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		<id>https://www.speedsolving.com/wiki/index.php?title=Ad%C3%A0lia&amp;diff=23634</id>
		<title>Adàlia</title>
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		<updated>2014-01-24T21:57:23Z</updated>

		<summary type="html">&lt;p&gt;GiftInGlass: Created page with &amp;quot;Adàlia is an experimental method for 3x3 which consists of steps:  Building the cross - AF2L - OLL (Possible Parity) - PLL (Possible Parity) - AML   == Step 1: Building the c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adàlia is an experimental method for 3x3 which consists of steps:&lt;br /&gt;
&lt;br /&gt;
Building the cross&lt;br /&gt;
- AF2L&lt;br /&gt;
- OLL (Possible Parity)&lt;br /&gt;
- PLL (Possible Parity)&lt;br /&gt;
- AML&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step 1: Building the cross ==&lt;br /&gt;
&lt;br /&gt;
See [[Cross]] for more details&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step 2: AF2L ==&lt;br /&gt;
&lt;br /&gt;
A is a standing for Adàlia. This step is based on pairing a corner with a random edge which hasn&#039;t got the opposite colour of the cross. The corner must be put on the right place, as well as oriented correctly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OLL ==&lt;br /&gt;
&lt;br /&gt;
See [[OLL]] for more details&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OLL Parity ==&lt;br /&gt;
&lt;br /&gt;
This is an edge parity you may get when solving the cube. To fix this, execute the following algorithm: &lt;br /&gt;
R U R&#039; U&#039; R U R&#039; U&#039; R U R&#039; U&#039; R U2 R&#039; U&#039; F R&#039; F&#039; R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PLL ==&lt;br /&gt;
&lt;br /&gt;
See [[PLL]] for more details&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PLL Parity ==&lt;br /&gt;
&lt;br /&gt;
Any kind of parity, wheter being an edge or corner parity, will be solved using this algorithm:&lt;br /&gt;
l&#039; U&#039; R U R2 F&#039; U&#039; F U R F R&#039; F&#039; R2&lt;br /&gt;
This step, will make you go to the OLL again, but you&#039;ll always get the same OLL case&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AML ==&lt;br /&gt;
&lt;br /&gt;
in this step, the middle layer of the 3x3 will be solved&lt;br /&gt;
This step consists of 2 substeps: positioning and orienting. Positioning is an intuitive process. Orienting is solved using one algorithm:&lt;br /&gt;
M U M U M U M U2 M U M U M U M&lt;/div&gt;</summary>
		<author><name>GiftInGlass</name></author>
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