<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Davlar97</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Davlar97"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/Davlar97"/>
	<updated>2026-10-21T01:32:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=41045</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=41045"/>
		<updated>2019-12-24T00:07:09Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: Updating the description of the method. Also, add a relevant link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers= David Larios&lt;br /&gt;
|year=2016&lt;br /&gt;
|anames= &amp;quot;Heise Variant FLFL&amp;quot;&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs= FLLC: 5 &amp;lt;br/&amp;gt;LL: 11 to 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;FLFL&#039;&#039;&#039; method is a 3x3x3 method where 3 corners in the first layer and all edges are oriented and permuted (F2L-1CE and LFE) without the use of algorithms. Once the final first-layer corner is solved (while preserving the edges) through the use of FLLC, then the puzzle is in a state where it can put into a [https://www.speedsolving.com/wiki/index.php/Solved_cube_state solved state] using an [[L4C]] algorithm.&lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (No algorithms required). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (No algorithms required).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the edges solved during LFE. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q4dpoub08gvzo33/FLFL3rdEd%20-%20Google%20Docs.pdf?dl=0 FLFL 3rd Edition] (PDF File)&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/l3a9r9sdh6jk9g1/FLFL2ndEd.pdf?dl=0 FLFL 2nd Edition] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=37033</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=37033"/>
		<updated>2018-07-25T20:58:32Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers= David Larios&lt;br /&gt;
|year=2016&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 60 with full [[L4C]]&lt;br /&gt;
|algs= FLLC: 5 &amp;lt;br/&amp;gt;LL: 11 to 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by David Larios in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (No algorithms required). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (No algorithms required).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the edges solved during LFE. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/l3a9r9sdh6jk9g1/FLFL2ndEd.pdf?dl=0 FLFL 2nd Edition] (Updated PDF file)&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file (First Version))&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=37032</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=37032"/>
		<updated>2018-07-25T20:56:57Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers= David Larios&lt;br /&gt;
|year=2016&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 60 with full [[L4C]]&lt;br /&gt;
|algs= FLLC: 5 &amp;lt;br/&amp;gt;LL: 11 to 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by David Larios in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (No algorithms required). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (No algorithms required).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the edges solved during LFE. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/l3a9r9sdh6jk9g1/FLFL2ndEd.pdf?dl=0 FLFL 2nd Edition] (Updated PDF file)&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file (First Version))&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=35726</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=35726"/>
		<updated>2018-02-09T17:46:15Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 60 with full [[L4C]]&lt;br /&gt;
|algs= FLLC: 5 &amp;lt;br/&amp;gt;LL: 11 to 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by [[David Larios]] in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (No algorithms required). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (No algorithms required).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the edges solved during LFE. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/l3a9r9sdh6jk9g1/FLFL2ndEd.pdf?dl=0 FLFL 2nd Edition] (Updated PDF file)&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file (First Version))&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=35725</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=35725"/>
		<updated>2018-02-09T17:44:59Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: Added a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 60 with full [[L4C]]&lt;br /&gt;
|algs= FLLC: 5 &amp;lt;br/&amp;gt;LL: 11 to 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by [[David Larios]] in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (No algorithms required). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (No algorithms required).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the edges solved during LFE. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/l3a9r9sdh6jk9g1/FLFL2ndEd.pdf?dl=0] (Updated PDF file)&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file (First Version))&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=32970</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=32970"/>
		<updated>2017-09-06T14:05:46Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 60 with full [[L4C]]&lt;br /&gt;
|algs= FLLC: 5 &amp;lt;br/&amp;gt;LL: 11 to 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by [[David Larios]] in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (No algorithms required). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (No algorithms required).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the edges solved during LFE. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=32969</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=32969"/>
