone Timers ==&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?25790-Prisma-Puzzle-Timer Prisma Puzzle Timer] Can be connected to Stackmat (Java).&lt;br /&gt;
* [http://www.strangepuzzle.com/jnetcube.html JNetCube] - (Java)&lt;br /&gt;
* [http://code.google.com/p/rubiks-jtimer/ JTimer] - New version of JNetCube (Java)&lt;br /&gt;
* [http://www.vanderblonk.com/tools/talking-timer/ Talking Timer]&lt;br /&gt;
* [http://cube.garron.us/cct/ CALCubeTimer 0.93] - Interfaces with a stackmat through the microphone port (Java)&lt;br /&gt;
* [http://www.ptimer.net/ PTimer] - Java-based timer designed for use in cubing videos&lt;br /&gt;
* [http://www.ugolnik.info/?p=859 Rubik’s cube Stop-watch] - For Windows or Linux. [http://www.speedsolving.com/forum/showthread.php?t=22988 Thread]&lt;br /&gt;
* [http://idkcode.co.cc/ Speedcubing Timer] - Speedcubing Timer written in AutoIt. Keeps a list of times for each puzzle. For Windows only, but works in Wine on Linux.&lt;br /&gt;
&lt;br /&gt;
== Solvers ==&lt;br /&gt;
* [http://acesoftware.110mb.com/files/CubeTeacher.zip CubeTeacher] - Graphical Fridrich solver with annotated solutions. Aims to help the user learn the method (Windows, .NET Framework 2.0 required, freeware, currently beta)&lt;br /&gt;
* [[ACube]] - Fast solver written by Josef Jelinek, and is able to ignore pieces and specify different metrics upon loading. (Java, freeware, command-line based)&lt;br /&gt;
* [http://kociemba.org/cube.htm Cube Explorer] - Fast solver written by Kociemba with his algorithm (Windows, freeware, graphical)&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/cubie.htm Cubie] - Solver with animation (Java, freeware)&lt;br /&gt;
* [http://www.wrongway.org/?rubik Rubik&#039;s Cube Solver by Eric Dietz] - (Windows/Linux, GPL)&lt;br /&gt;
* [http://www.svekub.se/files/ksolve.zip ksolve] - A general puzzle solver by Kåre Krig. Uses a written definition file and scramble file, and is much slower than dedicated solvers. (Windows, freeware, command-line based) [http://www.speedsolving.com/forum/showthread.php?t=8024 Thread]&lt;br /&gt;
* [http://www.ganpuzzle.com/vcube333demo.htm Learn to Solve Rubik&#039;s Cube with 3 Simple Tricks] - Step-by-step interactive animated solution (Java)&lt;br /&gt;
* [http://www.ganpuzzle.com/hints3x3.htm Rubik&#039;s Solution Hints Booklet Step Animation] - Step-by-step interactive animated solution based on official booklet (Java)&lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [http://www.ultimatemagiccube.com Ultimate Magic Cube] - (Windows). Megaminx, pyraminx and much more&lt;br /&gt;
* [http://gabbasoft.com/ Gabbasoft] - (Windows) A collection of NxNxN puzzles 2-20, and with [[supercube]]s&lt;br /&gt;
* [http://www.glidingcube.com GlidingCube] - (Windows) A virtual cube puzzle. Intriguing but cannot be built physically.&lt;br /&gt;
* [http://mzrg.com/java/IsoCubeSim/index.shtml IsoCubeSim] - (Java) A cube puzzle simulator which supports not only NxNxN puzzles (of any size), but arbitrary cuboids as well.&lt;br /&gt;
* [http://www.superliminal.com/cube/cube.htm 4D Cube] - (Java)&lt;br /&gt;
* [http://www.gravitation3d.com/magiccube5d/ 5D Cube] - (Windows)&lt;br /&gt;
* [http://sourceforge.net/projects/rubiksim/ RubikSim] - (Windows) &lt;br /&gt;
* [http://www.network54.com/Forum/178387/message/1191974095/  QBASIC Rubik&#039;s Cube] - (DOS/Windows) At 26,375 bytes (25.7 KB), a relatively large Rubik&#039;s cube program.&lt;br /&gt;
* [http://www.leinweb.com/snackbar/cube/index.htm  Hungarian HexaHedron ]- (Windows) It is amazing for FMC. Records your solution as you go.&lt;br /&gt;
* [http://pbone.it-mate.co.uk/rubix.htm Rubix] - Windows simulator for cube sizes from 2x2x2 to 50x50x50.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://members.chello.nl/~a.ooms4/dl.html LL trainer by Alexander] - for windows - [http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip download], [http://www.speedsolving.com/forum/showthread.php?t=157 thread].&lt;br /&gt;
* [http://www.cdf.utoronto.ca/~g6karpat/pll_trainer/Pll_Trainer.zip PLL trainer by Badmephisto] - for windows - [http://www.speedsolving.com/forum/showthread.php?t=2193 thread] &lt;br /&gt;
* [http://www.megaupload.com/?d=JZ53PRB8 Drill Sergeant GUI] - cross platform - [http://www.speedsolving.com/forum/showthread.php?t=9333 thread]&lt;br /&gt;
* [http://www.4shared.com/file/MQrvvrzr/F2L_OLL_PLL_Trainer.html F2L OLL PLL Trainer] - html-based, but not available as a web site - [http://www.speedsolving.com/forum/showthread.php?t=20968 thread]&lt;br /&gt;
* [http://t2.technion.ac.il/~syuripe/PLLRT.zip anonymous PLL trainer] - author unknown - [http://www.speedsolving.com/forum/showthread.php?p=360657#post360657 found here]&lt;br /&gt;
* [http://web.telia.com/~u89404340/rubik/pll.py PLL trainer] - written in python - [http://www.speedsolving.com/forum/showthread.php?t=14349 thread]&lt;br /&gt;
* [http://www.speedsolving.com/forum/attachment.php?attachmentid=877&amp;amp;d=1268787001 2-Sided PLL trainer] - excel spreadsheet with macros - [http://www.speedsolving.com/forum/showthread.php?t=19867 thread]&lt;br /&gt;
* [http://amvhell.com/stuff/cubes/LLtimer_22.zip LL Timer by Zarxrax] - for windows - [http://www.speedsolving.com/forum/showthread.php?24850 thread]&lt;br /&gt;
* [http://amvhell.com/stuff/cubes/CaseTrainer1.1.zip Case Trainer by Zarxrax] - for windows - [http://www.speedsolving.com/forum/showthread.php?26648 thread]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Web-based Software]]&lt;br /&gt;
* [[Mobile Software]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Utilities]]&lt;br /&gt;
[[Category:Cubing Software]]&lt;/div&gt;</summary>
		<author><name>Godmil</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cubing_memes&amp;diff=13527</id>
		<title>List of cubing memes</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cubing_memes&amp;diff=13527"/>
		<updated>2011-01-25T12:20:10Z</updated>

		<summary type="html">&lt;p&gt;Godmil: /* How to pronounce North American cubers&amp;#039; names (January 2010) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Memes created by the cubing community, mostly on the [[Speedsolving Forums]]. See also the [http://www.speedsolving.com/forum/showthread.php?26846-Speedsolving-wiki-List-of-Cubing-Memes corresponding Speedsolving thread].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== F R U R&#039; U&#039; F&#039; is a Y- perm, b-i-t-c-h-e-s (2007) ==&lt;br /&gt;
