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	<updated>2026-10-21T23:59:27Z</updated>
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		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_letter_pairs&amp;diff=41273</id>
		<title>List of letter pairs</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_letter_pairs&amp;diff=41273"/>
		<updated>2020-01-29T21:35:50Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* SQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists actions to use for &#039;&#039;&#039;letter pairs&#039;&#039;&#039; (see [[BLD Memorization]]).&lt;br /&gt;
&lt;br /&gt;
Try to stick to objects or people (real or fictive), or at least things that are easy to make an image from. Things like &#039;go fast&#039; for GF are pretty usless here.&lt;br /&gt;
&lt;br /&gt;
===See also:===&lt;br /&gt;
* [[Speffz]]&lt;br /&gt;
&lt;br /&gt;
{{Letters}}&lt;br /&gt;
&lt;br /&gt;
=A=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==AA==&lt;br /&gt;
* Aardvark&lt;br /&gt;
* Anti-aircraft gun&lt;br /&gt;
* Alcoholics Anonymous&lt;br /&gt;
* American Airlines&lt;br /&gt;
* AA Batteries&lt;br /&gt;
* Aaliyah&lt;br /&gt;
* Aces (best poker hand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AB==&lt;br /&gt;
* [[Anthony Brooks]]&lt;br /&gt;
* Abacus&lt;br /&gt;
* Aboriginal Australia&lt;br /&gt;
* Abs&lt;br /&gt;
* Ali Baba&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AC==&lt;br /&gt;
* Airconditioning &lt;br /&gt;
* Ace (card)&lt;br /&gt;
* Ace (WWI flying ace, Snoopy)&lt;br /&gt;
* Acorn&lt;br /&gt;
* Aleister Crowley&lt;br /&gt;
* Acid&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AD==&lt;br /&gt;
* Advertisement&lt;br /&gt;
* Add&lt;br /&gt;
* After Death&lt;br /&gt;
* Angel Dream&lt;br /&gt;
* Adele&lt;br /&gt;
* Adderall&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AE==&lt;br /&gt;
* American Eagle&lt;br /&gt;
* Aeroplane&lt;br /&gt;
* Aerosol can&lt;br /&gt;
* Aesop (fables)&lt;br /&gt;
* Amelia Earhart&lt;br /&gt;
* Æon Flux (movie)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AF==&lt;br /&gt;
* Afro (a giant afro)&lt;br /&gt;
* Alf&lt;br /&gt;
* Air Force&lt;br /&gt;
* Alfalfa crop&lt;br /&gt;
* Anne Frank&lt;br /&gt;
* Affirmative action&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AG==&lt;br /&gt;
* Agony&lt;br /&gt;
* Alligator&lt;br /&gt;
* Silver (Chemical symbol Ag)&lt;br /&gt;
* Ali G&lt;br /&gt;
* Amy Grant&lt;br /&gt;
* Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AH==&lt;br /&gt;
* Air hockey&lt;br /&gt;
* Auction House (Final Fantasy XI)&lt;br /&gt;
* Adolf Hitler&lt;br /&gt;
* Air Horn&lt;br /&gt;
* Art History&lt;br /&gt;
* Anthony Hopkins&lt;br /&gt;
* ADHD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
* Artificial Intelligence&lt;br /&gt;
* Allen Iverson (NBA)&lt;br /&gt;
* American Idol&lt;br /&gt;
* All in (poker)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AJ==&lt;br /&gt;
* AJ Person&lt;br /&gt;
* Angel&lt;br /&gt;
* Ajax cleanser&lt;br /&gt;
* Angelina Jolie&lt;br /&gt;
* Apple Juice&lt;br /&gt;
* Ace-Jack (poker hand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AK==&lt;br /&gt;
* AK-47&lt;br /&gt;
* Admiral Akbar (Star Wars)&lt;br /&gt;
* Alaska&lt;br /&gt;
* Alicia Keys&lt;br /&gt;
* Animal Kingdom&lt;br /&gt;
* Ashton Kutcher&lt;br /&gt;
* Ace-King (poker hand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AL==&lt;br /&gt;
* Alien&lt;br /&gt;
* Abraham Lincoln&lt;br /&gt;
* Alpine Ranges&lt;br /&gt;
* Alligator&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Al Pacino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AM==&lt;br /&gt;
* Ammunition&lt;br /&gt;
* AM (as in time)&lt;br /&gt;
* Action Man (the toy)&lt;br /&gt;
* Arctic Monkeys&lt;br /&gt;
* Ambulance&lt;br /&gt;
* Alanis Morissette&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AN==&lt;br /&gt;
* Ant&lt;br /&gt;
* Anorexic&lt;br /&gt;
* Anhydride&lt;br /&gt;
* Aunt&lt;br /&gt;
* Antenna&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AO==&lt;br /&gt;
* AOL&lt;br /&gt;
* Aerosol&lt;br /&gt;
* Aorta&lt;br /&gt;
* Asterix &amp;amp; Obelix&lt;br /&gt;
* I throw my hands up in the air sometimes, saying...&lt;br /&gt;
* Aosu, Aolong, Aochuang&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AP==&lt;br /&gt;
* Airplane&lt;br /&gt;
* Adrian Peterson&lt;br /&gt;
* Austin Powers&lt;br /&gt;
* Apple&lt;br /&gt;
* Apollo (Space Shuttle) (Apollo Creed from Rocky)&lt;br /&gt;
* Application (Computer Program)&lt;br /&gt;
* Ape&lt;br /&gt;
* Access Point (wifi hotspot)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AQ==&lt;br /&gt;
* Aquarium&lt;br /&gt;
* Aqua (water)&lt;br /&gt;
* Al-Qaida &lt;br /&gt;
* Antique&lt;br /&gt;
* Anthony Quinn (old actor)&lt;br /&gt;
* Ace-Queen (poker hand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AR==&lt;br /&gt;
* Arrow&lt;br /&gt;
* Art&lt;br /&gt;
* Arm&lt;br /&gt;
* Array&lt;br /&gt;
* Alan Rickman (Snape from Harry Potter)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AS==&lt;br /&gt;
* Ass&lt;br /&gt;
* Astronaut&lt;br /&gt;
* As of now...&lt;br /&gt;
* Asphalt&lt;br /&gt;
* Adam Sandler&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AT==&lt;br /&gt;
* Atlas&lt;br /&gt;
* AT-AT (Star Wars)&lt;br /&gt;
* Aphex Twin&lt;br /&gt;
* Atrium&lt;br /&gt;
* Atom&lt;br /&gt;
* Atmosphere&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AU==&lt;br /&gt;
* Automobile&lt;br /&gt;
* Al Unser (IndyCar racer)&lt;br /&gt;
* Australia&lt;br /&gt;
* Gold (chemical symbol Au)&lt;br /&gt;
* Auto Rickshaw of India&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AV==&lt;br /&gt;
* Avenue&lt;br /&gt;
* Antonio Vivaldi&lt;br /&gt;
* AV (cube)&lt;br /&gt;
* Audio Visual&lt;br /&gt;
* UAV &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AW==&lt;br /&gt;
* Amy Winehouse&lt;br /&gt;
* Acid waste&lt;br /&gt;
* Awake&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AX==&lt;br /&gt;
* Axe&lt;br /&gt;
* Axis&lt;br /&gt;
* Axl Rose&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=B=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==BA==&lt;br /&gt;
* Bagel&lt;br /&gt;
* Batman&lt;br /&gt;
* Bald&lt;br /&gt;
* Bao (Pixar short film)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BB==&lt;br /&gt;
* Brittany billings&lt;br /&gt;
* Blackberry&lt;br /&gt;
* Basketball&lt;br /&gt;
* Bambi&lt;br /&gt;
* BB Gun&lt;br /&gt;
* Breaking Bad&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BC==&lt;br /&gt;
* Bicycle&lt;br /&gt;
* Battle Cruiser (Starcraft)&lt;br /&gt;
* British Columbia&lt;br /&gt;
* Before Christ&lt;br /&gt;
* Bakersfield College&lt;br /&gt;
* Bacon&lt;br /&gt;
* Bill Clinton&lt;br /&gt;
* Benedict Cumberbatch&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BD==&lt;br /&gt;
* Bed&lt;br /&gt;
* Body&lt;br /&gt;
* Blue Devils&lt;br /&gt;
* Bass Drum&lt;br /&gt;
* Bruce Dickinson&lt;br /&gt;
* Beedrill (Pokemon)&lt;br /&gt;
* Bidoof (Pokemon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BE==&lt;br /&gt;
* Belt&lt;br /&gt;
* Bee&lt;br /&gt;
* Belly (Stomach)&lt;br /&gt;
* Beyoncé&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BF==&lt;br /&gt;
* Bonfire&lt;br /&gt;
* Buffy (the vampire slayer)&lt;br /&gt;
* Brett Favre&lt;br /&gt;
* Butterfly&lt;br /&gt;
* Best Friend&lt;br /&gt;
* Beef&lt;br /&gt;
* Barf&lt;br /&gt;
* Boyfriend&lt;br /&gt;
* Big foot&lt;br /&gt;
* Bass Fish&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BG==&lt;br /&gt;
* Badge&lt;br /&gt;
* Borg&lt;br /&gt;
* Bag&lt;br /&gt;
* Bog&lt;br /&gt;
* BattleGround&lt;br /&gt;
* Bee Gees&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BH==&lt;br /&gt;
* Bee Hive&lt;br /&gt;
* Bah Humbug&lt;br /&gt;
* Big Horn &lt;br /&gt;
* Bad Habits&lt;br /&gt;
* Benny Hill&lt;br /&gt;
* Bath&lt;br /&gt;
* Baht (Thai currency)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BI==&lt;br /&gt;
* Billiards&lt;br /&gt;
* Bird&lt;br /&gt;
* Billy Idol&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BJ==&lt;br /&gt;
* Blackjack&lt;br /&gt;
* Blowjob&lt;br /&gt;
* Bruce Jenner&lt;br /&gt;
* Bad Job&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BK==&lt;br /&gt;
* Burger King&lt;br /&gt;
* Book&lt;br /&gt;
* Black Knight&lt;br /&gt;
* Bike&lt;br /&gt;
* Beak&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BL==&lt;br /&gt;
* Bell&lt;br /&gt;
* Ball&lt;br /&gt;
* Bull&lt;br /&gt;
* Blood&lt;br /&gt;
* Bale (hay)&lt;br /&gt;
* Big Lebowski (movie)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BM==&lt;br /&gt;
* Bum&lt;br /&gt;
* Bomb&lt;br /&gt;
* Bowel Movement&lt;br /&gt;
* Bad Manners&lt;br /&gt;
* Bob Marley&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BN==&lt;br /&gt;
* Bone&lt;br /&gt;
* Mr. Bean&lt;br /&gt;
* Bin&lt;br /&gt;
* Banana&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BO==&lt;br /&gt;
* Body Odor&lt;br /&gt;
* Barack Obama&lt;br /&gt;
* Bone&lt;br /&gt;
* Boat&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BP==&lt;br /&gt;
* Backpack&lt;br /&gt;
* Ball pen&lt;br /&gt;
* Beep (sound)&lt;br /&gt;
* British Patrol&lt;br /&gt;
* Brad Pitt&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BQ==&lt;br /&gt;
* Barbeque&lt;br /&gt;
* Bouquet&lt;br /&gt;
* BenQ (electronics company)&lt;br /&gt;
* BQ (Phone Brand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BR==&lt;br /&gt;
* Bar&lt;br /&gt;
* Bear&lt;br /&gt;
* Beer&lt;br /&gt;
* Bedroom&lt;br /&gt;
* Blade Runner&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BS==&lt;br /&gt;
* Boss&lt;br /&gt;
* Bass&lt;br /&gt;
* Bull Shit&lt;br /&gt;
* Britney Spears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BT==&lt;br /&gt;
* Boot&lt;br /&gt;
* Bat&lt;br /&gt;
* Bet&lt;br /&gt;
* Bottle&lt;br /&gt;
* Bit Torrent&lt;br /&gt;
* Boston Terrier&lt;br /&gt;
* Blood Test&lt;br /&gt;
* Bad Taste (movie)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BU==&lt;br /&gt;
* Bus&lt;br /&gt;
* Bulb&lt;br /&gt;
* Bull&lt;br /&gt;
* Bullshit&lt;br /&gt;
* Bulworth (movie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BV==&lt;br /&gt;
* Beaver&lt;br /&gt;
* BouleVard&lt;br /&gt;
* Believe&lt;br /&gt;
* Beavis (&amp;amp; butthead)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BW==&lt;br /&gt;
* Bow&lt;br /&gt;
* Bowl&lt;br /&gt;
* Bowling&lt;br /&gt;
* Black widow&lt;br /&gt;
* Black &amp;amp; White&lt;br /&gt;
* Bruce Willis&lt;br /&gt;
* Bow down in respect&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BX==&lt;br /&gt;
* Boxer&lt;br /&gt;
* Box&lt;br /&gt;
* The Box (movie)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=C=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==CA==&lt;br /&gt;
* Camera&lt;br /&gt;
* California &lt;br /&gt;
* Carrot&lt;br /&gt;
* Cappuccino&lt;br /&gt;
* Canada&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CB==&lt;br /&gt;
* City Cab&lt;br /&gt;
* Cube&lt;br /&gt;
* Cob (Corn Cob)&lt;br /&gt;
* Cub&lt;br /&gt;
* Cyclone Boys Cubing Brand&lt;br /&gt;
* Curb&lt;br /&gt;
* Christian Bale&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CC==&lt;br /&gt;
* Calculator&lt;br /&gt;
* Coconut&lt;br /&gt;
* Courteney Cox&lt;br /&gt;
* Crispy Chicken&lt;br /&gt;
* Cop Car&lt;br /&gt;
* Crap Car&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CD==&lt;br /&gt;
* Compact Disc&lt;br /&gt;
* Cod (fish)&lt;br /&gt;
* Code&lt;br /&gt;
* Cameron Diaz&lt;br /&gt;
* Cadence Software&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CE==&lt;br /&gt;
* Cement&lt;br /&gt;
* Ceiling&lt;br /&gt;
* Cue&lt;br /&gt;
* Clint Eastwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CF==&lt;br /&gt;
* [[Cyoubx&#039;s Friends]] (FB Group)&lt;br /&gt;
* Café&lt;br /&gt;
* Coffee&lt;br /&gt;
* Coffin&lt;br /&gt;
* Calf&lt;br /&gt;
* Cuffs&lt;br /&gt;
* Corey Feldman&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CG==&lt;br /&gt;
* Cog&lt;br /&gt;
* Cage&lt;br /&gt;
* Cigarette&lt;br /&gt;
* Chris Griffin (family guy)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CH==&lt;br /&gt;
* [[Chris Hardwick]]&lt;br /&gt;
* Cheer leader&lt;br /&gt;
* Cheer (sound)&lt;br /&gt;
* CHJ (Callum Halles-Jepp)&lt;br /&gt;
* Chair&lt;br /&gt;
* Cher&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CI==&lt;br /&gt;
* City&lt;br /&gt;
* Cigar&lt;br /&gt;
* Cinnamon&lt;br /&gt;
* Cinema &lt;br /&gt;
* Circus&lt;br /&gt;
* Chris Isaak&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CJ==&lt;br /&gt;
* Contact juggling (at LSCO, the person)&lt;br /&gt;
* Cudgel&lt;br /&gt;
* Cujo&lt;br /&gt;
* Cage&lt;br /&gt;
* Cojones&lt;br /&gt;
* Cajon (peruvian box drum)&lt;br /&gt;
* Carl Johnson (GTA)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CK==&lt;br /&gt;
* Calvin Klein&lt;br /&gt;
* Cake&lt;br /&gt;
* Cook&lt;br /&gt;
* Cockpit&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CL==&lt;br /&gt;
* Clown&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/CLL CLL Algorithms]&lt;br /&gt;
* Clover&lt;br /&gt;
* Courtney Love&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CM==&lt;br /&gt;
* Comb&lt;br /&gt;
* Camel&lt;br /&gt;
* Cookie Monster&lt;br /&gt;
* Camera&lt;br /&gt;
* Claude Monet&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CN==&lt;br /&gt;
* Cone&lt;br /&gt;
* Cane&lt;br /&gt;
* Can&lt;br /&gt;
* Color Neutral&lt;br /&gt;
* Chuck Norris&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CO==&lt;br /&gt;
* Colorado&lt;br /&gt;
* Coyote&lt;br /&gt;
* Cobalt&lt;br /&gt;
* Coke&lt;br /&gt;
* Condom&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CP==&lt;br /&gt;
* Cop&lt;br /&gt;
* Cap&lt;br /&gt;
* Cape&lt;br /&gt;
* Chris Pratt&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CQ==&lt;br /&gt;
* Croquet&lt;br /&gt;
* Conquest&lt;br /&gt;
* Colin Quinn (comedian)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CR==&lt;br /&gt;
* Cross&lt;br /&gt;
* Chrome &lt;br /&gt;
* Cristiano Ronaldo&lt;br /&gt;
* Car&lt;br /&gt;
* Cure&lt;br /&gt;
* Chris Rock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CS==&lt;br /&gt;
* Counter-Strike&lt;br /&gt;
* Chelsea Smith&lt;br /&gt;
* Crime Scene&lt;br /&gt;
* Chess&lt;br /&gt;
* Cheese&lt;br /&gt;
* Casimir The Great&lt;br /&gt;
* Castle&lt;br /&gt;
* Charlie Sheen&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CT==&lt;br /&gt;
* Cot (bed)&lt;br /&gt;
* Cat&lt;br /&gt;
* Coat&lt;br /&gt;
* Cute&lt;br /&gt;
* Charlize Theron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CU==&lt;br /&gt;
* Cup&lt;br /&gt;
* Copper (Cu)&lt;br /&gt;
* Carrie Underwood (singer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CV==&lt;br /&gt;
* Clover&lt;br /&gt;
* Cave&lt;br /&gt;
* Curriculum Vitae (resume)&lt;br /&gt;
* Cornelius Vanderbilt (19th century business magnate)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CW==&lt;br /&gt;
* Cow&lt;br /&gt;
* Crew&lt;br /&gt;
* Christopher Walken&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CX==&lt;br /&gt;
* Commodore 64&lt;br /&gt;
* Coaxial cable (cable TV)&lt;br /&gt;
* Coxswain&lt;br /&gt;
* Chex&lt;br /&gt;
* Cyoubx&lt;br /&gt;
* Curse&lt;br /&gt;
* Calx (metallic oxide)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=D=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==DA==&lt;br /&gt;
* Dagger&lt;br /&gt;
* Dark knight&lt;br /&gt;
* Dance &lt;br /&gt;
* Douglas Adams&lt;br /&gt;
* Day&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DB==&lt;br /&gt;
* Disco Ball&lt;br /&gt;
* Dobby (Harry Potter)&lt;br /&gt;
* Double&lt;br /&gt;
* Database&lt;br /&gt;
* David Blaine&lt;br /&gt;
* Dab&lt;br /&gt;
* Debt&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DC==&lt;br /&gt;
* [[Dan Cohen]]&lt;br /&gt;
* DC (Washington DC)&lt;br /&gt;
* Battery (DC current)&lt;br /&gt;
* Dice&lt;br /&gt;
* David Copperfield&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DD==&lt;br /&gt;
* Dee dee&lt;br /&gt;
* A well-endowed woman&lt;br /&gt;
* Dad&lt;br /&gt;
* David Duchovny&lt;br /&gt;
* Dungeons &amp;amp; Dragons&lt;br /&gt;
* Dude (imagine one of your close friends)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DE==&lt;br /&gt;
* Dentist&lt;br /&gt;
* Dead&lt;br /&gt;
* Denmark&lt;br /&gt;
* DEA&lt;br /&gt;
* Dean&lt;br /&gt;
* Deutsch (German)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DF==&lt;br /&gt;
* Dafadils&lt;br /&gt;
* Dufflecoat&lt;br /&gt;
* Daffy Duck&lt;br /&gt;
* Dolphin&lt;br /&gt;
* Dufflebag&lt;br /&gt;
* David Fincher&lt;br /&gt;
* Deaf&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DG==&lt;br /&gt;
* Dog&lt;br /&gt;
* [[DGCubes]]&lt;br /&gt;
* David Guetta&lt;br /&gt;
* Drug&lt;br /&gt;
* Dig Dug (old arcade game)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DH==&lt;br /&gt;
* Dough&lt;br /&gt;
* Doll House&lt;br /&gt;
* Dustin Hoffman&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DI==&lt;br /&gt;
* Disney&lt;br /&gt;
* Dia&lt;br /&gt;
* Diglett&lt;br /&gt;
* Digger&lt;br /&gt;
* Dinosaur&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DJ==&lt;br /&gt;
* DJ in the house&lt;br /&gt;
* Dwayne Johnson&lt;br /&gt;
* Dojo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DK==&lt;br /&gt;
* Duck&lt;br /&gt;
* Donkey Kong&lt;br /&gt;
* Duke&lt;br /&gt;
* Disk&lt;br /&gt;
* Dick&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DL==&lt;br /&gt;
* Doll&lt;br /&gt;
* Dial&lt;br /&gt;
* Dell (computers)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DM==&lt;br /&gt;
* Dome&lt;br /&gt;
* Dam&lt;br /&gt;
* Darth Maul&lt;br /&gt;
* Dumb&lt;br /&gt;
* Demi Moore&lt;br /&gt;
* Direct Message&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DN==&lt;br /&gt;
* Dungeon&lt;br /&gt;
* Dune&lt;br /&gt;
* Donut&lt;br /&gt;
* Daniel Negreanu (poker player)&lt;br /&gt;
* Dane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DO==&lt;br /&gt;
* Dolphin&lt;br /&gt;
* Doe&lt;br /&gt;
* Dope&lt;br /&gt;
* Doom (game)&lt;br /&gt;
* Document&lt;br /&gt;
* Doh! (sound)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DP==&lt;br /&gt;
* Diaper&lt;br /&gt;
* Deep&lt;br /&gt;
* Danica Patrick&lt;br /&gt;
* Dolly Parton&lt;br /&gt;
* Dip (food)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DQ==&lt;br /&gt;
* Dairy Queen&lt;br /&gt;
* Drag Queen&lt;br /&gt;
* Disqualified&lt;br /&gt;
* Die&lt;br /&gt;
* Dennis Quaid (actor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DR==&lt;br /&gt;
* Dragon&lt;br /&gt;
* Doctor&lt;br /&gt;
* Daring&lt;br /&gt;
* Door&lt;br /&gt;
* Dr Dre&lt;br /&gt;
* Dr Pepper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DS==&lt;br /&gt;
* Nintendo DS&lt;br /&gt;
* Death Star&lt;br /&gt;
* Dinosaur&lt;br /&gt;
* Darude Sandstorm&lt;br /&gt;
* Dose&lt;br /&gt;
* Dish&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DT==&lt;br /&gt;
* That thing&lt;br /&gt;
* Dream Theater&lt;br /&gt;
* Death trap&lt;br /&gt;
* Dart&lt;br /&gt;
* Debt&lt;br /&gt;
* Donald Trump&lt;br /&gt;
* Date (relationships)&lt;br /&gt;
* Data&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DU==&lt;br /&gt;
* Dunkin doughnuts &lt;br /&gt;
* Duke&lt;br /&gt;
* Drumset&lt;br /&gt;
* Duolingo (website)&lt;br /&gt;
* Duo&lt;br /&gt;
* Duet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DV==&lt;br /&gt;
* Darth Vader&lt;br /&gt;
* Dove&lt;br /&gt;
* DVD&lt;br /&gt;
* Déjà vu&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DW==&lt;br /&gt;
* Dreamworks&lt;br /&gt;
* Dreamweaver&lt;br /&gt;
* Darkwing duck&lt;br /&gt;
* Distilled Water (abbr. D/W)&lt;br /&gt;
* Dwarf&lt;br /&gt;
* Dew&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DX==&lt;br /&gt;
* Dicks&lt;br /&gt;
* Docks&lt;br /&gt;
* Ducks&lt;br /&gt;
* Deluxe&lt;br /&gt;
* Deal Extreme (shop)&lt;br /&gt;
* Durex&lt;br /&gt;
* Doxxing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=E=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==EA==&lt;br /&gt;
* Eagle&lt;br /&gt;
* Electronic Arts (Video Game Company)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EB==&lt;br /&gt;
* Eyeball&lt;br /&gt;
* Emmett Brown (Back to the Future)&lt;br /&gt;
* Easter Bunny&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EC==&lt;br /&gt;
* Extra Credit&lt;br /&gt;
* Emily Campbell&lt;br /&gt;
* Ecclesiastical&lt;br /&gt;
* Eclair&lt;br /&gt;
* Eclipse&lt;br /&gt;
* Eau Claire, Wisconsin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ED==&lt;br /&gt;