		<updated>2017-09-06T14:05:03Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 60 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 5 &amp;lt;br/&amp;gt;LL: 11 to 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by [[David Larios]] in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (No algorithms required). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (No algorithms required).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the edges solved during LFE. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=32968</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=32968"/>
		<updated>2017-09-06T14:03:27Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 60 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 2 to 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by [[David Larios]] in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (No algorithms required). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (No algorithms required).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the edges solved during LFE. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=32907</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=32907"/>
		<updated>2017-08-28T19:54:52Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 60 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 2 to 84&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by [[David Larios]] in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (Done intuitively). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (Done intuitively).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the solved Last-Layer edges. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=30247</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=30247"/>
		<updated>2017-03-10T20:34:01Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 60 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 2 to 84&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by [[David Larios]] in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (Done intuitively). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (Done intuitively).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the solved Last-Layer edges. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=30246</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=30246"/>
		<updated>2017-03-10T20:32:58Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 55 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 2 to 84&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by [[David Larios]] in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (Done intuitively). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (Done intuitively).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the solved Last-Layer edges. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=30245</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=30245"/>
		<updated>2017-03-10T20:29:52Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 55 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 1 to 84&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLFL&#039;&#039;&#039; is a 3x3x3 method created by [[David Larios]] in early 2016. The method is a result of exploration into a variety of different methods. Originally, its creation was designated to be an experimental variant of the Heise method, however, after much undeserved entertainment, it was developed into a mediocre (in regard to its speed-solving viability) method.   &lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1CE:&#039;&#039;&#039; First Two Layers minus One Corner-Edge Pair (Done intuitively). The approach used to complete this step does not matter.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. The objective is to solve all of the remaining edges (Done intuitively).&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer; Last Corner. The objective is to solve the last corner in the first/down layer while preserving the solved Last-Layer edges. &lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Last Four Corners.&lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=30244</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=30244"/>
		<updated>2017-03-10T19:39:12Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 55 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 1 to 84&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;FLFL method&#039;&#039;&#039; is a 3x3 speedsolving method created by [[David Larios]] during the spring of 2016. The method is focused both on a comparitively lower algorithm count and intuitive problem-solving; during the majority of &#039;&#039;&#039;F2L-1&#039;&#039;&#039;, the solver may use whatever means necessary to put the puzzle into the &#039;&#039;&#039;F2L-1&#039;&#039;&#039; state. The combination of &#039;&#039;&#039;L5E&#039;&#039;&#039; and &#039;&#039;&#039;FLLC&#039;&#039;&#039; (after &#039;&#039;&#039;F2L-1&#039;&#039;&#039;) allows the Last Layer to be solved using full L4C.&lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1:&#039;&#039;&#039; First Two Layers Minus One Slot. Done intuitively.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. Objective is to solve all of the remaining edges. Done Intuitively.&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer Last Corner. Objective is to solve the missing/last corner in the first/down layer using corner commutators. Completes the First Two Layers and preserves all the edges solved during &#039;&#039;&#039;LFE&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Not exactly a One-Look Last Layer approach considering Last Layer pieces are being manipulated/solved prior to this step.&lt;br /&gt;
&lt;br /&gt;
