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	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Erzz</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
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	<updated>2026-10-20T10:46:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CLL&amp;diff=15697</id>
		<title>CLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CLL&amp;diff=15697"/>
		<updated>2011-08-22T23:07:53Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=CLL (2x2x2)&lt;br /&gt;
|image=Cll.gif&lt;br /&gt;
|proposers&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[LBL]]&lt;br /&gt;
|steps=2&lt;br /&gt;
|algs=42 (27 min)&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;CLL, Corners of Last Layer&#039;&#039;&#039;, a method that solves the [[last layer]] [[corner]]s in one [[algorithm]].&lt;br /&gt;
&lt;br /&gt;
CLL is not to be confused with [[COLL]] that is an abbrevation for exactly the same name but COLL does also preserve LL edge orientation, sometimes you will need longer algorithms for that.&lt;br /&gt;
&lt;br /&gt;
There are two different sets of CLL, one that is used for [[corners first]] (the [[Waterman method]]) and the [[2x2x2 cube]] and one that preserves the [[first two layers]] on the [[3x3x3 cube]]. In the latter case the LL edges are solved after the CLL using [[ELL]].&lt;br /&gt;
&lt;br /&gt;
== As a 2x2x2 Speedsolving Method ==&lt;br /&gt;
&lt;br /&gt;
The first stage of CLL for the 2x2x2 consists of completely solving one layer of the cube (both orientation and permutation) as in the [[Layer by layer|Layer-By-Layer method]]. Then, using one of 42 algorithms (2 of which are PLLs), you solve the remaining orientation and permutation of the last layer (thus giving a 1 Look Last Layer). The algorithms needed are given in the [[CxLL|CxLL pages]]. This method is also named the Waterman method after the 1980&#039;s master cuber [[Marc Waterman]] from the Netherlands who was using it for his [[corners first]] method back then ([http://rubikscube.info/waterman/index.php the Waterman documentation]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
CLL was first officially used by [[Guus Razoux Schultz ]] ([http://www.worldcubeassociation.org/results/p.php?i=1982RAZO01 WCA]) during the [[World Rubik&#039;s Cube Championship 1982 | WC 1982]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[CLL algorithms (3x3x3)]]&lt;br /&gt;
* [[CMLL]], [[COLL]], [[CxLL]], [[CxLL Algorithms]]&lt;br /&gt;
* [[L3C]], [[L4C]]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[PBL]]&lt;br /&gt;
* [[Waterman Method]]&lt;br /&gt;
* [[EG]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing101.com/cll.html Anthony Brooks&#039; CLL algs]&lt;br /&gt;
* [http://dtwoner.110mb.com/index.php?p=1_31_CLL David Woner&#039;s CLL algs]&lt;br /&gt;
* [http://sites.google.com/site/kubbuth/2x2x2/cll 2x2x2 CLL in Swedish] [http://sites.google.com/site/kubbuth/2x2x2/cll/algos Algos]&lt;br /&gt;
* [http://www.erikku.110mb.com/CLL.html Erik Akkersdijk&#039;s CLL Algs]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#2x2x2cll CLL algs in Printable PDF form from Kungfoomanchu.com]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=X4WVutkJqic Erik Akkersdijk&#039;s CLL Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/user/rowehess Rowe Hessler&#039;s Channel] - contains CLL algs&lt;br /&gt;
* YouTube: [http://www.youtube.com/user/RowanKinneavy Rowan Kinneavy&#039;s Channel] - more CLL algs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:2x2x2 Methods]]&lt;br /&gt;
[[Category:2x2x2 Speedsolving Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Last Layer Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=15685</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=15685"/>
		<updated>2011-08-20T08:43:56Z</updated>

		<summary type="html">&lt;p&gt;Erzz: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Animation Applets ==&lt;br /&gt;
* [http://software.rubikscube.info/AnimCube/ AnimCube] (Java) - Relatively lightweight and feature-rich 3x3x3 applet.&lt;br /&gt;
* [http://randelshofer.ch/ Randelshofer&#039;s Applets] (Java) - Applets for 2x2x2-7x7x7 with many options and variations.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
* [http://mzrg.com/qqtimer/ qqTimer] - qqwref&#039;s web-based timer. Generates scrambles for a wide range of puzzles&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania] - An online timer and competition community&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - A timer with statistical graphics, user registration, and multiplayer&lt;br /&gt;
* [http://rubiktime.com RubikTime] - Online Rubik&#039;s Cube timer&lt;br /&gt;
* [http://www.freewebs.com/cubevill/ cubevill] - A timer for rubik&#039;s cube with scrambles&lt;br /&gt;
* [http://www.ctimer.co.uk cTimer] - a JavaScript timer supporting multi-stage timing and random-state scrambles for 3x3. [http://www.speedsolving.com/forum/showthread.php?t=17078 Speedsolving Thread]&lt;br /&gt;
* [http://www.ctimer.co.uk/wee weeTimer] - a JavaScript timer optimised for handheld devices.&lt;br /&gt;
* [http://vanderblonk.com/cube/cubetimer.htm CubeTimer] - Timer with animation&lt;br /&gt;
* [http://www.sctimer.cz.cc SCTimer] - javascript timer with graphing facility and a live score board. [http://www.speedsolving.com/forum/showthread.php?t=23466 Thread]&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
* [http://cube.crider.co.uk/visualcube.php VisualCube] - (PHP), supports algorithms, transparency and cube dimensions up to 9x9. [http://www.speedsolving.com/forum/showthread.php?t=15853 Speedsolving Thread]&lt;br /&gt;
* [http://www.vanderblonk.com/tools/wordpress-rubik-plugin Wordpress Rubik Plugin] - Embed cube diagrams as Java applets or images&lt;br /&gt;
&lt;br /&gt;
== Scramblers and Tools ==&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.jaapsch.net/ Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://laire.dy.fi/jarcs/ Just Another Rubik&#039;s Cube Solver] - Web-based 3x3 solver for common speedcubing sub-steps such as EOLine.&lt;br /&gt;
* [http://alg.garron.us/ alg.garron.us] - Algorithm animator for cubes up to 7x7 by Lucas Garron.&lt;br /&gt;
* [http://cube.crider.co.uk/scrambler.html Random State Scrambler] - Java applet which creates 3x3 scrambles by inverting solutions to randomly generated cubes.&lt;br /&gt;
* [http://cube.crider.co.uk/algtrans.html Algorithm Translator] - Tool for inverting, mirroring and rotating algs. [http://www.speedsolving.com/forum/showthread.php?t=21024 Speedsolving Thread]&lt;br /&gt;
* [http://strangepuzzle.com/mirrors.html Algorithm Mirror/Inverse Tool]&lt;br /&gt;
* [http://solvethecube.110mb.com/tools.html Joel&#039;s Cubing Tools] - Includes an order calculator, scrambler and image generator.&lt;br /&gt;
* [http://koii.cubingusa.com/lib/scrambles/scramblers/nml.html NxMxL scrambler] - Scrambler for odd puzzles&lt;br /&gt;
* [http://deepcube.net/cube/qbx/ QBX] - A Javascript solver (using the twophase algorithm) licensed under GPLv2.&lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [[Gelatinbrain]] - One of the biggest collections of virtual puzzles, [http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm link]&lt;br /&gt;
* [http://www.ryanheise.com/cube/speed.html Ryanheise-simulator] - Cubesimulator using the keyboard, with averages&lt;br /&gt;
* [http://hi-games.net/ Ryanheise-multiplayer] - Multiplayer cubesimulator using keyboard, cubes: 2x2x2-10x10x10&lt;br /&gt;
* [http://www.randelshofer.ch/rubik/virtualcubes/virtual_rubik_en.html 3D Cube Simulator] - Supports dimensions up to 7x7 as well as other shapes. Mouse controlled.&lt;br /&gt;
* [http://www.ocf.berkeley.edu/~jfly/projects/qqTimer/qqTimer.htm jflySim + qqTimer] - 2x2x2-NxNxN cubes, Megaminx, Pyraminx and Square-1 simulators integrated with qqTimer&lt;br /&gt;
&lt;br /&gt;
== Competition Software ==&lt;br /&gt;
* [http://koii.cubingusa.com/cm/results.zip KOII Live Results System] - Grabs and neatly displays data from WCA Workbooks&lt;br /&gt;
* [http://koii.cubingusa.com/cm/workbook/ WCA Workbook Integrity Checker] - Performs various checks on WCA Workbook&lt;br /&gt;
* [http://koii.cubingusa.com/main/competitions/tools More KOII Competition Software] - More tools and services such as competition website hosting&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://brunson.com/drillsergeant Last Layer Drills by Brunson]&lt;br /&gt;
* [http://fn.dy.fi/old/misc/ll/index.pl LL trainer] - for ZBLL and PLL&lt;br /&gt;
* [http://wtf2l.com wtf2l.com] - OLL Trainer&lt;br /&gt;
* [http://cube.crider.co.uk/coracle.html Coracle] - Corner Lookahead Trainer. [http://www.speedsolving.com/forum/showthread.php?t=21251 Speedsolving Thread]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[PC Software]]&lt;br /&gt;
* [[Mobile Software]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Utilities]]&lt;br /&gt;
[[Category:Cubing Software]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Salvia_Method&amp;diff=15500</id>
		<title>Salvia Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Salvia_Method&amp;diff=15500"/>
		<updated>2011-08-07T07:00:11Z</updated>

		<summary type="html">&lt;p&gt;Erzz: added interwiki links and organized it a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Salvia&lt;br /&gt;
|image=Salvia_method.gif&lt;br /&gt;
|proposers=[[David Salvia]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=6 to 8 (depending on LL)&lt;br /&gt;
|moves=44&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
An experimental [[method]] by [[David Salvia]]. The novelty of his method is in the first two layers.&lt;br /&gt;
&lt;br /&gt;
==The Method==&lt;br /&gt;
&lt;br /&gt;
First two layers&lt;br /&gt;
*1. Adjacent middle-layer [[edge]]s: RF and LF (3-4 [[move]]s)&lt;br /&gt;
*2. First-layer [[corner]]s&lt;br /&gt;
*3. Other middle-layer edges (7-8 moves)&lt;br /&gt;
*4. First-layer edges&lt;br /&gt;
&lt;br /&gt;
Last layer&lt;br /&gt;
*1. [[CLL]]&lt;br /&gt;
*2. [[ELL]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedcubing.com: [http://www.speedcubing.com/DavidJSalvia.html The Salvia method]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Arnaud_van_Galen&amp;diff=15499</id>
		<title>Arnaud van Galen</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Arnaud_van_Galen&amp;diff=15499"/>
		<updated>2011-08-07T06:56:36Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|NAME=Arnaud van Galen&lt;br /&gt;
|IMAGE=&lt;br /&gt;
|IMAGEYEAR=!&lt;br /&gt;
|ALIASES=AVG&lt;br /&gt;
|COUNTRY=Netherlands&lt;br /&gt;
|BIRTHDATE=07/05/1976&lt;br /&gt;
|AGE=35&lt;br /&gt;
|JOBS=Programmer, teacher&lt;br /&gt;
|YEARSACTIVE=2006-present&lt;br /&gt;
|ID=2006GALE01&lt;br /&gt;
|FAMOUSFOR=[[AvG Edge Pairing]], [[Sexy move]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arnaud van Galen&#039;&#039;&#039; is a Dutch [[cuber]]. Currently the top poster at [[Speedsolving Forums]], Arnaud hosted the Weekly competition (now hosted by [[Mike Hughey]]) until March 2010, when he left on a two-year trip to Asia. The [[AvG Edge Pairing]] method for 5x5 is named after him.&lt;br /&gt;
&lt;br /&gt;
Arnaud named the [[Sexy move]]. He is also known for his bad camera work in [[Erik Akkersdijk]]&#039;s former world record single 7.08.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Arnaud started his two-year trip in Asia in April, 2009.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?6929-Interview-with-Arnaud-van-Galen Interview with Arnaud van Galen]&lt;br /&gt;
* [http://www.travbuddy.com/whereisavg Arnaud&#039;s TravBuddy profile]&lt;br /&gt;
* [http://www.youtube.com/watch?v=VzGjbjUPVUo Arnaud&#039;s bad camera work on Erik&#039;s former world record single 7.08]&lt;br /&gt;
&lt;br /&gt;
[[Category:Notable Cubers|van Galen, Arnaud]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Andy_Camann&amp;diff=15490</id>
		<title>Andy Camann</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Andy_Camann&amp;diff=15490"/>
		<updated>2011-08-05T21:47:14Z</updated>