* Edward (Twilight)&lt;br /&gt;
* Mr. Ed&lt;br /&gt;
* Echidna&lt;br /&gt;
* Education&lt;br /&gt;
* Educator&lt;br /&gt;
* Ed Sheeran&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EE==&lt;br /&gt;
* Eel&lt;br /&gt;
* Electrical and Electronics&lt;br /&gt;
* Heel (say &#039;h&#039; silently becomes eel but imagine as a heel)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EF==&lt;br /&gt;
* Elephant&lt;br /&gt;
* Effie Trinket (Hunger Games)&lt;br /&gt;
* Elf&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EG==&lt;br /&gt;
* Egg&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/EG EG]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EH==&lt;br /&gt;
* Eh!&lt;br /&gt;
* Edward Hicks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EI==&lt;br /&gt;
* Eskimo&lt;br /&gt;
* Einstein&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EJ==&lt;br /&gt;
* Eject&lt;br /&gt;
* APJ Abdul Kalam&lt;br /&gt;
* Edge (of a cliff)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EK==&lt;br /&gt;
* Elk&lt;br /&gt;
* EKG&lt;br /&gt;
* Earthquake&lt;br /&gt;
* Eccentric&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EL==&lt;br /&gt;
* Elf&lt;br /&gt;
* Elvis&lt;br /&gt;
* Elmo&lt;br /&gt;
* L (Death Note)&lt;br /&gt;
* Eleven (Stranger Things)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EM==&lt;br /&gt;
* Emperor&lt;br /&gt;
* Eminem&lt;br /&gt;
* Emo&lt;br /&gt;
* Electro-Magnetic&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EN==&lt;br /&gt;
* Entei (Pokemon)&lt;br /&gt;
* English &lt;br /&gt;
* Envelope&lt;br /&gt;
* Ent (Lord of the Rings)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EO==&lt;br /&gt;
* Eeyore (Winnie the pooh)&lt;br /&gt;
* Eor&lt;br /&gt;
* Geode (emphasis on &#039;eo&#039;)&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/EO Edge Orientation]&lt;br /&gt;
 &lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EP==&lt;br /&gt;
* Eponine&lt;br /&gt;
* EP (Extended Play)&lt;br /&gt;
* Prayer (evening prayer)&lt;br /&gt;
* Edge Permutation&lt;br /&gt;
* Epicurus&lt;br /&gt;
* Epipen&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EQ==&lt;br /&gt;
* Equestrian&lt;br /&gt;
* Earthquake&lt;br /&gt;
* Equation&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ER==&lt;br /&gt;
* Emergency Room&lt;br /&gt;
* European Record&lt;br /&gt;
* Ear&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ES==&lt;br /&gt;
* Esoteric&lt;br /&gt;
* Emily Schmitd&lt;br /&gt;
* Eastsheen &lt;br /&gt;
* Education Specialist&lt;br /&gt;
* ESPN&lt;br /&gt;
* Español&lt;br /&gt;
* Eskimo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ET==&lt;br /&gt;
* Extra Terrestrial&lt;br /&gt;
* Eat&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==EU==&lt;br /&gt;
* Euphonium&lt;br /&gt;
* Europe (Flag)&lt;br /&gt;
* European Union&lt;br /&gt;
* Eucalyptus (species of tree) &lt;br /&gt;
* Fuel&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EV==&lt;br /&gt;
* Evanescence&lt;br /&gt;
* Eevee&lt;br /&gt;
* Evil&lt;br /&gt;
* Electric Vehicle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EW==&lt;br /&gt;
* Emily Wang&lt;br /&gt;
* Eeeeeew!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EX==&lt;br /&gt;
* Excalibur&lt;br /&gt;
* Example&lt;br /&gt;
* Extract&lt;br /&gt;
* Extreme&lt;br /&gt;
* Explosion &lt;br /&gt;
* Ex (-girlfriend, boyfriend, husband, wife...)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=F=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==FA==&lt;br /&gt;
* Fat Albert&lt;br /&gt;
* Field Artillery&lt;br /&gt;
* FIFA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FB==&lt;br /&gt;
* Football&lt;br /&gt;
* Facebook&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FC==&lt;br /&gt;
* Facsimile&lt;br /&gt;
* Fetch&lt;br /&gt;
* Fifty Cent&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/Fewest_Moves_Challenge Fewest Moves Challenge (FMC)]&lt;br /&gt;
* Face&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FD==&lt;br /&gt;
* Food&lt;br /&gt;
* Fed-Ex truck&lt;br /&gt;
* FDA (Federal Drug Administration)&lt;br /&gt;
* Fedora&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FE==&lt;br /&gt;
* Ferris Wheel&lt;br /&gt;
* Ferret&lt;br /&gt;
* Ferrous&lt;br /&gt;
* Fossil Energy (eg. burning coal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FF==&lt;br /&gt;
* Firefighter&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==FG==&lt;br /&gt;
* Fag&lt;br /&gt;
* Fog&lt;br /&gt;
* Fig&lt;br /&gt;
* Frog&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FH==&lt;br /&gt;
* Fire Helmet&lt;br /&gt;
* Fish&lt;br /&gt;
* Full House&lt;br /&gt;
* Fire Hydrant&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FI==&lt;br /&gt;
* Fiddle&lt;br /&gt;
* Fishsticks&lt;br /&gt;
* Fight&lt;br /&gt;
* Fiction (Sci-fi)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FJ==&lt;br /&gt;
* Fudge&lt;br /&gt;
* Fiji Country&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FK==&lt;br /&gt;
* Fork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FL==&lt;br /&gt;
* Flour&lt;br /&gt;
* Flying&lt;br /&gt;
* Flood&lt;br /&gt;
* Flower&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FM==&lt;br /&gt;
* Foam&lt;br /&gt;
* FM (broadcasting)&lt;br /&gt;
* Firm&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FN==&lt;br /&gt;
* Phone&lt;br /&gt;
* Fin (shark fin)&lt;br /&gt;
* Fang&lt;br /&gt;
* Fan&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FO==&lt;br /&gt;
* Fossil&lt;br /&gt;
* Fox&lt;br /&gt;
* Fool&lt;br /&gt;
* Foil&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FP==&lt;br /&gt;
* Falcon Punch&lt;br /&gt;
* Flipper&lt;br /&gt;
* Frappachino (starbucks bottle)&lt;br /&gt;
* Fire Place&lt;br /&gt;
* Face Paints [&#039;&#039;verb&#039;&#039;]&lt;br /&gt;
* Face Plants [&#039;&#039;verb&#039;&#039;]&lt;br /&gt;
* Face Palms [&#039;&#039;verb&#039;&#039;]&lt;br /&gt;
* Frappy [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Factory Priced [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Face Painted [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Fast-paced [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Flippantly [&#039;&#039;adv&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FQ==&lt;br /&gt;
* Lord Farquaad&lt;br /&gt;
* Frequency&lt;br /&gt;
* Farooq Abdullah Kashmir Former CM&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FR==&lt;br /&gt;
* Fridge&lt;br /&gt;
* Fruit&lt;br /&gt;
* Fur&lt;br /&gt;
* Fire&lt;br /&gt;
* French&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FS==&lt;br /&gt;
* Fire Shower&lt;br /&gt;
* Fish&lt;br /&gt;
* Fangshi Cube&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FT==&lt;br /&gt;
* Boba Fett&lt;br /&gt;
* Fat guy&lt;br /&gt;
* Feet&lt;br /&gt;
* Foot&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FU==&lt;br /&gt;
* Fugitive&lt;br /&gt;
* Full&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FV==&lt;br /&gt;
* Five (imagine the number 5)&lt;br /&gt;
* Field of Vision&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FW==&lt;br /&gt;
* Flower&lt;br /&gt;
* Forward (an email)&lt;br /&gt;
* Ferris Wheel&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FX==&lt;br /&gt;
* Fox&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=G=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==GA==&lt;br /&gt;
* Gargoyle&lt;br /&gt;
* Ground Attack (bombs dropping)&lt;br /&gt;
* Ga permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* Gamble&lt;br /&gt;
* Ghost Adventures&lt;br /&gt;
* Georgia&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GB==&lt;br /&gt;
* Ghost Busters&lt;br /&gt;
* Great Britain&lt;br /&gt;
* Gb permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* Gaben&lt;br /&gt;
* Gameboy&lt;br /&gt;
* Globe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GC==&lt;br /&gt;
* Geek car (geek squad)&lt;br /&gt;
* Gamecube&lt;br /&gt;
* Gold crown&lt;br /&gt;
* Gc permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* Guacamole (Guac)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GD==&lt;br /&gt;
* Godzilla&lt;br /&gt;
* God&lt;br /&gt;
* Gd permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GE==&lt;br /&gt;
* Gentleman&lt;br /&gt;
* Genie&lt;br /&gt;
* Gem&lt;br /&gt;
* General Electric&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GF==&lt;br /&gt;
* Giraffe&lt;br /&gt;
* Girlfriend&lt;br /&gt;
* Gaffer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GG==&lt;br /&gt;
* Gus gamboa&lt;br /&gt;
* Goggles&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GH==&lt;br /&gt;
* Green House&lt;br /&gt;
* Ghost&lt;br /&gt;
* Gandhi&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GI==&lt;br /&gt;
* Gin&lt;br /&gt;
* Ginny (harry potter)&lt;br /&gt;
* General Illumination (lights)&lt;br /&gt;
* G.I. Joe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GJ==&lt;br /&gt;
* Green Giant&lt;br /&gt;
* Grape Jelly&lt;br /&gt;
* Grape Juice&lt;br /&gt;
* GuhJuh (GJ, Good Job)&lt;br /&gt;
* Gojira&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GK==&lt;br /&gt;
* Green Knight&lt;br /&gt;
* Geek&lt;br /&gt;
* Goku&lt;br /&gt;
* Greek&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GL==&lt;br /&gt;
* Globe&lt;br /&gt;
* Glass&lt;br /&gt;
* Gel&lt;br /&gt;
* Goal&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GM==&lt;br /&gt;
* Gollum&lt;br /&gt;
* Gem&lt;br /&gt;
* Gum&lt;br /&gt;
* Gamma (Greek letter)&lt;br /&gt;
* General Motors Company (GMC)&lt;br /&gt;
* Good Mythical Morning (GMM)&lt;br /&gt;
* Good-morning&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GN==&lt;br /&gt;
* Gondola&lt;br /&gt;
* Gengar&lt;br /&gt;
* Gun&lt;br /&gt;
* Gin&lt;br /&gt;
* Gender&lt;br /&gt;
* Gen 3 stackmat&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GO==&lt;br /&gt;
* Gold&lt;br /&gt;
* Gorilla&lt;br /&gt;
* Go game , Baduk/Weiqi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GP==&lt;br /&gt;
* Grapes&lt;br /&gt;
* Global Positioning System (GPS)&lt;br /&gt;
* Goop&lt;br /&gt;
* Gap (A big hole, thigh gap, GAP clothes)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GQ==&lt;br /&gt;
* GQ (the magazine)&lt;br /&gt;
* Green Queen (marijuana)&lt;br /&gt;
* Guacamole&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GR==&lt;br /&gt;
* Graduate&lt;br /&gt;
* Grass&lt;br /&gt;
* Gore&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GS==&lt;br /&gt;
* Ghost&lt;br /&gt;
* Gas (can)&lt;br /&gt;
* Goose&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GT==&lt;br /&gt;
* Goat&lt;br /&gt;
* Dragon Ball GT&lt;br /&gt;
* AoLong GT&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GU==&lt;br /&gt;
* Gull&lt;br /&gt;
* Guns&lt;br /&gt;
* Guts&lt;br /&gt;
* Guitar&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GV==&lt;br /&gt;
* Gravel&lt;br /&gt;
* Gave up&lt;br /&gt;
* Grave&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GW==&lt;br /&gt;
* Ghost Wagon (car of the Ghost Busters)&lt;br /&gt;
* George Washington&lt;br /&gt;
* George W. Bush&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GX==&lt;br /&gt;
* Agent X (secret Agent)&lt;br /&gt;
* Lexus (lexus GX jeep)&lt;br /&gt;
* Yu-Gi-Oh! GX&lt;br /&gt;
* Global Xpress&lt;br /&gt;
* Germ-X (Hand Sanitizer)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=H=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==HA==&lt;br /&gt;
* Harp&lt;br /&gt;
* Harpoon&lt;br /&gt;
* &amp;quot;Ha Ha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HB==&lt;br /&gt;
* Hobo&lt;br /&gt;
* Hobbit&lt;br /&gt;
* HB (Pencil)&lt;br /&gt;
* HBO&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HC==&lt;br /&gt;
* Hi-C&lt;br /&gt;
* Hardcore&lt;br /&gt;
* Helicopter&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HD==&lt;br /&gt;
* Hard&lt;br /&gt;
* Head&lt;br /&gt;
* Hot Dog&lt;br /&gt;
* High Definition (resolution)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HE==&lt;br /&gt;
* He-Man&lt;br /&gt;
* Helium&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HF==&lt;br /&gt;
* Huff&lt;br /&gt;
* Hot fudge&lt;br /&gt;
* Heart Failure&lt;br /&gt;
* Half&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HG==&lt;br /&gt;
* Hang&lt;br /&gt;
* Hermione Granger&lt;br /&gt;
* Hog&lt;br /&gt;
* Hug&lt;br /&gt;
* Hagrid&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HH==&lt;br /&gt;
* Hedgehog&lt;br /&gt;
* Huh!&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==HI==&lt;br /&gt;
* Hippo&lt;br /&gt;
* Hitler&lt;br /&gt;
* Hawaii&lt;br /&gt;
* Waving hi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HJ==&lt;br /&gt;
* High Jump&lt;br /&gt;
* Hedge&lt;br /&gt;
* H. J. Heinz (ketchup bottle)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HK==&lt;br /&gt;
* Captain Hook&lt;br /&gt;
* Honk Kong&lt;br /&gt;
* Hook&lt;br /&gt;
* Honk from a Car&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HL==&lt;br /&gt;
* Hell&lt;br /&gt;
* Hugh Laurie (House MD)&lt;br /&gt;
* Heel&lt;br /&gt;
* Hull&lt;br /&gt;
* Hole&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HM==&lt;br /&gt;
* Hummer&lt;br /&gt;
* Hume, San Diego&lt;br /&gt;
* Home&lt;br /&gt;
* Hammer&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HN==&lt;br /&gt;
* Honey&lt;br /&gt;
* Hen&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HO==&lt;br /&gt;
* Hose&lt;br /&gt;
* Santa&#039;s voice (&amp;quot;Ho-ho-ho&amp;quot;)&lt;br /&gt;
* Hoe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HP==&lt;br /&gt;
* Harry Potter&lt;br /&gt;
* Computer Tower (HP)&lt;br /&gt;
* Human Papillomavirus (HPV)&lt;br /&gt;
* Hewlett-Packard&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HQ==&lt;br /&gt;
* Hockey&lt;br /&gt;
* Harley Quinn&lt;br /&gt;
* Headquarters&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HR==&lt;br /&gt;
* Hell Raiser&lt;br /&gt;
* Heart&lt;br /&gt;
* Hair&lt;br /&gt;
* Hare&lt;br /&gt;
* Hour&lt;br /&gt;
* Human Resources&lt;br /&gt;
* Harambe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HS==&lt;br /&gt;
* Howard Stern&lt;br /&gt;
* Heather Smith&lt;br /&gt;
* Hose&lt;br /&gt;
* High School&lt;br /&gt;
* Hearth Stone (blizzard game)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HT==&lt;br /&gt;
* Hut&lt;br /&gt;
* Hitler&lt;br /&gt;
* Hat&lt;br /&gt;
* High Templar&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HU==&lt;br /&gt;
* Hunter&lt;br /&gt;
* Hummus&lt;br /&gt;
* Humidity&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HV==&lt;br /&gt;
* Heaven&lt;br /&gt;
* Heave&lt;br /&gt;
* Hoverboard&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HW==&lt;br /&gt;
* Home Work&lt;br /&gt;
* Hardware&lt;br /&gt;
* Halloween&lt;br /&gt;
* Hawk&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HX==&lt;br /&gt;
* Helix&lt;br /&gt;
* Hummer HX&lt;br /&gt;
* H4X&lt;br /&gt;
* Hacksaw&lt;br /&gt;
* Hexagon&lt;br /&gt;
* Hex bug&lt;br /&gt;
* Hex (a curse)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=I=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IA==&lt;br /&gt;
* Cameraon Diaz&lt;br /&gt;
* Ian (sullivan)&lt;br /&gt;
* Diamonds&lt;br /&gt;
* Iowa State USA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IB==&lt;br /&gt;
* I-beam&lt;br /&gt;
* Ibis&lt;br /&gt;
* Ibuprofen&lt;br /&gt;
* Ice Breakers&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IC==&lt;br /&gt;
* Icarus&lt;br /&gt;
* Ice cream&lt;br /&gt;
* Ice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ID==&lt;br /&gt;
* Intelligent Design&lt;br /&gt;
* ID Card&lt;br /&gt;
* Identification&lt;br /&gt;
* Idaho&lt;br /&gt;
* iDubbbz&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IE==&lt;br /&gt;
* Internet Explorer&lt;br /&gt;
* id est (i.e.)&lt;br /&gt;
* Ie, Okinawa, Japan&lt;br /&gt;
* Industrial Engineering&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IF==&lt;br /&gt;
* IF (Sci-FI channel &amp;quot;IF&amp;quot; bumper)&lt;br /&gt;
* Ice fog&lt;br /&gt;
* Eiffel Tower&lt;br /&gt;
* Infinity&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IG==&lt;br /&gt;
* Iguana&lt;br /&gt;
* Igloo&lt;br /&gt;
* Iggy Azalea&lt;br /&gt;
* Instagram&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IH==&lt;br /&gt;
* Incredible Hulk&lt;br /&gt;
* Hepatitis A (infectious hepatitis)&lt;br /&gt;
* Pancakes (IHOP)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==II==&lt;br /&gt;
* Roman numberal II (as a person. arms/legs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==IJ==&lt;br /&gt;
* Injured&lt;br /&gt;
* Indiana Jones&lt;br /&gt;
* Syringe (injection)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IK==&lt;br /&gt;
* Ink&lt;br /&gt;
* IKEA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IL==&lt;br /&gt;
* Island&lt;br /&gt;
* A sick guy aka ill&lt;br /&gt;
* Illinois&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IM==&lt;br /&gt;
* Imprisoned&lt;br /&gt;
* Imp&lt;br /&gt;
* Instant messenger&lt;br /&gt;
* Iron Man&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IN==&lt;br /&gt;
* Intel Company&lt;br /&gt;
* Indian&lt;br /&gt;
* Indiana&lt;br /&gt;
* Inch&lt;br /&gt;
* Inn&lt;br /&gt;
* In Vitro (test tube experiments)&lt;br /&gt;
* Inside-out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IO==&lt;br /&gt;
* Dante&#039;s Inferno&lt;br /&gt;
* Iroh&lt;br /&gt;
* Iodine&lt;br /&gt;
* Biological Hazard&lt;br /&gt;
* IO (programming language)&lt;br /&gt;
* Io (moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IP==&lt;br /&gt;
* Ipod&lt;br /&gt;
* IP address&lt;br /&gt;
* Internet Protocol&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IQ==&lt;br /&gt;
* IQ (Albert Einstein)&lt;br /&gt;
* Intelligence Quotient&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IR==&lt;br /&gt;
* Iron&lt;br /&gt;
* Infrared&lt;br /&gt;
* Irritation&lt;br /&gt;
* Iraq country&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IS==&lt;br /&gt;
* Ice skates&lt;br /&gt;
* ISS International Space Station&lt;br /&gt;
* ISIS&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IT==&lt;br /&gt;
* Cousin It (Adams Family)&lt;br /&gt;
* It (clown from the horror film &amp;quot;It&amp;quot;)&lt;br /&gt;
* Information Technology&lt;br /&gt;
* Italy&lt;br /&gt;
* Iced Tea&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IU==&lt;br /&gt;
* Igloo&lt;br /&gt;
* ICU (intensive care unit)&lt;br /&gt;
* An IOU&lt;br /&gt;
* IUD&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IV==&lt;br /&gt;
* Intravenous Fluid&lt;br /&gt;
* IV (doctors IV on patient)&lt;br /&gt;
* Ivysaur&lt;br /&gt;
* Ivy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IW==&lt;br /&gt;
* Y-wing (Star Wars)&lt;br /&gt;
* Ice Water&lt;br /&gt;
* Ice Wagon&lt;br /&gt;
* Inch Worm&lt;br /&gt;
* Ink Well&lt;br /&gt;
* Eye (sounds like &amp;quot;IW&amp;quot;)&lt;br /&gt;
* Infinity Ward (game developer)&lt;br /&gt;
* Idubbbz&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IX==&lt;br /&gt;
* Ibex&lt;br /&gt;
* Index (of a book)&lt;br /&gt;
* Intoxicated&lt;br /&gt;
* 9 (Roman numeral)&lt;br /&gt;
* Ice Box&lt;br /&gt;
* Ice Axe&lt;br /&gt;
* Ix (primary antagonist of Sonic Chronicles: The Dark Brotherhood)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=J=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JA==&lt;br /&gt;
* Jar&lt;br /&gt;
* Jaguar&lt;br /&gt;
* Jaws&lt;br /&gt;
* Jay&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JB==&lt;br /&gt;
* Jukebox&lt;br /&gt;
* James Bond&lt;br /&gt;
* Job&lt;br /&gt;
* Justin Bieber&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JC==&lt;br /&gt;
* Julius Caesar&lt;br /&gt;
* John Carroll&lt;br /&gt;
* Jackie Chan&lt;br /&gt;
* Jesus Christ&lt;br /&gt;
* Juice&lt;br /&gt;
* John Cena&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JD==&lt;br /&gt;
* Jack Daniel&#039;s&lt;br /&gt;
* Jess Donahue&lt;br /&gt;
* Jessica Donahue&lt;br /&gt;
* Jedi&lt;br /&gt;
* John Dorian (Scrubs)&lt;br /&gt;
* Jordans (Shoes)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JE==&lt;br /&gt;
* Jeebs&lt;br /&gt;
* Jetplane&lt;br /&gt;
* Jesus&lt;br /&gt;
* Jet engine&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JF==&lt;br /&gt;
* Jelly fish&lt;br /&gt;
* Joe Flacco&lt;br /&gt;
* JIF peanut butter&lt;br /&gt;
* John F. Kennedy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JG==&lt;br /&gt;
