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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL&amp;diff=8057</id>
		<title>CxLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL&amp;diff=8057"/>
		<updated>2010-03-30T02:39:55Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* The Algorithms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Corners Last Layer&#039;&#039;&#039; is a group of methods collectively known as &#039;&#039;&#039;C*LL&#039;&#039;&#039; or &#039;&#039;&#039;CxLL&#039;&#039;&#039; that solve the last layer corners in one algorithm. Each method has certain restrictions that apply, and each can affect other pieces in different ways. For example, [[CMLL]] allows movement of the M layer and allows destruction of the UL and UR edges. Two other common sets of algorithms include [[CLL]] and [[COLL]]. These differ from the fact that the latter preserves last layer&#039;s edges orientation while the former does not necessarily. In some cases, CLL will give shorter algorithms due to lack of restrictions.&lt;br /&gt;
&lt;br /&gt;
C*LL is useful for the [[2x2x2]], which has no edges, and also for [[CF|corners first]], which solves edges after the corners. C*LL is also used in [[Roux Method|Roux&#039;s method]], and is specifically known as CMLL. It is of course also useful after a normal F2L is compleated, COLL often together with the [[Petrus method]] or in the Fridrich variation, with a preceeding VH or ZB F2L. CLL for 3x3 solves the LL corners before anything is done to the edges, that then are solved using [[ELL]] (the Guus method), probably the most effective way (that is used) to solve a compleatly scrambled LL in two steps.&lt;br /&gt;
&lt;br /&gt;
== The lists ==&lt;br /&gt;
=== Browse ===&lt;br /&gt;
&lt;br /&gt;
At bottom of each page there is a [[CxLL Algorithms#Navigator|navigator]] that you use to browse from page to page by clicking the names under the thumbnail images.&lt;br /&gt;
&lt;br /&gt;
=== Case Descriptions ===&lt;br /&gt;
There are 2 tables for case descriptions.  The first is the positional recognition system and the second is the hyperorientation recognition system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional System:&#039;&#039;&#039;&lt;br /&gt;
{| &lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| [[image:CxLL Stickers.jpg|96px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| All colour patterns showed in the decriptions assumes white on top and green in front (official colour sheme). The description images divided into four quadrants makes one corner each as showed in the image to the left. The stickers showed in the images at the pages are whites for the four belonging to the U face and four more, the important recognition stickers, the rest of the stickers of the corners you can ignore in recognition, that&#039;s why those are not displayed in the images.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperorientation System:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| [[image:Hyper CxLL T U.jpg|96px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| All color patterns show the orientation case in white.  The blue and green stickers show the position of opposite color stickers (red/orange, blue/green, white/yellow on the standard scheme).  &lt;br /&gt;
|}&lt;br /&gt;
In case descriptions there are sometimes links to the &amp;quot;inverse case&amp;quot;, that is the case you get if you do N-PLL on the case you got (or faster R2 F2 R2).&lt;br /&gt;
&lt;br /&gt;
=== The Algorithms ===&lt;br /&gt;
In each page there is a list of algorithms for different CxLL based methods: topmost is COLL, followed by CLL, CMLL etc. An algorithm suitable for COLL preserves the edge orientation. If not, it is a CLL algorithm. If the algorithm changes the M slice then it is a CMLL. If it changes F2L edges it is a Corners First/2x2x2 algorithm and if it changes FL corner permutation it is a EG 0/1 alg (all levels are also useful for [[Ortega]]).&lt;br /&gt;
CLLEF acts in the same way as COLL, except that it flips 4 edges (to be used with OLLs 1, 2, 3, 4, 17, 18 &amp;amp; 19).&lt;br /&gt;
&lt;br /&gt;
== Beginners ==&lt;br /&gt;
For a beginner who likes a stepping stone it is possible to do CxLL in two steps; first orientation and then permutation. In the navigator these algs are the grey cases having single letter names, orientations are in the leftmost row and permutations in the topmost line.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[CLL]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:AlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=COLL COLL Algorithm Database]&lt;br /&gt;
* [[CMLL]]&lt;br /&gt;
* [[CLLEF]]&lt;br /&gt;
* [[CxLL algorithms]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=6365 Thread discussing this CxLL page]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=6497 Thread discussing 2x2x2 algorithms]&lt;br /&gt;
* [http://home.comcast.net/~quadricode/hyperorientations/ Hyperorientations]: A proposed method for recognizing C*LL cases easily.&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=12864 CxLL Recognition]&lt;br /&gt;
&lt;br /&gt;
== Navigator ==&lt;br /&gt;
{{CxLLnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:2x2x2 Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Last Layer Methods]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL&amp;diff=8056</id>
		<title>CxLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL&amp;diff=8056"/>
		<updated>2010-03-30T02:38:41Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* The lists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Corners Last Layer&#039;&#039;&#039; is a group of methods collectively known as &#039;&#039;&#039;C*LL&#039;&#039;&#039; or &#039;&#039;&#039;CxLL&#039;&#039;&#039; that solve the last layer corners in one algorithm. Each method has certain restrictions that apply, and each can affect other pieces in different ways. For example, [[CMLL]] allows movement of the M layer and allows destruction of the UL and UR edges. Two other common sets of algorithms include [[CLL]] and [[COLL]]. These differ from the fact that the latter preserves last layer&#039;s edges orientation while the former does not necessarily. In some cases, CLL will give shorter algorithms due to lack of restrictions.&lt;br /&gt;
&lt;br /&gt;
C*LL is useful for the [[2x2x2]], which has no edges, and also for [[CF|corners first]], which solves edges after the corners. C*LL is also used in [[Roux Method|Roux&#039;s method]], and is specifically known as CMLL. It is of course also useful after a normal F2L is compleated, COLL often together with the [[Petrus method]] or in the Fridrich variation, with a preceeding VH or ZB F2L. CLL for 3x3 solves the LL corners before anything is done to the edges, that then are solved using [[ELL]] (the Guus method), probably the most effective way (that is used) to solve a compleatly scrambled LL in two steps.&lt;br /&gt;
&lt;br /&gt;
== The lists ==&lt;br /&gt;
=== Browse ===&lt;br /&gt;
&lt;br /&gt;
At bottom of each page there is a [[CxLL Algorithms#Navigator|navigator]] that you use to browse from page to page by clicking the names under the thumbnail images.&lt;br /&gt;
&lt;br /&gt;
=== Case Descriptions ===&lt;br /&gt;
There are 2 tables for case descriptions.  The first is the positional recognition system and the second is the hyperorientation recognition system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional System:&#039;&#039;&#039;&lt;br /&gt;
{| &lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| [[image:CxLL Stickers.jpg|96px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| All colour patterns showed in the decriptions assumes white on top and green in front (official colour sheme). The description images divided into four quadrants makes one corner each as showed in the image to the left. The stickers showed in the images at the pages are whites for the four belonging to the U face and four more, the important recognition stickers, the rest of the stickers of the corners you can ignore in recognition, that&#039;s why those are not displayed in the images.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperorientation System:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| [[image:Hyper CxLL T U.jpg|96px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| All color patterns show the orientation case in white.  The blue and green stickers show the position of opposite color stickers (red/orange, blue/green, white/yellow on the standard scheme).  &lt;br /&gt;
|}&lt;br /&gt;
In case descriptions there are sometimes links to the &amp;quot;inverse case&amp;quot;, that is the case you get if you do N-PLL on the case you got (or faster R2 F2 R2).&lt;br /&gt;
&lt;br /&gt;
=== The Algorithms ===&lt;br /&gt;
At each page there are list of algorithms for different types of CxLL methods, topmost is COLL, followed by CLL, CMLL etc. An algorithm suitable for COLL preserves the edge orientation. If not, it is a CLL algorithm. If your algorithm changes the M slice then it is a CMLL. If it changes F2L edges it is a Corners First/2x2x2 algorithm and if it changes FL corner permutation it is a EG 0/1 alg (all levels are also useful for [[Ortega]]).&lt;br /&gt;
CLLEF acts in the same way as COLL, except that it flips 4 edges (to be used with OLLs 1, 2, 3, 4, 17, 18 &amp;amp; 19).&lt;br /&gt;
&lt;br /&gt;
== Beginners ==&lt;br /&gt;
For a beginner who likes a stepping stone it is possible to do CxLL in two steps; first orientation and then permutation. In the navigator these algs are the grey cases having single letter names, orientations are in the leftmost row and permutations in the topmost line.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[CLL]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:AlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=COLL COLL Algorithm Database]&lt;br /&gt;
* [[CMLL]]&lt;br /&gt;
* [[CLLEF]]&lt;br /&gt;
* [[CxLL algorithms]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=6365 Thread discussing this CxLL page]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=6497 Thread discussing 2x2x2 algorithms]&lt;br /&gt;
* [http://home.comcast.net/~quadricode/hyperorientations/ Hyperorientations]: A proposed method for recognizing C*LL cases easily.&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=12864 CxLL Recognition]&lt;br /&gt;
