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	<updated>2026-10-24T18:46:25Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Megaminx&amp;diff=23861</id>
		<title>Megaminx</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Megaminx&amp;diff=23861"/>
		<updated>2014-04-26T13:45:56Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Megaminx.jpg|200px|thumb|right|Megaminx]] &lt;br /&gt;
The &#039;&#039;&#039;Megaminx&#039;&#039;&#039; is a [[puzzle]] in the shape of a dodecahedron that was first produced by [[Uwe Meffert]], who has the rights to some of the patents. Each of the 12 sides consists of one pentagonal fixed center, five triangular edge pieces and five corner pieces. The corner and edge pieces are arranged in a five-pointed star pattern. It has 1.01 x 10^68 positions on the 12 colour version and 6.14x10^63 positions on the 6 colour version. A variant where the cuts are a little deeper, so that each face has a five-pointed star on it, is known as the Hungarian Supernova, but since it is similar these names are often interchanged.&lt;br /&gt;
&lt;br /&gt;
The way the Megaminx functions is very similar to the [[3x3x3]]: it has fixed centers, edges with two orientations, and corners with three orientations, and each turn moves the same number of edges and corners. Because of this it can be (and usually is) solved with a variant on a 3x3x3 method, either by placing edges and then corner/edge pairs (like the [[Fridrich method]]) or simply building a series of [[Block building|block]]s (like the [[Petrus method]]). It is also possible to finish using some [[OLL]] and [[PLL]] algorithms. The biggest difference from the 3x3 is that slice moves are not possible and therefore methods that solves edges preserving corners are having much longer algorithms.&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Meffert&#039;s Megaminx]]&lt;br /&gt;
* [[QJ Megaminx]]&lt;br /&gt;
* [[MF8 Megaminx]]&lt;br /&gt;
* [[Chinaminx]]&lt;br /&gt;
* [[PVC Megaminx]]&lt;br /&gt;
* [[DaYan Megaminx]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Meffert&#039;s Megaminx]] (brand)&lt;br /&gt;
* [[Megaminx methods]]&lt;br /&gt;
* [[Megaminx Notation]]&lt;br /&gt;
* [[Gigaminx]]&lt;br /&gt;
* [[Teraminx]]&lt;br /&gt;
* [[Petaminx]]&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
* [[Pyraminx Crystal]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{WP}}&lt;br /&gt;
[[Category:Megaminx]]&lt;br /&gt;
[[Category:Meffert&#039;s Puzzles]]&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;br /&gt;
[[Category:Twisty puzzles used in WCA-official events]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=DaYan&amp;diff=23859</id>
		<title>DaYan</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=DaYan&amp;diff=23859"/>
		<updated>2014-04-26T13:39:53Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Manufacturer&lt;br /&gt;
|NAME=DaYan&lt;br /&gt;
|LOGO=Dayan.png&lt;br /&gt;
|YEARFOUNDED=2004&lt;br /&gt;
|LOCATION=China&lt;br /&gt;
|YEARSACTIVE=2004-present&lt;br /&gt;
|AREASSERVED=Worldwide&lt;br /&gt;
|PRODUCTS=Dayan II, GuHong, LingYun, LunHui, ZhanChi, Panshi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as, 大雁, DY, Big Goose, DaiYan and TaiYan. Manufacturer of the &#039;&#039;&#039;DaYan&#039;&#039;&#039; DIY and GuHong cubes.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
&lt;br /&gt;
=== Dayan 2: GuHong ===&lt;br /&gt;
&lt;br /&gt;
==== GuHong Version 1 ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Guhong1.jpg|thumb|Black DaYan GuHong]]&lt;br /&gt;
[[Image:Guhong3.jpg|thumb|White DaYan GuHong]]&lt;br /&gt;
&lt;br /&gt;
The GuHong Cube is a Chinese cube designed by [[Daqing Bao]] (包大庆), who is also the designer of Crazy 4x4x4 series.The name DaYan is the &#039;&#039;pinyin&#039;&#039; of his username 大烟头(Da Yan Tou) on MF8 and the logo is a Chinese character &amp;quot;头&amp;quot;(Tou).&lt;br /&gt;
&lt;br /&gt;
The edges have an unusual shape and split apart in two pieces, similar to one of the V-Cube 6 internal pieces. The corners have stalks and split into thirds and have two little Y-shaped parts that go into holes that are in the corners to attach the thirds. The centers are bigger and different from a normal DIY. It is noted that one of the sides of the core are smaller than the rest, so it is recommended that you either use a different core or force the screw into the hole. When you take off a layer of the cube, you will see that the inner circumference of empty space is smaller than usual. &lt;br /&gt;
&lt;br /&gt;
The cube is extremely fast and smooth. It is also quiet as well. Many people have said that the cube is uncontrollable and a bit prone to popping. Like the Dayan II, it can cut corners at 45 degrees. The GuHong can also reverse corner cut, which is useful if you overshoot a bit. It is recommended to set the tensions to tight, as it may pop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reviews on Speedsolving.com&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?29526-Dayan-Collection-review-and-comparison-Guhong-Lingyun-and-Lunhui Dayan Collection review and comparison, Guhong Lingyun and Lunhui]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?26604-Dayan-Guhong-POM-review Dayan Guhong POM review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?22386-DaYan-GuHong-review DaYan GuHong review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?22344-Dayan-Gu-Hong-review Dayan Gu Hong review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24588-Dayan-Guhong-Stickerless-Review Dayan Guhong Stickerless Review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?22473-Guhong-Unboxing-amp-Review-HD Guhong Unboxing &amp;amp; Review HD]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24894-Lubix-GuHong Lubix GuHong]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?22448-my-guhong-review. my guhong review.]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24098-My-Review-of-Guhong My Review of Guhong]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?27531-Unboxing-Review-Video-Lanlan-Lone-Goose-and-Dayan-Mf8 Unboxing/Review Video Lanlan, Lone Goose, and Dayan + Mf8]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://www.lightake.com/detail.do/sku.31025 Black Assembled]&lt;br /&gt;
* [http://www.lightake.com/detail.do/sku.31026 White Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.30597 Black DIY]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.30363 White DIY]&lt;br /&gt;
&lt;br /&gt;
==== GuHong Version 2 ====&lt;br /&gt;
&lt;br /&gt;
[[File:DY_GH_2.JPG|GuHong Version 2|thumb]]&lt;br /&gt;
&lt;br /&gt;
This is the second version of the Dayan GuHong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reviews on Speedsolving.com&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?35035-DaYan-GuHong-3x3x3-Version-2-Review DaYan GuHong 3x3x3 Version 2 [Review]]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?35632-Gu-Hong-Version-2-Review-(lubix-GH2) Gu Hong Version 2 Review (lubix GH2)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://lightake.com/detail.do/sku.51177 Black Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.51176 White Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.51178 Black DIY]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.51179 White DIY]&lt;br /&gt;
&lt;br /&gt;
=== Dayan 3: LingYun ===&lt;br /&gt;
&lt;br /&gt;
==== LingYun Version 1 ====&lt;br /&gt;
&lt;br /&gt;
This is the first version of the Dayan LingYun. This cube is one the fastest cubes but prone to popping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reviews on Speedsolving.com&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?23774-DaYan-III-LingYun-review DaYan III: LingYun review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24772-3x3x3-DaYan-LingYun-Review 3x3x3 DaYan LingYun Review]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://www.lightake.com/detail.do/sku.32764 Black Assembled]&lt;br /&gt;
* [http://www.lightake.com/detail.do/sku.32765 White Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.32762 Black DIY]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.32763 White DIY]&lt;br /&gt;
&lt;br /&gt;
