<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FinallySub20</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FinallySub20"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/FinallySub20"/>
	<updated>2026-11-01T10:38:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=8355_Method&amp;diff=37264</id>
		<title>8355 Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=8355_Method&amp;diff=37264"/>
		<updated>2018-08-10T13:26:19Z</updated>

		<summary type="html">&lt;p&gt;FinallySub20: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=8355&lt;br /&gt;
|image=8355_method.gif&lt;br /&gt;
|proposers=[[Reheart Sheu]]&lt;br /&gt;
|year&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Sexy Method]], [[MirIS]], [[Y-Move Method]]&lt;br /&gt;
|algs=1 to 3&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=100+&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Cross]] -&amp;gt; [[3C]] -&amp;gt; [[+3E edg keyhole]] -&amp;gt; [[F2L-1:+5E]] -&amp;gt; [[5CM:Sexy*+S]]&lt;br /&gt;
|description=The [[8355 Method]] is a [[:Category:3x3x3 beginner methods|3x3x3 beginner method]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;8355 Method&#039;&#039;&#039; is a [[:Category:3x3x3 beginner methods|3x3x3 beginner method]] invented by [[Reheart Sheu]]. It is similar to [[Layer by layer]] but uses much fewer algorithms.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
&lt;br /&gt;
===[[Cross|&#039;&#039;&#039;Solve the cross&#039;&#039;&#039;]]===&lt;br /&gt;
&#039;&#039;(intuitive)&#039;&#039; Use the [[Cross]] step to have the [[Cross cube state]].&lt;br /&gt;
&lt;br /&gt;
===[[Cross:3C|&#039;&#039;&#039;Solve 3 corners&#039;&#039;&#039;]]===&lt;br /&gt;
Use the [[Cross:3C]] step to have the [[1st Layer-1C cube state]] :&lt;br /&gt;
* &#039;&#039;(Beginner)&#039;&#039; Holding the cross on D, place D-layer corners above their position in the U-layer and repeat the [[sexy move]] (&#039;&#039;&#039;R U R&#039; U&#039;&#039;&#039;&#039;) until placed.&lt;br /&gt;
* &#039;&#039;(Advanced)&#039;&#039; Intuitive&lt;br /&gt;
&lt;br /&gt;
===[[+3E edg keyhole|&#039;&#039;&#039;Solve 3 E-slice edges&#039;&#039;&#039;]]===&lt;br /&gt;
Use the [[+3E edg keyhole]] step to have the [[F2L-1 cube state]] (see [[Keyhole]] method)&lt;br /&gt;
(Or by application of the alg &#039;&#039;&#039;R&#039; U&#039; R&#039; U&#039; R&#039; U R U R&#039;&#039;&#039; and/or its mirror &#039;&#039;&#039;L U L U L U&#039; L&#039; U&#039; L&#039; &#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===[[F2L-1:+5E|&#039;&#039;&#039;Solve remaining edges&#039;&#039;&#039;]]===&lt;br /&gt;
Use the [[F2L-1:+5E]] step to have the [[5 Corners Missing cube state]]:&lt;br /&gt;
* &#039;&#039;(Beginner)&#039;&#039; This can be done in 2 substeps ([[8355 keyhole method]]) :&lt;br /&gt;
** [[F2L-1:+3U edg|&#039;&#039;&#039;Solve 3 U-layer edges&#039;&#039;&#039;]]: (intuitive) Hold the remaining unsolved corner+edge positions in the front-right. Using R or F&#039;, place a U-layer edge into the correct position. Now twist the U layer to replace it with an unsolved U-layer edge and undo the original R&#039; or F move. Repeat until 3 U-layer edges are solved.&lt;br /&gt;
** [[F2L-1+3U:Last 2edg|&#039;&#039;&#039;Solve the final 2 edges&#039;&#039;&#039;]]: Swap the FR E-slice edge with the edge in UF without disturbing the other edges using the alg &#039;&#039;&#039;R U R&#039; U R U R&#039; &#039;&#039;&#039; or its mirror &#039;&#039;&#039;F&#039; U&#039; F U&#039; F&#039; U&#039; F&#039;&#039;&#039;, depending on the orientation of the edge in the slot.&lt;br /&gt;
&lt;br /&gt;
===[[5CM:Sexy*+S|&#039;&#039;&#039;Solve the final 5 corners&#039;&#039;&#039;]]===&lt;br /&gt;
Use the [[5CM:Sexy*+S]] step to have the [[Solved cube state]]:&lt;br /&gt;
Flip the cube over so that 4 of the remaining corners are in the D-layer and the other remaining corner is in the FR position of the U-layer. The corner in the U layer will be used as a &#039;buffer&#039;.&lt;br /&gt;