&lt;br /&gt;
== Navigator ==&lt;br /&gt;
{{CxLLnav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:2x2x2 Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Last Layer Methods]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Complete_Method_List&amp;diff=3995</id>
		<title>Complete Method List</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Complete_Method_List&amp;diff=3995"/>
		<updated>2009-08-29T09:55:40Z</updated>

		<summary type="html">&lt;p&gt;Escher: changed the site for turbo, and removed &amp;#039;edges only&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Presented below is a complete list of methods for solving various twisty puzzles:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
!| External Links&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2x2 Beginner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[2x2x2 Beginner Methods | LBL]]&lt;br /&gt;
| --&lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
| [http://rubikscube.info/beginner.php rubikscube.info]&lt;br /&gt;
|-&lt;br /&gt;
| [[2x2x2 Beginner Methods | Beginner Guimond]]&lt;br /&gt;
| Conrad Rider&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?t=13055 Speedsolving.com 2 Alg Guimond]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2x2 Speed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| Victor Ortega,&amp;lt;br/&amp;gt;Josef Jelinek&lt;br /&gt;
| --&lt;br /&gt;
| [http://rubikscube.info/ortega.php rubikscube.info]&amp;lt;br/&amp;gt;[http://erikku.er.funpic.org/rubik/2x2_ortega.html funpic.org]&amp;lt;br/&amp;gt;[http://rapidshare.com/files/129358752/Ortega_Method-English.doc doc] &lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| Gaétan Guimond&lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.er.funpic.org/rubik/2x2_guimond.html funpic.org]&amp;lt;br/&amp;gt;[http://rapidshare.com/files/129358753/Guimond_Method-english.doc doc]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]] (CLL)&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| --&lt;br /&gt;
| [http://rubikscube.info/waterman/index.php rubikscube.info]&lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| Erik Akkersdijk, Gunnar Krig&lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.er.funpic.org/rubik/EGIndex.html funpic.org] &amp;lt;br/&amp;gt; [http://www.speedsolving.com/forum/showthread.php?t=5184 speedsolving.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.er.funpic.org/rubik/OFOTA-1.html funpic.org]&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| Stern-Sun&lt;br /&gt;
| --&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2x2 BLD&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Orientation Permutation (OP)&lt;br /&gt;
| ??&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.youtube.com/watch?v=fsknmW5Q6NM YouTube Tutorial]&amp;lt;br/&amp;gt;[http://www.speedsolving.com/forum/showthread.php?t=8653 speedsolving.com Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| Old Pochmann style&amp;lt;br/&amp;gt;(using A-Perm)&lt;br /&gt;
| ??&lt;br /&gt;
| -- &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2x2 FMC&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ... &lt;br /&gt;
| ... &lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Beginner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3x3x3 Beginner Methods#Layer By Layer | LBL]]&lt;br /&gt;
| --&lt;br /&gt;
| [[Keyhole]], XG&lt;br /&gt;
| [http://www.youtube.com/watch?v=609nhVzg-5Q Badmephisto&#039;s YouTube Tutorial] &amp;lt;br/&amp;gt; [http://www.youtube.com/watch?v=HsQIoPyfQzM Dan Brown&#039;s YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| --&lt;br /&gt;
| [http://rubikscube.info/beginner.php rubikscube.info]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| []&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| Reheart Sheu&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?t=10158 speedsolving.com] &amp;lt;br/&amp;gt; [http://teach.ymhs.tyc.edu.tw/t1086/RC/l3-8355/8355.htm Chinese Tutorial] &amp;lt;br/&amp;gt; [http://chcooboo.blogspot.com/2008/01/8355_29.html Chinese Video]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Speed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]]&lt;br /&gt;
| Jessica Fridrich,&amp;lt;br/&amp;gt;and others&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS | MGLS-F]], [[JTLE]]&lt;br /&gt;
| [http://www.ws.binghamton.edu/fridrich/cube.html Jessica&#039;s Homepage]&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| Zbigniew Zborowski&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS | MGLS-Z]], [[ZZ-blah]]&lt;br /&gt;
| [http://speedcubing.com.pl/nooks_zz.htm Zbigniew Zborowski&#039;s polish ZZ page]&amp;lt;br/&amp;gt;[http://cube.crider.co.uk cube.crider.co.uk]&amp;lt;br/&amp;gt;[http://emsee.110mb.com/Speedcubing/ZZ%20speedcubing%20system.html Michal Hordecki&#039;s ZZ Page]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| Gilles Roux&lt;br /&gt;
| -- &lt;br /&gt;
| [http://grrroux.free.fr/method/Intro.html garrroux.free.fr] &amp;lt;br/&amp;gt; [http://rubiks.wikia.com/wiki/Roux_Method wikia.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| --&lt;br /&gt;
| [http://rubikscube.info/waterman/index.php rubikscube.info]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| Michael Gottlieb&lt;br /&gt;
| -- &lt;br /&gt;
| [http://web.mac.com/teisenmann/Tripod/main.html mac.com] &amp;lt;br\&amp;gt; [http://www.ws.binghamton.edu/fridrich/L1/ece.htm Jessica Fridrich&#039;s Tripod Page]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Speed/FMC&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| Lars Petrus &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS | MGLS-P]]&lt;br /&gt;
| [http://www.lar5.com/cube lar5.com] &amp;lt;br/&amp;gt; [http://petrus-speed.netne.net Petrus Speed]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| Ryan Heise&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.ryanheise.com/cube ryanheise.com]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 BLD&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| John White?&lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.cubefreak.net/BLD/3OP_guide.html cubefreak.net]&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| Stefan Pochmann&lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.stefan-pochmann.de/spocc/blindsolving/3x3/old.php stefan-pochmann.de]&lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| Stephen Pochmann&lt;br /&gt;
| Deadalnix (M2), Freestyle for Dummies (R2)&lt;br /&gt;
| [http://www.stefan-pochmann.de/spocc/blindsolving/M2R2/ stefan-pochmann.de]&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.110mb.com/TuRBo.html]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Speed BLD&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed BLD]]&lt;br /&gt;
| Lucas Garron &lt;br /&gt;
| -- &lt;br /&gt;
| [http://cube.garron.us/BLD/speed/ Lucas Garron&#039;s Speed BLD Page]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Experimental&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| Morwen Thistlethwaite&amp;lt;br/&amp;gt;Ryan Heise&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html ryanheise.com]&amp;lt;br/&amp;gt;[http://www.youtube.com/watch?v=xw5luzfkO48 YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| ??&lt;br /&gt;
| --&lt;br /&gt;
| []&lt;br /&gt;
|-&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| ??&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedcubing.com/DavidJSalvia.html speedcubing.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| ??&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?t=11896 speedsolving.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| Lars Nielsson&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedcubing.dk/index.php?option=com_content&amp;amp;view=article&amp;amp;id=81:lars-nielssons-orient-first-method&amp;amp;catid=40:advanced&amp;amp;Itemid=58Nielsson speedcubing.dk]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Big Cubes Speed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| [http://bigcubes.com/ bigcubes.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| Per Kristen Fredlund &lt;br /&gt;
| -- &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| Thom Barlow&lt;br /&gt;
| --&lt;br /&gt;
| [http://rxdeath.com/k4/ rxdeath.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Big Cubes BLD&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Pyraminx&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Corners First]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.youtube.com/watch?v=74zFmYtSfew YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Layer First]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Face Permute]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Megaminx&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.110mb.com/minx.html erikku.110mb.com]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://grant.tregay.net/cube/solutions/megaminx/index.html tregay.net]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://stefan-pochmann.info/spocc/speedsolving/megaminx/ stefan-pochmann.info]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://translate.google.com/translate?u=http://www.francocube.com/cyril/mega_index.php&amp;amp;sl=fr&amp;amp;tl=en&amp;amp;hl=en&amp;amp;ie=UTF-8 francocube.com]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Square-1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://sinac.orgfree.com/square-1/beginner/overview.php orgfree.com]&lt;br /&gt;
|-&lt;br /&gt;
| SSS1M&lt;br /&gt;
| Shelley Chang&lt;br /&gt;
| --&lt;br /&gt;
| [http://shellie.nfshost.com/cube/square1.php Shelley&#039;s Site]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://www.jaapsch.net/puzzles/square1.htm jaapsh.net]&lt;br /&gt;
|-&lt;br /&gt;
| Vandenbergh&lt;br /&gt;
