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	<updated>2026-10-23T14:58:51Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Daisy&amp;diff=29313</id>
		<title>Daisy</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Daisy&amp;diff=29313"/>
		<updated>2016-08-31T02:24:12Z</updated>

		<summary type="html">&lt;p&gt;Cubo: Added category tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daisy is a beginner&#039;s [[Cross]] technique that can be learned as an introduction to the [[Layer by layer]] method. &lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
* Hold the cube with the white face downwards and the yellow face upwards.&lt;br /&gt;
* Move each white edge piece until all 4 are facing up around the central yellow piece in the top layer. &lt;br /&gt;
* Note: it is this formation (yellow center, white &amp;quot;petals&amp;quot;) that gives this technique its name. &lt;br /&gt;
* Rotate the top layer so the side of a white edge piece is adjacent its center color piece. &lt;br /&gt;
* Complete a half-turn (180 degrees) of the white edge to place it in the bottom layer.&lt;br /&gt;
* Repeat the last 2 steps for all 4 white edge pieces and you will have formed a correctly positioned white cross on the bottom layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 beginner methods]]&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Daisy&amp;diff=29312</id>
		<title>Daisy</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Daisy&amp;diff=29312"/>
		<updated>2016-08-31T02:15:59Z</updated>

		<summary type="html">&lt;p&gt;Cubo: Created new daisy page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daisy is a beginner&#039;s [[Cross]] technique that can be learned as an introduction to the [[Layer by layer]] method. &lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
* Hold the cube with the white face downwards and the yellow face upwards.&lt;br /&gt;
* Move each white edge piece until all 4 are facing up around the central yellow piece in the top layer. &lt;br /&gt;
* Note: it is this formation (yellow center, white &amp;quot;petals&amp;quot;) that gives this technique its name. &lt;br /&gt;
* Rotate the top layer so the side of a white edge piece is adjacent its center color piece. &lt;br /&gt;
* Complete a half-turn (180 degrees) of the white edge to place it in the bottom layer.&lt;br /&gt;
* Repeat the last 2 steps for all 4 white edge pieces and you will have formed a correctly positioned white cross on the bottom layer.&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Layer_by_layer&amp;diff=29303</id>
		<title>Layer by layer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Layer_by_layer&amp;diff=29303"/>
		<updated>2016-08-28T12:07:17Z</updated>

		<summary type="html">&lt;p&gt;Cubo: /* 3x3x3 LBL Method */  Added a bullet-pointed outline of 3 approaches to LBL by different stages of ability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=LBL (3x3x3)&lt;br /&gt;
|image=Layer_by_layer.gif&lt;br /&gt;
|proposers=none&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[CFOP]], [[8355]]&lt;br /&gt;
|steps=5+&lt;br /&gt;
|algs=20&lt;br /&gt;
|moves=100+&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Layer-By-Layer&#039;&#039;&#039;, or normally only &#039;&#039;&#039;LBL&#039;&#039;&#039; is a group of [[method]]s that solves the [[cube]] in layers. In the basic, [[3x3x3 beginner methods#Layer By Layer|beginner LBL method]], the solver finishes the layers one at a time: the [[first layer]] edges, then corners, then the second layer edges, and finally the [[last layer]]. This is the most common method for new cubers to discover on their own. In more advanced LBL methods, you solve layers more efficiently or solve two layers at once. For example, in the [[Fridrich method]], one solves the [[first two layers]] simultaneously by forming a [[cross]] of the first layer [[edge]]s, and then filling in four [[pair]]s of a [[corner]] and an [[edge]] into the so-called [[slot]]s.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
== 3x3x3 LBL Method == &lt;br /&gt;
There are many 3x3x3 methods that fully or partially use a LBL approach, including [[CFOP]], the method used by most top speed cubers in the world. Three examples of how cubers might approach LBL:  &lt;br /&gt;
&lt;br /&gt;
===Introductory 3x3x3 LBL===&lt;br /&gt;
At this stage the novice cuber truly completes each layer one after the other, using few algorithms but taking perhaps over 100 moves. &lt;br /&gt;
&lt;br /&gt;
* [[Daisy]]&lt;br /&gt;
* [[Cross]]&lt;br /&gt;
* Bottom layer [[corners]]&lt;br /&gt;
* Middle Layer [[edges]] &lt;br /&gt;
* [[4-Look Last Layer]], sometimes actually more like 8-looks by re-using algorithms&lt;br /&gt;
&lt;br /&gt;
===Intermediate 3x3x3 LBL===&lt;br /&gt;
At this stage the cuber may develop strategies such as keyhole to reduce middle layer moves, as well as learning further last layer algorithms. &lt;br /&gt;
&lt;br /&gt;
* [[Cross]]&lt;br /&gt;
* [[Keyhole]] F2L&lt;br /&gt;
* [[4-Look Last Layer]]&lt;br /&gt;
&lt;br /&gt;
===Advanced 3x3x3 LBL===&lt;br /&gt;
The advanced LBL cuber often uses [[CFOP]], employing fast, intuitive F2L techniques and learning many more last layer algorithms to reduce moves and improve speed further. &lt;br /&gt;
* [[Cross]]&lt;br /&gt;
* [[F2L]]&lt;br /&gt;
* [[OLL]]&lt;br /&gt;
* [[PLL]]&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 LBL Method ==&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=LBL (2x2x2)&lt;br /&gt;
|image=Lbl.gif&lt;br /&gt;