==== LingYun Version 2 ====&lt;br /&gt;
&lt;br /&gt;
[[File:DY LY 2.jpg|thumb|LingYun Version 2]]&lt;br /&gt;
&lt;br /&gt;
This is the second version of the Dayan LingYun. The main difference between this cube and the first version is that this cube includes torpedo pieces, preventing (most) pops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reviews on Speedsolving.com&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?35730 DaYan LingYun 3x3x3 Version 2 [Review]]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?32419 Dayan Lingyun Version 2 Review --Tall5001]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://lightake.com/detail.do/sku.45301 Black Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.45302 White Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.45299 Black DIY]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.45300 White DIY]&lt;br /&gt;
&lt;br /&gt;
=== Dayan 4: LunHui ===&lt;br /&gt;
&lt;br /&gt;
[[File:DY LH 1.jpg|thumb|Dayan LunHui]]&lt;br /&gt;
&lt;br /&gt;
This is the fourth 3x3 cube in the Dayan series. This is the first Dayan cube to include torpedo pieces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reviews on Speedsolving.com&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?28957 Dayan 4 Lunhui In Depth Video Review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?28796 Dayan 4 Lunhai text based review]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://lightake.com/detail.do/sku.40972 Black Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.40973 White Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.40926 Black DIY]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.40927 White DIY]&lt;br /&gt;
&lt;br /&gt;
=== Dayan 5: ZhanChi ===&lt;br /&gt;
&lt;br /&gt;
[[File:DY ZC 57 2.jpg|thumb|120px|57mm ZhanChi DIY Kit]] [[File:DY ZC 55.jpg|thumb|120px|55mm ZhanChi Box]] [[File:DY ZC 50.jpg|thumb|120px|50mm ZhanChi Box]] [[File:DY ZC 42.jpg|thumb|120px|42mm ZhanChi Box]]&lt;br /&gt;
&lt;br /&gt;
This is the fifth 3x3 cube in the Dayan series. This is one of the top speedcubes (and the one used by [[Feliks Zemdegs]] to obtain the current World Record. Like all other Day an cubes it comes with stickers or sticker less. It&#039;s said that sticker less has better plastic less PC more abs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reviews on Speedsolving.com&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?30744 Dayan ZhanChi Review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?35033 Dayan Zhanchi 3x3x3 [Review]]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?30431 Review 1 - DaYan ZhanChi or DaYan 5, with anchors]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?38249 Dayan Zhanchi 55mm Review [video]]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?30459 Dayan 5 Zhanchi Review ---Tall5001---]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?38299 CUBE REVIEW: DaYan ZhanChi Mini (50mm and 55mm) --FirefoxFreeze--]&lt;br /&gt;
&lt;br /&gt;
==== ZhanChi 57mm (Standard Size) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://lightake.com/detail.do/sku.42769 Black Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.43912 White Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.43885 Black DIY]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.43911 White DIY]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ZhanChi 55mm ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://lightake.com/detail.do/sku.56083 Black Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.56080 White Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.56086 Black DIY]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.56081 White DIY]&lt;br /&gt;
&lt;br /&gt;
==== ZhanChi 50mm ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://lightake.com/detail.do/sku.56085 Black Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.56082 White Assembled]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.56079 Black DIY]&lt;br /&gt;
* [http://lightake.com/detail.do/sku.56084 White DIY]&lt;br /&gt;
&lt;br /&gt;
55 &amp;amp; 50 mm Zhanchis are mostly suitable for [[one-handed solving]], because the smaller size makes it easier to handle.&lt;br /&gt;
&lt;br /&gt;
==== ZhanChi 42mm ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Info&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dayan 6: PanShi ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dayan + MF8 4x4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:DY MF8 1.jpg|thumb|120px|Dayan+MF8 4x4 Box]]&lt;br /&gt;
&lt;br /&gt;
Dayan collaborated with [[MF8]], another Chinese company, to produce a 4x4x4 Cube. It is considered one of the best 4x4&#039;s, and [[Feliks Zemdegs]] used it to break the average world record at [[WC 2011]]. However, without modding, the edges can often pop out if you try to corner cut too much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reviews on Speedsolving.com&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24550 dayan 4x4 review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24362 Dayan 4x4 review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?25571 Dayan/MF8 4x4x4 video review]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?36123 Dayan+MF8 4x4x4 (mini) [Review]]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?33970 Mini Dayan+Mf8 4x4 Review]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://lightake.com/detail.do/sku.32680 Assembled Black] (6.6mm, Regular Size)&lt;br /&gt;
* [http://lightake.com/detail.do/sku.47676 Assembled White] (6.0mm, Mini)&lt;br /&gt;
&lt;br /&gt;
=== Megaminx ===&lt;br /&gt;
&lt;br /&gt;
[[DaYan Megaminx]] is a [[Megaminx]] based on the GuHong v1. It&#039;s avaible in black, white and stickerless with, or without corner ridges.&lt;br /&gt;
&lt;br /&gt;
[[File:DY MM 1.JPG|thumb|120px|Dayan Megaminx]]&lt;br /&gt;
&lt;br /&gt;
[http://www.speedsolving.com/forum/showthread.php?38675-Dayan-Megaminx-I Main Speedsolving Thread]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LighTake Product Pages&amp;lt;/u&amp;gt;&lt;br /&gt;
* [http://lightake.com/detail.do/sku.59298 Assembled Black]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[3x3x3 cubes]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=23857</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=23857"/>
		<updated>2014-04-26T13:14:44Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt Method&#039;&#039;&#039; (also known as &#039;&#039;&#039;Equator&#039;&#039;&#039; or &#039;&#039;&#039;Ring&#039;&#039;&#039;) is a middle-layer-first method for the 3x3 proposed by Denton Holder. It and other middle-layer-first variants have been proposed a number of times, e.g. Ring Method in 2004 by Kyle Bryant.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
1.	Solve the E-Slice&lt;br /&gt;
&lt;br /&gt;
2. Separate the remaining pieces into their respective layers. The corners and the edges are usually done separately, but the order varies. This can be done intuitively. &lt;br /&gt;
&lt;br /&gt;
3. Orient the U and D layer pieces. Doing this step in one look requires far too many algorithms, so it is normally done by first orienting the U layer, and then the D layer. OLL (57 algorithms) can be used for this, though a parity algorithm is needed. &lt;br /&gt;
&lt;br /&gt;
Corner Orientation Parity (To be repeated if it does not work): R U&#039; R&#039; U&#039; R U R&#039; U2 R U&#039; R&#039;&lt;br /&gt;
&lt;br /&gt;
Edge Orientation Parity (At least one unoriented edge in the M Layer): M&#039; U M&lt;br /&gt;
&lt;br /&gt;
4. Permute U and D layer pieces. The one look version takes over 300 cases, so, once again, two look is much more practical. You first correct the parity error (which occurs 50% of the time), and then you use PLL (21 algorithms) on both layers to finish the cube. &lt;br /&gt;
&lt;br /&gt;
PLL Parity- M2 U2 M2&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
There are many variants to the method described above. Instead of seperating, orienting and then permuting, you could change the order around. You can do orientation, seperation and then permutation. Another slightly different approach is to orient all edges, THEN solve the belt and continue on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
