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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=16902</id>
		<title>Chris Hardwick</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=16902"/>
		<updated>2012-01-07T04:13:47Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* Official Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|NAME=Chris Hardwick|IMAGE=Chris Hardwick.jpg|IMAGEYEAR=2007|ALIASES=cmhardw|COUNTRY=USA|BIRTHDATE=December 6, 1983|AGE=28|JOBS=Math Teacher|YEARSACTIVE=2003-present|ID=2003HARD01|FAMOUSFOR=[[Big cube]] [[BLD]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chris Hardwick&#039;&#039;&#039; is an [[USA|American]] speedcuber from Orlando, Florida. He became well-known as the world&#039;s fastest [[OH]] cuber in 2003-4, and is now best known for his long-held [[world record]]s and continuing world-class times in [[blindsolving]] the [[4x4]] and [[5x5]]. Chris was the first person in the world to complete a blindfold solve on the [[6x6]].&lt;br /&gt;
&lt;br /&gt;
Chris been a co-host of [[Speedcubing.com]] since 2002. He created the [[Yahoo! Speed Solving Rubik&#039;s Cube Group]] in July, 2000.&lt;br /&gt;
&lt;br /&gt;
== Media Appearances ==&lt;br /&gt;
&lt;br /&gt;
Hardwick has made a number of television appearances demonstrating the Rubik&#039;s Cube, including MTV in 2002, Canada AM and Much Music in the fall of 2003, discussing the [[World Rubik&#039;s Games Championship 2003]], his first competition. His home videos have also appeared on numerous online video sites including CollegeHumor and Digg, and a video of Hardwick doing a one-handed solve appeared on VH1 in 2006 for Web Junk 20. Axe deodorant parodied another one of Hardwick&#039;s home videos in their 2006 South African &amp;quot;Get a Girlfriend&amp;quot; commercial campaign.&lt;br /&gt;
&lt;br /&gt;
== Official Results ==&lt;br /&gt;
&lt;br /&gt;
Chris&#039;s personal best official times for the 3x3 are 12.19 seconds for the single solve and 14.35 seconds for an average of 5. In the past, Chris has set North American records in [[2x2]], [[3x3]], [[4x4]], and [[5x5]] speedsolve. He has also set the WR for 4x4 three times, twice for single and once for average. In fact, Chris was the first person to ever achieve a 4x4 single solve of under one minute in competition! Chris also set some of the first few world records for one-handed solving.&lt;br /&gt;
&lt;br /&gt;
As for blindfolded events, Chris has broken the world record for 4x4 BLD three times, and the world record for 5x5 BLD six times however he no longer holds these titles.&lt;br /&gt;
&lt;br /&gt;
By winning national and world championships, Chris has held the following titles: World Champion for OH (2003-05), 4x4 BLD (2007-2009), 5x5 BLD (2011-2013) and National Champion for 4x4 (2004-2006), 5x5 (2004-2006), 4x4 BLD (2006-2009 &amp;amp; 2010-2011), 5x5 BLD (2006-2008), Fewest Moves (2008-2009).&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
{{S-start}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=World Title}}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=3x3 OH World Champion | year=2003}}&lt;br /&gt;
{{S-title-aft| after=[[Ryan Patricio]] | year=2005, 2007 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=4x4 Blindfolded World Champion | year=2007 }}&lt;br /&gt;
{{S-title-aft| after=[[Kai Jiptner]] | year=2009 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Rafał Guzewicz]] | year=2009 }}&lt;br /&gt;
{{S-title| title=5x5 Blindfolded World Champion | year=2011 }}&lt;br /&gt;
{{S-inc}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=National Titles}}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=3x3 OH US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Ryan Patricio]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=3x3 Blindfolded US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Leyan Lo]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=4x4 Speedsolve US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Frank Morris]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=5x5 Speedsolve US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Frank Morris]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=4x4 Blindfolded US Champion | year=2006, 2008 }}&lt;br /&gt;
{{S-title-aft| after=[[Timothy Sun]] | year=2009 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Timothy Sun]] | year=2009 }}&lt;br /&gt;
{{S-title| title=4x4 Blindfolded US Champion | year=2010 }}&lt;br /&gt;
{{S-title-aft| after=[[Mike Hughey]] | year=2011 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=5x5 Blindfolded US Champion | year=2006}}&lt;br /&gt;
{{S-title-aft| after=[[Mike Hughey]] | year=2008-2011 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Daniel Lo]] | year=2007 }}&lt;br /&gt;
{{S-title| title=3x3 Fewest Moves US Champion | year=2008}}&lt;br /&gt;
{{S-title-aft| after=[[David Woner]] | year=2009, 2010 }}&lt;br /&gt;
&lt;br /&gt;
{{S-end}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://speedcubing.com/chris/ Chris Hardwick&#039;s Rubik&#039;s Cube Page]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?5310-Interview-with-Chris-Hardwick Interview with Chris Hardwick]&lt;br /&gt;
* [http://www.youtube.com/watch?v=OMGARiJ-FpY Axe deodorant commercial parodying Chris Hardwick&#039;s video]&lt;br /&gt;
* [http://www.cubecastpodcast.com/episodes/ CubeCast Podcast: Episode 03 - Chris Hardwick]&lt;br /&gt;
&lt;br /&gt;
[[Category:Notable Blindfold Cubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable Big Cube Solvers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable OH Cubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable Speedcubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable Cubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=16901</id>
		<title>Chris Hardwick</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=16901"/>
		<updated>2012-01-07T04:12:57Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|NAME=Chris Hardwick|IMAGE=Chris Hardwick.jpg|IMAGEYEAR=2007|ALIASES=cmhardw|COUNTRY=USA|BIRTHDATE=December 6, 1983|AGE=28|JOBS=Math Teacher|YEARSACTIVE=2003-present|ID=2003HARD01|FAMOUSFOR=[[Big cube]] [[BLD]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chris Hardwick&#039;&#039;&#039; is an [[USA|American]] speedcuber from Orlando, Florida. He became well-known as the world&#039;s fastest [[OH]] cuber in 2003-4, and is now best known for his long-held [[world record]]s and continuing world-class times in [[blindsolving]] the [[4x4]] and [[5x5]]. Chris was the first person in the world to complete a blindfold solve on the [[6x6]].&lt;br /&gt;
&lt;br /&gt;
Chris been a co-host of [[Speedcubing.com]] since 2002. He created the [[Yahoo! Speed Solving Rubik&#039;s Cube Group]] in July, 2000.&lt;br /&gt;
&lt;br /&gt;
== Media Appearances ==&lt;br /&gt;
&lt;br /&gt;
Hardwick has made a number of television appearances demonstrating the Rubik&#039;s Cube, including MTV in 2002, Canada AM and Much Music in the fall of 2003, discussing the [[World Rubik&#039;s Games Championship 2003]], his first competition. His home videos have also appeared on numerous online video sites including CollegeHumor and Digg, and a video of Hardwick doing a one-handed solve appeared on VH1 in 2006 for Web Junk 20. Axe deodorant parodied another one of Hardwick&#039;s home videos in their 2006 South African &amp;quot;Get a Girlfriend&amp;quot; commercial campaign.&lt;br /&gt;
&lt;br /&gt;
== Official Results ==&lt;br /&gt;
&lt;br /&gt;
Chris&#039;s personal best official times for the 3x3 are 12.19 seconds for the single solve and 14.35 seconds for an average of 5. In the past, Chris has set North American records in [[2x2]], [[3x3]], [[4x4]], and [[5x5]] speedsolve. He has also set the WR for 4x4 three times, twice for single and once for average. In fact, Chris was the first person to ever achieve a 4x4 single solve of under one minute in competition! Chris also set some of the first few world records for one-handed solving.&lt;br /&gt;
&lt;br /&gt;
As for blindfolded events, Chris has broken the world record for 4x4 BLD three times, and the world record for 5x5 BLD six times however he no longer holds these titles.&lt;br /&gt;
&lt;br /&gt;
By winning national and world championships, Chris has held the following titles: World Champion for OH (2003-05), 4x4 BLD (2007-2009) and National Champion for 4x4 (2004-2006), 5x5 (2004-2006), 4x4 BLD (2006-2009 &amp;amp; 2010-2011), 5x5 BLD (2006-2008), Fewest Moves (2008-2009).&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
{{S-start}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=World Title}}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=3x3 OH World Champion | year=2003}}&lt;br /&gt;