|proposers=none&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[CLL]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=9&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner Method]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Done as if solving the 3x3 corners using the Layer-By-Layer method. You can use shorter last layer algs because there are no edges that need to be kept in position on a 2x2. You can use any OLL of your choice as long as the corners are in the correct position. There are two options for the last layer in a beginner 2x2 solve:&lt;br /&gt;
&lt;br /&gt;
* Orientation followed by Permutation&lt;br /&gt;
* Permutation followed by Orientation&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[LOL]]&lt;br /&gt;
* [[OLL]]&lt;br /&gt;
* [[PLL]]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[Layer]]&lt;br /&gt;
* [[First Layer]]&lt;br /&gt;
* [[Last Layer]]&lt;br /&gt;
* [[4-Look Last Layer]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
Web pages&lt;br /&gt;
&lt;br /&gt;
* [https://www.rubiks.com/blog/how-to-solve-the-rubiks-cube How to solve the Rubik&#039;s cube] The official beginner&#039;s guide on rubiks.com&lt;br /&gt;
* [http://peter.stillhq.com/jasmine/rubikscubesolution.html Jasmine Lee&#039;s Beginner Solution] Excellent beginner&#039;s solution, more concise than the rubiks.com version. &lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/andy-klise-3x3x3-beginners-guide.pdf Andy Klise&#039;s beginner&#039;s guide] (pdf) A &amp;quot;cheat sheet&amp;quot; summary version of Jasmine Lee&#039;s page, with less explanation. &lt;br /&gt;
* [http://www.rubiksplace.com Beginners solution with animations] Excellent tutorial at www.rubiksplace.com&lt;br /&gt;
* [http://rubikscube.info/beginner.php rubikscube.info Beginner LBL for the 2x2x2]&lt;br /&gt;
&lt;br /&gt;
Video tutorials&lt;br /&gt;
&lt;br /&gt;
* [http://www.rubiks.com/Academy/Tyson%20Video.aspx Tyson Mao&#039;s tutorial on rubiks.com] &lt;br /&gt;
* [http://www.youtube.com/user/CubeRight#p/u/8/VVrOmmKnVjo CubeRight&#039;s Beginners Tutorial (HD)] Excellent tutorial, easy transition to Fridrich method. &lt;br /&gt;
* [http://www.youtube.com/watch?v=609nhVzg-5Q Badmephiosto&#039;s Beginners Tutorial] Quality tutorial, also designed for easy transition to Fridrich method &lt;br /&gt;
* [http://www.youtube.com/watch?v=HsQIoPyfQzM Dan Brown&#039;s Beginner Method] combines corner orientation/permutation into one step making the solve a little easier, but much slower and more difficult to transition to Fridrich (video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 beginner methods]]&lt;br /&gt;
[[Category:3x3x3 beginner methods]]&lt;br /&gt;
[[Category:2x2x2 speedsolving methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:List_of_methods&amp;diff=29191</id>
		<title>Talk:List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:List_of_methods&amp;diff=29191"/>
		<updated>2016-08-18T03:37:07Z</updated>

		<summary type="html">&lt;p&gt;Cubo: Responding to feedback ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is potentially a fantastic page but i feel it is organised poorly. I would like to propose a new layout that features the following columns.&lt;br /&gt;
&lt;br /&gt;
Method : Puzzle : Type : Characteristics : (Year) Proposer&lt;br /&gt;
&lt;br /&gt;
So for example the entry for Roux would be ... &lt;br /&gt;
&lt;br /&gt;
Roux : 3x3 cube : Block-building : Speedsolving, fewest moves : (2003) Gilles Roux&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do people think? &lt;br /&gt;
&lt;br /&gt;
Cubo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hi there!&lt;br /&gt;
&lt;br /&gt;
I hope I&#039;m responding in the correct way -- I&#039;m just editing my original, or was I meant to create a new section?&lt;br /&gt;
&lt;br /&gt;
Anyway ... you have a lot of good points. &lt;br /&gt;
&lt;br /&gt;
Adding puzzle category WOULD create a lot of repetition, so probably not a good idea. &lt;br /&gt;
Year as a separate column also a good idea. &lt;br /&gt;
Also agree characteristics could be a tricky one. What about simply adding algs and av moves? This might be a more objective way to convey the same info -- after all, lower alg/higher moves tends to be for beginners, whereas higher algs/lower moves tends to be for speedsolving. &lt;br /&gt;
Type column I think could be helpful and can be more objective: LBL, corners first, block building etc although some are hybrids. &lt;br /&gt;
&lt;br /&gt;
Thoughts on that?&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=29184</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=29184"/>
		<updated>2016-08-17T02:48:04Z</updated>

		<summary type="html">&lt;p&gt;Cubo: /* Beginner */  Added a great beginner&amp;#039;s tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=First Two Layers&lt;br /&gt;
|variants=[[ZBLS]], [[VHF2L]], [[WV]], [[MGLS]], possibly others&lt;br /&gt;
|subgroup=&amp;lt;nowiki&amp;gt;&amp;lt;U,R,L,F,B&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|algs=0 to 41; hundreds more with [[Advanced F2L]]&lt;br /&gt;
|moves=6.7 [[HTM]] per slot; ~26.8 [[HTM]] per four slots&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
|previous=[[Cross cube state]]&lt;br /&gt;
|next=[[F2L cube state]]&lt;br /&gt;
|previousimage=[[Image:VisualCube_3_Egell.png|120px|left|link=Cross cube state]]&lt;br /&gt;