 &lt;br /&gt;
Overall, Belt method has a reasonably large move count and is not as fast as other speed methods (CFOP, Roux, Petrus, CF etc.)&lt;br /&gt;
However, it is a lot of fun and has been used to achieve sub-30.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?25419-Middle-layer-first-method Various Middle Layer First methods.]&lt;br /&gt;
*Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?26875-Belt-Method Great description]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=F2B&amp;diff=23856</id>
		<title>F2B</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=F2B&amp;diff=23856"/>
		<updated>2014-04-26T12:56:44Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BC F2B.jpg|thumb|100px|F2B on a [[4x4x4 cube]]]]&lt;br /&gt;
&#039;&#039;&#039;First Two Blocks&#039;&#039;&#039;, or &#039;&#039;&#039;F2B&#039;&#039;&#039;, is a block building method, most notably used in [[Roux]], and [[ZZ]]. It involves building two 2x2x3 blocks(on a 3x3x3), on opposite sides of the cube.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Roux Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
[[Category:3x3x3 block substeps]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=F2B&amp;diff=23855</id>
		<title>F2B</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=F2B&amp;diff=23855"/>
		<updated>2014-04-26T12:56:24Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BC F2B.jpg|thumb|100px|F2B on a [[4x4x4 cube]]]]&lt;br /&gt;
&#039;&#039;&#039;First Two Blocks&#039;&#039;&#039;, or &#039;&#039;&#039;F2B&#039;&#039;&#039;, is a block building method, most notably used in [[Roux]], and [[ZZ]]. It involves building two 2x2x3 blocks(on 3x3x3), on opposite sides of the cube.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Roux Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
[[Category:3x3x3 block substeps]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Fewest_Moves_techniques&amp;diff=23854</id>
		<title>Category:Fewest Moves techniques</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Fewest_Moves_techniques&amp;diff=23854"/>
		<updated>2014-04-26T12:52:29Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page introduces some tips and techniques to help you solve the cube in as [[Fewest Moves|few moves]] as possible.&lt;br /&gt;
&lt;br /&gt;
The best results can be obtained when all techniques are controlled. It is strongly advised not to follow a strict pattern, for example a [[3x3x3 speedsolving methods|speedsolving method]]. However some algorithms learned from a speedsolving method will give some advantages in some cases. The most useful [[Fewest Moves Methods|methods]] are [[Heise]], [[Petrus]], [[Fridrich]], [[Roux]] and [[ZBLL]].&lt;br /&gt;
&lt;br /&gt;
== Block Building ==&lt;br /&gt;
Best start for an FMC is block building technique. Try to build a [[2x2x2 block]] then a [[2x2x3 block]]. After the 2x2x2 block you have 3 sides to extend it to a 2x2x3. Explore all of them. After the 2x2x3 block...&lt;br /&gt;
&lt;br /&gt;
== Pair Insertion ==&lt;br /&gt;
When [[insertion|inserting]] Fridrich-pairs in F2L don&#039;t get stuck with you speedcubing methods but try some alternatives and check each of them for...&lt;br /&gt;
&lt;br /&gt;
== Inverse Scramble ==&lt;br /&gt;
If you can&#039;t find a good start to your scramble, you can try inverting the scramble. That means the scramble R F&#039; D2 U becomes U&#039; D2 F R&#039;. Find a good solution based on the inverted scramble, then invert the solution. The inverted solution will solve the original scramble. It looks strange to solve like this, but gives you more chances to find a good start.&lt;br /&gt;
&lt;br /&gt;
== Pseudoblocks or Pre-scramble-moves==&lt;br /&gt;
Like [[Heise Method]] you can build pseudo blocks, which are adjacent 1x2x2 blocks or c/e pairs that are not adjacent but need an extra turn to get those blocks at the right color-centre. Solving with pseudo blocks can be very difficult and requires a lot of experience. As an alternative you can replace a pseudo block by a pre-scramble-move to give more oversight over your solve.&lt;br /&gt;
&lt;br /&gt;
== NISS ==&lt;br /&gt;
The Normal-inverse-scramble-switch (NISS) technique was introduced in 2009 by Guus Razoux Schultz in the speedsolving forum here: http://www.speedsolving.com/forum/showthread.php?13599-The-FMC-thread/page19&amp;amp;p=258791#post258791&lt;br /&gt;
On this forum you can find several good explanations of how it works. Mike Hugley made it pretty understandable with the following description:&lt;br /&gt;
&lt;br /&gt;
Generally, you use premoves to modify a scramble so you can solve it more easily. The most common approach for this is to solve a &amp;quot;pseudo-block&amp;quot; of some sort, where for instance you might put in a corner-edge pair of the wrong color into a 2x2x2 or 2x2x3 block. Then you find the moves necessary to put that corner-edge pair (or whatever) into it&#039;s proper location in the solved cube. If you then apply those moves to the solved cube prior to applying the scramble, you&#039;ll find that the pseudo-block becomes an actual block. Then you can add those moves to the end of your final solution and it will be solved.&lt;br /&gt;
&lt;br /&gt;
Guus&#039;s solution you mention is using &amp;quot;NISS&amp;quot; - his &amp;quot;normal-inverse-scramble-switch&amp;quot; method, where you solve part of the cube with the normal scramble, then when you get stuck, you switch to the inverse scramble and use it, then when you get stuck again, you switch back to the normal scramble, and so on. I love NISS - it&#039;s really fun to do! Anyway, when you switch from normal to inverse scrambles, the moves you used at the beginning of the normal scramble solve become premoves to the inverse scramble (and vice-versa). It takes trying it to see how it really works, and it&#039;s really quite ingenious.&lt;br /&gt;
&lt;br /&gt;
The best way to understand these is to look at some of the solves that others have done (like the ones in the weekly competitions) and understand how they work. Examples are much more useful than descriptions - this isn&#039;t a particularly good description, but maybe it gives you an idea of what&#039;s going on. &lt;br /&gt;
&lt;br /&gt;
A pre-scramble move is a move you apply before the scramble and which allows you to find more possible solutions. Of course you must not forget to add the premove at the end of your solution.&lt;br /&gt;
&lt;br /&gt;
== Inserted Moves (single) ==&lt;br /&gt;
Sometimes after a promising start you can&#039;t find a good continuation. Say you have solved a 2x2x2 block, but after that there&#039;s nothing good. By stepping through the solution you might see that at one place there&#039;s no 2x2x2-pieces on U, at that place you can try to insert U, U&#039; or U2 and see if a better continuation is possible.&lt;br /&gt;
&lt;br /&gt;
== Inserted Algorithms/Commutators ==&lt;br /&gt;
A very powerful technique in FMC is to solve everything except 3-5 corners and then insert 8 move [[commutators]] that cycle three corners earlier in the solution. Since there many corner configurations that can be solved in 8 moves often one will cancel moves, and thus one corner cycle will add less than 8 moves to the total solution length. Edge cycles are not used as often since  FMC is judged in [[HTM]] and edge cycles often involve slice moves that are counted as two moves. Some people use stickers to more easily track the unsolved pieces through the solution.&lt;br /&gt;
&lt;br /&gt;
== Freestyle Solving ==&lt;br /&gt;
If you see some opportunity to solve a lot of blocks without any (known) pattern you could try to solve it. When leaving a maximum of 4 edges and 4 corners try to conjugate them to 1 face during a solve. Then use pre-scramble-moves or a second cube to solve that face / LL&lt;br /&gt;
 &lt;br /&gt;
== LL-algorithms ==&lt;br /&gt;