The origin of this saying is kept a secret by those who were in the #Rubik chat when it first came up. User Joël copied it into his signature (F R U R&#039; U&#039; F&#039; is a Y- perm, b-i-t-c-h-e-s) to remember about the incident. In April 2010, he made a [http://www.speedsolving.com/forum/showthread.php?20516-Do-you-understand-what-my-signature-is-about thread] asking if anyone understood what his signature was about, and included a poll. Only about 40% of the voters claimed no, although only a handfull of people actually know the true meaning of the signature. Many users who were relatively new to the speedcubing community claimed that they knew what it was about because if you performed F R U R&#039; U&#039; F&#039;, it swaps two opposite corners and two adjacent edges just like the Y permutation PLL if you disregard the orientation of the pieces. Of course, this was not what Joël was asking, that was only an explanation of why the algorithm is like a Y-perm, not an explanation of where it is from and who originally said it. A search on Google can be helpful to get some hints about this, but in order to get the full story you would have had to have beeen there, or asked someone who was there when it happened.&lt;br /&gt;
&lt;br /&gt;
==Don&#039;t forget to wear your helmet (June 2007)==&lt;br /&gt;
The last line from [[Stefan Pochmann]]&#039;s [http://www.youtube.com/watch?v=W8rNspyU6Ig master magic song].&lt;br /&gt;
&lt;br /&gt;
Six easy flips on the right hand side / Two more on the left / Turn the puzzle over / Beautiful four flips / Followed by two ugly / On the bottom side / And some other stuff / Six on the left and you are done / Don&#039;t forget / To wear your helmet&lt;br /&gt;
&lt;br /&gt;
== Smerbia (2008) ==&lt;br /&gt;
* Also see: [[Smerbia]]&lt;br /&gt;
* Since 2008, Andrew Nelson has represented the country of Smerbia for the [[Negative Time Solving Contest]]. See [http://cubefreak.net/other/negative/past.html Negative Time Solving Contest results archive]&lt;br /&gt;
* [http://caltech.cubingusa.com/utahopen2009/list.php Pre-registration page for Utah Open 2009], where 6 competitors signed up as Smerbians.&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?13827-Country! Smerbia Thread]&lt;br /&gt;
* [http://www.urbandictionary.com/define.php?term=Smerbia Urban Dictionary Page]&lt;br /&gt;
* [http://www.facebook.com/pages/Smerbia/60556512413 Facebook page for Smerbia]&lt;br /&gt;
* [http://caltech.cubingusa.com/berkeleyfall2009/index.php Smerbia Open 2009 on CubingUSA]&lt;br /&gt;
&lt;br /&gt;
==Nobody does the F perm==&lt;br /&gt;
[http://www.worldcubeassociation.org/results/events.php?eventId=3333&amp;amp;regionId=&amp;amp;years=&amp;amp;show=List%20of%20people%20who%20do%20the%20F%20Perm&amp;amp;single=Single List of people who do the F perm]&lt;br /&gt;
&lt;br /&gt;
== or you could just use petrus (July, 2009) ==&lt;br /&gt;
&amp;quot;or you could just use petrus&amp;quot; represents the largest quote tree in Speedsolving.com history. User CuBeOrDiE posted a &amp;quot;new&amp;quot; method for solving the F2L in which one block-bulids up to the final CE pair then finishes as in the CFOP method. The very first reply in the thread by user daeyoungyoon pointed out the obvious fact that this method was essentially a simplified form of the Petrus method. Other forum members also noticed the similarity and took it upon themselves to make their thoughts known by quoting the most recent use of &amp;quot;or you could just use petrus&amp;quot; and posting the exact same thing. This continued on for many pages of massive quote trees with only &amp;quot;or you could just use petrus&amp;quot;. The evidence for the original piece of art was erased at the discretion of the forum moderators but the memory remains. The thread is still hilarious and well worth a read. &lt;br /&gt;
&lt;br /&gt;
Later uses of the meme correct for grammatical issues in the original quote. On the odd occasion when new forum members come up with &amp;quot;new&amp;quot; block-building methods, older forum members with fond memories of the original quote tree like to remind them that there is always another possibility: or you could just use Petrus. &lt;br /&gt;
&lt;br /&gt;
[http://www.speedsolving.com/forum/showthread.php?13377-A-new-method-to-solve-the-F2L-of-the-Rubik-s-Cube-! This is the original thread with the quote tree removed]&lt;br /&gt;
&lt;br /&gt;
Later examples found on Speedsolving.com include: [http://www.speedsolving.com/forum/showthread.php?13652-Should-I-stick-with-Petrus&amp;amp;p=207282&amp;amp;viewfull=1#post207282 August 2009], [http://www.speedsolving.com/forum/showthread.php?15005-jsut-had-to-put-this-video-in-the-forums/page2 August 2009], [http://www.speedsolving.com/forum/showthread.php?22013-Best-time-with-Petrus-F2L-beginners-OLL-PLL/page3 June 2010]&lt;br /&gt;
&lt;br /&gt;
== I accidentally a 5x5 (2008?) ==&lt;br /&gt;
This was an extension of the existing meme &amp;quot;I accidentally the whole coke bottle&amp;quot; from 4chan. It was brought to the Speedsolving Forums through a post in the accomplishment thread (?), and it is unsure whether this was intentional or not. Several users caught on and would post &amp;quot;I accidentally a _______&amp;quot; without a verb.&lt;br /&gt;
&lt;br /&gt;
Examples on the Speedsolving Forums:&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?25738-I-solve-with-two-hands-sometimes.-(7.84-single-and-10.41-avg5) &amp;quot;I accidentally the last solve&amp;quot;]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24429-Race-to-Sub-15-quot-Newer-quot&amp;amp;p=483543&amp;amp;viewfull=1#post483543 &amp;quot;i accidentally the last round&amp;quot;]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?20834-ZZ-ZB-Home-Thread&amp;amp;p=405079&amp;amp;viewfull=1#post405079  &amp;quot;I accidentally the whole cube over&amp;quot;]&lt;br /&gt;
Other examples:&lt;br /&gt;
* I accidentally the whole database.&amp;quot; - Tyson Mao&lt;br /&gt;
&lt;br /&gt;
* [http://knowyourmeme.com/memes/i-accidentally I Accidentally meme at Know Your Meme]&lt;br /&gt;
&lt;br /&gt;
== i can&#039;t go because i live in ___ but you should do ___. just a suggestion (October 2009) ==&lt;br /&gt;
Third post into the Speedsolving thread [http://www.speedsolving.com/forum/showthread.php?16231-Belleview-Open-2009-(unofficial) Belleview Open 2009 (unofficial)], user ianini posted the following message: &amp;quot;i can&#039;t go because i live in California but you should do a megmnix [sic] round. just a suggestion&amp;quot;. Rather than merely pointing out the absurdity of suggesting an event for a competition he was not attending, other users (first none other than Dene) soon started parodying his phrase, forming an ever-extending quote tree. Here are the first few examples:&lt;br /&gt;
