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	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cube+portal</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cube+portal"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/Cube_portal"/>
	<updated>2026-10-22T19:12:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=XCross&amp;diff=25776</id>
		<title>XCross</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=XCross&amp;diff=25776"/>
		<updated>2015-02-28T09:06:21Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* External links */ just added a useful External link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=XCross&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Anthony Snyder]]&lt;br /&gt;
|year=80&#039;s&lt;br /&gt;
|anames=Extended Cross&lt;br /&gt;
|variants=[[Cross]]+[[1st pair]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[Scrambled cube state]]&lt;br /&gt;
|next=[[F2L-3 cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;extended cross&#039;&#039;&#039; (mostly called &#039;&#039;&#039;XCross&#039;&#039;&#039;) is a sub-step that creates the [[cross]] and the first [[F2L pair]] simultaneously. The idea of a 2x2x2 and the cross combined as two separate phases was first proposed by [[Anthony Snyder]] in the 80&#039;s. In July 2003 [[Chris Hardwick]] proposed the full XCross as a single phase to be planned during inspection.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[CFOP]]&lt;br /&gt;
* [[Cross+1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://speedcubing.com/chris/f2l.html  Solving the extended cross]  Chris Hardwick&#039;s detailed discussion on solving the extended cross.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=Rvmxu5f3PpE Extended Cross Tutorial] by CUBE PORTAL, on YouTube. &lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 block substeps]]&lt;br /&gt;
[[Category:3x3x3 first substeps]]&lt;br /&gt;
[[Category:Advanced methods]]&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25756</id>
		<title>User:Cube portal</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25756"/>
		<updated>2015-02-18T11:25:28Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roux_solved.jpg]]&lt;br /&gt;
&lt;br /&gt;
Hey everyone this is a page redirected to a cubing community Cube Portal visit our website at http://cubeportal.simdif.com or at our youtube channel for more info.&lt;br /&gt;
&lt;br /&gt;
Subscribe to my youtube channel at https://www.youtube.com/channel/UC1ioHGkXGo8TISLmJ5K1kYg&lt;br /&gt;
&lt;br /&gt;
My email address:&lt;br /&gt;
Bhaveshbakale89@gmail.com &lt;br /&gt;
&lt;br /&gt;
Send me videos at ddwv57m8kcmn@m.youtube.com &lt;br /&gt;
&lt;br /&gt;
My website = http://cubeportal.simdif.com &lt;br /&gt;
&lt;br /&gt;
My facebook page = https://m.facebook.com/profile.php?id=713196705439732&amp;amp;v=feed&amp;amp;_rdr&lt;br /&gt;
&lt;br /&gt;
My twitter = https://mobile.twitter.com/bhaveshbakale89&lt;br /&gt;
&lt;br /&gt;
Check out my speedsolving account at https://www.speedsolving.com/forum/member.php?27817-Bhavesh-Bakale&lt;br /&gt;
&lt;br /&gt;
Cubezz(best cube store) = https://cubezz.com/&lt;br /&gt;
&lt;br /&gt;
My instagarm = http://i.instagram.com/cube_portal/&lt;br /&gt;
&lt;br /&gt;
Get our official app at http://bhavesh-bakale.store.aptoide.com/app/market/com.diy2app.cubeportal/101/8261459/Cube%20Portal&lt;br /&gt;
&lt;br /&gt;
Last but not the least, my google+ page = https://plus.google.com/u/0/b/105562436172820270226/105562436172820270226&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Partial_edge_control&amp;diff=25402</id>
		<title>Partial edge control</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Partial_edge_control&amp;diff=25402"/>
		<updated>2015-01-23T09:20:15Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=Partial Edge Control&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[F2L-1+pair cube state]]&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Edge Control&#039;&#039;&#039; is an extension to [[F2L]]. It orients the [[LL]] [[edge]]s during F2L, most often during the last pair, by careful selection of F2L block insertion [[algorithm]]s.&lt;br /&gt;
As an example, perform F R&#039; F&#039; R on a [[3x3]]. If you insert the pair with U R U&#039; R&#039;, two LL edges are misorientated. If you instead insert it with R&#039; F R F&#039; (also known as the &#039;&#039;&#039;sledgehammer&#039;&#039;&#039;), all the edges are orientated. You can use this to avoid the [[dot OLL]] cases.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Partial Corner Control]]&lt;br /&gt;
* [[VH Method]]&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
== External links ==	&lt;br /&gt;
* [https://youtube.com/watch?v=MqaezoP3h_8 Video on Partial Edge Control] by CUBE PORTAL&lt;br /&gt;
* [http://www.speedcubing.com/chris/zbf2l.html algorithms of Partial Edge Control] &lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Partial_edge_control&amp;diff=25374</id>
		<title>Partial edge control</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Partial_edge_control&amp;diff=25374"/>
		<updated>2015-01-22T16:10:33Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.example.com link title]{{Substep Infobox&lt;br /&gt;
|name=Partial Edge Control&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=[[speedsolving]] &lt;br /&gt;
|previous=[[F2L-1+pair cube state]]&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Edge Control&#039;&#039;&#039; or ZBF2L is an extension to [[F2L]]. It orients the [[LL]] [[edge]]s during F2L, most often during the last pair, by careful selection of F2L block insertion [[algorithm]]s.&lt;br /&gt;
As an example, perform F R&#039; F&#039; R on a [[3x3]]. If you insert the pair with U R U&#039; R&#039;, two LL edges are misorientated. If you instead insert it with R&#039; F R F&#039; (also known as the &#039;&#039;&#039;sledgehammer&#039;&#039;&#039;), all the edges are orientated. You can use this to avoid the [[dot OLL]] cases.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Partial Corner Control]]&lt;br /&gt;
* [[VH Method]]&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[Sledgehammer]]&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://m.youtube.com/watch?v=MqaezoP3h_8 Video on Partial Edge Control] by CUBE PORTAL &lt;br /&gt;
* [https://m.youtube.com/watch?v=MqaezoP3h_8 algorithms for Partial Edge Control] &lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25363</id>
		<title>User:Cube portal</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25363"/>
		<updated>2015-01-21T13:40:43Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roux_solved.jpg]]&lt;br /&gt;
&lt;br /&gt;
Hey everyone this is a page redirected to a cubing community Cube Portal visit our website at http://cubeportal.simdif.com or at our youtube channel for more info.&lt;br /&gt;
&lt;br /&gt;
Subscribe to my youtube channel at https://www.youtube.com/channel/UC1ioHGkXGo8TISLmJ5K1kYg&lt;br /&gt;
&lt;br /&gt;
My email address:&lt;br /&gt;
Bhaveshbakale89@gmail.com &lt;br /&gt;
&lt;br /&gt;
Send me videos at ddwv57m8kcmn@m.youtube.com &lt;br /&gt;
&lt;br /&gt;
My website = http://cubeportal.simdif.com &lt;br /&gt;
&lt;br /&gt;
My facebook page = https://m.facebook.com/profile.php?id=713196705439732&amp;amp;v=feed&amp;amp;_rdr&lt;br /&gt;
&lt;br /&gt;
My twitter = https://mobile.twitter.com/bhaveshbakale89&lt;br /&gt;
&lt;br /&gt;
Check out my speedsolving account at https://www.speedsolving.com/forum/member.php?27817-Bhavesh-Bakale&lt;br /&gt;
&lt;br /&gt;
Cubezz(best cube store) = https://cubezz.com/&lt;br /&gt;
&lt;br /&gt;
My instagarm = http://instagram.com/cubeportal/&lt;br /&gt;
&lt;br /&gt;
Get our official app at http://bhavesh-bakale.store.aptoide.com/app/market/com.diy2app.cubeportal/101/8261459/Cube%20Portal&lt;br /&gt;
&lt;br /&gt;
Last but not the least, my google+ page = https://plus.google.com/u/0/b/105562436172820270226/105562436172820270226&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25341</id>
		<title>User:Cube portal</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25341"/>
		<updated>2015-01-20T17:48:20Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roux_solved.jpg]]&lt;br /&gt;
&lt;br /&gt;
Hey everyone this is a page redirected to a cubing community Cube Portal visit our website at http://cubeportal.simdif.com or at our youtube channel for more info.&lt;br /&gt;
&lt;br /&gt;
Subscribe to my youtube channel at https://www.youtube.com/channel/UC1ioHGkXGo8TISLmJ5K1kYg&lt;br /&gt;
&lt;br /&gt;
My email address:&lt;br /&gt;
Bhaveshbakale89@gmail.com &lt;br /&gt;
&lt;br /&gt;
Send me videos at ddwv57m8kcmn@m.youtube.com &lt;br /&gt;
&lt;br /&gt;
My website = http://cubeportal.simdif.com &lt;br /&gt;
&lt;br /&gt;
My facebook page = https://m.facebook.com/profile.php?id=713196705439732&amp;amp;v=feed&amp;amp;_rdr&lt;br /&gt;
&lt;br /&gt;
My twitter = https://mobile.twitter.com/bhaveshbakale89&lt;br /&gt;
&lt;br /&gt;
Check out my speedsolving account at https://www.speedsolving.com/forum/member.php?27817-Bhavesh-Bakale&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cubezz(best cube store) = https://cubezz.com/&lt;br /&gt;
&lt;br /&gt;
My instagarm = http://instagram.com/cubeportal/&lt;br /&gt;
&lt;br /&gt;
Get our official app at http://bhavesh-bakale.store.aptoide.com/app/market/com.diy2app.cubeportal/101/8261459/Cube%20Portal&lt;br /&gt;
&lt;br /&gt;
Last but not the least, my google+ page = https://plus.google.com/u/0/b/105562436172820270226/105562436172820270226&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25340</id>
		<title>User:Cube portal</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25340"/>
		<updated>2015-01-20T17:47:39Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roux_solved.jpg]]&lt;br /&gt;
&lt;br /&gt;
Hey everyone this is a page redirected to a cubing community Cube Portal visit our website at http://cubeportal.simdif.com or at our youtube channel for more info.&lt;br /&gt;
&lt;br /&gt;
Subscribe to my youtube channel at https://www.youtube.com/channel/UC1ioHGkXGo8TISLmJ5K1kYg&lt;br /&gt;
&lt;br /&gt;
My email address:&lt;br /&gt;
Bhaveshbakale89@gmail.com &lt;br /&gt;
&lt;br /&gt;
Send me videos at ddwv57m8kcmn@m.youtube.com &lt;br /&gt;
&lt;br /&gt;
My website = http://cubeportal.simdif.com &lt;br /&gt;
&lt;br /&gt;
My facebook page = https://m.facebook.com/profile.php?id=713196705439732&amp;amp;v=feed&amp;amp;_rdr&lt;br /&gt;
&lt;br /&gt;
My twitter = https://mobile.twitter.com/bhaveshbakale89&lt;br /&gt;
&lt;br /&gt;
Check out my speedsolving account at https://www.speedsolving.com/forum/member.php?27817-Bhavesh-Bakale&lt;br /&gt;
&lt;br /&gt;
My speedsolving wiki page = https://www.speedsolving.com/wiki/index.php/User:Cube_portal&lt;br /&gt;
&lt;br /&gt;
Cubezz(best cube store) = https://cubezz.com/&lt;br /&gt;
&lt;br /&gt;
My instagarm = http://instagram.com/cubeportal/&lt;br /&gt;
&lt;br /&gt;
Get our official app at http://bhavesh-bakale.store.aptoide.com/app/market/com.diy2app.cubeportal/101/8261459/Cube%20Portal&lt;br /&gt;
&lt;br /&gt;
Last but not the least, my google+ page = https://plus.google.com/u/0/b/105562436172820270226/105562436172820270226&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=25305</id>
		<title>OLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=25305"/>
		<updated>2015-01-15T13:29:34Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=OLL&lt;br /&gt;
|image=OLLinfo.png&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|algs=57&lt;br /&gt;
|moves=9.7 [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=[[F2L cube state]]&lt;br /&gt;