| Lars Vandenbergh&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.cubezone.be/square1.html cubezone.be]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Rubiks Clock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.jaapsch.net/puzzles/clock.htm jaapsch.net]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.stefan-pochmann.de/spocc/speedsolving/clock/ stefan-pochmann.de]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Beginners&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://www.youtube.com/watch?v=CxSTVfxE7Ds YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| Advanced&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.youtube.com/watch?v=HeTXwU8J_sQ YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Master Magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| Stephan Pochmann &lt;br /&gt;
| ?? &lt;br /&gt;
| [http://www.youtube.com/watch?v=W8rNspyU6Ig YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Skewb&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ... &lt;br /&gt;
| ... &lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Rubiks 360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.youtube.com/watch?v=yQuh5ssBpaE Erik&#039;s YouTube Tutorial]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Complete_Method_List&amp;diff=3994</id>
		<title>Complete Method List</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Complete_Method_List&amp;diff=3994"/>
		<updated>2009-08-29T09:53:00Z</updated>

		<summary type="html">&lt;p&gt;Escher: just corrected one or two spelling mistakes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Presented below is a complete list of methods for solving various twisty puzzles:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
!| External Links&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2x2 Beginner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[2x2x2 Beginner Methods | LBL]]&lt;br /&gt;
| --&lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
| [http://rubikscube.info/beginner.php rubikscube.info]&lt;br /&gt;
|-&lt;br /&gt;
| [[2x2x2 Beginner Methods | Beginner Guimond]]&lt;br /&gt;
| Conrad Rider&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?t=13055 Speedsolving.com 2 Alg Guimond]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2x2 Speed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| Victor Ortega,&amp;lt;br/&amp;gt;Josef Jelinek&lt;br /&gt;
| --&lt;br /&gt;
| [http://rubikscube.info/ortega.php rubikscube.info]&amp;lt;br/&amp;gt;[http://erikku.er.funpic.org/rubik/2x2_ortega.html funpic.org]&amp;lt;br/&amp;gt;[http://rapidshare.com/files/129358752/Ortega_Method-English.doc doc] &lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| Gaétan Guimond&lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.er.funpic.org/rubik/2x2_guimond.html funpic.org]&amp;lt;br/&amp;gt;[http://rapidshare.com/files/129358753/Guimond_Method-english.doc doc]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]] (CLL)&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| --&lt;br /&gt;
| [http://rubikscube.info/waterman/index.php rubikscube.info]&lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| Erik Akkersdijk, Gunnar Krig&lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.er.funpic.org/rubik/EGIndex.html funpic.org] &amp;lt;br/&amp;gt; [http://www.speedsolving.com/forum/showthread.php?t=5184 speedsolving.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.er.funpic.org/rubik/OFOTA-1.html funpic.org]&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| Stern-Sun&lt;br /&gt;
| --&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2x2 BLD&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Orientation Permutation (OP)&lt;br /&gt;
| ??&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.youtube.com/watch?v=fsknmW5Q6NM YouTube Tutorial]&amp;lt;br/&amp;gt;[http://www.speedsolving.com/forum/showthread.php?t=8653 speedsolving.com Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| Old Pochmann style&amp;lt;br/&amp;gt;(using A-Perm)&lt;br /&gt;
| ??&lt;br /&gt;
| -- &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2x2 FMC&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ... &lt;br /&gt;
| ... &lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Beginner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3x3x3 Beginner Methods#Layer By Layer | LBL]]&lt;br /&gt;
| --&lt;br /&gt;
| [[Keyhole]], XG&lt;br /&gt;
| [http://www.youtube.com/watch?v=609nhVzg-5Q Badmephisto&#039;s YouTube Tutorial] &amp;lt;br/&amp;gt; [http://www.youtube.com/watch?v=HsQIoPyfQzM Dan Brown&#039;s YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| --&lt;br /&gt;
| [http://rubikscube.info/beginner.php rubikscube.info]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| []&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| Reheart Sheu&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?t=10158 speedsolving.com] &amp;lt;br/&amp;gt; [http://teach.ymhs.tyc.edu.tw/t1086/RC/l3-8355/8355.htm Chinese Tutorial] &amp;lt;br/&amp;gt; [http://chcooboo.blogspot.com/2008/01/8355_29.html Chinese Video]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Speed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]]&lt;br /&gt;
| Jessica Fridrich,&amp;lt;br/&amp;gt;and others&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS | MGLS-F]], [[JTLE]]&lt;br /&gt;
| [http://www.ws.binghamton.edu/fridrich/cube.html Jessica&#039;s Homepage]&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| Zbigniew Zborowski&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS | MGLS-Z]], [[ZZ-blah]]&lt;br /&gt;
| [http://speedcubing.com.pl/nooks_zz.htm Zbigniew Zborowski&#039;s polish ZZ page]&amp;lt;br/&amp;gt;[http://cube.crider.co.uk cube.crider.co.uk]&amp;lt;br/&amp;gt;[http://emsee.110mb.com/Speedcubing/ZZ%20speedcubing%20system.html Michal Hordecki&#039;s ZZ Page]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| Gilles Roux&lt;br /&gt;
| -- &lt;br /&gt;
| [http://grrroux.free.fr/method/Intro.html garrroux.free.fr] &amp;lt;br/&amp;gt; [http://rubiks.wikia.com/wiki/Roux_Method wikia.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| --&lt;br /&gt;
| [http://rubikscube.info/waterman/index.php rubikscube.info]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| Michael Gottlieb&lt;br /&gt;
| -- &lt;br /&gt;
| [http://web.mac.com/teisenmann/Tripod/main.html mac.com] &amp;lt;br\&amp;gt; [http://www.ws.binghamton.edu/fridrich/L1/ece.htm Jessica Fridrich&#039;s Tripod Page]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Speed/FMC&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| Lars Petrus &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS | MGLS-P]]&lt;br /&gt;
| [http://www.lar5.com/cube lar5.com] &amp;lt;br/&amp;gt; [http://petrus-speed.netne.net Petrus Speed]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| Ryan Heise&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.ryanheise.com/cube ryanheise.com]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 BLD&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| John White?&lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.cubefreak.net/BLD/3OP_guide.html cubefreak.net]&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| Stefan Pochmann&lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.stefan-pochmann.de/spocc/blindsolving/3x3/old.php stefan-pochmann.de]&lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| Stephen Pochmann&lt;br /&gt;
| Deadalnix (M2), Freestyle for Dummies (R2)&lt;br /&gt;
| [http://www.stefan-pochmann.de/spocc/blindsolving/M2R2/ stefan-pochmann.de]&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] (for edges only)&lt;br /&gt;
| Erik Akkersdijk?&lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.er.funpic.org/rubik/turboedges.html funpic.org]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Speed BLD&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed BLD]]&lt;br /&gt;
| Lucas Garron &lt;br /&gt;
| -- &lt;br /&gt;
| [http://cube.garron.us/BLD/speed/ Lucas Garron&#039;s Speed BLD Page]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3x3 Experimental&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| Morwen Thistlethwaite&amp;lt;br/&amp;gt;Ryan Heise&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html ryanheise.com]&amp;lt;br/&amp;gt;[http://www.youtube.com/watch?v=xw5luzfkO48 YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| ??&lt;br /&gt;
| --&lt;br /&gt;
| []&lt;br /&gt;
|-&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| ??&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedcubing.com/DavidJSalvia.html speedcubing.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| ??&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?t=11896 speedsolving.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| Lars Nielsson&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.speedcubing.dk/index.php?option=com_content&amp;amp;view=article&amp;amp;id=81:lars-nielssons-orient-first-method&amp;amp;catid=40:advanced&amp;amp;Itemid=58Nielsson speedcubing.dk]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Big Cubes Speed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| [http://bigcubes.com/ bigcubes.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| Per Kristen Fredlund &lt;br /&gt;
| -- &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| Thom Barlow&lt;br /&gt;
| --&lt;br /&gt;
| [http://rxdeath.com/k4/ rxdeath.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Big Cubes BLD&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Pyraminx&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Corners First]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.youtube.com/watch?v=74zFmYtSfew YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Layer First]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Speedsolving Methods | Face Permute]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Megaminx&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://erikku.110mb.com/minx.html erikku.110mb.com]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://grant.tregay.net/cube/solutions/megaminx/index.html tregay.net]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://stefan-pochmann.info/spocc/speedsolving/megaminx/ stefan-pochmann.info]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://translate.google.com/translate?u=http://www.francocube.com/cyril/mega_index.php&amp;amp;sl=fr&amp;amp;tl=en&amp;amp;hl=en&amp;amp;ie=UTF-8 francocube.com]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Square-1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://sinac.orgfree.com/square-1/beginner/overview.php orgfree.com]&lt;br /&gt;
|-&lt;br /&gt;
| SSS1M&lt;br /&gt;