{{S-title-aft| after=[[Ryan Patricio]] | year=2005, 2007 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=4x4 Blindfolded World Champion | year=2007 }}&lt;br /&gt;
{{S-title-aft| after=[[Kai Jiptner]] | year=2009 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Rafał Guzewicz]] | year=2009 }}&lt;br /&gt;
{{S-title| title=5x5 Blindfolded World Champion | year=2011 }}&lt;br /&gt;
{{S-inc}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=National Titles}}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=3x3 OH US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Ryan Patricio]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=3x3 Blindfolded US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Leyan Lo]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=4x4 Speedsolve US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Frank Morris]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=5x5 Speedsolve US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Frank Morris]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=4x4 Blindfolded US Champion | year=2006, 2008 }}&lt;br /&gt;
{{S-title-aft| after=[[Timothy Sun]] | year=2009 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Timothy Sun]] | year=2009 }}&lt;br /&gt;
{{S-title| title=4x4 Blindfolded US Champion | year=2010 }}&lt;br /&gt;
{{S-title-aft| after=[[Mike Hughey]] | year=2011 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=5x5 Blindfolded US Champion | year=2006}}&lt;br /&gt;
{{S-title-aft| after=[[Mike Hughey]] | year=2008-2011 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Daniel Lo]] | year=2007 }}&lt;br /&gt;
{{S-title| title=3x3 Fewest Moves US Champion | year=2008}}&lt;br /&gt;
{{S-title-aft| after=[[David Woner]] | year=2009, 2010 }}&lt;br /&gt;
&lt;br /&gt;
{{S-end}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://speedcubing.com/chris/ Chris Hardwick&#039;s Rubik&#039;s Cube Page]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?5310-Interview-with-Chris-Hardwick Interview with Chris Hardwick]&lt;br /&gt;
* [http://www.youtube.com/watch?v=OMGARiJ-FpY Axe deodorant commercial parodying Chris Hardwick&#039;s video]&lt;br /&gt;
* [http://www.cubecastpodcast.com/episodes/ CubeCast Podcast: Episode 03 - Chris Hardwick]&lt;br /&gt;
&lt;br /&gt;
[[Category:Notable Blindfold Cubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable Big Cube Solvers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable OH Cubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable Speedcubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable Cubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=16900</id>
		<title>Chris Hardwick</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=16900"/>
		<updated>2012-01-07T04:11:46Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|NAME=Chris Hardwick|IMAGE=Chris Hardwick.jpg|IMAGEYEAR=2007|ALIASES=cmhardw|COUNTRY=USA|BIRTHDATE=December 6, 1983|AGE=27|JOBS=Math Tutor|YEARSACTIVE=2003-present|ID=2003HARD01|FAMOUSFOR=[[Big cube]] [[BLD]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chris Hardwick&#039;&#039;&#039; is an [[USA|American]] speedcuber from Morrisville, North Carolina. He became well-known as the world&#039;s fastest [[OH]] cuber in 2003-4, and is now best known for his long-held [[world record]]s and continuing world-class times in [[blindsolving]] the [[4x4]] and [[5x5]]. Chris was the first person in the world to complete a blindfold solve on the [[6x6]].&lt;br /&gt;
&lt;br /&gt;
Chris been a co-host of [[Speedcubing.com]] since 2002. He created the [[Yahoo! Speed Solving Rubik&#039;s Cube Group]] in July, 2000.&lt;br /&gt;
&lt;br /&gt;
== Media Appearances ==&lt;br /&gt;
&lt;br /&gt;
Hardwick has made a number of television appearances demonstrating the Rubik&#039;s Cube, including MTV in 2002, Canada AM and Much Music in the fall of 2003, discussing the [[World Rubik&#039;s Games Championship 2003]], his first competition. His home videos have also appeared on numerous online video sites including CollegeHumor and Digg, and a video of Hardwick doing a one-handed solve appeared on VH1 in 2006 for Web Junk 20. Axe deodorant parodied another one of Hardwick&#039;s home videos in their 2006 South African &amp;quot;Get a Girlfriend&amp;quot; commercial campaign.&lt;br /&gt;
&lt;br /&gt;
== Official Results ==&lt;br /&gt;
&lt;br /&gt;
Chris&#039;s personal best official times for the 3x3 are 12.19 seconds for the single solve and 14.35 seconds for an average of 5. In the past, Chris has set North American records in [[2x2]], [[3x3]], [[4x4]], and [[5x5]] speedsolve. He has also set the WR for 4x4 three times, twice for single and once for average. In fact, Chris was the first person to ever achieve a 4x4 single solve of under one minute in competition! Chris also set some of the first few world records for one-handed solving.&lt;br /&gt;
&lt;br /&gt;
As for blindfolded events, Chris has broken the world record for 4x4 BLD three times, and the world record for 5x5 BLD six times however he no longer holds these titles.&lt;br /&gt;
&lt;br /&gt;
By winning national and world championships, Chris has held the following titles: World Champion for OH (2003-05), 4x4 BLD (2007-2009) and National Champion for 4x4 (2004-2006), 5x5 (2004-2006), 4x4 BLD (2006-2009 &amp;amp; 2010-2011), 5x5 BLD (2006-2008), Fewest Moves (2008-2009).&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
{{S-start}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=World Title}}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=3x3 OH World Champion | year=2003}}&lt;br /&gt;
{{S-title-aft| after=[[Ryan Patricio]] | year=2005, 2007 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=4x4 Blindfolded World Champion | year=2007 }}&lt;br /&gt;
{{S-title-aft| after=[[Kai Jiptner]] | year=2009 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Rafał Guzewicz]] | year=2009 }}&lt;br /&gt;
{{S-title| title=5x5 Blindfolded World Champion | year=2011 }}&lt;br /&gt;
{{S-inc}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=National Titles}}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=3x3 OH US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Ryan Patricio]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=3x3 Blindfolded US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Leyan Lo]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=4x4 Speedsolve US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Frank Morris]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=5x5 Speedsolve US Champion | year=2004}}&lt;br /&gt;
{{S-title-aft| after=[[Frank Morris]] | year=2006 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=4x4 Blindfolded US Champion | year=2006, 2008 }}&lt;br /&gt;
{{S-title-aft| after=[[Timothy Sun]] | year=2009 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Timothy Sun]] | year=2009 }}&lt;br /&gt;
{{S-title| title=4x4 Blindfolded US Champion | year=2010 }}&lt;br /&gt;
{{S-title-aft| after=[[Mike Hughey]] | year=2011 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=None | year= }}&lt;br /&gt;
{{S-title| title=5x5 Blindfolded US Champion | year=2006}}&lt;br /&gt;
{{S-title-aft| after=[[Mike Hughey]] | year=2008-2011 }}&lt;br /&gt;
&lt;br /&gt;
{{S-title-bef| before=[[Daniel Lo]] | year=2007 }}&lt;br /&gt;
{{S-title| title=3x3 Fewest Moves US Champion | year=2008}}&lt;br /&gt;
{{S-title-aft| after=[[David Woner]] | year=2009, 2010 }}&lt;br /&gt;
&lt;br /&gt;
{{S-end}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://speedcubing.com/chris/ Chris Hardwick&#039;s Rubik&#039;s Cube Page]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?5310-Interview-with-Chris-Hardwick Interview with Chris Hardwick]&lt;br /&gt;
* [http://www.youtube.com/watch?v=OMGARiJ-FpY Axe deodorant commercial parodying Chris Hardwick&#039;s video]&lt;br /&gt;
* [http://www.cubecastpodcast.com/episodes/ CubeCast Podcast: Episode 03 - Chris Hardwick]&lt;br /&gt;
&lt;br /&gt;
[[Category:Notable Blindfold Cubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable Big Cube Solvers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable OH Cubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable Speedcubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:Notable Cubers|Hardwick, Chris]]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=13589</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=13589"/>