* Jug&lt;br /&gt;
* Jigaloo&lt;br /&gt;
* Joey Ghouly&lt;br /&gt;
* Jaguar&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JH==&lt;br /&gt;
* Jabba the Hut&lt;br /&gt;
* Janet Hicks&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JI==&lt;br /&gt;
* Jitters&lt;br /&gt;
* Jigsaw (full puzzle)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JJ==&lt;br /&gt;
* Jordan Jeffries&lt;br /&gt;
* [[Justin Jaffray]]&lt;br /&gt;
* Jamba Juice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JK==&lt;br /&gt;
* Jack-knife&lt;br /&gt;
* Joker (batman)&lt;br /&gt;
* Juke box&lt;br /&gt;
* John F. Kennedy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JL==&lt;br /&gt;
* Jack O&#039; Lantern&lt;br /&gt;
* Jail&lt;br /&gt;
* Jelly&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JM==&lt;br /&gt;
* Just Married&lt;br /&gt;
* Jenn Mullins&lt;br /&gt;
* Jumps&lt;br /&gt;
* Jam&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JN==&lt;br /&gt;
* Juggernaut (X-men)&lt;br /&gt;
* Jeans&lt;br /&gt;
* Indiana Jones&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JO==&lt;br /&gt;
* Joey (Friends)&lt;br /&gt;
* John (big john)&lt;br /&gt;
* Joey (cuber)&lt;br /&gt;
* Josie (and the Pussycats)&lt;br /&gt;
* Yoda&lt;br /&gt;
* Jo (wooden staff used in martial arts)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JP==&lt;br /&gt;
* Jurassic Park&lt;br /&gt;
* JigglyPuff&lt;br /&gt;
* Jeep&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JQ==&lt;br /&gt;
* Jack&#039;s Quest (Jack and the bean stalk)&lt;br /&gt;
* Johnny Quest&lt;br /&gt;
* Jacques (Cousteau)&lt;br /&gt;
* jQuery&lt;br /&gt;
* John Quincy Adams&lt;br /&gt;
* Jacks&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JR==&lt;br /&gt;
* JR (name/nickname)&lt;br /&gt;
* Jar&lt;br /&gt;
* Jackrabbit&lt;br /&gt;
* Jack the Ripper&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JS==&lt;br /&gt;
* Jester&lt;br /&gt;
* Jerry Springer&lt;br /&gt;
* Jesus&lt;br /&gt;
* Johann Sebastian Bach&lt;br /&gt;
* Jess&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JT==&lt;br /&gt;
* Jet&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JU==&lt;br /&gt;
* Jungle&lt;br /&gt;
* Juggle&lt;br /&gt;
* Juice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JV==&lt;br /&gt;
* Jive&lt;br /&gt;
* Jenna valentine&lt;br /&gt;
* Javelin&lt;br /&gt;
* Junior Varsity&lt;br /&gt;
* JVC burrito&lt;br /&gt;
* Javascript&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JW==&lt;br /&gt;
* Jigsaw puzzle&lt;br /&gt;
* Jew &lt;br /&gt;
* Jaws (shark)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JX==&lt;br /&gt;
* Jacks (game with ball and metal jacks)&lt;br /&gt;
* Jinx (pokemon)&lt;br /&gt;
* Jocks&lt;br /&gt;
* Jokes&lt;br /&gt;
* Jack-in-the-box&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=K=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==KA==&lt;br /&gt;
* Kangaroo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KB==&lt;br /&gt;
* Keyboard&lt;br /&gt;
* Kilobyte (kb - unit of memory)&lt;br /&gt;
* Kebab&lt;br /&gt;
* Kobe Bryant&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KC==&lt;br /&gt;
* KC (name/nickname)&lt;br /&gt;
* Kansas city cheifs (imagine logo)&lt;br /&gt;
* Kicks [[I]verb[I]]&lt;br /&gt;
* KFC&lt;br /&gt;
* Kurt Cobain&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KD==&lt;br /&gt;
* Billy the Kid&lt;br /&gt;
* Kraft dinner&lt;br /&gt;
* Kid&lt;br /&gt;
* Kevin Durant&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KE==&lt;br /&gt;
* Ketchup&lt;br /&gt;
* Kelp&lt;br /&gt;
* Key&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KF==&lt;br /&gt;
* Kafka (Gregor from &amp;quot;Die Verwandlung&amp;quot;)&lt;br /&gt;
* KFC&lt;br /&gt;
* Kif (Futurama)&lt;br /&gt;
* Freezing point depression constant&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KG==&lt;br /&gt;
* Kong (King Kong)&lt;br /&gt;
* Kindergarten&lt;br /&gt;
* (alpha) Ketoglutarate&lt;br /&gt;
* a Keg of beer&lt;br /&gt;
* Kevin Garnett&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KH==&lt;br /&gt;
* Kitchen holder&lt;br /&gt;
* Keyhole&lt;br /&gt;
* Khmer Rouge &lt;br /&gt;
* DJ Khaled&lt;br /&gt;
* Burj Khalifa&lt;br /&gt;
* Mia Khalifa&lt;br /&gt;
* Wiz Khalifa&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KI==&lt;br /&gt;
* Kite&lt;br /&gt;
* Ki/Qi/Chi Energy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KJ==&lt;br /&gt;
* Knee jerk&lt;br /&gt;
* Kirjava&lt;br /&gt;
* Kilojoule (Obese person) &lt;br /&gt;
* Kylie Jenner&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KK==&lt;br /&gt;
* King koopa&lt;br /&gt;
* KKK&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KL==&lt;br /&gt;
* Kal El (Superman Movie)&lt;br /&gt;
* Kill&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KM==&lt;br /&gt;
* Kimono&lt;br /&gt;
* Kermit the frog&lt;br /&gt;
* Kristy McCarthy&lt;br /&gt;
* Komodo Chess Engine&lt;br /&gt;
* Kimchi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KN==&lt;br /&gt;
* Knight&lt;br /&gt;
* Kennel&lt;br /&gt;
* Ken&lt;br /&gt;
* Knife&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KO==&lt;br /&gt;
* Koala&lt;br /&gt;
* Korick (statue)&lt;br /&gt;
* Kapinos&lt;br /&gt;
* Knock Out&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KP==&lt;br /&gt;
* Key Plaque (key to the city)&lt;br /&gt;
* Koopa or King Koopa (Super Mario Bros.)&lt;br /&gt;
* &amp;quot;Keep out&amp;quot; (sign or guard)&lt;br /&gt;
* Krabby Patty (SpongeBob)&lt;br /&gt;
* goal Keeper&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KQ==&lt;br /&gt;
* King/Queen (chess pieces)&lt;br /&gt;
* Kumquat&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KR==&lt;br /&gt;
* Kryptonite&lt;br /&gt;
* Knight Rider&lt;br /&gt;
* Kronos (mythological being)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KS==&lt;br /&gt;
* Kiss&lt;br /&gt;
* Kiss (band)&lt;br /&gt;
* Kill steal&lt;br /&gt;
* Kill Yourself [dont actually ily]&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KT==&lt;br /&gt;
* Katana&lt;br /&gt;
* Kitten&lt;br /&gt;
* Kite&lt;br /&gt;
* Kit (Car from Knight Rider)&lt;br /&gt;
* Kit Clement (WCA Delegate)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KU==&lt;br /&gt;
* Koosh&lt;br /&gt;
* Ku (Klux Klan)&lt;br /&gt;
* Kate Upton&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KV==&lt;br /&gt;
* Kevlar&lt;br /&gt;
* Kill vehicle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KW==&lt;br /&gt;
* Killer whale&lt;br /&gt;
* Kiwi (bird or fruit)&lt;br /&gt;
* Kwik Trip&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KX==&lt;br /&gt;
* KIX cereal&lt;br /&gt;
* Someone kicking (kicks)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=L=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LA==&lt;br /&gt;
* Lamp&lt;br /&gt;
* Los Angeles&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LB==&lt;br /&gt;
* Lazy Boy&lt;br /&gt;
* Lab (dog)&lt;br /&gt;
* Lobster&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LC==&lt;br /&gt;
* Locust&lt;br /&gt;
* Downloadable Content (DLC)&lt;br /&gt;
* Lick&lt;br /&gt;
* Lucifer&lt;br /&gt;
* Local person&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LD==&lt;br /&gt;
* Lead&lt;br /&gt;
* Ladder&lt;br /&gt;
* Lid&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LE==&lt;br /&gt;
* Leopard&lt;br /&gt;
* Leap&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LF==&lt;br /&gt;
* Lord of the Flies&lt;br /&gt;
* Leaf&lt;br /&gt;
* Elf&lt;br /&gt;
* Alfalfa plant&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LG==&lt;br /&gt;
* Lego&lt;br /&gt;
* Log&lt;br /&gt;
* Lady Gaga&lt;br /&gt;
* Leg&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LH==&lt;br /&gt;
* Light House&lt;br /&gt;
* Lynsey Hilbourn&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LI==&lt;br /&gt;
* Listerine&lt;br /&gt;
* Lips&lt;br /&gt;
* Lightake&lt;br /&gt;
* Lie&lt;br /&gt;
* li HTML tag&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LJ==&lt;br /&gt;
* Lodge&lt;br /&gt;
* Lebron James&lt;br /&gt;
* Live Journal&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LK==&lt;br /&gt;
* Lui Kang (mortal combat)&lt;br /&gt;
* Lock (school locker protection)&lt;br /&gt;
* Luke Skywalker&lt;br /&gt;
* Lick&lt;br /&gt;
* Elk&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LL==&lt;br /&gt;
* Lollipop&lt;br /&gt;
* LanLan&lt;br /&gt;
* Last Layer&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LM==&lt;br /&gt;
* Lamb&lt;br /&gt;
* Llama&lt;br /&gt;
* Lionel Messi&lt;br /&gt;
* Lemon&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LN==&lt;br /&gt;
* Lantern&lt;br /&gt;
* Land&lt;br /&gt;
* Lanlan&lt;br /&gt;
* Mudarri Luna Moth&lt;br /&gt;
* Lune&lt;br /&gt;
* Loony Tunes&lt;br /&gt;
* Natural Logarithm&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LO==&lt;br /&gt;
* London&lt;br /&gt;
* Lobster&lt;br /&gt;
* Low&lt;br /&gt;
* Log&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LP==&lt;br /&gt;
* LP (Vinyl)&lt;br /&gt;
* Lapras&lt;br /&gt;
* Latin Percussion (Percussion Manufacturer)&lt;br /&gt;
* Laptop &lt;br /&gt;
* Lap&lt;br /&gt;
* Loop&lt;br /&gt;
* Leap&lt;br /&gt;
* Let&#039;s Play&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LQ==&lt;br /&gt;
* Liquor&lt;br /&gt;
* Lick&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LR==&lt;br /&gt;
* Liar (pants fire)&lt;br /&gt;
* Lemur&lt;br /&gt;
* Lure&lt;br /&gt;
* Lord of the Rings (LotR)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LS==&lt;br /&gt;
* Luke Skywalker&lt;br /&gt;
* Light sabre&lt;br /&gt;
* Lasso&lt;br /&gt;
* Lose&lt;br /&gt;
* Last Slot&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LT==&lt;br /&gt;
* Lieutenant&lt;br /&gt;
* Lottery&lt;br /&gt;
* Lettuce&lt;br /&gt;
* Loot&lt;br /&gt;
* LTcuber&lt;br /&gt;
* Lightbulb&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LU==&lt;br /&gt;
* Lute&lt;br /&gt;
* Lunchables&lt;br /&gt;
* Luau&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LV==&lt;br /&gt;
* Lava&lt;br /&gt;
* Lord Voldemort&lt;br /&gt;
* Lavalier&lt;br /&gt;
* Leaves&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LW==&lt;br /&gt;
* Lawnmower&lt;br /&gt;
* Lil Wayne&lt;br /&gt;
* Law&lt;br /&gt;
* Trafalgar Law (One Piece manga)&lt;br /&gt;
* Lifting weights&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LX==&lt;br /&gt;
* Laxative&lt;br /&gt;
* Lacrosse (player fully suited)&lt;br /&gt;
* LAX (airport)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=M=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==MA==&lt;br /&gt;
* Ma (Whistler&#039;s Mother)&lt;br /&gt;
* Magikarp&lt;br /&gt;
* Masturbate&lt;br /&gt;
* Mail&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MB==&lt;br /&gt;
* Men in Black&lt;br /&gt;
* Matt Bruno&lt;br /&gt;
* Mob&lt;br /&gt;
* Mercedes Benz&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MC==&lt;br /&gt;
* Master of Ceremonies&lt;br /&gt;
* Mortal Combat&lt;br /&gt;
* Magician&lt;br /&gt;
* MC&lt;br /&gt;
* Minecraft&lt;br /&gt;
* MC Hammer&lt;br /&gt;
* Mace&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MD==&lt;br /&gt;
* Media&lt;br /&gt;
* Mountain Dew&lt;br /&gt;
* Medical Doctor&lt;br /&gt;
* Mud&lt;br /&gt;
* Mood ring&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Megadeth&lt;br /&gt;
* Maid&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ME==&lt;br /&gt;
* Mephisto&lt;br /&gt;
* Mass Effect&lt;br /&gt;
* Microsoft Edge&lt;br /&gt;
* Maine&lt;br /&gt;
* Middle East&lt;br /&gt;
* Middle  Earth&lt;br /&gt;
* Meth&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MF==&lt;br /&gt;
* Megaphone&lt;br /&gt;
* Muffin&lt;br /&gt;
* Microphone&lt;br /&gt;
* Milf&lt;br /&gt;
* Ear Muffs&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MG==&lt;br /&gt;
* Magnet&lt;br /&gt;
* Magnesium&lt;br /&gt;
* Magazine&lt;br /&gt;
* Magna Carta&lt;br /&gt;
* Metro Goldwyn Mayer (MGM)&lt;br /&gt;
* Megaman&lt;br /&gt;
* Migraine&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MH==&lt;br /&gt;
* Mohican&lt;br /&gt;
* [[Mike Hughey]]&lt;br /&gt;
* Manhole&lt;br /&gt;
* Miami Heat&lt;br /&gt;
* mH (milli-Hertz)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MI==&lt;br /&gt;
* Mobile Infantry&lt;br /&gt;
* Milk&lt;br /&gt;
* MI5, MI6, MI8, or MI9 (UK Military Intelligence)&lt;br /&gt;
* Military Intelligence&lt;br /&gt;
* Monsters, Inc.&lt;br /&gt;
* Mission Impossible&lt;br /&gt;
* Michigan&lt;br /&gt;
* Minnesota&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MJ==&lt;br /&gt;
* Mary Jane (spider man)&lt;br /&gt;
* Michael Jackson&lt;br /&gt;
* Michael Jordan&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MK==&lt;br /&gt;
* Monkey&lt;br /&gt;
* Mike Guy&lt;br /&gt;
* Mickey Mouse&lt;br /&gt;
* Mary Kay&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ML==&lt;br /&gt;
* Mona Lisa&lt;br /&gt;
* Melting&lt;br /&gt;
* Mario Luigi&lt;br /&gt;
* Millenium Falcon&lt;br /&gt;
* 1 mil. dollars&lt;br /&gt;
* MLG&lt;br /&gt;
* Mole&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MM==&lt;br /&gt;
* Mike Mathews&lt;br /&gt;
* [[Master Magic]]&lt;br /&gt;
* [[Megaminx]]&lt;br /&gt;
* Mom&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MN==&lt;br /&gt;
* Manager&lt;br /&gt;
* Moon&lt;br /&gt;
* Man/Men&lt;br /&gt;
* Minnesota&lt;br /&gt;
* Money&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MO==&lt;br /&gt;
* Molasses&lt;br /&gt;
* Mom&lt;br /&gt;
* Moose&lt;br /&gt;
* Mole&lt;br /&gt;
* Molester&lt;br /&gt;
* Microsoft Office&lt;br /&gt;
* Missouri&lt;br /&gt;
* Mobile&lt;br /&gt;
* Mode&lt;br /&gt;
* Month&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MP==&lt;br /&gt;
* Mop&lt;br /&gt;
* Map&lt;br /&gt;
*[[Max Park]]&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MQ==&lt;br /&gt;
* Mortal Combat&lt;br /&gt;
* Masquerade (mask)&lt;br /&gt;
* Mannequin&lt;br /&gt;
* Molotov cocktail&lt;br /&gt;
* Messaging Queue&lt;br /&gt;
* Mosquito&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MR==&lt;br /&gt;
* Marvin (H2G2)&lt;br /&gt;
* Mars&lt;br /&gt;
* Monorail&lt;br /&gt;
* Mister&lt;br /&gt;
* Mark&lt;br /&gt;
* More&lt;br /&gt;
* Mare&lt;br /&gt;
* Mermaid&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MS==&lt;br /&gt;
* Minos&lt;br /&gt;
* Microsoft&lt;br /&gt;
* Moss&lt;br /&gt;
* Mouse&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MT==&lt;br /&gt;
* Minotaur&lt;br /&gt;
* Mutant&lt;br /&gt;
* Mountain&lt;br /&gt;
* Maggots&lt;br /&gt;
* Mutt&lt;br /&gt;
* Mutton&lt;br /&gt;
* Mittens&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MU==&lt;br /&gt;
* Mule&lt;br /&gt;
* Muscle&lt;br /&gt;
* Mushroom&lt;br /&gt;
* Mustard&lt;br /&gt;
* Monsters University&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MV==&lt;br /&gt;
* Minivan&lt;br /&gt;
* Mats Valk&lt;br /&gt;
* Maverick&lt;br /&gt;
* MV transportation&lt;br /&gt;
* Move&lt;br /&gt;
* Music Video&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MW==&lt;br /&gt;
* Mech Warrior&lt;br /&gt;
* Mew&lt;br /&gt;
* Mace Windu&lt;br /&gt;
* Mow&lt;br /&gt;
* Meowth&lt;br /&gt;
* Meow&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MX==&lt;br /&gt;
* Maximus&lt;br /&gt;
* Malcom X&lt;br /&gt;
* Max Park&lt;br /&gt;
* Maximum&lt;br /&gt;
* Mixer&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=N=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==NA==&lt;br /&gt;
* Naseous&lt;br /&gt;
* Nacho&lt;br /&gt;
* Sodium (atomic symbol &#039;NA&#039;)&lt;br /&gt;
* N/a&lt;br /&gt;
* Nascar&lt;br /&gt;
* North America&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NB==&lt;br /&gt;
* Nebuchadnezzar&lt;br /&gt;
* Nutter butter&lt;br /&gt;
* Notebook&lt;br /&gt;
* Nuts &amp;amp; Bolts&lt;br /&gt;
* Nude Beach &lt;br /&gt;
* Nub (Alex Davani)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NC==&lt;br /&gt;
* Nicademus&lt;br /&gt;
* Necktie&lt;br /&gt;
* No change&lt;br /&gt;
* Nyancat&lt;br /&gt;
* North Carolina&lt;br /&gt;
* Nacho&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ND==&lt;br /&gt;
* Nude&lt;br /&gt;
* Needle&lt;br /&gt;
* Ned Stark&lt;br /&gt;
* Nancy Drew&lt;br /&gt;
* North Dakota&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NE==&lt;br /&gt;
* Neo&lt;br /&gt;
* Neon&lt;br /&gt;
* Nebraska&lt;br /&gt;
* any (pronouncing N-E)&lt;br /&gt;
* Knee&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NF==&lt;br /&gt;
* Knife&lt;br /&gt;
* Nicole Feeley&lt;br /&gt;
* Niagara Falls&lt;br /&gt;
* Nerf (toy)&lt;br /&gt;
* Nose Flute&lt;br /&gt;
* Nota Fiscal&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NG==&lt;br /&gt;
* Nalgene bottle&lt;br /&gt;
* Noggin&lt;br /&gt;
* Egg Nog&lt;br /&gt;
* Ng (Chinese last name)&lt;br /&gt;
* Noble Gas&lt;br /&gt;
* Natural Gas&lt;br /&gt;
* National Guard&lt;br /&gt;
* National Geographic&lt;br /&gt;
* Chicken Nuggets&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NH==&lt;br /&gt;
* No Hate&lt;br /&gt;
* North Harford&lt;br /&gt;
* Neighborhood&lt;br /&gt;
* Newspaper Headline&lt;br /&gt;
* New Hampshire&lt;br /&gt;
* New Haven (Yale)&lt;br /&gt;
* Northern Hemisphere&lt;br /&gt;
* Nursing Home&lt;br /&gt;
* Nothing here&lt;br /&gt;
* Noh (Japanese theater)&lt;br /&gt;
* Hockey (NHL)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NI==&lt;br /&gt;
* Nicotine&lt;br /&gt;
* Nickle&lt;br /&gt;
* Nile&lt;br /&gt;
* Nike&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NJ==&lt;br /&gt;
* Ninja&lt;br /&gt;
* New Jersey&lt;br /&gt;
* Navajo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NK==&lt;br /&gt;
* [http://thoitrangf5.com/170-giay-nike.html Nike]&lt;br /&gt;
* Nakajima (Yu)&lt;br /&gt;
* North Korea&lt;br /&gt;
* Nuke&lt;br /&gt;
* Nick&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NL==&lt;br /&gt;
* Noel&lt;br /&gt;
* Nail&lt;br /&gt;
* Night Light&lt;br /&gt;
* Noodles&lt;br /&gt;
* Not Lucky&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NM==&lt;br /&gt;
* Necromonger&lt;br /&gt;
* Necromancer&lt;br /&gt;
* &amp;quot;Nom&amp;quot; (eating)&lt;br /&gt;
* Nematode&lt;br /&gt;
* New Mexico&lt;br /&gt;
* Name&lt;br /&gt;
* Nicki Minaj&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NN==&lt;br /&gt;
* word&lt;br /&gt;
* Nun&lt;br /&gt;
* noun&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NO==&lt;br /&gt;
* Gnome&lt;br /&gt;
* Nose&lt;br /&gt;
* &amp;quot;NO!&amp;quot;&lt;br /&gt;
* Noose&lt;br /&gt;
* Nitric Oxide&lt;br /&gt;
* Noh (Japanese Theater)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NP==&lt;br /&gt;
* North Pole&lt;br /&gt;
* Neil Price&lt;br /&gt;
* Nuclear Power&lt;br /&gt;
* Nap&lt;br /&gt;
* No Problem&lt;br /&gt;
* Nipple&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NQ==&lt;br /&gt;
* Nerf Quarterback (the nerf football)&lt;br /&gt;
* NASDAQ (stock market trading floor)&lt;br /&gt;
* NQ&amp;amp;A (Jhahoua Rubik&#039;s)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NR==&lt;br /&gt;
* Nordic Track&lt;br /&gt;
* Norris (chuck)&lt;br /&gt;
* Nerd&lt;br /&gt;
* Nori (sushi)&lt;br /&gt;
* National Record&lt;br /&gt;
* Nervous&lt;br /&gt;
* Nerve&lt;br /&gt;
* Nair (Hair Remover)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NS==&lt;br /&gt;
* Nintendo Switch&lt;br /&gt;
* Nest&lt;br /&gt;
* Noose&lt;br /&gt;
* DNS&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NT==&lt;br /&gt;
* Net&lt;br /&gt;
* Newt Gingrich&lt;br /&gt;
* Knot&lt;br /&gt;
* Gnat&lt;br /&gt;
* Knitting&lt;br /&gt;
* Nut&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NU==&lt;br /&gt;
* Nuclear&lt;br /&gt;
* Nut&lt;br /&gt;
* National University&lt;br /&gt;
* Northern Illinois University (NIU)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NV==&lt;br /&gt;
* Navy&lt;br /&gt;
* Knave&lt;br /&gt;
* Nevada&lt;br /&gt;
* Envy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NW==&lt;br /&gt;
* No Water&lt;br /&gt;
* Newt&lt;br /&gt;
* Nuclear waste&lt;br /&gt;
* Nuclear Warfare&lt;br /&gt;
* Northwest&lt;br /&gt;
* Northwest Airlines&lt;br /&gt;
* Narwhal&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NX==&lt;br /&gt;
* Knicks&lt;br /&gt;
* Nixon (Owen)&lt;br /&gt;
* Nixon (I am not a crook)&lt;br /&gt;
* Nintendo NX&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=O=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OA==&lt;br /&gt;