		<summary type="html">&lt;p&gt;Erzz: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|NAME=Andy Camann&lt;br /&gt;
|IMAGE=Andy Camann.jpg&lt;br /&gt;
|IMAGEYEAR=!&lt;br /&gt;
|ALIASES=rubiks1938&lt;br /&gt;
|COUNTRY=USA&lt;br /&gt;
|BIRTHDATE=!&lt;br /&gt;
|AGE=!&lt;br /&gt;
|JOBS=!&lt;br /&gt;
|YEARSACTIVE=2003-2005, 2007&lt;br /&gt;
|ID=2003CAMA01&lt;br /&gt;
|FAMOUSFOR=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andy Camann&#039;&#039;&#039; is an American speedcuber. In the months leading up to [[World Championship 2003]], he was rumored to be among the top speedcubers, although he did not post his record in the speedcubing.com Unofficial Record List. As such, he was considered one of uncertainty factors the going into WC2003.&lt;br /&gt;
&lt;br /&gt;
[[Category:Notable Speedcubers|Camann, Andy]]&lt;br /&gt;
[[Category:Notable Cubers|Camann, Andy]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Shengshou_4x4x4&amp;diff=15489</id>
		<title>Shengshou 4x4x4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Shengshou_4x4x4&amp;diff=15489"/>
		<updated>2011-08-05T21:44:53Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Cleaned it up a bit and added interwiki links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the best [[4x4]]&#039;s on the market. There are around 3-4 versions of this [[cube]] on sale. Corner cutting is similar to the [[Maru]], cutting over a cubie. Reverse corner cutting is very good for a 4x4, around a 1/4 of a cubie. It has a spring/screw structure like the Maru but doesn&#039;t have misalignment problems. Turning has a clicky feel and the performance improves a bit after some breaking in. The [[corner]]s/[[edge]]s is rounded like the [[Guo-jia | Haiyan]] cube making it having a better feel and more control. The size is reasonable (6.25cmx6.25cmx6.26cm), bigger than an [[Eastsheen]] and 2cm smaller than the huge Maru 4x4. At a weight of 161.1g, it has a very comfortable weight. Highly recommended cube and very cheap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where To Buy: ==&lt;br /&gt;
&lt;br /&gt;
Lightake.com Shenshou Black: [http://www.lightake.com/detail.do/sku.33526~C.12332011TXFCIVEFR!]&lt;br /&gt;
&lt;br /&gt;
Lightake.com Shenshou White: [http://www.lightake.com/detail.do/sku.33868~C.12332011TXFCIVEFR!]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=15486</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=15486"/>
		<updated>2011-08-05T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Erzz: /* How do I lubricate my cube? */ added lubix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, the most common cubes among the worlds best are the Alpha-V, ShengEn F-II, and the very popular DaYan GuHong or LingYun cubes.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Cube Hardware]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
Be aware that buying &amp;quot;knock-offs&amp;quot; (illegal copies of currently patented puzzles) is frowned upon by many forum members. A &amp;quot;[[Knock-Off Policy|knock-off policy]]&amp;quot; is currently under discussion.&lt;br /&gt;
&lt;br /&gt;
@ See [http://www.speedsolving.com/forum/showthread.php?t=15237 speedsolving.com discussion]&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz Puzzleproz]. You can also use [http://www.lubixcube.com Lubix], which is also very popular. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
For more info on lubricants see the [[lubrication]] page.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
==== Textured or Smooth Tiles? ====&lt;br /&gt;
Both of them are durable, so if you are looking for a more permanent replacement for your stickers, this is the way to go.&lt;br /&gt;
&lt;br /&gt;
As for which type, it&#039;s all in your preference.  Textured will have more of a grip which can help if you have sweaty, oily, moist, etc. hands since it will keep it from slipping too much. &lt;br /&gt;
&lt;br /&gt;
Smooth, however, does still have texture.  It just so happens to have a little bit less, so if you don&#039;t want something quite as bumpy, get the smooth tiles.&lt;br /&gt;
&lt;br /&gt;
=== Notation ===&lt;br /&gt;
==== What does &amp;lt;insert some notation here&amp;gt; mean? ====&lt;br /&gt;
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]&lt;br /&gt;
&lt;br /&gt;
Wikipedia also has a description of the notation in a different format: [http://en.wikipedia.org/wiki/Rubik%27s_Cube#Move_notation]&lt;br /&gt;
&lt;br /&gt;
There are many other references on the Net, try googling &amp;quot;rubik cube notation&amp;quot; if you don&#039;t like either of the above.&lt;br /&gt;
Here&#039;s a page with pictures:  http://www.cubewhiz.com/notation.html&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about isn&#039;t in the WCA regulations, how do I decipher how to turn it? ====&lt;br /&gt;
Some older notation used &amp;quot;w&amp;quot; for a wide turn, so Rw would be the same as r in WCA notation.&lt;br /&gt;
(This topic can be added to)&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about came from a Japanese cuber site, how do I decipher these also? ====&lt;br /&gt;
Japanese cubers commonly use a different notation for cube rotations.  (r) means to rotate the entire cube in the direction you would make an R turn.  Similarly, (u&#039;) would be the same as a y&#039; rotation.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
* [http://www.speedstacks.com: speedstacks.com] is probably the most reliable source for timers, but they only ship to the US and Canada.&lt;br /&gt;
* [http://www.cube4you.com/catalog_23.html cube4you.com]&lt;br /&gt;
* [http://www.kidology.org/store/catalog.asp?item=1168&amp;amp;category=103 kidology.org]&lt;br /&gt;
* [http://www.puzl.co.uk/stackmat-speedcubing-timer-p-210.html puzl.co.uk]&lt;br /&gt;
* [http://www.ebay.com: eBay] sometimes you can find a cheap deal.&lt;br /&gt;
It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
@ see related threads on forum [http://www.speedsolving.com/forum/showthread.php?t=9624 here] and [http://www.speedsolving.com/forum/showthread.php?t=6333 here].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try [http://www.qqtimer.net qqTimer], [http://www.cubetimer.com Cubetimer], [http://www.rubetimer.com Rubetimer], or look for other timers. Also, [http://www.cubemania.com Cubemania] is a site that times and keeps track of all the solves you submit. The [[Web-based Software]] Wiki page also has up-to-date info on online timers.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html JNet Cube].&lt;br /&gt;
&lt;br /&gt;
Prisma Puzzle Timer (PPT) is a very good timer that is becoming more and more popular. This timer gives graphs, and other data charts for sessions. You can find all of it&#039;s features in the forum discussion [http://www.speedsolving.com/forum/showthread.php?25790-Prisma-Puzzle-Timer here] and on the website [https://bitbucket.org/walter/puzzle-timer/ here]&lt;br /&gt;
&lt;br /&gt;
On iPhone and iPod touch, [http://itunes.apple.com/us/app/iitimer/id375822731?mt=8 iiTimer] is a port of qqTimer that works very well.&lt;br /&gt;
&lt;br /&gt;
On Android, [https://market.android.com/details?id=com.jgouly.jjtimer jjTimer] and [https://market.android.com/details?id=com.jjtimer JustInTime] are both good options.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most speedcubing timers include scrambler generators.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling this page] to find a scramble generator for your puzzle. The [[Web-based Software]] Wiki page also has up-to-date info on online scramblers.&lt;br /&gt;
&lt;br /&gt;
==== What is standard deviation? ====&lt;br /&gt;
http://en.wikipedia.org/wiki/Standard_deviation&lt;br /&gt;
In probability theory and statistics, standard deviation is a measure of the variability or dispersion of a population, a data set, or a probability distribution. A low standard deviation indicates that the data points tend to be very close to the same value (the mean), while high standard deviation indicates that the data are spread out over a large range of values.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/ WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete? ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &#039;&#039;ultimate method&#039;&#039;, its really down to personal preference. The most popular [[3x3x3 Speedcubing Methods | speedcubing method]] is currently Fridrich, although other methods such as [[Petrus]], [[Roux]] and [[ZZ]] are rising in popularity. [[Fridrich]] is currently used by many of the top speedcubers, and is as such believed to be the fastest method. However, others attribute this to its popularity. The most obvious/natural progression from the [[beginner LBL]] method is Fridrich, which may explain its popularity. Being the most popular means it gains the most support and development, and is also more likely to be adopted by a talented cuber. More info can be found in the [http://www.speedsolving.com/forum speedsolving forums], where this often comes up as topic of debate.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest [[Complete Method List | method]] to learn is probably the beginner&#039;s [[layer-by-layer]] (LBL) method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn. However, this method however is relatively inefficient and is hard to achieve good times with. Other [[3x3x3 Beginner Methods | beginner]] methods exist, focusing on lower numbers of algorithms and/or more intuitive solving. Compared to the others, the [[LBL]] method has the easiest transition to the popular [[Fridrich]] speedcubing method.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the [[Petrus]] method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The [[Heise]] method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
More info on FM can be found on the [[Fewest Moves]] page.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practice, practice, practice.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
==== I think I invented a new method, did I? ====&lt;br /&gt;
Probably not.  If you haven&#039;t studied and don&#039;t fully understand the concepts behind all the major solving methods (CFOP, Petrus, Roux, ZZ, Waterman) and know the basic philosophy of the advanced variations (MGLS, ZB, Heise) then don&#039;t even bother asking.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should I make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;br /&gt;
@see the Wiki [[Cubing Sites | list of cubing sites]]&lt;br /&gt;
&lt;br /&gt;
==== What does AUF mean? ====&lt;br /&gt;
Adjust U Face&lt;br /&gt;
==== What does XXX mean? ====&lt;br /&gt;
Macky created a great glossary of cubing terms.  This is a great first stop if you see a term or abbrevation you don&#039;t understand.&lt;br /&gt;
http://cubefreak.net/other/glossary.html&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Main Page]]&lt;br /&gt;
* [[General Information]]&lt;br /&gt;
* [[Puzzle Theory]]&lt;br /&gt;
* [[Puzzle Notation]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Cubing Terminology]]&lt;br /&gt;
* [[Methods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SSS1M&amp;diff=15478</id>
		<title>SSS1M</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SSS1M&amp;diff=15478"/>
		<updated>2011-08-05T00:34:51Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shellie&#039;s Sillie Square-1 Method is a [[method]] for [[solve | solving]] the [[Square-1]], invented by [[Shelly Chang]].&lt;br /&gt;
&lt;br /&gt;
==The Method==&lt;br /&gt;
*Step 1: Make both [[layer]]s square.&lt;br /&gt;
*Step 2: Separate [[piece]]s into the correct layer. This is done with just one [[algorithm]].&lt;br /&gt;
*Step 3: Permute [[corner]]s of both layers. This is also done with just one algorithm.&lt;br /&gt;
*Step 4: Permute [[edge]]s. This is done with two algorithms.&lt;br /&gt;
*Step 5: Fix [[parity]]. This method has you work backwards and fix the parity before making both layers square.&lt;br /&gt;
*Step 6: Fix the middle layer. This can be done intuitively or with two algorithms.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Square-1 Methods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://shellie.nfshost.com/cube/square1.php Shelley&#039;s Tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Methods for Other Puzzles]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=15471</id>
		<title>Forum cubers by location</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=15471"/>
		<updated>2011-08-04T03:45:34Z</updated>