		<updated>2011-01-29T01:53:19Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* Specific description of the lettering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Speffz&#039;&#039;&#039; is a standardized lettering scheme proposed by [[Ville Seppänen]] and [[Rob Holt]] in 2010. The purpose of the standardized scheme is to simplify communication between [[blindfolded]] solvers when referring to piece locations and cycles. The method is intended as an optional naming that can be used to replace the canonical notation for piece locations.&lt;br /&gt;
&lt;br /&gt;
==Image of a 7x7x7 cube lettered in Speffz==&lt;br /&gt;
[[Image:Speffz.png|Image of a 7x7x7 cube lettered in Speffz]]&lt;br /&gt;
&lt;br /&gt;
==Specific description of the lettering==&lt;br /&gt;
&lt;br /&gt;
1) [[Piece]]s on a [[face]] are lettered by starting as close to the upper left [[corner]] as possible, as seen from looking at the face directly. For piece types that have two pieces close to the corner by symmetry ([[edge|wing edges]], [[centre|t-centers]]), the first piece labelled is the one clockwise to the corner. Starting corners are U face - UBL; L face - LBU; F face - FLU; R face - RFU; B face - BRU; D face - DLF&lt;br /&gt;
&lt;br /&gt;
2) Pieces letter around the face clockwise, when looking at the face directly, starting at the piece as stated in #1 above. The letter A starts on the U face with UBL, and the letters continue around the face in order.&lt;br /&gt;
&lt;br /&gt;
3) The face order to move around the cube is ULFRBD. This proceeds in a spiral around the cube in a clockwise fashion as seen from below the cube. The first letter on the L face is E, the first letter on the F face is I, etc.&lt;br /&gt;
&lt;br /&gt;
4) When lettering the D face, first perform an x2 rotation from the initial cube state, then start at what is now the UBL corner (the DLF corner as stated in #1)&lt;br /&gt;
&lt;br /&gt;
5) [[centre|Oblique centers]] on a [[6x6x6]] or [[7x7x7]] will be lettered as follows: Starting at the upper left corner of the face, the piece counter-clockwise to the corner is lettered with the appropriate uppercase letter. The piece clockwise to the corner is lettered with the appropriate lowercase letter. For the x-center [[orbit]]s, and t-center orbits on a 7x7x7, you must specify whether you are talking about the inner or outer orbits.&lt;br /&gt;
&lt;br /&gt;
==Easy Rules to remember the lettering==&lt;br /&gt;
&lt;br /&gt;
1) Move around the cube in the face order: ULFRBD&lt;br /&gt;
&lt;br /&gt;
2) Letter pieces always clockwise around the face&lt;br /&gt;
&lt;br /&gt;
3) When lettering the obliques on a 6x6x6 or 7x7x7 letter them such as to visually appear like the following: Aa, Bb, Cc, Dd. The uppercase letters are counter-clockwise to the corner, and the lowercase letters are clockwise to the corner.&lt;br /&gt;
&lt;br /&gt;
4) When labeling the D face, first perform an x2 rotation to establish the orientation of the face.&lt;br /&gt;
&lt;br /&gt;
===See also:===&lt;br /&gt;
* [[Notation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;br /&gt;
[[Category:Puzzle Notation]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11533</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11533"/>
		<updated>2010-12-03T04:21:39Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Speffz is a standardized lettering scheme proposed by Ville Seppänen and Rob Holt.  The purpose of the standardized scheme is to simplify communication between blindfolded solvers when referring to piece locations and cycles.  The method is intended as an optional naming that can be used to replace the canonical notation for piece locations.&lt;br /&gt;
&lt;br /&gt;
==Image of a 7x7x7 cube lettered in Speffz==&lt;br /&gt;
[[Image:Speffz.png|Image of a 7x7x7 cube lettered in Speffz]]&lt;br /&gt;
&lt;br /&gt;
==Specific description of the lettering==&lt;br /&gt;
&lt;br /&gt;
1) Pieces on a face are lettered by starting as close to the upper left corner as possible, as seen from looking at the face directly. For piece types that have two pieces close to the corner by symmetry (wing edges, t-centers), the first piece labelled is the one clockwise to the corner. Starting corners are U face - UBL; F face - FLU; L face - LBU; B face - BRU; R face - RFU; D face - DLF&lt;br /&gt;
&lt;br /&gt;
2) Pieces letter around the face clockwise, when looking at the face directly, starting at the piece as stated in #1 above. The letter A starts on the U face with UBL, and the letters continue around the face in order.&lt;br /&gt;
&lt;br /&gt;
3) The face order to move around the cube is ULFRBD. This proceeds in a spiral around the cube in a clockwise fashion as seen from below the cube. The first letter on the L face is E, the first letter on the F face is I, etc.&lt;br /&gt;
&lt;br /&gt;
4) When lettering the D face, first perform an x2 rotation from the initial cube state, then start at what is now the UBL corner (the DLF corner as stated in #1)&lt;br /&gt;
&lt;br /&gt;
5) Oblique centers on a 6x6x6 or 7x7x7 will be lettered as follows: Starting at the upper left corner of the face, the piece counter-clockwise to the corner is lettered with the appropriate uppercase letter. The piece clockwise to the corner is lettered with the appropriate lowercase letter. For the x-center orbits, and t-center orbits on a 7x7x7, you must specify whether you are talking about the inner or outer orbits.&lt;br /&gt;
&lt;br /&gt;
==Easy Rules to remember the lettering==&lt;br /&gt;
&lt;br /&gt;
1) Move around the cube in the face order: ULFRBD&lt;br /&gt;
&lt;br /&gt;
2) Letter pieces always clockwise around the face&lt;br /&gt;
&lt;br /&gt;
3) When lettering the obliques on a 6x6x6 or 7x7x7 letter them such as to visually appear like the following: Aa, Bb, Cc, Dd. The uppercase letters are counter-clockwise to the corner, and the lowercase letters are clockwise to the corner.&lt;br /&gt;
&lt;br /&gt;
4) When labeling the D face, first perform an x2 rotation to establish the orientation of the face.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;br /&gt;
[[Category:Puzzle Notation]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11532</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11532"/>
		<updated>2010-12-03T04:15:33Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Speffz is a standardized lettering scheme proposed by Ville Seppänen and Rob Holt.  The purpose of the standardized scheme is to simply communication between blindfolded solvers when referring to piece locations and cycles.  The method is intended as an optional naming that can be used to replace the canonical notation for piece locations.&lt;br /&gt;
&lt;br /&gt;
==Image of a 7x7x7 cube lettered in Speffz==&lt;br /&gt;
[[Image:Speffz.png|Image of a 7x7x7 cube lettered in Speffz]]&lt;br /&gt;
&lt;br /&gt;
==Specific description of the lettering==&lt;br /&gt;
&lt;br /&gt;
1) Pieces on a face are lettered by starting as close to the upper left corner as possible, as seen from looking at the face directly. For piece types that have two pieces close to the corner by symmetry (wing edges, t-centers), the first piece labelled is the one clockwise to the corner. Starting corners are U face - UBL; F face - FLU; L face - LBU; B face - BRU; R face - RFU; D face - DLF&lt;br /&gt;
&lt;br /&gt;
2) Pieces letter around the face clockwise, when looking at the face directly, starting at the piece as stated in #1 above. The letter A starts on the U face with UBL, and the letters continue around the face in order.&lt;br /&gt;
&lt;br /&gt;
3) The face order to move around the cube is ULFRBD. This proceeds in a spiral around the cube in a clockwise fashion as seen from below the cube. The first letter on the L face is E, the first letter on the F face is I, etc.&lt;br /&gt;
&lt;br /&gt;
4) When lettering the D face, first perform an x2 rotation from the initial cube state, then start at what is now the UBL corner (the DLF corner as stated in #1)&lt;br /&gt;
&lt;br /&gt;
5) Oblique centers on a 6x6x6 or 7x7x7 will be lettered as follows: Starting at the upper left corner of the face, the piece counter-clockwise to the corner is lettered with the appropriate uppercase letter. The piece clockwise to the corner is lettered with the appropriate lowercase letter. For the x-center orbits, and t-center orbits on a 7x7x7, you must specify whether you are talking about the inner or outer orbits.&lt;br /&gt;
&lt;br /&gt;
==Easy Rules to remember the lettering==&lt;br /&gt;
&lt;br /&gt;
1) Move around the cube in the face order: ULFRBD&lt;br /&gt;
&lt;br /&gt;
2) Letter pieces always clockwise around the face&lt;br /&gt;
&lt;br /&gt;
3) When lettering the obliques on a 6x6x6 or 7x7x7 letter them such as to visually appear like the following: Aa, Bb, Cc, Dd. The uppercase letters are counter-clockwise to the corner, and the lowercase letters are clockwise to the corner.&lt;br /&gt;
&lt;br /&gt;