|next=[[LL:EO+CO cube state]]&lt;br /&gt;
|previousimage=[[Image:F2L_higlight.jpg|120px|left|link=F2L cube state]]&lt;br /&gt;
|nextimage=[[Image:OLLinfo.png|120px|left|link=LL:EO+CO cube state]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OLL&#039;&#039;&#039; (short for [[Orientation]] of the [[Last Layer]]) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the [[Fridrich Method]]. OLL is usually followed by [[PLL]].&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&#039;&#039;&#039;Dot OLL&#039;&#039;&#039; refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use [[partial edge control]] to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for [[one-handed solving]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:AlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=OLL OLL Algorithm Database]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[2-Look OLL]]&lt;br /&gt;
* [[PLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333oll Printable OLL PDF] (All OLL algs in one page and color coded)&lt;br /&gt;
* [http://mordred.awardspace.us/OLLCheatSheet.pdf OLL Cheat Sheet] (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)&lt;br /&gt;
&amp;lt;br&amp;gt;{{OLL}}&lt;br /&gt;
* [https://www.youtube.com/watch?v=yB9zI1UkODc Video series on most commonly used OLLs on youtube] by CUBE PORTAL&lt;br /&gt;
&lt;br /&gt;
=OLL Algorithms=&lt;br /&gt;
Parentheses in an algorithm signify the triggers of the algorithm.  For example, [(R U R&#039;) (L&#039; U L)] shows two triggers in the algorithm, even though it is the same as [R U R&#039; L&#039; U L].&lt;br /&gt;
&lt;br /&gt;
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.&lt;br /&gt;
&lt;br /&gt;
The bars sticking off to the side of an unshaded piece represent where the [[sticker]] that needs to be on top is.&lt;br /&gt;
&lt;br /&gt;
{{Algnote}}&lt;br /&gt;
&lt;br /&gt;
==All edges flipped correctly==&lt;br /&gt;
This subgroup, &#039;&#039;&#039;OCLL&#039;&#039;&#039; (also &#039;&#039;&#039;OLL-C&#039;&#039;&#039;) is used in methods which have oriented the [[LL]] edges earlier in the solve, such as [[ZZ]]. Solving the &#039;&#039;&#039;OCLL&#039;&#039;&#039; is also the second part of the [[2-look OLL]].&lt;br /&gt;
&lt;br /&gt;
{{OCLL}}&lt;br /&gt;
&lt;br /&gt;
==No edges flipped correctly==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== OLL 1 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o1.gif&lt;br /&gt;
|name=Runway, Blank&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U2) (R2&#039; F R F&#039; U2&#039;) (R&#039; F R F&#039;)|OLL|vidurl=http://www.youtube.com/watch?v=n_2qaxpViEY}}&lt;br /&gt;
{{Alg|R U B&#039; R B R2 U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) S U F R2 U&#039; R2 U&#039; R2 U R2 f&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 L2 F&#039; L&#039; F U2 L F&#039; L&#039; F|OLL}}&lt;br /&gt;
{{Alg|(y) R U&#039; R2 D&#039; r U&#039; r&#039; D R2 U R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 2 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o2.gif&lt;br /&gt;
|name=zamboni&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; f (R U R&#039; U&#039;) f&#039;|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) F&#039; (L&#039; U&#039; L U) F f&#039; (L&#039; U&#039; L U) f|OLL}}&lt;br /&gt;
{{Alg|(y) r U r&#039; U2 r U2 R&#039; U2 R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) l&#039; U&#039; l U2 l&#039; U2 L U2 L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F&#039; R U R2 B&#039; R&#039; B U&#039; R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 3 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o3.gif&lt;br /&gt;
|name=Anti-Nazi, Anti-Mouse&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) f (R U R&#039; U&#039;) f&#039; U&#039; F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; R2 U R&#039; U r U2 r&#039; U R&#039; r|OLL|vidurl=http://www.youtube.com/watch?v=VIHqsOoGLVc&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) M U l&#039; U2 l U L&#039; U L M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; R2 U R&#039; U r U2 r&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(M&#039;U) (r&#039;U2 r U) (R&#039; U R2 r&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 4 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o4.gif&lt;br /&gt;
|name= Nazi, Mouse&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) f&#039; U F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 x R&#039; U R U&#039; y R&#039; U&#039; R&#039; U R&#039; F|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; R U&#039; r U2 r&#039; U&#039; R U&#039; R2&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; r U2&#039; r&#039; U&#039; R U&#039; R&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|l L2 U&#039; L U&#039; l&#039; U2 l U&#039; M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 17 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o17.gif&lt;br /&gt;
|name= slash, diagonal&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; U (R&#039; F R F&#039;) U2 (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) y&#039; r&#039; (R U R&#039; U&#039;) R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; l R L&#039; U R U&#039; R&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|F&#039; R U2 r&#039; U F2 U&#039; r U2 R&#039; F|OLL}}&lt;br /&gt;
{{Alg|(F&#039; R U2 r&#039; d) R2 U&#039; F R2 f&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) (F R&#039; F&#039; R2 r&#039; U) (R U&#039; R&#039; U&#039; M&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 18 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o18.gif&lt;br /&gt;
|name= Crown&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) r U R&#039; U R U2 r2&#039; U&#039; R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R&#039; d R&#039; U2 R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|R U2 R2 F R F&#039; U2 M&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l&#039; U&#039; r&#039; U2 L U2 L&#039; U2 r U l|OLL}}&lt;br /&gt;
{{Alg|(y2) (R&#039; F R F&#039;) U2 (R&#039; F R F&#039;) (U F&#039; U F) |OLL}}&lt;br /&gt;
{{Alg|(y) (F R&#039; F&#039; R) U2 (F R&#039; F&#039; R)(U&#039; R U&#039; R&#039;) |OLL}}&lt;br /&gt;
{{Alg|(y) x (U R&#039; U&#039; R) B2 (U R&#039; U&#039; R)(B&#039; R B&#039; R&#039;) x&#039; |OLL}}&lt;br /&gt;
{{Alg|(y2) (F R U&#039; R&#039; U&#039; R U R&#039; F&#039;) U&#039; (F R U R&#039; U&#039; F&#039;) |OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 19 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o19.gif&lt;br /&gt;
|name= Bunny&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R U R U R&#039; U&#039; r R2&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; M&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; r R2&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r2 U2&#039; R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 F R U R&#039; U&#039; y&#039; R2 U2 R B|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; R&#039; U&#039; R U r&#039; R2 B&#039; R&#039; B|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U L U L&#039; U&#039; l L2 B L B&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 31 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o31.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; F U R U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y) (F R&#039; F&#039; R) (U R U R&#039;) (U&#039; R U&#039; R&#039;)|OLL}}&lt;br /&gt;
{{Alg|L&#039; d&#039; R d L U&#039; L&#039; B&#039; L|OLL}}&lt;br /&gt;
{{Alg|S&#039; L&#039; U&#039; L U L F&#039; L&#039; f|OLL}}&lt;br /&gt;
{{Alg|(y) x U R&#039; U&#039; l U R U R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U&#039; B U L U&#039; L&#039; B&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (S R U R&#039; U&#039; Fw&#039; U&#039; F)|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U&#039; L&#039; U&#039; L F U F&#039; L&#039; U l|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 32 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o32.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U B&#039; U&#039; R&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U R&#039; D R U&#039; R U&#039; R&#039; U R&#039; D&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; F&#039; r U R&#039; U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|R U x&#039; U&#039; F&#039; R&#039; F R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|R d L&#039; d&#039; R&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|S R U R&#039; U&#039; R&#039; F R f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; R U l&#039; U&#039; R&#039; U&#039; R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F&#039; U F R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|l F U&#039; F&#039; R&#039; F R U l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U R U R&#039; F&#039; U&#039; F R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L U F&#039; U&#039; L&#039; U L F L&#039;|OLL}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 43 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o43.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R&#039; U&#039; F&#039; U F R|OLL}}&lt;br /&gt;
{{Alg|f&#039; L&#039; U&#039; L U f|OLL}}&lt;br /&gt;
{{Alg|B&#039; U&#039; R&#039; U R B|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; U&#039; L&#039; U L F|OLL}}&lt;br /&gt;
{{Alg|(y2) U R U R&#039; F&#039; L&#039; U&#039; L F|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; F R&#039; F&#039; R U R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R U l&#039; U&#039; r&#039; U&#039; r U x&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 44 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o44.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|f R U R&#039; U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U y&#039; L U&#039; L&#039; B&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F U R&#039; F R F&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;W&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 36 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o36.gif&lt;br /&gt;
|name=Sea-Mew, Wario&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R U R y R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R U R B&#039; R&#039; B|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U&#039;) (L&#039; U L U) (L F&#039; L&#039; F)|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) y (L&#039; U2&#039; L U) y&#039; (R U R&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 38 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o38.gif&lt;br /&gt;
|name=Mario&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|L U L&#039; U L U&#039; L&#039; U&#039; L&#039; B L B&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R U R&#039; U R U&#039; R&#039; U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(L&#039; U&#039; L U) y&#039; (R U2 R&#039; U&#039;) y (L&#039; U&#039; L)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== OLL 48 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o48.gif&lt;br /&gt;
|name=Breakneck&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f U R U&#039; R&#039; U R U&#039; R&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R U&#039; r&#039; R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U&#039; R U&#039; R&#039; U2 r R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 47 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o47.gif&lt;br /&gt;