# If the corner in the buffer does not belong in the D-layer apply the alg &#039;&#039;&#039;R U R&#039; U&#039; &#039;&#039;&#039; (the [[sexy move]]) once to place a D-layer corner into the buffer.&lt;br /&gt;
# Twist the D-layer until the corner in the buffer position is directly above its correct position in the D-layer.&lt;br /&gt;
# Repeat the alg &#039;&#039;&#039;R U R&#039; U&#039; &#039;&#039;&#039; until the corner in the buffer position is placed correctly in the D-layer.&lt;br /&gt;
# Repeat steps 1 to 3 until only 1 unsolved corner remains in the D-layer.&lt;br /&gt;
# Position the final unsolved D-layer corner under the buffer piece.&lt;br /&gt;
# Repeat the alg &#039;&#039;&#039;R U R&#039; U&#039; &#039;&#039;&#039; until either the whole cube is solved or only 2 unsolved corners remain. If the final D corner is solved resulting in a fully solved D layer but the rest of the cube is unsolved, &#039;&#039;&#039;continue applying the algorithm&#039;&#039;&#039; until you are left with two unsolved corners, then continue with the instructions below.&lt;br /&gt;
# Rotate the whole cube so that the D-layer now contains the 2 unsolved corners, re-assigning a solved corner in the U-layer as the new buffer piece.&lt;br /&gt;
# Repeat steps 2 and 3 until the cube is solved.&lt;br /&gt;
&lt;br /&gt;
==Advancements==&lt;br /&gt;
There are a number of advancements which can be made to lower the move-count and improve speed of execution. Here are a few of them:&lt;br /&gt;
* &#039;&#039;&#039;Solving the Cross&#039;&#039;&#039;: Minimise move count and plan the entire cross during inspection&lt;br /&gt;
* &#039;&#039;&#039;First 3 Corners&#039;&#039;&#039;: Use the inverse of the sexy move to reduce the number of repetitions required. For maximal efficiency, depending on the corner orientation use one of:&lt;br /&gt;
:* &#039;&#039;&#039;R U R&#039;&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;F&#039; U&#039; F&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;R B U2 B&#039; R&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Solve 3 E-slice edges&#039;&#039;&#039;: Combine first 3 corners and edges into one step by joining corner + edge pairs in the U-layer and inserting as a pair, see [[F2L]]&lt;br /&gt;
* &#039;&#039;&#039;Solve U-Layer edges&#039;&#039;&#039;: Try also building corner/edge pairs while solving the edges to reduce the number of corners left at the end, see [[Heise Method]].&lt;br /&gt;
* &#039;&#039;&#039;Last 5 corners&#039;&#039;&#039;: Use the inverse of the sexy move (&#039;&#039;&#039;U R U&#039; R&#039;&#039;&#039;&#039;) for corners requiring 5-repetitions of the sexy move. More advanced: Use more efficient [[commutators]] to solve several corners simultaneously. See last step of [[Heise Method]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Solves ==&lt;br /&gt;
&lt;br /&gt;
===A Complete Solve===&lt;br /&gt;
&lt;br /&gt;
Scramble: F2 D&#039; B2 R2 B2 D U2 L2 U&#039; B2 F D2 B D2 R2 U&#039; F R F&#039; L&#039; D&#039;&lt;br /&gt;
&lt;br /&gt;
* Cross (intuitive): &#039;&#039;&#039;R&#039; L&#039; F U L R2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Insert 3x D-layer corners:&lt;br /&gt;
# &#039;&#039;&#039;(RUR&#039;U&#039;)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;y&#039; (RUR&#039;U&#039;)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;y&#039; d (RUR&#039;U&#039;)*3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Insert 3x E-slice edges:&lt;br /&gt;
# &#039;&#039;&#039;y2 (R&#039;U&#039;R&#039;U&#039;R&#039;URUR)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;d2 (R&#039;U&#039;R&#039;U&#039;R&#039;URUR)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;y&#039; U&#039; (R&#039;U&#039;R&#039;U&#039;R&#039;URUR)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Place 3x U-layer edges (intuitive):&lt;br /&gt;
:&#039;&#039;&#039;y2 U2 R U&#039; R&#039; . y L&#039; U L&#039;&#039;&#039;&lt;br /&gt;
* Bring final U-layer edge into slot:&lt;br /&gt;
:&#039;&#039;&#039;y&#039; (RUR&#039;URUR&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Now insert it into position:&lt;br /&gt;
:&#039;&#039;&#039;y U (L&#039;U&#039;LU&#039;L&#039;U&#039;L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Flip cube over to solve final corners:&lt;br /&gt;
# &#039;&#039;&#039;x2 y2 D (RUR&#039;U&#039;)*3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;D (RUR&#039;U&#039;)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;D2 (RUR&#039;U&#039;)*5&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;D2 (RUR&#039;U&#039;)*3 D2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://alg.garron.us/?alg=R-_L-_F_U_L_R2_B2_._(RUR-U-)_._y-_(RUR-U-)_._y-_d_(RUR-U-_RUR-U-_RUR-U-)_._y2_(R-U-R-U-R-URUR)_._d2_(R-U-R-U-R-URUR)_._y-_U-_(R-U-R-U-R-URUR)_._y2_U2_R_U-_R-_._y_L-_U_L_._y-_(RUR-URUR-)_._y_U_(L-U-LU-L-U-L)_._x2_y2_D_(RUR-U-_RUR-U-_RUR-U-)_._D_(RUR-U-)_._D2_(RUR-U-_RUR-U-_RUR-U-_RUR-U-_RUR-U-)_._D2_(RUR-U-_RUR-U-_RUR-U-)_D2&amp;amp;ini=F2_D-_B2_R2_B2_D_U2_L2_U-_B2_F_D2_B_D2_R2_U-_F_R_F-_L-_D-&amp;amp;scheme=brogwy Click for animation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Final 5 Corners: dealing with 2 unoriented corners===&lt;br /&gt;
&lt;br /&gt;