|nextimage=[[Image:F2L_higlight.jpg|120px|right|link=F2L cube state]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Usually, it refers to the part of the [[CFOP]] and [[CFCE]] methods that solve the first two layers in [[pair]]s, excluding the [[cross]] step.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|y F2 (R U R&#039; U&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;) U&#039; (R U R&#039; U&#039;) (R U R&#039;)|F2L}}&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; (R U R&#039;) U&#039; (R U2 r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U (R&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d&#039; (L&#039; U&#039; L U) (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) (R U&#039; l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|R B L U&#039; L&#039; B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R2 U2 R U&#039; R&#039; U R&#039; U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U&#039;) R U2 R&#039; U R U R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
Back right slot open: U&#039; (R&#039; U R U&#039;) (R U R&#039;)&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U) R (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U) M&#039; (U R U&#039; r&#039;) (U&#039; R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U R U2 R U&#039; R U R&#039; U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|y M U&#039; R&#039; F R U M&#039; y&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)2 R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)2 R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; (F&#039; L F L&#039;) U&#039; (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U) U (L&#039; U&#039; L U)(L&#039; U&#039; L )|F2L}}&lt;br /&gt;
 &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) (F&#039; L F L&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F&#039; U&#039; F U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U2 R) |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R B&#039; R&#039; B R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039;) U2&#039; (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (F&#039; U F) U2 (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y (U L&#039; U L) U2 (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U y F U2 R U2 R&#039; F&#039;|F2L}}&lt;br /&gt;
Back right slot open:&lt;br /&gt;
{{Alg|E&#039; R U R&#039; E|F2L}}&lt;br /&gt;
{{Alg|E&#039; U&#039; F&#039; U F E|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right corner free- D&#039; R U R&#039; F R&#039; F&#039; R&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (R&#039; U&#039; R U&#039;) (R&#039; U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|R F (U R U&#039; R&#039; F&#039;) U&#039; R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg| R U (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}} &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Intuitive solving]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] Uses a simple analogy method for F2L, but not comprehensive&lt;br /&gt;
* [https://docs.google.com/document/d/1npPMcy2Vv-jjUB7wr0gHE0rESuwUgba_D7vT2OUzvTQ/mobilebasic?pli=1 Beginner&#039;s F2L: 3 steps for every case] Excellent F2L guide covering every scenario&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php F2L algs for every case from all angles by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* Youtube: [https://www.youtube.com/playlist?list=PL83bqDZwr97mik_tbQrCJQQcXsb-wzC53 Expert F2L (Russian language)] - by Viktor Danilov&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
== F2L Trainers ==&lt;br /&gt;
[http://expertcuber.by/ ExpertCuber.by]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 other substeps]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:List_of_methods&amp;diff=29183</id>
		<title>Talk:List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:List_of_methods&amp;diff=29183"/>
		<updated>2016-08-17T02:00:32Z</updated>

		<summary type="html">&lt;p&gt;Cubo: Proposed new layout of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is potentially a fantastic page but i feel it is organised poorly. I would like to propose a new layout that features the following columns.&lt;br /&gt;
&lt;br /&gt;
Method : Puzzle : Type : Characteristics : (Year) Proposer&lt;br /&gt;
&lt;br /&gt;
So for example the entry for Roux would be ... &lt;br /&gt;
&lt;br /&gt;
Roux : 3x3 cube : Block-building : Speedsolving, fewest moves : (2003) Gilles Roux&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do people think? &lt;br /&gt;
&lt;br /&gt;
Cubo&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Layer_by_layer&amp;diff=29182</id>
		<title>Layer by layer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Layer_by_layer&amp;diff=29182"/>
		<updated>2016-08-17T01:31:24Z</updated>

		<summary type="html">&lt;p&gt;Cubo: /* External links */  Removed more broken links, added a link to the rubiks.com guide., edited descriptions of some links, organised links into web pages and videos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=LBL (3x3x3)&lt;br /&gt;
|image=Layer_by_layer.gif&lt;br /&gt;
|proposers=none&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[CFOP]], [[8355]]&lt;br /&gt;
|steps=5+&lt;br /&gt;
|algs=20&lt;br /&gt;
|moves=100+&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Layer-By-Layer&#039;&#039;&#039;, or normally only &#039;&#039;&#039;LBL&#039;&#039;&#039; is a group of [[method]]s that solves the [[cube]] in layers. In the basic, [[3x3x3 beginner methods#Layer By Layer|beginner LBL method]], the solver finishes the layers one at a time: the [[first layer]] edges, then corners, then the second layer edges, and finally the [[last layer]]. This is the most common method for new cubers to discover on their own. In more advanced LBL methods, you solve layers more efficiently or solve two layers at once. For example, in the [[Fridrich method]], one solves the [[first two layers]] simultaneously by forming a [[cross]] of the first layer [[edge]]s, and then filling in four [[pair]]s of a [[corner]] and an [[edge]] into the so-called [[slot]]s.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