sometimes you solve a lot of LL blocks using a very short LL algorithm, 8 or 9 moves maximum. Try to learn short LL algorithms in such a way that you know what it does to corners and edges. Start with the length-6 LL-alg, then the three 7-move LL-algs, the five 8-move LL-algs, and so on. You are really an expert when learning all LL-algs up to 10 moves.&lt;br /&gt;
&lt;br /&gt;
A step up from this is to start the alg part from the [[last slot]], [[LPELL]] is one such method.&lt;br /&gt;
&lt;br /&gt;
== Other Tips ==&lt;br /&gt;
&lt;br /&gt;
* Do not use moves that turn the cube!&lt;br /&gt;
&lt;br /&gt;
* Use fixed colors for up &amp;amp; front to enhance recognition!&lt;br /&gt;
&lt;br /&gt;
* Better still, look at the centre of the face you are turning, it tells wich side it is (&amp;quot;White&amp;quot; = U and so on), then orientation does not matter anymore.&lt;br /&gt;
&lt;br /&gt;
* Write down promising moves, do not wait till the very end!&lt;br /&gt;
&lt;br /&gt;
* Create a backup solve!&lt;br /&gt;
&lt;br /&gt;
* Learn to scramble fast, it can save a lot of time during a 1-hour solve.&lt;br /&gt;
&lt;br /&gt;
* Bring stickers (for insertions) and extra cubes during a competition.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Commutators]]&lt;br /&gt;
* [[Niklas]]&lt;br /&gt;
* [[God&#039;s Algorithm]]&lt;br /&gt;
* [[Fewest Moves methods]]&lt;br /&gt;
* [[Puzzle theory]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.ryanheise.com/cube/fundamental_techniques.html Ryan Heise&#039;s page on intuitive solving techniques]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=1566  Fewest Moves: Tips and Techniques]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?p=221756 The FMC thread]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?13599-The-FMC-thread&amp;amp;p=723818&amp;amp;viewfull=1#post723818  6 to 10-move LL algorithms]&lt;br /&gt;
* Online tool: [http://if.qiyuuu.com/?lang=en Insertion Finder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Megaminx&amp;diff=23853</id>
		<title>Megaminx</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Megaminx&amp;diff=23853"/>
		<updated>2014-04-26T09:17:16Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Megaminx.jpg|200px|thumb|right|Megaminx]] &lt;br /&gt;
The &#039;&#039;&#039;Megaminx&#039;&#039;&#039; is a [[puzzle]] in the shape of a dodecahedron that was first produced by [[Uwe Meffert]], who has the rights to some of the patents. Each of the 12 sides consists of one pentagonal fixed center, five triangular edge pieces and five corner pieces. The corner and edge pieces are arranged in a five-pointed star pattern. A variant where the cuts are a little deeper, so that each face has a five-pointed star on it, is known as the Hungarian Supernova, but since it is similar these names are often interchanged.&lt;br /&gt;
&lt;br /&gt;
The way the Megaminx functions is very similar to the [[3x3x3]]: it has fixed centers, edges with two orientations, and corners with three orientations, and each turn moves the same number of edges and corners. Because of this it can be (and usually is) solved with a variant on a 3x3x3 method, either by placing edges and then corner/edge pairs (like the [[Fridrich method]]) or simply building a series of [[Block building|block]]s (like the [[Petrus method]]). It is also possible to finish using some [[OLL]] and [[PLL]] algorithms. The biggest difference from the 3x3 is that slice moves are not possible and therefore methods that solves edges preserving corners are having much longer algorithms.&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Meffert&#039;s Megaminx]]&lt;br /&gt;
* [[QJ Megaminx]]&lt;br /&gt;
* [[MF8 Megaminx]]&lt;br /&gt;
* [[Chinaminx]]&lt;br /&gt;
* [[PVC Megaminx]]&lt;br /&gt;
* [[DaYan Megaminx]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Meffert&#039;s Megaminx]] (brand)&lt;br /&gt;
* [[Megaminx methods]]&lt;br /&gt;
* [[Megaminx Notation]]&lt;br /&gt;
* [[Gigaminx]]&lt;br /&gt;
* [[Teraminx]]&lt;br /&gt;
* [[Petaminx]]&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
* [[Pyraminx Crystal]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{WP}}&lt;br /&gt;
[[Category:Megaminx]]&lt;br /&gt;
[[Category:Meffert&#039;s Puzzles]]&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;br /&gt;
[[Category:Twisty puzzles used in WCA-official events]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Megaminx&amp;diff=23852</id>
		<title>Megaminx</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Megaminx&amp;diff=23852"/>
		<updated>2014-04-26T09:16:18Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Megaminx.jpg|200px|thumb|right|Megaminx]] &lt;br /&gt;
The &#039;&#039;&#039;Megaminx&#039;&#039;&#039; is a [[puzzle]] in the shape of a dodecahedron that was first produced by [[Uwe Meffert]], who has the rights to some of the patents. Each of the 12 sides consists of one pentagonal fixed center, five triangular edge pieces and five corner pieces. The corner and edge pieces are arranged in a five-pointed star pattern. A variant where the cuts are a little deeper, so that each face has a five-pointed star on it, is known as the Hungarian Supernova, but since it is similar these names are often interchanged.&lt;br /&gt;
&lt;br /&gt;
The way the Megaminx functions is very similar to the [[3x3x3]]: it has fixed centers, edges with two orientations, and corners with three orientations, and each turn moves the same number of edges and corners. Because of this it can be (and usually is) solved with a variant on a 3x3x3 method, either by placing edges and then corner/edge pairs (like the [[Fridrich method]]) or simply building a series of [[Block building|block]]s (like the [[Petrus method]]). It is also possible to finish using some [[OLL]] and [[PLL]] algorithms. The biggest difference from the 3x3 is that slice moves are not possible and therefore methods that solves edges preserving corners are having much longer algorithms.&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Meffert&#039;s Megaminx]]&lt;br /&gt;
* [[QJ Megaminx]]&lt;br /&gt;
* [[MF8 Megaminx]]&lt;br /&gt;
* [[Chinaminx]]&lt;br /&gt;
* [[PVC Megaminx]]&lt;br /&gt;
* [[DaYan Megaminx]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Meffert&#039;s Megaminx]] (brand)&lt;br /&gt;
* [[Megaminx methods]]&lt;br /&gt;
* [[Megaminx Notation]]&lt;br /&gt;
* [[Gigaminx]]&lt;br /&gt;
* [[Teraminx]]&lt;br /&gt;
* [[Petaminx]]&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
* [[Pyraminx Crystal]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{WP}}&lt;br /&gt;
[[Category:Megaminx]]&lt;br /&gt;
[[Category:Meffert&#039;s Puzzles]]&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;br /&gt;
[[Category:Twisty puzzles used in WCA-official events]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Edges_First&amp;diff=23851</id>
		<title>Edges First</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Edges_First&amp;diff=23851"/>
		<updated>2014-04-26T09:13:30Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Edges First&lt;br /&gt;
|image=edges_first.gif&lt;br /&gt;
|proposers=none&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[8355]]&lt;br /&gt;
|steps=2&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner Method]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges first&#039;&#039;&#039;, or just &#039;&#039;&#039;EF&#039;&#039;&#039;, is a [[method]] where all [[edge]]s of the cube are solved before the [[corner]]s.&lt;br /&gt;
&lt;br /&gt;
EF is not well suited for advanced [[speedsolving]], the first step is very easy but the corners needs a unplesant number of moves to be solved after that in most cases. In [[FMC]], when the time to [[look ahead]] is of no or little importance it is useful if many corners can be solved together with the edges, then it may be only one or possibly two corners cycles left in the end, that may be solved using insert algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Substeps (as a beginner method) ==&lt;br /&gt;
* Solve the cross&lt;br /&gt;
* Solve 3 E layer edges&lt;br /&gt;
* Orient and (then) permute the last layer edges while solving the last E layer edge. This can be done intuitivly&lt;br /&gt;
* Rotate the cube so you have at least 2 D layer corners in the D layer and on FUR another D layer corner&lt;br /&gt;