		<summary type="html">&lt;p&gt;Erzz: /* Canada */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Speedsolving.com Forum Cubers by Location=&lt;br /&gt;
&lt;br /&gt;
This is a list of the members of the speedsolving.com forum by their location. This list is not complete, so if you notice someone who is not on this list feel free to add their name under the category for their country. If the country is not already listed, go ahead and create a new category for it.&lt;br /&gt;
&lt;br /&gt;
Another list of cubers by location can be found on [http://www.frappr.com/speedcubers Frappr].&lt;br /&gt;
&lt;br /&gt;
==Africa==&lt;br /&gt;
&lt;br /&gt;
===South Africa===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=1176 DAE_JA_VOO]&lt;br /&gt;
&lt;br /&gt;
==Asia==&lt;br /&gt;
&lt;br /&gt;
===India===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=311 Karthik]&lt;br /&gt;
&lt;br /&gt;
===Malaysia===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?10611 aikikai_cuber]&lt;br /&gt;
&lt;br /&gt;
==Europe==&lt;br /&gt;
&lt;br /&gt;
===Denmark===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=474 LarsN] -- &#039;&#039;Lars Vennike Nielsson&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2008NIEL01 WCA Profile]&lt;br /&gt;
&lt;br /&gt;
===France===&lt;br /&gt;
:&#039;&#039;&#039;Paris&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1684 TMOY]&lt;br /&gt;
&lt;br /&gt;
===Iceland===&lt;br /&gt;
:&#039;&#039;&#039;Reykjavík&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?8608 Karth] Living in Finland until end of June 2011&lt;br /&gt;
&lt;br /&gt;
===Sweden===&lt;br /&gt;
:&#039;&#039;&#039;Stockholm&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=479 Kenneth] -- &#039;&#039;[[User:Kenneth|Kenneth Gustavsson]]&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2005GUST01 WCA Profile]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1673 Coinman] -- &#039;&#039;Tommy Gustavsson&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2005GUST02 WCA Profile]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Strängnäs&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=9120 Oljibe] -- &#039;&#039;Rickard Jonsson&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2010JONS01 WCA Profile]&lt;br /&gt;
&lt;br /&gt;
===United Kingdom===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=1742 msemtd] -- Michael Erskine, Sherwood, Nottingham. [http://www.worldcubeassociation.org/results/p.php?i=2008ERSK01 WCA profile] --[[User:Msemtd|Msemtd]]&lt;br /&gt;
:[[User:Cride5|Cride5]]&lt;br /&gt;
&lt;br /&gt;
==North America==&lt;br /&gt;
&lt;br /&gt;
===Canada===&lt;br /&gt;
:&#039;&#039;&#039;Saskatchewan&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1569 Connorcuber]&lt;br /&gt;
:&#039;&#039;&#039;Ontario&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1144 Sa967St]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=2487 Riffz]&lt;br /&gt;
:&#039;&#039;&#039;Manitoba&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=4060 miniGOINGS]&lt;br /&gt;
:&#039;&#039;&#039;Nova Scotia&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?10154-FoxWolf FoxWolf]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?9943-Erzz Erzz]&lt;br /&gt;
&lt;br /&gt;
===Dominican Republic===&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.member.php?9069 UnAbusador]&lt;br /&gt;
&lt;br /&gt;
===Honduras===&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=9086 Systemdertoten]&lt;br /&gt;
&lt;br /&gt;
===United States===&lt;br /&gt;
:&#039;&#039;&#039;AL (Alabama)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1119 Adam Morgan (ajmorgan25)]&lt;br /&gt;
:&#039;&#039;&#039;CA (California)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1707 Unknown.soul]&lt;br /&gt;
::&#039;&#039;&#039;San Francisco Bay Area&#039;&#039;&#039;&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=182 deathbypapercutz]&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=2 Lucas Garron]&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=657 whatsinacube]&lt;br /&gt;
::&#039;&#039;&#039;Los Angeles Area&#039;&#039;&#039;&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=765 Dene] (first half of 2009)&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=808 qqwref] - [[User:Qqwref|qqwref]] (when at college)&lt;br /&gt;
:&#039;&#039;&#039;CO (Colorado)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1 PJK]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=2923 JTW2007]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=7768 AJ Blair]&lt;br /&gt;
:&#039;&#039;&#039;FL (Florida)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=147 Athefre]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=348 Dudemanpp]&lt;br /&gt;
:&#039;&#039;&#039;GA (Georgia)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1042 Hadley4000]&lt;br /&gt;
:&#039;&#039;&#039;IN (Indiana)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=7057 fatboyxpc] - Indianapolis&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=5194 jms_gears1] - Indianapolis&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=402 Mike Hughey] - Indianapolis&lt;br /&gt;
:&#039;&#039;&#039;KY (Kentucky)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=872 Shaden Smith] - Lexington&lt;br /&gt;
:&#039;&#039;&#039;MA (Massachusetts)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=131 Tim Reynolds] - Cambridge&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=5393 JonnyWhoopes (Jonathan Grayum)] - Leicester&lt;br /&gt;
:&#039;&#039;&#039;MD (Maryland)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1614 Brett]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=768 fanwuq]&lt;br /&gt;
:&#039;&#039;&#039;MN (Minnesota)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=640 Bryan Logan] - Rochester&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=4831 Logan (Kelly)] - Hastings&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=7507 Tyjet66] - Waterville&lt;br /&gt;
:&#039;&#039;&#039;MO (Missouri)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1403 Vault312] (during summer)&lt;br /&gt;
:&#039;&#039;&#039;NC (North Carolina)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=63 cmhardw] - Morrisville&lt;br /&gt;
:&#039;&#039;&#039;NJ (New Jersey)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1309 PatrickJameson]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=61 macky] - Princeton&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=902 Auburn Manlangit] - Northern NJ&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=76 Bob] - Kearny&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?8691-Ernie-Pulchny Ernie Pulchny]&lt;br /&gt;
:&#039;&#039;&#039;NM (New Mexico)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1518 Kiel0]&lt;br /&gt;
:&#039;&#039;&#039;NY (New York)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=131 Tim Reynolds] Pleasantville (when not at school)&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=808 qqwref] - [[User:Qqwref|qqwref]] (when at home)&lt;br /&gt;
:&#039;&#039;&#039;OH (Ohio)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1358 JBCM627]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1493 CAT13]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=912 Pcharles93]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=8042 NeedReality] Kent&lt;br /&gt;
:&#039;&#039;&#039;PA (Pennsylvania)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=2250 That70sShowDude]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?10830 Your Mother]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1403 Vault312] (during school year)&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1891 StachuK1992]&lt;br /&gt;
:&#039;&#039;&#039;TX (Texas)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=2160 Fobo911]&lt;br /&gt;
:&#039;&#039;&#039;UT (Utah)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1889 not_kevin]&lt;br /&gt;
:&#039;&#039;&#039;VA (Virginia)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=792 Siraj A.]&lt;br /&gt;
:&#039;&#039;&#039;WV (West Virginia)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=7077 nlcuber22]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=7568 skatemaster78]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=7184 CitricAcid]&lt;br /&gt;
&lt;br /&gt;
==Oceania==&lt;br /&gt;
&lt;br /&gt;
===Australia===&lt;br /&gt;
:&#039;&#039;&#039;Sydney&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1765 Rawn]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=5581 AndyRoo789]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=8574 TacoCube]&lt;br /&gt;
:&#039;&#039;&#039;Victoria&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=9059 hic0057]&lt;br /&gt;
&lt;br /&gt;
===New Zealand===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=1293 *LukeMayn*]&lt;br /&gt;
:&#039;&#039;&#039;Hamilton&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1345 auhsoj]&lt;br /&gt;
:&#039;&#039;&#039;Christchurch&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=765 Dene]&lt;br /&gt;
&lt;br /&gt;
==South America==&lt;br /&gt;
&lt;br /&gt;
===Brazil===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=11 Pedro]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Community]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=15456</id>
		<title>Magic Wondeful</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=15456"/>
		<updated>2011-08-03T05:21:09Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Gotta love them infoboxes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Magic Wondeful&lt;br /&gt;
|image=Wondeful.jpg&lt;br /&gt;
|proposers=Jeremy Fleischman, David Games, and Devin Corr-Robinett&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=18&lt;br /&gt;
|moves=? [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magic Wondeful&#039;&#039;&#039; is a set of cases last-layer control cases proposed by [[Jeremy Fleischman]], [[David Games]], and [[Devin Corr-Robinett]] in 2010. It orientates the last layer while inserting the last F2L pair, if the pair is connected and there is a 2x2 [[block]] on the last-layer.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://cubefreak.net/speed/f2ladvanced/mw.html Cubefreak] (original documentation)&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=JTLE&amp;diff=15455</id>
		<title>JTLE</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=JTLE&amp;diff=15455"/>
		<updated>2011-08-03T05:11:04Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Didn&amp;#039;t count AUF in movecount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=JTLE&lt;br /&gt;
|image=JTLE.jpg&lt;br /&gt;
|proposers=John Tamanas&lt;br /&gt;
|year=2009&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=27&lt;br /&gt;
|moves=10.6 [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
A system for orienting last layer corners while simultaneously placing the final DR edge. It is used in conjunction with methods which pre-orient LL edges (such as [[ZZ]] or [[Petrus]]).&lt;br /&gt;
&lt;br /&gt;
JTLE solve procedure:&lt;br /&gt;
# [[F2L]] is solved in the normal way, except for the DR edge. &lt;br /&gt;
# [[ELLC]] (Edge and orient Last Layer Corners)&lt;br /&gt;
# [[PLL]] (Permute Last Layer)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://algobase.110mb.com/JTLE.html JTLE tutorial/algs on Algobase]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=14944 JTLE - does it have potential?]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:F2LL Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=JTLE&amp;diff=15454</id>
		<title>JTLE</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=JTLE&amp;diff=15454"/>
		<updated>2011-08-03T05:02:52Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A system for orienting last layer corners while simultaneously placing the final DR edge. It is used in conjunction with methods which pre-orient LL edges (such as [[ZZ]] or [[Petrus]]).&lt;br /&gt;
&lt;br /&gt;
JTLE solve procedure:&lt;br /&gt;
# [[F2L]] is solved in the normal way, except for the DR edge. &lt;br /&gt;
# [[ELLC]] (Edge and orient Last Layer Corners)&lt;br /&gt;
# [[PLL]] (Permute Last Layer)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://algobase.110mb.com/JTLE.html JTLE tutorial/algs on Algobase]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=14944 JTLE - does it have potential?]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:F2LL Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=JTLE&amp;diff=15453</id>
		<title>JTLE</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=JTLE&amp;diff=15453"/>
		<updated>2011-08-03T04:58:09Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A system for orienting last layer corners while simultaneously placing the final DR edge. It is used in conjunction with methods which pre-orient LL edges (such as [[ZZ]] or [[Petrus]]).&lt;br /&gt;
&lt;br /&gt;
JTLE solve procedure:&lt;br /&gt;
# [[F2L]] is solved in the normal way, except for the DR edge. &lt;br /&gt;
# [[ELLC]] (Edge and orient Last Layer Corners)&lt;br /&gt;
# [[PLL]] (Permute Last Layer)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://algobase.110mb.com/JTLE.html JTILE tutorial/algs on Algobase]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=14944 JTLE - does it have potential?]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:F2LL Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=LPELL&amp;diff=15271</id>
		<title>LPELL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=LPELL&amp;diff=15271"/>
		<updated>2011-06-30T02:24:32Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=LPELL&lt;br /&gt;
|image=LPELLinfo.png&lt;br /&gt;
|proposers=[[Kenneth Gustavsson]]&lt;br /&gt;
|year=2011&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBF2L]], [[VHF2L]]&lt;br /&gt;
|steps=2 or 1.5&lt;br /&gt;
|algs=2x6 or 2x48&lt;br /&gt;
|moves=? [[HTM]]&lt;br /&gt;
|purpose=[[FMC]], [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Last pair and edges of the last layer&#039;&#039;&#039; is a [[method]] that solves the last [[F2L|F2L pair]] and all edges of the last layer.&lt;br /&gt;
&lt;br /&gt;
===Intermediate:===&lt;br /&gt;
This is divided into two [[sub step]]s:&lt;br /&gt;
* &#039;&#039;&#039;LPEOLL&#039;&#039;&#039;, orient all edges and pair up (any order). This is a intuitive step. Using algorithms is possible but you would need the same number as for [[ZBF2L]].&lt;br /&gt;
* &#039;&#039;&#039;LPEPLL&#039;&#039;&#039;, place the last pair and permute all edges. There are six cases and their mirrors.&lt;br /&gt;
&lt;br /&gt;
LPELL is maybe not so useful for [[speedsolving]], but for [[FMC]]. After this step is done you will have [[L4C]] left, 1:3 times it will be only [[L3C]] and 1:324 you will have a complete LL-skip. All L4C cases are easy to solve using one or two [[commutator]]s. In FMC, to save moves the commutators are preferably [[insert]]ed in the [[skeleton]] if such a point is found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optimal algs for the second step are found lower at this page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Advanced:===&lt;br /&gt;
A second way to solve this step is to first pair up and then do the rest in one look. There are 48 + 48 mirror cases for the second half. An advanced method that, if you include L4C places the last pair and solve all of the last layer in two looks and &#039;only&#039; 180 algs. Recognition for the edges is awful if you just look at it, but is not harder than COLL or something, if you use sticker colour recognition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The cases are not listed on the internet, some day you may find them here...&#039;&#039;&lt;br /&gt;
===Mad:===&lt;br /&gt;
*All in one?&lt;br /&gt;
*Forget it! There are thousands of cases. (six times ZBF2L)&lt;br /&gt;
&lt;br /&gt;
=LPEPLL Cases=&lt;br /&gt;
{{Algnote}}&lt;br /&gt;
The names for the cases are where two of the edges will go, if it is a R side case, then these are first the edge sitting in UL and then the one in UB. For the L side cases these are UR and UB. The images assumes the UF edge is solved if the pair is above the slot, if it is some diffrent edge than UF, then just [[AUF]] it to solved position for recognition. Some algs may need a leading AUF if you are in the same position as the image, these are not explicity written here (the animations shows the correct position).&lt;br /&gt;
&lt;br /&gt;
The average number of moves is 6 [[HTM]] not including any leading or ending AUF. All cases are having the same probability (1:2 R or L and 1:6 within these groups). The algs here are all optimal, if there are more than one for a case, then the other(s) does some diffrent LL-corner case than the first one.&lt;br /&gt;
==R side pair==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
=== R LB ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_RLB.jpg&lt;br /&gt;
|name=R LB&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=All solved here, but just placing the pair will swap two edges, that are optimally solved by sneaking in a backside Amtisune.}}&lt;br /&gt;
{{Alg|R U&#039; R2 U2 R U R&#039; U R}}&lt;br /&gt;
{{Alg|D R&#039; U R&#039; U&#039; R&#039; U R2 D&#039;}}&lt;br /&gt;
{{Alg|F2 L&#039; U&#039; L U F2 R U&#039; R&#039;}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== R RB ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_RRB.jpg&lt;br /&gt;
|name=R RB&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=3 [[HTM]]&lt;br /&gt;
|text=Z edges, just place from U2 position.}}&lt;br /&gt;
{{Alg|R U2 R&#039;}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== R LR ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_RLR.jpg&lt;br /&gt;
|name=R LR&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=3 [[HTM]]&lt;br /&gt;
|text=The usual R U&#039; R&#039; pair.}}&lt;br /&gt;
{{Alg|R U&#039; R&#039;}}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== R RL ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_RRL.jpg&lt;br /&gt;
|name=R RL&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=Unexpected conjugate to solve.}}&lt;br /&gt;
{{Alg|R2 D L&#039; B2 L D&#039; R2 }}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== R BL ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_RBL.jpg&lt;br /&gt;
|name=R BL&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=Sune style solution.}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; R U&#039; R&#039;}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U2 R&#039; }} &lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== R BR ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_RBR.jpg&lt;br /&gt;
|name=R BR&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=A 3-cycle commutator.}}&lt;br /&gt;
{{Alg|L&#039; U2 R U R&#039; U2 L}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L side pair==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
=== L RB ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_LRB.jpg&lt;br /&gt;
|name=L RB&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=Mirror of R LB.}}&lt;br /&gt;
{{Alg|L&#039; U L2 U2 L&#039; U&#039; L U&#039; L&#039;}}&lt;br /&gt;
{{Alg|D&#039; L U&#039; L U L U&#039; L2 D}}&lt;br /&gt;
{{Alg|F2 R U R&#039; U&#039; F2 L&#039; U L}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== L LB ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_LLB.jpg&lt;br /&gt;
|name=L LB&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=3 [[HTM]]&lt;br /&gt;
|text=Mirror of R RB.}}&lt;br /&gt;
{{Alg|L&#039; U2 L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== L RL ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_LRL.jpg&lt;br /&gt;
|name=L RL&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=3 [[HTM]]&lt;br /&gt;
|text=Mirror of R LR.}}&lt;br /&gt;
{{Alg|L&#039; U L}}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== L LR ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_LLR.jpg&lt;br /&gt;
|name=L LR&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=Mirror of R RL.}}&lt;br /&gt;
{{Alg|L2 D&#039; R B2 R&#039; D L2 }}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== L BR ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_LBR.jpg&lt;br /&gt;
|name=L BR&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=Mirror of R BL.}}&lt;br /&gt;
{{Alg|L&#039; U&#039; L U L&#039; U L}}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== L BL ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=LPELL_LBL.jpg&lt;br /&gt;
|name=L BL&lt;br /&gt;
|methods=LPEPLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=Mirror of R BR.}}&lt;br /&gt;
{{Alg|R U2 L&#039; U&#039; L U2 R&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;br /&gt;
[[Category:Last Layer Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Ville_Sepp%C3%A4nen&amp;diff=15263</id>
		<title>Ville Seppänen</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Ville_Sepp%C3%A4nen&amp;diff=15263"/>
		<updated>2011-06-27T17:45:22Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|NAME=Ville Seppänen&lt;br /&gt;
|IMAGE=VilleSeppanen.jpg&lt;br /&gt;
|IMAGEYEAR=&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|COUNTRY=Finland&lt;br /&gt;
|BIRTHDATE=October 5, 1991&lt;br /&gt;
|AGE=19&lt;br /&gt;
|JOBS=&lt;br /&gt;
|YEARSACTIVE=2008-present&lt;br /&gt;
|ID=2008SEPP01&lt;br /&gt;
|FAMOUSFOR=[[BLD]] WRs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ville Seppänen&#039;&#039;&#039; is a Finnish [[speedcuber]]. He has held the [[blindfolded]] world records for[[3x3]], [[4x4]],  and still does for [[5x5]] BLD.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
{{S-start}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=Continental Titles}}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Rafal Guzewicz]] | year=2008 }}&lt;br /&gt;
{{S-title| title=3x3 Blindfolded European Champion | year=2010 }}&lt;br /&gt;
{{S-inc}}&lt;br /&gt;
&lt;br /&gt;
{{S-end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Notable Speedcubers|Seppänen, Ville]]&lt;br /&gt;
[[Category:Notable Cubers|Seppänen, Ville]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Teraminx&amp;diff=15231</id>
		<title>Teraminx</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Teraminx&amp;diff=15231"/>
		<updated>2011-06-24T02:23:41Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Teraminx&#039;&#039;&#039; is a dodecahedron (shaped as a [[Megaminx]]) that is cut like the [[7x7x7]]. It is now available commercially at [http://cubeforyou.com/product-631.html Cube4You] and [http://www.shop.mf8.com.cn mf8].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Megaminx]]&lt;br /&gt;
* [[Gigaminx]]&lt;br /&gt;
* [[Petaminx]]&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[category:Twisty Puzzles]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Brand&amp;diff=15224</id>
		<title>Rubik&#039;s Brand</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Brand&amp;diff=15224"/>
		<updated>2011-06-23T19:32:47Z</updated>