== 3x3x3 LBL Method ==&lt;br /&gt;
Also known as LBL. Solves the cube in layers: First the bottom layer, then the middle layer, and finally the top layer or [[LL]]. As a slight advancement to basic Layer By Layer, the [[Keyhole]] method can be used to enable solving of the middle layer in fewer moves.&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 LBL Method ==&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=LBL (2x2x2)&lt;br /&gt;
|image=Lbl.gif&lt;br /&gt;
|proposers=none&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[CLL]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=9&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner Method]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Done as if solving the 3x3 corners using the Layer-By-Layer method. You can use shorter last layer algs because there are no edges that need to be kept in position on a 2x2. You can use any OLL of your choice as long as the corners are in the correct position. There are two options for the last layer in a beginner 2x2 solve:&lt;br /&gt;
&lt;br /&gt;
* Orientation followed by Permutation&lt;br /&gt;
* Permutation followed by Orientation&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[LOL]]&lt;br /&gt;
* [[OLL]]&lt;br /&gt;
* [[PLL]]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[Layer]]&lt;br /&gt;
* [[First Layer]]&lt;br /&gt;
* [[Last Layer]]&lt;br /&gt;
* [[4-Look Last Layer]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
Web pages&lt;br /&gt;
&lt;br /&gt;
* [https://www.rubiks.com/blog/how-to-solve-the-rubiks-cube How to solve the Rubik&#039;s cube] The official beginner&#039;s guide on rubiks.com&lt;br /&gt;
* [http://peter.stillhq.com/jasmine/rubikscubesolution.html Jasmine Lee&#039;s Beginner Solution] Excellent beginner&#039;s solution, more concise than the rubiks.com version. &lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/andy-klise-3x3x3-beginners-guide.pdf Andy Klise&#039;s beginner&#039;s guide] (pdf) A &amp;quot;cheat sheet&amp;quot; summary version of Jasmine Lee&#039;s page, with less explanation. &lt;br /&gt;
* [http://www.rubiksplace.com Beginners solution with animations] Excellent tutorial at www.rubiksplace.com&lt;br /&gt;
* [http://rubikscube.info/beginner.php rubikscube.info Beginner LBL for the 2x2x2]&lt;br /&gt;
&lt;br /&gt;
Video tutorials&lt;br /&gt;
&lt;br /&gt;
* [http://www.rubiks.com/Academy/Tyson%20Video.aspx Tyson Mao&#039;s tutorial on rubiks.com] &lt;br /&gt;
* [http://www.youtube.com/user/CubeRight#p/u/8/VVrOmmKnVjo CubeRight&#039;s Beginners Tutorial (HD)] Excellent tutorial, easy transition to Fridrich method. &lt;br /&gt;
* [http://www.youtube.com/watch?v=609nhVzg-5Q Badmephiosto&#039;s Beginners Tutorial] Quality tutorial, also designed for easy transition to Fridrich method &lt;br /&gt;
* [http://www.youtube.com/watch?v=HsQIoPyfQzM Dan Brown&#039;s Beginner Method] combines corner orientation/permutation into one step making the solve a little easier, but much slower and more difficult to transition to Fridrich (video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 beginner methods]]&lt;br /&gt;
[[Category:3x3x3 beginner methods]]&lt;br /&gt;
[[Category:2x2x2 speedsolving methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Layer_by_layer&amp;diff=29181</id>
		<title>Layer by layer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Layer_by_layer&amp;diff=29181"/>
		<updated>2016-08-17T01:01:54Z</updated>

		<summary type="html">&lt;p&gt;Cubo: /* External links */  Removed old/broken links, labeled and organized types of links (text, animated, video) more clearly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=LBL (3x3x3)&lt;br /&gt;
|image=Layer_by_layer.gif&lt;br /&gt;
|proposers=none&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[CFOP]], [[8355]]&lt;br /&gt;
|steps=5+&lt;br /&gt;
|algs=20&lt;br /&gt;
|moves=100+&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Layer-By-Layer&#039;&#039;&#039;, or normally only &#039;&#039;&#039;LBL&#039;&#039;&#039; is a group of [[method]]s that solves the [[cube]] in layers. In the basic, [[3x3x3 beginner methods#Layer By Layer|beginner LBL method]], the solver finishes the layers one at a time: the [[first layer]] edges, then corners, then the second layer edges, and finally the [[last layer]]. This is the most common method for new cubers to discover on their own. In more advanced LBL methods, you solve layers more efficiently or solve two layers at once. For example, in the [[Fridrich method]], one solves the [[first two layers]] simultaneously by forming a [[cross]] of the first layer [[edge]]s, and then filling in four [[pair]]s of a [[corner]] and an [[edge]] into the so-called [[slot]]s.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
== 3x3x3 LBL Method ==&lt;br /&gt;
Also known as LBL. Solves the cube in layers: First the bottom layer, then the middle layer, and finally the top layer or [[LL]]. As a slight advancement to basic Layer By Layer, the [[Keyhole]] method can be used to enable solving of the middle layer in fewer moves.&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 LBL Method ==&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=LBL (2x2x2)&lt;br /&gt;
|image=Lbl.gif&lt;br /&gt;