* Oatmeal&lt;br /&gt;
* OSHA&lt;br /&gt;
* Overeaters Anonymous&lt;br /&gt;
* Oar&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OB==&lt;br /&gt;
* Obelisk&lt;br /&gt;
* Obama&lt;br /&gt;
* OB/GYN&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OC==&lt;br /&gt;
* Octopus&lt;br /&gt;
* Ocarina&lt;br /&gt;
* Orange County&lt;br /&gt;
* Obsessive-Compulsive&lt;br /&gt;
* Original Creation&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OD==&lt;br /&gt;
* Overdose&lt;br /&gt;
* Oddish (Pokemon)&lt;br /&gt;
* Old&lt;br /&gt;
* One Direction band&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OE==&lt;br /&gt;
* Optical effect&lt;br /&gt;
* Oboe&lt;br /&gt;
* Oreo biscuits&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OF==&lt;br /&gt;
* Outfielder&lt;br /&gt;
* Officer&lt;br /&gt;
* Office&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OG==&lt;br /&gt;
* Ogre&lt;br /&gt;
* Original Gangster&lt;br /&gt;
* Oh God&lt;br /&gt;
* Orange&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OH==&lt;br /&gt;
* One-handed (Ryan Patricio, world champion one-handed 3x3)&lt;br /&gt;
* One hand&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OI==&lt;br /&gt;
* Oil&lt;br /&gt;
* Oui in French&lt;br /&gt;
* Oink (pig)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OJ==&lt;br /&gt;
* OJ Simpson&lt;br /&gt;
* Orange Juice&lt;br /&gt;
* OJHobbies&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OK==&lt;br /&gt;
* Obi-wan Kenobi (Star Wars)&lt;br /&gt;
* Olive Knolls&lt;br /&gt;
* OKCupid&lt;br /&gt;
* Old Kinderhook&lt;br /&gt;
* oll korrect&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OL==&lt;br /&gt;
* Olive&lt;br /&gt;
* OLL&lt;br /&gt;
* LOL&lt;br /&gt;
* All&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OM==&lt;br /&gt;
* Buddhist monk (&amp;quot;aum&amp;quot; chant)&lt;br /&gt;
* Oatmeal&lt;br /&gt;
* Ohm&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ON==&lt;br /&gt;
* Onion&lt;br /&gt;
* On it!&lt;br /&gt;
* Onision&lt;br /&gt;
* On fleek&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OO==&lt;br /&gt;
* Ooze&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OP==&lt;br /&gt;
* Opera&lt;br /&gt;
* Pop&lt;br /&gt;
* Soda pop&lt;br /&gt;
* Over Powered&lt;br /&gt;
* Oprah Winfrey&lt;br /&gt;
* Old Pochmann&lt;br /&gt;
* One Piece&lt;br /&gt;
* Original Poster&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OQ==&lt;br /&gt;
* Old Quill&lt;br /&gt;
* Orc&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OR==&lt;br /&gt;
* Orbitz&lt;br /&gt;
* Oar (for paddling)&lt;br /&gt;
* Orange&lt;br /&gt;
* Oreo&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OS==&lt;br /&gt;
* Ostrich&lt;br /&gt;
* Operating System&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OT==&lt;br /&gt;
* Oliver Twist&lt;br /&gt;
* Otter&lt;br /&gt;
* Occupational Therapy&lt;br /&gt;
* oxytocin&lt;br /&gt;
* Old Testament&lt;br /&gt;
* Overtime&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OU==&lt;br /&gt;
* Ouch!&lt;br /&gt;
* IOU&lt;br /&gt;
* Overused&lt;br /&gt;
* Orangutan&lt;br /&gt;
* Ouija Board&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OV==&lt;br /&gt;
* Oven&lt;br /&gt;
* Orbital Vehicle&lt;br /&gt;
* Point of View&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OW==&lt;br /&gt;
* Owl&lt;br /&gt;
* Owen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OX==&lt;br /&gt;
* Ox&lt;br /&gt;
* Oxigênio&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=P=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==PA==&lt;br /&gt;
* Pa (man from America Gothic 1930)&lt;br /&gt;
* Pam Anderson&lt;br /&gt;
* Paper&lt;br /&gt;
* Particle Accelerator &lt;br /&gt;
* Paper Airplane&lt;br /&gt;
* Paprika&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PB==&lt;br /&gt;
* Polar bear&lt;br /&gt;
* Peanut butter&lt;br /&gt;
* Pubic hair&lt;br /&gt;
* Lead (symbol Pb)&lt;br /&gt;
* Personal best&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PC==&lt;br /&gt;
* Peacock&lt;br /&gt;
* Personal Computer&lt;br /&gt;
* Popcorn&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PD==&lt;br /&gt;
* Panda&lt;br /&gt;
* Pediatrician&lt;br /&gt;
* Pad&lt;br /&gt;
* Police Department&lt;br /&gt;
* Pond&lt;br /&gt;
* Pander&lt;br /&gt;
* Pod&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PE==&lt;br /&gt;
* Penguin&lt;br /&gt;
* Peru&lt;br /&gt;
* Physical Education&lt;br /&gt;
* Pee&lt;br /&gt;
* Peanut&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PF==&lt;br /&gt;
* Pirate Flag&lt;br /&gt;
* PDF&lt;br /&gt;
* Parafuso&lt;br /&gt;
* [[Pizza&#039;s Friends]]&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PG==&lt;br /&gt;
* Piggy bank&lt;br /&gt;
* Pig&lt;br /&gt;
* Penguin&lt;br /&gt;
* PG rating&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PH==&lt;br /&gt;
* Pharoah&lt;br /&gt;
* Phat&lt;br /&gt;
* pH&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PI==&lt;br /&gt;
* Pie&lt;br /&gt;
* Pi (3.14159...)&lt;br /&gt;
* Pier&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PJ==&lt;br /&gt;
* PJ (name/nickname)&lt;br /&gt;
* Patrick Jameson&lt;br /&gt;
* Pyjamas&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==PK==&lt;br /&gt;
* Ice-pick&lt;br /&gt;
* Pikachu&lt;br /&gt;
* Parkour&lt;br /&gt;
* Puke&lt;br /&gt;
* Puck&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PL==&lt;br /&gt;
* Pliers&lt;br /&gt;
* Markiplier&lt;br /&gt;
* Play&lt;br /&gt;
* Pluto&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PM==&lt;br /&gt;
* Pram&lt;br /&gt;
* Pamela (Anderson)&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
* Personal Message&lt;br /&gt;
* PAM&lt;br /&gt;
* Pomegranate &lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PN==&lt;br /&gt;
* Peter Pan&lt;br /&gt;
* Penis&lt;br /&gt;
* Penny&lt;br /&gt;
* Pornography &lt;br /&gt;
* Pan&lt;br /&gt;
* Pen&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PO==&lt;br /&gt;
* Postman&lt;br /&gt;
* Poop&lt;br /&gt;
* Post Office&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PP==&lt;br /&gt;
* Pepperoni pizza&lt;br /&gt;
* Pica Pau&lt;br /&gt;
* Philadelphia Phillies&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PQ==&lt;br /&gt;
* Mark Twain (&amp;quot;mind your P&#039;s and Q&#039;s&amp;quot;)&lt;br /&gt;
* Porqupine&lt;br /&gt;
*Palanquin&lt;br /&gt;
*Patchwork Quilt&lt;br /&gt;
* Practical Intelligence Quotient&lt;br /&gt;
* Play Quotient&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PR==&lt;br /&gt;
* Predator&lt;br /&gt;
* Proton&lt;br /&gt;
* Prayer&lt;br /&gt;
* Public Relations&lt;br /&gt;
* Puerto Rico&lt;br /&gt;
* Prius&lt;br /&gt;
* Pear&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PS==&lt;br /&gt;
* Pencil Sharpener&lt;br /&gt;
* Playstation&lt;br /&gt;
* Polysterene&lt;br /&gt;
* Photoshop&lt;br /&gt;
* Post script&lt;br /&gt;
* Postage Stamp&lt;br /&gt;
* Police Station&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PT==&lt;br /&gt;
* Pterodactyl&lt;br /&gt;
* Powerthirst&lt;br /&gt;
* P.T. Silent Hill&lt;br /&gt;
* Power trip&lt;br /&gt;
* Pet&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PU==&lt;br /&gt;
* Punisher&lt;br /&gt;
* Puma&lt;br /&gt;
* P.U.&lt;br /&gt;
* Puddle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PV==&lt;br /&gt;
* Pole vault&lt;br /&gt;
* PVC&lt;br /&gt;
* Peeve&lt;br /&gt;
* Prevalence&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PW==&lt;br /&gt;
* Power&lt;br /&gt;
* Paw&lt;br /&gt;
* POW&lt;br /&gt;
* Pew&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PX==&lt;br /&gt;
* K-Pax&lt;br /&gt;
* Pickaxe&lt;br /&gt;
* Pixel &lt;br /&gt;
* Pax Romana&lt;br /&gt;
* Pax Prime&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Q=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==QA==&lt;br /&gt;
* Quartz&lt;br /&gt;
* Quail (Bird)&lt;br /&gt;
* Quarter&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
* Quazar&lt;br /&gt;
* Quartet&lt;br /&gt;
* Qantas&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QB==&lt;br /&gt;
* Quarterback&lt;br /&gt;
* Cubie&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QC==&lt;br /&gt;
* Quaich&lt;br /&gt;
* Quick&lt;br /&gt;
* Quinceanera&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QD==&lt;br /&gt;
* Quidditch&lt;br /&gt;
* Qdoba&lt;br /&gt;
* Cutie&lt;br /&gt;
* Quid&lt;br /&gt;
* Quarter Deck&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QE==&lt;br /&gt;
* Qeue&lt;br /&gt;
* Queen&lt;br /&gt;
* Queen Elizabeth&lt;br /&gt;
* Queen of England&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QF==&lt;br /&gt;
* Quake Fiend&lt;br /&gt;
* Quaffle (Harry Potter)&lt;br /&gt;
* Queef&lt;br /&gt;
* Quarteto Fantástico&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QG==&lt;br /&gt;
* Qui-Gon Jinn&lt;br /&gt;
* Quagmire (Family Guy)&lt;br /&gt;
* Quantum Gravity Theory&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QH==&lt;br /&gt;
* Don Quixote&lt;br /&gt;
* Quiche&lt;br /&gt;
* Quahog, Rhode Island (Family Guy)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QI==&lt;br /&gt;
* Quiet!&lt;br /&gt;
* Quill (from Harry Potter)&lt;br /&gt;
* Qi energy (Chinese Culture)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QJ==&lt;br /&gt;
* Squeegee&lt;br /&gt;
* QJ puzzle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QK==&lt;br /&gt;
* Quark&lt;br /&gt;
* Quick&lt;br /&gt;
* Ninja (don&#039;t you see it? QK)&lt;br /&gt;
* Quaker Oats&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QL==&lt;br /&gt;
* Quail&lt;br /&gt;
* Quill&lt;br /&gt;
* Yell at a person&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QM==&lt;br /&gt;
* Quail Man&lt;br /&gt;
* Quantum Mechanics&lt;br /&gt;
* Queen Mary&lt;br /&gt;
* Quasimodo (Hunchback)&lt;br /&gt;
* Quagmire (Family Guy)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QN==&lt;br /&gt;
* Quinn Lewis&lt;br /&gt;
* Harley Quinn&lt;br /&gt;
* Queen&lt;br /&gt;
* Quinoa&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QO==&lt;br /&gt;
* Ko (a Go board)&lt;br /&gt;
* Quaker oats (imagine the guy on box)&lt;br /&gt;
* Quotient&lt;br /&gt;
* Qui-Gon Jinn&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QP==&lt;br /&gt;
* Quarter Pounder&lt;br /&gt;
* Quip&lt;br /&gt;
* Quadriplegic&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QQ==&lt;br /&gt;
* Qqref person&lt;br /&gt;
* [[wikipedia:Nissan Qashqai|Qashqai]]&lt;br /&gt;
* Quartz&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QR==&lt;br /&gt;
* Chronicles of Riddick (Riddick)&lt;br /&gt;
* QR Code&lt;br /&gt;
* Qatar&lt;br /&gt;
* Queer&lt;br /&gt;
* Quarter&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QS==&lt;br /&gt;
* Q/Star trek (the character Q)&lt;br /&gt;
* Quicksand&lt;br /&gt;
* Quicksilver&lt;br /&gt;
* Questions&lt;br /&gt;
* Quest&lt;br /&gt;
* Quesadilla&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QT==&lt;br /&gt;
* Quarantine&lt;br /&gt;
* Quart(dq quart)&lt;br /&gt;
* Quest&lt;br /&gt;
* Cutie&lt;br /&gt;
* Q-Tip&lt;br /&gt;
* Quartz&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QU==&lt;br /&gt;
* Quarry&lt;br /&gt;
* Queen&lt;br /&gt;
* Qu programming language&lt;br /&gt;
* Queue (Line)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QV==&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QW==&lt;br /&gt;
* Nestle&#039;s Quick&lt;br /&gt;
* Quality of Water (murky water)&lt;br /&gt;
* Qwerty Keyboard&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QX==&lt;br /&gt;
* Quicksand&lt;br /&gt;
* Qix (old coin op game [http://en.wikipedia.org/wiki/Qix .])&lt;br /&gt;
* Quality of Experience&lt;br /&gt;
* QX magazine&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=R=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==RA==&lt;br /&gt;
* Rancor&lt;br /&gt;
* Rabbit&lt;br /&gt;
* Racoon&lt;br /&gt;
* Race car&lt;br /&gt;
* Rack&lt;br /&gt;
* Ra (Egyptian sun god)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RB==&lt;br /&gt;
* Robocop&lt;br /&gt;
* Rabbit&lt;br /&gt;
* Rub&lt;br /&gt;
* Rhubarb&lt;br /&gt;
* Root Beer&lt;br /&gt;
* Arby&#039;s&lt;br /&gt;
* Robot&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RC==&lt;br /&gt;
* [[Rubik&#039;s Cube]]&lt;br /&gt;
* Race (Car)&lt;br /&gt;
* Rack&lt;br /&gt;
* Record (Vinyl)&lt;br /&gt;
* Relic&lt;br /&gt;
* Rice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RD==&lt;br /&gt;
* Rubber Duckie&lt;br /&gt;
* Road Runner&lt;br /&gt;
* Road&lt;br /&gt;
* Rude&lt;br /&gt;
* Radical&lt;br /&gt;
* Red&lt;br /&gt;
* Rod&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RE==&lt;br /&gt;
* Ren (Ren and Stimpy)&lt;br /&gt;
* Reaver&lt;br /&gt;
* Reply&lt;br /&gt;
* Religious education&lt;br /&gt;
* Re (music)&lt;br /&gt;
* Reese&#039;s &lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RF==&lt;br /&gt;
* Referee&lt;br /&gt;
* Roof&lt;br /&gt;
* Coral Reef&lt;br /&gt;
* Raft&lt;br /&gt;
* Rift&lt;br /&gt;
* Rough&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RG==&lt;br /&gt;
* Rig&lt;br /&gt;
* Rag&lt;br /&gt;
* Rug&lt;br /&gt;
* Balrog&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RH==&lt;br /&gt;
* Rohan&lt;br /&gt;
* [[Rowe Hessler]]&lt;br /&gt;
* Right hand&lt;br /&gt;
* Rhino&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RI==&lt;br /&gt;
* Riddler&lt;br /&gt;
* Rhino&lt;br /&gt;
* Rice&lt;br /&gt;
* Rig&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RJ==&lt;br /&gt;
* Ron Jeremy&lt;br /&gt;
* Rj Basaline&lt;br /&gt;
* Run-jump&lt;br /&gt;
* RJ45 (Ethernet Cable)&lt;br /&gt;
* Reject(ion)&lt;br /&gt;
* Re-adjust(ment)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RK==&lt;br /&gt;
* Rake&lt;br /&gt;
* Rock&lt;br /&gt;
* Rack&lt;br /&gt;
* Rick Astley&lt;br /&gt;
* Ruckus&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RL==&lt;br /&gt;
* Red Lobster&lt;br /&gt;
* Railing&lt;br /&gt;
* Ray Lewis&lt;br /&gt;
* Roller&lt;br /&gt;
* Roll&lt;br /&gt;
* Raleigh&lt;br /&gt;
* Roller Skates&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RM==&lt;br /&gt;
* Rome&lt;br /&gt;
* Ryan Miesel &lt;br /&gt;
* Ram&lt;br /&gt;
* RAM&lt;br /&gt;
* REM&lt;br /&gt;
* Rim&lt;br /&gt;
* CD ROM&lt;br /&gt;
* Rum&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RN==&lt;br /&gt;
* RN (registered nurse)&lt;br /&gt;
* Raisins&lt;br /&gt;
* Run&lt;br /&gt;
* Rain&lt;br /&gt;
* Rondori&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RO==&lt;br /&gt;
* Rook (chess piece)&lt;br /&gt;
* Rope&lt;br /&gt;
* Roe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RP==&lt;br /&gt;
* Rapper&lt;br /&gt;
* Ryan Patricio (WR 3x3x3 OH)&lt;br /&gt;
* Rip&lt;br /&gt;
* Rope&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RQ==&lt;br /&gt;
* Raquetball&lt;br /&gt;
* Racquet&lt;br /&gt;
* Rock&lt;br /&gt;
* Request&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RR==&lt;br /&gt;
* Ryan Reese&lt;br /&gt;
* Railroad&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RS==&lt;br /&gt;
* Ross (Friends)&lt;br /&gt;
* Rust&lt;br /&gt;
* Rose&lt;br /&gt;
* Rest&lt;br /&gt;
* [[Rami Sbahi]]&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RT==&lt;br /&gt;
* Rot (carion)&lt;br /&gt;
* Rat&lt;br /&gt;
* Ritz crackers&lt;br /&gt;
* Rut&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RU==&lt;br /&gt;
* Roulette&lt;br /&gt;
* Ruby&lt;br /&gt;
* Are you? Are you? Coming to the tree?&lt;br /&gt;
* Roux&lt;br /&gt;
* Ruxpin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RV==&lt;br /&gt;
* RV (Recreational Vehicle)&lt;br /&gt;
* Raven&lt;br /&gt;
* Rave&lt;br /&gt;
* River&lt;br /&gt;
* Rover&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RW==&lt;br /&gt;
* Row&lt;br /&gt;
* Ron Weasley&lt;br /&gt;
* Ring Wraith (Lord of the Rings)&lt;br /&gt;
* Raw&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RX==&lt;br /&gt;
* T-Rex&lt;br /&gt;
* Medications, pharmacy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=S=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==SA==&lt;br /&gt;
* Saw&lt;br /&gt;
* South America (map of)&lt;br /&gt;
* Satellite&lt;br /&gt;
* Salvation Army&lt;br /&gt;
* Sexaholics Anonymous&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SB==&lt;br /&gt;
* Submarine&lt;br /&gt;
* Sub&lt;br /&gt;
* Saab&lt;br /&gt;
* Sob&lt;br /&gt;
* Sibling&lt;br /&gt;
* Sabertooth&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SC==&lt;br /&gt;
* Scorpion&lt;br /&gt;
* Sack&lt;br /&gt;
* Sick&lt;br /&gt;
* Sock&lt;br /&gt;
* South Carolina&lt;br /&gt;
* Soccer&lt;br /&gt;
* Starcraft&lt;br /&gt;
* Sheldon Cooper (Big Bang Theory)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SD==&lt;br /&gt;
* Star Destroyer&lt;br /&gt;
* Scooby Doo&lt;br /&gt;
* San Diego&lt;br /&gt;
* SD card&lt;br /&gt;
* Snare Drum&lt;br /&gt;
* Sand&lt;br /&gt;
* Salad&lt;br /&gt;
* Shard&lt;br /&gt;
* Seed&lt;br /&gt;
* Shed&lt;br /&gt;
* Sled&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SE==&lt;br /&gt;
* Semaphore&lt;br /&gt;
* Semen&lt;br /&gt;
* Sea&lt;br /&gt;
* Special Education&lt;br /&gt;
* Special Edition&lt;br /&gt;
* Sesame Seed&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SF==&lt;br /&gt;
* San Francisco&lt;br /&gt;
* Soft&lt;br /&gt;
* safe&lt;br /&gt;
* sift&lt;br /&gt;
* Surf&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SG==&lt;br /&gt;
* Stargate&lt;br /&gt;
* Segway&lt;br /&gt;
* Soggy&lt;br /&gt;
* Sag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SH==&lt;br /&gt;
* Stonehenge [http://en.wikipedia.org/wiki/Stonehenge .]&lt;br /&gt;
* Ship&lt;br /&gt;
* Shoehorn [http://en.wikipedia.org/wiki/Shoehorn .]&lt;br /&gt;
* Shop&lt;br /&gt;
* Shit&lt;br /&gt;
* Sheep&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SI==&lt;br /&gt;
* Satellite&lt;br /&gt;
* Sink&lt;br /&gt;
* Silicone&lt;br /&gt;
* International System of Units&lt;br /&gt;
* Psy&lt;br /&gt;
* Sigh&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SJ==&lt;br /&gt;
* Slim Jim&lt;br /&gt;
* Judge (Social Justice)&lt;br /&gt;
* Steve Jobs&lt;br /&gt;
* Sage &lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SK==&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Sick&lt;br /&gt;
* Sack&lt;br /&gt;
* Sock&lt;br /&gt;
* Ski&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SL==&lt;br /&gt;
* Seal&lt;br /&gt;
* Slime&lt;br /&gt;
* Sly&lt;br /&gt;
* Slippery&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SM==&lt;br /&gt;
* Smoky the Bear&lt;br /&gt;
* Smoke&lt;br /&gt;
* Sam I Am&lt;br /&gt;
* SMH&lt;br /&gt;
* Sum&lt;br /&gt;
* Sims&lt;br /&gt;
* Somber&lt;br /&gt;
* Samoan&lt;br /&gt;
* Samus&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SN==&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Sun&lt;br /&gt;
* Son&lt;br /&gt;
* Sand&lt;br /&gt;
* Sans serif&lt;br /&gt;
* Sin&lt;br /&gt;
* Snow&lt;br /&gt;
* Snail&lt;br /&gt;
* Snare (drum)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SO==&lt;br /&gt;
* Sofa&lt;br /&gt;
* Soap&lt;br /&gt;
* Soda&lt;br /&gt;
* ISO&lt;br /&gt;
* Soft&lt;br /&gt;
* sold&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SP==&lt;br /&gt;
* Spaghetti&lt;br /&gt;
* Sap&lt;br /&gt;
* Sop&lt;br /&gt;
* Sip&lt;br /&gt;
* &#039;Sup&lt;br /&gt;
* Soap&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SQ==&lt;br /&gt;
* Square-1&lt;br /&gt;
* Squirrel&lt;br /&gt;
* Squeal&lt;br /&gt;
* Squawk&lt;br /&gt;
* Squirt&lt;br /&gt;
* Sasquatch&lt;br /&gt;
* Squan&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SR==&lt;br /&gt;
* Sarah Conner&lt;br /&gt;
* Syringe&lt;br /&gt;
* Senior&lt;br /&gt;
* Sire&lt;br /&gt;
* Sarah Strong&lt;br /&gt;
* Soar&lt;br /&gt;
* Nathan Soria&lt;br /&gt;
* Sear&lt;br /&gt;
* Star&lt;br /&gt;
* Stear&lt;br /&gt;
* Steer&lt;br /&gt;
* Sir&lt;br /&gt;
* Sriracha&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SS==&lt;br /&gt;
* ShengShou&lt;br /&gt;
* Sarah Sovinsky&lt;br /&gt;
* Sarah Strong&lt;br /&gt;
* Speed Solving&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ST==&lt;br /&gt;
* Starship Enterprise&lt;br /&gt;
* Star&lt;br /&gt;
* Star Trek&lt;br /&gt;
* Statue&lt;br /&gt;
* Street&lt;br /&gt;
* Stupid&lt;br /&gt;
* Stool&lt;br /&gt;
* Satan&lt;br /&gt;
* Santa&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SU==&lt;br /&gt;
* Steve Urkel&lt;br /&gt;
* Sunchips&lt;br /&gt;