		<summary type="html">&lt;p&gt;Erzz: /* 3x3x3 Storebought */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Manufacturer&lt;br /&gt;
|NAME=Seven Towns Limited&lt;br /&gt;
|LOGO=Rubiks-logo.png&lt;br /&gt;
|YEARFOUNDED=1985&lt;br /&gt;
|LOCATION=London&lt;br /&gt;
|YEARSACTIVE=1991-presant&lt;br /&gt;
|AREASSERVED=Worldwide&lt;br /&gt;
|WEBSITE=http://www.rubiks.com&lt;br /&gt;
|PRODUCTS=Rubik&#039;s Cube, Rubik&#039;s DIY, Rubik&#039;s Pocket Cube, Rubik&#039;s Revenge, Professor&#039;s Cube, Rubik&#039;s Magic, Rubik&#039;s 360, Rubik&#039;s Twist (Snake),&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Puzzle designer, manufacturer and shop. Producer of the original Rubik&#039;s cube.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
&lt;br /&gt;
=== 2x2x2 Cube ===&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;Mini Cube&#039;. Rubik&#039;s brand 2x2&#039;s are smaller and more prone to locking up than Eastsheen. Although they are not often used, some of the faster 2x2x2 solvers prefer this brand.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rubiks_2x2x2.jpg|none|thumb|Rubik&#039;s 2x2x2 Cube]]&lt;br /&gt;
&lt;br /&gt;
== Where To Buy: ==&lt;br /&gt;
&lt;br /&gt;
* Lightake.com Black: [http://www.lightake.com/detail.do/sku.25832~C.12332011TXFCIVEFR!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 3x3x3 Storebought ===&lt;br /&gt;
&lt;br /&gt;
{{Puzzle Ratings&lt;br /&gt;
|pzl=Rubik&#039;s Storebought&lt;br /&gt;
|n=11&lt;br /&gt;
|ss=8.18&lt;br /&gt;
|lr=5.55&lt;br /&gt;
|cc=5.73&lt;br /&gt;
|pr=9.55&lt;br /&gt;
|qu=7.09&lt;br /&gt;
|rl=8.55&lt;br /&gt;
|wt&lt;br /&gt;
|ov=7.8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Store-bought Rubik&#039;s cubes are popular among beginning cubers due to their widespread availability. They are generally decent for speedcubing, but the centers are riveted rather than screwed into the core, so tension is not adjustable. According to [[User:BeastlyFry]] there is about a 50% chance of getting a good store-bought cube, so you might have to buy a few of them before you find one that you like. The best thing for this cube it to lube it with a petroleum based product for about a month, then clean it and use a silicone based lube. After months of use and regular lubrication the cube will improve in speed (or breaking in). The material is made of a different type of plastic. A higher quality than a normal DIY which makes the cubes weigh more. Check out [[lubrication]] and [[cleaning]] from more information.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Rubiks-sb.jpg|none|thumb|Rubiks Storebought]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
| Where to buy:&lt;br /&gt;
* White: [http://www.popbuying.com/detail.pb/sku.25835]&lt;br /&gt;
* Pink: [http://popbuying.com/detail.pb/sku.25838]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3x3x3 DIY ===&lt;br /&gt;
{{Puzzle Ratings&lt;br /&gt;
|pzl=Rubik&#039;s DIY&lt;br /&gt;
|n=5&lt;br /&gt;
|ss=8.6&lt;br /&gt;
|lr=8.0&lt;br /&gt;
|cc=7.8&lt;br /&gt;
|pr=7&lt;br /&gt;
|qu=6.6&lt;br /&gt;
|rl=7.4&lt;br /&gt;
|wt&lt;br /&gt;
|ov=8.36&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These cubes are, as the name suggests, available at [http://www.rubiks.com Rubiks.com]. [[DIY]] means that the puzzle arrives disassembled and requires you to assemble it yourself. They have been criticized because the center caps do not stay in as well as some other designs, although this can be fixed with either glue or a small square of paper.  A better fit can be achieved once some extra plastic is shaved off.  Still, unlike store-bought cubes, the center tensions are adjustable, so these cubes are favored by some cubers.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Rubiks-diy.jpg|none|thumb|Rubiks DIY Pieces]]&lt;br /&gt;
|[[Image:Rubiks-diy2.jpg|none|thumb|Rubiks DIY Assembly]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
| Where to buy:&lt;br /&gt;
* Lightake.com Black: [http://www.lightake.com/detail.do/sku.25836~C.12332011TXFCIVEFR!]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rubik&#039;s Revenge ===&lt;br /&gt;
{{Puzzle Ratings&lt;br /&gt;
|pzl=Rubik&#039;s Revenge&lt;br /&gt;
|n=5&lt;br /&gt;
|ss=6.8&lt;br /&gt;
|lr=3.8&lt;br /&gt;
|cc=2.4&lt;br /&gt;
|pr=2.8&lt;br /&gt;
|qu=5.4&lt;br /&gt;
|rl=4.0&lt;br /&gt;
|wt&lt;br /&gt;
|ov=3.87&lt;br /&gt;
}}&lt;br /&gt;
Rubik&#039;s brand 4x4s (before the retooling) are often used by older cubers, since they can be extremely good but require a long time to properly break in. These cubes can get surprisingly loose before they become unusably pop-prone, because unlike the [[Eastsheen]] cubes they do not have internal pops. Rubik&#039;s has now re-tooled this cube, and it now has a slightly modified mechanism. People have said that this cube locks up too much and pops too much. This brand is now being used less due to preference towards other brands, such as [[Eastsheen]] and [[Meffert&#039;s]] brands, and more recently [[MF8]]/[[DaYan]] and [[QJ]]. Cube performance gradually improves over time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rubiks_revenge.jpg|none|thumb|Rubik&#039;s Revenge]]&lt;br /&gt;
&lt;br /&gt;
==Where To Buy: ==&lt;br /&gt;
&lt;br /&gt;
* Lightake.com Black: [http://www.lightake.com/detail.do/sku.25839~C.12332011TXFCIVEFR!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Professor&#039;s Cube ===&lt;br /&gt;
The Rubik&#039;s 5x5 is not a very good speedcube and is known by some as a &amp;quot;Rubik&#039;s Brick&amp;quot; due to the extreme amount of force that was once required to make turns on this puzzle out of the box. Although this puzzle has been retooled, and the newer Rubik&#039;s 5x5 cubes are much better, they are still not as good as the V-cubes. The outer layers tend to be much harder to twist than the inside layers. This is the largest of the main 5x5 brands.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rubiks_professor.jpg|none|thumb|Professor&#039;s Cube]]&lt;br /&gt;
&lt;br /&gt;
== Where To Buy: ==&lt;br /&gt;
&lt;br /&gt;
* Lightake.com Black: [http://www.lightake.com/detail.do/sku.25840~C.12332011TXFCIVEFR!]&lt;br /&gt;
&lt;br /&gt;
=== Other Puzzles Produced by Rubik&#039;s ===&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[Master Magic]]&lt;br /&gt;
* [[Clock]]&lt;br /&gt;
* [[Rubik&#039;s 360]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[2x2x2 Cubes]]&lt;br /&gt;
* [[3x3x3 Cubes]]&lt;br /&gt;
* [[Bigcubes]]&lt;br /&gt;
* [[Other Puzzles]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.rubiks.com www.rubiks.com]&lt;br /&gt;
* [http://traumwerk.stanford.edu:3455/60/276 History of the Cube by Michael Shanks - 2006]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Manufacturers]]&lt;br /&gt;
[[Category:Puzzle Shops]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Reconstruction&amp;diff=15202</id>
		<title>Reconstruction</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Reconstruction&amp;diff=15202"/>
		<updated>2011-06-22T21:42:00Z</updated>