| Shelley Chang&lt;br /&gt;
| --&lt;br /&gt;
| [http://shellie.nfshost.com/cube/square1.php Shelley&#039;s Site]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://www.jaapsch.net/puzzles/square1.htm jaapsh.net]&lt;br /&gt;
|-&lt;br /&gt;
| Vandenbergh&lt;br /&gt;
| Lars Vandenbergh&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.cubezone.be/square1.html cubezone.be]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Rubiks Clock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.jaapsch.net/puzzles/clock.htm jaapsch.net]&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.stefan-pochmann.de/spocc/speedsolving/clock/ stefan-pochmann.de]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Beginners&lt;br /&gt;
| ?? &lt;br /&gt;
| --&lt;br /&gt;
| [http://www.youtube.com/watch?v=CxSTVfxE7Ds YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| Advanced&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| [http://www.youtube.com/watch?v=HeTXwU8J_sQ YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Master Magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| Stephan Pochmann &lt;br /&gt;
| ?? &lt;br /&gt;
| [http://www.youtube.com/watch?v=W8rNspyU6Ig YouTube Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| ?? &lt;br /&gt;
| -- &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Skewb&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ... &lt;br /&gt;
| ... &lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Rubiks 360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| --&lt;br /&gt;
| [http://www.youtube.com/watch?v=yQuh5ssBpaE Erik&#039;s YouTube Tutorial]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_S_R&amp;diff=3705</id>
		<title>CxLL S R</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_S_R&amp;diff=3705"/>
		<updated>2009-07-31T22:52:24Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== S R ==&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL aS R.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all Sune cases you look for two sticker of opposite colours in the U-face and then find at least one more of the same colours. One of them is always at one side of the single oriented corner. In this case there are two adjacent stickers in U, a bar you can say and the other two are in a bar (in the image at the B-side) and the two bars together shows a chess board pattern. The case [[CxLL S L|S L]] looks much the same but there the bars shows perpendicular bars of uniform colours, not the chess board. Case [[CxLL aS F|-S F]] is the mirror of this one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y&#039;) L&#039; U2 L U2 R U&#039; L&#039; U M&#039; (x&#039;)&lt;br /&gt;
* (y) L U L&#039; U&#039; L F&#039; L&#039; U&#039; L U L F L2&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (y&#039;) L&#039; U2 L U2 L F&#039; L&#039; F ... Antisune + LF&#039;L&#039;F&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* U&#039; Lw&#039; U2 L U2 L F&#039; Rw&#039; F&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* y L&#039; B&#039; U R&#039; U R U&#039; R&#039; U2 R B L&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
* y&#039; R2F&#039;U2RU&#039;RUF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (U&#039;) R&#039; F R2 U&#039; R&#039; U R U&#039; R&#039; F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* L U2 L&#039; U2 L F&#039; L&#039; F&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_S_R&amp;diff=3704</id>
		<title>CxLL S R</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_S_R&amp;diff=3704"/>
		<updated>2009-07-31T22:52:10Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== S R ==&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL aS R.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all Sune cases you look for two sticker of opposite colours in the U-face and then find at least one more of the same colours. One of them is always at one side of the single oriented corner. In this case there are two adjacent stickers in U, a bar you can say and the other two are in a bar (in the image at the B-side) and the two bars together shows a chess board pattern. The case [[CxLL S L|S L]] looks much the same but there the bars shows perpendicular bars of uniform colours, not the chess board. Case [[CxLL aS F|-S F]] is the mirror of this one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y&#039;) L&#039; U2 L U2 R U&#039; L&#039; U M&#039; (x&#039;)&lt;br /&gt;
* (y) L U L&#039; U&#039; L F&#039; L&#039; U&#039; L U L F L2&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (y&#039;) L&#039; U2 L U2 L F&#039; L&#039; F ... Antisune + LF&#039;L&#039;F&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* U&#039; Lw&#039; U2 L U2 L F&#039; Rw&#039; F&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* y L&#039; B&#039; U R&#039; U R U&#039; R&#039; U2 R B L&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
* y&#039; R2F&#039;U2RU&#039;RUF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (U&#039;) R&#039; F R2 U&#039; R&#039; U R U&#039; R&#039; F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* L U2 L&#039; U2 L F&#039; L&#039; F&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_T_D&amp;diff=3703</id>
		<title>CxLL T D</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_T_D&amp;diff=3703"/>
		<updated>2009-07-31T22:46:29Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== T D ==&lt;br /&gt;
Because of the symetry of this case most algorithms given also has got mirrors that can be used to solve the case.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL T D.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all T cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb, in this case the bars shows two opposite colours in perpendicular bars (the two at R-side is one colour and the two at L-side is the opposite colour).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* R&#039; U R2 D r&#039; (U2) r D&#039; R2 U&#039; R ... Conjugate (X (Y) -X)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (y) R U&#039; R&#039; U&#039; F&#039; U2 F R&#039; F R F&#039;&lt;br /&gt;
* (y&#039;) R2 B2 L&#039; (D B D&#039; B&#039;) L B2 R2 ... Conjugate (X (Y) -X)&lt;br /&gt;
* F2 L2 F&#039; (R U R&#039; U&#039;) F L2 F2 ... Same but diffrent&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* y x&#039; R2 U2 R2 F&#039; R U&#039; R&#039; F R2 U2 R&#039; U F U&#039; R&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (U&#039;) R&#039; F R2 U&#039; R&#039; U&#039; R&#039; F2 R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* F U&#039; R U2 R&#039; U&#039; F2 R U R&#039;&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_B&amp;diff=3604</id>
		<title>CxLL U B</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_B&amp;diff=3604"/>
		<updated>2009-07-17T17:03:30Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U B ==&lt;br /&gt;
This is one of the bad COLL&#039;s, there are no good algs for it, the shortest are 13 [[HTM]], go to page [[COLL U B CubeX Algorithms]] for a full list of all 13 turn algorithms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U B.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. In this case both bars are one colour each (the one at the F-side is actually solved and for the other the whole bar is fliped).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y&#039;) R U2 (R2 L&#039;) U2 L U L&#039; U2 R2 U&#039; M&#039; (x&#039;)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (y2) F R U2 L U&#039; R&#039; U L&#039; U2 F&#039;&lt;br /&gt;
* (y2) F R U R&#039; U2 (y&#039;) L&#039; U R&#039; U&#039; L ... FRUR&#039;U&#039;F&#039; + [[Niklas]]&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* (y&#039;) R B&#039; R&#039; B2 U B&#039; R&#039; U2 R y&#039; L U2 L&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* (U&#039;) R U2 R x U2 L U L&#039; U2 R2 U&#039;&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_B&amp;diff=3603</id>
		<title>CxLL U B</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_B&amp;diff=3603"/>
		<updated>2009-07-17T17:03:14Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U B ==&lt;br /&gt;
This is one of the bad COLL&#039;s, there are no good algs for it, the shortest are 13 [[HTM]], go to page [[COLL U B CubeX Algorithms]] for a full list of all 13 turn algorithms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U B.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. In this case both bars are one colour each (the one at the F-side is actually solved and for the other the whole bar is fliped).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y&#039;) R U2 (R2 L&#039;) U2 L U L&#039; U2 R2 U&#039; M&#039; (x&#039;)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (y2) F R U2 L U&#039; R&#039; U L&#039; U2 F&#039;&lt;br /&gt;
* (y2) F R U R&#039; U2 (y&#039;) L&#039; U R&#039; U&#039; L ... FRUR&#039;U&#039;F&#039; + [[Niklas]]&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* (y&#039;) R B&#039; R&#039; B2 U B&#039; R&#039; U2 R y&#039; L U2 L&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* (U&#039;) R U2 R x U2 L U L&#039; U2 R2 U&#039;&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_B&amp;diff=3602</id>
		<title>CxLL U B</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_B&amp;diff=3602"/>
		<updated>2009-07-17T17:02:31Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U B ==&lt;br /&gt;
This is one of the bad COLL&#039;s, there are no good algs for it, the shortest are 13 [[HTM]], go to page [[COLL U B CubeX Algorithms]] for a full list of all 13 turn algorithms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U B.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. In this case both bars are one colour each (the one at the F-side is actually solved and for the other the whole bar is fliped).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y&#039;) R U2 (R2 L&#039;) U2 L U L&#039; U2 R2 U&#039; M&#039; (x&#039;)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (y2) F R U2 L U&#039; R&#039; U L&#039; U2 F&#039;&lt;br /&gt;
* (y2) F R U R&#039; U2 (y&#039;) L&#039; U R&#039; U&#039; L ... FRUR&#039;U&#039;F&#039; + [[Niklas]]&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* (y&#039;) R B&#039; R&#039; B2 U B&#039; R&#039; U2 R y&#039; L U2 L&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* (U&#039;) R U2 R x U2 L U L&#039; U2 R2 U&#039;&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_F&amp;diff=3601</id>