|name=Anti-Breakneck&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U&#039; L U L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U R&#039; U R U2 r&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; x (R&#039; U R U&#039;)2 x&#039; U R|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 53 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o53.gif&lt;br /&gt;
|name=Frying Pan&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|l&#039; U&#039; L U&#039; L&#039; U L U&#039; L&#039; U2 l|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) l U2 L U L&#039; U&#039; L U L&#039; U&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U2 R U R&#039; U&#039; R U R&#039; U r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U&#039; r&#039; R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 54 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o54.gif&lt;br /&gt;
|name=Anti-Frying Pan&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U R U&#039; R&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) l U L&#039; U L U&#039; L&#039; U L U2 l&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) l&#039; U2 L U L&#039; U&#039; L U L&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U2 r R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; U2 R U R&#039; U r R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) f (R U R&#039; U&#039;) (R U R&#039; U&#039;) f&#039; F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 49 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o49.gif&lt;br /&gt;
|name= right back squeezy&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R B&#039; R2 F R2 B R2 F&#039; R|OLL}}&lt;br /&gt;
{{Alg|l U&#039; l2&#039; U l2 U l2&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|(y2) r U&#039; r2 U r2 U r2 U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R&#039; F&#039; R2 d2 y&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U2 R2&#039; U&#039; R2 U&#039; r&#039;R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) x&#039; U l&#039; U2 R U2 l U2 R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 R U R&#039; U R F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 50 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o50.gif&lt;br /&gt;
|name= right front squeezy&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R2 B&#039; R2 F&#039; R2 B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (r U R U&#039; r&#039;) (F R&#039; U R U&#039; R&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R&#039; D R2 U&#039; R2 D&#039; R2 U R&#039; x|OLL}}&lt;br /&gt;
{{Alg|r&#039; U r2 U&#039; r2&#039; U&#039; r2 U r&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R B R2&#039; U2 F R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) l&#039; U l2 U&#039; l2 U&#039; l2 U l&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R2&#039; U R2 U rR U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U2 R&#039; U&#039; R U&#039; R&#039;) (F R U R&#039; U&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F&#039; R U2 R&#039; U2 R&#039; F2 R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; r U2 L&#039; U2 r&#039; U2 L U&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F R U&#039; R&#039; U&#039; R U R&#039; U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;C&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 34 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o34.gif&lt;br /&gt;
|name= City (C and T)&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; x D&#039; R&#039; U R E&#039; z&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; R U y&#039; x&#039; R U L&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; y&#039; r&#039; U&#039; R U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) B&#039; l&#039; U R d&#039; D|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) B&#039; (R&#039; F R F&#039;) B|OLL|vidurl=http://www.youtube.com/watch?v=oDAcz_XIljE}}&lt;br /&gt;
{{Alg|R U R&#039; d&#039; l&#039; U&#039; L U r&#039; R|OLL}}&lt;br /&gt;
{{Alg|R U R2 U&#039; R&#039; F R U R U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R U R&#039; U&#039; R&#039; F&#039; r U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R U2 R&#039; F R U R&#039; U&#039; F&#039; U R U R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 46 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o46.gif&lt;br /&gt;
|name= Seein&#039; Headlights(C and headlights)&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R&#039; F R F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; l&#039; U l F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) F U F l&#039; U&#039; l U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|R U l U&#039; R&#039; U F&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L F U&#039; R U R&#039; F&#039; L&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;T&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 33 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o33.gif&lt;br /&gt;
|name= Tying Shoelaces, Key&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U) (L F&#039; L&#039; F)|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U l U&#039; R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; F&#039; U&#039; F R U&#039; R&#039;|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 45 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o45.gif&lt;br /&gt;
|name= Suit up, T&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|f&#039; (U&#039; L&#039; U L) f|OLL}}&lt;br /&gt;
{{Alg|(y2) f (U R U&#039; R&#039;) f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; (L&#039; U&#039; L U) F|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;I&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 55 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o55.gif&lt;br /&gt;
|name= Highway&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R&#039; F R U R U&#039; R2 F&#039; R2 U&#039; R&#039; U R U R&#039;|OLL|vidurl=http://www.youtube.com/watch?v=_9guCyKddAQ}}&lt;br /&gt;
{{Alg|R U2 R2 U&#039; R U&#039; R&#039; U2 F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R&#039; U R U2 y l&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|r U2 R2 F R F&#039; U2 r&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F U&#039; R2 D R&#039; U2 R D&#039; R2&#039; U F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R U R&#039; F R U&#039; R&#039; F&#039; R U M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|L F&#039; L&#039; U&#039; L F&#039; L&#039; U L F L&#039; U&#039; M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(L F&#039; L&#039; U&#039; L F&#039; L&#039; U L F L&#039; U&#039; L)(R&#039; F R) L&#039;|OLL}}&lt;br /&gt;
{{Alg|R d&#039; R2 D R&#039; U2 R D&#039; R2 d R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R2 r&#039; U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; M (R U R&#039; U&#039;) r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R&#039; U&#039; F&#039; R U2 R2 U&#039; R2 U&#039; R2 U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; M R U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra&#039; U2 Rr U2 Rr&#039; U2 Rra U2 Rr&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 56 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o56.gif&lt;br /&gt;
|name= Streetlights, Dead Man&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U r&#039; U R U&#039; R&#039; U R U&#039; R&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U&#039; r U&#039; R&#039; U R U&#039; R&#039; U R r&#039; U r|OLL}}&lt;br /&gt;
{{Alg|L F L&#039; U R U&#039; R&#039; U R U&#039; R&#039; L F&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; R F&#039; r U R&#039; U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r U r&#039; U R U&#039; R&#039; M&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; r U R&#039; U&#039; r&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|l U l&#039; (U L U&#039; L&#039;)2 l U&#039; l|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 51 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o51.gif&lt;br /&gt;
|name=Bottlecap, Ant&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F U R U&#039; R&#039; U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f R U R&#039; U&#039; R U R&#039; U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 R U R&#039; F R&#039; F&#039; R U R |OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 52 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o52.gif&lt;br /&gt;
|name= rice cooker&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; d R&#039; U R B|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U R d&#039; R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U F&#039; U F R|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; x U R&#039; U&#039; R U R&#039; U&#039; R x&#039; U R |OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U R U2 R&#039;) U (F U R U&#039; R&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y) (r U2 R&#039; U&#039; R U&#039; r&#039;) (F R U R&#039; U&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F R U R&#039; U F&#039; U&#039; F U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Square shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 5 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o5.gif&lt;br /&gt;
|name= right back wide antisune(RBWAS), Lefty Square&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R U R&#039; U r)|OLL|vidurl=http://www.youtube.com/watch?v=beKUmNDs-Zo&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) R&#039; F2 L F L&#039; F R|OLL|vidurl=http://www.youtube.com/watch?v=UMN6F4E_Hac}}&lt;br /&gt;
{{Alg|(y2) l&#039; U2 L U L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; l2 U l F&#039; l U|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 6 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o6.gif&lt;br /&gt;
|name= right front wide antisune(RFWAS), Righty Square&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) r U2 R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l U2 L&#039; U&#039; L U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Big lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 39 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o39.gif&lt;br /&gt;
|name=Fung&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|L F&#039; L&#039; U&#039; L U F U&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) l U&#039; l&#039; U&#039; R U B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f&#039; L F L&#039; U&#039; L&#039; U L S|OLL}}&lt;br /&gt;
{{Alg|(y2) R U R&#039; F&#039; U&#039; F U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R B&#039; R&#039; U&#039; R U B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U&#039; x R&#039; U&#039; R U x&#039; U F&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R U R&#039; U&#039; R U R&#039; U&#039; R U&#039; R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 40 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o40.gif&lt;br /&gt;
|name=Anti-Fung&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; F (R U R&#039; U&#039;) F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) f R&#039; F&#039; R U R U&#039; R&#039; S&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L&#039; B L U L&#039; U&#039; B&#039; U L|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 7 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o7.gif&lt;br /&gt;
|name=wide sune, lightning&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) B L F&#039; L F L2 B&#039;|OLL}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R U2 R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 L U2 L F&#039; L&#039; F|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 8 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o8.gif&lt;br /&gt;