|proposers=none&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[CLL]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=9&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner Method]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Done as if solving the 3x3 corners using the Layer-By-Layer method. You can use shorter last layer algs because there are no edges that need to be kept in position on a 2x2. You can use any OLL of your choice as long as the corners are in the correct position. There are two options for the last layer in a beginner 2x2 solve:&lt;br /&gt;
&lt;br /&gt;
* Orientation followed by Permutation&lt;br /&gt;
* Permutation followed by Orientation&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[LOL]]&lt;br /&gt;
* [[OLL]]&lt;br /&gt;
* [[PLL]]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[Layer]]&lt;br /&gt;
* [[First Layer]]&lt;br /&gt;
* [[Last Layer]]&lt;br /&gt;
* [[4-Look Last Layer]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://peter.stillhq.com/jasmine/rubikscubesolution.html Jasmine Lee&#039;s Beginner Solution] (text)&lt;br /&gt;
* [http://joshtime.com/cubing/beginners-method/ JoshTime&#039;s Multiple Page LBL Beginner&#039;s Method Explanation] (text)&lt;br /&gt;
* [http://erikku.110mb.com/beginner.html Arnaud van Galen&#039;s beginners method explained by Erik Akkersdijk] (text)&lt;br /&gt;
* [http://www.rubiksplace.com Beginners solution with animations] Excellent tutorial at www.rubiksplace.com (text plus animation)&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333beginners A 9-algorithm beginner&#039;s guide] Combines algorithms with intuitive learning (text with printable PDF)&lt;br /&gt;
* [http://www.rubiks.com/Academy/Tyson%20Video.aspx Tyson Mao&#039;s tutorial on rubiks.com] (video)&lt;br /&gt;
* [http://www.youtube.com/user/CubeRight#p/u/8/VVrOmmKnVjo CubeRight&#039;s Beginners Tutorial (HD)] Excellent tutorial, easy transition to Fridrich method. (video)&lt;br /&gt;
* [http://www.youtube.com/watch?v=609nhVzg-5Q Badmephiosto&#039;s Beginners Tutorial] Quality tutorial, also designed for easy transition to Fridrich method (video)&lt;br /&gt;
* [http://www.youtube.com/watch?v=HsQIoPyfQzM Dan brown&#039;s Beginner Method] combines corner orientation/permutation into one step making the solve a little easier, but much slower and more difficult to transition to Fridrich (video)&lt;br /&gt;
* [http://rubikscube.info/beginner.php rubikscube.info Beginner LBL for the 2x2x2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 beginner methods]]&lt;br /&gt;
[[Category:3x3x3 beginner methods]]&lt;br /&gt;
[[Category:2x2x2 speedsolving methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_speedsolving_methods&amp;diff=29180</id>
		<title>3x3x3 speedsolving methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_speedsolving_methods&amp;diff=29180"/>
		<updated>2016-08-17T00:13:05Z</updated>

		<summary type="html">&lt;p&gt;Cubo: /* Intermediate Methods */  Changed order of methods to better reflect their popularity (Fridrich, then Petrus, then Roux, etc ..). Also minor grammar edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because of the popularity and relative simplicity of the [[3x3x3 cube]], there are a large number of [[methods]] out there. The most common and fast will be explored in this article.&lt;br /&gt;
&lt;br /&gt;
== Basic Methods ==&lt;br /&gt;
&lt;br /&gt;
Basic methods require very few [[algorithm]]s and little practice, but they also have a high move count and are very difficult to get fast times with. The fastest times that have been recorded with these methods are around 30 seconds. These methods are good [[Beginner&#039;s Methods|beginner&#039;s methods]], meaning they are good for teaching people who have never solved a Rubik&#039;s Cube before.&lt;br /&gt;
*In the &#039;&#039;[[Layer-By-Layer]]&#039;&#039; method, the solver finishes the layers one at a time. This is one of the most common method for new cubers to discover on their own. To become faster at [[LBL]] better techniques such as [[Keyhole]] or [[F2L]] will speed up the first layers, and learning more algorithms for the [[last layer]] will allow it to be solved in fewer steps using the [[4 Look Last Layer]].&lt;br /&gt;
*In the &#039;&#039;[[Corners First]]&#039;&#039; style, the corners are all solved, and then the edges and centers are filled in. This is a very easy method to learn, and it has many variations.&lt;br /&gt;
*In the block building methods the first parts of the solve is done by setting up blocks of some form, a [[2x2x3]] as in the [[Petrus method]] or [[F2B]] (&#039;&#039;first two blocks&#039;&#039;) as in the [[Roux method]].&lt;br /&gt;
&lt;br /&gt;
== Intermediate Methods ==&lt;br /&gt;
&lt;br /&gt;
Intermediate methods are very popular because they are quite fast without requiring extensive knowledge or memorization. They have a moderate move count (although they can be heavily optimized) and are good for cubers who have mastered a basic method.&lt;br /&gt;
*The &#039;&#039;[[Fridrich Method]]&#039;&#039; is the most popular speedcubing method. First the bottom layer edges are solved, then the first two layers are filled in either using intuition or [[algorithm]]s, and finally the top layer is solved in two steps: [[OLL]] then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[Petrus Method]]&#039;&#039; is the second-most popular speedcubing method. The cuber creates a 2x2x2 block, expands it to a 2x2x3 block, orients all of the remaining edges, then finishes the first two layers. The last layer is finished in three steps, although many Petrus users elect to finish the last layer with OLL and PLL instead.&lt;br /&gt;
*The &#039;&#039;[[Roux Method]]&#039;&#039; is a hybrid of block-building and corners first methods. Two opposite 1x2x3 blocks are made, then the last four corners are solved ([[CxLL|CMLL]]).  The remaining six edges are solved intuitively.&lt;br /&gt;