		<title>CxLL U F</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_F&amp;diff=3601"/>
		<updated>2009-07-17T16:48:20Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U F ==&lt;br /&gt;
This case and the case [[CxLL T F|T F]] are inverses of each other so the same algorithm (9 move commutator or mirror) can be used to solve both.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U F.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. In this case both bars has got opposite colours (chess board pattern).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y x&#039;) U2 L2 U R2 U&#039; L2 U R2 U (x)&lt;br /&gt;
:&lt;br /&gt;
* (y2) l&#039; R&#039; D2 R U2 R&#039; D2 R U2 R (x&#039;)&lt;br /&gt;
* (y2 x) R2 D2 R U2 R&#039; D2 R U2 R (x&#039;) ... same in diffrent notation&lt;br /&gt;
* (U) F R2 U&#039; r&#039; F R2 F&#039; r U F&#039;&lt;br /&gt;
* R&#039; U2 R F&#039; R&#039; F U2 F&#039; R F&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* L&#039; U2 R d&#039; R&#039; U R d R&#039; U2 L ... X Y -X (Conjugate)&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* (y&#039;) R&#039; U&#039; R2 B&#039; R&#039; B2 U B&#039; U2 B&#039; R B R&#039;&lt;br /&gt;
* (y&#039;) R&#039; U&#039; R2 B&#039; R&#039; y R2 U R&#039; U2 R&#039; F R F&#039; ... same with cuberotation&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (U x) R&#039; U R U&#039; R&#039; U x&#039; R2 U&#039; R&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* (U&#039; x) U&#039; R U&#039; R U R&#039; U F U&#039;&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_D&amp;diff=3600</id>
		<title>CxLL U D</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_D&amp;diff=3600"/>
		<updated>2009-07-17T16:43:47Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U U ==&lt;br /&gt;
This is the case you solve using F R U R&#039; U&#039; F&#039; (the shortest [[OLL]]), no other algs are needed for any of the methods that do not preserve LL edges orientation (exept EG 0/1). For COLL you will need something else.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U D.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb, at the F-side there are two opposite colours and in the U-face it is one single colour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* R d&#039; R&#039; U R d R&#039; (y&#039;) L&#039; U2 L&lt;br /&gt;
* L&#039; d L U&#039; L&#039; d&#039; L (y) R U2 R&#039; ... mirror&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* F R U R&#039; U&#039; F&#039;&lt;br /&gt;
* F U R U&#039; R&#039; F&#039; ... inverse&lt;br /&gt;
* F&#039; L&#039; U&#039; L U F ... mirror&lt;br /&gt;
* F&#039; U&#039; L&#039; U L F ... mirror inverse&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* (y&#039;) R&#039; U2 R B L U2 L&#039; B&#039; R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (y&#039; U) R U2 R U2 R U R2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* F R U R&#039; U&#039; F&#039; (see CLL)&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3599</id>
		<title>CxLL U R</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3599"/>
		<updated>2009-07-17T16:43:31Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U R ==&lt;br /&gt;
The four cases, [[CxLL U R|U R]], [[CxLL U L|U L]], [[CxLL L L|L L]] and [[CxLL L F|L F]] are mirrors and inverses of each other so the same algorithm (9 move commutator) can be used to solve them all.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U R.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. Both bars has got adjacents colours where one colour is common for both (in the image, green). Case [[CxLL U L|U L]] looks the same but mirrored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y2) R2 D R&#039; U2 R D&#039; R&#039; U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; F2 R U&#039; R U2 L&#039; U L U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* F R U R&#039; U y&#039; R&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (y&#039; U) R2 U&#039; R U2 R y R U R&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* (U2) R2 U R&#039; U&#039; R2 D&#039; R&#039; F2 R&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_L&amp;diff=3598</id>
		<title>CxLL U L</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_L&amp;diff=3598"/>
		<updated>2009-07-17T16:43:12Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U L ==&lt;br /&gt;
The four cases, [[CxLL U R|U R]], [[CxLL U L|U L]], [[CxLL L L|L L]] and [[CxLL L F|L F]] are mirrors and inverses of each other so the same algorithm (9 move commutator) can be used to solve them all.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U L.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. Both bars has got adjacents colours where one colour is common for both (in the image, green). Case [[CxLL U R|U R]] looks the same but mirrored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y2) L2 D&#039; L U2 L&#039; D L U2 L&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* L F2 L&#039; U L&#039; U2 R U&#039; R&#039; U2 L&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* F&#039; L&#039; U L U y L U2 L F&#039; L&#039; F&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
*(y&#039; U) R&#039; U&#039; R U y R&#039; F R2 U&#039; R&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* R2 U&#039; R U R2 D R F2 L&#039; (x2)&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3597</id>
		<title>CxLL U R</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3597"/>
		<updated>2009-07-17T16:40:01Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U R ==&lt;br /&gt;
The four cases, [[CxLL U R|U R]], [[CxLL U L|U L]], [[CxLL L L|L L]] and [[CxLL L F|L F]] are mirrors and inverses of each other so the same algorithm (9 move commutator) can be used to solve them all.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U R.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. Both bars has got adjacents colours where one colour is common for both (in the image, green). Case [[CxLL U L|U L]] looks the same but mirrored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y2) R2 D R&#039; U2 R D&#039; R&#039; U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; F2 R U&#039; R U2 L&#039; U L U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* F R U R&#039; U y&#039; R&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (y&#039;) (U) R2 U&#039; R U2 R y R U R&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* (U2) R2 U R&#039; U&#039; R2 D&#039; R&#039; F2 R&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3596</id>
		<title>CxLL U R</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3596"/>
		<updated>2009-07-17T16:39:47Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U R ==&lt;br /&gt;
The four cases, [[CxLL U R|U R]], [[CxLL U L|U L]], [[CxLL L L|L L]] and [[CxLL L F|L F]] are mirrors and inverses of each other so the same algorithm (9 move commutator) can be used to solve them all.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U R.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. Both bars has got adjacents colours where one colour is common for both (in the image, green). Case [[CxLL U L|U L]] looks the same but mirrored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y2) R2 D R&#039; U2 R D&#039; R&#039; U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; F2 R U&#039; R U2 L&#039; U L U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* F R U R&#039; U y&#039; R&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (y&#039;) (U) R2 U&#039; R U2 R y R U R&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* (U2) R2 U R&#039; U&#039; R2 D&#039; R&#039; F2 R&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3595</id>
		<title>CxLL U R</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3595"/>
		<updated>2009-07-17T16:38:06Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* CLL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U R ==&lt;br /&gt;
The four cases, [[CxLL U R|U R]], [[CxLL U L|U L]], [[CxLL L L|L L]] and [[CxLL L F|L F]] are mirrors and inverses of each other so the same algorithm (9 move commutator) can be used to solve them all.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U R.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. Both bars has got adjacents colours where one colour is common for both (in the image, green). Case [[CxLL U L|U L]] looks the same but mirrored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y2) R2 D R&#039; U2 R D&#039; R&#039; U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; F2 R U&#039; R U2 L&#039; U L U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* F R U R&#039; U y&#039; R&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_D&amp;diff=3594</id>
		<title>CxLL U D</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_D&amp;diff=3594"/>
		<updated>2009-07-17T16:37:33Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U U ==&lt;br /&gt;
This is the case you solve using F R U R&#039; U&#039; F&#039; (the shortest [[OLL]]), no other algs are needed for any of the methods that do not preserve LL edges orientation (exept EG 0/1). For COLL you will need something else.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U D.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb, at the F-side there are two opposite colours and in the U-face it is one single colour.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* R d&#039; R&#039; U R d R&#039; (y&#039;) L&#039; U2 L&lt;br /&gt;
* L&#039; d L U&#039; L&#039; d&#039; L (y) R U2 R&#039; ... mirror&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* F R U R&#039; U&#039; F&#039;&lt;br /&gt;
* F U R U&#039; R&#039; F&#039; ... inverse&lt;br /&gt;
* F&#039; L&#039; U&#039; L U F ... mirror&lt;br /&gt;
* F&#039; U&#039; L&#039; U L F ... mirror inverse&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* (y&#039;) R&#039; U2 R B L U2 L&#039; B&#039; R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (y&#039;) (U) R U2 R U2 R U R2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* F R U R&#039; U&#039; F&#039; (see CLL)&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_U&amp;diff=3593</id>