* i can&#039;t go because i live in New Zealand but you should do 6 and 7. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in California but you should do magic BLD. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in New Jersey but you should do a 2x2 bdl [sic] round. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in New York but you should do a tehtreball [sic] round. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in great britain but you should do a [[ball-in-cup]] round. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in Texas but you should do a mini chess tournament as a side event. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in Canada but you should do a fihgt [sic] to the deth. just a suggestion&lt;br /&gt;
These posts mirrored the capitalization and punctuation, and in some cases the misspelling of the event name, in the original message. The most nested quote tree ([http://www.speedsolving.com/forum/showthread.php?16231-Belleview-Open-2009-(unofficial)&amp;amp;p=261921&amp;amp;viewfull=1#post261921 this message]) consisted of 25 of these messages. This quote tree won the award for the &amp;quot;best quote tree&amp;quot; in the 2009 Forum Awards.&lt;br /&gt;
&lt;br /&gt;
== lolben (2009) ==&lt;br /&gt;
[[File:Lolben.jpg|thumb|250px|An example of a lolben moment]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lolben&amp;quot; is a phrase used to flame or lightly ridicule users on the Speedsolving Forums. It is applied almost exclusively to user ben1996123 ([http://worldcubeassociation.org/results/p.php?i=2009WHIT01 Ben Whitmore]).&lt;br /&gt;
&lt;br /&gt;
ben1996123 posted several videos in late 2009 and early 2010 that were severely flamed for being blatantly rehearsed (e.g. [http://www.speedsolving.com/forum/showthread.php?18905-8.16-second-3x3-solve-%28with-scramble-and-solution%29 8.16 second 3x3 solve (with scramble and solution)]). These videos showed extremely fast, some sub-9, single times with correspondingly ridiculously easy solutions, along with poor fingertricks and blatantly rehearsed reactions afterward. Understandably, the forums had its haxxor detector on max mode. ben1996123&#039;s defense, which started by providing Cube Explorer-generated scrambles and solutions, degenerated into rants protesting that his solves were genuine. Subsequent posts by ben1996123 were also flamed, until the community realized the futility of long flames. Instead, the term &amp;quot;lolben&amp;quot; was coined to flame with ease.&lt;br /&gt;
&lt;br /&gt;
The term is now used whenever users encounter an erroneous claim, a fake video, or even just a funny moment. As [[Jules Manalang|Waffo]] says, &amp;quot;tl;dr - lolben because lolben is lol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Breaking the Habit (September 2009) ==&lt;br /&gt;
This started as a small inside joke from the Canadian Open 2009 competition in Toronto. On the second day of the competition during a lunch break, Justin Jaffray (user JustinJ) had a habit of looking down at the timer during PLL very good and very bad solves. Brendon Hemsley (user Reisen Bunny) suggested that he broke his bad habit by looking in the opposite direction at the end of his solves. That was where the fun began. Rather than looking down at the timer, some of the cubers who were sitting at the table would finish a solve then suddenly turn to whoever was sitting next to them and stare at their face. Justin, Brendon, and later Forte Shinko (user Forte) decided to do this during official solves. During each of these solves, when they were on the last turn, then would slam the cube (or whatever puzzle they were solvign) down and immediately quickly turn to the judge and give them a blank expression. Those who were watching their solves, or were the ones who were judging the solves that had no idea what was going on were probably thinking &amp;quot;wtf...&amp;quot;. One of each of their &amp;quot;habit-free&amp;quot; solves were filmed and were uploaded to Youtube ([http://www.youtube.com/watch?v=h_Ebwr2xjBA video]). The best reaction was the Mike Mallon&#039;s (Brendon&#039;s judge&#039;s) reaction. When Brenden finished his 4x4 solve he slid close to him, gave him a stare with a serious expression on his face, then got up walked away. Habit-breaking is still practiced among a few cubers.&lt;br /&gt;
&lt;br /&gt;
== How to pronounce North American cubers&#039; names (January 2010) ==&lt;br /&gt;
A hilarious [http://www.youtube.com/watch?v=XzM4iyJk8Ak video] made by Chester Lian, in which he parodies Erik Akkersdijk&#039;s [http://www.youtube.com/watch?v=xE51v-dsS5g &amp;quot;How to pronounce Dutch cubers&#039; names&amp;quot;] and Sinpei Araki&#039;s [http://www.youtube.com/watch?v=Pt4j9LitDHE &amp;quot;How to pronounce Japanese cubers&#039; names&amp;quot;]. In the video, Chester speaks with a fake Asian accent and pretends to knows how to pronounce various cuber&#039;s names, mostly ones from Canada and the USA. He also made up nicknames and alternate spellings for some of the names. Some of the notable names include: Tyson ROFL-Mao, Dan Koen, Mike Hug-Hey, Forte &amp;quot;chingchingchongchong&amp;quot; Piano, and Chuck &amp;quot;Norris&amp;quot; . Chester first came up with the idea for the video in late 2009, and the term &amp;quot;gogovid&amp;quot; was used to encourage him to get around to make the video. He intends on making a sequel in the near future.&lt;br /&gt;
&lt;br /&gt;
== Fishbone (January 2010) ==&lt;br /&gt;
A [http://www.popbuying.com/detail.pb/sku.Small_Rubber_Fish_Bone_Earphone_Cord_Wrap_%28Assorted_Color%29-26813 fishbone] can be bought on Popbuying/Lightake for just a few cents. They used to be gifts that Popbuying/Lightake would give out to people who make orders over $60(?). These fiihbones are made of rubber, and they are used to wrap earphone cords so they don&#039;t get tangled. User Meep made a [http://www.youtube.com/watch?v=P_Trbm0fAdA video] of him performing a 0.86 second single fishbone solve, and included an incredible slow-mo version of the solve. He holds the UWR for it, and brags to Feliks that it&#039;s a world record that he&#039;ll never take away from him. &lt;br /&gt;
&lt;br /&gt;
At the Toronto Open Summer 2010 competition the mystery event was fishbone, but it was a bit different to the way Meep solves it. You had to wrap your nametag cord around is as fast as you can. Keemy won the event with a time of 20.xx, and Meep placed third. He explained how this was a different kind of fishbone event, and he still claims the real UWR of 0.86 seconds.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m calling you out! Time to make a malt liquor video! (February 2010)==&lt;br /&gt;