*The &#039;&#039;[[Waterman Method]]&#039;&#039; is a method based on corners first methods. First cuber solves the first layer, then does the opposite layer&#039;s corners ([[CxLL|CLL]]), and finally solves the remaining edges in three steps.&lt;br /&gt;
*The &#039;&#039;[[ZZ Method]]&#039;&#039; is a relatively modern method where the edges are all oriented in the first step, allowing for more fingertricks and zero cube rotations. Last layer edges are pre-oriented, allowing for many options including [[1LLL]].&lt;br /&gt;
*&#039;&#039;[[Columns First Methods]]&#039;&#039; are a group of methods that in some way build four columns of three pieces each, orients the remaining edges, and permutes the remaining edges.&lt;br /&gt;
&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
&lt;br /&gt;
An advanced method requires extensive memorization, understanding of intuitive blockbuilding, or both. Few people have ever mastered these methods, but they are theoretically capable of extremely low move counts and times.&lt;br /&gt;
*The &#039;&#039;[[Heise Method]]&#039;&#039; is a very tricky block-building method that requires no algorithms at all. Four 1x2x2 blocks are created, and then paired up to finish all of the F2L minus two pieces, while also orienting the last layer edges. Then two corner-edge pairs are made and all of the edges are solved along with two corners. Finally the three remaining corners are finished with a commutator.&lt;br /&gt;
*The &#039;&#039;[[Snyder Method]]&#039;&#039; is a very hard to learn method where the cube is solved in stages, using algorithms that simultaneously permute and orient throughout.  The F2L is solved using a variety of block building techniques for convenience, and a large number of algorithms are used to solve the last layer in 1 or 2 looks.  Generally, the last layer is divided into two stages:  1) solve all edges + one corner, 2) solve remaining corners.  And where this 2-look method requires more than 4 turns compared to a direct solve, the solution reverts over to a 1-look direct solve, or an approximation.&lt;br /&gt;
*The &#039;&#039;[[Human Thistlethwaite]]&#039;&#039; method is a human-usable version of the Thistlethwaite algorithm that reduces the cube to subgroups, and ends by solving the cube with only 180 degree face turns.&lt;br /&gt;
&lt;br /&gt;
== Partial Methods ==&lt;br /&gt;
&lt;br /&gt;
There are a couple of methods which only provide a way to solve a part of the cube; a cuber using one of these methods would be able to choose another method to do the other parts of the cube with. Sometimes these partial methods improve the move count of a normal method, and sometimes they just provide a different style that some people may prefer.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;[[MGLS Method]]&#039;&#039; is one way to solve the last layer plus a corner/edge slot. There are three steps: insert the F2L edge and orient the LL edges, insert the F2L corner and orient the LL corners, and then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZB Method]]&#039;&#039; solves the last layer plus a corner/edge slot in just two steps, but requires hundreds of lengthy algorithms. First the cuber finishes the F2L while orienting the LL edges, and then the cuber solves the entire LL in one step.&lt;br /&gt;
** [[Vandenbergh-Harris]] (VH) is a method to solve the last F2L slot and orient last layer edges by connecting the last pair in U, then using a single case of ZBLS/ZBF2L.  It&#039;s a good stepping stone for learning ZBLS.&lt;br /&gt;
* [[Winter Variation]] (WV) is a method to solve the last F2L slot while orienting corners of the last layer in a single step.&lt;br /&gt;
*&#039;&#039;[[CxLL|CLL]]/[[ELL]]&#039;&#039; is an alternate way to finish the last layer with about the same speed and number of algorithms as OLL/PLL. There are two steps: solve the corners in one step (CLL), and solve the edges in one step (ELL). If you already have the edges oriented, you can modify the method to use CLL algorithms which keep the edges oriented, and then finish the cube with an edges-only PLL.&lt;br /&gt;
*The[[M-CELL Method]] is one way to solve the 3x3 cube after solving an F2L-2 (Cross-1 and F2L-1). It has an algorithm count of 96, all for 3TCLL.&lt;br /&gt;
This method was proposed by speedsolving wiki user shadowslice e. You can find the thread where it was posted here https://www.speedsolving.com/forum/showthread.php?54872-Immune-System-(solving-method-potential-1LLL).&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=10960 Method Survey]&lt;br /&gt;
* [https://www.youtube.com/watch?v=_AdFepx2z_k Video on 3x3 speedsolving methods intro/comparison by CUBE PORTAL] on youtube &lt;br /&gt;
* [https://www.youtube.com/watch?v=-CXRx8Gx598 Video on best 3x3 Speedsolving Methods by CUBE PORTAL] on youtube &lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=29179</id>
		<title>Roux method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=29179"/>
		<updated>2016-08-17T00:07:50Z</updated>

		<summary type="html">&lt;p&gt;Cubo: In my last edit I made a typo. Doh. Fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Roux&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=[[Gilles Roux]]&lt;br /&gt;
|year=2003&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=9-42&lt;br /&gt;