* Use RUR&#039;U&#039; (Sexy Move) and D setup moves to solve 3 corners of the D layer. Be sure to use the unsolved corner to fix the edges that may have been affected by the sexy move (if it was not done 3 OR 6 times)&lt;br /&gt;
* Turn the cube over so that the 3/4 solved layer is now on top and the unsolved corner is on FUR&lt;br /&gt;
* Again use RUR&#039;U&#039; and D setup moves to solve the rest of the corners&lt;br /&gt;
* Parity: If the D layer is solved but not the cube you have parity. Repeat sexy move untill the cube is solved exept for 2 corners&lt;br /&gt;
* Hold the 2 Corners in D layer and solve them using RUR&#039;U&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
The method only needs the sexy move as an algorithm, but it is needed a lot of intuition and knowlegde about the cube. As a speedsolving method though, its move count is way to high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=uaul8AbhePc YouTube Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 beginner methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Tripod_Method&amp;diff=23850</id>
		<title>Tripod Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Tripod_Method&amp;diff=23850"/>
		<updated>2014-04-26T09:03:11Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Tripod&lt;br /&gt;
|image=Tripod_method.gif&lt;br /&gt;
|proposers=[[Ryan Heise]],[[Michael Gottlieb]] &lt;br /&gt;
|year=2002&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A blockbuilding approach to solving the 3x3x3, first proposed by Ryan Heise and developed by Michael Gottlieb and Mirek Goljan. The final step involves solving a &#039;tripod&#039; composed of the three 1x1x2 columns connected to the URF corner piece.The steps are as follows-&lt;br /&gt;
&lt;br /&gt;
1. Build a 2x2x2 block. This is an intuitive step.&lt;br /&gt;
&lt;br /&gt;
2.Build 3 1x2x2 block side by side the 2x2x2 block. This is also an intuitive step.&lt;br /&gt;
&lt;br /&gt;
3. Insert the lat F2L slot.&lt;br /&gt;
&lt;br /&gt;
4. Finish the last layer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://web.mac.com/teisenmann/Tripod/main.html Web-based tutorial]&lt;br /&gt;
* [http://www.ws.binghamton.edu/fridrich/L1/ece.htm Mirek Goljan&#039;s tripod algorithms]&lt;br /&gt;
* [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2234 Ryan Heise&#039;s Post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Tripod_Method&amp;diff=23849</id>
		<title>Tripod Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Tripod_Method&amp;diff=23849"/>
		<updated>2014-04-26T08:58:29Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Tripod&lt;br /&gt;
|image=Tripod_method.gif&lt;br /&gt;
|proposers=[[Ryan Heise]],[[Michael Gottlieb]] &lt;br /&gt;
|year=2002&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A blockbuilding approach to solving the 3x3x3, first proposed by Ryan Heise and developed by Michael Gottlieb and Mirek Goljan. The final step involves solving a &#039;tripod&#039; composed of the three 1x1x2 columns connected to the URF corner piece.The steps are as follows-&lt;br /&gt;
&lt;br /&gt;
1. Build a 2x2x2 block. This is an intuitive step.&lt;br /&gt;
&lt;br /&gt;
2.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://web.mac.com/teisenmann/Tripod/main.html Web-based tutorial]&lt;br /&gt;
* [http://www.ws.binghamton.edu/fridrich/L1/ece.htm Mirek Goljan&#039;s tripod algorithms]&lt;br /&gt;
* [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2234 Ryan Heise&#039;s Post]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2x2x3_Block&amp;diff=23848</id>
		<title>2x2x3 Block</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2x2x3_Block&amp;diff=23848"/>
		<updated>2014-04-26T08:56:49Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;2x2x3 block&#039;&#039;&#039; is the second step of the [[Petrus Method]], but is also widely used in [[FMC]]. It is an intuitive step.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[2x2x2 Block]]&lt;br /&gt;
* [[Block building]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 block substeps]]&lt;br /&gt;
[[Category:Fewest Moves methods]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=23554</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=23554"/>
		<updated>2013-12-17T13:12:55Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBLS]], [[VHF2L]], [[WV]], [[MGLS]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=6.7 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;) U&#039; (R U R&#039; U&#039;) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; (R U R&#039;) U&#039; (R U2 r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U (R&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d&#039; (L&#039; U&#039; L U) (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2)(R U&#039; l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R2 U2 R U&#039; R&#039; U R&#039; U2 R2|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U) R (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U) M&#039; (U R U&#039; r&#039;) (U&#039; R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U R U2 R U&#039; R U R&#039; U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F&#039; U&#039; F U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U2 R) |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y (U L&#039; U L) U2 (L&#039; U L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Intuitive solving]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php F2L algs for every case from all angles by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 other substeps]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=23553</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=23553"/>
		<updated>2013-12-17T13:11:32Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBLS]], [[VHF2L]], [[WV]], [[MGLS]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=6.7 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;) U&#039; (R U R&#039; U&#039;) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; (R U R&#039;) U&#039; (R U2 r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U (R&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d&#039; (L&#039; U&#039; L U) (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2)(R U&#039; l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R2 U2 R U&#039; R&#039; U R&#039; U2 R2|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U) R (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U) M&#039; (U R U&#039; r&#039;) (U&#039; R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U R U2 R U&#039; R U R&#039; U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F&#039; U&#039; F U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U2 R) |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y (U L&#039; U L) U2 (L&#039; U L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Intuitive solving]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php F2L algs for every case from all angles by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 other substeps]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=ZB_method&amp;diff=23457</id>
		<title>ZB method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=ZB_method&amp;diff=23457"/>
		<updated>2013-11-01T13:47:49Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=ZB&lt;br /&gt;
|image=Vh_method.gif&lt;br /&gt;
|proposers=[[Zbigniew Zborowski]]&amp;lt;br/&amp;gt;[[Ron van Bruchem]]&lt;br /&gt;
|year=2002&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[VH]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=302 to 799 &amp;lt;br/&amp;gt;ZBLS:125 to 306&amp;lt;br/&amp;gt;ZBLL: 177 to 472 (+ 21 inc PLL)&lt;br /&gt;
|moves=40&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZB&#039;&#039;&#039; (short for &#039;&#039;Zborowski-Bruchem&#039;&#039; after its inventors, [[Zbigniew Zborowski]] and [[Ron van Bruchem]]) is a very efficient but algorithm-intensive method which is a variation of advanced [[LBL]] methods such as the [[Fridrich method]]. After solving the F2L minus one [[corner-edge]] pair in whatever method the solver wishes, there are just two more steps: [[ZBLS]] (originally called &#039;&#039;ZBF2L&#039;&#039;), which finishes F2L while simultaneously orienting the edges of the [[last layer]], and [[ZBLL]], which finishes the last layer in one algorithm.&lt;br /&gt;