		<summary type="html">&lt;p&gt;Erzz: added link to reconstruction thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;reconstruction&#039;&#039;&#039; of a [[solve]] is an annotation of the exact moves performed by a [[cuber]] did during a solve. Reconstructions are commonly broken apart into the sub steps used by the cuber.&lt;br /&gt;
&lt;br /&gt;
[[Lucas Garron]] and [[Michael Gottlieb]] are known for reconstructing many official solves.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A reconstruction of [[Feliks Zemdegs]]&#039;s [[3x3x3]] World Record solve by Michael Gottlieb:&lt;br /&gt;
 scramble: L2 R2 F R2 B2 L2 D2 F&#039; D&#039; L&#039; F&#039; U2 B U2 L F2 D&#039; B L2&lt;br /&gt;
 inspection: z&#039; y&lt;br /&gt;
 cross: r&#039; D R U&#039; D2 R D&#039;&lt;br /&gt;
 F2L1: U L U&#039; L&#039;&lt;br /&gt;
 F2L2: U y&#039; R U R&#039;&lt;br /&gt;
 F2L3: U&#039; R&#039; U&#039; R U&#039; R&#039; U R&lt;br /&gt;
 F2L4: y U&#039; R&#039; U R U R&#039; U&#039; R&lt;br /&gt;
 OLL: U U2&#039; R&#039; F R U R&#039; U&#039; F&#039; U R&lt;br /&gt;
 PLL: U&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[List of World Records]] (Reconstructions available on many solves)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://alg.garron.us/solves/ Lucas Garron&#039;s reconstructions]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread The Reconstruction Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=AUF&amp;diff=15187</id>
		<title>AUF</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=AUF&amp;diff=15187"/>
		<updated>2011-06-19T20:59:34Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;AUF&#039;&#039;&#039; is an abbrevation for &#039;&#039;Adjust Upper Face&#039;&#039; or &#039;&#039;Adjust U Face&#039;&#039; that stems mainly from the freedom of the U-layer in many common [[3x3x3]] [[method]]s. It is an adjustment turn of the upper face, either &#039;&#039;&#039;U, U2, or U&#039; &#039;&#039;&#039; (or possibly no move), often used to prepare the [[cube]] for an [[algorithm]] or sequence.&lt;br /&gt;
Sometimes it is performed before one of the last layer steps, such as [[PLL]] or [[COLL]], to speed up recognition.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
A cuber might know how to perform an [[OLL]] algorithm if the stickers are facing a certain way, and rotate the U layer to match the pattern they&#039;re used to.&lt;br /&gt;
&lt;br /&gt;
For example, the moves during the final ([[OLL]]) step of [http://archive.garron.us/solves/2008/erik_7_08.htm Erik Akkersdijk&#039;s 7.08 world record] were &#039;&#039;&#039; U&#039;&#039;&#039;&#039; FRUR&#039;U&#039;RUR&#039;U&#039;F&#039; &#039;&#039;&#039;U2&#039;&#039;&#039;. The boldface moves are AUF moves, to adjust the cube for an OLL algorithm and a PLL skip (respectively).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Note that &#039;&#039;Adjust U Layer&#039;&#039; (AUL) would be a more accurate name, but the abbreviation &amp;quot;AUF&amp;quot; has become standard. It is generally assumed that the rest of the layer turns with a face.&lt;br /&gt;
&lt;br /&gt;
Similar concepts to AUF exist in several methods, but none of them have a comparably widespread name.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=15186</id>
		<title>Rubik&#039;s Cube Fact sheet</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=15186"/>
		<updated>2011-06-19T20:39:30Z</updated>

		<summary type="html">&lt;p&gt;Erzz: /* 3x3x3 Rubik&amp;#039;s Cube facts */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 3x3x3 Rubik&#039;s Cube facts ==&lt;br /&gt;
Here are some [[3x3x3]] [[Rubik&#039;s]] [[cube]] facts:&lt;br /&gt;
* It was originally known as the Magic Cube.&lt;br /&gt;
* It was invented by [[Ernö Rubik]] of Hungary in 1974, first patented in 1975, and first released in 1977.&lt;br /&gt;
* Over 300 million Rubik&#039;s Cubes and imitation cubes have been sold worldwide, making it the best-selling toy ever.&lt;br /&gt;
* There are 43,252,003,274,489,856,000 ways a cube can be scrambled - that&#039;s 12! * 8! * 2^10 * 3^7, 4.3 * 10^19 or 43 quintillion positions! To give you an idea of how big that number is, if there were one cube [[scramble | scrambled]] for every legal position, they would cover the surface of the earth about 150 times!&lt;br /&gt;
* The number of [[solve | unsolved]] configurations on a Rubik&#039;s cube is a prime number.&lt;br /&gt;
* A normal cube has 21 pieces, consisting of one core, 8 [[corner]]s, and 12 [[edge]]s, and a total of 54 stickers. &lt;br /&gt;
* There exist computer optimal solvers of the Rubik&#039;s Cube, and all checked positions have had a solution of [[God&#039;s Number | 20 moves]] or fewer, with a small number of positions (such as the [[superflip]]) having an optimal solution of 20 [[move]]s. An international team consisting of Tomas Rokicki, [[Herbert Kociemba]], Morley Davidson, and John Dethridge proved that all positions can be solved in 20 or fewer moves, so the exact upper bound is 20.&lt;br /&gt;
* The first official World Record for solving the Rubik&#039;s Cube was 22.95 seconds by [http://www.worldcubeassociation.org/results/p.php?i=1982THAI01 Minh Thai]; the current single solve record is 6.24 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs], and the average of 5 record is 7.87 seconds also by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs].&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 Cube facts ==&lt;br /&gt;
Here are some [[2x2x2]] Cube facts:&lt;br /&gt;
* The official name for this cube is the Pocket Cube or Mini Cube.&lt;br /&gt;
* Rubik patented the design for this cube in 1983.&lt;br /&gt;
* There are 7! * 3^6 or 3,674,160 positions to this cube. It is equivalent to solving only the corners of the Rubik&#039;s Cube.&lt;br /&gt;
* A 2x2x2 cube has just 8 pieces, all corner pieces, and a total of 24 tiles. Most mechanisms have a number of hidden internal pieces as well.&lt;br /&gt;
* The 2x2x2 cube can always be solved in 11 moves or fewer.&lt;br /&gt;
* The current single solve World Record is 0.96 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01 Erik Akkersdijk], [http://www.worldcubeassociation.org/results/p.php?i=2007HESS01 Rowe Hessler], and [http://www.worldcubeassociation.org/results/p.php?i=2006SHEU01 Vincent Sheu], and the average of 5 record is 2.12 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs].&lt;br /&gt;
&lt;br /&gt;
== 4x4x4 Cube facts ==&lt;br /&gt;
Here are some [[4x4x4]] Cube facts:&lt;br /&gt;
* The official name for this cube is Rubik&#039;s Revenge, although it was invented not by Rubik but by [[Péter Sebestény]].&lt;br /&gt;
* The 4x4x4 has 7! * 3^6 * (24!)^2 / (4!)^6 positions.  This is about 7.4 * 10^45.&lt;br /&gt;
* There are 56 pieces on this cube: 8 corner pieces, 24 edge pieces, and 24 center pieces. There are also some number of hidden internal pieces, depending on the brand. The 4x4x4 cube has a total of 96 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 4x4x4 cube, but it has been proven to be at least 31.&lt;br /&gt;
* The 4x4x4 supercube, the cube where all center pieces are distinguishable, is the only n x n x n supercube where the [[permutation]] of the edge pieces is completely independent of the rest of the cube.&lt;br /&gt;
* The current single solve record is 31.97 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs], and the average of 5 record is 35.80 seconds also by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs].&lt;br /&gt;
&lt;br /&gt;
== 5x5x5 Cube facts ==&lt;br /&gt;
Here are some [[5x5x5]] Cube facts:&lt;br /&gt;
* The official name for this cube is the Professor&#039;s Cube, and it was invented not by Rubik but by [[Udo Krell]].&lt;br /&gt;
* The 5x5x5 has 12! * 8! * 2^10 * 3^7 * (24!)^3 / (4!)^12 positions.  This is about 2.83 * 10^74.&lt;br /&gt;
* There are 99 pieces on this cube: one core, 8 corners, 36 edges, and 54 centers. There are also a total of 150 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 5x5x5 cube, but it has been proven to be at least 50.&lt;br /&gt;
* The current single solve record is 1:01.59 by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs], and the average of 5 record is 1:07.01 also by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs].&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Theory]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=15185</id>
		<title>Rubik&#039;s Cube Fact sheet</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=15185"/>
		<updated>2011-06-19T20:39:03Z</updated>