4) When labeling the D face, first perform an x2 rotation to establish the orientation of the face.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;br /&gt;
[[Category:Puzzle Notation]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11531</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11531"/>
		<updated>2010-12-03T04:10:08Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Speffz is a standardized lettering scheme proposed by Ville Seppänen and Rob Holt.  The purpose of the standardized scheme is to simply communication between blindfolded solvers when referring to piece locations and cycles.  The method is intended as an optional naming that can be used to replace the canonical notation for piece locations.&lt;br /&gt;
&lt;br /&gt;
==Image of a 7x7x7 cube lettered in Speffz==&lt;br /&gt;
[[Image:Speffz.png|Image of a 7x7x7 cube lettered in Speffz]]&lt;br /&gt;
&lt;br /&gt;
==Specific description of the lettering==&lt;br /&gt;
&lt;br /&gt;
1) Pieces on a face are lettered by starting as close to the upper left corner as possible, as seen from looking at the face directly. For piece types that have two pieces close to the corner by symmetry (wing edges, t-centers), the first piece labelled is the one clockwise to the corner. Starting corners are U face - UBL; F face - FLU; L face - LBU; B face - BRU; R face - RFU; D face - DLF&lt;br /&gt;
&lt;br /&gt;
2) Pieces letter around the face clockwise, when looking at the face directly, starting at the piece as stated in #1 above. The letter A starts on the U face with UBL, and the letters continue around the face in order.&lt;br /&gt;
&lt;br /&gt;
3) The face order to move around the cube is ULFRBD. This proceeds in a spiral around the cube in a clockwise fashion as seen from below the cube. The first letter on the L face is E, the first letter on the F face is I, etc.&lt;br /&gt;
&lt;br /&gt;
4) When lettering the D face, first perform an x2 rotation from the initial cube state, then start at what is now the UBL corner (the DLF corner as stated in #1)&lt;br /&gt;
&lt;br /&gt;
5) Oblique centers on a 6x6x6 or 7x7x7 will be lettered as follows: Starting at the upper left corner of the face, the piece counter-clockwise to the corner is lettered with the appropriate uppercase letter. The piece clockwise to the corner is lettered with the appropriate lowercase letter. For the x-center orbits, and t-center orbits on a 7x7x7, you must specify whether you are talking about the inner or outer orbits.&lt;br /&gt;
&lt;br /&gt;
==Easy Rules to remember the lettering==&lt;br /&gt;
&lt;br /&gt;
1) Move around the cube in the face order: ULFRBD&lt;br /&gt;
&lt;br /&gt;
2) Letter pieces always clockwise around the face&lt;br /&gt;
&lt;br /&gt;
3) When lettering the obliques on a 6x6x6 or 7x7x7 letter them such as to visually appear like the following: Aa, Bb, Cc, Dd. The uppercase letters are counter-clockwise to the corner, and the lowercase letters are clockwise to the corner.&lt;br /&gt;
&lt;br /&gt;
4) When labeling the D face, first perform an x2 rotation to establish the orientation of the face.&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Speffz.png&amp;diff=11530</id>
		<title>File:Speffz.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Speffz.png&amp;diff=11530"/>
		<updated>2010-12-03T03:41:49Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: Description of Speffz standardized blindfold lettering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description of Speffz standardized blindfold lettering&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11529</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11529"/>
		<updated>2010-12-03T03:31:01Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Pieces on a face are lettered by starting as close to the upper left corner as possible, as seen from looking at the face directly. For piece types that have two pieces close to the corner by symmetry (wing edges, t-centers), the first piece labelled is the one clockwise to the corner. Starting corners are U face - UBL; F face - FLU; L face - LBU; B face - BRU; R face - RFU; D face - DLF&lt;br /&gt;
&lt;br /&gt;
2) Pieces letter around the face clockwise, when looking at the face directly, starting at the piece as stated in #1 above. The letter A starts on the U face with UBL, and the letters continue around the face in order.&lt;br /&gt;
&lt;br /&gt;
3) The face order to move around the cube is UFLBRD. This proceeds in a spiral around the cube in a clockwise fashion as seen from above the cube. The first letter on the F face is E, the first letter on the L face is I, etc.&lt;br /&gt;
&lt;br /&gt;
4) When lettering the D face, first perform an x2 rotation from the initial cube state, then start at what is now the UBL corner (the DLF corner as stated in #1)&lt;br /&gt;
&lt;br /&gt;
5) Oblique centers on a 6x6x6 or 7x7x7 will be lettered as follows: Starting at the upper left corner of the face, the piece counter-clockwise to the corner is lettered with the appropriate uppercase letter. The piece clockwise to the corner is lettered with the appropriate lowercase letter. For the x-center orbits, and t-center orbits on a 7x7x7, you can simply specify whether you are talking about the inner or outer orbits. It would be possible to extend the uppercase and lowercase idea to these pieces as well, but this has not yet been brought up in the thread.&lt;br /&gt;
&lt;br /&gt;
General rules to remember this, such that it does not become a new scheme that must be memorized by every user:&lt;br /&gt;
&lt;br /&gt;
1) Move around the cube in the face order: UFLBRD&lt;br /&gt;
&lt;br /&gt;
2) Letter pieces always clockwise around the face, and faces spiral clockwise around the cube, as seen from above.&lt;br /&gt;
&lt;br /&gt;
3) When lettering the obliques on a 6x6x6 or 7x7x7 letter them such as to visually appear like the following: Aa, Bb, Cc, Dd. The uppercase letters are counter-clockwise to the corner, and the lowercase letters are clockwise to the corner.&lt;br /&gt;
&lt;br /&gt;
4) When labeling the D face, first perform an x2 rotation to establish the orientation of the face.&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11528</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11528"/>
		<updated>2010-12-03T03:30:48Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Pieces on a face are lettered by starting as close to the upper left corner as possible, as seen from looking at the face directly. For piece types that have two pieces close to the corner by symmetry (wing edges, t-centers), the first piece labelled is the one clockwise to the corner. Starting corners are U face - UBL; F face - FLU; L face - LBU; B face - BRU; R face - RFU; D face - DLF&lt;br /&gt;
&lt;br /&gt;
2) Pieces letter around the face clockwise, when looking at the face directly, starting at the piece as stated in #1 above. The letter A starts on the U face with UBL, and the letters continue around the face in order.&lt;br /&gt;
&lt;br /&gt;
3) The face order to move around the cube is UFLBRD. This proceeds in a spiral around the cube in a clockwise fashion as seen from above the cube. The first letter on the F face is E, the first letter on the L face is I, etc.&lt;br /&gt;
&lt;br /&gt;
4) When lettering the D face, first perform an x2 rotation from the initial cube state, then start at what is now the UBL corner (the DLF corner as stated in #1)&lt;br /&gt;
&lt;br /&gt;
5) Oblique centers on a 6x6x6 or 7x7x7 will be lettered as follows: Starting at the upper left corner of the face, the piece counter-clockwise to the corner is lettered with the appropriate uppercase letter. The piece clockwise to the corner is lettered with the appropriate lowercase letter. For the x-center orbits, and t-center orbits on a 7x7x7, you can simply specify whether you are talking about the inner or outer orbits. It would be possible to extend the uppercase and lowercase idea to these pieces as well, but this has not yet been brought up in the thread.&lt;br /&gt;
&lt;br /&gt;
[size=4]General rules to remember this, such that it does not become a new scheme that must be memorized by every user:[/size]&lt;br /&gt;
&lt;br /&gt;
1) Move around the cube in the face order: UFLBRD&lt;br /&gt;
&lt;br /&gt;
2) Letter pieces always clockwise around the face, and faces spiral clockwise around the cube, as seen from above.&lt;br /&gt;
&lt;br /&gt;
3) When lettering the obliques on a 6x6x6 or 7x7x7 letter them such as to visually appear like the following: Aa, Bb, Cc, Dd. The uppercase letters are counter-clockwise to the corner, and the lowercase letters are clockwise to the corner.&lt;br /&gt;
&lt;br /&gt;