|name= left wide sune(LWS) or right back wide sune(RBWS), reverse lightning&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|l&#039; U&#039; L U&#039; L&#039; U2 l|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) B&#039; R&#039; F R&#039; F&#039; R2 B|OLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2 R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 11 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o11.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R2 U R&#039; U R U2 R&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U R&#039; U R&#039; F R F&#039; R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F &#039; L&#039; U&#039; L U F y F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U&#039; R&#039; U&#039; R U&#039; R&#039; U2 F&#039; U F U&#039; R U R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 12 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o12.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; U F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R2 F R y&#039; R2 U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r R2&#039; U&#039; R U&#039; R&#039; U2 R U&#039; R r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; R&#039; U&#039; R U&#039; R&#039; U2 R U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fish shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 9 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o9.gif&lt;br /&gt;
|name=Kite&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U&#039;) R&#039; F R2 U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R y r U&#039; r&#039; U r U r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R y&#039; x&#039; R U&#039; R&#039; F R U R&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R x U&#039; R&#039; U y R U y&#039; R U&#039; x&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) L&#039; U&#039; L y l U&#039; l&#039; U l U l&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R&#039; F R F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) R U2 R&#039; M&#039; U&#039; R U&#039; R&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 10 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o10.gif&lt;br /&gt;
|name=Anti-Kite&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) R U R&#039; y R&#039; F R U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R U R&#039; y&#039; r&#039; U r U&#039; r&#039; U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U) (R&#039; F R F&#039;) R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R&#039; U&#039; R U) R B&#039; R2 U&#039; R U B|OLL}}&lt;br /&gt;
{{Alg|(R&#039; M&#039; U2) (R U R&#039; U) (R U R r&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 35 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o35.gif&lt;br /&gt;
|name= fish salad&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U2 R2&#039; F R F&#039; R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|R U B&#039; R B R2 U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; M2 F&#039; U2 F M U2 R U L&#039; x&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; S2 L U2 L&#039; S&#039; U2 B&#039; U&#039; F z&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 (R l) U&#039; R&#039; U l&#039; U2 R|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 37 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o37.gif&lt;br /&gt;
|name=mounted fish/ untying showlaces&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) F R U&#039; R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R F&#039; U&#039; F&#039; U F|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R F&#039; y&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) F R&#039; F&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U R U&#039; r&#039; d&#039; L&#039; U L|OLL}}&lt;br /&gt;
{{Alg|x&#039; U&#039; R U l&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|l U&#039; R&#039; U y&#039; R U R&#039; U&#039; z&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R&#039; B U B U&#039; B&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; F&#039; U F R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r2 D&#039; r U&#039; r&#039; D r U r|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knight move shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 13 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o13.gif&lt;br /&gt;
|name=Gun, Trigger&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F U R U&#039; R2 F&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|F U R U2 R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|r U&#039; r&#039; U&#039; r U r&#039; y&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U&#039; R&#039; F&#039; R U R&#039; x y R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) f R U R2 U&#039; R&#039; U R U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|R U2 L&#039; U&#039; L U2 R&#039; U&#039; L F&#039; L&#039; F|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 14 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o14.gif&lt;br /&gt;
|name=Anti-Gun, Anti-Trigger&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; F R U R&#039; F&#039; R y&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|l&#039; U l U l&#039; U&#039; l y&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; y&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) B&#039; U&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; L&#039; U L F L&#039; U&#039; L x y&#039; L U&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U r U r&#039; U&#039; r y R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 R U R&#039; U2 L U R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 15 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o15.gif&lt;br /&gt;
|name=Squeegee&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) l&#039; U&#039; l L&#039; U&#039; L U l&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F&#039; R L&#039; U&#039; L U R&#039; F R|OLL}}&lt;br /&gt;
{{Alg|r&#039; U&#039; r R&#039; U&#039; R U r&#039; U r|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 16 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o16.gif&lt;br /&gt;
|name=Anti-Squeegee&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) r U r&#039; R U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U M U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l U l&#039; L U L&#039; U&#039; l U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Awkward shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 29 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o29.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|M U (R U R&#039; U&#039;) (R&#039; F R F&#039;) M&#039;|OLL}}&lt;br /&gt;
{{Alg|r2 D&#039; r U r&#039; D r2 U&#039; r&#039; U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y) (R U R&#039; U&#039;) (R U&#039; R&#039; F&#039;) U&#039; (F R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U2 R2 U R&#039; U&#039; R&#039; U2 F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R F&#039; R U2 R&#039; d&#039; L&#039; U&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R F&#039; R U2 R&#039; U&#039; y&#039; R&#039; U&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) R2&#039; U&#039; R F R&#039; U R2&#039; U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) r U2 R&#039; U&#039; R U&#039; r&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|x&#039; U&#039; R&#039; U L&#039; U&#039; R2 U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U R U2 R&#039;) U (R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 30 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o30.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|f R U R2 U&#039; R&#039; U R2 U&#039; R&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|R2&#039; U R&#039; B&#039; R U&#039; R2&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|M U&#039; (L&#039; U&#039; L U) (L F&#039; L&#039; F) M&#039;|OLL}}&lt;br /&gt;
{{Alg|l U&#039; R&#039; U l&#039; U2 R d L U L&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R&#039; B R&#039; U2 R U y R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F U (R U2 R&#039; U&#039;)2 F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (L F&#039; L&#039; F) L&#039; U2 L d (R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; L U L2 U L2 U2 L&#039; U F|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F2|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; x&#039; U R&#039; D&#039; R U&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; (R&#039; U&#039; R U) x&#039; (R U&#039; R&#039; U) M x)|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; (R&#039; U&#039; R U) l (U&#039; R&#039; U R) L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U R U&#039; r&#039; U2 R2 B&#039; R&#039; B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R&#039; U&#039; R U&#039; R&#039; U2 R) U&#039; (R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 41 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o41.gif&lt;br /&gt;
|name= Awkward Fish&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U2 R U y R U&#039; R&#039; y&#039; U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U2&#039; R&#039; U&#039; R U&#039; R2 y L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; R&#039; F&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) (R U R&#039; U R U2 R&#039;) F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r R2 y&#039; R&#039; U&#039; R U y R U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y2) R2 L z&#039; l&#039; U&#039; R d L U&#039; L l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (L F&#039; L&#039; F)2 L U&#039; L&#039; U L U&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; R&#039; F&#039; U&#039; F U R U&#039; M|OLL}}&lt;br /&gt;
{{Alg|R&#039; M2 U&#039; F&#039; U F r U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (R B&#039; R&#039; B)2 R&#039; U&#039; R U R&#039; U&#039; R|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 42 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o42.gif&lt;br /&gt;
|name= Lefty Awkward Fish&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R2 y R U R&#039; U&#039; y&#039; R&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U F R U R&#039; U&#039; R&#039; U R U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U L U2 L&#039; U&#039; y&#039; L&#039; U L U F|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U2 R U R&#039; U R2 y R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (R&#039; F R F&#039;)2 R U R&#039; U&#039; R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2)  L2 R&#039; z r U L&#039; d&#039; R&#039; U R&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U f U R U&#039; R&#039; f&#039; M|OLL}}&lt;br /&gt;
{{Alg| (M R) (f R f&#039;) (U&#039; R&#039; U M&#039;)|OLL}}&lt;br /&gt;
{{Alg|(M U) (F R U R&#039; U&#039; F&#039;) M&#039;|OLL}}&lt;br /&gt;
{{Alg|(R&#039; U&#039; R U&#039; R&#039; U2 R) F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All Corners Oriented==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 28 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o28.gif&lt;br /&gt;
|name=Stealth, Arrow, Arrowhead, Fish&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; r&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R U&#039; r&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039; R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; U&#039; R U&#039; R&#039; U2 r R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U&#039; R U M&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; U2 F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F2 L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M&#039; U2 M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|U2 M&#039; U M U2 M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U M2 U M&#039; U2 M U M |OLL}}&lt;br /&gt;