* Super&lt;br /&gt;
* Sun&lt;br /&gt;
* Sugar&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SV==&lt;br /&gt;
* Starving&lt;br /&gt;
* SUV car&lt;br /&gt;
* Seven&lt;br /&gt;
* Sven (Frozen)&lt;br /&gt;
* Save&lt;br /&gt;
* Savor&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SW==&lt;br /&gt;
* Swatter&lt;br /&gt;
* Swan&lt;br /&gt;
* Sweet&lt;br /&gt;
* Swiss&lt;br /&gt;
* Swing&lt;br /&gt;
* Subway&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SX==&lt;br /&gt;
* Saxophone&lt;br /&gt;
* Sex&lt;br /&gt;
* Sound Effects (SFX)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=T=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==TA==&lt;br /&gt;
* Tank&lt;br /&gt;
* Taco&lt;br /&gt;
* Talk&lt;br /&gt;
* Take&lt;br /&gt;
* Taste&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TB==&lt;br /&gt;
* Tab&lt;br /&gt;
* Table&lt;br /&gt;
* Tub&lt;br /&gt;
* Tuba&lt;br /&gt;
* Tube&lt;br /&gt;
* Tuberculosis&lt;br /&gt;
* Tiber R.&lt;br /&gt;
* Time-bomb&lt;br /&gt;
* Tina Belcher (Bob&#039;s Burgers)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TC==&lt;br /&gt;
* The Tick&lt;br /&gt;
* TC taco&lt;br /&gt;
* Tic&lt;br /&gt;
* Taco&lt;br /&gt;
* Tic Tac&lt;br /&gt;
* Tick&lt;br /&gt;
* Tact&lt;br /&gt;
* TPC&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TD==&lt;br /&gt;
* Toad&lt;br /&gt;
* Toydarian&lt;br /&gt;
* Ted&lt;br /&gt;
* Tadpole&lt;br /&gt;
* Tod&lt;br /&gt;
* Teddy Bear&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TE==&lt;br /&gt;
* Tent&lt;br /&gt;
* Telephone&lt;br /&gt;
* Tea&lt;br /&gt;
* Teen&lt;br /&gt;
* Tee&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TF==&lt;br /&gt;
* Tie Fighter&lt;br /&gt;
* Taffy&lt;br /&gt;
* Transformer&lt;br /&gt;
* The F***?&lt;br /&gt;
* Tiff&lt;br /&gt;
* Tiffany&lt;br /&gt;
* Tough&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TG==&lt;br /&gt;
* Tiger&lt;br /&gt;
* Tigger&lt;br /&gt;
* Trigger&lt;br /&gt;
* Tug&lt;br /&gt;
* Tag&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/2-Gen 2-Gen]&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TH==&lt;br /&gt;
* Thor&lt;br /&gt;
* Thong&lt;br /&gt;
* Thought&lt;br /&gt;
* th HTML tag&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TI==&lt;br /&gt;
* Tire&lt;br /&gt;
* TIE fighter&lt;br /&gt;
* Tile&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TJ==&lt;br /&gt;
* Trojan horse&lt;br /&gt;
* Thomas Jefferson&lt;br /&gt;
* Tejon Ranch&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TK==&lt;br /&gt;
* Truck&lt;br /&gt;
* Tack&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TL==&lt;br /&gt;
* Turtle&lt;br /&gt;
* Tail (Goku)&lt;br /&gt;
* Troll&lt;br /&gt;
* Tall&lt;br /&gt;
* Toll&lt;br /&gt;
* Till&lt;br /&gt;
* Trill&lt;br /&gt;
* Tell&lt;br /&gt;
* Table&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TM==&lt;br /&gt;
* Timpani&lt;br /&gt;
* Tinman&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TN==&lt;br /&gt;
* Tinman&lt;br /&gt;
* TNT (dynamite)&lt;br /&gt;
* Tamil Nadu&lt;br /&gt;
* Tan&lt;br /&gt;
* 10&lt;br /&gt;
* Tin&lt;br /&gt;
* Tint&lt;br /&gt;
* Taunt&lt;br /&gt;
* Ton&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TO==&lt;br /&gt;
* Tomb&lt;br /&gt;
* Toe&lt;br /&gt;
* Tora&lt;br /&gt;
* Toa&lt;br /&gt;
* To&lt;br /&gt;
* Tot&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TP==&lt;br /&gt;
* Toilet Paper&lt;br /&gt;
* Tap&lt;br /&gt;
* TP (native Americans)&lt;br /&gt;
* Top&lt;br /&gt;
* Tip&lt;br /&gt;
* TPC&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TQ==&lt;br /&gt;
* Tack&lt;br /&gt;
* Taqueria&lt;br /&gt;
* Tequila&lt;br /&gt;
* Taquitos&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TR==&lt;br /&gt;
* Bear trap&lt;br /&gt;
* Tree&lt;br /&gt;
* Tarantula&lt;br /&gt;
* Trouble&lt;br /&gt;
* Trap&lt;br /&gt;
* Treble&lt;br /&gt;
* Troll&lt;br /&gt;
* Train&lt;br /&gt;
* Tire&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TS==&lt;br /&gt;
* Tom Sawyer&lt;br /&gt;
* Tassle&lt;br /&gt;
* Lady TSunade&lt;br /&gt;
* Salt (table salt)&lt;br /&gt;
* Tsunami&lt;br /&gt;
* Tishira&lt;br /&gt;
* Toast&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TT==&lt;br /&gt;
* Tooth&lt;br /&gt;
* Tutu&lt;br /&gt;
* Takara Tomy&lt;br /&gt;
* Tater Tots&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TU==&lt;br /&gt;
* Tutu (a ballerina)&lt;br /&gt;
* Tuxedo&lt;br /&gt;
* Tut&lt;br /&gt;
* Tutorial&lt;br /&gt;
* Tub&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TV==&lt;br /&gt;
* Televison&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==TW==&lt;br /&gt;
* Towel (Arthur Dent H2G2)&lt;br /&gt;
* Tower&lt;br /&gt;
* Tow Truck&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TX==&lt;br /&gt;
* Tex (a cowboy)&lt;br /&gt;
* Taxes&lt;br /&gt;
* Texas&lt;br /&gt;
* Tux&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=U=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UA==&lt;br /&gt;
* United Airlines&lt;br /&gt;
* Under Armour shirt&lt;br /&gt;
* Unarmed&lt;br /&gt;
* USA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UB==&lt;br /&gt;
* U-boat&lt;br /&gt;
* Umbrella&lt;br /&gt;
* Usain Bolt&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UC==&lt;br /&gt;
* Unicorn&lt;br /&gt;
* University of California&lt;br /&gt;
* UCLA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UD==&lt;br /&gt;
* U-derelict (the derelict from the movie Alien)&lt;br /&gt;
* Udder&lt;br /&gt;
* Under&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UE==&lt;br /&gt;
* Ukelele instrument&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UF==&lt;br /&gt;
* UFO sighting&lt;br /&gt;
* Ufffff!&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UG==&lt;br /&gt;
* Ugly&lt;br /&gt;
* Uggs&lt;br /&gt;
* Eugene&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UH==&lt;br /&gt;
* Frankenstein &amp;quot;Uuuuuuuh..&amp;quot;&lt;br /&gt;
* U-haul (trucks)&lt;br /&gt;
* Ugly head (like Frankensteins)&lt;br /&gt;
* Uh oh Riley time&lt;br /&gt;
* Uhaul&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UI==&lt;br /&gt;
* Unicycle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UJ==&lt;br /&gt;
* Jerome Eugene Morrow (GATTACA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UK==&lt;br /&gt;
* United Kingdom&lt;br /&gt;
* Ukelele&lt;br /&gt;
* Ukraine&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UL==&lt;br /&gt;
* Unlucky&lt;br /&gt;
* Ulysses S. Grant&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UM==&lt;br /&gt;
* Umbrella&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UN==&lt;br /&gt;
* Uno (card game)&lt;br /&gt;
* Universe&lt;br /&gt;
* University&lt;br /&gt;
* Underwear&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UO==&lt;br /&gt;
* Ambiguously gay duo&lt;br /&gt;
* Yugi-Oh&lt;br /&gt;
* Duo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UP==&lt;br /&gt;
* UPS truck&lt;br /&gt;
* Up (in the sky)&lt;br /&gt;
* Uplifting&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UQ==&lt;br /&gt;
* Ultra Quick (the Flash)&lt;br /&gt;
* Urquhart (Urquhart castle in Scotland)&lt;br /&gt;
* Uruk-hai (Lord of the Rings)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UR==&lt;br /&gt;
* Urine&lt;br /&gt;
* Your&lt;br /&gt;
* You are&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==US==&lt;br /&gt;
* United States&lt;br /&gt;
* Zeus&lt;br /&gt;
* Us&lt;br /&gt;
* Use&lt;br /&gt;
* Usurp&lt;br /&gt;
* Uncle Sam&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UT==&lt;br /&gt;
* Ultra Terminator (T1000)&lt;br /&gt;
* Undertaker&lt;br /&gt;
* Utility&lt;br /&gt;
* Utah&lt;br /&gt;
* Utter&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UU==&lt;br /&gt;
* Halfturn ([[Notation|U2]])&lt;br /&gt;
* Yo-Yo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UV==&lt;br /&gt;
* Hoverboard&lt;br /&gt;
* Ultra-violet &lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UW==&lt;br /&gt;
* Under Water&lt;br /&gt;
* University of Wisconsin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UX==&lt;br /&gt;
* Tuxedo&lt;br /&gt;
* User Experience&lt;br /&gt;
* Yuxin&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=V=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==VA==&lt;br /&gt;
* Prince Valium (Spaceballs)&lt;br /&gt;
* Vagina&lt;br /&gt;
* Vaporise&lt;br /&gt;
* Vermont&lt;br /&gt;
* V8&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VB==&lt;br /&gt;
* Volleyball&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VC==&lt;br /&gt;
* Vacuum&lt;br /&gt;
* V-Cube&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VD==&lt;br /&gt;
* Video&lt;br /&gt;
* voodoo&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VE==&lt;br /&gt;
* Vending machine&lt;br /&gt;
* vent&lt;br /&gt;
* Vermillion&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VF==&lt;br /&gt;
* Venus Flytrap&lt;br /&gt;
* Vafers&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VG==&lt;br /&gt;
* Vegas&lt;br /&gt;
* Virgin&lt;br /&gt;
* Vagina&lt;br /&gt;
* Vegetables&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VH==&lt;br /&gt;
* Van Helsing&lt;br /&gt;
* VHLS&lt;br /&gt;
* Van Halen&lt;br /&gt;
* VHS Tape&lt;br /&gt;
* Vehicle&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VI==&lt;br /&gt;
* Visor&lt;br /&gt;
* Visa&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VJ==&lt;br /&gt;
* Virgil&lt;br /&gt;
* VGJ&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VK==&lt;br /&gt;
* Viking&lt;br /&gt;
* Weak&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VL==&lt;br /&gt;
* Vlad (Count Dracula based on him)&lt;br /&gt;
* Vial&lt;br /&gt;
* Valve&lt;br /&gt;
* Vile&lt;br /&gt;
* Vole&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VM==&lt;br /&gt;
* Venom (Spiderman)&lt;br /&gt;
* Vroom&lt;br /&gt;
* Vermont&lt;br /&gt;
* Vomit&lt;br /&gt;
* Vending Machine&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VN==&lt;br /&gt;
* Vogon (H2G2)&lt;br /&gt;
* Violin&lt;br /&gt;
* Van&lt;br /&gt;
* Vons&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VO==&lt;br /&gt;
* Volcano&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VP==&lt;br /&gt;
* Vampire&lt;br /&gt;
* Vape&lt;br /&gt;
* VIP&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VQ==&lt;br /&gt;
* Ventriloquist&lt;br /&gt;
* Evacuation&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VR==&lt;br /&gt;
* Virtual Reality&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VS==&lt;br /&gt;
* Vase&lt;br /&gt;
* Vise&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VT==&lt;br /&gt;
* Vault&lt;br /&gt;
* Vat&lt;br /&gt;
* Vet&lt;br /&gt;
* Vote&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VU==&lt;br /&gt;
* Vulture&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==VV==&lt;br /&gt;
* V-2 (Nazi missile [http://en.wikipedia.org/wiki/V-2 .])&lt;br /&gt;
* Valve (Steam owner)&lt;br /&gt;
* Volvo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VW==&lt;br /&gt;
* Volkswagen&lt;br /&gt;
* Vance Worley (MLB Pitcher)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VX==&lt;br /&gt;
* Vortex&lt;br /&gt;
* Vex&lt;br /&gt;
* Vixen&lt;br /&gt;
* Vauxhall&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=W=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==WA==&lt;br /&gt;
* Whale&lt;br /&gt;
* Water&lt;br /&gt;
* Wallaby&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WB==&lt;br /&gt;
* Web&lt;br /&gt;
* Wobbuffet (Pokemon)&lt;br /&gt;
* Warner Bros&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WC==&lt;br /&gt;
* Witch&lt;br /&gt;
* WC schools&lt;br /&gt;
* WIC&lt;br /&gt;
* Whack&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WD==&lt;br /&gt;
* Weed&lt;br /&gt;
* WD-40&lt;br /&gt;
* Wood&lt;br /&gt;
* Wad&lt;br /&gt;
* Wedding Dress&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WE==&lt;br /&gt;
* Welder&lt;br /&gt;
* Weed&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WF==&lt;br /&gt;
* Warf (Startrek)&lt;br /&gt;
* Waffle fries&lt;br /&gt;
* Water Fall&lt;br /&gt;
* WTF&lt;br /&gt;
* 3x3 With Feet&lt;br /&gt;
* Waffle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WG==&lt;br /&gt;
* Wig&lt;br /&gt;
* Wog&lt;br /&gt;
* Wag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WH==&lt;br /&gt;
* Whip&lt;br /&gt;
* Wheat&lt;br /&gt;
* Whistle&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WI==&lt;br /&gt;
* Wine&lt;br /&gt;
* Wire&lt;br /&gt;
* Wisconsin&lt;br /&gt;
* Wierd&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WJ==&lt;br /&gt;
* Wedges (potatoe)&lt;br /&gt;
* Ouija board&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WK==&lt;br /&gt;
* Wok&lt;br /&gt;
* Wikipedia (Logo)&lt;br /&gt;
* Wookie &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WL==&lt;br /&gt;
* Wall&lt;br /&gt;
* Well&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WM==&lt;br /&gt;
* Wal-mart&lt;br /&gt;
* Worm&lt;br /&gt;
* Watermelon&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WN==&lt;br /&gt;
* Window&lt;br /&gt;
* Win&lt;br /&gt;
* Won&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WO==&lt;br /&gt;
* Wolf (werewolf)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==WP==&lt;br /&gt;
* Weapons&lt;br /&gt;
* Weep&lt;br /&gt;
* Whap&lt;br /&gt;
* Whip&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WQ==&lt;br /&gt;
* Wicker&lt;br /&gt;
* Watch&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WR==&lt;br /&gt;
* Wizard&lt;br /&gt;
* War&lt;br /&gt;
* World Record&lt;br /&gt;
* Wrench&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WS==&lt;br /&gt;
* Walrus&lt;br /&gt;
* Wuss&lt;br /&gt;
* With Salt&lt;br /&gt;
* Wasabi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WT==&lt;br /&gt;
* Water Tower&lt;br /&gt;
* Water&lt;br /&gt;
* Weights &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WU==&lt;br /&gt;
* Worm-tongue (wurm)&lt;br /&gt;
* Wu-Tang Clan&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WV==&lt;br /&gt;
* Weaver&lt;br /&gt;
* Winter Variation&lt;br /&gt;
* Wave&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WW==&lt;br /&gt;
* Willy Wonka&lt;br /&gt;
* WWE&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WX==&lt;br /&gt;
* Wax&lt;br /&gt;
* Windex&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=X=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XA==&lt;br /&gt;
* A-team (Mr. T)&lt;br /&gt;
* Electrocuted Alligator&lt;br /&gt;
* Xavier (Professor in X-Men)&lt;br /&gt;
* Angel (X-Men)&lt;br /&gt;
* Xanax&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XB==&lt;br /&gt;
* Beast (X-men)&lt;br /&gt;
* Electrocuted Bulbasaur&lt;br /&gt;
* xb27&lt;br /&gt;
* Something (X) boiling&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XC==&lt;br /&gt;
* Cyclops (X-men)&lt;br /&gt;
* Electrocuted Charizard&lt;br /&gt;
* Cross Country&lt;br /&gt;
* X-cube&lt;br /&gt;
* X-acto&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XD==&lt;br /&gt;
* Dark Tower (Barad-dûr from LOTR)&lt;br /&gt;
* Electrocuted Diglett&lt;br /&gt;
* Something (X) digging&lt;br /&gt;
* Emoticon&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XE==&lt;br /&gt;
* Electric eel&lt;br /&gt;
* Electrocuted Eel&lt;br /&gt;
* Xenon&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XF==&lt;br /&gt;
* Phantom of the Opera&lt;br /&gt;
* Electrocuted Fox&lt;br /&gt;
* Xerife&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XG==&lt;br /&gt;
* Gambit (X-men)&lt;br /&gt;
* Electrocuted Gorilla&lt;br /&gt;
* Expert gamer&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XH==&lt;br /&gt;
* Helicopter&lt;br /&gt;
* Electrocuted Hitler&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XI==&lt;br /&gt;
* Xylophone&lt;br /&gt;
* Electrocuted Ivysaur&lt;br /&gt;
* XingYu&lt;br /&gt;
* Iceman (X-men)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XJ==&lt;br /&gt;
* Jubilee (X-men)&lt;br /&gt;
* Electrocuted JigglyPuff&lt;br /&gt;
* Jaguar XJ-220 (car)&lt;br /&gt;
* Juggernaut (X-Men)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XK==&lt;br /&gt;
* Ghengis Kahn&lt;br /&gt;
* Electrocuted Kangaroo&lt;br /&gt;
* Something (X) killing&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XL==&lt;br /&gt;
* Lord of the Ring (Sauron)&lt;br /&gt;
* Electrocuted Lapras&lt;br /&gt;
* Extra Large&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XM==&lt;br /&gt;
* Magneto (X-men)&lt;br /&gt;
* Electrocuted Magikarp&lt;br /&gt;
* X-Mas&lt;br /&gt;
* Xenomorph&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XN==&lt;br /&gt;
* Night Crawler (X-men)&lt;br /&gt;
* Xanax&lt;br /&gt;
* Christian&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XO==&lt;br /&gt;
* Ororo Munro (a.k.a Storm from X-men)&lt;br /&gt;
* Electrocuted Odder&lt;br /&gt;
* Extremely Old&lt;br /&gt;
* Tic-Tac-Toe (Noughts &amp;amp; Crosses)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
* Python&lt;br /&gt;
* Electrocuted Pikachu&lt;br /&gt;
* Windows XP&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XQ==&lt;br /&gt;
* Quasar&lt;br /&gt;
* Electrocuted Queen&lt;br /&gt;
* Quicksilver (X-men)&lt;br /&gt;
* Execute (&amp;quot;X&amp;quot;e&amp;quot;Q&amp;quot;t)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XR==&lt;br /&gt;
* Rogue (X-men)&lt;br /&gt;
* Electrocuted Riachu&lt;br /&gt;
* X-ray&lt;br /&gt;
* X rating&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XS==&lt;br /&gt;
* Spiderman&lt;br /&gt;
* Electrocuted Snorlax&lt;br /&gt;
* Spider&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XT==&lt;br /&gt;
* Terminator (model 101)&lt;br /&gt;
* Electrocuted Turtle&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XU==&lt;br /&gt;
* Uruk-hai&lt;br /&gt;
* Electrocuted unicorn&lt;br /&gt;
* Something (X) underground&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XV==&lt;br /&gt;
* Xavier (X-men)&lt;br /&gt;
* Electrocuted Venasaur&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==XW==&lt;br /&gt;
* Wolverine (X-men)&lt;br /&gt;
* Electrocuted Whale &lt;br /&gt;
* Crossword&lt;br /&gt;
* X-Wing (star wars)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Y=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==YA==&lt;br /&gt;
* Yacht&lt;br /&gt;
* Yamaha&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YB==&lt;br /&gt;
* Yearbook&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YC==&lt;br /&gt;
* YC&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YD==&lt;br /&gt;
* Yield (sign)&lt;br /&gt;
* Yoda&lt;br /&gt;
* Yard&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YE==&lt;br /&gt;
* Yankees&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YF==&lt;br /&gt;
* Yellow Fever&lt;br /&gt;
* Yiff&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YG==&lt;br /&gt;
* Yogurt&lt;br /&gt;
* Yoga&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YH==&lt;br /&gt;
* Yahoo&lt;br /&gt;
* Yamaha&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YI==&lt;br /&gt;
* Yeti&lt;br /&gt;
* Yoshi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YJ==&lt;br /&gt;
* YJ&lt;br /&gt;
* Yellowjacket (insect)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YK==&lt;br /&gt;
* Yolk&lt;br /&gt;
* Yankees&lt;br /&gt;
* Yukon (Canadian territory)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YL==&lt;br /&gt;
* Yield (sign)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YM==&lt;br /&gt;
* Yamaha&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YN==&lt;br /&gt;
* Yen (Japanese currency)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YO==&lt;br /&gt;
* Yo-Yo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YP==&lt;br /&gt;
* YP&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YQ==&lt;br /&gt;
* YQ&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YR==&lt;br /&gt;
* Yarn&lt;br /&gt;
* Yard&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YS==&lt;br /&gt;
* Yellowstone (National Park)&lt;br /&gt;
* Yard sale&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YT==&lt;br /&gt;
* YouTube&lt;br /&gt;
* Yeti&lt;br /&gt;
* Yacht&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YU==&lt;br /&gt;
* YU&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YV==&lt;br /&gt;
* YV&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YW==&lt;br /&gt;