		<summary type="html">&lt;p&gt;Erzz: interwiki links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 3x3x3 Rubik&#039;s Cube facts ==&lt;br /&gt;
Here are some [[3x3x3]] [[Rubik&#039;s]] [[cube]] facts:&lt;br /&gt;
* It was originally known as the Magic Cube.&lt;br /&gt;
* It was invented by [[Ernö Rubik]] of Hungary in 1974, first patented in 1975, and first released in 1977.&lt;br /&gt;
* Over 300 million Rubik&#039;s Cubes and imitation cubes have been sold worldwide, making it the best-selling toy ever.&lt;br /&gt;
* There are 43,252,003,274,489,856,000 ways a cube can be scrambled - that&#039;s 12! * 8! * 2^10 * 3^7, 4.3 * 10^19 or 43 quintillion positions! To give you an idea of how big that number is, if there were one cube [[scramble | scrambled]] for every legal position, they would cover the surface of the earth about 150 times!&lt;br /&gt;
* The number of [[solve | unsolved]] configurations on a Rubik&#039;s cube is a prime number.&lt;br /&gt;
* A normal cube has 21 pieces, consisting of one core, 8 [[corner]]s, and 12 [[edge]]s, and a total of 54 stickers. &lt;br /&gt;
* There exist computer optimal solvers of the Rubik&#039;s Cube, and all checked positions have had a solution of [[God&#039;s Numver | 20 moves]] or fewer, with a small number of positions (such as the [[superflip]]) having an optimal solution of 20 [[move]]s. An international team consisting of Tomas Rokicki, [[Herbert Kociemba]], Morley Davidson, and John Dethridge proved that all positions can be solved in 20 or fewer moves, so the exact upper bound is 20.&lt;br /&gt;
* The first official World Record for solving the Rubik&#039;s Cube was 22.95 seconds by [http://www.worldcubeassociation.org/results/p.php?i=1982THAI01 Minh Thai]; the current single solve record is 6.24 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs], and the average of 5 record is 7.87 seconds also by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs].&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 Cube facts ==&lt;br /&gt;
Here are some [[2x2x2]] Cube facts:&lt;br /&gt;
* The official name for this cube is the Pocket Cube or Mini Cube.&lt;br /&gt;
* Rubik patented the design for this cube in 1983.&lt;br /&gt;
* There are 7! * 3^6 or 3,674,160 positions to this cube. It is equivalent to solving only the corners of the Rubik&#039;s Cube.&lt;br /&gt;
* A 2x2x2 cube has just 8 pieces, all corner pieces, and a total of 24 tiles. Most mechanisms have a number of hidden internal pieces as well.&lt;br /&gt;
* The 2x2x2 cube can always be solved in 11 moves or fewer.&lt;br /&gt;
* The current single solve World Record is 0.96 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01 Erik Akkersdijk], [http://www.worldcubeassociation.org/results/p.php?i=2007HESS01 Rowe Hessler], and [http://www.worldcubeassociation.org/results/p.php?i=2006SHEU01 Vincent Sheu], and the average of 5 record is 2.12 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs].&lt;br /&gt;
&lt;br /&gt;
== 4x4x4 Cube facts ==&lt;br /&gt;
Here are some [[4x4x4]] Cube facts:&lt;br /&gt;
* The official name for this cube is Rubik&#039;s Revenge, although it was invented not by Rubik but by [[Péter Sebestény]].&lt;br /&gt;
* The 4x4x4 has 7! * 3^6 * (24!)^2 / (4!)^6 positions.  This is about 7.4 * 10^45.&lt;br /&gt;
* There are 56 pieces on this cube: 8 corner pieces, 24 edge pieces, and 24 center pieces. There are also some number of hidden internal pieces, depending on the brand. The 4x4x4 cube has a total of 96 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 4x4x4 cube, but it has been proven to be at least 31.&lt;br /&gt;
* The 4x4x4 supercube, the cube where all center pieces are distinguishable, is the only n x n x n supercube where the [[permutation]] of the edge pieces is completely independent of the rest of the cube.&lt;br /&gt;
* The current single solve record is 31.97 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs], and the average of 5 record is 35.80 seconds also by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs].&lt;br /&gt;
&lt;br /&gt;
== 5x5x5 Cube facts ==&lt;br /&gt;
Here are some [[5x5x5]] Cube facts:&lt;br /&gt;
* The official name for this cube is the Professor&#039;s Cube, and it was invented not by Rubik but by [[Udo Krell]].&lt;br /&gt;
* The 5x5x5 has 12! * 8! * 2^10 * 3^7 * (24!)^3 / (4!)^12 positions.  This is about 2.83 * 10^74.&lt;br /&gt;
* There are 99 pieces on this cube: one core, 8 corners, 36 edges, and 54 centers. There are also a total of 150 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 5x5x5 cube, but it has been proven to be at least 50.&lt;br /&gt;
* The current single solve record is 1:01.59 by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs], and the average of 5 record is 1:07.01 also by [http://www.worldcubeassociation.org/results/p.php?i=2009ZEMD01 Feliks Zemdegs].&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Theory]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Meffert%27s&amp;diff=15184</id>
		<title>Meffert&#039;s</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Meffert%27s&amp;diff=15184"/>
		<updated>2011-06-19T18:10:51Z</updated>

		<summary type="html">&lt;p&gt;Erzz: added a bunch of &amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Manufacturer&lt;br /&gt;
|NAME=Mefferts&lt;br /&gt;
|LOGO=Mefferts_logo.png&lt;br /&gt;
|YEARFOUNDED=1981&lt;br /&gt;
|LOCATION=Hong Kong&lt;br /&gt;
|YEARSACTIVE=2007-present&lt;br /&gt;
|AREASSERVED=Worldwide&lt;br /&gt;
|WEBSITE=http://www.mefferts.com&lt;br /&gt;
|PRODUCTS=4x4x4 Cube, 5x5x5 Cube, Pyraminx, Megaminx, Skewb, Morphegg and many others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Puzzle]] designer and manufacturer.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
&lt;br /&gt;
Meffert&#039;s make a wide range of regular and unusual puzzles including:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 4x4x4 Cube ===&lt;br /&gt;
Now many people prefer Meffert&#039;s over [[East Sheen | Eastsheen]]. Out of the box they are stiff but with a little [[lubrication]] and some [[breaking]] in they become quite good. It is based off the old [[Rubik&#039;s]] mechanism. This [[cube]] can cut corners better than the Eastsheen [[4x4]]. It is less prone to lockups than a Rubik&#039;s re-tooled version. This is a recommended cube.&lt;br /&gt;
[[Image:Mefferts_4x4x4.jpg|none|thumb|Meffert&#039;s 4x4x4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 5x5x5 Cube ===&lt;br /&gt;
Meffert&#039;s produces [[5x5]] and sells them as DIY Professor cubes, though they do not have to be assembled. The center caps can be easily popped off to loosen the cube. It is extremely heavy, but it comes pre-lubed, and moves very well after breaking in.&lt;br /&gt;
[[Image:Mefferts_5x5x5.jpg|none|thumb|Meffert&#039;s 5x5x5]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pyraminx ===&lt;br /&gt;
Most [[cuber]]s use the Meffert&#039;s brand [[Pyraminx]], which can be purchased at the [http://www.mefferts.com mefferts.com] online store. They have two models, the original Pyraminx and the Pyraminx II, which is an improved version of the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pyraminx Crystal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Megaminx ===&lt;br /&gt;
These are generally considered to be the best [[Megaminx]], but are fairly expensive and are often out of stock, making them less accessible than the Chinese brands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skewb ===&lt;br /&gt;
[[Image:Mefferts_skewb.jpg|none|thumb|Meffert&#039;s Skewb]]&lt;br /&gt;
&lt;br /&gt;
=== Morphegg ===&lt;br /&gt;
A very interesting shape puzzle based on the [[3x3x3]] mechanism. When scrambled the puzzle changes shape, loosely resembling a pine-cone. The goal is to return the puzzle to an egg-shape. It is a similar idea to the [[Mirror Blocks]], however some parts are identical, and others may appear solved when oriented a number of ways. This gives way to various [[parity | parities]] which make the puzzle much more interesting, and arguably more challenging to [[solve]] than a regular 3x3x3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Morphegg.jpg|none|thumb|Meffert&#039;s Morphegg]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:Meffert&#039;s Puzzles]]&lt;br /&gt;
* [[Bigcubes]]&lt;br /&gt;
* [[Other Puzzles]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Visit the Meffert&#039;s website at: &#039;&#039;&#039;[http://www.mefferts.com mefferts.com]&#039;&#039;&#039;&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=55VwubtuR5g Mefferts MorphEgg]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Shops]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Puzzle Manufacturers]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slow_turning&amp;diff=15183</id>
		<title>Slow turning</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slow_turning&amp;diff=15183"/>
		<updated>2011-06-19T17:38:07Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Slow turning&#039;&#039;&#039; is a [[solving style|style]] of [[speedsolving]] that emphasizes [[look-ahead]] over [[TPS | turning speed]]. It was prevalent among the top speedcubers through 2007, when [[cuber]]s with fast tps began to claim records. Slow turning is sometimes called the &#039;&#039;&#039;Chambon style&#039;&#039;&#039;, after [[Edouard Chambon]], the French cuber known for his exceptionally slow-turning style.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Evolution of hardware]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=God%27s_Algorithm&amp;diff=15182</id>
		<title>God&#039;s Algorithm</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=God%27s_Algorithm&amp;diff=15182"/>
		<updated>2011-06-19T17:24:46Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;God&#039;s Algorithm&#039;&#039;&#039; is the optimal [[solve | solution]] from a puzzle state to another state, commonly the solved state. The term is sometimes used to refer to the [[algorithm]] itself, or an algorithmic procedure that finds such a solution efficiently.&lt;br /&gt;
&lt;br /&gt;
== God&#039;s Number ==&lt;br /&gt;
&#039;&#039;&#039;God&#039;s Number&#039;&#039;&#039; is either used to refer to the diameter of the [[Rubik&#039;s Cube Group | group]] of the puzzle (the furthest distance two states can be from each other) or to the furthest distance any position can be from solved. God&#039;s Number has long been known for smaller puzzles, such as [[2x2x2]] and [[Pyraminx]], but for [[3x3x3]] it was unknown until July 2010, when Davidson, Dethridge, [[Kociemba]], and Rokicki [http://cube20.org proved] it to equal 20. The [[Superflip|superflip]] is the best-known example of a position which requires 20 moves to solve in [[HTM]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Puzzle Theory]]&lt;br /&gt;
[[Category:Computer Algorithms]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=20x20x20_Cube&amp;diff=15161</id>
		<title>20x20x20 Cube</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=20x20x20_Cube&amp;diff=15161"/>
		<updated>2011-06-19T00:32:45Z</updated>

		<summary type="html">&lt;p&gt;Erzz: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Big cube]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Best_of&amp;diff=15160</id>
		<title>Best of</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Best_of&amp;diff=15160"/>
		<updated>2011-06-19T00:16:15Z</updated>

		<summary type="html">&lt;p&gt;Erzz: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Average]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:Work&amp;diff=15159</id>
		<title>Template:Work</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:Work&amp;diff=15159"/>
		<updated>2011-06-18T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;Erzz: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
| bgcolor=&amp;quot;#808080&amp;quot; |&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; &lt;br /&gt;
| width&amp;quot;50px&amp;quot;| [[File:Scramble 01.jpg|80px|]]&lt;br /&gt;
| bgcolor=&amp;quot;#F0F0F0&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;This page is under construction!&#039;&#039;&#039;&amp;lt;br&amp;gt;One or more of our members are currently working on this page.&amp;lt;br&amp;gt;Come back in {{{time|a few days}}} and it will hopefully be completed by then.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Pages under construction]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=MGLS-Z&amp;diff=15158</id>
		<title>MGLS-Z</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=MGLS-Z&amp;diff=15158"/>
		<updated>2011-06-18T23:18:50Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MGLS#MGLS-Z]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=MGLS-F&amp;diff=15157</id>
		<title>MGLS-F</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=MGLS-F&amp;diff=15157"/>
		<updated>2011-06-18T23:18:29Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MGLS#MGLS-F]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Japan_Speed_Cubing_Club&amp;diff=15156</id>
		<title>Japan Speed Cubing Club</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Japan_Speed_Cubing_Club&amp;diff=15156"/>
		<updated>2011-06-18T23:14:39Z</updated>