{{Alg|M U M U M&#039; U&#039; M U&#039; M U M |OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U M U2 M&#039; U&#039; M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M U&#039; M&#039; U M U M U&#039; M |OLL}}&lt;br /&gt;
{{Alg|(y2) M U&#039; M2 U&#039; M&#039; U2 M U&#039; M |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U M&#039; U M U M&#039; U M U M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U&#039; M U M U M U&#039; M U&#039; M&#039; U M2|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M2 U M&#039; U2 M U M U M U2 M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U M U&#039; M U&#039; M U M U M&#039; U&#039; M2 |OLL}}&lt;br /&gt;
{{Alg|M U&#039; M2 U2 M&#039; U&#039; M U2 M U&#039; M U&#039; M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U&#039; F2 M2 U&#039; M U F2 U M2 |OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U F2 M2 U M U&#039; F2 U&#039; M2 |OLL}}&lt;br /&gt;
{{Alg|R&#039; F R S R&#039; F&#039; R S&#039; |OLL}}&lt;br /&gt;
{{Alg|L2 S U&#039; S&#039; U L2 U S U S&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) L F&#039; L&#039; S&#039; L F L&#039;S |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U R U R&#039; U&#039; M&#039; U R U&#039; R&#039; |OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 57 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o57.gif&lt;br /&gt;
|name=Mummy, H, I, Brick&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M&#039; U&#039; M&#039; d2 M&#039; U&#039; M&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U M&#039; U M&#039; d2 M&#039; U M&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; r R&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|x&#039; M&#039; U&#039; R U M U&#039; R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U M U&#039; R&#039; U r|OLL}}&lt;br /&gt;
{{Alg|M U M U M U2 M&#039; U M&#039; U M&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U M&#039; U M&#039; U M&#039; U2 M&#039; U M&#039; U M&#039; U M&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M&#039; U&#039; M&#039; U2 M U&#039; M U&#039; M|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U&#039; M U M&#039; U M U2 M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U M&#039; U&#039; M U&#039; M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|M U M2 U2 M U M U2 M U&#039; M&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M2 U2 M&#039; U&#039; M&#039; U2 M&#039; U M U M|OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; M U M&#039; U M&#039; U&#039; M&#039; U&#039; M&#039; U M |OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; M&#039; U M U M U&#039; M U&#039; M U M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U M&#039; U M&#039; U M&#039; U M&#039; U&#039; M&#039; U&#039; M&#039; U&#039; M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U M U M&#039; U M U&#039; M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U&#039; M U&#039; M&#039; U&#039; M U M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M&#039; U&#039; M U&#039; M&#039; U M U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U M&#039; U M U M&#039; U&#039; M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U&#039; F2 M U M&#039; U&#039; F2 |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U F2 M&#039; U&#039; M U F2|OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; F2 U&#039; M&#039; U M2 F2 U M|OLL}}&lt;br /&gt;
{{Alg|F M&#039; F U M2 U2 M2 U F&#039; M F&#039; |OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== OLL 20 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o20.gif&lt;br /&gt;
|name=X, Checkers&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R U R U R&#039; U&#039; r2 R2&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; M2 U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M2 (U R U&#039; R&#039;) U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|x U R&#039; U&#039; M2 U R U&#039; M&#039; x&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M&#039; U2 M&#039; U M U2 M U2 M|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M U2 M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|M U2 M&#039; U2 M U M&#039; U2 M U2 M&#039; U&#039;|OLL}}&lt;br /&gt;
{{Alg|M d r2 U M&#039; U2 M U r2 S&#039;|OLL}}&lt;br /&gt;
{{Alg|M U M F R&#039; F&#039; M2 F R F&#039; U&#039;|OLL}}&lt;br /&gt;
{{Alg|R2 U2 R&#039; F2 U2 R2 F&#039; R2 U2 F2 R U2 R2 U&#039;|OLL}}&lt;br /&gt;
{{Alg|R B U B&#039; R&#039; F2 B D&#039; L&#039; D B&#039; F2|OLL}}&lt;br /&gt;
{{Alg|L&#039; R&#039; F&#039; U2 L2 U2 L2 U2 L2 F L R|OLL}}&lt;br /&gt;
{{Alg|F2 M F2 M2 U&#039; M2 F2 M&#039; F2 U |OLL}}&lt;br /&gt;
{{Alg|F2 M F2 U&#039; M2 U B2 M B2 |OLL}}&lt;br /&gt;
{{Alg|F&#039; B&#039; R E S R S&#039; R2 E&#039; F B |OLL}}&lt;br /&gt;
{{Alg|S&#039; U&#039; S2 U R&#039; U&#039; R&#039; S&#039; R U R|OLL}}&lt;br /&gt;
{{Alg|(M U) 4 (M&#039; U) 4|OLL}}&lt;br /&gt;
{{Alg|(M&#039; U)3 M&#039; U&#039; (M&#039; U)3 M&#039;|OLL}}&lt;br /&gt;
{{Alg|(M&#039; U)4 Y2 (M&#039; U) 4|OLL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{OLL}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Look_ahead&amp;diff=25301</id>
		<title>Look ahead</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Look_ahead&amp;diff=25301"/>
		<updated>2015-01-15T13:07:45Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Look ahead&#039;&#039;&#039;, the art of seeing what comes next, one of the most important components in advanced [[speedsolving]], in any method.&lt;br /&gt;
&lt;br /&gt;
When solving a [[step]], try to look for the [[piece]]s that are needed for the next step while turning.&lt;br /&gt;
&lt;br /&gt;
Look ahead can be very useful in any method and it is used by all advanced [[speedcuber]]s in the world. &lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=jfE7jYOXbgg Fridrich F2L: Going Slow and Looking Ahead (Tutorial)]&lt;br /&gt;
* Youtube: [https://www.youtube.com/watch?v=C77mqDFn42E Fridrich method Look Ahead tutorial] by CUBE PORTAL &lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=15213 Fridrich F2L: Going Slow and Looking Ahead (Tutorial)]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=4725 General Tips on HOW to look ahead?]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=9868 F2L Look Ahead Methods?]&lt;br /&gt;
* RiDo&#039;s Blog: [http://rishidoshi.blogspot.com/2010/07/look-ahead.html Improve look ahead]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Cubing]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Look_ahead&amp;diff=25300</id>
		<title>Look ahead</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Look_ahead&amp;diff=25300"/>
		<updated>2015-01-15T13:01:48Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Look ahead&#039;&#039;&#039;, the art of seeing what comes next, one of the most important components in advanced [[speedsolving]], in any method.&lt;br /&gt;
&lt;br /&gt;
When solving a [[step]], try to look for the [[piece]]s that are needed for the next step while turning.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=jfE7jYOXbgg Fridrich F2L: Going Slow and Looking Ahead (Tutorial)]&lt;br /&gt;
* Youtube: [https://www.youtube.com/watch?v=C77mqDFn42E Fridrich method Look Ahead tutorial] by CUBE PORTAL &lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=15213 Fridrich F2L: Going Slow and Looking Ahead (Tutorial)]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=4725 General Tips on HOW to look ahead?]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=9868 F2L Look Ahead Methods?]&lt;br /&gt;
* RiDo&#039;s Blog: [http://rishidoshi.blogspot.com/2010/07/look-ahead.html Improve look ahead]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Cubing]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=AUF&amp;diff=25299</id>
		<title>AUF</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=AUF&amp;diff=25299"/>
		<updated>2015-01-15T12:55:33Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;AUF&#039;&#039;&#039; is an abbrevation for &#039;&#039;Adjust Upper Face&#039;&#039; or &#039;&#039;Adjust U Face&#039;&#039; that stems mainly from the freedom of the U-layer in many common [[3x3x3]] [[method]]s. It is an adjustment turn of the upper face, either &#039;&#039;&#039;U, U2, or U&#039; &#039;&#039;&#039; (or possibly no move), often used to prepare the [[cube]] for an [[algorithm]] or sequence.&lt;br /&gt;
Sometimes it is performed before one of the last layer steps, such as [[PLL]] or [[COLL]], to speed up recognition.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
A cuber might know how to perform an [[OLL]] algorithm if the stickers are facing a certain way, and rotate the U layer to match the pattern they&#039;re used to.&lt;br /&gt;
&lt;br /&gt;
For example, the moves during the final ([[OLL]]) step of [http://archive.garron.us/solves/2008/erik_7_08.htm Erik Akkersdijk&#039;s 7.08 world record] were &#039;&#039;&#039; U&#039;&#039;&#039;&#039; FRUR&#039;U&#039;RUR&#039;U&#039;F&#039; &#039;&#039;&#039;U2&#039;&#039;&#039;. The boldface moves are AUF moves, to adjust the cube for an OLL algorithm and a PLL skip (respectively).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Note that &#039;&#039;Adjust U Layer&#039;&#039; (AUL) would be a more accurate name, but the abbreviation &amp;quot;AUF&amp;quot; has become standard. It is generally assumed that the rest of the layer turns with a face.&lt;br /&gt;
&lt;br /&gt;
Similar concepts to AUF exist in several methods, but none of them have a comparably widespread name.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=X7vPpGUT5-c AUF tutorial by CUBE PORTAL] on youtube &lt;br /&gt;
* [https://www.youtube.com/watch?v=uSVl_nTibd4 AUF finger tricks by CUBE PORTAL] on youtube &lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_speedsolving_methods&amp;diff=25298</id>
		<title>3x3x3 speedsolving methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_speedsolving_methods&amp;diff=25298"/>
		<updated>2015-01-15T12:38:32Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because of the popularity and relative simplicity of the [[3x3x3 cube]], there are a large number of [[methods]] out there. The most common and fast will be explored in this article.&lt;br /&gt;
&lt;br /&gt;
== Basic Methods ==&lt;br /&gt;
&lt;br /&gt;
Basic methods require very few [[algorithm]]s and little practice, but they also have a high move count and are very difficult to get fast times with. The fastest times that have been recorded with these methods are around 30 seconds. These methods are good [[Beginner&#039;s Methods|beginner&#039;s methods]], meaning they are good for teaching people who have never solved a Rubik&#039;s Cube before.&lt;br /&gt;
*In the &#039;&#039;[[Layer-By-Layer]]&#039;&#039; method, the solver finishes the layers one at a time. This is one of the most common method for new cubers to discover on their own. To become faster at [[LBL]] better techniques such as [[Keyhole]] or [[F2L]] will speed up the first layers, and learning more algorithms for the [[last layer]] will allow it to be solved in fewer steps using the [[4 Look Last Layer]].&lt;br /&gt;
*In the &#039;&#039;[[Corners First]]&#039;&#039; style, the corners are all solved, and then the edges and centers are filled in. This is a very easy method to learn, and it has many variations.&lt;br /&gt;