* Yellow&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Z=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZA==&lt;br /&gt;
* Zebra&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZB==&lt;br /&gt;
* Zebra&lt;br /&gt;
* Zak Bagans&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zimbabwe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZC==&lt;br /&gt;
* Zucchini&lt;br /&gt;
* Zinc&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZD==&lt;br /&gt;
* Zelda&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZE==&lt;br /&gt;
* ZE&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZF==&lt;br /&gt;
* ZF&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZG==&lt;br /&gt;
* Zig-Zag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZH==&lt;br /&gt;
* ZH&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZI==&lt;br /&gt;
* Zucchini&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZJ==&lt;br /&gt;
* Zildjian (cymbal manufacturer)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZK==&lt;br /&gt;
* ZK&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZL==&lt;br /&gt;
* Zillo (magazine)&lt;br /&gt;
* Zillo (Star Wars)&lt;br /&gt;
* Zales&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZM==&lt;br /&gt;
* Zimbabwe&lt;br /&gt;
* Zimmer (German: room)&lt;br /&gt;
* Zombie&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZN==&lt;br /&gt;
* ZN&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZO==&lt;br /&gt;
* Zozo (demon)&lt;br /&gt;
* Zoo&lt;br /&gt;
* Zillo (magazine)&lt;br /&gt;
* Zillo (star wars)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZP==&lt;br /&gt;
* Zipper&lt;br /&gt;
* Zapper (video-game character)&lt;br /&gt;
* Zippo (lighter)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZQ==&lt;br /&gt;
* ZQ&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZR==&lt;br /&gt;
* ZR&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZS==&lt;br /&gt;
* Zeus&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZT==&lt;br /&gt;
* ZT&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZU==&lt;br /&gt;
* ZU&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZV==&lt;br /&gt;
* ZV&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZW==&lt;br /&gt;
* Zillow (real estate company)&lt;br /&gt;
* Zimbabwe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Letters}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26383 Collection of letter pair lists]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?13443 Letter pair words help]&lt;br /&gt;
* Speedsolving.com: [https://www.speedsolving.com/forum/threads/extensive-letter-pair-list-pao-ish-open-source.64525 Open source PAO list]&lt;br /&gt;
* [http://www.speedcubing.com/chris/memorizing.html (Old)Chris Hardwick&#039;s letter pair lists]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=41002</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=41002"/>
		<updated>2019-12-11T21:58:35Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Table of methods by purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[335]]&lt;br /&gt;
|[[Robbie Safran]]&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pizel method]]&lt;br /&gt;
| Alexandre Philiponet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Russo method]]&lt;br /&gt;
| Anthony Russo&lt;br /&gt;
| F2L-1 Cross Edge, CLL, EO, L5EP&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehog]]&lt;br /&gt;
| Ryan Vigil&lt;br /&gt;
| [[CFOP]], [[Tripod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|n×n×n / Universal]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofapel method]]&lt;br /&gt;
| [[Guillaume Erbibou]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Obli Method]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4Z4]]&lt;br /&gt;
| [[Joseph Tudor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4trus]]&lt;br /&gt;
| Owen Smith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pet5]]&lt;br /&gt;
| Isabel S.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Poux]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[R3-T]]&lt;br /&gt;
| [[Terence Tan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
| [[Yu Da Hyun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| LBL, 1LLL&lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| Brandon Harnish&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frisk Method&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|Winter Variation, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40897</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40897"/>
		<updated>2019-11-19T19:39:46Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* The Yau stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]].&lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*If a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
&lt;br /&gt;
To solve EO look at [http://lar5.com/cube/ the twist the edges section.]&lt;br /&gt;
&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at [http://lar5.com/cube/ the Finish two layers section.]&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*Use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*Do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Scramble: U2 B&#039; D F2 U&#039; F2 U&#039; L2 U2 R2 U2 L&#039; D F U2 F2 D U Rw2 Fw2 R Uw2 D R&#039; Fw2 D R2 Fw2 R2 U2 Fw L2 B&#039; L2 F Rw&#039; Uw R2 Uw B Rw&#039; L&lt;br /&gt;
&lt;br /&gt;
Uw L&#039; Dw x&#039; Uw&#039; Lw U2 Lw&#039; U&#039; y&#039; Lw&#039; U2 Lw // F2C&lt;br /&gt;
&lt;br /&gt;
B&#039; R U&#039; F&#039; Uw2 D L F D&#039; L&#039; Uw2 F // 3 Yau edges&lt;br /&gt;
&lt;br /&gt;
z L&#039; x&#039; U2 Rw U&#039; Rw&#039; L2 D Rw2 L2 U2 Rw2 x&#039; L&#039; U Rw U&#039; Rw&#039; U  Lw L&#039; U2 Lw&#039; // L4C&lt;br /&gt;
&lt;br /&gt;
z&#039; y&#039; L&#039; U2 L Uw&#039; L&#039; U L Uw U2 L2 // final Yau edge&lt;br /&gt;
&lt;br /&gt;
Uw U2 L&#039; U L U  R U&#039; R&#039; y R U&#039; R&#039; Uw&#039; y L&#039; U L Uw&#039; U&#039; y L&#039; U L Uw U&#039; F&#039; L F L&#039; y&#039; Uw&#039; R U R&#039; F R&#039; F&#039; R Uw // 3-2-3 edge pairing&lt;br /&gt;
&lt;br /&gt;
R B2 R2 y&#039; R U2 R&#039; y&#039; U L2 U L U&#039; L U2 y&#039; R&#039; U R // 2x2x2 to 2x2x3&lt;br /&gt;
&lt;br /&gt;
F&#039; R&#039; F R L&#039; U&#039; L F2 R U R&#039; U2 R U&#039; R&#039; L&#039; U L U&#039; L&#039; U L // EO Plus F2L&lt;br /&gt;
&lt;br /&gt;
U2 R U R&#039; U R U2 R&#039; F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039; U2 R U R&#039; U&#039; 2R2 U2 2R2 Uw2 2R2 Uw2 U&#039; R U&#039; R&#039; U&#039; // last layer&lt;br /&gt;
&lt;br /&gt;
More coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40896</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40896"/>
		<updated>2019-11-19T19:39:08Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]].&lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*If a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
&lt;br /&gt;
To solve EO look at [http://lar5.com/cube/ the twist the edges section.]&lt;br /&gt;
&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at [http://lar5.com/cube/ the Finish two layers section.]&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*Use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*Do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Scramble: U2 B&#039; D F2 U&#039; F2 U&#039; L2 U2 R2 U2 L&#039; D F U2 F2 D U Rw2 Fw2 R Uw2 D R&#039; Fw2 D R2 Fw2 R2 U2 Fw L2 B&#039; L2 F Rw&#039; Uw R2 Uw B Rw&#039; L&lt;br /&gt;
&lt;br /&gt;
Uw L&#039; Dw x&#039; Uw&#039; Lw U2 Lw&#039; U&#039; y&#039; Lw&#039; U2 Lw // F2C&lt;br /&gt;
&lt;br /&gt;
B&#039; R U&#039; F&#039; Uw2 D L F D&#039; L&#039; Uw2 F // 3 Yau edges&lt;br /&gt;
&lt;br /&gt;
z L&#039; x&#039; U2 Rw U&#039; Rw&#039; L2 D Rw2 L2 U2 Rw2 x&#039; L&#039; U Rw U&#039; Rw&#039; U  Lw L&#039; U2 Lw&#039; // L4C&lt;br /&gt;
&lt;br /&gt;
z&#039; y&#039; L&#039; U2 L Uw&#039; L&#039; U L Uw U2 L2 // final Yau edge&lt;br /&gt;
&lt;br /&gt;
Uw U2 L&#039; U L U  R U&#039; R&#039; y R U&#039; R&#039; Uw&#039; y L&#039; U L Uw&#039; U&#039; y L&#039; U L Uw U&#039; F&#039; L F L&#039; y&#039; Uw&#039; R U R&#039; F R&#039; F&#039; R Uw // 3-2-3 edge pairing&lt;br /&gt;
&lt;br /&gt;
R B2 R2 y&#039; R U2 R&#039; y&#039; U L2 U L U&#039; L U2 y&#039; R&#039; U R // 2x2x2 to 2x2x3&lt;br /&gt;
&lt;br /&gt;
F&#039; R&#039; F R L&#039; U&#039; L F2 R U R&#039; U2 R U&#039; R&#039; L&#039; U L U&#039; L&#039; U L // EO Plus F2L&lt;br /&gt;
&lt;br /&gt;
U2 R U R&#039; U R U2 R&#039; F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039; U2 R U R&#039; U&#039; 2R2 U2 2R2 Uw2 2R2 Uw2 U&#039; R U&#039; R&#039; U&#039; // last layer&lt;br /&gt;
&lt;br /&gt;
More coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=40895</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=40895"/>
		<updated>2019-11-19T19:34:11Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Methods and Substeps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Speedsolving.com Wiki:Manual of Style]] before creating articles.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* separate [[Template:Substep Header]] out of [[Template:Substep Infobox]]&lt;br /&gt;
* [[Template:Partial Method Header]] and [[Template:Partial Method Infobox]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Z]]&lt;br /&gt;
* [[BaiTai]]&lt;br /&gt;
&lt;br /&gt;
== Books and Publications ==&lt;br /&gt;
* &#039;&#039;[[Cracking the Cube]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Cubism For Fun]]&#039;&#039; newsletter&lt;br /&gt;
* &#039;&#039;[[De Hongaarse Kubus!]]&#039;&#039; (&#039;&#039;[[The Hungarian Cube!]]&#039;&#039; in English)&lt;br /&gt;
* &#039;&#039;[[Rubik&#039;s Cubic Compendium]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Conquer the Cube in 45 Seconds]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Winning Solution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[CubingUSA Nationals 2019]] (US Nationals 2019)&lt;br /&gt;
* [[Manhasset Spring 2016]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2012]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2016]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2018]]&lt;br /&gt;
* [[Asian Championship 2012]]&lt;br /&gt;
* [[Asian Championship 2014]]&lt;br /&gt;
* [[Asian Championship 2016]]&lt;br /&gt;
* [[Asian Championship 2018]]&lt;br /&gt;
* [[South American Championship 2018]]&lt;br /&gt;
* [[UK Championship 2016]]&lt;br /&gt;
* [[UK Championship 2017]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2015]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2013]]&lt;br /&gt;
* [[UK Open 2012]]&lt;br /&gt;
* [[UK Open 2011]]&lt;br /&gt;
* [[UK Nationals 2010]]&lt;br /&gt;
* [[UK Open 2010]]&lt;br /&gt;
* [[UK Open 2009]]&lt;br /&gt;
* [[UK Open 2008]]&lt;br /&gt;
* [[UK Open 2007]]&lt;br /&gt;
* [[UK Open 2006]]&lt;br /&gt;
&lt;br /&gt;
Eventual goal:&lt;br /&gt;
* Make a page on all notable WCA competitions&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
* [[TheValk 3]]&lt;br /&gt;
* [[TheValk 3 Power]]&lt;br /&gt;
* [[GoCube]]&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeSmith]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
* [[Cubicle Pro Shop]]&lt;br /&gt;
* [[Winning Moves]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* [[3x3x3 no inspection]]&lt;br /&gt;
&lt;br /&gt;
== Groups and Organizations ==&lt;br /&gt;
* [[/r/Cubers]] (r/Cubers, Cubers Subreddit)&lt;br /&gt;
* [[You CAN Do the Rubik&#039;s Cube]]&lt;br /&gt;
* [[Speedcubing.ro]]&lt;br /&gt;
* [[CubeMania]] (Cubemania.org)&lt;br /&gt;
* [[Stanford Rubik&#039;s Cube Club]]&lt;br /&gt;
* [[Cubing World]]&lt;br /&gt;
&lt;br /&gt;
== Lawsuits ==&lt;br /&gt;
* [[Cubicle Enterprises LLC v. Rubik&#039;s Brand Limited]] (2018)&lt;br /&gt;
&lt;br /&gt;
== Methods and Substeps ==&lt;br /&gt;
* [[HKOLL]]&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[Stadler Method]]&lt;br /&gt;
* [[27 algorithms]] method (Skewb)&lt;br /&gt;
* Steps : [[Std LBL edges]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
* [[TSR]]&lt;br /&gt;
* [[L7E]]&lt;br /&gt;
* [[WaterRoux]]&lt;br /&gt;
* [[Freestyle]] ([[Freestyle BLD]])&lt;br /&gt;
* [[4 pairs]]&lt;br /&gt;
* [[FOPP 1/4]]&lt;br /&gt;
* [[3D-Edg (pcms var2)]]&lt;br /&gt;
* [[Journey Method]] (for BLD)&lt;br /&gt;
* [[House Method]] (BLD)&lt;br /&gt;
* [[Story Method]] (BLD)&lt;br /&gt;
* [[Auditory Method]] (BLD)&lt;br /&gt;
* [[NISS]]&lt;br /&gt;
* [[Insertion]] (FMC technique)&lt;br /&gt;
&lt;br /&gt;
== Online Programs/Tools/Websites ==&lt;br /&gt;
* [[Groupifier]] (by Jonatan Klosko, posted on CF)&lt;br /&gt;
* [[CUBETimer]] (cubetimer.com)&lt;br /&gt;
* [[VideoTimer]]&lt;br /&gt;
* [[MinimalisTimer]]&lt;br /&gt;
* [[RubeTimer]]&lt;br /&gt;
* [[ImageCube]]&lt;br /&gt;
* [[NxNImagecube]]&lt;br /&gt;
* [[VisualCube]]&lt;br /&gt;
* [[Algorithm Translator]]&lt;br /&gt;
* [[NxMxL scrambler]]&lt;br /&gt;
* [[QBX]]&lt;br /&gt;
* [[Coracle]]&lt;br /&gt;
* [[Fantasy Cubing]]&lt;br /&gt;
* [[Cubecast Podcast]]&lt;br /&gt;
* [[Cubecast 2.0]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Tony Fisher]]&lt;br /&gt;
* [[Tony Durham]]&lt;br /&gt;
* [[Eva Kato]]&lt;br /&gt;
* [[Myles Casanas]]&lt;br /&gt;
* [[Forte Shinko]]&lt;br /&gt;
* [[James Hildreth]]&lt;br /&gt;
* [[Thompson Clarke]]&lt;br /&gt;
* [[Corey Sakowski]]&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Artur Kristof]] (Arcio)&lt;br /&gt;
* [[Deven Nadudvari]]&lt;br /&gt;
* [[Matt Rudnicki]]&lt;br /&gt;
* [[Arthur Adams]]&lt;br /&gt;
* [[Kavin Tangtartharakul]] (GuRoux)&lt;br /&gt;
* [[Callum Hales-Jepp]]&lt;br /&gt;
* [[Adam Polkowski]]&lt;br /&gt;
* [[Krzysztof Dąbrowski]]&lt;br /&gt;
* [[Marcin Jakubowski]]&lt;br /&gt;
* [[Kamil Pawlak]]&lt;br /&gt;
* [[Adam Joks]]&lt;br /&gt;
* [[Michał Bogdan]]&lt;br /&gt;
* [[David Adams]]&lt;br /&gt;
* [[Michał Burnicki]]&lt;br /&gt;
* [[Angel Lim]]&lt;br /&gt;
* [[Kalina Jakubowska]]&lt;br /&gt;
* [[Marcin Stachura]]&lt;br /&gt;
* [[Piotr Trząski]]&lt;br /&gt;
* [[Grzegorz Pacewicz]]&lt;br /&gt;
* [[Tristan Wright]]&lt;br /&gt;
* [[Piotr Frankowski]]&lt;br /&gt;
* [[Wojciech Szatanowski]]&lt;br /&gt;
* [[Piotr Kuchta]]&lt;br /&gt;
* [[Przyemysław Rogalski]]&lt;br /&gt;
* [[Hubert Hanusiak]]&lt;br /&gt;
* [[Robbie Villarica]]&lt;br /&gt;
* [[Karolina Wiącek]]&lt;br /&gt;
* [[Pavan Ravindra]]&lt;br /&gt;
* [[Ziheng Ma]]&lt;br /&gt;
* [[Yiwei Liu]]&lt;br /&gt;
* [[Walker Welch]]&lt;br /&gt;
* [[Sam Richard]]&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Daniel Wannamaker]]&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Sydney Weaver]]&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Joshua Feran]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Daan Krammar]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Will Callan]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Doug Li]]&lt;br /&gt;
* [[Sam Boyles]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Tommy Szeliga]]&lt;br /&gt;
* [[Nathan Dwyer]]&lt;br /&gt;
* [[Brandon Huang]]&lt;br /&gt;
* [[Henry Savich]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Cyril Castella]]&lt;br /&gt;
* [[Guillaume Erbibou]] (Ofapel)&lt;br /&gt;
* [[Olivier Polspoel]] (Spols)&lt;br /&gt;
* [[Filippo Brancaleoni]]&lt;br /&gt;
* [[Jeong Jong-Ho]] or [[Jong-Ho Jeong]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Jeff Park]]&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Hilmar Magnusson]]&lt;br /&gt;
* [[Joel Spang]]&lt;br /&gt;
* [[Jonathan Irvin Gunawan]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
* [[John Li]] (Teoidus)&lt;br /&gt;
* [[Jacob Hutnyk]]&lt;br /&gt;
* [[Gabriel Alejandro Orozco Casillas]]&lt;br /&gt;
* [[Morten Arborg]]&lt;br /&gt;
* [[Cristian Leana]]&lt;br /&gt;
* [[Thomas Stadler]]&lt;br /&gt;
* [[Björn Korbanka]]&lt;br /&gt;
* [[Han-Cyun Chen]]&lt;br /&gt;
* [[Kailong Li]]&lt;br /&gt;
* [[Brayden Mossey]]&lt;br /&gt;
* [[Daan Kramer]]&lt;br /&gt;
* [[Shengliang Cai (蔡盛梁)]]&lt;br /&gt;
* [[Jonathan Cookmeyer]]&lt;br /&gt;
* [[Daniel Beyer]]&lt;br /&gt;
* [[Damjan Zagorec]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
* [[Gravity Grip]]&lt;br /&gt;
* [[Z Lube]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[4D cubing]], [[3x3x3x3]], [[4D solving algorithms]] (by puzzle), [[higher dimensions cubing]] &lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
* [[Golden Cube]]&lt;br /&gt;
* [[Smart Egg]]&lt;br /&gt;
* [[Pyracosaminx]]&lt;br /&gt;
* [[Icosaminx]]&lt;br /&gt;
* [[Super-X]]&lt;br /&gt;
* [[SwitchTiles]]&lt;br /&gt;
* [[Loopover]] (2D Rubik&#039;s cube)&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[min2phase]]&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLL-E]]&lt;br /&gt;
* [[OCE(P)LL]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[Singmaster Notation]]&lt;br /&gt;
* [[SiGN]] notation&lt;br /&gt;
* [[Factory solve]]&lt;br /&gt;
* [[Washer]] (hardware)&lt;br /&gt;
* [[torpedo]]&lt;br /&gt;
* [[ball bearing]]&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[Judge]]&lt;br /&gt;
* [[magnetic cube]]&lt;br /&gt;
* [[Per Special]]&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Catch]] or [[Catches]]&lt;br /&gt;
* [[Move]]/[[Turn]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
* [[feet (hardware)]]&lt;br /&gt;
* [[Case]] (as in &amp;quot;this OLL case&amp;quot;)&lt;br /&gt;
* Weight 0.1 through 8&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[L3C cube state]]&lt;br /&gt;
* [[3-cycle]]&lt;br /&gt;
* [[Square Group]]&lt;br /&gt;
* [[Timer]]&lt;br /&gt;
* [[F2L-1E (D) cube state]]&lt;br /&gt;
* [[5LLL]]&lt;br /&gt;
* [[Look]]s (as in 1LLL, 2LLL, 4LLL, etc.)&lt;br /&gt;
* [[15 puzzle]]&lt;br /&gt;
* [[Sum of Ranks]] (discuss both Sum of Average Ranks and Single Ranks)&lt;br /&gt;
* [[Sum of Average Ranks]]&lt;br /&gt;
* [[Sum of Single Ranks]]&lt;br /&gt;
&lt;br /&gt;
== Other requests ==&lt;br /&gt;
* delete protected file &amp;lt;nowiki&amp;gt;[[File:Thomascharms1155.jpg]]&amp;lt;/nowiki&amp;gt; (vandalism)&lt;br /&gt;
* fix all [[Special:DoubleRedirects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=40894</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=40894"/>
		<updated>2019-11-19T19:27:11Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Table of methods by purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[335]]&lt;br /&gt;
|[[Robbie Safran]]&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pizel method]]&lt;br /&gt;
| Alexandre Philiponet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Russo method]]&lt;br /&gt;
| Anthony Russo&lt;br /&gt;
| F2L-1 Cross Edge, CLL, EO, L5EP&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehog]]&lt;br /&gt;
| Ryan Vigil&lt;br /&gt;
| [[CFOP]], [[Tripod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|n×n×n / Universal]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofapel method]]&lt;br /&gt;
| [[Guillaume Erbibou]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Obli Method]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4Z4]]&lt;br /&gt;
| [[Joseph Tudor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4trus]]&lt;br /&gt;
| Owen Smith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pet5]]&lt;br /&gt;
| Isabel S.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Poux]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[R3-T]]&lt;br /&gt;
| [[Terence Tan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
| [[Yu Da Hyun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| LBL, 1LLL&lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| Brandon Harnish&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frisk Method&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|Winter Variation, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40893</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40893"/>
		<updated>2019-11-19T17:24:41Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* EO+Parity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*If a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
&lt;br /&gt;
To solve EO look at [http://lar5.com/cube/ the twist the edges section.]&lt;br /&gt;