|moves=[[Speedsolving|Speed]]:48, [[FM]]:28-&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Roux Method&#039;&#039;&#039; (French pronunciation: [ʁu]) is a 3x3 speedsolving method invented by [[Gilles Roux]]. Unlike the [[Fridrich]] and [[Petrus]] methods, the inventor of this method has used it to achieve an official sub-15 average. Similarities can be drawn to the Petrus method&#039;s block building and the [[Waterman method]]&#039;s layer-on-the-left and edges-last aspects.&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
&lt;br /&gt;
1. Build a 1x2x3 block anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Build a second 1x2x3 block opposite of the first 1x2x3 block, without disrupting the first 1x2x3 block.  After this step, there should be two 1x2x3 blocks: one on the lower left side, and one lower right side, leaving the U slice and M slice free to move.&lt;br /&gt;
&lt;br /&gt;
3. Simultaneously [[orient]] and [[permute]] the remaining 4 corners on the top layer (U-slice).  You can use [[CMLL]],[[COLL]], or Corner OLL&#039;s (along with the T and Y permutation) to do this.&lt;br /&gt;
&lt;br /&gt;
4a. [[Orient]] the 6 remaining edges using only M and U moves (UF, UB, UL, UR, DF, DB need to be oriented correctly).&lt;br /&gt;
&lt;br /&gt;
4b. Solve the UL and UR edges, preserving edge orientation. After this step, both the left and right side layers should be complete.&lt;br /&gt;
&lt;br /&gt;
4c. Solve the centers and edges in the M slice, &#039;&#039;see [[Last Six Edges]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[L5E]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Like the Petrus method, the Roux method uses fewer moves than the popular Fridrich method. &lt;br /&gt;
*It is also more intuitive and requires fewer algorithms. &lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations.&lt;br /&gt;
*Statistically it is one of the best methods, as shown by [[Alex Lau]]&#039;s success in the WCA.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a [[quarter-turn metric]].&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a [[DNF]] rather than a [[+2]] if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
&lt;br /&gt;
Some Roux users have learned multiple algorithms for each CLL case, each affecting edges in a different way.  This allows for manipulation of edge orientation, leading to an easier LSE.&lt;br /&gt;
&lt;br /&gt;
Possibly another improvement is to expand to solving any of the four second blocks.  This means that the D-layer colors of the two blocks don&#039;t have to match.  One negative, if someone has already learned a recognition method for CLL, is that to easily use the full range of second block options, a switch to [[NMCLL]] recognition is necessary. Another is that LSE EO is a bit more difficult to recognize in some solves.&lt;br /&gt;
&lt;br /&gt;
== Notable Users ==&lt;br /&gt;
* [[Gilles Roux]] [http://www.worldcubeassociation.org/results/p.php?i=2004ROUX01]&lt;br /&gt;
* [[Thom Barlow]] (Kirjava) [http://www.worldcubeassociation.org/results/p.php?i=2006BARL01]&lt;br /&gt;
* [[Austin Moore]] (BigGreen) [http://www.worldcubeassociation.org/results/p.php?i=2009MOOR01]&lt;br /&gt;
* [[Jules Manalang]] (Waffo) [http://www.worldcubeassociation.org/results/p.php?i=2008MANA02]&lt;br /&gt;
* [[Alexander Lau]] (5BLD) [http://www.worldcubeassociation.org/results/p.php?i=2011LAUA01]&lt;br /&gt;
* [[Mitsuki Gunji]]&lt;br /&gt;
* [[Artur Kristof]] (Arcio) [http://www.worldcubeassociation.org/results/p.php?i=2012KRIS12]&lt;br /&gt;
&lt;br /&gt;
==Forum links==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?3842-Roux-Help-and-Discussion-thread.html Roux help and discussion thread]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?51553-One-Answer-3x3-Roux-Question.html One-question answer thread]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?50819-How-to-read-a-Roux-corners-table.html Reading Roux corners tables]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?47572-Video-Roux-as-a-Beginner-Method.html Beginner&#039;s Roux video tutorial]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?48028-The-Roux-quot-Example-Solve-quot-Game!.html Roux Example solves]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?35350-Roux-4b-to-4c-Transition.html Roux step 4b-4c transition help]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://grrroux.free.fr/method/Intro.html Gilles Roux&#039;s tutorial]&lt;br /&gt;
* [http://wafflelikescubes.webs.com/ Waffle&#039;s Roux Site]&lt;br /&gt;
* Wikia: [http://rubiks.wikia.com/wiki/Roux_Method Roux Method]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=11506 Waffle&#039;s Roux Tutorial]&lt;br /&gt;
* [http://rouxtorial.webs.com/ 5BLD&#039;s and PandaCuber&#039;s Roux Tutorial]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&amp;amp;p=634675&amp;amp;viewfull=1#post634675 Reconstruction for BigGreen&#039;s unofficial Ao5 9.51]&lt;br /&gt;
* [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/5923 Original Method Proposal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=29178</id>
		<title>Roux method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=29178"/>
		<updated>2016-08-17T00:05:56Z</updated>

		<summary type="html">&lt;p&gt;Cubo: I noticed this page does not appear on the 3x3x3 speedsolving methods category - it was because it was spelt &amp;quot;Speedsolving&amp;quot; not &amp;quot;speedsolving&amp;quot; in the code. Fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Roux&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=[[Gilles Roux]]&lt;br /&gt;
|year=2003&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=9-42&lt;br /&gt;
