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		<id>https://www.speedsolving.com/wiki/index.php?title=LLEF&amp;diff=25772</id>
		<title>LLEF</title>
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		<updated>2015-02-26T10:22:37Z</updated>

		<summary type="html">&lt;p&gt;CuberL: edit the 4-flip(A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=LLEF&lt;br /&gt;
|image=LLEF.png&lt;br /&gt;
|variants=[[ELL]], [[EOLL]], [[EPLL]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=15&lt;br /&gt;
|moves=7.87 (Optimal [[HTM]])&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
|previous=[[F2L cube state]]&lt;br /&gt;
|next=[[LL:EO+EP cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LLEF&#039;&#039;&#039; (Last Layer Edges First) is a variation of [[ELL]] (Edges of the Last Layer) that ignores corners is easier to solve; it uses both fewer moves and has fewer cases than what is the &#039;[[ELL|normal ELL]]&#039;. This variation is useful for a 2-look method that solves corners last (see [[L4C]]). But L4C is not in use for speed solving, because of two reasons, it has twice the number of cases of [[CLL]] and the [[algorithm]]s that solve them are mostly long (the worst LL case of all is in this group, it needs 16 turns optimally ([[HTM]])). Another backdraw is that recognition for solving the edges before the corners is not so easy. If you don&#039;t have a system for colour recognition you have to [[AUF]] to have a chance, sometimes even repeated AUFs.&lt;br /&gt;
&lt;br /&gt;
LLEF can also be useful for a [[3LLL]] method known as [[BLL]]. This method has a total of 24 algorithms and an average total of 27 moves.&lt;br /&gt;
&lt;br /&gt;
It can however be useful for [[FMC]]. LLEF has a low average optimal solution length of 7.87, while for the last four corners it is 11.73 (a half move more than optimal [[PLL]]). Both of these can however be lowered. One can quite often choose a inversion/mirror version of an alg to solve the same LLEF situation thus increasing one&#039;s chances of cancelling moves and/or getting a better corner case. [[Partial Edge Control|Partial edge control]] can also be used to avoid the cases with four flipped edges. The corners can in turn be solved more efficiently with inserted corner 3-cycles rather than at the very end of the solution.&lt;br /&gt;
&lt;br /&gt;
Solving ELL first is 15 cases from a group of totally 48, i.e. a skip of this step occures 1:48 times, skip to [[EP]] only occures 1:8 times and skip to pure [[EO]] occures 1:6 times.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[ELL]]&lt;br /&gt;
* [[FMC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.ai.univ-paris8.fr/~bh/cube/ Bernard Helmstetter&#039;s LL algorithms]&lt;br /&gt;
* [http://emsee.110mb.com/Speedcubing/ZZLL/No%20parity.html Michal Hordecki&#039;s algorithms for the last 4 corners]&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
{{Algnote}}&lt;br /&gt;
&lt;br /&gt;
The images have corners solved in darker colours, this works as a guide for those who don&#039;t know the colour sheme or is using something diffrent from this. For all other reasons you can ignore the corners.&lt;br /&gt;
&lt;br /&gt;
The first alg given for each case is the optimal solution in [[HTM|Half Turn Metric]].&lt;br /&gt;
&lt;br /&gt;
==All edges oriented (EP) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== Adjacent swap (Sune) ===&lt;br /&gt;
[[File:LLE OA.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 R U R&#039; U R}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Opposite swap (T-PLL) ===&lt;br /&gt;
[[File:LLE OO.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R&#039; F R&#039; u2 R F&#039; R&#039; u2 R2 F&#039;}}&lt;br /&gt;
{{Alg|R2 u R2 u&#039; R2 y&#039; R2 u&#039; R2 u R2}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pure flips (EO) ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== 2-flip (Adjacent) ===&lt;br /&gt;
[[File:LLE 2AP.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R&#039; U&#039; R2 B&#039; R&#039; B2 U&#039; B&#039;}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== 2-flip (Opposite) ===&lt;br /&gt;
[[File:LLE 2OP.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y) R B L&#039; B L B&#039; U B&#039; U&#039; R&#039;}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== 4-flip ===&lt;br /&gt;
[[File:LLE 4P.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R2 L&#039; B R&#039; B L U2 L&#039; B R&#039; L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adjacent swap==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== Adjacent RF ===&lt;br /&gt;
[[File:LLE ASFR.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y2) R2 L&#039; B R&#039; B R B2 R&#039; B R&#039; L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Adjacent FL ===&lt;br /&gt;
[[File:LLE ASLF.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|F U R U&#039; R&#039; F&#039;}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Adjacent LB ===&lt;br /&gt;
[[File:LLE ASBL.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y) L&#039; B&#039; R B&#039; R&#039; B2 L}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039; U&#039;}}&lt;br /&gt;
{{Alg|y r U2 R&#039; U&#039; R U&#039; r&#039; U}}&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M&#039; U&#039;}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Adjacent BR ===&lt;br /&gt;
[[File:LLE ASRB.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y&#039;) B&#039; U&#039; R&#039; U R B}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Opposite RF ===&lt;br /&gt;
[[File:LLE ASOF.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y2) F R U R&#039; U&#039; F&#039;}}&lt;br /&gt;
{{Alg|r U L&#039; U&#039; r&#039; U L U&#039; (x) U}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Opposite BR ===&lt;br /&gt;
[[File:LLE ASOB.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|F&#039; L&#039; U&#039; L U F}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== 4-flip (A4) ===&lt;br /&gt;
[[File:LLE AS4.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y) B L U L&#039; U B&#039; U2 B&#039; R B R&#039;}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Opposite swap==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== Adjacent (OA) ===&lt;br /&gt;
[[File:LLE OSA.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y2) B&#039; R&#039; U R B L U&#039; L&#039;}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== Opposite (OO) ===&lt;br /&gt;
[[File:LLE OSO.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|B&#039; R&#039; U R B L&#039; B L B2 U B}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== 4-flip (O4) ===&lt;br /&gt;
[[File:LLE OS4.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R B&#039; R&#039; B U B2 L&#039; B&#039; L U&#039; B&#039;}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>CuberL</name></author>
	</entry>
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