&lt;br /&gt;
On his [http://www.zborowski.republika.pl/expert3x3x3method.html webpage], Zborowski claims that his method requires only 40 moves on average, which means that a master of this method should be able to get times that are significantly faster than those possible with Fridrich. Unfortunately, because this method has a total of 300 algorithms or 795 total cases, it would take a very long time to learn the entire method. Very few people (if any) have ever put full ZB into practice.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[VH]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [http://www.zborowski.republika.pl/expert3x3x3method.html Zbigniew Zborowski&#039;s ZB Page]&lt;br /&gt;
* [http://www.speedcubing.com/chris/zb.html Chris Hardwick&#039;s ZB Page]&lt;br /&gt;
* [http://jmbaum.110mb.com/zb.htm Jason Baum&#039;s ZB Page]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/zb/zb Dan Harris&#039;s ZB Page]&lt;br /&gt;
* [http://lar5.com/cube/270/index.html Lars Petrus&#039;s ZBLL Algs]&lt;br /&gt;
* [http://www.cubezone.be/zbf2l.html Lars Vandenbergh&#039;s ZB F2L Algs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Advanced Methods]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=ZBLL&amp;diff=23456</id>
		<title>ZBLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=ZBLL&amp;diff=23456"/>
		<updated>2013-11-01T13:45:13Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=ZBLL&lt;br /&gt;
|image=ZBLL.png&lt;br /&gt;
|proposers=[[Zbigniew Zborowski]], [[Ron van Bruchem]], [[Lars Petrus]]&lt;br /&gt;
|year=2002&lt;br /&gt;
|anames=Steps 5+6+7 ([[Petrus method]])&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=493&lt;br /&gt;
|moves=12.08 (Optimal [[HTM]])&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZBLL&#039;&#039;&#039; (short for &#039;&#039;[[Zbigniew Zborowski|Zborowski]]-[[Ron van Bruchem|Bruchem]] Last Layer&#039;&#039;) is a step of a method which involves solving the entire [[last layer]] in one step, assuming that the [[edge]]s are already oriented. This is part of the [[ZB method]], but it can be useful for any other method which leaves the edges of the last layer oriented after F2L is solved (such as the [[Petrus method]], or [[ZZ Method]]).&lt;br /&gt;
&lt;br /&gt;
ZBLL indeed sounds like a very useful step to learn, but the main reason that it is not in wide use is that it involves a massive 177 algorithms (counting inverses and mirrors are the same), or a total of 493 cases (including PLL). Only a handful of people have ever learned this step in its entirety. If you wish to learn it, it is useful to start by learning either [[OCLL]]/[[PLL]] or [[COLL]]/[[EPLL]], so that you will always be able to finish the cube relatively quickly even if you do not yet know the ZBLL case.&lt;br /&gt;
&lt;br /&gt;
==Learning Approach==&lt;br /&gt;
&lt;br /&gt;
The ZBLL cases are divided into 7 sets: T, U, L, Pi, Sune, Anti-sune, H, and the Pll cases, in which all pieces are oriented. The sets are then divided further into 6 subsets. They are recognized by their [[COLL]] case as well as a corresponding edge cycle. Every subset contains 12 cases, which are all different edge cycles possible with the COLL case of that set. Many people recognize ZBLL by looking at the UFR corner and its neighboring stickers. Whether the stickers are adjacent, or opposite allows for a quick recognition. However, this method only works for the T, U and L subsets of ZBLL, because in the other cases the UFR corner is not correctly oriented. Another way to recognize is through blocks of colour or simply the edge cycle. &lt;br /&gt;
&lt;br /&gt;
==Edge recognition==&lt;br /&gt;
&lt;br /&gt;
For the T, U and L cases (there are 3*6*12=216 algorithms in this set) recognition goes as follows:&lt;br /&gt;
&lt;br /&gt;
1. Recognize the orientation case.&lt;br /&gt;
&lt;br /&gt;
2. Recognize the [[COLL]] case.&lt;br /&gt;
&lt;br /&gt;
3. Recognize the edge cycle by looking at the UFR corner and the edge stickers around it.&lt;br /&gt;
&lt;br /&gt;
4. Apply the corresponding algorithm.&lt;br /&gt;
&lt;br /&gt;
Step 3 may look a little complicated, but it&#039;s actually not too bad. In total there are 12 cases, but those are recognized by 2 minor sub-cases, of which there are 3:&lt;br /&gt;
&lt;br /&gt;
C: If the FU sticker is the same as the FRU sticker, and if the RU sticker is the same as the RUF sticker.&lt;br /&gt;
&lt;br /&gt;
A: If the FU sticker is an adjacent color to the FRU sticker, and if the RU sticker is an adjacent color to the RUF sticker.&lt;br /&gt;
&lt;br /&gt;
O: If FU and FRU are opposite, and if RU and RUF are opposite.&lt;br /&gt;
&lt;br /&gt;
A case is recognized by the combination of those. First comes the FU/FRU relation, then the RU/RUF relation, divided by a slash. That means there are 9 possibilities with these cases: C/C, C/A, C/O, A/C, A/A, A/O, O/C, O/A, O/O. However, there are 12 cases. That&#039;s because the A case can mean 2 stickers. That&#039;s why the last 3 cases are known as C/OX, O/CX and OppX. This means that you don&#039;t look for the relation between FU/FRU and RU/RUF, but between FU/RUF and RU/FRU. In the C/OX case, FU and RUF are the same, and RU and FRU are opposite to each other. The same goes for the O/CX case, but vice versa. In the OppX case, both FU/RUF and RU/FRU are opposite. This looks like a Z-permutation. Note that all of these cases can be seen as A/A cases at first, but whenever you have an A/A case, you should always look if it isn&#039;t the other one.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[ZB Method]]&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[ZZ-a]]&lt;br /&gt;
* [[VH Method]]&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:AlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=ZBLL-T ZBLL Algorithms] (complete set)&lt;br /&gt;
* [[H ZBLL]] (Algorithms)&lt;br /&gt;
* [[ZBLD]]&lt;br /&gt;
* [[OPLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=18172 Happy New Year! Also, ZBLL Algorithms] - complete&lt;br /&gt;
* [http://www.ai.univ-paris8.fr/~bh/cube/solutions_567.html Bernhard Helmstetter&#039;s ZBLL algs] - complete, but excludes mirrors/inverses&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/zb/zbll/zbll Dan Harris&#039;s ZBLL algs] - incomplete&lt;br /&gt;
* [http://jmbaum.110mb.com/zbll.htm Jason Baum&#039;s ZBLL algs] - incomplete&lt;br /&gt;
* [http://www-personal.umich.edu/~dlli/Hardwick/zbll.html Chris Hardwick&#039;s ZBLL algs] - incomplete&lt;br /&gt;
* [http://lar5.com/cube/270/index.html Lars Petrus&#039;s One-look 2-alg ZBLL system]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;br /&gt;
[[Category:Fewest Moves methods]]&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=ZBLS&amp;diff=23394</id>
		<title>ZBLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=ZBLS&amp;diff=23394"/>
		<updated>2013-10-03T09:58:00Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;ZBLS&#039;&#039;&#039;  (short for &#039;&#039;[[Zbigniew Zborowski|Zborowski]]-[[Ron van Bruchem|Bruchem]] Last Slot&#039;&#039;, earlier called &#039;&#039;&#039;ZBF2L&#039;&#039;&#039;) is a 3x3 speedsolving substep to simultaneously solve the last [[corner]]-[[edge]] pair in [[F2L]] and orient the [[last layer]] edges. Originally proposed as part of the [[ZB method]], it can occasionally be useful for methods such as [[Fridrich]] or for [[Fewest Moves]].&lt;br /&gt;
&lt;br /&gt;
ZBLS is not as useful on its own as [[ZBLL]], although together they are very fast. The problem is that ZBLS involves 125 algorithms (counting inverses and mirrors as the same algorithm) and has a total of 302 cases to learn. Only a handful of cubers have learned ZBLS in its entirety. [[VHLS]], a two-step method that first makes the last pair and then inserting it while orienting edges, is a subset of ZBLS corresponding to just one of the F2L cases.&lt;br /&gt;
&lt;br /&gt;
== Terminology change ==&lt;br /&gt;