4) When labeling the D face, first perform an x2 rotation to establish the orientation of the face.&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11527</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11527"/>
		<updated>2010-12-03T03:30:19Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Pieces on a face are lettered by starting as close to the upper left corner as possible, as seen from looking at the face directly. For piece types that have two pieces close to the corner by symmetry (wing edges, t-centers), the first piece labelled is the one clockwise to the corner. Starting corners are U face - UBL; F face - FLU; L face - LBU; B face - BRU; R face - RFU; D face - DLF&lt;br /&gt;
&lt;br /&gt;
2) Pieces letter around the face clockwise, when looking at the face directly, starting at the piece as stated in #1 above. The letter A starts on the U face with UBL, and the letters continue around the face in order.&lt;br /&gt;
&lt;br /&gt;
3) The face order to move around the cube is UFLBRD. This proceeds in a spiral around the cube in a clockwise fashion as seen from above the cube. The first letter on the F face is E, the first letter on the L face is I, etc.&lt;br /&gt;
&lt;br /&gt;
4) When lettering the D face, first perform an x2 rotation from the initial cube state, then start at what is now the UBL corner (the DLF corner as stated in #1)&lt;br /&gt;
&lt;br /&gt;
5) Oblique centers on a 6x6x6 or 7x7x7 will be lettered as follows: Starting at the upper left corner of the face, the piece counter-clockwise to the corner is lettered with the appropriate uppercase letter. The piece clockwise to the corner is lettered with the appropriate lowercase letter. For the x-center orbits, and t-center orbits on a 7x7x7, you can simply specify whether you are talking about the inner or outer orbits. It would be possible to extend the uppercase and lowercase idea to these pieces as well, but this has not yet been brought up in the thread.&lt;br /&gt;
&lt;br /&gt;
General rules to remember this, such that it does not become a new scheme that must be memorized by every user:&lt;br /&gt;
&lt;br /&gt;
1) Move around the cube in the face order: UFLBRD&lt;br /&gt;
&lt;br /&gt;
2) Letter pieces always clockwise around the face, and faces spiral clockwise around the cube, as seen from above.&lt;br /&gt;
&lt;br /&gt;
3) When lettering the obliques on a 6x6x6 or 7x7x7 letter them such as to visually appear like the following: Aa, Bb, Cc, Dd. The uppercase letters are counter-clockwise to the corner, and the lowercase letters are clockwise to the corner.&lt;br /&gt;
&lt;br /&gt;
4) When labeling the D face, first perform an x2 rotation to establish the orientation of the face.&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11526</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11526"/>
		<updated>2010-12-03T03:29:42Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Pieces on a face are lettered by starting as close to the upper left corner as possible, as seen from looking at the face directly. For piece types that have two pieces close to the corner by symmetry (wing edges, t-centers), the first piece labelled is the one clockwise to the corner. Starting corners are U face - UBL; F face - FLU; L face - LBU; B face - BRU; R face - RFU; D face - DLF&lt;br /&gt;
&lt;br /&gt;
2) Pieces letter around the face clockwise, when looking at the face directly, starting at the piece as stated in #1 above. The letter A starts on the U face with UBL, and the letters continue around the face in order.&lt;br /&gt;
&lt;br /&gt;
3) The face order to move around the cube is UFLBRD. This proceeds in a spiral around the cube in a clockwise fashion as seen from above the cube. The first letter on the F face is E, the first letter on the L face is I, etc.&lt;br /&gt;
&lt;br /&gt;
4) When lettering the D face, first perform an x2 rotation from the initial cube state, then start at what is now the UBL corner (the DLF corner as stated in #1)&lt;br /&gt;
&lt;br /&gt;
5) Oblique centers on a 6x6x6 or 7x7x7 will be lettered as follows: Starting at the upper left corner of the face, the piece counter-clockwise to the corner is lettered with the appropriate uppercase letter. The piece clockwise to the corner is lettered with the appropriate lowercase letter. For the x-center orbits, and t-center orbits on a 7x7x7, you can simply specify whether you are talking about the inner or outer orbits. It would be possible to extend the uppercase and lowercase idea to these pieces as well, but this has not yet been brought up in the thread.&lt;br /&gt;
&lt;br /&gt;
General rules to remember this, such that it does not become a new scheme that must be memorized by every user:&lt;br /&gt;
1) Move around the cube in the face order: UFLBRD&lt;br /&gt;
2) Letter pieces always clockwise around the face, and faces spiral clockwise around the cube, as seen from above.&lt;br /&gt;
3) When lettering the obliques on a 6x6x6 or 7x7x7 letter them such as to visually appear like the following: Aa, Bb, Cc, Dd. The uppercase letters are counter-clockwise to the corner, and the lowercase letters are clockwise to the corner.&lt;br /&gt;
4) When labeling the D face, first perform an x2 rotation to establish the orientation of the face.&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11525</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11525"/>
		<updated>2010-12-03T03:29:19Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Pieces on a face are lettered by starting as close to the upper left corner as possible, as seen from looking at the face directly. For piece types that have two pieces close to the corner by symmetry (wing edges, t-centers), the first piece labelled is the one clockwise to the corner. Starting corners are U face - UBL; F face - FLU; L face - LBU; B face - BRU; R face - RFU; D face - DLF &lt;br /&gt;
2) Pieces letter around the face clockwise, when looking at the face directly, starting at the piece as stated in #1 above. The letter A starts on the U face with UBL, and the letters continue around the face in order.&lt;br /&gt;
3) The face order to move around the cube is UFLBRD. This proceeds in a spiral around the cube in a clockwise fashion as seen from above the cube. The first letter on the F face is E, the first letter on the L face is I, etc.&lt;br /&gt;
4) When lettering the D face, first perform an x2 rotation from the initial cube state, then start at what is now the UBL corner (the DLF corner as stated in #1)&lt;br /&gt;
5) Oblique centers on a 6x6x6 or 7x7x7 will be lettered as follows: Starting at the upper left corner of the face, the piece counter-clockwise to the corner is lettered with the appropriate uppercase letter. The piece clockwise to the corner is lettered with the appropriate lowercase letter. For the x-center orbits, and t-center orbits on a 7x7x7, you can simply specify whether you are talking about the inner or outer orbits. It would be possible to extend the uppercase and lowercase idea to these pieces as well, but this has not yet been brought up in the thread.&lt;br /&gt;
&lt;br /&gt;
General rules to remember this, such that it does not become a new scheme that must be memorized by every user:&lt;br /&gt;
1) Move around the cube in the face order: UFLBRD&lt;br /&gt;
2) Letter pieces always clockwise around the face, and faces spiral clockwise around the cube, as seen from above.&lt;br /&gt;
3) When lettering the obliques on a 6x6x6 or 7x7x7 letter them such as to visually appear like the following: Aa, Bb, Cc, Dd. The uppercase letters are counter-clockwise to the corner, and the lowercase letters are clockwise to the corner.&lt;br /&gt;
4) When labeling the D face, first perform an x2 rotation to establish the orientation of the face.&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11524</id>
		<title>Speffz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speffz&amp;diff=11524"/>
		<updated>2010-12-03T03:23:22Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: Created page with &amp;quot;Speffz&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Speffz&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=11523</id>
		<title>BLD Memorization</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=11523"/>
		<updated>2010-12-03T03:22:49Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* Letter Pairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Direct Visualisation ==&lt;br /&gt;