&lt;br /&gt;
A drunk man uploaded a video on Youtube calling out Sa967St (Sarah Strong) after he saw a video of her official 10.21 3x3 solve. Throughout the video he drinks a 40oz bottle of malt liquor while trying to reason out why she should quit cubing and make a malt liquor video. He repeates the lines &amp;quot;I&#039;m calling you out&amp;quot;, &amp;quot;time to make a malt liquor video&amp;quot;, &amp;quot;run down to your nearest store and get yoruself a 40&amp;quot;, and several others. She made a [http://www.speedsolving.com/forum/showthread.php?19072-Drunk-guy-calling-me-out thread] for the video on the speedsolving forum. The user removed the video off of Youtube after many members of the speedcubing community commented on his video.&lt;br /&gt;
&lt;br /&gt;
On Sarah&#039;s 19th birthday (19 is the legal drinking age in Ontario, Canada), user Reisen Bunny made a [http://www.speedsolving.com/forum/showthread.php?26635-SELA-IS-LEGAL-DRINKING-AGE-NEEDS-TO-MAKE-MALT-LIQUOR-VIDEO thread] to remind her that she needs to run down to the nearest store and get herself a 40. The thread had a poll asking if she should make a malt liquor video, and over 40 people votes &#039;yes&#039;.&lt;br /&gt;
&lt;br /&gt;
Sarah is yet to make a malt liquor video.&lt;br /&gt;
&lt;br /&gt;
== OrtegaZB (February 2010) ==&lt;br /&gt;
Late February, Thom Barlow introduced his method for solving the 2x2 cube basing of the Ortega Method called [http://www.speedsolving.com/forum/showthread.php?19420-OrtegaZB/ &amp;quot;OrtegaZB&amp;quot;]. Upon reading the description, many people immediately picked up that it was just CLL. It was pretty obvious that Thom was just joking and many people joined in on the fun while others were not entertained by the thread even though it was just for fun. Joey Gouly said so himself &amp;quot;This thread really was just for fun! Me and thom were just cubing (in a pub), and came up with the idea!&amp;quot; Perhaps another alcohol fueled Thom Barlow moment. &lt;br /&gt;
&lt;br /&gt;
==But can anybody do faster?==&lt;br /&gt;
User ottothedog started a thread titled [http://www.speedsolving.com/forum/showthread.php?21304-Possibly-the-Fastest-Almost-Not-Really-Magic-Solve Possibly the fastest magic solve], which included a [http://www.youtube.com/watch?v=vG9uNF3jQcQ video of him &amp;quot;solving&amp;quot;  a magic in 0.50 seconds]. He times the solve with qqtimer and starts the timer with the magic in his hands and also stops the timer with the magic in his hands. Since he breaks several rules of timing a magic solve according to the WCA regulations, he was not taken seriously. Several users pointed out to him that what he did was not considered a &amp;quot;solve&amp;quot; since it was undoubfully a DNF, but he replied with &amp;quot;but can anyone do it faster?&amp;quot; David Woner, Feliks Zemdegs, Jules Manalang and several other wrote back saying &amp;quot;I did it in [insert time under 0.50 seconds] but [insert something that clearly makes ths solve a DNF], can anyone do it faster?&amp;quot; They also posted videos demonstrating fast magic &#039;solves&#039;, which included solving it into a clearly unsolved state, timing it with a keyboard, and editing the solve by cutting out most of the solve. Dan Cohen changed the title of the thread to &amp;quot;Possibly the fastest almost not really magic solve&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Pshew Pshew (June 2010)== &lt;br /&gt;
It&#039;s the sound of performing a / (6,0) / (6,0) / on a square-1 using similar fingertricks that Tomy uses for an &amp;lt;R,U&amp;gt; H perm.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Pw22NXQaBus How to Pshew pshew]&lt;br /&gt;
[http://www.youtube.com/watch?v=J33dISUNVjk Meep&#039;s pshew pshew]&lt;br /&gt;
[http://www.youtube.com/watch?v=-13gNleQkYk Pshew Pshew in 0.65 seconds]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Speedcubin? (June 2010) ==&lt;br /&gt;
Speedcubin.&lt;br /&gt;
&lt;br /&gt;
This meme comes from thread titled [http://www.speedsolving.com/forum/showthread.php?22233-Speedcubin Speedcubin?] by user goatseforever. The thread has a poll with seven options of &amp;quot;Speedcubin&amp;quot;, all identical. This was clearly a troll thread (goatseforever has made many in the past), but several users decided to have fun with it and post about which Speedcubin was best. Many image macros with Speedcubin written on them were posted. An eighth poll option of &amp;quot;Speedclubbin&amp;quot; was added later by a moderator, which was an attempt to destroy the chain of speedcubin posts. The thread had over 250 replies but it was closed about a week after it was posted. This thread was the &amp;quot;catch of the day&amp;quot; in the very first episode of the Cubecast Podcast.&lt;br /&gt;
&lt;br /&gt;
== Andrew Kang loves skewbs (July 2010) ==&lt;br /&gt;
In the third episode of the [[CubeCast Podcast]], co-host [[Andrew Kang]] revealed that he absolutely loves [[skewb]]s. Andrew&#039;s love for the skewb event is one of the biggest on-going themes of the podcast, as it gets brought up several times each episode. He also knows everything there is to know about skewbs, and other cube-shaped puzzles that do not turn like a 3x3.&lt;br /&gt;
&lt;br /&gt;
== Famous [insert adjective] Rubik (2010) ==&lt;br /&gt;
After seeing a newspaper article about himself containing the phrase &amp;quot;Famous Deaf Rubik,&amp;quot; Shane Rowland started to use it to refer to himself. His reasoning was that he was &amp;quot;famous&amp;quot; among the deaf community for solving and collecting Rubik&#039;s puzzles. Of course this does not make any sense in English, and some cubers spread around &amp;quot;Famous [adjective] Rubik&amp;quot; to parody Shane&#039;s title.&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/Shane-Rowland-Famous-Deaf-Rubik/119220994785897 Facebook page on Shane Rowland - Famous Deaf Rubik]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?25955-It-s-done!-famous-giant-rubik It&#039;s done! famous giant rubik]&lt;br /&gt;
* nlCuber22&#039;s signature: &amp;quot;approved orangina provider for all famous rubiks&amp;quot; (accessed January 17, 2011)&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26293-10.69-OH-single 10.69 OH single (contains &amp;quot;famous kitten rubik&#039;s&amp;quot;)]&lt;br /&gt;
*Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26287-11.52-OH-solve-by-famous-short-rubiks 11.52 OH solve by famous short rubiks ]&lt;br /&gt;
&lt;br /&gt;
== I DEMAND TWO ROUNDS OF [insert event]! (Summer 2010) ==&lt;br /&gt;
Two threads were posted in the speedsolving forum about [[Haiyan Zhuang]] getting banned from WCA competitions for unsportsman-like behavior. One of the things he did was demand more rounds of BLD, in order to have more attempts to try to break his (former) 3x3 BLD world record. After the community learned about how Haiyan threatened people at competitions, &amp;quot;I DEMAND TWO [or more] ROUNDS OF [insert event]&amp;quot; became a joke to parody Haiyan.&lt;br /&gt;
&lt;br /&gt;
Examples on the Speedsolving Forums:&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24151-WCA-Competition-stats&amp;amp;p=461438&amp;amp;viewfull=1#post461438 &amp;quot;I DEMAND 3 ROUNDS PYRA.&amp;quot; (September 2010)]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?25872-Princeton-Fall-2011&amp;amp;p=494194&amp;amp;viewfull=1#post494194 &amp;quot;I DEMAND 3 ROUNDS OF OH&amp;quot; (November 2010)]&lt;br /&gt;
&lt;br /&gt;
Non-Example (note date)?&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?20935-Ohio-Open-2010-June-5th-Columbus-OH&amp;amp;p=374636&amp;amp;viewfull=1#post374636 &amp;quot;I DEMAND EIGHT ROUNDS OF FEET SOLVING&amp;quot; (May 2010)]&lt;br /&gt;
&lt;br /&gt;
== Orangina (August 2010) ==&lt;br /&gt;
After the second day of [[US Nationals 2010]], a small group of cubers went to the store in the student centre to obtain mass amounts of soda (or pop to some people) and junk food. Upon browsing the selection, Sarah Strong was puzzled when she saw a bottle of Orangina and she asked &amp;quot;What&#039;s Orangina?&amp;quot;, pronouncing it incorrectly (oh-ran-gy-nah). The group proceeded to break into hysterical laughter. As the laughing receded, one of the cubers in the group told her that the name of the drink is actually pronounced oh-ran-GEE-nah and so was the start of the meme. That night, Chris Tran, Sarah Strong, Waffo, and several others spammed the US Nationals 2010 thread of this discovery as they posted pictures of Orangina ads from the same hotel room. On the third day of US Nationals 2010, Orangina was the joke among that small group, and Ethan Crislip bought several 1L bottles of the carbonated beverage just to try it. Waffo wanted to time it and his first attempt at the bottle was 5x.xx. Soon after Felix Lee and Chris Tran followed Waffo&#039;s attempt but were unable to break it. The chugging drew in a crowd as Waffo attempted another 1L of Orangina only a few hours after his first attempt, racing with Sarah Strong, Ryan Reese, and Stachu Korick. He broke his previous UWR with a 48.46 and threw up mere minutes later. Waffo still practices Orangina chugging to date.&lt;br /&gt;
&lt;br /&gt;
After US Nationals was over, Orangina was a wide spread story on the Speedsolving Forums as people changed they avatars to Orangina logos and bottles for quite a while. Many people have tried to take Waffo&#039;s throne at a competition but were unable to beat the 48.46 set at US Nationals 2010.&lt;br /&gt;
&lt;br /&gt;
Waffo holds the current UWR for chugging a 1L glass bottle of Orangina (starting with the cap off) at 30.02 seconds.&lt;br /&gt;
&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=aZNe8sgbdIo Waffle 48.46 Orangina UWR (former)]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26006-Orangina-Fail..... Orangina Fail.....]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26778-my-first-time...-(hi-waffo)/page2 my first time... (hi waffo)]&lt;br /&gt;
&lt;br /&gt;
== Same thing happened to me with some other pants (2010) ==&lt;br /&gt;
This meme originated from a Skype conversation between Stachu Korick and Waffo. They were talking about Lady Gaga and Waffo was saying how he didn&#039;t have a good first impressioin of her music, but after he listened to a variety of her songs he liked her music more. Stachu agreed and meant to reply &amp;quot;same thing happed to me with some other bands&amp;quot;, but instead of &amp;quot;bands&amp;quot; he typed &amp;quot;pants&amp;quot;. Waffo found this typo hilarious and spammed some threads on the speedsolving forum with &amp;quot;same thing happened to me with some other pants&amp;quot;. [[Dan Cohen]] banned him for one day for spamming. Waffo recieved a message from him saying &amp;quot;You have been banned for the following reason: Too many pants.&amp;quot; &lt;br /&gt;
Regardless of him being temporarily banned, this meme gets brought up on occasion. Some users mistook this phrase for something along the lines of &amp;quot;same thing happened to me in someone else&#039;s pants&amp;quot;, and posts like that also come up on occasion.&lt;br /&gt;
&lt;br /&gt;
* Sarah Strong&#039;s signature: &amp;quot;[9:34:25 PM] Stachu: same thing happened to me with some other pants&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Zeroing (November 2010) ==&lt;br /&gt;
Supposedly [[Feliks Zemdegs]]&#039;s secret method, zeroing is a hoax started by the following post by Anthony Brooks on the Speedsolving Forums: [http://www.speedsolving.com/forum/showthread.php?25488-National-IQ-test-Channel-9-Feliks-Zemdegs-s-solve&amp;amp;p=484856&amp;amp;viewfull=1#post484856 post]: &amp;quot;Feliks got the nickname Faz because of the method he uses actually. FAZ stands for F2L After Zeroing. What&#039;s &amp;quot;zeroing&amp;quot; you might ask? Only Faz knows at this point. It&#039;s apparently his secret weapon, but he won&#039;t share. :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?25517-Predict-Faz-s-secret! Predict Faz&#039;s secret!]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?25515-Feliks-Zemdegs-Melbourne-Cube-Day-WRs Feliks Zemdegs Melbourne Cube Day WRs]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?25576-Zeroing-Tutorial-Discussion-(Text-Video!) Zeroing Tutorial/Discussion (Text+Video!)]&lt;br /&gt;
&lt;br /&gt;
== Alot Profile Picture Takeover (November 2010) ==&lt;br /&gt;
[[File:Alot Takeover.jpg|thumb|250px|Alot avatars used by Speedsolving Forums members]]&lt;br /&gt;
&lt;br /&gt;
An Alot is an &amp;quot;imaginary creature that kind of looks like a cross between a bear, a yak and a pug&amp;quot; introduced in the blog [http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html Hyperbole and a Half&#039;s page on Alot].&lt;br /&gt;
&lt;br /&gt;