*In the block building methods the first parts of the solve is done by setting up blocks of some form, a [[2x2x3]] as in the [[Petrus method]] or [[F2B]] (&#039;&#039;first two blocks&#039;&#039;) as in the [[Roux method]].&lt;br /&gt;
&lt;br /&gt;
== Intermediate Methods ==&lt;br /&gt;
&lt;br /&gt;
Intermediate methods are very popular because they are quite fast without requiring extensive knowledge or memorization. They have a moderate move count (although they can be heavily optimized) and are good for cubers who have mastered a basic method.&lt;br /&gt;
*The &#039;&#039;[[Fridrich Method]]&#039;&#039; is the most popular speedcubing method. First the bottom layer edges are solved, then the first two layers are filled in either using intuition or [[algorithm]]s, and finally the top layer is solved in two steps: [[OLL]] then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZZ Method]]&#039;&#039; is a relatively modern method where the edges are all oriented in the first step, allowing for more fingertricks and zero cube rotations. Last layer edges are pre-oriented, allowing for many options including [[1LLL]].&lt;br /&gt;
*The &#039;&#039;[[Petrus Method]]&#039;&#039; is the second-most popular speedcubing method. The cuber creates a 2x2x2 block, expands it to a 2x2x3 block, orients all of the remaining edges, then finishes the first two layers. The last layer is finished in three steps, although many Petrus users elect to finish the last layer with OLL and PLL instead.&lt;br /&gt;
*The &#039;&#039;[[Roux Method]]&#039;&#039; is a hybrid of block-building and corners first methods. Two opposite 1x2x3 blocks are made, then the last four corners are solved ([[CxLL|CMLL]]).  The remaining six edges are solved intuitively.&lt;br /&gt;
*The &#039;&#039;[[Waterman Method]]&#039;&#039; is a method based on corners first methods. First cuber solves the first layer, then does the opposite layer&#039;s corners ([[CxLL|CLL]]), and finally solves the remaining edges in three steps.&lt;br /&gt;
&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
&lt;br /&gt;
An advanced method requires extensive memorization, understanding of intuitive blockbuilding, or both. Few people have ever mastered these methods, but they are theoretically capable of extremely low move counts and times.&lt;br /&gt;
*The &#039;&#039;[[Heise Method]]&#039;&#039; is a very tricky block-building method that requires no algorithms at all. Four 1x2x2 blocks are created, and then paired up to finish all of the F2L minus two pieces, while also orienting the last layer edges. Then two corner-edge pairs are made and all of the edges are solved along with two corners. Finally the three remaining corners are finished with a commutator.&lt;br /&gt;
*The &#039;&#039;[[Snyder Method]]&#039;&#039; is a very hard to learn method where the cube is solved in stages, using algorithms that simultaneously permute and orient throughout.  The F2L is solved using a variety of block building techniques for convenience, and a large number of algorithms are used to solve the last layer in 1 or 2 looks.  Generally, the last layer is divided into two stages:  1) solve all edges + one corner, 2) solve remaining corners.  And where this 2-look method requires more than 4 turns compared to a direct solve, the solution reverts over to a 1-look direct solve, or an approximation.&lt;br /&gt;
&lt;br /&gt;
== Partial Methods ==&lt;br /&gt;
&lt;br /&gt;
There are a couple of methods which only provide a way to solve a part of the cube; a cuber using one of these methods would be able to choose another method to do the other parts of the cube with. Sometimes these partial methods improve the move count of a normal method, and sometimes they just provide a different style that some people may prefer.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;[[MGLS Method]]&#039;&#039; is one way to solve the last layer plus a corner/edge slot. There are three steps: insert the F2L edge and orient the LL edges, insert the F2L corner and orient the LL corners, and then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZB Method]]&#039;&#039; solves the last layer plus a corner/edge slot in just two steps, but requires hundreds of lengthy algorithms. First the cuber finishes the F2L while orienting the LL edges, and then the cuber solves the entire LL in one step.&lt;br /&gt;
** [[Vandenbergh-Harris]] (VH) is a method to solve the last F2L slot and orient last layer edges by connecting the last pair in U, then using a single case of ZBLS/ZBF2L.  It&#039;s a good stepping stone for learning ZBLS.&lt;br /&gt;
* [[Winter Variation]] (WV) is a method to solve the last F2L slot while orienting corners of the last layer in a single step.&lt;br /&gt;
*&#039;&#039;[[CxLL|CLL]]/[[ELL]]&#039;&#039; is an alternate way to finish the last layer with about the same speed and number of algorithms as OLL/PLL. There are two steps: solve the corners in one step (CLL), and solve the edges in one step (ELL). If you already have the edges oriented, you can modify the method to use CLL algorithms which keep the edges oriented, and then finish the cube with an edges-only PLL.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=10960 Method Survey]&lt;br /&gt;
* [https://www.youtube.com/watch?v=_AdFepx2z_k Video on 3x3 speedsolving methods intro/comparison by CUBE PORTAL] on youtube &lt;br /&gt;
* [https://www.youtube.com/watch?v=-CXRx8Gx598 Video on best 3x3 Speedsolving Methods by CUBE PORTAL] on youtube &lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Turns_per_second&amp;diff=25297</id>
		<title>Turns per second</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Turns_per_second&amp;diff=25297"/>
		<updated>2015-01-15T12:27:36Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turns Per Second&#039;&#039;&#039; (or &#039;&#039;&#039;TPS&#039;&#039;&#039;) is a measure of the average number of turns per second done during an algorithm or a solve. It is calculated by finding the number of turns (usually in [[HTM]], but also in [[QTM]], [[STM]], or [[ETM]]) and then dividing by the time that it took to execute the turns.&lt;br /&gt;
&lt;br /&gt;
Although few people use TPS extensively, it can be an interesting statistic to know exactly how fast someone is turning during an algorithm or even a very fast solve. Once a world record solve has been [[reconstruction|reconstructed]], it is actually possible to look at the TPS and figure out whether the solve was easy (fewer turns than normal) or whether the solver was just turning faster than they usually do. TPS is also useful to figure out how fast a solver must turn to be a certain speed: for example, if a method takes an average of 50 turns and the solver wishes to be under 20 seconds, they must turn at an average of 2.5 TPS or faster.&lt;br /&gt;
 &lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=GKYcLipoJIg video on TPS by CUBE PORTAL] on youtube &lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Turns_per_second&amp;diff=25296</id>
		<title>Turns per second</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Turns_per_second&amp;diff=25296"/>
		<updated>2015-01-15T12:25:39Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turns Per Second&#039;&#039;&#039; (or &#039;&#039;&#039;TPS&#039;&#039;&#039;) is a measure of the average number of turns per second done during an algorithm or a solve. It is calculated by finding the number of turns (usually in [[HTM]], but also in [[QTM]], [[STM]], or [[ETM]]) and then dividing by the time that it took to execute the turns.&lt;br /&gt;
&lt;br /&gt;
Although few people use TPS extensively, it can be an interesting statistic to know exactly how fast someone is turning during an algorithm or even a very fast solve. Once a world record solve has been [[reconstruction|reconstructed]], it is actually possible to look at the TPS and figure out whether the solve was easy (fewer turns than normal) or whether the solver was just turning faster than they usually do. TPS is also useful to figure out how fast a solver must turn to be a certain speed: for example, if a method takes an average of 50 turns and the solver wishes to be under 20 seconds, they must turn at an average of 2.5 TPS or faster.&lt;br /&gt;
  External links &lt;br /&gt;
* [https://www.youtube.com/watch?v=GKYcLipoJIg video on TPS by CUBE PORTAL] on youtube &lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=One-Handed_Solving&amp;diff=25235</id>
		<title>One-Handed Solving</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=One-Handed_Solving&amp;diff=25235"/>
		<updated>2015-01-10T13:49:50Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One-Handed solving&#039;&#039;&#039; (&#039;&#039;&#039;OH&#039;&#039;&#039; for short) is a type of [[speedcubing]] requiring one to solve a puzzle with one hand; you cannot touch the cube with your body or anything other than the [[Table abuse|table]]. Competition averages as low as [http://www.worldcubeassociation.org/results/regions.php?regionId=&amp;amp;eventId=333oh&amp;amp;years=&amp;amp;mixed=Mixed 12 seconds] have been achieved on the [[3x3x3]], with winning times being around 15-18 seconds at a typical competition.&lt;br /&gt;
&lt;br /&gt;
This page is a guide for starting in and training one-handed solving. For a history, see [[history of one-handed solving]].&lt;br /&gt;
&lt;br /&gt;
==Which Hand to Use?==&lt;br /&gt;
&lt;br /&gt;
While it may appear most obvious to use the dominant hand, both hands work as well for one-handed solving; in fact, the non-dominant left hand is more often used by right-handed cubers, who find R and U moves easier with the left hand. It is also helpful to do OH with a hand that is already used to holding the cube. Either hand, dominant or non-dominant, can be very fast. Use whichever feels comfortable.&lt;br /&gt;
&lt;br /&gt;
==Grip and Turning==&lt;br /&gt;
&lt;br /&gt;
Most one-handed cubers hold the cube with the thumb and middle finger (and often the ring finger as well) and turn with the remaining fingers. Since one goal of one-handed cubing is to use as many R and U turns (or L and U) as possible as they are much faster and more comfortable, the focus is on how to do these turns easily. There are two main schools of thought on how to accomplish this:&lt;br /&gt;
* One way, used by [[Ryan Patricio]], involves the index and ring fingers: the index does U by pushing LUB, U&#039; by pushing BUL, and R&#039; by pushing BUR, and the ring finger does R by pushing BDR. The ring finger is also free to do D and D&#039; moves, so this method can be useful for cubers who use many &amp;lt; L,U,R &amp;gt; or &amp;lt; U,R,D &amp;gt; algorithms.&lt;br /&gt;
* The second, used by the top [[Japan]]ese OH cubers as well as [[Brian Loftus]], involves using only the index and the pinky. The cube is held with the other three fingers; the index does U by pushing FUL and U&#039; by pushing BUL, and the pinky does R by pushing BRD and R&#039; by pushing FRD. Although this method is faster for sequences of only U and R turns, no other turns are possible without rotating the cube or changing the grip, so this method can require more cube rotations. It is however possible to do u and r turns with a slight grip change.&lt;br /&gt;
* For M-slice turns you can use the table (this is casually known as [[Table abuse]]) to help you do it using your ring finger, or even your pinky or middle.&lt;br /&gt;
&lt;br /&gt;
==Training the OH Hand==&lt;br /&gt;
&lt;br /&gt;
For most people who want to try OH, their fingers will not initially be anywhere near strong or fast enough to perform [[algorithm]]s quickly. There are several ways to train the hand:&lt;br /&gt;