&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at [http://lar5.com/cube/ the Finish two layers section.]&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*Use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*Do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Scramble: U2 B&#039; D F2 U&#039; F2 U&#039; L2 U2 R2 U2 L&#039; D F U2 F2 D U Rw2 Fw2 R Uw2 D R&#039; Fw2 D R2 Fw2 R2 U2 Fw L2 B&#039; L2 F Rw&#039; Uw R2 Uw B Rw&#039; L&lt;br /&gt;
&lt;br /&gt;
Uw L&#039; Dw x&#039; Uw&#039; Lw U2 Lw&#039; U&#039; y&#039; Lw&#039; U2 Lw // F2C&lt;br /&gt;
&lt;br /&gt;
B&#039; R U&#039; F&#039; Uw2 D L F D&#039; L&#039; Uw2 F // 3 Yau edges&lt;br /&gt;
&lt;br /&gt;
z L&#039; x&#039; U2 Rw U&#039; Rw&#039; L2 D Rw2 L2 U2 Rw2 x&#039; L&#039; U Rw U&#039; Rw&#039; U  Lw L&#039; U2 Lw&#039; // L4C&lt;br /&gt;
&lt;br /&gt;
z&#039; y&#039; L&#039; U2 L Uw&#039; L&#039; U L Uw U2 L2 // final Yau edge&lt;br /&gt;
&lt;br /&gt;
Uw U2 L&#039; U L U  R U&#039; R&#039; y R U&#039; R&#039; Uw&#039; y L&#039; U L Uw&#039; U&#039; y L&#039; U L Uw U&#039; F&#039; L F L&#039; y&#039; Uw&#039; R U R&#039; F R&#039; F&#039; R Uw // 3-2-3 edge pairing&lt;br /&gt;
&lt;br /&gt;
R B2 R2 y&#039; R U2 R&#039; y&#039; U L2 U L U&#039; L U2 y&#039; R&#039; U R // 2x2x2 to 2x2x3&lt;br /&gt;
&lt;br /&gt;
F&#039; R&#039; F R L&#039; U&#039; L F2 R U R&#039; U2 R U&#039; R&#039; L&#039; U L U&#039; L&#039; U L // EO Plus F2L&lt;br /&gt;
&lt;br /&gt;
U2 R U R&#039; U R U2 R&#039; F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039; U2 R U R&#039; U&#039; 2R2 U2 2R2 Uw2 2R2 Uw2 U&#039; R U&#039; R&#039; U&#039; // last layer&lt;br /&gt;
&lt;br /&gt;
More coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40892</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40892"/>
		<updated>2019-11-19T17:24:24Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Last Layer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
&lt;br /&gt;
To solve EO look at [http://lar5.com/cube/ the twist the edges section.]&lt;br /&gt;
&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at [http://lar5.com/cube/ the Finish two layers section.]&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*Use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*Do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Scramble: U2 B&#039; D F2 U&#039; F2 U&#039; L2 U2 R2 U2 L&#039; D F U2 F2 D U Rw2 Fw2 R Uw2 D R&#039; Fw2 D R2 Fw2 R2 U2 Fw L2 B&#039; L2 F Rw&#039; Uw R2 Uw B Rw&#039; L&lt;br /&gt;
&lt;br /&gt;
Uw L&#039; Dw x&#039; Uw&#039; Lw U2 Lw&#039; U&#039; y&#039; Lw&#039; U2 Lw // F2C&lt;br /&gt;
&lt;br /&gt;
B&#039; R U&#039; F&#039; Uw2 D L F D&#039; L&#039; Uw2 F // 3 Yau edges&lt;br /&gt;
&lt;br /&gt;
z L&#039; x&#039; U2 Rw U&#039; Rw&#039; L2 D Rw2 L2 U2 Rw2 x&#039; L&#039; U Rw U&#039; Rw&#039; U  Lw L&#039; U2 Lw&#039; // L4C&lt;br /&gt;
&lt;br /&gt;
z&#039; y&#039; L&#039; U2 L Uw&#039; L&#039; U L Uw U2 L2 // final Yau edge&lt;br /&gt;
&lt;br /&gt;
Uw U2 L&#039; U L U  R U&#039; R&#039; y R U&#039; R&#039; Uw&#039; y L&#039; U L Uw&#039; U&#039; y L&#039; U L Uw U&#039; F&#039; L F L&#039; y&#039; Uw&#039; R U R&#039; F R&#039; F&#039; R Uw // 3-2-3 edge pairing&lt;br /&gt;
&lt;br /&gt;
R B2 R2 y&#039; R U2 R&#039; y&#039; U L2 U L U&#039; L U2 y&#039; R&#039; U R // 2x2x2 to 2x2x3&lt;br /&gt;
&lt;br /&gt;
F&#039; R&#039; F R L&#039; U&#039; L F2 R U R&#039; U2 R U&#039; R&#039; L&#039; U L U&#039; L&#039; U L // EO Plus F2L&lt;br /&gt;
&lt;br /&gt;
U2 R U R&#039; U R U2 R&#039; F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039; U2 R U R&#039; U&#039; 2R2 U2 2R2 Uw2 2R2 Uw2 U&#039; R U&#039; R&#039; U&#039; // last layer&lt;br /&gt;
&lt;br /&gt;
More coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40891</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40891"/>
		<updated>2019-11-19T17:23:37Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Walkthrough solves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
&lt;br /&gt;
To solve EO look at [http://lar5.com/cube/ the twist the edges section.]&lt;br /&gt;
&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at [http://lar5.com/cube/ the Finish two layers section.]&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Scramble: U2 B&#039; D F2 U&#039; F2 U&#039; L2 U2 R2 U2 L&#039; D F U2 F2 D U Rw2 Fw2 R Uw2 D R&#039; Fw2 D R2 Fw2 R2 U2 Fw L2 B&#039; L2 F Rw&#039; Uw R2 Uw B Rw&#039; L&lt;br /&gt;
&lt;br /&gt;
Uw L&#039; Dw x&#039; Uw&#039; Lw U2 Lw&#039; U&#039; y&#039; Lw&#039; U2 Lw // F2C&lt;br /&gt;
&lt;br /&gt;
B&#039; R U&#039; F&#039; Uw2 D L F D&#039; L&#039; Uw2 F // 3 Yau edges&lt;br /&gt;
&lt;br /&gt;
z L&#039; x&#039; U2 Rw U&#039; Rw&#039; L2 D Rw2 L2 U2 Rw2 x&#039; L&#039; U Rw U&#039; Rw&#039; U  Lw L&#039; U2 Lw&#039; // L4C&lt;br /&gt;
&lt;br /&gt;
z&#039; y&#039; L&#039; U2 L Uw&#039; L&#039; U L Uw U2 L2 // final Yau edge&lt;br /&gt;
&lt;br /&gt;
Uw U2 L&#039; U L U  R U&#039; R&#039; y R U&#039; R&#039; Uw&#039; y L&#039; U L Uw&#039; U&#039; y L&#039; U L Uw U&#039; F&#039; L F L&#039; y&#039; Uw&#039; R U R&#039; F R&#039; F&#039; R Uw // 3-2-3 edge pairing&lt;br /&gt;
&lt;br /&gt;
R B2 R2 y&#039; R U2 R&#039; y&#039; U L2 U L U&#039; L U2 y&#039; R&#039; U R // 2x2x2 to 2x2x3&lt;br /&gt;
&lt;br /&gt;
F&#039; R&#039; F R L&#039; U&#039; L F2 R U R&#039; U2 R U&#039; R&#039; L&#039; U L U&#039; L&#039; U L // EO Plus F2L&lt;br /&gt;
&lt;br /&gt;
U2 R U R&#039; U R U2 R&#039; F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039; U2 R U R&#039; U&#039; 2R2 U2 2R2 Uw2 2R2 Uw2 U&#039; R U&#039; R&#039; U&#039; // last layer&lt;br /&gt;
&lt;br /&gt;
More coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40890</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40890"/>
		<updated>2019-11-19T17:22:57Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Walkthrough solves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
&lt;br /&gt;
To solve EO look at [http://lar5.com/cube/ the twist the edges section.]&lt;br /&gt;
&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at [http://lar5.com/cube/ the Finish two layers section.]&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Uw L&#039; Dw x&#039; Uw&#039; Lw U2 Lw&#039; U&#039; y&#039; Lw&#039; U2 Lw // F2C&lt;br /&gt;
&lt;br /&gt;
B&#039; R U&#039; F&#039; Uw2 D L F D&#039; L&#039; Uw2 F // 3 Yau edges&lt;br /&gt;
&lt;br /&gt;
z L&#039; x&#039; U2 Rw U&#039; Rw&#039; L2 D Rw2 L2 U2 Rw2 x&#039; L&#039; U Rw U&#039; Rw&#039; U  Lw L&#039; U2 Lw&#039; // L4C&lt;br /&gt;
&lt;br /&gt;
z&#039; y&#039; L&#039; U2 L Uw&#039; L&#039; U L Uw U2 L2 // final Yau edge&lt;br /&gt;
&lt;br /&gt;
Uw U2 L&#039; U L U  R U&#039; R&#039; y R U&#039; R&#039; Uw&#039; y L&#039; U L Uw&#039; U&#039; y L&#039; U L Uw U&#039; F&#039; L F L&#039; y&#039; Uw&#039; R U R&#039; F R&#039; F&#039; R Uw // 3-2-3 edge pairing&lt;br /&gt;
&lt;br /&gt;
R B2 R2 y&#039; R U2 R&#039; y&#039; U L2 U L U&#039; L U2 y&#039; R&#039; U R // 2x2x2 to 2x2x3&lt;br /&gt;
&lt;br /&gt;
F&#039; R&#039; F R L&#039; U&#039; L F2 R U R&#039; U2 R U&#039; R&#039; L&#039; U L U&#039; L&#039; U L // EO Plus F2L&lt;br /&gt;
&lt;br /&gt;
U2 R U R&#039; U R U2 R&#039; F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039; U2 R U R&#039; U&#039; 2R2 U2 2R2 Uw2 2R2 Uw2 U&#039; R U&#039; R&#039; U&#039; // last layer&lt;br /&gt;
&lt;br /&gt;
More coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40889</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40889"/>
		<updated>2019-11-19T17:21:48Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
&lt;br /&gt;
To solve EO look at [http://lar5.com/cube/ the twist the edges section.]&lt;br /&gt;
&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at [http://lar5.com/cube/ the Finish two layers section.]&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Uw L&#039; Dw x&#039; Uw&#039; Lw U2 Lw&#039; U&#039; y&#039; Lw&#039; U2 Lw // F2C&lt;br /&gt;
B&#039; R U&#039; F&#039; Uw2 D L F D&#039; L&#039; Uw2 F // 3 Yau edges&lt;br /&gt;
z L&#039; x&#039; U2 Rw U&#039; Rw&#039; L2 D Rw2 L2 U2 Rw2 x&#039; L&#039; U Rw U&#039; Rw&#039; U  Lw L&#039; U2 Lw&#039; // L4C&lt;br /&gt;
z&#039; y&#039; L&#039; U2 L Uw&#039; L&#039; U L Uw U2 L2 // final Yau edge&lt;br /&gt;
Uw U2 L&#039; U L U  R U&#039; R&#039; y R U&#039; R&#039; Uw&#039; y L&#039; U L Uw&#039; U&#039; y L&#039; U L Uw U&#039; F&#039; L F L&#039; y&#039; Uw&#039; R U R&#039; F R&#039; F&#039; R Uw // 3-2-3 edge pairing&lt;br /&gt;
R B2 R2 y&#039; R U2 R&#039; y&#039; U L2 U L U&#039; L U2 y&#039; R&#039; U R // 2x2x2 to 2x2x3&lt;br /&gt;
F&#039; R&#039; F R L&#039; U&#039; L F2 R U R&#039; U2 R U&#039; R&#039; L&#039; U L U&#039; L&#039; U L // EO Plus F2L&lt;br /&gt;
U2 R U R&#039; U R U2 R&#039; F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039; U2 R U R&#039; U&#039; 2R2 U2 2R2 Uw2 2R2 Uw2 U&#039; R U&#039; R&#039; U&#039; // last layer&lt;br /&gt;
&lt;br /&gt;
More coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40888</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40888"/>
		<updated>2019-11-19T14:31:39Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Finishing F2L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
&lt;br /&gt;
To solve EO look at [http://lar5.com/cube/ the twist the edges section.]&lt;br /&gt;
&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at [http://lar5.com/cube/ the Finish two layers section.]&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40887</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40887"/>
		<updated>2019-11-19T14:30:00Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* EO+Parity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
&lt;br /&gt;
To solve EO look at [http://lar5.com/cube/ the twist the edges section.]&lt;br /&gt;
&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at the [[petrus]] page.&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40886</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40886"/>
		<updated>2019-11-19T14:27:05Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Final Yau edge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple. You just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at the [[petrus]] page.&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40885</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40885"/>
		<updated>2019-11-19T14:26:00Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO Plus fixing parity&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at the [[petrus]] page.&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40884</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40884"/>
		<updated>2019-11-19T14:24:45Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are placed correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at the [[petrus]] page.&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40883</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40883"/>
		<updated>2019-11-19T14:23:42Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;br /&gt;
&lt;br /&gt;
== The Yau stage ==&lt;br /&gt;
&lt;br /&gt;
The Yau stage needs to have these edges in it:&lt;br /&gt;
*2 cross edges that are adjacent colors (make sure these are place correctly next to each other)&lt;br /&gt;
*1 non cross edge that has the same colors as our 2 cross edges we created last step. We can also do this as the non cross edge first and then cross edges or 1 cross edge and then the non d layer edge and the other cross edge.&lt;br /&gt;
*Make sure to put d layer cross edges or l layer cross edges. It depends on how you hold the first two centers when creating your first 3 edges.&lt;br /&gt;
&lt;br /&gt;
== Final Yau edge ==&lt;br /&gt;
&lt;br /&gt;
Your final Yau edge will need to be placed once you have finished L4C. This can be:&lt;br /&gt;
*another d layer edge or:&lt;br /&gt;
*a non d layer edge (cannot be a top layer edge though) that has at least one color that is the same as your first two d edges.&lt;br /&gt;
This is fairly simple just see which one is easier to make and put it in.&lt;br /&gt;
&lt;br /&gt;
== Building your blocks ==&lt;br /&gt;
&lt;br /&gt;
For this step you will need to take your non D colored edge that is the same color as your first two D layer edges out of the bottom. If possible, you can find the corresponding corner and try to make the pair easier to make while it’s in the d layer. Once the pair is made in any way, insert it into your two cross edges. Than take your other edge that was placed in step 4 and expand to 2x2x3 with that edge.&lt;br /&gt;
&lt;br /&gt;
== EO+Parity ==&lt;br /&gt;
&lt;br /&gt;
This is the same as petrus EO except for if you get parity. I will explain anyway though. Make sure you’re 2x2x3 is in back.&lt;br /&gt;
*If an edge that has your left or right colors is in top or bottom, it is bad.&lt;br /&gt;
*If an edge has a front or back color on the front or back, it is good.&lt;br /&gt;
*If a front or back colored edge is on top, it is good UNLESS there is a top or bottom color on the other sticker.&lt;br /&gt;
*if a top color edge is in the e slice or the top layer, (make sure the top or bottom sticker is actually on the top or bottom) it is good.&lt;br /&gt;
If you have an odd number of bad edges, than this is an impossible case so you have parity. [[Joseph Tudor]] has a parity algorithm that will not preserve F2L on the right side. It is a shorter algorithm so you can hold the 2x2x3 on the left. Also make sure the parity edge is on the FR position: Rw U2 Rw2 U&#039; Rw&#039; U2 Rw U2 Rw&#039; U Rw2 U2 Rw2 U R2 U&#039; Rw&#039;.&lt;br /&gt;
&lt;br /&gt;
== Finishing F2L ==&lt;br /&gt;
&lt;br /&gt;
You do this the same as [[petrus]] so if you don’t know how to do it, then look at the [[petrus]] page.&lt;br /&gt;
&lt;br /&gt;
== Last Layer ==&lt;br /&gt;
&lt;br /&gt;
For last layer there are a few options:&lt;br /&gt;
*use a [[COLL]], and then do [[EPLL]]. Or:&lt;br /&gt;
*do [[OCLL]] and then [[PLL]].&lt;br /&gt;
The reason why I don’t recommend using [[ZBLL]] is because if you have PLL parity than the ZBLL can be really confusing.&lt;br /&gt;
&lt;br /&gt;
Now we will either have a PLL or a EPLL depending on what you used for [[OLL]]. There is a chance you will get PLL parity. The way you can tell is if it’s not a normal PLL or EPLL. If it’s not, then you can use this algorithm: r2 U2 r2 Uw2 r2 Uw2. Then you will have a normal PLL or EPLL.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough solves ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40882</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40882"/>
		<updated>2019-11-18T19:20:51Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of [[yau]] whilst using [[petrus]] but also not having to use [[redux]]. The steps are fairly simple, more simple than that of 4x4 [[ZZ]] methods but not as simple as [[Yau]]. You make the F2C like [[yau]], and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use [[petrus]], so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40881</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40881"/>
		<updated>2019-11-18T19:19:16Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by [[petrus]] solvers, so that they can achieve some of the advantages of yau whilst using petrus but also not having to use redux. The steps are fairly simple, more simple than that of 4x4 ZZ methods but not as simple as [[Yau]]. You make the F2C like yau, and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use petrus, so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40880</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40880"/>
		<updated>2019-11-18T17:13:32Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by petrus solvers, so that they can achieve some of the advantages of yau whilst using petrus but also not having to use redux. The steps are fairly simple, more simple than that of 4x4 ZZ methods but not as simple as yau. You make the F2C like yau, and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use petrus, so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO&lt;br /&gt;
# Finish F2L&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40879</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40879"/>
		<updated>2019-11-18T17:12:42Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by petrus solvers, so that they can achieve some of the advantages of yau whilst using petrus but also not having to use redux. The steps are fairly simple, more simple than that of 4x4 ZZ methods but not as simple as yau. You make the F2C like yau, and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use petrus, so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
# L4C just like Yau&lt;br /&gt;
# Place your final edge into the d layer. This can be another cross edge or one edge that has at least one color relative to your first two cross edges. This will be explained further.&lt;br /&gt;
# Finish pairing edges. Any edge pairing method can be used, although I recommend 3-2-3.&lt;br /&gt;
# Assemble your 2x2x2 with the pieces in the bottom and then expand to 2x2x3 with the other lone piece in the bottom.&lt;br /&gt;
# Petrus style EO&lt;br /&gt;
# [[COLL]]&lt;br /&gt;
# EPLL+Parity&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CFOP_method&amp;diff=40878</id>
		<title>CFOP method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CFOP_method&amp;diff=40878"/>
		<updated>2019-11-18T16:58:20Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=CFOP&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Kurt Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=Fridrich Method&lt;br /&gt;
|variants=[[CLL]]/[[ELL]], [[VH]], [[ZB]],  [[MGLS-F]]&lt;br /&gt;
|steps=4 (Cross, F2L, OLL, PLL)&lt;br /&gt;
|algs=Total: 78 to 119&amp;lt;br/&amp;gt;F2L: 0 to 41&amp;lt;br/&amp;gt;Full 2LLL: 78 (OLL: 57, PLL: 21)&lt;br /&gt;
|moves=~55&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Speed BLD]]&lt;br /&gt;
* [[One-Handed Solving]]&lt;br /&gt;
* [[Solving with Feet]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Cross|&#039;&#039;&#039;C&#039;&#039;&#039;ross]] -&amp;gt; [[F2L|&#039;&#039;&#039;F&#039;&#039;&#039;2L]] -&amp;gt; [[OLL|&#039;&#039;&#039;O&#039;&#039;&#039;LL]] -&amp;gt; [[PLL|&#039;&#039;&#039;P&#039;&#039;&#039;LL]]&lt;br /&gt;
|description=[[CFOP|&#039;&#039;&#039;CFOP&#039;&#039;&#039;]] is the most frequently used [[speedsolving]] [[method]] for the [[3x3x3 cube]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CFOP&#039;&#039;&#039; (&#039;&#039;Cross, F2L, OLL, PLL&#039;&#039;, pronounced C-F-O-P or C-fop) is a 3x3 speedsolving method proposed by several cubers around 1981. It is also known as the &#039;&#039;&#039;Fridrich Method&#039;&#039;&#039; after its popularizer, [[Jessica Fridrich]]. In part due to Fridrich&#039;s publication of the method on her website in 1995, CFOP has been the most dominant 3x3 speedcubing method since around 2000, with it and its variants used by the vast majority of the top speedcubers such as [[Feliks Zemdegs]], [[Max Park]], [[Sebastian Weyer]], [[Mats Valk]], etc.&lt;br /&gt;
&lt;br /&gt;
== Origin and Naming Dispute ==&lt;br /&gt;
&lt;br /&gt;
Jessica Fridrich is often erroneously credited as the sole inventor of CFOP. In reality, many developments were made in the early &#039;80s by other cubers who have contributed to the method in its current form. The constituent techniques and their original proposers are as follows:&lt;br /&gt;
* [[Cross]]: [[David Singmaster]]&lt;br /&gt;
* [[F2L]] (4x corner + edge pairs): [[René Schoof]]&lt;br /&gt;
* [[OLL]]/[[PLL]]: [[Hans Dockhorn]], [[Kurt Dockhorn]], [[Anneke Treep]], with many algorithms developed by [[Jessica Fridrich]]&lt;br /&gt;
&lt;br /&gt;
During the resurgence in speedcubing&#039;s popularity in the late &#039;90s and early 2000s, there was a general lack of information on the sport. Fridrich&#039;s website offered a vast wealth of information for those entering the sport, including a full description of CFOP with complete lists of algorithms. As a result, many who learned from her website began to call this method the &amp;quot;Fridrich Method,&amp;quot; which explains the common use of the term today.&lt;br /&gt;
&lt;br /&gt;