On November 22, 2010, user TheRubiksGod created the thread [http://www.speedsolving.com/forum/showthread.php?25696-I-Will-Make-Your-Avatar-D &amp;quot;I Will Make Your Avatar :D&amp;quot;] on the [[Speedsolving Forums]]. In the first post he wrote &amp;quot;you have nothing to loose but ALOT to gain&amp;quot;, bolding and underlining the word &amp;quot;ALOT&amp;quot;. &amp;quot;Prompted by [[Lucas Garron]]&#039;s [http://www.speedsolving.com/forum/showthread.php?25696-I-Will-Make-Your-Avatar-D&amp;amp;p=490306&amp;amp;viewfull=1#post490306 reply] linking Hyperbole and a Half, the thread turned into a request for Alot of ___ avatars. Many of these were made by [[Shelley Chang]]. Within a week, many prominent users on Speedsolving had changed their profile to some type of Alot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Community]]&lt;/div&gt;</summary>
		<author><name>Godmil</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=11749</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=11749"/>
		<updated>2011-01-01T02:58:25Z</updated>

		<summary type="html">&lt;p&gt;Godmil: /* N Permutation : a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=PLL&lt;br /&gt;
|image=PLLinfo.jpg&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=21&lt;br /&gt;
|moves=12.3 [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;PLL&#039;&#039;&#039; is the Permutation of the [[Last Layer]], the last step of many speedsolving methods. In this step, the pieces on the top layer have already been oriented ([[OLL]]) so that the top face has all the same color, and they can now be moved into their solved positions. There are 21 PLLs (13 if you count mirrors and inverses as being the same) and each one is named after a letter. The following page gives a list of all of the PLLs, along with a picture and a list of common [[algorithm]]s for each one. The diagrams below are top views of where you want the pieces to go. For example, the [[PLL#T_Permutation|T Permutation]] (or &#039;T perm&#039;) swaps the UL and UR edges, as well as the UFR and UBR corners. Make sure to try out all of the available algorithms for a case to see which one feels the fastest to you - the same algorithm may not be the fastest for everyone, and shorter algorithms are not always faster than longer ones. PLL is a subgroup of [[ZBLL]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PLL}}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[2-Look PLL]]&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:AlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=PLL PLL Algorithm Database]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://mordred.awardspace.us/PLLCheatSheet.pdf PLL Cheat Sheet] (Printable PDF of all PLL algorithms on a single page)&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=19867 Recognizing PLLs from only 2 sides]&lt;br /&gt;
&lt;br /&gt;
=PLL algorithms=&lt;br /&gt;
{{Algnote}}&lt;br /&gt;
==Permutations of Edges Only==&lt;br /&gt;
This subgroup, [[EPLL]] is used as a [[sub step]] for many speedsolving methods, for example in the [[VH method]] ([[COLL]]).&lt;br /&gt;
&lt;br /&gt;
{{H-PLL}}&lt;br /&gt;
{{U-PLL(a)}}&lt;br /&gt;
{{U-PLL(b)}}&lt;br /&gt;
{{Z-PLL}}&lt;br /&gt;
&lt;br /&gt;
==Permutations of Corners Only==&lt;br /&gt;
This is also known as [[CPLL]] (Corner Permute Last Layer). There is one more case in this group, the X-PLL but that is the same alg as [[H-PLL]] + U2, see [[EPLL]].&lt;br /&gt;
&lt;br /&gt;
{{A-PLL(a)}}&lt;br /&gt;
{{A-PLL(b)}}&lt;br /&gt;
{{E-PLL}}&lt;br /&gt;
&lt;br /&gt;
==Permutations of Edges and Corners==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===F Permutation===&lt;br /&gt;
{{case&lt;br /&gt;
|image=f.gif&lt;br /&gt;
|name=F-PLL&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]], [[ZZLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2|PLL}}&lt;br /&gt;
{{Alg|yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R U&#039; R2 y&#039; R&#039; U&#039; R U y x R U R&#039; U&#039; R2 x&#039;|PLL}}&lt;br /&gt;
{{Alg|y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;|PLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F|PLL|vidurl=http://www.youtube.com/watch?v=yangrM_N1Pc#t=00m30s}}&lt;br /&gt;
{{Alg|(y) U&#039; R&#039; U R U&#039; R&#039;2 F&#039; U&#039; F U R x U R&#039; U&#039; R2|PLL}}&lt;br /&gt;
{{Alg|(y2) M U2 r&#039; U l&#039; U2 r U&#039; R2 r U2 R2|PLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U&#039; F&#039; R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; U R|PLL}}&lt;br /&gt;
{{Alg|L U2 L U2 R&#039; U L U L U&#039; L&#039; U2 R U2 L&#039; U&#039; L&#039;|PLL}}&lt;br /&gt;
{{Alg|(r U R&#039; U&#039;) z U&#039; (l&#039; U2 r&#039; U&#039;) (r U2 l&#039; U l2) |PLL}}&lt;br /&gt;
{{Alg| y M2 U M2 y&#039; T permutation/(R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;) y M2 U&#039; M2  |PLL}}&lt;br /&gt;
&lt;br /&gt;
===G Permutation : a===&lt;br /&gt;
{{case&lt;br /&gt;
|image=g3.gif&lt;br /&gt;
|name=G-PLL a&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R|PLL}}&lt;br /&gt;
{{Alg|(y) R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F|PLL}}&lt;br /&gt;
{{Alg|(y2) F2&#039; D R&#039; U R&#039; U&#039; R D&#039; F2 L&#039; U L|PLL}}&lt;br /&gt;
{{Alg|R L U2 R&#039; L&#039; y&#039; R&#039; U L&#039; U2 R U&#039; L|PLL}}&lt;br /&gt;
{{Alg|(y) d&#039; L U&#039; R&#039; U L&#039; U&#039; L U L&#039; U L U2 L&#039; U R U&#039; R&#039; U R U&#039; R&#039; U2 R|PLL}}&lt;br /&gt;
&lt;br /&gt;
===G Permutation : b===&lt;br /&gt;
{{case&lt;br /&gt;
|image=g2.gif&lt;br /&gt;
|name=G-PLL b&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R y R2 u R&#039; U R U&#039; R u&#039; R2|PLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2|PLL}}&lt;br /&gt;
{{Alg|(y2) L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2 |PLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U L&#039; U2 R U&#039; L y R L U2 L&#039; R&#039; U2|PLL}}&lt;br /&gt;
{{Alg|(y2) d R&#039; U2 R U R&#039; U&#039; R U R&#039; U&#039; L U2 L&#039; U&#039; L U&#039; L&#039; U L U&#039; R U L&#039;|PLL}}&lt;br /&gt;
&lt;br /&gt;
===G Permutation : c===&lt;br /&gt;
{{case&lt;br /&gt;
|image=g1.gif&lt;br /&gt;
|name=G-PLL c&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R2&#039; u&#039; R U&#039; R U R&#039; u R2 y R U&#039; R&#039;|PLL}}&lt;br /&gt;
{{Alg|(y) R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;|PLL}}&lt;br /&gt;
{{Alg|(y) R2&#039; D&#039; F U&#039; F U F&#039; D R2 B U&#039; B&#039;|PLL}}&lt;br /&gt;
{{Alg|(y2) F2&#039; D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;|PLL}}&lt;br /&gt;
{{Alg|L&#039; R&#039; U2 L R (y) L U&#039; R U2 L&#039; U R&#039;|PLL}}&lt;br /&gt;
{{Alg|(y&#039;) l&#039; U&#039; U&#039; L&#039; U l F&#039; U&#039; L U F R&#039; F R|PLL}}&lt;br /&gt;