* Doing specific moves over and over. Just doing RU&#039; or RUR&#039;U&#039; repeatedly can be useful for training the fingers involved in those positions.&lt;br /&gt;
* Performing algorithms. Simply solving a lot without a break, or doing OLL or [[PLL attack]]s, can train the different types of movements and finger endurance. Slowing down at the end of a solve is a sign that you need more endurance.&lt;br /&gt;
* Executing random moves or scrambles. [[Johannes Laire]] suggests this method of training; it is useful for exercising the whole hand and not just the fingers that are involved in turns. &lt;br /&gt;
&lt;br /&gt;
==OH Finger Stretches Before Averages==&lt;br /&gt;
&lt;br /&gt;
You can try to stretch your wrist to keep your fingers from getting relaxed. When your fingers are relaxed, they tend to move slowly, and therefore, a slower solve. But there are stretches you can do on the OH hand. You can try pulling ln your thumb, cracking your knuckles, the possibilities are endless. Try and invent your own to improve your hands.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;One-Handed Amnesia&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Many beginning OH solvers find that when they often forget algorithms while solving one-handed, even ones they know very well two-handed, a phenomenon called &#039;&#039;one-handed amnesia.&#039;&#039; This may be because sometimes people learn algorithms using muscle memory, and thus are unable to perform them slowly or one turn at a time. If you want to start OH solving, be prepared to have to relearn some of the algorithms that you thought you knew.&lt;br /&gt;
@see [http://www.speedsolving.com/forum/showthread.php?t=14911 speedsolving.com alg Amnesia thread]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:OH cubers]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=15523 Beginners one handed tips and pointers thread]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=20561 Robert&#039;s OH algorithm discoveries]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/oll1h-angl.html Absolute OLL OH] by Sébastien FELIX&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/pll1h-angl.html Absolute PLL OH] by Sébastien FELIX&lt;br /&gt;
* [http://www.loftycuber.110mb.com/oll.html Lofty&#039;s Guide to One Hand Cubing OLL] by Brian Loftus&lt;br /&gt;
* [http://www.loftycuber.110mb.com/pll.html Lofty&#039;s Guide to One Hand Cubing PLL] by Brian Loftus&lt;br /&gt;
* [http://www.youtube.com/user/LoftyCuber Videos by Brian Loftus]&lt;br /&gt;
* [http://www.youtube.com/watch?v=8L1ARAzn0ws Video on OH for beginners by CUBE PORTAL] on YouTube &lt;br /&gt;
* [https://www.youtube.com/watch?v=d8NXi0_VkfI Video on Advanced OH by CUBE PORTAL] on youtube &lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?14365-Statistical-question-Hand-used-in-OH/page4  Statistical question: Hand used in OH?]&lt;br /&gt;
* [http://www.youtube.com/user/CUTEXcuber Videos by CUTEX]&lt;br /&gt;
* [http://web.archive.org/web/20080822185656/www.cubingtechniques.com/cubing/techniques/tomy/ Tomy&#039;s algorithms] (Takumi Yoshida)&lt;br /&gt;
* [http://www.youtube.com/user/Tomy1619 Tomy&#039;s videos]&lt;br /&gt;
* [http://www.youtube.com/user/Raiden198935 Videos by Raiden]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Solving Variants]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Advanced_F2L&amp;diff=25232</id>
		<title>Advanced F2L</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Advanced_F2L&amp;diff=25232"/>
		<updated>2015-01-10T07:28:15Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* Incomplete List of Extensions to F2L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Incomplete List of Extensions to F2L==&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;Only F2L&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Standard [[F2L]] (including empty slots)&lt;br /&gt;
| [http://cubefreak.net/speed/f2ladvanced/normal.html Cubefreak], Absolute F2L: [http://f2l.net46.net/standardf2l.html standard] and [http://f2l.net46.net/emptyslots.html empty slots], [http://www.opticubes.com/cubing/f2l/ Opticubes]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff2L]]&lt;br /&gt;
| [http://cubefreak.net/speed/f2ladvanced/jeff2l.html Cubefreak] (original), [http://f2l.net46.net/jeff2l.html Absolute F2L]&lt;br /&gt;
|-&lt;br /&gt;
| Special Cases&lt;br /&gt;
| [http://cubefreak.net/speed/f2ladvanced/special.html Cubefreak], [http://f2l.net46.net/specialcases.html Absolute F2L], &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;EO Control&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLS]]/ZBF2L (includes  [[VHF2L]])&lt;br /&gt;
| [http://jmbaum.110mb.com/zbf2l.htm Jason Baum&#039;s Full ZBF2L], [http://www.cubezone.be/zbf2l.html CubeZone], [http://f2l.net46.net/zbf2l.html Absolute F2L], [http://boca.bee.pl/cat.php?l=en&amp;amp;cat=th&amp;amp;m=zb&amp;amp;ch=zbf2l BOCA]&lt;br /&gt;
|-&lt;br /&gt;
| [[JTLE]]&lt;br /&gt;
| [http://algobase.110mb.com/JTLE.html Algobase]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;CO Control&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLS]]&lt;br /&gt;
| [http://cubefreak.net/ Cubefreak], [http://cube.garron.us/MGLS/ garron.us], [http://boca.bee.pl/cat.php?l=en&amp;amp;cat=th&amp;amp;m=mgls&amp;amp;ch=cls BOCA]&lt;br /&gt;
|-&lt;br /&gt;
| [[F2LL]]/Winter Variation&lt;br /&gt;
| [http://absolutemind.pagesperso-orange.fr/f2ll-fr.htm Absolute Mind] (original), [http://boca.bee.pl/cat.php?l=en&amp;amp;cat=th&amp;amp;m=f2ll BOCA], [https://sites.google.com/site/rubiksinfo/3x3x3/f2ll Rubik&#039;s Info]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;Other Orientation Control&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Wondeful]]&lt;br /&gt;
| [http://cubefreak.net/speed/f2ladvanced/mw.html Cubefreak] (original)&lt;br /&gt;
|-&lt;br /&gt;
| [[OPF2L]]&lt;br /&gt;
| [http://cubefreak.net/speed/f2ladvanced/opf2l.html Cubefreak] (original)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;Permutation Control&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CPLS]]&lt;br /&gt;
| [http://stachu.cubing.net/cpls2gll/ stachu.cubing.net] (original), [http://f2l.net46.net/cpls.html Absolute F2L]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phasing]]&lt;br /&gt;
| [http://f2l.net46.net/phasing.html Absolute F2L]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;Other Last Layer Control&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[BBF2L]] (EJF2L+COLL)&lt;br /&gt;
| [http://f2l.net46.net/bbf2l.html Absolute F2L], [https://sites.google.com/site/rubiksinfo/3x3x3/bbf2l/recognition Rubik&#039;s Info]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;Multislotting&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Multislotting]]&lt;br /&gt;
| [http://absolutemind.pagesperso-orange.fr/msd-angl.html Absolute Mind] (original), [http://www.cubeloop.com/php/cube/expert.php?chapter=f2l&amp;amp;subchapter=multislot Cubeloop], [http://f2l.net46.net/multislotting.html Absolute F2L], &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;Videos&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Videos]] &lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLasd2YZl87U4lsYXAU2kHw1f5OmcY0t4s Advanced f2l videos on youtube] by CUBE PORTAL &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=One-Handed_Solving&amp;diff=25231</id>
		<title>One-Handed Solving</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=One-Handed_Solving&amp;diff=25231"/>
		<updated>2015-01-10T07:00:45Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One-Handed solving&#039;&#039;&#039; (&#039;&#039;&#039;OH&#039;&#039;&#039; for short) is a type of [[speedcubing]] requiring one to solve a puzzle with one hand; you cannot touch the cube with your body or anything other than the [[Table abuse|table]]. Competition averages as low as [http://www.worldcubeassociation.org/results/regions.php?regionId=&amp;amp;eventId=333oh&amp;amp;years=&amp;amp;mixed=Mixed 12 seconds] have been achieved on the [[3x3x3]], with winning times being around 15-18 seconds at a typical competition.&lt;br /&gt;
&lt;br /&gt;
This page is a guide for starting in and training one-handed solving. For a history, see [[history of one-handed solving]].&lt;br /&gt;
&lt;br /&gt;
==Which Hand to Use?==&lt;br /&gt;
&lt;br /&gt;
While it may appear most obvious to use the dominant hand, both hands work as well for one-handed solving; in fact, the non-dominant left hand is more often used by right-handed cubers, who find R and U moves easier with the left hand. It is also helpful to do OH with a hand that is already used to holding the cube. Either hand, dominant or non-dominant, can be very fast. Use whichever feels comfortable.&lt;br /&gt;
&lt;br /&gt;
==Grip and Turning==&lt;br /&gt;
&lt;br /&gt;
Most one-handed cubers hold the cube with the thumb and middle finger (and often the ring finger as well) and turn with the remaining fingers. Since one goal of one-handed cubing is to use as many R and U turns (or L and U) as possible as they are much faster and more comfortable, the focus is on how to do these turns easily. There are two main schools of thought on how to accomplish this:&lt;br /&gt;
* One way, used by [[Ryan Patricio]], involves the index and ring fingers: the index does U by pushing LUB, U&#039; by pushing BUL, and R&#039; by pushing BUR, and the ring finger does R by pushing BDR. The ring finger is also free to do D and D&#039; moves, so this method can be useful for cubers who use many &amp;lt; L,U,R &amp;gt; or &amp;lt; U,R,D &amp;gt; algorithms.&lt;br /&gt;
* The second, used by the top [[Japan]]ese OH cubers as well as [[Brian Loftus]], involves using only the index and the pinky. The cube is held with the other three fingers; the index does U by pushing FUL and U&#039; by pushing BUL, and the pinky does R by pushing BRD and R&#039; by pushing FRD. Although this method is faster for sequences of only U and R turns, no other turns are possible without rotating the cube or changing the grip, so this method can require more cube rotations. It is however possible to do u and r turns with a slight grip change.&lt;br /&gt;
* For M-slice turns you can use the table (this is casually known as [[Table abuse]]) to help you do it using your ring finger, or even your pinky or middle.&lt;br /&gt;
&lt;br /&gt;
==Training the OH Hand==&lt;br /&gt;
&lt;br /&gt;
For most people who want to try OH, their fingers will not initially be anywhere near strong or fast enough to perform [[algorithm]]s quickly. There are several ways to train the hand:&lt;br /&gt;
* Doing specific moves over and over. Just doing RU&#039; or RUR&#039;U&#039; repeatedly can be useful for training the fingers involved in those positions.&lt;br /&gt;
* Performing algorithms. Simply solving a lot without a break, or doing OLL or [[PLL attack]]s, can train the different types of movements and finger endurance. Slowing down at the end of a solve is a sign that you need more endurance.&lt;br /&gt;
* Executing random moves or scrambles. [[Johannes Laire]] suggests this method of training; it is useful for exercising the whole hand and not just the fingers that are involved in turns. &lt;br /&gt;
&lt;br /&gt;
==OH Finger Stretches Before Averages==&lt;br /&gt;
&lt;br /&gt;