		<summary type="html">&lt;p&gt;Erzz: added to another category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japan Speed Cubing Club&#039;&#039;&#039; is a Yahoo! Japan group and a forum created in January, 2002. It was the main place of communication among the Japanese [[cuber]]s through early 2008. Since then, the top Japanese cubers have mostly communicated online through individual cubers&#039; blogs.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [http://groups.yahoo.co.jp/group/speedcubing/ Japan Speed Cubing Club website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing_Forums]]&lt;br /&gt;
[[Category:Cubing_Community]]&lt;br /&gt;
[[Category:Cube Clubs]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Mean&amp;diff=15155</id>
		<title>Mean</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Mean&amp;diff=15155"/>
		<updated>2011-06-18T22:48:18Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Average#Mean]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Istv%C3%A1n_Kocza&amp;diff=15154</id>
		<title>István Kocza</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Istv%C3%A1n_Kocza&amp;diff=15154"/>
		<updated>2011-06-18T22:45:37Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Created page with &amp;quot;{{Infobox |NAME=István Kocza |IMAGE=IstvanKocza.jpg |IMAGEYEAR=! |ALIASES= |COUNTRY=Hungary |BIRTHDATE= |AGE= |JOBS= |YEARSACTIVE=2005-present |ID=2005KOCZ01 |FAMOUSFOR=FMC ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|NAME=István Kocza&lt;br /&gt;
|IMAGE=IstvanKocza.jpg&lt;br /&gt;
|IMAGEYEAR=!&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|COUNTRY=Hungary&lt;br /&gt;
|BIRTHDATE=&lt;br /&gt;
|AGE=&lt;br /&gt;
|JOBS=&lt;br /&gt;
|YEARSACTIVE=2005-present&lt;br /&gt;
|ID=2005KOCZ01&lt;br /&gt;
|FAMOUSFOR=[[FMC]] World Record&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;István Kocza&#039;&#039;&#039; is a Hungarian [[cuber | speedcuber]] and [[WCA delegate]]. He set the FMC World Record (22 [[move]]s) in 2010, and still holds it, along with [[Jimmy Coll]]. Kocza also holds the Hungarian National Records for [[5x5]] [[BLD]] and [[3x3]] [[Multi-BLD]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Notable Cubers]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alexander_Ooms&amp;diff=15153</id>
		<title>Alexander Ooms</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alexander_Ooms&amp;diff=15153"/>
		<updated>2011-06-18T22:31:59Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Created page with &amp;quot;{{Infobox |NAME=Alexander Ooms |IMAGE=AlexanderOoms.jpg |IMAGEYEAR=! |ALIASES= |COUNTRY=Netherlands |BIRTHDATE= |AGE= |JOBS= |YEARSACTIVE=2005-2009 |ID=2005OOMS01 |FAMOUSFOR=Ooms...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|NAME=Alexander Ooms&lt;br /&gt;
|IMAGE=AlexanderOoms.jpg&lt;br /&gt;
|IMAGEYEAR=!&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|COUNTRY=Netherlands&lt;br /&gt;
|BIRTHDATE=&lt;br /&gt;
|AGE=&lt;br /&gt;
|JOBS=&lt;br /&gt;
|YEARSACTIVE=2005-2009&lt;br /&gt;
|ID=2005OOMS01&lt;br /&gt;
|FAMOUSFOR=Ooms [[Master Magic]] method&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alexander Ooms is a [[cuber | speedcuber]] from the Netherlands. He created the [[Master Magic Methods | Ooms]] [[method]] for Master Magic. Ooms set the World Record average for [[Magic]] twice in 2005, and the European Record once in 2006. He set the World Record average for Master Magic in 2006, and currently holds the Netherlands National Record for Master Magic average.&lt;br /&gt;
&lt;br /&gt;
[[Category: Notable Cubers]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Michael_Young&amp;diff=15152</id>
		<title>Michael Young</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Michael_Young&amp;diff=15152"/>
		<updated>2011-06-18T22:25:22Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Created page with &amp;quot;{{Infobox |NAME=Michael Young |IMAGE=MichaelYoung.jpg |IMAGEYEAR=! |ALIASES= |COUNTRY=USA |BIRTHDATE= |AGE= |JOBS= |YEARSACTIVE=2008-present |ID=2008YOUN02 |FAMOUSFOR= }}  &amp;#039;&amp;#039;&amp;#039;Mic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|NAME=Michael Young&lt;br /&gt;
|IMAGE=MichaelYoung.jpg&lt;br /&gt;
|IMAGEYEAR=!&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|COUNTRY=USA&lt;br /&gt;
|BIRTHDATE=&lt;br /&gt;
|AGE=&lt;br /&gt;
|JOBS=&lt;br /&gt;
|YEARSACTIVE=2008-present&lt;br /&gt;
|ID=2008YOUN02&lt;br /&gt;
|FAMOUSFOR=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michael Young&#039;&#039;&#039; is an American [[cuber | speedcuber]] and [[WCA delegate]]. He currently holds the North American Record for [[FMC]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Tip&amp;diff=15151</id>
		<title>Tip</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Tip&amp;diff=15151"/>
		<updated>2011-06-18T22:19:50Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tip&amp;#039;&amp;#039;&amp;#039; refers to the ends of the axes on a pyraminx and related puzzles. Tips are similar to centers on 3x3s, in that they do not change places in relation to ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tip&#039;&#039;&#039; refers to the ends of the axes on a [[pyraminx]] and related [[puzzle]]s. Tips are similar to [[center]]s on [[3x3]]s, in that they do not change places in relation to each other, but may be rotated. Unlike on 3x3, the tips&#039; twist matters.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
[[Pyraminx notation]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Cubing Terminology]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Sebasti%C3%A1n_Pino_Castillo&amp;diff=15149</id>
		<title>Sebastián Pino Castillo</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Sebasti%C3%A1n_Pino_Castillo&amp;diff=15149"/>
		<updated>2011-06-18T22:05:48Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Created page with &amp;quot;{{Infobox |NAME=Sebastián Pino Castillo |IMAGE=SebastianCastillo.jpg |IMAGEYEAR=! |ALIASES= |COUNTRY=Chile |BIRTHDATE=! |AGE=! |JOBS=! |YEARSACTIVE=2009-present |ID=2009CAST02 |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|NAME=Sebastián Pino Castillo&lt;br /&gt;
|IMAGE=SebastianCastillo.jpg&lt;br /&gt;
|IMAGEYEAR=!&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|COUNTRY=Chile&lt;br /&gt;
|BIRTHDATE=!&lt;br /&gt;
|AGE=!&lt;br /&gt;
|JOBS=!&lt;br /&gt;
|YEARSACTIVE=2009-present&lt;br /&gt;
|ID=2009CAST02&lt;br /&gt;
|FAMOUSFOR=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sebastián Pino Castillo&#039;&#039;&#039; is a Chilean [[cuber | speedcuber]]. He used to be a [[WCA delegate]]. He set the World Record single and average for [[Rubik&#039;s Clock]], but it was determined that he manipulated the scrambles. Castillo&#039;s delegate status was revoked, and all his [[solve]]s in [[competition]]s in which he was a delegate were removed.&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
[http://www.worldcubeassociation.org/forum/viewtopic.php?f=9&amp;amp;t=940 WCA post about the scramble fixing]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:A-PLL(a)&amp;diff=15144</id>
		<title>Template:A-PLL(a)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:A-PLL(a)&amp;diff=15144"/>
		<updated>2011-06-18T21:32:37Z</updated>

		<summary type="html">&lt;p&gt;Erzz: /* A Permutation : a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===A Permutation : a===&lt;br /&gt;
{{case&lt;br /&gt;
|image=a1.gif&lt;br /&gt;
|name=A-PLL a&lt;br /&gt;
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; F R&#039; B2 R F&#039; R&#039; B2 R2|PLL}}&lt;br /&gt;
{{Alg|(x&#039;) R&#039; D R&#039; U2 R D&#039; R&#039; U2 R2 (x)|PLL}}&lt;br /&gt;
{{Alg|(x) R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2 (x&#039;)|PLL}}&lt;br /&gt;
{{Alg|l&#039; U R&#039; D2 R U&#039; R&#039; D2 R2 (x&#039;)|PLL}}&lt;br /&gt;
{{Alg|(y) l R u2 r&#039; F&#039; r u2 R&#039; U l&#039;|PLL}}&lt;br /&gt;
{{Alg|(y&#039; x) L2 D2 L&#039; U&#039; L D2 L&#039; U L&#039; (x&#039;)|PLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; B L&#039;) (F2 L B&#039; L&#039;) (F2 L2)|PLL}}&lt;br /&gt;
{{Alg|(y2 z) F2 R U2 R&#039; U2 F2 L&#039; U2 L U2 (z&#039;)|PLL}}&lt;br /&gt;
{{Alg|(y z&#039;) U2 R U2 R&#039; F2 U2 L&#039; U2 L F2 (z)|PLL}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U&#039; L&#039; U R&#039; U&#039; L U R&#039; U2 R|PLL}}&lt;br /&gt;
{{Alg|(y) R2 F2 (R&#039; B&#039; R) F2 (R&#039; B R&#039;)|PLL}}&lt;br /&gt;
{{Alg|R U&#039; L&#039; U&#039; L2 U&#039; R2 U L2 U&#039; R2 U2 L U R&#039;|PLL}}&lt;br /&gt;
{{Alg|(y&#039;) R U R&#039; F&#039; r U R&#039; U&#039; r&#039; F R2 U&#039; R&#039;|PLL}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Macky&amp;diff=15141</id>
		<title>User talk:Macky</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Macky&amp;diff=15141"/>
		<updated>2011-06-18T20:33:42Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:People]]&lt;br /&gt;
&lt;br /&gt;
Starting to look good, nice work =)&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 03:23, 13 January 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shotaro Makisumi]], do that one too, it&#039;s nothing wrong with that =)&lt;br /&gt;
&lt;br /&gt;
BTW: I sent a PM to PJK 2-3 days ago and asked if it is ok if I raise your status to admin but he has not replied, seems to be away. Would you like that? You make many edits here and I guess sometimes you would like to delete things the did not work well, admins can do that, among other things...&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 04:32, 18 January 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think I&#039;ll have to make my article. For now I&#039;m going to try to make a bunch of other articles respectable. Yes, admin status would be nice! [[User:Macky|Macky]] 17:03, 20 January 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
::Hmm, still no reply from PJK, dunno if he just missed it or something :/&lt;br /&gt;
::I tried to change your status and it looks like it worked when I view it but when I list the administraitors your name is not in the list. I have t o look around some more I guess and if I can&#039;t sort it out I wait for PJK, and then ask him how. // [[User:Kenneth|Kenneth]] 01:15, 22 January 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Edit : Got it to work now :D&lt;br /&gt;
&lt;br /&gt;
BTW, as you can see I moved your reply to here. This way it is much easier to follow the discussion. It works like that, If I wanna talk to you, I write to your talk page, you reply to your talk page, you want to talk to me, you write to my talk page and I reply to my talk page =)&lt;br /&gt;
&lt;br /&gt;
Hey macky, do you think we should use one standard of spelling? What I mean is things like colour/color. If so, which one should we use? --[[User:Erzz|Erzz]] 16:33, 18 June 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=15140</id>
		<title>CxLL U R</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_R&amp;diff=15140"/>
		<updated>2011-06-18T20:29:43Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U R ==&lt;br /&gt;
The four cases, [[CxLL U R|U R]], [[CxLL U L|U L]], [[CxLL L L|L L]] and [[CxLL L F|L F]] are mirrors and inverses of each other so the same [[algorithm]] (9 move commutator) can be used to solve them all.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U R.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all U cases you look at two &amp;quot;bars&amp;quot; of stickers, one at Fur-Ful and one at Urb-Ulb. Both bars have adjacent colours where one colour is common for both (in the image, green). Case [[CxLL U L|U L]] looks the same but mirrored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* (y2) R2 D R&#039; U2 R D&#039; R&#039; U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; F2 R U&#039; R U2 L&#039; U L U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* F R U R&#039; U y&#039; R&#039; U2 R&#039; F R F&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* (y&#039; U) R2 U&#039; R U2 R y R U R&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=L2L4&amp;diff=15139</id>
		<title>L2L4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=L2L4&amp;diff=15139"/>
		<updated>2011-06-18T19:32:17Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=L2Ln&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Duncan Dicks]] (L2L4)&amp;lt;br&amp;gt;[[Stachu Korick]] (L2Lk)&lt;br /&gt;
|year=late 1990s (L2L4)&amp;lt;br&amp;gt;2010-2011 (L2Lk)&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=L2L4&amp;lt;br&amp;gt;L2Lk&lt;br /&gt;
|steps=5, typically&lt;br /&gt;
|moves=~55&lt;br /&gt;
|algs=L2L4: 220&amp;lt;br&amp;gt;L2Lk: 213&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[One-Handed Solving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L2L4&#039;&#039;&#039; (&#039;&#039;&#039;L&#039;&#039;&#039;ast &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;L&#039;&#039;&#039;ayers, the &#039;&#039;&#039;4&#039;&#039;&#039;th proposal) is a [[3x3]] speedsolving [[method]] invented by [[Duncan Dicks]] in the 1990s.&lt;br /&gt;
&#039;&#039;&#039;L2Lk&#039;&#039;&#039; (&#039;&#039;&#039;L&#039;&#039;&#039;ast &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;L&#039;&#039;&#039;ayers, as proposed by [[Stachu Korick|Stachu &#039;&#039;&#039;K&#039;&#039;&#039;orick]]) is an alternate 3x3 speedsolving method developed in late 2010 through 2011.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
L2L4 was conceived by Duncan Dicks, who first posted about about series of L2L strategies (L2L1 through L2L4) the [[Yahoo! speedsolving group]] in 2004.[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/11055] Duncan found many algorithms, while [[Richard Carr]] also provided several.[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/12099] Duncan set up a website with algorithms. After these initial thoughts, however, there was little to no development.&lt;br /&gt;
&lt;br /&gt;
Recent developments came in 2010 after the method was &amp;quot;rediscovered&amp;quot; on Speedsolving.com. [[Stachu Korick]] led the development of L2Lk, publishing documentations for both L2L4 and L2Lk in 2010-2011.&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
-First, a 1x3x3 block is completed, typically on the D face, and called the &amp;quot;First Layer.&amp;quot;&lt;br /&gt;
-From this point, each of the LL-specific configurations of CO, CP, EO, and EP are completed, not necessarily separately or in that order.&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
====L2L4====&lt;br /&gt;
CO, CP, EO, EP&lt;br /&gt;
&lt;br /&gt;
====L2Lk====&lt;br /&gt;
CO, CP, L2E, ELL&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Once the first layer is done, little thought is needed. Processing and turning speed are both raised at this point.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* High alg-count&lt;br /&gt;
* First layer is difficult to optimize.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://l2l4.webs.com/ L2L4 Documentation by Stachu Korick]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Experimental Methods]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=P%C3%A9ter_Sebest%C3%A9ny&amp;diff=15138</id>
		<title>Péter Sebestény</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=P%C3%A9ter_Sebest%C3%A9ny&amp;diff=15138"/>
		<updated>2011-06-18T18:34:38Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Peter Sebesteny&#039;&#039;&#039; is the inventor of the [[Rubik&#039;s]] [[4x4]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Notable Puzzle Inventors|Krell, Udo]]&lt;br /&gt;
[[Category:Notable Cubers|Krell, Udo]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Trigger&amp;diff=15137</id>
		<title>Trigger</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Trigger&amp;diff=15137"/>
		<updated>2011-06-18T18:09:30Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short sequence of face turns, which is generally fast and easy to execute. The [[Sexy Move]] is an example of a trigger.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=WC03&amp;diff=15136</id>
		<title>WC03</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=WC03&amp;diff=15136"/>
		<updated>2011-06-18T17:37:52Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Redirected page to World Rubik&amp;#039;s Games Championship 2003&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World Rubik&#039;s Games Championship 2003]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_Skewb_methods&amp;diff=15133</id>
		<title>List of Skewb methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_Skewb_methods&amp;diff=15133"/>
		<updated>2011-06-18T04:22:52Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://meep.cubing.net/skewb.html Kirjava-Meep], a [[method]] created by [[Thom Barlow]] and [[Kris de Asis]].&lt;br /&gt;
*[http://www.youtube.com/watch?v=s5xYFkMllOw monkeydude1313&#039;s method], a method which uses only one [[algorithm]], created by [[Chris Bird]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Methods for Other Puzzles]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_Skewb_methods&amp;diff=15132</id>
		<title>List of Skewb methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_Skewb_methods&amp;diff=15132"/>
		<updated>2011-06-18T04:22:11Z</updated>