		<title>CxLL U U</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_U&amp;diff=3593"/>
		<updated>2009-07-17T16:35:36Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* EG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U U ==&lt;br /&gt;
This case and the [[CxLL T U|T U]] case are actually the same because all corners are permuted and two of them are twisted in position. So if you orient the cube in the T-case x&#039; y2 it will become this case. Then you can use the same allgorithm that only orients corners for both cases ([[Sune]] and mirror preserves everything exept the two corners).&lt;br /&gt;
&lt;br /&gt;
Because of the symetry of this case most algorithms given also has got mirrors that can be used to solve the case.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U U.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb, at the F-side it is one single colour and in the U-face there are two opposite colours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* R&#039; U&#039; R U&#039; R&#039; U2 R2 U R&#039; U R U2 R&#039; ... mirror Sune from B + Sune merged&lt;br /&gt;
* (y) L&#039; U2 L U L&#039; U L R U2 R&#039; U&#039; R U&#039; R&#039; ... left + right Antisune, preserves edges permutation&lt;br /&gt;
* (y x) U2 L U L&#039; U Ra U2 R&#039; U&#039; R U&#039; Ra&#039; (x&#039;) ... same but first turn last so two Ra&#039;s are possible.&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (z&#039; y&#039;) U L&#039; U&#039; R U&#039; R U&#039; L U R&#039; U R&#039;&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; U&#039; F2 R U L&#039; U L U R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* r&#039; U&#039; R U&#039; R&#039; U2 r2 U R&#039; U R U2 r&#039; ... mirror Sune from B + Sune merged with double layer moves&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* (y) 3x(R U&#039;) 3x(R&#039; U)&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (x) U&#039; R2 U&#039; R2 U&#039; x&#039; U&#039; F2 R2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* (x&#039;) R&#039; U R&#039; U2 R U2 R&#039; U R2 U&#039; R&#039;&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_U&amp;diff=3592</id>
		<title>CxLL U U</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_U&amp;diff=3592"/>
		<updated>2009-07-17T16:34:22Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* CLL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U U ==&lt;br /&gt;
This case and the [[CxLL T U|T U]] case are actually the same because all corners are permuted and two of them are twisted in position. So if you orient the cube in the T-case x&#039; y2 it will become this case. Then you can use the same allgorithm that only orients corners for both cases ([[Sune]] and mirror preserves everything exept the two corners).&lt;br /&gt;
&lt;br /&gt;
Because of the symetry of this case most algorithms given also has got mirrors that can be used to solve the case.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U U.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb, at the F-side it is one single colour and in the U-face there are two opposite colours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* R&#039; U&#039; R U&#039; R&#039; U2 R2 U R&#039; U R U2 R&#039; ... mirror Sune from B + Sune merged&lt;br /&gt;
* (y) L&#039; U2 L U L&#039; U L R U2 R&#039; U&#039; R U&#039; R&#039; ... left + right Antisune, preserves edges permutation&lt;br /&gt;
* (y x) U2 L U L&#039; U Ra U2 R&#039; U&#039; R U&#039; Ra&#039; (x&#039;) ... same but first turn last so two Ra&#039;s are possible.&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (z&#039; y&#039;) U L&#039; U&#039; R U&#039; R U&#039; L U R&#039; U R&#039;&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; U&#039; F2 R U L&#039; U L U R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* r&#039; U&#039; R U&#039; R&#039; U2 r2 U R&#039; U R U2 r&#039; ... mirror Sune from B + Sune merged with double layer moves&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* (y) 3x(R U&#039;) 3x(R&#039; U)&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3591</id>
		<title>CxLL U R</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=3591"/>
		<updated>2009-07-17T16:31:54Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* CLL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U R ==&lt;br /&gt;
The four cases, [[CxLL U R|U R]], [[CxLL U L|U L]], [[CxLL L L|L L]] and [[CxLL L F|L F]] are mirrors and inverses of each other so the same algorithm (9 move commutator) can be used to solve them all.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U R.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. Both bars has got adjacents colours where one colour is common for both (in the image, green). Case [[CxLL U L|U L]] looks the same but mirrored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y2) R2 D R&#039; U2 R D&#039; R&#039; U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (U2) R2 U R&#039; U&#039; R2 D&#039; R&#039; F2 R&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; F2 R U&#039; R U2 L&#039; U L U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* F R U R&#039; U y&#039; R&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_U&amp;diff=3590</id>
		<title>CxLL U U</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_U&amp;diff=3590"/>
		<updated>2009-07-17T16:24:49Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* CLL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U U ==&lt;br /&gt;
This case and the [[CxLL T U|T U]] case are actually the same because all corners are permuted and two of them are twisted in position. So if you orient the cube in the T-case x&#039; y2 it will become this case. Then you can use the same allgorithm that only orients corners for both cases ([[Sune]] and mirror preserves everything exept the two corners).&lt;br /&gt;
&lt;br /&gt;
Because of the symetry of this case most algorithms given also has got mirrors that can be used to solve the case.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U U.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb, at the F-side it is one single colour and in the U-face there are two opposite colours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* R&#039; U&#039; R U&#039; R&#039; U2 R2 U R&#039; U R U2 R&#039; ... mirror Sune from B + Sune merged&lt;br /&gt;
* (y) L&#039; U2 L U L&#039; U L R U2 R&#039; U&#039; R U&#039; R&#039; ... left + right Antisune, preserves edges permutation&lt;br /&gt;
* (y x) U2 L U L&#039; U Ra U2 R&#039; U&#039; R U&#039; Ra&#039; (x&#039;) ... same but first turn last so two Ra&#039;s are possible.&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* (z&#039; y&#039;) U L&#039; U&#039; R U&#039; R U&#039; L U R&#039; U R&#039;&lt;br /&gt;
* (x&#039;) R&#039; U R&#039; U2 R U2 R&#039; U R2 U&#039; R&#039;&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; U&#039; F2 R U L&#039; U L U R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* r&#039; U&#039; R U&#039; R&#039; U2 r2 U R&#039; U R U2 r&#039; ... mirror Sune from B + Sune merged with double layer moves&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* (y) 3x(R U&#039;) 3x(R&#039; U)&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=3303</id>
		<title>OLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=3303"/>
		<updated>2009-04-01T22:13:34Z</updated>

		<summary type="html">&lt;p&gt;Escher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
OLL is the [[Orientation]] of the [[Last Layer]], and is the first step in solving the last layer in many speedsolving methods. &lt;br /&gt;
&lt;br /&gt;
Parentheses in an algorithm signify the triggers of the algorithm.  For example, [(R U R&#039;) (L&#039; U L)] shows two triggers in the algorithm, even though it is the same as [R U R&#039; L&#039; U L].&lt;br /&gt;
&lt;br /&gt;
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.&lt;br /&gt;
&lt;br /&gt;
The bars sticking off to the side of an unshaded piece represent where the [[sticker]] that needs to be on top is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==All edges flipped correctly==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 21 ===&lt;br /&gt;
[[Image:o21.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U R U&#039; R&#039; U R U2 R&#039;&lt;br /&gt;
* y R U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; R&#039;&lt;br /&gt;
* y F (R U R&#039; U&#039;) (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 22 ===&lt;br /&gt;
[[Image:o22.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U2 R2&#039; U&#039; R2 U&#039; R2&#039; U2 R&lt;br /&gt;
* f (R U R&#039; U&#039;) f&#039; F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
* y2 L&#039; U2 L2 U L2 U L2 U2 L&#039;&lt;br /&gt;
* R U2 R2 U&#039; R&#039; U R U&#039; R U&#039; R&#039; y M&#039; U2 M&lt;br /&gt;
* R&#039; U L U&#039; R U&#039; L&#039; U&#039; L U&#039; L&#039;&lt;br /&gt;
* y2 L U&#039; R&#039; U L&#039; U R U R&#039; U R&lt;br /&gt;
* y2 L&#039; U R U&#039; L U&#039; R&#039; U&#039; R U&#039; R&#039;&lt;br /&gt;
* R U&#039; L&#039; U R&#039; U L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
=== OLL 23 ===&lt;br /&gt;
[[Image:o23.gif]]&lt;br /&gt;
&lt;br /&gt;
* R2 D&#039; R U2 R&#039; D R U2 R&lt;br /&gt;
* R&#039; U2 R F U&#039; R&#039; U&#039; R U F&#039;&lt;br /&gt;
* l2 U&#039; R D2 R&#039; U R D2 R&lt;br /&gt;
* l2&#039; U&#039; z&#039; U R2 U&#039; L U R2 z&#039; L&lt;br /&gt;
* y&#039; R U R&#039; U&#039; (R U&#039; R&#039; U2)(R U&#039; R&#039; U2) R U R&#039;&lt;br /&gt;
* y2 R&#039; F2 R U2 R U2 R&#039; F2 R U2 R&#039;&lt;br /&gt;
* y2 R2 D R&#039; U2 R D&#039; R&#039; U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== OLL 24 ===&lt;br /&gt;
[[Image:o24.gif]]&lt;br /&gt;
&lt;br /&gt;
* r U R&#039; U&#039; L&#039; U R U&#039; x&#039;&lt;br /&gt;
* r U R&#039; U&#039; r&#039; F R F&#039;&lt;br /&gt;
* y&#039; F R&#039; F&#039; R U R U&#039; R&#039;&lt;br /&gt;
* y&#039; R U R2&#039; U&#039; R2 U&#039; R2&#039; U2&#039; R U&#039; R U&#039; R&#039;&lt;br /&gt;
* y&#039; R U&#039; R&#039; (U2 R U R&#039;) (U2 R U R&#039;) (U R U&#039; R&#039;)&lt;br /&gt;
* y2 R&#039; F&#039; r U R U&#039; r&#039; F&lt;br /&gt;
* y2 l&#039; U&#039; L U R U&#039; r&#039; F&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 25 ===&lt;br /&gt;