Visual memory is the most direct form of memorizing the data needed to do a blindfold solve. It entails merely memorizing in order the locations of stickers that must be &amp;quot;shot&amp;quot; to (for Pochmann-derived methods), or the location of where various commutators must be performed (for freestyle methods), without the use of any sort of systematized association method. It is quite difficult for some to memorize in this manner, while others are able to perform sub-1:30 solves after practice. Former world record holder Ville Seppänen uses a combination of visual memory and lettering of edges to perform sub-minute solves on average, and he and many others are also capable of memorizing larger cubes with visual memory alone.&lt;br /&gt;
&lt;br /&gt;
One of the most basic methods used to aid visual memory is &amp;quot;tapping.&amp;quot; This involves simply touching out the stickers in order (usually in groups of between 2 and 4 stickers, depending on how the sticker sequence progresses) until the tap sequence is memorized, then returning to this &amp;quot;tap&amp;quot; memory when solving. After practice, physical taps are often dispensed with altogether, and everything can be performed mentally.&lt;br /&gt;
&lt;br /&gt;
Other methods of visual memory are more individual and can involve the visualization of shapes, lines, noticing of patterns, or such tricks as visualizing a roller coaster or airplane moving from point to point.&lt;br /&gt;
&lt;br /&gt;
== Letter Pairs ==&lt;br /&gt;
One method of memorizing a cube is to label pieces on the cube using letters.  An imaginary lettering scheme is placed on the cube in such a way as to represent the solved stated, and when memorizing the cube you may memorize the letters as they describe the current state, or you may memorize the cycles that would be necessary to restore the letters on the cube to the original solved state.  A standardized lettering scheme exists for the purposes of communicating piece cycles called [[Speffz]].&lt;br /&gt;
&lt;br /&gt;
When used with [[Old Pochmann]], the entire cube state is memorised as a sequence of letter pairs. Each letter pair represents a cube position. Positions can either be memorised using face names, for example UF (Up Front), or face colours, for example YB (Yellow Blue). Memorisation starts from the buffer piece. The colours of the cubie occupying be buffer position are read in a specific order, usually starting with the U-face. Next the cubie occupying the position of the one currently in the buffer position is read.. TODO...&lt;br /&gt;
&lt;br /&gt;
== Colour Pairs ==&lt;br /&gt;
The memorisation method described by Stefan on the original [[Old Pochmann]] webpage involves remembering a sequence of memorable objects each representing a pair of colours for each edge: for example, Red-Blue might be represented by Spiderman (red costume with blue), Yellow-Green is a slightly under-ripe banana, etc. It is necessary however to differentiate between the orientations so for example Blue-White is a Smurf whereas White-Blue is Donald Duck! A story is memorised from this sequence of objects and characters that can be recalled during the solve. For corner memorisation only two colours need to be remembered if the stickers are always &amp;quot;read&amp;quot; in a consistent unambiguous way, e.g always clockwise (this is detailed badmephisto&#039;s blindfold cubing video).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Colour Pair&lt;br /&gt;
! Image&lt;br /&gt;
! Thoughts&lt;br /&gt;
|- &lt;br /&gt;
| Yellow-Blue&lt;br /&gt;
| Homer Simpson&lt;br /&gt;
| Yellow skin with blue pants - I picture him at a sporting event with his shirt off (hence no white!) and people are chanting &amp;quot;&#039;&#039;HOME-R, HOME-R&#039;&#039;&amp;quot;! He&#039;s also the buffer (or &amp;quot;HOME&amp;quot;) position and so indicates the end of my first cycle!&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Yellow&lt;br /&gt;
| A Swedish Flag&lt;br /&gt;
| Here I think of anything or anyone Swedish: for me that would be IKEA, [http://en.wikipedia.org/wiki/Kurt_Wallander Wallander], Mats Bergsten, Alfred Nobel, ABBA, etc. (most Swedes uses the Swedish post office logotype [http://www.posten.se/img/framework/logotype.gif] for blue-yellow)&lt;br /&gt;
|-&lt;br /&gt;
| Red-Blue&lt;br /&gt;
| Spiderman&lt;br /&gt;
| His spidey suit is mostly red with blue. I borrowed this image from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Red&lt;br /&gt;
| British Rail (&amp;quot;BR&amp;quot;)&lt;br /&gt;
| The old BR uniform was navy blue with a red logo! I doubt this would be too useful to people outside the UK or those young enough not to know of British Rail&#039;s history!&lt;br /&gt;
|-&lt;br /&gt;
| White-Red&lt;br /&gt;
| Bandage&lt;br /&gt;
| With blood! Another borrowed from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Red-White&lt;br /&gt;
| Santa Clause&lt;br /&gt;
| Santa&#039;s red suit with furry white trim!&lt;br /&gt;
|-&lt;br /&gt;
| Orange-Green&lt;br /&gt;
| An Orange&lt;br /&gt;
| Very fresh and zesty - still has a green leaf attached!&lt;br /&gt;
|-&lt;br /&gt;
| Green-Orange&lt;br /&gt;
| &amp;quot;GO!&amp;quot; Traffic Lights&lt;br /&gt;
| Green and Orange lights - just drive through!&lt;br /&gt;
|-&lt;br /&gt;
| Blue-White&lt;br /&gt;
| A Smurf&lt;br /&gt;
| A little Blue guy with a White hat! &lt;br /&gt;
|-&lt;br /&gt;
| White-Blue&lt;br /&gt;
| Donald Duck&lt;br /&gt;
| Bad-tempered white water bird with little Blue sailor suit!&lt;br /&gt;
|-&lt;br /&gt;
| Green-White&lt;br /&gt;
| Xmas tree&lt;br /&gt;
| Little Green pine tree with White snow on it!&lt;br /&gt;
|-&lt;br /&gt;
| White-Green&lt;br /&gt;
| Polo mints&lt;br /&gt;
| White mints with a hole - green packet.&lt;br /&gt;
|-&lt;br /&gt;
| Yada, yada, yada&lt;br /&gt;
| &lt;br /&gt;
| You get the idea!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(A full set of objects may be useful to include here but people may find that they have familiar memorable objects that make no sense to anybody else! --[[User:Msemtd|Msemtd]] 16:08, 2 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Numbers ==&lt;br /&gt;
For corner/edge permutations, assigning numbers to each position. Hexadecimal, using bits for orientation.&lt;br /&gt;
&lt;br /&gt;
== Journeys ==&lt;br /&gt;
A memorable journey can form a &amp;quot;background&amp;quot; upon which a varying sequence of items can be memorised: each location in a fixed sequence is mentally associated with one or more objects so that the correct order can be later recalled. A very nice tutorial can be found here, on MemorySports.com: [http://memory-sports.com/2009/03/28/how-to-become-a-memory-champion-part-1/ &amp;quot;How to become a Memory Champion, Part 1: The Elephant Path&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
== PAO ==&lt;br /&gt;
Stands for &#039;&#039;&#039;P&#039;&#039;&#039;erson &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;O&#039;&#039;&#039;bject. TODO...&lt;br /&gt;
&lt;br /&gt;
== Phonetic Memorization==&lt;br /&gt;
If one has trouble with direct visualization. One can also use phonetic memory. You assign sounds to particular cubies and then you make words with them. It is a very fast memorization technique. A nice tutorial can be found here: [http://memory.uva.nl/memimprovement/eng/phon_peg.htm &amp;quot;Phonetics&amp;quot;] and [http://www.speedcubing.com/chris/memo-words.html &amp;quot;Chris&#039;s page&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Blindsolving]]&lt;br /&gt;
* [[Multi-BLD]]&lt;br /&gt;
* [[SpeedBLD]]&lt;br /&gt;
* [[Blindsolving Methods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://memory-sports.com/ Memory Sports]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=785 Memory Methods]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=21339 BLD Memo Method Poll]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=18830 SpeedBLD Memorization Methods?]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16329 Roman rooms + multi]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=9839</id>
		<title>Chris Hardwick</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=9839"/>
		<updated>2010-08-12T01:19:48Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* Official Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|NAME=Chris Hardwick|IMAGE=Chris Hardwick.jpg|IMAGEYEAR=2007|ALIASES=cmhardw|COUNTRY=USA|BIRTHDATE=December 6, 1983|AGE=25|JOBS=Math Tutor|YEARSACTIVE=2003-present|ID=2003HARD01|FAMOUSFOR=[[Big cube]] [[BLD]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chris Hardwick&#039;&#039;&#039; is an [[USA|American]] professional speedcuber. He became well-known as the world&#039;s fastest [[OH]] cuber in 2003-4, and is now primarily well known for his long-held [[world record]]s and continuing world-class times in [[blindsolving]] the [[4x4]] and [[5x5]]. He is also adept at many other speedcubing events. Chris is also known as the first person in the world to complete a blindfold solve on the [[6x6]].&lt;br /&gt;