		<summary type="html">&lt;p&gt;Erzz: added two methods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://meep.cubing.net/skewb.html Kirjava-Meep], a [[method]] created by [[Thom Barlow]] and [[Kris de Asis]].&lt;br /&gt;
[http://www.youtube.com/watch?v=s5xYFkMllOw monkeydude1313&#039;s method], a method which uses only one [[algorithm]], created by [[Chris Bird]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Methods for Other Puzzles]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Cleaning&amp;diff=15131</id>
		<title>Cleaning</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Cleaning&amp;diff=15131"/>
		<updated>2011-06-18T04:14:48Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==When it&#039;s time to clean==&lt;br /&gt;
It will be time to clean your [[cube]] and/or other [[puzzle]] when the mechanism has a grinding feel or is tougher to move than before. It is also time to clean if you take a [[piece]] out and it is dusty.&lt;br /&gt;
&lt;br /&gt;
==How to clean==&lt;br /&gt;
The best way to clean is to take your puzzle all apart and put it in the dish washer. It is recommended that you don&#039;t let it dry in there, or the stickers/tiles will fall off due to the hot air. Another way to clean it is filling a bowl with water and dish soap and letting the puzzle sit in it over night. You may also clean it with a cloth, brush and soap water. But never wash the core. The water could get to the springs and rust them, eventually breaking your cube. &#039;&#039;&#039;Make sure to get all the water out of the pieces (in the gaps/holes/spaces) or it could get into the core.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Hardware]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Austin_Moore&amp;diff=15130</id>
		<title>Austin Moore</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Austin_Moore&amp;diff=15130"/>
		<updated>2011-06-18T02:32:34Z</updated>

		<summary type="html">&lt;p&gt;Erzz: Link was messed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|NAME=Austin Moore&lt;br /&gt;
|IMAGE=Austin Moore.jpg&lt;br /&gt;
|IMAGEYEAR=2010&lt;br /&gt;
|ALIASES=BigGreen&lt;br /&gt;
|COUNTRY=USA&lt;br /&gt;
|BIRTHDATE=11/29/1993&lt;br /&gt;
|AGE=17&lt;br /&gt;
|JOBS=Student&lt;br /&gt;
|YEARSACTIVE=2008?-present&lt;br /&gt;
|ID=2009MOOR01&lt;br /&gt;
|FAMOUSFOR=[[Roux]] user&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Austin Moore&#039;&#039;&#039; (more commonly known as &#039;&#039;&#039;BigGreen&#039;&#039;&#039;) is an American speedcuber from Cottleville, Missouri. He is currently officially the fastest [[Roux Method|Roux]] solver.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Roux Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?3173-BigGreen AustinMoore&#039;s Speedsolving.com profile]&lt;br /&gt;
&lt;br /&gt;
[[Category:Notable Speedcubers|Moore, Austin]]&lt;br /&gt;
[[Category:Notable Cubers|Moore, Austin]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Simon_Westlund&amp;diff=15075</id>
		<title>Simon Westlund</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Simon_Westlund&amp;diff=15075"/>
		<updated>2011-06-16T00:51:32Z</updated>

		<summary type="html">&lt;p&gt;Erzz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|NAME=Simon Westlund&lt;br /&gt;
|IMAGE=SimonWestlund.jpg&lt;br /&gt;
|IMAGEYEAR=!&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|COUNTRY=Sweden&lt;br /&gt;
|BIRTHDATE=!&lt;br /&gt;
|AGE=!&lt;br /&gt;
|JOBS=!&lt;br /&gt;
|YEARSACTIVE=2009-present&lt;br /&gt;
|ID=2008WEST02&lt;br /&gt;
|FAMOUSFOR=[[Megaminx]] world records&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simon Westlund&#039;&#039;&#039; is a [[Sweden | Swedish]] [[cuber | speedcuber]]. He set the World Record for Megaminx three times in 2011, twice for single and once for average, and currently still holds these records. Westlund has the Swedish National Record for almost every event he has participated in.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Big_cube&amp;diff=15074</id>
		<title>Big cube</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Big_cube&amp;diff=15074"/>
		<updated>2011-06-15T23:56:41Z</updated>

		<summary type="html">&lt;p&gt;Erzz: a -&amp;gt; an&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wiki 7x7x7 solved.jpg|160px|thumb|An example of a (very) big cube.]]&lt;br /&gt;
&#039;&#039;&#039;Big Cubes&#039;&#039;&#039; (also known as &#039;&#039;bigcubes&#039;&#039;) are [[cube|cubical]] [[puzzle]]s having an order larger than the usual [[3x3x3 cube]]. Until the release of [[V-cube]]s, the only mass-produced big cubes were the [[4x4x4 Cube]] and the [[5x5x5 Cube]]. With the V-cube technology it is now possible to mass-produce larger cubes, even up to the [[11x11x11 Cube]]; already, it is possible for anyone to buy the [[6x6x6 Cube]] and the [[7x7x7 Cube]]. A cube of any size can exist in theory, but the largest cubes can only be played with on computer simulators such as [[Gabbasoft]] or [[IsoCubeSim]]. In computer simulators, virtually any size is possible (although the larger the size is the slower the program will run), but very few people have ever attempted any cube larger than the [[20x20x20 Cube]].&lt;br /&gt;
&lt;br /&gt;
There are many methods for solving big cubes in general:&lt;br /&gt;
* The [[Reduction method]], by far the most common big cubes method, takes advantage of the fact that big cubes are composed of [[corner]]s (three [[sticker]]s per piece), groups of [[edge]]s (two stickers per piece), and groups of [[center]]s (one sticker per piece), arranged in the same way as in the [[3x3x3 cube]]. The solver groups all the centers by color using intuitive [[block building]] techniques, then groups all of the edges by color using [[commutator]]-like moves, and finally solves the rest of the cube by turning only the outer layers and treating it like a [[3x3x3 cube]].&lt;br /&gt;
* The [[K4]] method, invented by [[Thom Barlow]], is designed for the [[4x4x4 Cube]] but has been extended to larger cubes. The solver first builds two opposite groups of centers and uses blockbuilding to create a 1x(N-1)xN block (where N is the size of the cube). Then, the solver puts that block on L and finishes the remaining center groups without breaking the block. The next step is to pair up a fourth edge group and finish the L layer, then place that layer on D. Finally, the solver uses CLL to solve the corners and finishes all of the edge pieces with [[commutator]]s.&lt;br /&gt;
* The [[Cage]] method is a method that solves all of the center pieces last, and has the advantage of being able to deal with parity very easily. The first step is to solve all of the edges and corners (relative to the fixed centers if there are any), which can be done many different ways and varies depending on the cuber. After that, the centers are all solved with [[commutators]], typically one or two at a time.&lt;br /&gt;
* Less popular (and often unnamed) methods include layer-by-layer solving; using columns to build the first N-1 layers; creating and expanding a block of pieces until only two adjacent layers are left; solving the centers and corners first; and solving the first and last layers, then the middle layer edges, and finally the rest of the centers.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Big Cube Methods]]&lt;br /&gt;
* [[4x4x4 Methods]]&lt;br /&gt;
* [[5x5x5 Methods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty Puzzles]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_H_D&amp;diff=15073</id>
		<title>CxLL H D</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_H_D&amp;diff=15073"/>
		<updated>2011-06-15T22:40:48Z</updated>

		<summary type="html">&lt;p&gt;Erzz: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== H D ==&lt;br /&gt;
General information about the case.&lt;br /&gt;
&lt;br /&gt;
Because of the symmetry of this case, most of the algorithms given also have mirrors that can be used to solve another case.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL H D.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| As for all H cases you only look at the four stickers in the U-face. In this case there are two bars parallel to the corners pointing in two opposite directions. The bars has got opposite colours but even if the cube has got the same colours on the two sides it is possible to recognize the case from the fact that no other cases has got bars and parallel corners. The inverse case [[CxLL H U|H U]] looks very much the same but there the corners are perpendicular to the bars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* R U2 (R&#039; L&#039;) U2 R U2 R&#039; U2 (R L) U2 R&#039;&lt;br /&gt;
* F R U R&#039; U&#039; R U R&#039; U&#039; R U R&#039; U&#039; F&#039;&lt;br /&gt;
* F 3x(R U R&#039; U&#039;) F&#039; ... same but shortnoted&lt;br /&gt;
* (L U&#039; R&#039; U L&#039; U&#039; R) (L U&#039; R&#039; U L&#039; U&#039; R)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R&#039; U R&#039; F2 r U&#039; R U R&#039; F2 U M&#039; U R&lt;br /&gt;
&lt;br /&gt;
===CLLEF===&lt;br /&gt;
* F R U R U2 R&#039; F R2 F&#039; R&#039; U2 R2 U F&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2 (Waterman)===&lt;br /&gt;
* (y x) R2 U R2 (U D) R2 U R2 (x)&lt;br /&gt;
* (x&#039;) U2 R&#039; U2 R L U2 L&#039; U2 .. same but different orientation&lt;br /&gt;
&lt;br /&gt;
===EG===&lt;br /&gt;
&#039;&#039;&#039;EG 2&#039;&#039;&#039; --&amp;gt; 2x2x2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 1&#039;&#039;&#039;&lt;br /&gt;
* R2 U2 R U2 R&#039; d&#039; L U2 L&#039; d R&#039; ... not the shortest but fast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EG 0&#039;&#039;&#039;&lt;br /&gt;
* R2 U2 R U2 F2 R2&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Erzz</name></author>
	</entry>
</feed>