[[Image:o25.gif]]&lt;br /&gt;
&lt;br /&gt;
* y&#039; F&#039; r U R&#039; U&#039; r&#039; F R&lt;br /&gt;
* y&#039; x U R&#039; U&#039; L U R U&#039; r&#039;&lt;br /&gt;
* y R&#039; F&#039; L&#039; F R F&#039; L F&lt;br /&gt;
* y R&#039; U&#039; (R U R&#039; F&#039;) (R U R&#039; U&#039;) (R&#039; F R2)&lt;br /&gt;
* y2 R U2&#039; R D R&#039; U2 R D&#039; R2&#039;&lt;br /&gt;
* y2 F R&#039; F&#039; r U R U&#039; r&#039;&lt;br /&gt;
* y2 l&#039; U R D&#039; R&#039; U&#039; R D x&#039;&lt;br /&gt;
* y2 x&#039; L&#039; U&#039; R&#039; U L U&#039; R U&lt;br /&gt;
* x&#039; D R U R&#039; D&#039; R U&#039; l&#039;&lt;br /&gt;
* x&#039; U L&#039; U&#039; R U L U&#039; l&#039;&lt;br /&gt;
* l&#039; U&#039; L&#039; U R U&#039; L U x&#039;&lt;br /&gt;
* U r U R U&#039; L&#039; U R&#039; U&#039; x&#039;&lt;br /&gt;
* R U2 R&#039; U&#039; R U R&#039; U&#039; R U R&#039; U&#039; R U&#039; R&#039;&lt;br /&gt;
* R U R&#039; U R U&#039; R&#039; U R U&#039; R&#039; U R U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 26 ===&lt;br /&gt;
[[Image:o26.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 R&#039; U&#039; R U&#039; R&#039; U2 R&lt;br /&gt;
* y&#039; R U2 R&#039; U&#039; R U&#039; R&#039;&lt;br /&gt;
* L U2 L&#039; U&#039; L U&#039; L&#039;&lt;br /&gt;
* L&#039; U&#039; L U&#039; L&#039; U2 L&lt;br /&gt;
* L&#039; U R U&#039; L U R&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 27 ===&lt;br /&gt;
[[Image:o27.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U R U2 R&#039;&lt;br /&gt;
* y&#039; R&#039; U2 R U R&#039; U R&lt;br /&gt;
* y L&#039; U2 L U L&#039; UL&lt;br /&gt;
* y2 L U L&#039; U L U2 L&#039;&lt;br /&gt;
* R U&#039; L&#039; U R&#039; U&#039; L&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==No edges flipped correctly==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 1 === &lt;br /&gt;
[[Image:o1.gif]]&lt;br /&gt;
&lt;br /&gt;
* (R U2) (R2&#039; F R F&#039; U2&#039;) (R&#039; F R F&#039;)&lt;br /&gt;
* R U B&#039; R B R2 U&#039; R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 2 === &lt;br /&gt;
[[Image:o2.gif]]&lt;br /&gt;
&lt;br /&gt;
* F (R U R&#039; U&#039;) F&#039; f (R U R&#039; U&#039;) f&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 3 ===&lt;br /&gt;
[[Image:o3.gif]]&lt;br /&gt;
&lt;br /&gt;
* y f (R U R&#039; U&#039;) f&#039; U&#039; F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
* y2 r&#039; R2 U R&#039; U r U2 r&#039; U R&#039; r&lt;br /&gt;
&lt;br /&gt;
=== OLL 4 ===&lt;br /&gt;
[[Image:o4.gif]]&lt;br /&gt;
&lt;br /&gt;
* f (R U R&#039; U&#039;) f&#039; U F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
* R&#039; U2 x R&#039; U R U&#039; y R&#039; U&#039; R&#039; U R&#039; F&lt;br /&gt;
* y r&#039; R U&#039; r U2 r&#039; U&#039; R U&#039; R2&#039; r&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 17 ===&lt;br /&gt;
[[Image:o17.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U R&#039; F R F&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 18 ===&lt;br /&gt;
[[Image:o18.gif]]&lt;br /&gt;
&lt;br /&gt;
* y&#039; r U R&#039; U R U2 r2&#039; U&#039; R U&#039; R&#039; U2 r&lt;br /&gt;
* y2 F R U R&#039; d R&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
* R U2 R2 F R F&#039; U2 M&#039; U R U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 19 ===&lt;br /&gt;
[[Image:o19.gif]]&lt;br /&gt;
&lt;br /&gt;
* r&#039; U2 R U R&#039; U r2 U2&#039; R&#039; U&#039; R U&#039; r&#039;&lt;br /&gt;
* R&#039; U2 F R U R&#039; U&#039; y&#039; R2 U2 R B&lt;br /&gt;
* r&#039; R U R U R&#039; U&#039; r R2&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 20 ===&lt;br /&gt;
[[Image:o20.gif]]&lt;br /&gt;
&lt;br /&gt;
* r&#039; R U R U R&#039; U&#039; r2 R2&#039; U R U&#039; r&#039;&lt;br /&gt;
* M U R U R&#039; U&#039; M2 U R U&#039; r&#039;&lt;br /&gt;
* M&#039; U2 M&#039; U2 M&#039; U M U2 M U2 M&lt;br /&gt;
* M&#039; U2 M U2 M&#039; U M U2 M&#039; U2 M&lt;br /&gt;
* M d r2 U M&#039; U2 M U r2 S&#039;&lt;br /&gt;
* M&#039; U M&#039; U M&#039; U M&#039; U M U M U M U M U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 31 ===&lt;br /&gt;
[[Image:o31.gif]]&lt;br /&gt;
&lt;br /&gt;
* L&#039; d&#039; R d L U&#039; L&#039; B&#039; L&lt;br /&gt;
* S&#039; L&#039; U&#039; L U L F&#039; L&#039; f&lt;br /&gt;
* y x U R&#039; U&#039; l U R U R&#039; U&#039; R U&#039; R&#039;&lt;br /&gt;
* y2 R&#039; U&#039; F U R U&#039; R&#039; F&#039; R&lt;br /&gt;
* L&#039; U&#039; B U L U&#039; L&#039; B&#039; L&lt;br /&gt;
&lt;br /&gt;
=== OLL 32 ===&lt;br /&gt;
[[Image:o32.gif]]&lt;br /&gt;
&lt;br /&gt;
* R d L&#039; d&#039; R&#039; U R B R&#039;&lt;br /&gt;
* S R U R&#039; U&#039; R&#039; F R f&#039;&lt;br /&gt;
* y x&#039; U&#039; R U l&#039; U&#039; R&#039; U&#039; R U R&#039; U R&lt;br /&gt;
* R U B&#039; U&#039; R&#039; U R B R&#039;&lt;br /&gt;
* y2 F U R U&#039; F&#039; r U R&#039; U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 43 ===&lt;br /&gt;
[[Image:o43.gif]]&lt;br /&gt;
&lt;br /&gt;
* f&#039; L&#039; U&#039; L U f&lt;br /&gt;
* B&#039; U&#039; R&#039; U R B&lt;br /&gt;
* y2 F&#039; U&#039; L&#039; U L F&lt;br /&gt;
* U R U R&#039; F&#039; L&#039; U&#039; L F&lt;br /&gt;
&lt;br /&gt;
=== OLL 44 ===&lt;br /&gt;
[[Image:o44.gif]]&lt;br /&gt;
&lt;br /&gt;
* f R U R&#039; U&#039; f&#039;&lt;br /&gt;
* y2 F U R U&#039; R&#039; F&#039;&lt;br /&gt;
* y R U y&#039; L U&#039; L&#039; B&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;W&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 36 ===&lt;br /&gt;
[[Image:o36.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; U&#039; R U&#039; R&#039; U R U R B&#039; R&#039; B&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 38 ===&lt;br /&gt;
[[Image:o38.gif]]&lt;br /&gt;
&lt;br /&gt;
* L U L&#039; U L U&#039; L&#039; U&#039; L&#039; B L B&#039;&lt;br /&gt;
* y2 R U R&#039; U R U&#039; R&#039; U&#039; R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 53 ===&lt;br /&gt;
[[Image:o53.gif]]&lt;br /&gt;
&lt;br /&gt;
* l&#039; U&#039; L U&#039; L&#039; U L U&#039; L&#039; U2 l&lt;br /&gt;
* y2 r&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039; U2 r&lt;br /&gt;
* y&#039; r&#039; U2 R U R&#039; U&#039; R U R&#039; U r&lt;br /&gt;
&lt;br /&gt;
=== OLL 54 ===&lt;br /&gt;
[[Image:o54.gif]]&lt;br /&gt;
&lt;br /&gt;
* r U R&#039; U R U&#039; R&#039; U R U2 r&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 50 ===&lt;br /&gt;
[[Image:o50.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 R&#039; F R2 B&#039; R2 F&#039; R2 B R&#039;&lt;br /&gt;
* r&#039; U r2 U&#039; r2&#039; U&#039; r2 U r&#039;&lt;br /&gt;
* R B&#039; R B R2&#039; U2 F R&#039; F&#039; R&lt;br /&gt;
* y2 l&#039; U l2 U&#039; l2 U&#039; l2 U l&#039;&lt;br /&gt;
* r&#039; U2 R2&#039; U R2 U rR U2 R&#039;&lt;br /&gt;
* y&#039; [R U2 R&#039; U&#039; R U&#039; R&#039;] [F R U R&#039; U&#039; F&#039;]&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 47 ===&lt;br /&gt;
[[Image:o47.gif]]&lt;br /&gt;
&lt;br /&gt;
* F&#039; L&#039; U&#039; L U L&#039; U&#039; L U F&lt;br /&gt;
* R&#039; U&#039; x R&#039; U R U&#039; R&#039; U R U&#039; x&#039; U R&lt;br /&gt;
* b&#039; U&#039; R&#039; U R U&#039; R&#039; U R b&lt;br /&gt;
&lt;br /&gt;
=== OLL 48 ===&lt;br /&gt;
[[Image:o48.gif]]&lt;br /&gt;
&lt;br /&gt;
* F R U R&#039; U&#039; R U R&#039; U&#039; F&#039;&lt;br /&gt;
* y2 f U R U&#039; R&#039; U R U&#039; R&#039; f&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 49 ===&lt;br /&gt;
[[Image:o49.gif]]&lt;br /&gt;
&lt;br /&gt;
* R B&#039; R2 F R2 B R2 F&#039; R&lt;br /&gt;
* l U&#039; l2&#039; U l2 U l2&#039; U&#039; l&lt;br /&gt;
* y2 r U&#039; r2 U r2 U r2 U&#039; r&lt;br /&gt;
* y2 R&#039; F R&#039; F&#039; R2 d2 y&#039; R&#039; F R F&#039;&lt;br /&gt;
* y2 r U2 R2&#039; U&#039; R2 U&#039; r&#039;R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;C&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 34 ===&lt;br /&gt;
[[Image:o34.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U&#039; x D&#039; R&#039; U R E&#039;&lt;br /&gt;
* R U R&#039; d&#039; l&#039; U&#039; L U r&#039; R&lt;br /&gt;
* y2 F R U R&#039; U&#039; R&#039; F&#039; r U R U&#039; r&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 46 ===&lt;br /&gt;
[[Image:o46.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; U&#039; R&#039; F R F&#039; U R&lt;br /&gt;
* R&#039; U&#039; l&#039; U l F&#039; U R&lt;br /&gt;
* R U l U&#039; R&#039; U F&#039; l&#039;&lt;br /&gt;
* y2 L F U&#039; R U R&#039; F&#039; L&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;T&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 33 ===&lt;br /&gt;
[[Image:o33.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U&#039; R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 45 ===&lt;br /&gt;
[[Image:o45.gif]]&lt;br /&gt;
&lt;br /&gt;
* F R U R&#039; U&#039; F&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;I&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 55 ===&lt;br /&gt;
[[Image:o55.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U2 R2 U&#039; R U&#039; R&#039; U2 F R F&#039;&lt;br /&gt;
** A 4x4x4 special: Note: Rra = (R + r) + (L + l)&lt;br /&gt;
::(y) Rr U2 Rra&#039; U2 Rr U2 Rr&#039; U2 Rra U2 Rr&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 56 ===&lt;br /&gt;
[[Image:o56.gif]]&lt;br /&gt;
&lt;br /&gt;
* R B R&#039; U L U&#039; L&#039; U L U&#039; L&#039; R B&#039; R&#039;&lt;br /&gt;
* r&#039; U&#039; r U&#039; R&#039; U R U&#039; R&#039; U R r&#039; U r&lt;br /&gt;
* F R U R&#039; U&#039; R F&#039; r U R&#039; U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 51 ===&lt;br /&gt;
[[Image:o51.gif]]&lt;br /&gt;
&lt;br /&gt;
* F U R U&#039; R&#039; U R U&#039; R&#039; F&#039;&lt;br /&gt;
* y2 f R U R&#039; U&#039; R U R&#039; U&#039; f&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 52 ===&lt;br /&gt;
[[Image:o52.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; U&#039; R U&#039; R&#039; d R&#039; U R B&lt;br /&gt;
* R U R&#039; U R d&#039; R U&#039; R&#039; F&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Square shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 5 ===&lt;br /&gt;
[[Image:o5.gif]]&lt;br /&gt;
&lt;br /&gt;
* (r&#039; U2) (R U R&#039; U r)&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 6 ===&lt;br /&gt;
[[Image:o6.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 (r U2) (R&#039; U&#039; R U&#039;) r&#039;&lt;br /&gt;