Scramble: R U R&#039; D R U&#039; R&#039; D&#039; R U R&#039; D&#039; R U&#039; R&#039; D&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)&#039;&#039;&#039; - first corner&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)&#039;&#039;&#039; - bring second corner into buffer&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)*5&#039;&#039;&#039; - solve second corner&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)&#039;&#039;&#039; - third corner. Notice, the corner is solved but the rest of the cube is scrambled.&lt;br /&gt;
* &#039;&#039;&#039;(R U R&#039; U&#039;)*4&#039;&#039;&#039; - repeat alg until the cube is solved except for two unoriented corners.&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039;&#039; - re-assign d-layer to contain the 2 unsolved corners.&lt;br /&gt;
* &#039;&#039;&#039;(R U R&#039; U&#039;)*4&#039;&#039;&#039; - solve the first one&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)*2&#039;&#039;&#039; - finally, solve the second one.&lt;br /&gt;
&lt;br /&gt;
[http://alg.garron.us/?alg=D-_._R_U_R-_U-_._D_R_U_R-_U-_._D_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_._D-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_._x-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_._D-_R_U_R-_U-_R_U_R-_U-_D&amp;amp;ini=R_U_R-_D_R_U-_R-_D-_R_U_R-_D-_R_U-_R-_D&amp;amp;scheme=brogwy Click for animation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Final 5 Corners: another example===&lt;br /&gt;
&lt;br /&gt;
Scramble: D2 R U R&#039; D R U&#039; R&#039; D&#039; R U R&#039; D&#039; R U&#039; R&#039; D&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)&#039;&#039;&#039; - first corner.&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)&#039;&#039;&#039; - bring second corner into buffer.&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)*5&#039;&#039;&#039; - solve second corner.&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)*5&#039;&#039;&#039; - attempt to solve third corner. Not possible, so repeat until only 2 unsolved corners remain.&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039;&#039; - rotate cube so that 2 corners are in the D-layer.&lt;br /&gt;
* &#039;&#039;&#039;(R U R&#039; U&#039;)*4&#039;&#039;&#039; - solve first unoriented corner.&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)*4 D&#039;&#039;&#039; - solve second unoriented corner.&lt;br /&gt;
* &#039;&#039;&#039;x D2&#039;&#039;&#039; - fix bottom layer.&lt;br /&gt;
&lt;br /&gt;
[http://alg.garron.us/?alg=D_R_U_R-_U-_._D_R_U_R-_U-_._D_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_._D-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_x-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_D-_R_U_R-_U-_R_U_R-_U-_D_x_D2&amp;amp;ini=D2_R_U_R-_D_R_U-_R-_D-_R_U_R-_D-_R_U-_R-_D-&amp;amp;scheme=brogwy Click for animation]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Layer-By-Layer]]&lt;br /&gt;
* [[Keyhole Method]]&lt;br /&gt;
* [[Sexy Move]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=10158 8355 method: easy way to solve cube?]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11654 8355 Modified]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=19785 8355 - Problems with last 5 corners]&lt;br /&gt;
* [http://teach.ymhs.tyc.edu.tw/t1086/RC/l3-8355/8355.htm Chinese Tutorial]&lt;br /&gt;
* [http://translate.google.com/translate?prev=hp&amp;amp;hl=en&amp;amp;js=y&amp;amp;u=http%3A%2F%2Fteach.ymhs.tyc.edu.tw%2Ft1086%2FRC%2Fl3-8355%2F8355.htm&amp;amp;sl=zh-CN&amp;amp;tl=en&amp;amp;history_state0= Chinese Tutorial] (translated to English)&lt;br /&gt;
* [http://chcooboo.blogspot.com/2008/01/8355_29.html Chinese Video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=1jYZBhnBdmE&amp;amp;list=PLDHYNpVcdbTEKDLg0kwxSxWTgUkm4izu8 German Tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 beginner methods]]&lt;/div&gt;</summary>
		<author><name>FinallySub20</name></author>
	</entry>
</feed>