Several high-profile cubers have long disputed this terminology; [[Ron van Bruchem]], famously, has publicly written that he will never call CFOP the &amp;quot;Fridrich Method.&amp;quot; This issue has become well-advertised within the cubing community around the year 2008, likely because of this. The term &amp;quot;CFOP&amp;quot; has since seen increasing usage compared to back then, also in part motivated by efforts to standardize terminology in method classification, and is now seen, commonly, as &amp;quot;Fridrich Method.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While some cubers still insist on the term &amp;quot;CFOP,&amp;quot; Fridrich&#039;s contribution to the popularization of the method is undeniable, and many others accept the term &amp;quot;Fridrich Method&amp;quot; as established terminology and a perfectly valid synonym for &amp;quot;CFOP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
CFOP can be viewed as an advanced version of a [[Layer-By-Layer]] method. In particular, it combines some steps of the said method into one by using many more algorithms. Here, we outline pure CFOP without any additional trick. Also, the cube is commonly solved with the white side on top for the cross, yellow on the bottom for the cross, and opposite for the other steps. However, it is NOT required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:Cross 2.jpg|120px|Cross|link=Cross]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;[[Cross]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make a cross on one side by solving all edges of a given face. A&lt;br /&gt;
Make sure to align the edges with the second-layer centers.&lt;br /&gt;
&lt;br /&gt;
It is recommended that you solve the cross on the bottom, left, right or back face and that you become familiar doing the cross with all colors; not just one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:F2Linfo.png|120px|F2L|link=F2L]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;[[F2L]] (First Two Layers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fill in the four &#039;&#039;&#039;slots&#039;&#039;&#039; between the cross pieces, one slot at a time. Each slot is filled by inserting a corner and its corresponding edge simultaneously. Most of the 41 cases have reasonable intuitive solutions. The completion of this step leaves one with just the last layer, typically placed on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:OLLinfo.png|120px|OLL|link=OLL]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;[[OLL]] (Orientation of the Last Layer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make the entire top side (the last layer) of the cube a solid color. 57 nontrivial cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those new to [[OLL]] break up the step into two. This greatly reduces the number of cases; [[2-look OLL]] has 9 cases. However, note that this is a few seconds slower&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:PLLinfo.jpg|120px|PLL|link=PLL]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;[[PLL]] (Permutation of the Last Layer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, you finish the cube by permuting the top layer of the cube. 21 nontrivial cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those new to [[PLL]] break up the step into two. This greatly reduces the number of cases; [[2-look PLL]] has 6 cases. However, note that this is a few seconds slower&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Easy to learn&#039;&#039;&#039; - CFOP is widely considered to be the easiest method to learn, as it transitions easily from beginner&#039;s methods.&lt;br /&gt;
* &#039;&#039;&#039;Doesn&#039;t require a large understanding of how the cube works&#039;&#039;&#039; - Due to the lack of blockbuilding or edge orientation needed in CFOP, the method relies more on pattern recognition and algorithms. Although the cross and F2L are solved intuitively, they are more straightforward than the blockbuilding with Roux or the edge orientation and blockbuilding with ZZ.&lt;br /&gt;
* &#039;&#039;&#039;Is by far the most researched method&#039;&#039;&#039; - As CFOP is the most widely used method and has been for many years, there has been far more research done on CFOP than any other method, which means more resources, a larger variety of algorithms to choose from, and more community members to assist and give advice. All world records for the 3x3 Rubik&#039;s Cube since 2003 have been set with CFOP, with the exclusion of Kian Mansour&#039;s 9.54 one-handed Ao5 in May 2018.&lt;br /&gt;
*&#039;&#039;&#039;Statistically the fastest speedsolving method&#039;&#039;&#039; - Statistically speaking, CFOP has proven to currently be the fastest method, despite the move count. As of June 1, 2016, the top four speedsolvers in 3x3 average use the method, as well as the top fifteen speedsolvers in 3x3 single.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Algorithms&#039;&#039;&#039; - CFOP with 4 Look last layer makes a total of 16 algorithms (10 2-look OLL algs and 6 2-look PLL algs). Full CFOP has 57 OLLs and 21 PLLs for a total of 78 algorithms. If a person learned one full CFOP alg a day (OLL and PLL), it would take a bit over 2 and a half months to learn all of them.&lt;br /&gt;
* &#039;&#039;&#039;Move count&#039;&#039;&#039; - CFOP has a slightly higher average movecount than that of ZZ and much higher movecount compared to Roux.&lt;br /&gt;
* &#039;&#039;&#039;Reliance on Inspection&#039;&#039;&#039; - CFOP relies on the use of inspection time, in order for the cross (and the first pair, depending on how advanced the user is) to be solved quickly. In instances where there is no inspection time, such as big cube solves where one must transition between the cube&#039;s reduction and 3x3x3 steps, this can be a drawback as the cross has to be done on the fly rather than being planned out. Although this may be the case, CFOP is still the most popular choice for the 3x3x3 stage on big cubes as the planning and execution of a Roux or ZZ solve is typically more difficult than doing CFOP.&lt;br /&gt;
* &#039;&#039;&#039;Difficulty of Cross&#039;&#039;&#039; - Planning the cross during inspection can take a while to master. It requires a fair amount of experience, similar to planning the first block with Roux or the EOLine with ZZ.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cross]]&lt;br /&gt;
* [[F2L]]&lt;br /&gt;
* [[OLL]]/[[PLL]]&lt;br /&gt;
* [[4LLL]]&lt;br /&gt;
* [[CFCE]]&lt;br /&gt;
* [[ZZ]]&lt;br /&gt;
* [[Roux]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PLL}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://solvethecube.110mb.com/ Joël van Noort&#039;s tutorial] (broken link, see [https://web.archive.org/web/20120209000259/http://solvethecube.110mb.com/ archive.org])&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/Fridrich.html Erik Akkersdijk&#039;s tutorial] (broken link, see [https://web.archive.org/web/20140329024426/http://erikku.er.funpic.org/rubik/Fridrich.html archive.org])&lt;br /&gt;
* [http://cubefreak.net/speed/cfop/ Shotaro Makisumi&#039;s tutorial]&lt;br /&gt;
* [http://www.ws.binghamton.edu/fridrich/cube.html Jessica&#039;s Homepage]&lt;br /&gt;
* [http://www.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s Intuitive F2L Tutorial]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2322 Fridrich Method] - info on its origin.&lt;br /&gt;
* [http://algdb.net/ All the CFOP algs that you can think off]&lt;br /&gt;
* [https://www.speedcubingtips.eu/methode-cfop/ tutorial in French by speedcubingtips.eu]&lt;br /&gt;
* [https://jperm.net/3x3/cfop J Perms Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:SpeedBLD Methods]]&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40877</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40877"/>
		<updated>2019-11-18T16:13:41Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by petrus solvers, so that they can achieve some of the advantages of yau whilst using petrus but also not having to use redux. The steps are fairly simple, more simple than that of 4x4 ZZ methods but not as simple as yau. You make the F2C like yau, and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use petrus, so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40876</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40876"/>
		<updated>2019-11-18T15:32:02Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by petrus solvers, so that they can achieve some of the advantages of yau whilst using petrus but also not having to use redux. The steps are fairly simple, more simple than that of 4x4 ZZ methods but not as simple as yau. You make the F2C like yau, and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use petrus, so he does not even use this method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
# F2C. If you are color neutral, then these do not have to be the white and yellow centers.&lt;br /&gt;
# Place 2 cross edges and the edge that has the same colors as those edges. This will be explained further.&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40875</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40875"/>
		<updated>2019-11-18T14:45:29Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: Testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=4trus&lt;br /&gt;
|&lt;br /&gt;
|proposers= [[Owen Smith]]&lt;br /&gt;
|year= Late 2019&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps= 10&lt;br /&gt;
|moves= ?&lt;br /&gt;
|algs= 52 (1 OLL parity, 42 COLL, 9 EPLL+parity)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Big Cubes]]&lt;br /&gt;
4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by petrus solvers, so that they can achieve some of the advantages of yau whilst using petrus but also not having to use redux. The steps are fairly simple, more simple than that of 4x4 ZZ methods but not as simple as yau. You make the F2C like yau, and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use petrus, so he does not even use this method.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40874</id>
		<title>4trus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=4trus&amp;diff=40874"/>
		<updated>2019-11-18T14:41:32Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: Testing real quick.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4trus is a very new method for 4x4 invented by Owen Smith. This method is intended to be used by petrus solvers, so that they can achieve some of the advantages of yau whilst using petrus but also not having to use redux. The steps are fairly simple, more simple than that of 4x4 ZZ methods but not as simple as yau. You make the F2C like yau, and if you’re color neutral, you can use any centers instead of just the white and yellow. &lt;br /&gt;
&lt;br /&gt;
Just like many recent methods, nobody uses this method. The creator himself does not use petrus, so he does not even use this method.&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=40873</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=40873"/>
		<updated>2019-11-18T14:13:41Z</updated>

		<summary type="html">&lt;p&gt;Cubinwitdapizza: /* Methods and Substeps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Speedsolving.com Wiki:Manual of Style]] before creating articles.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* separate [[Template:Substep Header]] out of [[Template:Substep Infobox]]&lt;br /&gt;
* [[Template:Partial Method Header]] and [[Template:Partial Method Infobox]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Z]]&lt;br /&gt;
* [[BaiTai]]&lt;br /&gt;
&lt;br /&gt;
== Books and Publications ==&lt;br /&gt;
* &#039;&#039;[[Cracking the Cube]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Cubism For Fun]]&#039;&#039; newsletter&lt;br /&gt;
* &#039;&#039;[[De Hongaarse Kubus!]]&#039;&#039; (&#039;&#039;[[The Hungarian Cube!]]&#039;&#039; in English)&lt;br /&gt;
* &#039;&#039;[[Rubik&#039;s Cubic Compendium]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Conquer the Cube in 45 Seconds]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Winning Solution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[CubingUSA Nationals 2019]] (US Nationals 2019)&lt;br /&gt;
* [[Manhasset Spring 2016]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2012]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2016]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2018]]&lt;br /&gt;
* [[Asian Championship 2012]]&lt;br /&gt;
* [[Asian Championship 2014]]&lt;br /&gt;
* [[Asian Championship 2016]]&lt;br /&gt;
* [[Asian Championship 2018]]&lt;br /&gt;
* [[South American Championship 2018]]&lt;br /&gt;
* [[UK Championship 2016]]&lt;br /&gt;
* [[UK Championship 2017]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2015]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2013]]&lt;br /&gt;
* [[UK Open 2012]]&lt;br /&gt;
* [[UK Open 2011]]&lt;br /&gt;
* [[UK Nationals 2010]]&lt;br /&gt;
* [[UK Open 2010]]&lt;br /&gt;
* [[UK Open 2009]]&lt;br /&gt;
* [[UK Open 2008]]&lt;br /&gt;
* [[UK Open 2007]]&lt;br /&gt;
* [[UK Open 2006]]&lt;br /&gt;
&lt;br /&gt;
Eventual goal:&lt;br /&gt;
* Make a page on all notable WCA competitions&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
* [[TheValk 3]]&lt;br /&gt;
* [[TheValk 3 Power]]&lt;br /&gt;
* [[GoCube]]&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeSmith]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
* [[Cubicle Pro Shop]]&lt;br /&gt;
* [[Winning Moves]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* [[3x3x3 no inspection]]&lt;br /&gt;
&lt;br /&gt;
== Groups and Organizations ==&lt;br /&gt;
* [[/r/Cubers]] (r/Cubers, Cubers Subreddit)&lt;br /&gt;
* [[You CAN Do the Rubik&#039;s Cube]]&lt;br /&gt;
* [[Speedcubing.ro]]&lt;br /&gt;
* [[CubeMania]] (Cubemania.org)&lt;br /&gt;
* [[Stanford Rubik&#039;s Cube Club]]&lt;br /&gt;
* [[Cubing World]]&lt;br /&gt;
&lt;br /&gt;
== Lawsuits ==&lt;br /&gt;
* [[Cubicle Enterprises LLC v. Rubik&#039;s Brand Limited]] (2018)&lt;br /&gt;
&lt;br /&gt;
== Methods and Substeps ==&lt;br /&gt;
* [[HKOLL]]&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[Stadler Method]]&lt;br /&gt;
* [[27 algorithms]] method (Skewb)&lt;br /&gt;
* Steps : [[Std LBL edges]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
* [[TSR]]&lt;br /&gt;
* [[L7E]]&lt;br /&gt;
* [[WaterRoux]]&lt;br /&gt;
* [[Freestyle]] ([[Freestyle BLD]])&lt;br /&gt;
* [[4 pairs]]&lt;br /&gt;
* [[FOPP 1/4]]&lt;br /&gt;
* [[3D-Edg (pcms var2)]]&lt;br /&gt;
* [[Journey Method]] (for BLD)&lt;br /&gt;
* [[House Method]] (BLD)&lt;br /&gt;
* [[Story Method]] (BLD)&lt;br /&gt;
* [[Auditory Method]] (BLD)&lt;br /&gt;
* [[NISS]]&lt;br /&gt;
* [[Insertion]] (FMC technique)&lt;br /&gt;
* [[4trus]]&lt;br /&gt;
&lt;br /&gt;
== Online Programs/Tools/Websites ==&lt;br /&gt;
* [[Groupifier]] (by Jonatan Klosko, posted on CF)&lt;br /&gt;
* [[CUBETimer]] (cubetimer.com)&lt;br /&gt;
* [[VideoTimer]]&lt;br /&gt;
* [[MinimalisTimer]]&lt;br /&gt;
* [[RubeTimer]]&lt;br /&gt;
* [[ImageCube]]&lt;br /&gt;
* [[NxNImagecube]]&lt;br /&gt;
* [[VisualCube]]&lt;br /&gt;
* [[Algorithm Translator]]&lt;br /&gt;
* [[NxMxL scrambler]]&lt;br /&gt;
* [[QBX]]&lt;br /&gt;
* [[Coracle]]&lt;br /&gt;
* [[Fantasy Cubing]]&lt;br /&gt;
* [[Cubecast Podcast]]&lt;br /&gt;
* [[Cubecast 2.0]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Tony Fisher]]&lt;br /&gt;
* [[Tony Durham]]&lt;br /&gt;
* [[Eva Kato]]&lt;br /&gt;
* [[Myles Casanas]]&lt;br /&gt;
* [[Forte Shinko]]&lt;br /&gt;
* [[James Hildreth]]&lt;br /&gt;
* [[Thompson Clarke]]&lt;br /&gt;
* [[Corey Sakowski]]&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Artur Kristof]] (Arcio)&lt;br /&gt;
* [[Deven Nadudvari]]&lt;br /&gt;
* [[Matt Rudnicki]]&lt;br /&gt;
* [[Arthur Adams]]&lt;br /&gt;
* [[Kavin Tangtartharakul]] (GuRoux)&lt;br /&gt;
* [[Callum Hales-Jepp]]&lt;br /&gt;
* [[Adam Polkowski]]&lt;br /&gt;
* [[Krzysztof Dąbrowski]]&lt;br /&gt;
* [[Marcin Jakubowski]]&lt;br /&gt;
* [[Kamil Pawlak]]&lt;br /&gt;
* [[Adam Joks]]&lt;br /&gt;
* [[Michał Bogdan]]&lt;br /&gt;
* [[David Adams]]&lt;br /&gt;
* [[Michał Burnicki]]&lt;br /&gt;
* [[Angel Lim]]&lt;br /&gt;
* [[Kalina Jakubowska]]&lt;br /&gt;
* [[Marcin Stachura]]&lt;br /&gt;
* [[Piotr Trząski]]&lt;br /&gt;
* [[Grzegorz Pacewicz]]&lt;br /&gt;
* [[Tristan Wright]]&lt;br /&gt;
* [[Piotr Frankowski]]&lt;br /&gt;
* [[Wojciech Szatanowski]]&lt;br /&gt;
* [[Piotr Kuchta]]&lt;br /&gt;
* [[Przyemysław Rogalski]]&lt;br /&gt;
* [[Hubert Hanusiak]]&lt;br /&gt;
* [[Robbie Villarica]]&lt;br /&gt;
* [[Karolina Wiącek]]&lt;br /&gt;
* [[Pavan Ravindra]]&lt;br /&gt;
* [[Ziheng Ma]]&lt;br /&gt;
* [[Yiwei Liu]]&lt;br /&gt;
* [[Walker Welch]]&lt;br /&gt;
* [[Sam Richard]]&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Daniel Wannamaker]]&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Sydney Weaver]]&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Joshua Feran]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Daan Krammar]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Will Callan]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Doug Li]]&lt;br /&gt;
* [[Sam Boyles]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Tommy Szeliga]]&lt;br /&gt;
* [[Nathan Dwyer]]&lt;br /&gt;
* [[Brandon Huang]]&lt;br /&gt;
* [[Henry Savich]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Cyril Castella]]&lt;br /&gt;
* [[Guillaume Erbibou]] (Ofapel)&lt;br /&gt;
* [[Olivier Polspoel]] (Spols)&lt;br /&gt;
* [[Filippo Brancaleoni]]&lt;br /&gt;
* [[Jeong Jong-Ho]] or [[Jong-Ho Jeong]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Jeff Park]]&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Hilmar Magnusson]]&lt;br /&gt;
* [[Joel Spang]]&lt;br /&gt;
* [[Jonathan Irvin Gunawan]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
* [[John Li]] (Teoidus)&lt;br /&gt;
* [[Jacob Hutnyk]]&lt;br /&gt;
* [[Gabriel Alejandro Orozco Casillas]]&lt;br /&gt;
* [[Morten Arborg]]&lt;br /&gt;
* [[Cristian Leana]]&lt;br /&gt;
* [[Thomas Stadler]]&lt;br /&gt;
* [[Björn Korbanka]]&lt;br /&gt;
* [[Han-Cyun Chen]]&lt;br /&gt;
* [[Kailong Li]]&lt;br /&gt;
* [[Brayden Mossey]]&lt;br /&gt;
* [[Daan Kramer]]&lt;br /&gt;
* [[Shengliang Cai (蔡盛梁)]]&lt;br /&gt;
* [[Jonathan Cookmeyer]]&lt;br /&gt;
* [[Daniel Beyer]]&lt;br /&gt;
* [[Damjan Zagorec]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
* [[Gravity Grip]]&lt;br /&gt;
* [[Z Lube]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[4D cubing]], [[3x3x3x3]], [[4D solving algorithms]] (by puzzle), [[higher dimensions cubing]] &lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
* [[Golden Cube]]&lt;br /&gt;
* [[Smart Egg]]&lt;br /&gt;
* [[Pyracosaminx]]&lt;br /&gt;
* [[Icosaminx]]&lt;br /&gt;
* [[Super-X]]&lt;br /&gt;
* [[SwitchTiles]]&lt;br /&gt;
* [[Loopover]] (2D Rubik&#039;s cube)&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[min2phase]]&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLL-E]]&lt;br /&gt;
* [[OCE(P)LL]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[Singmaster Notation]]&lt;br /&gt;
* [[SiGN]] notation&lt;br /&gt;
* [[Factory solve]]&lt;br /&gt;
* [[Washer]] (hardware)&lt;br /&gt;
* [[torpedo]]&lt;br /&gt;
* [[ball bearing]]&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[Judge]]&lt;br /&gt;
* [[magnetic cube]]&lt;br /&gt;
* [[Per Special]]&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Catch]] or [[Catches]]&lt;br /&gt;
* [[Move]]/[[Turn]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
* [[feet (hardware)]]&lt;br /&gt;
* [[Case]] (as in &amp;quot;this OLL case&amp;quot;)&lt;br /&gt;
* Weight 0.1 through 8&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[L3C cube state]]&lt;br /&gt;
* [[3-cycle]]&lt;br /&gt;
* [[Square Group]]&lt;br /&gt;
* [[Timer]]&lt;br /&gt;
* [[F2L-1E (D) cube state]]&lt;br /&gt;
* [[5LLL]]&lt;br /&gt;
* [[Look]]s (as in 1LLL, 2LLL, 4LLL, etc.)&lt;br /&gt;
* [[15 puzzle]]&lt;br /&gt;
* [[Sum of Ranks]] (discuss both Sum of Average Ranks and Single Ranks)&lt;br /&gt;
* [[Sum of Average Ranks]]&lt;br /&gt;
* [[Sum of Single Ranks]]&lt;br /&gt;
&lt;br /&gt;
== Other requests ==&lt;br /&gt;
* delete protected file &amp;lt;nowiki&amp;gt;[[File:Thomascharms1155.jpg]]&amp;lt;/nowiki&amp;gt; (vandalism)&lt;br /&gt;
* fix all [[Special:DoubleRedirects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Cubinwitdapizza</name></author>
	</entry>
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