* l U2 L&#039; U&#039; L U&#039; l&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Big lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 39 ===&lt;br /&gt;
[[Image:o39.gif]]&lt;br /&gt;
&lt;br /&gt;
* L F&#039; L&#039; U&#039; L U F U&#039; L&#039;&lt;br /&gt;
* y2 f&#039; L F L&#039; U&#039; L&#039; U L S&lt;br /&gt;
* y2 R B&#039; R&#039; U&#039; R U B U&#039; R&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 40 ===&lt;br /&gt;
[[Image:o40.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; F R U R&#039; U&#039; F&#039; U R&lt;br /&gt;
* y2 f R&#039; F&#039; R U R U&#039; R&#039; S&#039;&lt;br /&gt;
* y2 L&#039; B L U L&#039; U&#039; B&#039; U L&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Small lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 7 ===&lt;br /&gt;
[[Image:o7.gif]]&lt;br /&gt;
&lt;br /&gt;
* (r U R&#039; U) (R U2 r&#039;)&lt;br /&gt;
&lt;br /&gt;
=== OLL 8 ===&lt;br /&gt;
[[Image:o8.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 r&#039; U&#039; R U&#039; R&#039; U2 r&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 11 ===&lt;br /&gt;
[[Image:o11.gif]]&lt;br /&gt;
&lt;br /&gt;
* r&#039; R2 U R&#039; U R U2 R&#039; U r R&#039;&lt;br /&gt;
* y2 r U R&#039; U R&#039; F R F&#039; R U2 r&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 12 ===&lt;br /&gt;
[[Image:o12.gif]]&lt;br /&gt;
&lt;br /&gt;
* F R U R&#039; U&#039; F&#039; y F R U R&#039; U&#039; F&#039;&lt;br /&gt;
* y F R U R2 F R y&#039; R2 U R U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fish shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 9 ===&lt;br /&gt;
[[Image:o9.gif]]&lt;br /&gt;
&lt;br /&gt;
* y&#039; R&#039; U&#039; R y&#039; x&#039; R U&#039; R&#039; F R U R&#039; x&lt;br /&gt;
* y&#039; R U R&#039; U&#039; R&#039; F R2 U R&#039; U&#039; F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 10 ===&lt;br /&gt;
[[Image:o10.gif]]&lt;br /&gt;
&lt;br /&gt;
* y&#039; R U R&#039; y R&#039; F R U&#039; R&#039; F&#039; R&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 35 ===&lt;br /&gt;
[[Image:o35.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U2 R2&#039; F R F&#039;R U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 37 ===&lt;br /&gt;
[[Image:o37.gif]]&lt;br /&gt;
&lt;br /&gt;
* x&#039; U&#039; R U l&#039; U&#039; R&#039; U R&lt;br /&gt;
* l U&#039; R&#039; U y&#039; R U R&#039; U&#039; z&#039;&lt;br /&gt;
* y F R U&#039; R&#039; U&#039; R U R&#039; F&#039;&lt;br /&gt;
* y R&#039; F R F&#039; U&#039; F&#039; U F&lt;br /&gt;
* R B&#039; R&#039; B U B U&#039; B&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knight move shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 13 ===&lt;br /&gt;
[[Image:o13.gif]]&lt;br /&gt;
&lt;br /&gt;
* F U R U&#039; R2 F&#039; R U R U&#039; R&#039;&lt;br /&gt;
* y2 x&#039; R U&#039; R&#039; F&#039; R U R&#039; x y R&#039; U R&lt;br /&gt;
* y2 f R U R2 U&#039; R&#039; U R U&#039; f&#039;&lt;br /&gt;
* r U&#039; r&#039; U&#039; r U r&#039; y&#039; R&#039; U R&lt;br /&gt;
&lt;br /&gt;
=== OLL 14 ===&lt;br /&gt;
[[Image:o14.gif]]&lt;br /&gt;
&lt;br /&gt;
* R&#039; F R U R&#039; F&#039; R y&#039; R U&#039; R&#039;&lt;br /&gt;
* y&#039; R&#039; U&#039; y&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 15 ===&lt;br /&gt;
[[Image:o15.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 R&#039; F&#039; R L&#039; U&#039; L U R&#039; F R&lt;br /&gt;
* r&#039; U&#039; r R&#039; U&#039; R U r&#039; U r&lt;br /&gt;
&lt;br /&gt;
=== OLL 16 ===&lt;br /&gt;
[[Image:o16.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 r U r&#039; R U R&#039; U&#039; r U&#039; r&#039;&lt;br /&gt;
* y2 r U M U R&#039; U&#039; r U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Awkward shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 29 ===&lt;br /&gt;
[[Image:o29.gif]]&lt;br /&gt;
&lt;br /&gt;
* y2 R&#039; F R F&#039; R U2 R&#039; d&#039; L&#039; U&#039; L&lt;br /&gt;
* y2 R2&#039; U&#039; R F R&#039; U R2&#039; U&#039; R&#039; F&#039; R&lt;br /&gt;
* y R U R&#039; U&#039; R U&#039; R&#039; F&#039; U&#039; F R U R&#039;&lt;br /&gt;
* y R&#039; U2 R2 U R&#039; U&#039; R&#039; U2 F R F&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 30 ===&lt;br /&gt;
[[Image:o30.gif]]&lt;br /&gt;
&lt;br /&gt;
* l U&#039; R&#039; U l&#039; U2 d L U L&#039;&lt;br /&gt;
* f R U R2 U&#039; R&#039; U R2 U&#039; R&#039; f&#039;&lt;br /&gt;
* y2 F U R U&#039; x&#039; U R&#039; D&#039; R U&#039; R&#039;&lt;br /&gt;
* R2&#039; U R&#039; B&#039; R U&#039; R2&#039; U R B R&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 41 ===&lt;br /&gt;
[[Image:o41.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U&#039; R&#039; U2 R U y R U&#039; R&#039; U&#039; F&#039;&lt;br /&gt;
* y R U2&#039; R&#039; U&#039; R U&#039; R2 (y) L&#039; U&#039; L U F&lt;br /&gt;
* y2 F U R U&#039; R&#039; F&#039; R&#039; U2 R U R&#039; U R&lt;br /&gt;
* y2 R U R&#039; U R U2 R&#039; F R U R&#039; U&#039; F&#039;&lt;br /&gt;
* y2 R2 L z&#039; l&#039; U&#039; R d L U&#039; L l&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 42 ===&lt;br /&gt;
[[Image:o42.gif]]&lt;br /&gt;
&lt;br /&gt;
* L&#039; U L U2 L&#039; U&#039; y&#039; L&#039; U L U F&lt;br /&gt;
* y R&#039; U2 R U R&#039; U R2 y R U R&#039; U&#039; F&#039;&lt;br /&gt;
* y R&#039; F R F&#039; R&#039; F R F&#039; R U R&#039; U&#039; R U R&#039;&lt;br /&gt;
* y2  L2 R&#039; z r U L&#039; d&#039; R&#039; U R&#039; r&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All Corners Oriented==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 28 ===&lt;br /&gt;
[[Image:o28.gif]]&lt;br /&gt;
&lt;br /&gt;
* r U R&#039; U&#039; r&#039; R U R U&#039; R&#039;&lt;br /&gt;
* F R U R&#039; U&#039; F&#039; U2 F R U R&#039; U&#039; F&#039;&lt;br /&gt;
* y2 M&#039; U M U2 M&#039; U M&lt;br /&gt;
* M U M&#039; U2 M U M&#039;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== OLL 57 ===&lt;br /&gt;
[[Image:o57.gif]]&lt;br /&gt;
&lt;br /&gt;
* R U R&#039; U&#039; r R&#039; U R U&#039; r&#039;&lt;br /&gt;
* (x&#039;) M&#039; U&#039; R U M U&#039; R&#039; U (x)&lt;br /&gt;
* M U M U M U2 M&#039; U M&#039; U M&#039; U2&lt;br /&gt;
* y M&#039; U M&#039; U M&#039; U M&#039; U M&#039; U&#039; M&#039; U&#039; M&#039; U&#039; M&#039; U&#039; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Cubing abbreviations and acronyms]]&lt;br /&gt;
[[Category:Algorithms]]&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=304</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=304"/>
		<updated>2008-08-28T11:29:20Z</updated>

		<summary type="html">&lt;p&gt;Escher: /* Fridrich Method Algorithms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
&lt;br /&gt;
Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
&lt;br /&gt;
[[2-look OLL]]&lt;br /&gt;
&lt;br /&gt;
* Edge Orientation - 3 cases, 2 algorithms, minimum 1.&lt;br /&gt;
&lt;br /&gt;
* Corner Orientation - 7 cases, 7 algorithms, minimum 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[2-Look PLL]]&lt;br /&gt;
&lt;br /&gt;
* Corner Permutation - 7 Algorithms - Aa/Ab and E/V/Y/Na/Nb, minimum 1.&lt;br /&gt;
&lt;br /&gt;
* Edge Permutation - 4 algorithms - Ua, Ub, Z, H, minimum 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
&lt;br /&gt;
* Now learn First Two Layers [[F2L]].&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 4 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
&lt;br /&gt;
* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 5 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
&lt;br /&gt;
* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 6 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
&lt;br /&gt;
* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method Algorithms ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
: 2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
: 2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
* http://badmephisto.mine.nu/oll/ollpage.php&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
* http://www.cdf.toronto.edu/~g6karpat/plls/pll.html&lt;br /&gt;
&lt;br /&gt;
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Remarks: How can i get as fast as Nakajima? ===&lt;br /&gt;
&lt;br /&gt;
Nakajima, 2007 World Champion, is perhaps most renowned for is extremely fast execution of the first two layers as well as the last layer (and thus the entire cube itself)! For speeding up F2L almost half of the algorithms there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced F2L cases on his website are considered far more effective.&lt;br /&gt;
&lt;br /&gt;
* http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
&lt;br /&gt;
(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or Vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
&lt;br /&gt;
== From n00ber cuber to Über Cuber! ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:30+ ===&lt;br /&gt;
&lt;br /&gt;
To acheive an average of 1:00-1:19.&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
Try to reduce Pauses.&lt;br /&gt;
&lt;br /&gt;
Lube your cube.&lt;br /&gt;
&lt;br /&gt;
Decrease Last layer times.&lt;br /&gt;
&lt;br /&gt;
You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1:00-1:19 ===&lt;br /&gt;
&lt;br /&gt;
Once you acheive these times;&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
&lt;br /&gt;
Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
&lt;br /&gt;
Corner Permutation(1-3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 40-55 ===&lt;br /&gt;
&lt;br /&gt;
It is recommended that one starts looking at and learning F2L.&lt;br /&gt;
&lt;br /&gt;
This will increase your times at first, but in a couple days of getting used to cases it should decrease your times GREATLY!&lt;br /&gt;
&lt;br /&gt;
Now, practice your F2L.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
At this stage it is advised to learn all Permutations of the Last Layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 20-30 ===&lt;br /&gt;
&lt;br /&gt;
Work on yor F2l,&lt;br /&gt;
&lt;br /&gt;
Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
&lt;br /&gt;
ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-20 ===&lt;br /&gt;
&lt;br /&gt;
Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>Escher</name></author>
	</entry>
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