You can try to stretch your wrist to keep your fingers from getting relaxed. When your fingers are relaxed, they tend to move slowly, and therefore, a slower solve. But there are stretches you can do on the OH hand. You can try pulling ln your thumb, cracking your knuckles, the possibilities are endless. Try and invent your own to improve your hands.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;One-Handed Amnesia&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Many beginning OH solvers find that when they often forget algorithms while solving one-handed, even ones they know very well two-handed, a phenomenon called &#039;&#039;one-handed amnesia.&#039;&#039; This may be because sometimes people learn algorithms using muscle memory, and thus are unable to perform them slowly or one turn at a time. If you want to start OH solving, be prepared to have to relearn some of the algorithms that you thought you knew.&lt;br /&gt;
@see [http://www.speedsolving.com/forum/showthread.php?t=14911 speedsolving.com alg Amnesia thread]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:OH cubers]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=15523 Beginners one handed tips and pointers thread]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=20561 Robert&#039;s OH algorithm discoveries]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/oll1h-angl.html Absolute OLL OH] by Sébastien FELIX&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/pll1h-angl.html Absolute PLL OH] by Sébastien FELIX&lt;br /&gt;
* [http://www.loftycuber.110mb.com/oll.html Lofty&#039;s Guide to One Hand Cubing OLL] by Brian Loftus&lt;br /&gt;
* [http://www.loftycuber.110mb.com/pll.html Lofty&#039;s Guide to One Hand Cubing PLL] by Brian Loftus&lt;br /&gt;
* [http://www.youtube.com/user/LoftyCuber Videos by Brian Loftus]&lt;br /&gt;
* [http://www.youtube.com/watch?v=8L1ARAzn0ws Video on OH for beginners by CUBE PORTAL] on Youtube &lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?14365-Statistical-question-Hand-used-in-OH/page4  Statistical question: Hand used in OH?]&lt;br /&gt;
* [http://www.youtube.com/user/CUTEXcuber Videos by CUTEX]&lt;br /&gt;
* [http://web.archive.org/web/20080822185656/www.cubingtechniques.com/cubing/techniques/tomy/ Tomy&#039;s algorithms] (Takumi Yoshida)&lt;br /&gt;
* [http://www.youtube.com/user/Tomy1619 Tomy&#039;s videos]&lt;br /&gt;
* [http://www.youtube.com/user/Raiden198935 Videos by Raiden]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Solving Variants]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=One-Handed_Solving&amp;diff=25221</id>
		<title>One-Handed Solving</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=One-Handed_Solving&amp;diff=25221"/>
		<updated>2015-01-09T09:32:46Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One-Handed solving&#039;&#039;&#039; (&#039;&#039;&#039;OH&#039;&#039;&#039; for short) is a type of [[speedcubing]] requiring one to solve a puzzle with one hand; you cannot touch the cube with your body or anything other than the [[Table abuse | table]]. Competition averages as low as [http://www.worldcubeassociation.org/results/regions.php?regionId=&amp;amp;eventId=333oh&amp;amp;years=&amp;amp;mixed=Mixed 12.67 seconds] have been achieved on the [[3x3x3]], with winning times being around 18-20 seconds at a typical competition.&lt;br /&gt;
&lt;br /&gt;
This page is a guide for starting in and training one-handed solving. For a history, see [[history of one-handed solving]].&lt;br /&gt;
&lt;br /&gt;
==Which Hand to Use?==&lt;br /&gt;
&lt;br /&gt;
While it may appear most obvious to use the dominant hand, both hands work as well for one-handed solving; in fact, the non-dominant left hand is more often used by right-handed cubers, who find R and U moves easier with the left hand. It is also helpful to do OH with a hand that is already used to holding the cube. Either hand, and dominant or dominant, can be very fast. Use whichever feels comfortable.&lt;br /&gt;
&lt;br /&gt;
==Grip and Turning==&lt;br /&gt;
&lt;br /&gt;
Most one-handed cubers hold the cube with the thumb and middle finger (and often the ring finger as well) and turn with the remaining fingers. Since one goal of one-handed cubing is to use as many R and U turns (or L and U) as possible as they are much faster and more comfortable, the focus is on how to do these turns easily. There are two main schools of thought on how to accomplish this:&lt;br /&gt;
* One way, used by [[Ryan Patricio]], involves the index and ring fingers: the index does U by pushing LUB, U&#039; by pushing BUL, and R&#039; by pushing BUR, and the ring finger does R by pushing BDR. The ring finger is also free to do D and D&#039; moves, so this method can be useful for cubers who use many &amp;lt; L,U,R &amp;gt; or &amp;lt; U,R,D &amp;gt; algorithms.&lt;br /&gt;
* The second, used by the top Japanese OH cubers as well as [[Brian Loftus]], involves using only the index and the pinky. The cube is held with the other three fingers; the index does U by pushing FUL and U&#039; by pushing BUL, and the pinky does R by pushing BRD and R&#039; by pushing FRD. Although this method is faster for sequences of only U and R turns, no other turns are possible without rotating the cube or changing the grip, so this method can require more cube rotations. It is however possible to do u and r turns with a slight grip change.&lt;br /&gt;
* For M-slice turns you can use the table (this is casually known as [[Table abuse]]) to help you do it using your ring finger, or even your pinky or middle.&lt;br /&gt;
&lt;br /&gt;
==Training the OH Hand==&lt;br /&gt;
&lt;br /&gt;
For most people who want to try OH, their fingers will not initially be anywhere near strong or fast enough to perform [[algorithm]]s quickly. There are several ways to train the hand:&lt;br /&gt;
* Doing specific moves over and over. Just doing RU&#039; or RUR&#039;U&#039; repeatedly can be useful for training the fingers involved in those positions.&lt;br /&gt;
* Performing algorithms. Simply solving a lot without a break, or doing OLL or [[PLL attack]]s, can train the different types of movements and finger endurance. Slowing down at the end of a solve is a sign that you need more endurance.&lt;br /&gt;
* Executing random moves or scrambles. [[Johannes Laire]] suggests this method of training; it is useful for exercising the whole hand and not just the fingers that are involved in turns. &lt;br /&gt;
&lt;br /&gt;
==OH Finger Stretches Before Averages==&lt;br /&gt;
&lt;br /&gt;
You can try to stretch your wrist to keep your fingers from getting relaxed. When your fingers are relaxed, they tend to move slowly, and therefore, a slower solve. But there are stretches you can do on the OH hand. You can try pulling ln your thumb, cracking your knuckles, the possibilities are endless. Try and invent your own to improve your hands.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;One-Handed Amnesia&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Many beginning OH solvers find that when they often forget algorithms while solving one-handed, even ones they know very well two-handed, a phenomenon called &#039;&#039;one-handed amnesia.&#039;&#039; This may be because sometimes people learn algorithms using muscle memory, and thus are unable to perform them slowly or one turn at a time. If you want to start OH solving, be prepared to have to relearn some of the algorithms that you thought you knew.&lt;br /&gt;
@see [http://www.speedsolving.com/forum/showthread.php?t=14911 speedsolving.com alg Amnesia thread]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:OH cubers]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=15523 Beginners one handed tips and pointers thread]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=20561 Robert&#039;s OH algorithm discoveries]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/oll1h-angl.html Absolute OLL OH] by Sébastien FELIX&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/pll1h-angl.html Absolute PLL OH] by Sébastien FELIX&lt;br /&gt;
* [http://www.loftycuber.110mb.com/oll.html Lofty&#039;s Guide to One Hand Cubing OLL] by Brian Loftus&lt;br /&gt;
* [http://www.loftycuber.110mb.com/pll.html Lofty&#039;s Guide to One Hand Cubing PLL] by Brian Loftus&lt;br /&gt;
* [http://www.youtube.com/watch?v=8L1ARAzn0ws&amp;amp;amp=&amp;amp;itct=CC8QpDAYACITCNi3gZTMhsMCFQuAqgodCFQArDINYzQtb3ZlcnZpZXctdVoYVUMxaW9IR2tYR284VElTTG1KNUsxa1ln&amp;amp;amp=&amp;amp;gl=IN&amp;amp;amp=&amp;amp;hl=en&amp;amp;amp=&amp;amp;client=mv-google&amp;amp;app=desktop&amp;amp;persist_app=1 Video on OH by CUBE PORTAL] on youtube &lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?14365-Statistical-question-Hand-used-in-OH/page4  Statistical question: Hand used in OH?]&lt;br /&gt;
* [http://www.youtube.com/user/CUTEXcuber Videos by CUTEX]&lt;br /&gt;
* [http://web.archive.org/web/20080822185656/www.cubingtechniques.com/cubing/techniques/tomy/ Tomy&#039;s algorithms] (Takumi Yoshida)&lt;br /&gt;
* [http://www.youtube.com/user/Tomy1619 Tomy&#039;s videos]&lt;br /&gt;
* [http://www.youtube.com/user/Raiden198935 Videos by Raiden]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Solving Variants]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=AUF&amp;diff=25200</id>
		<title>AUF</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=AUF&amp;diff=25200"/>
		<updated>2015-01-07T11:46:25Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;AUF&#039;&#039;&#039; is an abbrevation for &#039;&#039;Adjust Upper Face&#039;&#039; or &#039;&#039;Adjust U Face&#039;&#039; that stems mainly from the freedom of the U-layer in many common [[3x3x3]] [[method]]s. It is an adjustment turn of the upper face, either &#039;&#039;&#039;U, U2, or U&#039; &#039;&#039;&#039; (or possibly no move), often used to prepare the [[cube]] for an [[algorithm]] or sequence.&lt;br /&gt;
Sometimes it is performed before one of the last layer steps, such as [[PLL]] or [[COLL]], to speed up recognition.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
A cuber might know how to perform an [[OLL]] algorithm if the stickers are facing a certain way, and rotate the U layer to match the pattern they&#039;re used to.&lt;br /&gt;
&lt;br /&gt;
For example, the moves during the final ([[OLL]]) step of [http://archive.garron.us/solves/2008/erik_7_08.htm Erik Akkersdijk&#039;s 7.08 world record] were &#039;&#039;&#039; U&#039;&#039;&#039;&#039; FRUR&#039;U&#039;RUR&#039;U&#039;F&#039; &#039;&#039;&#039;U2&#039;&#039;&#039;. The boldface moves are AUF moves, to adjust the cube for an OLL algorithm and a PLL skip (respectively).&lt;br /&gt;
Which helps in saving some time after solving the last layer.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Note that &#039;&#039;Adjust U Layer&#039;&#039; (AUL) would be a more accurate name, but the abbreviation &amp;quot;AUF&amp;quot; has become standard. It is generally assumed that the rest of the layer turns with a face.&lt;br /&gt;
&lt;br /&gt;
Similar concepts to AUF exist in several methods, but none of them have a comparably widespread name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25076</id>
		<title>User:Cube portal</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Cube_portal&amp;diff=25076"/>
		<updated>2015-01-03T10:43:08Z</updated>

		<summary type="html">&lt;p&gt;Cube portal: Created page with &amp;quot;File:Roux_solved.jpg  Hey everyone this is a page redirected to a cubing community Cube Portal visit our website at http://cubeportal.simdif.com or at our youtube channel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roux_solved.jpg]]&lt;br /&gt;
&lt;br /&gt;
Hey everyone this is a page redirected to a cubing community Cube Portal visit our website at http://cubeportal.simdif.com or at our youtube channel for more info.&lt;/div&gt;</summary>
		<author><name>Cube portal</name></author>
	</entry>
</feed>