&lt;br /&gt;
== Media Appearances ==&lt;br /&gt;
&lt;br /&gt;
Hardwick has made a number of television appearances demonstrating the Rubik&#039;s Cube, including MTV in 2002, Canada AM and Much Music in the fall of 2003, discussing the [[World Rubik&#039;s Games Championship 2003]], his first competition. His home videos have also appeared on numerous online video sites including CollegeHumor and Digg, and a video of Hardwick doing a one-handed solve appeared on VH1 in 2006 for Web Junk 20. Axe deodorant parodied another one of Hardwick&#039;s home videos in their 2006 South African &amp;quot;Get a Girlfriend&amp;quot; commercial campaign.&lt;br /&gt;
&lt;br /&gt;
== Official Results ==&lt;br /&gt;
&lt;br /&gt;
Chris&#039;s personal best official times for the 3x3 are 12.19 seconds for the single solve and 14.35 seconds for an average of 5. In the past, Chris has set North American records in [[2x2]], [[3x3]], [[4x4]], and [[5x5]] speedsolve. He has also set the WR for 4x4 three times, twice for single and once for average. In fact, Chris was the first person to ever achieve a 4x4 single solve of under one minute in competition! Chris also set some of the first few world records for one-handed solving.&lt;br /&gt;
&lt;br /&gt;
As for blindfolded events, Chris has broken the world record for 4x4 BLD three times, and the world record for 5x5 BLD six times. He still holds the WR for 4x4 BLD and 5x5 BLD.&lt;br /&gt;
&lt;br /&gt;
By winning national and world championships, Chris has held the following titles: World Champion for OH (2003-05), 4x4 BLD (2007-2009) and National Champion for 4x4 (2004-2006), 5x5 (2004-2006), 4x4 BLD (2006-2009 &amp;amp; 2010-2011), 5x5 BLD (2006-2008), Fewest Moves (2008-2009).&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
* [http://speedcubing.com/chris/ Chris Hardwick&#039;s Rubik&#039;s Cube Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Parity&amp;diff=8991</id>
		<title>Parity</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Parity&amp;diff=8991"/>
		<updated>2010-07-27T05:10:00Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parity is a misnomer cubing term that is used colloquially to describe an odd permutation of pieces within a certain defined orbital.  It is most commonly used to refer to certain situations that can arise on the 4x4x4 and 5x5x5 cubes when solving with the reduction method.  The most commonly known example is referred to as OLL Parity, and comes about on cubes of size 4x4x4 and larger.  OLL Parity on a 4x4x4 cube happens when two adjacent wing edges are interchanged with each other.  When solving with the reduction method these two interchanged wing edges give the two piece edge group the appearance of being a flipped 3x3x3 edge.  This leads to a case that is impossible to solve using outer layer turns only, and most be solved by performing an odd number of inner slice quarter turns to return the wing edge orbital back to an even permutation.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=19800 Understanding Parity]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Theory]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Parity&amp;diff=8990</id>
		<title>Parity</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Parity&amp;diff=8990"/>
		<updated>2010-07-27T04:45:42Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parity is a misnomer cubing term that is used colloquially to describe an odd permutation of pieces within a certain defined orbital.  It is most commonly used to refer to certain situations that can arise on the 4x4x4 and 5x5x5 cubes when solving with the reduction method.  The most commonly known example is referred to as OLL Parity, and comes about on cubes of size 4x4x4 and larger.  In OLL Parity two adjacent wing edges are interchanged with each other.  When solving with the reduction method these two interchanged wing edges give the two piece edge group the appearance of being a flipped 3x3x3 edge.  This leads to a case that is impossible to solve using outer layer turns only, and most be solved by performing an odd number of inner slice quarter turns to return the wing edge orbital back to an even permutation.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=19800 Understanding Parity]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Theory]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=6767</id>
		<title>Category:Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=6767"/>
		<updated>2010-01-22T05:39:12Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* Complete List of Methods by Purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Methods used to solve all or part of various cubes/puzzles&lt;br /&gt;
&lt;br /&gt;
== Complete List of Methods by Purpose ==&lt;br /&gt;
&lt;br /&gt;
Presented below is a complete list of methods (and their variants) for solving various twisty puzzles. Use the Wiki links in the table to find out more about each method, or the methods in each category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 Beginner Methods | 2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Guimond]]&lt;br /&gt;
| Conrad Rider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 Speedsolving Methods | 2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| Victor Ortega,&amp;lt;br/&amp;gt;Josef Jelinek&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| Gaétan Guimond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]] ([[CLL]])&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| Erik Akkersdijk, Gunnar Krig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| Stern-Sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[js2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Beginner Methods | 3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| Reheart Sheu&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| Zbigniew Zborowski&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS | MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]],[[jsls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| Michael Gottlieb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[:Category:SpeedBLD Methods|SpeedBLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| Jessica Fridrich,&amp;lt;br/&amp;gt;and others&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS | MGLS-F]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[Fewest Moves Techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| Lars Petrus &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS | MGLS-P]],[[jsls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| Gilles Roux&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | 3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| John White?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| Stefan Pochmann&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| Stephen Pochmann&lt;br /&gt;
| Deadalnix ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Daniel Beyer,&amp;lt;br&amp;gt;Chris Hardwick&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| Chris Tran&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental Methods | Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| Morwen Thistlethwaite&amp;lt;br/&amp;gt;Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| David Salvia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| Lars Nielsson&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods | Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| Per Kristen Fredlund &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| Thom Barlow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Daniel Beyer,&amp;lt;br&amp;gt;Chris Hardwick&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx Methods | Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx Methods | Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 Methods | Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| Shelley Chang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| Lars Vandenbergh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s Clock Methods | Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Methods for Other Puzzles | Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Master Magic Methods | Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| Stephan Pochmann &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| Alexander Ooms &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Skewb Methods | Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s 360 Methods | Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Method]]&lt;br /&gt;
* [[Common Sub Steps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=6766</id>