ZBLS was originally called ZBF2L; similarly, [[VHLS]] was originally called VHF2L. As more last-slot substeps were considered, several notable cubers began to call them all with the LS suffix.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ZB Method]]&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[VHLS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubezone.be/zbf2l.html ZBF2L] By Lars Vandenbergh&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
[[Category:Advanced methods]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=ZB_method&amp;diff=23393</id>
		<title>ZB method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=ZB_method&amp;diff=23393"/>
		<updated>2013-10-03T09:57:28Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=ZB&lt;br /&gt;
|image=Vh_method.gif&lt;br /&gt;
|proposers=[[Zbigniew Zborowski]]&amp;lt;br/&amp;gt;[[Ron van Bruchem]]&lt;br /&gt;
|year=2002&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[VH]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=302 to 799 &amp;lt;br/&amp;gt;ZBLS:125 to 306&amp;lt;br/&amp;gt;ZBLL: 177 to 472 (+ 21 inc PLL)&lt;br /&gt;
|moves=40&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZB&#039;&#039;&#039; (short for &#039;&#039;Zborowski-Bruchem&#039;&#039; after its inventors, [[Zbigniew Zborowski]] and [[Ron van Bruchem]]) is a very efficient but algorithm-intensive method which is a variation of advanced [[LBL]] methods such as the [[Fridrich method]]. After solving the F2L minus one [[corner-edge]] pair in whatever method the solver wishes, there are just two more steps: [[ZBLS]] (originally called &#039;&#039;ZBF2L&#039;&#039;), which finishes F2L while simultaneously orienting the edges of the [[last layer]], and [[ZBLL]], which finishes the last layer in one algorithm.&lt;br /&gt;
&lt;br /&gt;
On his [http://www.zborowski.republika.pl/expert3x3x3method.html webpage], Zborowski claims that his method requires only 40 moves on average, which means that a master of this method should be able to get times that are significantly faster than those possible with Fridrich. Unfortunately, because this method has a total of 300 algorithms or 806 total cases, it would take a very long time to learn the entire method. Very few people (if any) have ever put full ZB into practice.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
* [[VH]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [http://www.zborowski.republika.pl/expert3x3x3method.html Zbigniew Zborowski&#039;s ZB Page]&lt;br /&gt;
* [http://www.speedcubing.com/chris/zb.html Chris Hardwick&#039;s ZB Page]&lt;br /&gt;
* [http://jmbaum.110mb.com/zb.htm Jason Baum&#039;s ZB Page]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/zb/zb Dan Harris&#039;s ZB Page]&lt;br /&gt;
* [http://lar5.com/cube/270/index.html Lars Petrus&#039;s ZBLL Algs]&lt;br /&gt;
* [http://www.cubezone.be/zbf2l.html Lars Vandenbergh&#039;s ZB F2L Algs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Advanced Methods]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=ZBLL&amp;diff=23392</id>
		<title>ZBLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=ZBLL&amp;diff=23392"/>
		<updated>2013-10-03T09:54:09Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=ZBLL&lt;br /&gt;
|image=ZBLL.png&lt;br /&gt;
|proposers=[[Zbigniew Zborowski]], [[Ron van Bruchem]], [[Lars Petrus]]&lt;br /&gt;
|year=2002&lt;br /&gt;
|anames=Steps 5+6+7 ([[Petrus method]])&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=493&lt;br /&gt;
|moves=12.08 (Optimal [[HTM]])&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZBLL&#039;&#039;&#039; (short for &#039;&#039;[[Zbigniew Zborowski|Zborowski]]-[[Ron van Bruchem|Bruchem]] Last Layer&#039;&#039;) is a step of a method which involves solving the entire [[last layer]] in one step, assuming that the [[edge]]s are already oriented. This is part of the [[ZB method]], but it can be useful for any other method which leaves the edges of the last layer oriented after F2L is solved (such as the [[Petrus method]]).&lt;br /&gt;
&lt;br /&gt;
ZBLL indeed sounds like a very useful step to learn, but the main reason that it is not in wide use is that it involves a massive 177 algorithms (counting inverses and mirrors are the same), or a total of 504 cases (including PLL). Only a handful of people have ever learned this step in its entirety. If you wish to learn it, it is useful to start by learning either [[OCLL]]/[[PLL]] or [[COLL]]/[[EPLL]], so that you will always be able to finish the cube relatively quickly even if you do not yet know the ZBLL case.&lt;br /&gt;
&lt;br /&gt;
==Learning Approach==&lt;br /&gt;
&lt;br /&gt;
The ZBLL cases are divided into 7 sets: T, U, L, Pi, Sune, Anti-sune, H, and the Pll cases, in which all pieces are oriented. The sets are then divided further into 6 subsets. They are recognized by their [[COLL]] case as well as a corresponding edge cycle. Every subset contains 12 cases, which are all different edge cycles possible with the COLL case of that set. Many people recognize ZBLL by looking at the UFR corner and its neighboring stickers. Whether the stickers are adjacent, or opposite allows for a quick recognition. However, this method only works for the T, U and L subsets of ZBLL, because in the other cases the UFR corner is not correctly oriented. Another way to recognize is through blocks of colour or simply the edge cycle. &lt;br /&gt;
&lt;br /&gt;
==Edge recognition==&lt;br /&gt;
&lt;br /&gt;
For the T, U and L cases (there are 3*6*12=216 algorithms in this set) recognition goes as follows:&lt;br /&gt;
&lt;br /&gt;
1. Recognize the orientation case.&lt;br /&gt;
&lt;br /&gt;
2. Recognize the [[COLL]] case.&lt;br /&gt;
&lt;br /&gt;
3. Recognize the edge cycle by looking at the UFR corner and the edge stickers around it.&lt;br /&gt;
&lt;br /&gt;
4. Apply the corresponding algorithm.&lt;br /&gt;
&lt;br /&gt;
Step 3 may look a little complicated, but it&#039;s actually not too bad. In total there are 12 cases, but those are recognized by 2 minor sub-cases, of which there are 3:&lt;br /&gt;
&lt;br /&gt;
C: If the FU sticker is the same as the FRU sticker, and if the RU sticker is the same as the RUF sticker.&lt;br /&gt;
&lt;br /&gt;
A: If the FU sticker is an adjacent color to the FRU sticker, and if the RU sticker is an adjacent color to the RUF sticker.&lt;br /&gt;
&lt;br /&gt;
O: If FU and FRU are opposite, and if RU and RUF are opposite.&lt;br /&gt;
&lt;br /&gt;
A case is recognized by the combination of those. First comes the FU/FRU relation, then the RU/RUF relation, divided by a slash. That means there are 9 possibilities with these cases: C/C, C/A, C/O, A/C, A/A, A/O, O/C, O/A, O/O. However, there are 12 cases. That&#039;s because the A case can mean 2 stickers. That&#039;s why the last 3 cases are known as C/OX, O/CX and OppX. This means that you don&#039;t look for the relation between FU/FRU and RU/RUF, but between FU/RUF and RU/FRU. In the C/OX case, FU and RUF are the same, and RU and FRU are opposite to each other. The same goes for the O/CX case, but vice versa. In the OppX case, both FU/RUF and RU/FRU are opposite. This looks like a Z-permutation. Note that all of these cases can be seen as A/A cases at first, but whenever you have an A/A case, you should always look if it isn&#039;t the other one.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[ZB Method]]&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[ZZ-a]]&lt;br /&gt;
* [[VH Method]]&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:AlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=ZBLL-T ZBLL Algorithms] (complete set)&lt;br /&gt;
* [[H ZBLL]] (Algorithms)&lt;br /&gt;
* [[ZBLD]]&lt;br /&gt;
* [[OPLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=18172 Happy New Year! Also, ZBLL Algorithms] - complete&lt;br /&gt;
* [http://www.ai.univ-paris8.fr/~bh/cube/solutions_567.html Bernhard Helmstetter&#039;s ZBLL algs] - complete, but excludes mirrors/inverses&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/zb/zbll/zbll Dan Harris&#039;s ZBLL algs] - incomplete&lt;br /&gt;
* [http://jmbaum.110mb.com/zbll.htm Jason Baum&#039;s ZBLL algs] - incomplete&lt;br /&gt;
* [http://www-personal.umich.edu/~dlli/Hardwick/zbll.html Chris Hardwick&#039;s ZBLL algs] - incomplete&lt;br /&gt;