|moves=[[Speedsolving|Speed]]:48, [[FM]]:28-&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Roux Method&#039;&#039;&#039; (French pronunciation: [ʁu]) is a 3x3 speedsolving method invented by [[Gilles Roux]]. Unlike the [[Fridrich]] and [[Petrus]] methods, the inventor of this method has used it to achieve an official sub-15 average. Similarities can be drawn to the Petrus method&#039;s block building and the [[Waterman method]]&#039;s layer-on-the-left and edges-last aspects.&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
&lt;br /&gt;
1. Build a 1x2x3 block anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Build a second 1x2x3 block opposite of the first 1x2x3 block, without disrupting the first 1x2x3 block.  After this step, there should be two 1x2x3 blocks: one on the lower left side, and one lower right side, leaving the U slice and M slice free to move.&lt;br /&gt;
&lt;br /&gt;
3. Simultaneously [[orient]] and [[permute]] the remaining 4 corners on the top layer (U-slice).  You can use [[CMLL]],[[COLL]], or Corner OLL&#039;s (along with the T and Y permutation) to do this.&lt;br /&gt;
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4a. [[Orient]] the 6 remaining edges using only M and U moves (UF, UB, UL, UR, DF, DB need to be oriented correctly).&lt;br /&gt;
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4b. Solve the UL and UR edges, preserving edge orientation. After this step, both the left and right side layers should be complete.&lt;br /&gt;
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4c. Solve the centers and edges in the M slice, &#039;&#039;see [[Last Six Edges]]&#039;&#039;.&lt;br /&gt;
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: &#039;&#039;See also: [[L5E]]&#039;&#039;&lt;br /&gt;
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==Pros==&lt;br /&gt;
&lt;br /&gt;
*Like the Petrus method, the Roux method uses fewer moves than the popular Fridrich method. &lt;br /&gt;
*It is also more intuitive and requires fewer algorithms. &lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations.&lt;br /&gt;
*Statistically it is one of the best methods, as shown by [[Alex Lau]]&#039;s success in the WCA.&lt;br /&gt;
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==Cons==&lt;br /&gt;
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*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a [[quarter-turn metric]].&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a [[DNF]] rather than a [[+2]] if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
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==Improvement==&lt;br /&gt;
&lt;br /&gt;
Some Roux users have learned multiple algorithms for each CLL case, each affecting edges in a different way.  This allows for manipulation of edge orientation, leading to an easier LSE.&lt;br /&gt;
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Possibly another improvement is to expand to solving any of the four second blocks.  This means that the D-layer colors of the two blocks don&#039;t have to match.  One negative, if someone has already learned a recognition method for CLL, is that to easily use the full range of second block options, a switch to [[NMCLL]] recognition is necessary. Another is that LSE EO is a bit more difficult to recognize in some solves.&lt;br /&gt;
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== Notable Users ==&lt;br /&gt;
* [[Gilles Roux]] [http://www.worldcubeassociation.org/results/p.php?i=2004ROUX01]&lt;br /&gt;
* [[Thom Barlow]] (Kirjava) [http://www.worldcubeassociation.org/results/p.php?i=2006BARL01]&lt;br /&gt;
* [[Austin Moore]] (BigGreen) [http://www.worldcubeassociation.org/results/p.php?i=2009MOOR01]&lt;br /&gt;
* [[Jules Manalang]] (Waffo) [http://www.worldcubeassociation.org/results/p.php?i=2008MANA02]&lt;br /&gt;
* [[Alexander Lau]] (5BLD) [http://www.worldcubeassociation.org/results/p.php?i=2011LAUA01]&lt;br /&gt;
* [[Mitsuki Gunji]]&lt;br /&gt;
* [[Artur Kristof]] (Arcio) [http://www.worldcubeassociation.org/results/p.php?i=2012KRIS12]&lt;br /&gt;
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==Forum links==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?3842-Roux-Help-and-Discussion-thread.html Roux help and discussion thread]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?51553-One-Answer-3x3-Roux-Question.html One-question answer thread]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?50819-How-to-read-a-Roux-corners-table.html Reading Roux corners tables]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?47572-Video-Roux-as-a-Beginner-Method.html Beginner&#039;s Roux video tutorial]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?48028-The-Roux-quot-Example-Solve-quot-Game!.html Roux Example solves]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?35350-Roux-4b-to-4c-Transition.html Roux step 4b-4c transition help]&lt;br /&gt;
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== External links ==&lt;br /&gt;
* [http://grrroux.free.fr/method/Intro.html Gilles Roux&#039;s tutorial]&lt;br /&gt;
* [http://wafflelikescubes.webs.com/ Waffle&#039;s Roux Site]&lt;br /&gt;
* Wikia: [http://rubiks.wikia.com/wiki/Roux_Method Roux Method]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=11506 Waffle&#039;s Roux Tutorial]&lt;br /&gt;
* [http://rouxtorial.webs.com/ 5BLD&#039;s and PandaCuber&#039;s Roux Tutorial]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&amp;amp;p=634675&amp;amp;viewfull=1#post634675 Reconstruction for BigGreen&#039;s unofficial Ao5 9.51]&lt;br /&gt;
* [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/5923 Original Method Proposal]&lt;br /&gt;
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[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>Cubo</name></author>
	</entry>
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