{{Alg|(y&#039;) d R&#039; U L U&#039; R U R&#039; U&#039; R U&#039; R&#039; U2 R U&#039; L&#039; U L U&#039; L&#039; U L U2 L&#039;|PLL}}&lt;br /&gt;
&lt;br /&gt;
===G Permutation : d===&lt;br /&gt;
{{case&lt;br /&gt;
|image=g.gif&lt;br /&gt;
|name=G-PLL d&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R U R&#039; y&#039; R2 u&#039; R U&#039; R&#039; U R&#039; u R2|PLL}}&lt;br /&gt;
{{Alg|(y2) R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2|PLL}}&lt;br /&gt;
{{Alg|(y2) l2 U&#039; L2 U&#039; F2 L&#039; U&#039; R U2 L&#039; U l x|PLL}}&lt;br /&gt;
{{Alg|(y) L U&#039; R U2 L&#039; U R&#039; y R&#039; L&#039; U2 R L|PLL}}&lt;br /&gt;
{{Alg|(y) L U&#039; R U2 L&#039; U R&#039; y&#039; L&#039; R&#039; U2 L R|PLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; F&#039; R F&#039; U&#039; L&#039; U F R&#039; F&#039; L F2 R|PLL}}&lt;br /&gt;
{{Alg|(y2) d&#039; L U2 L&#039; U&#039; L U L&#039; U&#039; L U R&#039; U2 R U R&#039; U RU&#039; R&#039; U L&#039; U&#039; R|PLL}}&lt;br /&gt;
{{Alg| U&#039; x R&#039; U R&#039; D2 R U&#039; R&#039; D2 x&#039; U R&#039; U&#039; R U R U R U&#039; R|PLL}} (This one seems long, but it&#039;s just a combination of A(a) and U(a))&lt;br /&gt;
&lt;br /&gt;
===J Permutation : a===&lt;br /&gt;
{{case&lt;br /&gt;
|image=j1.gif&lt;br /&gt;
|name=J-PLL a&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]], [[BLD]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R&#039; U2 R U R&#039; z R2&#039; U R&#039; D R U&#039;|PLL}}&lt;br /&gt;
{{Alg|(y2) L U&#039; R&#039; U L&#039; U2 R U&#039; R&#039; U2 R|PLL|vidurl=http://www.youtube.com/watch?v=0Q0aiSuVxe8}}&lt;br /&gt;
{{Alg|(y2) L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U|PLL}}&lt;br /&gt;
{{Alg|(y2) F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R2|PLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;|PLL}}&lt;br /&gt;
{{Alg|(y2) x U2 r&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R2|PLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U L&#039; U2 R U&#039; R&#039; U2 L R U&#039;|PLL}}&lt;br /&gt;
{{Alg|U&#039; L&#039; U R&#039; z R2 U R&#039; U&#039; R2 U D|PLL}}&lt;br /&gt;
{{Alg|B2&#039; R2 U&#039; R2&#039; u R2 D&#039; R2&#039; U R2|PLL}}&lt;br /&gt;
{{Alg|R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L|PLL}}&lt;br /&gt;
{{Alg|R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;|PLL}}&lt;br /&gt;
{{Alg|(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)|PLL}}&lt;br /&gt;
{{Alg|L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R|PLL}}&lt;br /&gt;
{{Alg|L&#039; U2 L U L&#039; U2 R U&#039; L U R&#039;|PLL}}&lt;br /&gt;
{{Alg|L&#039; U&#039; L F L&#039; U&#039; L U L F&#039; L2 U L U|PLL}}&lt;br /&gt;
{{Alg|y R2 (U D&#039;) R2&#039; U R2 U&#039; R2&#039; D R2 U&#039; R2&#039; U|PLL}}&lt;br /&gt;
&lt;br /&gt;
===J Permutation : b===&lt;br /&gt;
{{case&lt;br /&gt;
|image=j.gif&lt;br /&gt;
|name=J-PLL b&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]], [[BLD]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039;|PLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L|PLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; R d2&#039; R&#039; U L&#039; U&#039; R|PLL}}&lt;br /&gt;
{{Alg|y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;|PLL}}&lt;br /&gt;
{{Alg|(R U R&#039; F&#039;) (R U R&#039; U&#039; R&#039;) F (R2 U&#039; R&#039; U&#039;)|PLL}}&lt;br /&gt;
{{Alg|y&#039; L U&#039; Rw U2 Lw&#039; U R&#039; U&#039; Lw2  F2 L2|PLL}}&lt;br /&gt;
{{Alg|y&#039; L&#039; U&#039; R U2 L&#039; U L U2 L&#039; R U|PLL}}&lt;br /&gt;
{{Alg|y2 F2&#039; R U R&#039; y r2 y&#039; R U&#039; R U R2&#039;|PLL}}&lt;br /&gt;
{{Alg|L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;|PLL}}&lt;br /&gt;
{{Alg|y2 r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2|PLL}}&lt;br /&gt;
{{Alg|(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)|PLL}}&lt;br /&gt;
{{Alg|L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L|PLL}}&lt;br /&gt;
{{Alg|y2 (F2) R U R&#039; (F2) L D&#039; L D L2|PLL}}&lt;br /&gt;
&lt;br /&gt;
===N Permutation : a===&lt;br /&gt;
{{case&lt;br /&gt;
|image=n1.gif&lt;br /&gt;
|name=N-PLL a&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]], [[ZZLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U R2 B2 U R&#039; B2&#039; R U&#039; B2 R2&#039; U&#039; R|PLL}}&lt;br /&gt;
{{Alg|z D R&#039; U R2 D&#039; R (U&#039; D) R&#039; U R2 D&#039; R U&#039; R|PLL}}&lt;br /&gt;
{{Alg|z U R&#039; D R2 U&#039; R (D&#039; U) R&#039; D R2 U&#039; R D&#039; R z&#039;|PLL}}&lt;br /&gt;
{{Alg|y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;|PLL}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;|PLL}}&lt;br /&gt;
{{Alg|L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;|PLL}}&lt;br /&gt;
{{Alg|R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; y2|PLL}}&lt;br /&gt;
{{Alg|L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;|PLL}}&lt;br /&gt;
{{Alg|y z R&#039; U R&#039; D R2&#039; U&#039; R U D&#039; R&#039; D R2&#039; U&#039; R D&#039;|PLL}}&lt;br /&gt;
{{Alg|R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R&#039; U&#039;|PLL}}&lt;br /&gt;
{{Alg|F&#039; R U R&#039; U&#039; R&#039; F R2 F U&#039; R&#039; U&#039; R U F&#039; R&#039;|PLL}}&lt;br /&gt;
{{Alg|z U2 R2 U&#039; R2 y&#039; R2 U2 R2 U R2 y R2 U2 R2 d R2 x y |PLL}}&lt;br /&gt;
{{Alg|z U R&#039; U&#039; R U F R F&#039; U&#039; R&#039; U F&#039; U F U&#039; R U&#039; |PLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U) (R U R&#039;) F&#039; (R U R&#039; U&#039;) (R&#039; F R2 U&#039; R&#039; U2) (R U&#039; R&#039;)|PLL}}&lt;br /&gt;
{{Alg| L U L&#039; y J Perm/( R U&#039; F&#039; R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039;) y R U&#039; R&#039;|PLL}}&lt;br /&gt;
&lt;br /&gt;
===N Permutation : b===&lt;br /&gt;
{{case&lt;br /&gt;
|image=n.gif&lt;br /&gt;
|name=N-PLL b&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]], [[ZZLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U&#039; R2&#039; F2 U&#039; R F2&#039; R&#039; U F2 R2 U R&#039;|PLL}}&lt;br /&gt;
{{Alg|z U&#039; R D&#039; R2&#039; U R&#039; (U&#039; D) R D&#039; R2 U R&#039; D |PLL}}&lt;br /&gt;
{{Alg|z (D&#039; R U&#039; R2&#039; D R3 U) 2|PLL}}&lt;br /&gt;
{{Alg|L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R|PLL}}&lt;br /&gt;
{{Alg|z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;|PLL}}&lt;br /&gt;
{{Alg|L&#039; U R&#039; z R2 U R&#039; U z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;|PLL}}&lt;br /&gt;
{{Alg|L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L|PLL}}&lt;br /&gt;
{{Alg|L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;|PLL}}&lt;br /&gt;