Two-look [[L4C]] can be done either by using [[CP]] + &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#Pure_CO Pure CO]&amp;lt;/span&amp;gt; or &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#OCLL-EPP OCLL-EPP]&amp;lt;/span&amp;gt; + [[CPLL]]. &lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29582</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29582"/>
		<updated>2016-11-23T16:05:44Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 55 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 1 to 84&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;FLFL method&#039;&#039;&#039; is a 3x3 speedsolving method created by [[David Larios]] during the spring of 2016. The method is focused both on a lower algorithm count and intuitive problem-solving; during the majority of &#039;&#039;&#039;F2L-1&#039;&#039;&#039;, the solver may use whatever means necessary to put the puzzle into the &#039;&#039;&#039;F2L-1&#039;&#039;&#039; state. The combination of &#039;&#039;&#039;L5E&#039;&#039;&#039; and &#039;&#039;&#039;FLLC&#039;&#039;&#039; (after &#039;&#039;&#039;F2L-1&#039;&#039;&#039;) allows the Last Layer to be solved using full [[L4C]] .&lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1:&#039;&#039;&#039; First Two Layers Minus One Slot. Done intuitively.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; Last Five Edges. Objective is to solve all of the remaining edges. Done Intuitively.&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer Last Corner. Objective is to solve the missing/last corner in the first/down layer using corner commutators. Completes the First Two Layers and preserves all the edges solved during &#039;&#039;&#039;LFE&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Not exactly a One-Look Last Layer approach considering Last Layer pieces are being manipulated/solved prior to this step.&lt;br /&gt;
&lt;br /&gt;
Two-look [[L4C]] can be done either by using [[CP]] + &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#Pure_CO Pure CO]&amp;lt;/span&amp;gt; or &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#OCLL-EPP OCLL-EPP]&amp;lt;/span&amp;gt; + [[CPLL]]. &lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.dropbox.com/s/q8q4tzkwlfa8hfe/HeiseVariantFLFLv1.1%20%281%29.pdf?dl=0 Heise Variant FLFL] (PDF file)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29542</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29542"/>
		<updated>2016-11-08T00:47:40Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 55 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 1 to 84&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;FLFL method&#039;&#039;&#039; is a 3x3 speedsolving method created by [[David Larios]] during the spring of 2016. The method is focused both on a lower algorithm count and intuitive problem-solving; during the majority of &#039;&#039;&#039;F2L-1&#039;&#039;&#039;, the solver may use whatever means necessary to put the puzzle into the &#039;&#039;&#039;F2L-1&#039;&#039;&#039; state. The combination of &#039;&#039;&#039;L5E&#039;&#039;&#039; and &#039;&#039;&#039;FLLC&#039;&#039;&#039; (after &#039;&#039;&#039;F2L-1&#039;&#039;&#039;) allows the Last Layer to be solved using full [[L4C]] .&lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039;s [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1:&#039;&#039;&#039; First Two Layers Minus One Slot. Done intuitively.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; also known as L5E (Last Five Edges). Objective is to solve all of the remaining edges. Done Intuitively.&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer Last Corner. Objective is to solve the missing/last corner in the first/down layer using corner commutators. Completes the First Two Layers and preserves all the edges solved during &#039;&#039;&#039;LFE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Not exactly a One-Look Last Layer approach considering Last Layer pieces are being manipulated/solved prior to this step.&lt;br /&gt;
&lt;br /&gt;
Two-look [[L4C]] can be done either by using [[CP]] + &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#Pure_CO Pure CO]&amp;lt;/span&amp;gt; or &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#OCLL-EPP OCLL-EPP]&amp;lt;/span&amp;gt; + [[CPLL]]. &lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29541</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29541"/>
		<updated>2016-11-08T00:42:02Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 55 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 1 to 84&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;FLFL method&#039;&#039;&#039; is a 3x3 speedsolving method created by [[David Larios]] during the spring of 2016. The method is focused both on a lower algorithm count and intuitive problem-solving; during the majority of &#039;&#039;&#039;F2L-1&#039;&#039;&#039;, the solver may use whatever means necessary to put the puzzle into the &#039;&#039;&#039;F2L-1&#039;&#039;&#039; state. The combination of &#039;&#039;&#039;L5E&#039;&#039;&#039; and &#039;&#039;&#039;FLLC&#039;&#039;&#039; (after &#039;&#039;&#039;F2L-1&#039;&#039;&#039;) allows the Last Layer to be solved using full [[L4C]] .&lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039; [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1:&#039;&#039;&#039; First Two Layers Minus One Slot. Done intuitively.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; also known as L5E (Last Five Edges). Objective is to solve all of the remaining edges. Done Intuitively.&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer Last Corner. Objective is to solve the missing/last corner in the first/down layer using corner commutators. Completes the First Two Layers and preserves all the edges solved during &#039;&#039;&#039;LFE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Not exactly a One-Look Last Layer approach considering Last Layer pieces are being manipulated/solved prior to this step.&lt;br /&gt;
&lt;br /&gt;