* [http://lar5.com/cube/270/index.html Lars Petrus&#039;s One-look 2-alg ZBLL system]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;br /&gt;
[[Category:Fewest Moves methods]]&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=ZBLL&amp;diff=23391</id>
		<title>ZBLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=ZBLL&amp;diff=23391"/>
		<updated>2013-10-03T09:52:08Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=ZBLL&lt;br /&gt;
|image=ZBLL.png&lt;br /&gt;
|proposers=[[Zbigniew Zborowski]], [[Ron van Bruchem]], [[Lars Petrus]]&lt;br /&gt;
|year=2002&lt;br /&gt;
|anames=Steps 5+6+7 ([[Petrus method]])&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=493&lt;br /&gt;
|moves=12.08 (Optimal [[HTM]])&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ZBLL&#039;&#039;&#039; (short for &#039;&#039;[[Zbigniew Zborowski|Zborowski]]-[[Ron van Bruchem|Bruchem]] Last Layer&#039;&#039;) is a step of a method which involves solving the entire [[last layer]] in one step, assuming that the [[edge]]s are already oriented. This is part of the [[ZB method]], but it can be useful for any other method which leaves the edges of the last layer oriented after F2L is solved (such as the [[Petrus method]]).&lt;br /&gt;
&lt;br /&gt;
ZBLL indeed sounds like a very useful step to learn, but the main reason that it is not in wide use is that it involves a massive 177 algorithms (counting inverses and mirrors are the same), or a total of 504 cases (including PLL). Only a handful of people have ever learned this step in its entirety. If you wish to learn it, it is useful to start by learning either [[OCLL]]/[[PLL]] or [[COLL]]/[[EPLL]], so that you will always be able to finish the cube relatively quickly even if you do not yet know the ZBLL case.&lt;br /&gt;
&lt;br /&gt;
==Learning Approach==&lt;br /&gt;
&lt;br /&gt;
The ZBLL cases are divided into 7 sets: T, U, L, Pi, Sune, Anti-sune, H, and the Pll cases, in which all pieces are oriented. The sets are then divided further into 40 subsets. They are recognized by their [[COLL]] case as well as a corresponding edge cycle. Every subset contains 12 cases, which are all different edge cycles possible with the COLL case of that set. Many people recognize ZBLL by looking at the UFR corner and its neighboring stickers. Whether the stickers are adjacent, or opposite allows for a quick recognition. However, this method only works for the T, U and L subsets of ZBLL, because in the other cases the UFR corner is not correctly oriented. Another way to recognize is through blocks of colour or simply the edge cycle. &lt;br /&gt;
&lt;br /&gt;
==Edge recognition==&lt;br /&gt;
&lt;br /&gt;
For the T, U and L cases (there are 3*6*12=216 algorithms in this set) recognition goes as follows:&lt;br /&gt;
&lt;br /&gt;
1. Recognize the orientation case.&lt;br /&gt;
&lt;br /&gt;
2. Recognize the [[COLL]] case.&lt;br /&gt;
&lt;br /&gt;
3. Recognize the edge cycle by looking at the UFR corner and the edge stickers around it.&lt;br /&gt;
&lt;br /&gt;
4. Apply the corresponding algorithm.&lt;br /&gt;
&lt;br /&gt;
Step 3 may look a little complicated, but it&#039;s actually not too bad. In total there are 12 cases, but those are recognized by 2 minor sub-cases, of which there are 3:&lt;br /&gt;
&lt;br /&gt;
C: If the FU sticker is the same as the FRU sticker, and if the RU sticker is the same as the RUF sticker.&lt;br /&gt;
&lt;br /&gt;
A: If the FU sticker is an adjacent color to the FRU sticker, and if the RU sticker is an adjacent color to the RUF sticker.&lt;br /&gt;
&lt;br /&gt;
O: If FU and FRU are opposite, and if RU and RUF are opposite.&lt;br /&gt;
&lt;br /&gt;
A case is recognized by the combination of those. First comes the FU/FRU relation, then the RU/RUF relation, divided by a slash. That means there are 9 possibilities with these cases: C/C, C/A, C/O, A/C, A/A, A/O, O/C, O/A, O/O. However, there are 12 cases. That&#039;s because the A case can mean 2 stickers. That&#039;s why the last 3 cases are known as C/OX, O/CX and OppX. This means that you don&#039;t look for the relation between FU/FRU and RU/RUF, but between FU/RUF and RU/FRU. In the C/OX case, FU and RUF are the same, and RU and FRU are opposite to each other. The same goes for the O/CX case, but vice versa. In the OppX case, both FU/RUF and RU/FRU are opposite. This looks like a Z-permutation. Note that all of these cases can be seen as A/A cases at first, but whenever you have an A/A case, you should always look if it isn&#039;t the other one.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[ZB Method]]&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[ZZ-a]]&lt;br /&gt;
* [[VH Method]]&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:AlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=ZBLL-T ZBLL Algorithms] (complete set)&lt;br /&gt;
* [[H ZBLL]] (Algorithms)&lt;br /&gt;
* [[ZBLD]]&lt;br /&gt;
* [[OPLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=18172 Happy New Year! Also, ZBLL Algorithms] - complete&lt;br /&gt;
* [http://www.ai.univ-paris8.fr/~bh/cube/solutions_567.html Bernhard Helmstetter&#039;s ZBLL algs] - complete, but excludes mirrors/inverses&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/zb/zbll/zbll Dan Harris&#039;s ZBLL algs] - incomplete&lt;br /&gt;
* [http://jmbaum.110mb.com/zbll.htm Jason Baum&#039;s ZBLL algs] - incomplete&lt;br /&gt;
* [http://www-personal.umich.edu/~dlli/Hardwick/zbll.html Chris Hardwick&#039;s ZBLL algs] - incomplete&lt;br /&gt;
* [http://lar5.com/cube/270/index.html Lars Petrus&#039;s One-look 2-alg ZBLL system]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;br /&gt;
[[Category:Fewest Moves methods]]&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_twisty_puzzles&amp;diff=23372</id>
		<title>List of twisty puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_twisty_puzzles&amp;diff=23372"/>
		<updated>2013-09-20T16:26:39Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[twisty puzzle]]s by shape.&lt;br /&gt;
&lt;br /&gt;
== Cube ==&lt;br /&gt;
* [[2x2x2]]&lt;br /&gt;
* [[3x3x3]]&lt;br /&gt;
* [[4x4x4]]&lt;br /&gt;
* [[5x5x5]]&lt;br /&gt;
* [[6x6x6]]&lt;br /&gt;
* [[7x7x7]]&lt;br /&gt;
* [[8x8x8]]&lt;br /&gt;
* [[9x9x9]]&lt;br /&gt;
&lt;br /&gt;
== Cuboid ==&lt;br /&gt;
* [[3x3x2]] ([[Rubik&#039;s Domino]])&lt;br /&gt;
* [[2x2x3]]&lt;br /&gt;
* [[1x1x3]]&lt;br /&gt;
* [[4x3x3]]&lt;br /&gt;
* [[5x3x3]]&lt;br /&gt;
* [[7x3x3]]&lt;br /&gt;
&lt;br /&gt;
== 4-sided ==&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
&lt;br /&gt;
== 12-sided ==&lt;br /&gt;
* [[Megaminx]]&lt;br /&gt;
* [[Gigaminx]]&lt;br /&gt;
* [[Teraminx]]&lt;br /&gt;
* [[Petaminx]]&lt;br /&gt;
* [[Dogic]]&lt;br /&gt;
&lt;br /&gt;
== Flip ==&lt;br /&gt;
* [[Rubik&#039;s Magic]]&lt;br /&gt;
* [[Master Magic]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Rubik&#039;s Clock]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_twisty_puzzles&amp;diff=23371</id>
		<title>List of twisty puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_twisty_puzzles&amp;diff=23371"/>
		<updated>2013-09-20T16:25:48Z</updated>

		<summary type="html">&lt;p&gt;Cubeaddicted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of [[twisty puzzle]]s by shape.&lt;br /&gt;
&lt;br /&gt;
== Cube ==&lt;br /&gt;
* [[2x2x2]]&lt;br /&gt;
* [[3x3x3]]&lt;br /&gt;
* [[4x4x4]]&lt;br /&gt;
* [[5x5x5]]&lt;br /&gt;
* [[6x6x6]]&lt;br /&gt;
* [[7x7x7]]&lt;br /&gt;
&lt;br /&gt;
== Cuboid ==&lt;br /&gt;
* [[3x3x2]] ([[Rubik&#039;s Domino]])&lt;br /&gt;
* [[2x2x3]]&lt;br /&gt;
* [[1x1x3]]&lt;br /&gt;
* [[4x3x3]]&lt;br /&gt;
* [[5x3x3]]&lt;br /&gt;
* [[7x3x3]]&lt;br /&gt;
&lt;br /&gt;
== 4-sided ==&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
&lt;br /&gt;
== 12-sided ==&lt;br /&gt;
* [[Megaminx]]&lt;br /&gt;
* [[Gigaminx]]&lt;br /&gt;
* [[Teraminx]]&lt;br /&gt;
* [[Petaminx]]&lt;br /&gt;
* [[Dogic]]&lt;br /&gt;
&lt;br /&gt;
== Flip ==&lt;br /&gt;
* [[Rubik&#039;s Magic]]&lt;br /&gt;
* [[Master Magic]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Rubik&#039;s Clock]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Cubeaddicted</name></author>
	</entry>
</feed>