{{Alg|(R&#039; U R U&#039; R&#039;) F&#039; (U&#039; F R U R&#039; U&#039; R d&#039;) (R U R&#039;)|PLL}}&lt;br /&gt;
{{Alg|R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L|PLL}}&lt;br /&gt;
{{PLL|R2 F2 U2 F2 U F2 R2 U2 R2 U F2 U2 R2}}&lt;br /&gt;
{{PLL|L&#039; U R&#039; U2&#039; L U&#039; R L&#039; U R&#039; U2&#039; L U&#039; R}}&lt;br /&gt;
&lt;br /&gt;
===R Permutation : a===&lt;br /&gt;
{{case&lt;br /&gt;
|image=r1.gif&lt;br /&gt;
|name=R-PLL a&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}{{Alg|y2 z U R2 U&#039; R2 U F&#039; U&#039; R&#039; U R U F U2 R|PLL}}&lt;br /&gt;
{{Alg|y&#039; R U R&#039; F&#039; R U2 R&#039; U2 R&#039; F R U R U2 R&#039; U&#039;|PLL}}&lt;br /&gt;
{{Alg|R U&#039; R F2 U R U R U&#039; R&#039; U&#039; F2 R2 U|PLL}}&lt;br /&gt;
{{Alg|y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;|PLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U|PLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F|PLL}}&lt;br /&gt;
{{Alg|y2 R&#039; U&#039; R U2 R U2 L&#039; R2 U R U&#039; R L U2 R&#039;|PLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; R&#039; F&#039; R U2 R U2 R&#039; F R U&#039; R&#039; U|PLL}}&lt;br /&gt;
{{Alg|R U2 R D R&#039; U R D&#039; R&#039; U&#039; R&#039; U R U R&#039; U|PLL}}&lt;br /&gt;
{{Alg|y2 L U2 L&#039; U2 L F&#039; L&#039; U&#039; L U L F L2 U|PLL}}&lt;br /&gt;
{{Alg|R l U&#039; l&#039; U&#039; R&#039; U l U l&#039; U2 R U2&#039; R&#039;|PLL}}&lt;br /&gt;
{{Alg|y x&#039; R&#039; U&#039; F&#039; U R&#039; U&#039; x U R&#039; U&#039; R&#039; U R B R2|PLL}}&lt;br /&gt;
{{Alg|y2 U&#039; L2 F&#039; L&#039; U&#039; L&#039; U L F L&#039; U2 L U2 L&#039;|PLL}}&lt;br /&gt;
===R Permutation : b===&lt;br /&gt;
{{case&lt;br /&gt;
|image=r.gif&lt;br /&gt;
|name=R-PLL b&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;|PLL}}&lt;br /&gt;
{{Alg|y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U|PLL}}&lt;br /&gt;
{{Alg|R&#039; U2 R U&#039; y&#039; R&#039; F R B&#039; R&#039; F&#039; R z x&#039; R&#039; U R&#039;|PLL}}&lt;br /&gt;
{{Alg|y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R F R U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL}}&lt;br /&gt;
{{Alg|R&#039; U2 R&#039; D&#039; R U&#039; R&#039; D R U R U&#039; R&#039; U&#039; R U&#039;|PLL}}&lt;br /&gt;
{{Alg|(y x) R2 U l U R U&#039; l&#039; U&#039; l U2 R&#039; U2 R|PLL}}&lt;br /&gt;
{{Alg|r&#039; L&#039; U r U L U&#039; r&#039; U&#039; r U2 L&#039; U2 L|PLL}}&lt;br /&gt;
{{Alg|U R2 F R U R U&#039; R&#039; F&#039; R U2 R&#039; U2 R|PLL}}&lt;br /&gt;
&lt;br /&gt;
===T Permutation===&lt;br /&gt;
{{case&lt;br /&gt;
|image=t.gif&lt;br /&gt;
|name=T-PLL&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]], [[ZZLL]], [[BLD]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL}}&lt;br /&gt;
{{Alg|y2 L&#039; U&#039; L U L F&#039; L2 U L U L&#039; U&#039; L F|PLL}}&lt;br /&gt;
{{Alg|F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;|PLL}}&lt;br /&gt;
{{Alg|y2 B L U&#039; L&#039; U L U L2 B&#039; L U L U&#039; L&#039;|PLL}}&lt;br /&gt;
{{Alg|L2 U&#039; L2 D F2 R2 U R2 D&#039; F2|PLL}}&lt;br /&gt;
{{Alg|R2 U&#039; R2 D B2 L2 U L2 D&#039; B2|PLL}}&lt;br /&gt;
{{Alg|R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2|PLL}}&lt;br /&gt;
{{Alg|R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;|PLL}}&lt;br /&gt;
{{Alg|(z x2) U2 r&#039; U2 r U2 x U2 r U2 r&#039; U2|PLL}}&lt;br /&gt;
&lt;br /&gt;
===V Permutation===&lt;br /&gt;
{{case&lt;br /&gt;
|image=V.gif&lt;br /&gt;
|name=V-PLL&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U R&#039; U&#039; y x R&#039; F R&#039; F&#039; R2 U&#039; R&#039; U R U|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R&#039; U&#039; y x R&#039; U&#039; R2 B&#039; R&#039; B R&#039; U R U|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R&#039; U&#039; y x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R&#039; U&#039; B&#039; D B&#039; D&#039; B2 R&#039; B&#039; R B R|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R&#039; U&#039; y z&#039; U&#039; R U&#039; R&#039; U2 y&#039; R&#039; U&#039; R U R|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R&#039; U&#039; y R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R&#039; U&#039; y R&#039; D R&#039; D&#039; R2 F&#039; R&#039; F R F|PLL}}&lt;br /&gt;
{{Alg|R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F|PLL}}&lt;br /&gt;
{{Alg|R&#039; U2 R U2 L U&#039; R&#039; U L&#039; U L U&#039; R U L&#039;|PLL}}&lt;br /&gt;
{{Alg|R&#039; U2 R U2 L U&#039; R&#039; U r&#039; F r U&#039; R U r&#039;|PLL}}&lt;br /&gt;
{{Alg|R2 U&#039; (B2 U B2) (R D&#039;) (R D) R&#039; U R U&#039; R|PLL}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;|PLL}}&lt;br /&gt;
{{Alg|y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L|PLL}}&lt;br /&gt;
{{Alg|L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R|PLL}}&lt;br /&gt;
{{Alg|y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;|PLL}}&lt;br /&gt;
&lt;br /&gt;
===Y Permutation===&lt;br /&gt;
{{case&lt;br /&gt;
|image=Y.gif&lt;br /&gt;
|name=Y-PLL&lt;br /&gt;
|methods=[[PLL]], [[ZBLL]], [[BLD]]&lt;br /&gt;
|optimal=&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=-RKtMhtrd3Y}}&lt;br /&gt;
{{Alg|R2 u R2&#039; U R2 D&#039; R&#039; U&#039; R F2&#039; R&#039; U R|PLL}}&lt;br /&gt;
{{Alg|F R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; F&#039;|PLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R F2 R&#039; U R d R2 U&#039; R2&#039; U&#039; R2|PLL}}&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z|PLL}}&lt;br /&gt;
{{Alg|y F&#039; L&#039; U L U L&#039; U&#039; L F L&#039; U&#039; L U L&#039; F&#039; L F|PLL}}&lt;br /&gt;
{{Alg|F R U&#039; R&#039; F D R&#039; y x R&#039; U&#039; R z R2 y L&#039; d2|PLL}}&lt;br /&gt;
{{Alg|z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U|PLL}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R U R U&#039; R2 U&#039; R U l U&#039; R&#039; U|PLL}}&lt;br /&gt;
{{Alg|z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;|PLL}}&lt;br /&gt;
{{Alg|F R U&#039; R&#039; U&#039; R d R U R&#039; B&#039; R U&#039; R2|PLL}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039; y&#039; U&#039; R&#039; U R2 U R&#039; U&#039; R&#039; F R F&#039; U&#039;|PLL}}&lt;br /&gt;
{{Alg|y2 z U2 R&#039; U2 R&#039; U2 R B R B &#039; U2 B R&#039; B&#039;|PLL}}&lt;br /&gt;
{{Alg|R2 U&#039; R2 U&#039; R2 d R U R&#039; B2 R U&#039; R&#039;|PLL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{PLL}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Last Layer Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Godmil</name></author>
	</entry>
</feed>