Two-look [[L4C]] can be done either by using [[CP]] + &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#Pure_CO Pure CO]&amp;lt;/span&amp;gt; or &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#OCLL-EPP OCLL-EPP]&amp;lt;/span&amp;gt; + [[CPLL]]. &lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29540</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29540"/>
		<updated>2016-11-08T00:26:34Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 55 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 1 to 84&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;FLFL method&#039;&#039;&#039; is a 3x3 speedsolving method created by [[David Larios]] during the spring of 2016. The method is focused both on a lower algorithm count and intuitive problem-solving; during the majority of &#039;&#039;&#039;F2L-1&#039;&#039;&#039;, the solver may use whatever means necessary to put the puzzle into the &#039;&#039;&#039;F2L-1&#039;&#039;&#039; state. The combination of &#039;&#039;&#039;L5E&#039;&#039;&#039; and &#039;&#039;&#039;FLLC&#039;&#039;&#039; (after &#039;&#039;&#039;F2L-1&#039;&#039;&#039;) allows the Last Layer to be solved using full [[L4C]].&lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039; [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1:&#039;&#039;&#039; First Two Layers Minus One Slot. Done intuitively.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; also known as L5E (Last Five Edges). Objective is to solve all of the remaining edges. Done Intuitively.&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer Last Corner. Objective is to solve the missing/last corner in the first/down layer using corner commutators. Completes the First Two Layers and preserves all the edges solved during &#039;&#039;&#039;LFE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Not exactly a One-Look Last Layer approach considering Last Layer pieces are being manipulated/solved prior to this step.&lt;br /&gt;
&lt;br /&gt;
Two-look [[L4C]] can be done either by using [[CP]] + &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#Pure_CO Pure CO]&amp;lt;/span&amp;gt; or &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#OCLL-EPP OCLL-EPP]&amp;lt;/span&amp;gt; + [[CPLL]]. &lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29539</id>
		<title>FLFL Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FLFL_Method&amp;diff=29539"/>
		<updated>2016-11-07T23:00:24Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: Created page with &amp;quot;{{Method Infobox |name=FLFL |image=flfl.png |proposers=David Larios |year=2016  |steps=4 |moves=about 55 with full L4C |algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 1 to 84...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FLFL&lt;br /&gt;
|image=flfl.png&lt;br /&gt;
|proposers=[[David Larios]]&lt;br /&gt;
|year=2016&lt;br /&gt;
&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=about 55 with full [[L4C]]&lt;br /&gt;
|algs=2 to 89&amp;lt;br/&amp;gt;FLLC: 1 to 5 &amp;lt;br/&amp;gt;LL: 1 to 84&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;FLFL method&#039;&#039;&#039; is a 3x3 speedsolving method created by [[David Larios]] during the spring of 2016. The method is focused both on low algorithm count and intuitive problem-solving; during the majority of &#039;&#039;&#039;F2L-1&#039;&#039;&#039;, the solver may use whatever means necessary to put the puzzle into the &#039;&#039;&#039;F2L-1&#039;&#039;&#039; state. The combination of &#039;&#039;&#039;L5E&#039;&#039;&#039; and &#039;&#039;&#039;FLLC&#039;&#039;&#039; (after &#039;&#039;&#039;F2L-1&#039;&#039;&#039;) allows the Last Layer to be solved using full [[L4C]].&lt;br /&gt;
&lt;br /&gt;
Inspired by Ryan [[Heise]]&#039;s Method and Bernd Bruegmann&#039; [[Y-Move Method]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* &#039;&#039;&#039;F2L-1:&#039;&#039;&#039; First Two Layers Minus One Slot. Done intuitively.&lt;br /&gt;
* &#039;&#039;&#039;LFE:&#039;&#039;&#039; also known as L5E (Last Five Edges). Objective is to solve all of the remaining edges. Done Intuitively.&lt;br /&gt;
* &#039;&#039;&#039;FLLC:&#039;&#039;&#039; First Layer Last Corner. Objective is to solve the missing/last corner in the first/down layer using corner commutators. Completes the First Two Layers and preserves all the edges solved during &#039;&#039;&#039;LFE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[L4C]]:&#039;&#039;&#039; Not exactly a One-Look Last Layer approach considering Last Layer pieces are being manipulated/solved prior to this step.&lt;br /&gt;
&lt;br /&gt;
Two-look [[L4C]] can be done either by using [[CP]] + &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#Pure_CO Pure CO]&amp;lt;/span&amp;gt; or &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//www.speedsolving.com/wiki/index.php/Corner_Orientation#OCLL-EPP OCLL-EPP]&amp;lt;/span&amp;gt; + [[CPLL]]. &lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* &#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heise Method]]&lt;br /&gt;
* [[Speed-Heise]]&lt;br /&gt;
* [[L4C]]&lt;br /&gt;
* [[Corner Orientation]]&lt;br /&gt;
* [[CPLL]]&lt;br /&gt;
* [[Snyder Method]]&lt;br /&gt;
* [[L3C]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Flfl.png&amp;diff=29538</id>
		<title>File:Flfl.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Flfl.png&amp;diff=29538"/>
		<updated>2016-11-07T22:49:33Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: Davlar97 uploaded a new version of &amp;amp;quot;File:Flfl.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Flfl.png&amp;diff=29537</id>
		<title>File:Flfl.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Flfl.png&amp;diff=29537"/>
		<updated>2016-11-07T22:46:04Z</updated>

		<summary type="html">&lt;p&gt;Davlar97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Davlar97</name></author>
	</entry>
</feed>