		<title>Beyer-Hardwick Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=6766"/>
		<updated>2010-01-22T05:35:29Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;B&#039;&#039;&#039;eyer-&#039;&#039;&#039;H&#039;&#039;&#039;ardwick Method. A blindsolving method based on the use of 3-cycle algorithms.  The fundamental idea behind the BH method is to use pre-memorized, move optimal, commutator 3-cycles for all possible 3-cycles starting from a fixed buffer location.  For pieces where orientation is defined, the position and orientation of pieces are solved simultaneously.  The use of commutators allows the BH method to be used for solving any sized cube blindfolded.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhcorners.html BH method for corners]&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhedges.html BH method for 3x3 edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11909 Thoughts about the BH method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=12268 Brian Yu&#039;s tutorial for BH corners]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=310411 Chris Hardwick&#039;s explanation of BH 3x3 edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1601#post1601 Beginner BH ideas for big cube edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1643#post1643 Intermediate/Advanced BH ideas for big cube edges]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=6765</id>
		<title>Beyer-Hardwick Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=6765"/>
		<updated>2010-01-22T05:35:07Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;B&#039;&#039;&#039;eyer-&#039;&#039;&#039;H&#039;&#039;&#039;ardwick Method. A blindsolving method based on the use of 3-cycle algorithms.  The fundamental idea behind the BH method is to use pre-memorized, move optimal, commutator 3-cycles for all possible 3-cycles starting from a fixed buffer location.  For pieces where orientation is defined, the position and orientation of pieces are solved simultaneously.  The use of commutators allows the BH method to be used for solving any sized cube blindfolded.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhcorners.html BH method for corners]&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhedges.html BH method for 3x3 edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11909 Thoughts about the BH method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=12268 Brian Yu&#039;s tutorial for BH corners]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=310411 Chris Hardwick&#039;s explanation of BH edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1601#post1601 Beginner BH ideas for big cube edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1643#post1643 Intermediate/Advanced BH ideas for big cube edges]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=5851</id>
		<title>Chris Hardwick</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=5851"/>
		<updated>2009-11-11T03:09:24Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|NAME=Chris Hardwick|IMAGE=Chris Hardwick.jpg|IMAGEYEAR=2007|ALIASES=cmhardw|COUNTRY=USA|BIRTHDATE=December 6, 1983|AGE=25|JOBS=Math Tutor|YEARSACTIVE=2003-present|ID=2003HARD01|FAMOUSFOR=[[Big cube]] [[BLD]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chris Hardwick&#039;&#039;&#039; is an [[USA|American]] professional speedcuber. He became well-known as the world&#039;s fastest [[OH]] cuber in 2003-4, and is now primarily well known for his long-held [[world record]]s and continuing world-class times in [[blindsolving]] the [[4x4]] and [[5x5]]. He is also adept at many other speedcubing events. Chris is also known as the first person in the world to complete a blindfold solve on the [[6x6]].&lt;br /&gt;
&lt;br /&gt;
== Media Appearances ==&lt;br /&gt;
&lt;br /&gt;
Hardwick has made a number of television appearances demonstrating the Rubik&#039;s Cube, including MTV in 2002, Canada AM and Much Music in the fall of 2003, discussing the [[World Rubik&#039;s Games Championship 2003]], his first competition. His home videos have also appeared on numerous online video sites including CollegeHumor and Digg, and a video of Hardwick doing a one-handed solve appeared on VH1 in 2006 for Web Junk 20. Axe deodorant parodied another one of Hardwick&#039;s home videos in their 2006 South African &amp;quot;Get a Girlfriend&amp;quot; commercial campaign.&lt;br /&gt;
&lt;br /&gt;
== Official Results ==&lt;br /&gt;
&lt;br /&gt;
Chris&#039;s personal best official times for the 3x3 are 12.19 seconds for the single solve and 14.35 seconds for an average of 5. In the past, Chris has set North American records in [[2x2]], [[3x3]], [[4x4]], and [[5x5]] speedsolve. He has also set the WR for 4x4 three times, twice for single and once for average. In fact, Chris was the first person to ever achieve a 4x4 single solve of under one minute in competition! Chris also set some of the first few world records for one-handed solving.&lt;br /&gt;
&lt;br /&gt;
As for blindfolded events, Chris has broken the world record for 4x4 BLD three times, and the world record for 5x5 BLD six times. He still holds the WR for 4x4 BLD and 5x5 BLD.&lt;br /&gt;
&lt;br /&gt;
By winning national and world championships, Chris has held the following titles: World Champion for OH (2003-05), 4x4 BLD (2007-2009) and National Champion for 4x4 (2004-2006), 5x5 (2004-2006), 4x4 BLD (2006-2009), 5x5 BLD (2006-2008), Fewest Moves (2008-2009).&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
* [http://speedcubing.com/chris/ Chris Hardwick&#039;s Rubik&#039;s Cube Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=5850</id>
		<title>Chris Hardwick</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=5850"/>
		<updated>2009-11-11T03:07:56Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|NAME=Chris Hardwick|IMAGE=Chris Hardwick.jpg|IMAGEYEAR=2007|ALIASES=cmhardw|COUNTRY=USA|BIRTHDATE=December 6, 1983|AGE=25|JOBS=Math Tutor|YEARSACTIVE=2003-present|ID=2003HARD01|FAMOUSFOR=[[Big cube]] [[BLD]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chris Hardwick&#039;&#039;&#039; is an [[USA|American]] professional speedcuber. He became well-known as the world&#039;s fastest [[OH]] cuber in 2003-4, and is now primarily well known for his long-held [[world record]]s and continuing world-class times in [[blindsolving]] the [[4x4]] and [[5x5]]. He is also adept at many other speedcubing events. Chris is also known as the first person in the world to complete a blindfold solve on the [[6x6]].&lt;br /&gt;
&lt;br /&gt;
== Media Appearances ==&lt;br /&gt;
&lt;br /&gt;
Hardwick has made a number of television appearances demonstrating the Rubik&#039;s Cube, including MTV in 2002, Canada AM and Much Music in the fall of 2003, discussing the [[World Rubik&#039;s Games Championship 2003]], his first competition. His home videos have also appeared on numerous online video sites including CollegeHumor and Digg, and a video of Hardwick doing a one-handed solve appeared on VH1 in 2006 for Web Junk 20. Axe deodorant parodied another one of Hardwick&#039;s home videos in their 2006 South African &amp;quot;Get a Girlfriend&amp;quot; commercial campaign.&lt;br /&gt;
&lt;br /&gt;
== Official Results ==&lt;br /&gt;
&lt;br /&gt;
Chris&#039;s personal best official times for the 3x3 are 12.19 seconds for the single solve and 14.35 seconds for an average of 5. In the past, Chris has set North American records in [[2x2]], [[3x3]], [[4x4]], and [[5x5]] speedsolve. He has also set the WR for 4x4 three times, twice for single and once for average. In fact, Chris was the first person to ever achieve a 4x4 single solve of under one minute in competition! Chris also set some of the first few world records for one-handed solving.&lt;br /&gt;
&lt;br /&gt;
As for blindfolded events, Chris has broken the world record for 4x4 BLD three times, and the world record for 5x5 BLD six times. He still holds the WR for 5x5 BLD.&lt;br /&gt;
&lt;br /&gt;
By winning national and world championships, Chris has held the following titles: World Champion for OH (2003-05), 4x4 BLD (2007-2009) and National Champion for 4x4 (2004-2006), 5x5 (2004-2006), 4x4 BLD (2006-2009), 5x5 BLD (2006-2008), Fewest Moves (2008-2009).&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
* [http://speedcubing.com/chris/ Chris Hardwick&#039;s Rubik&#039;s Cube Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=5849</id>
		<title>Chris Hardwick</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=5849"/>
		<updated>2009-11-11T03:06:42Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* Official Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|NAME=Chris Hardwick|IMAGE=Chris Hardwick.jpg|IMAGEYEAR=2007|ALIASES=cmhardw|COUNTRY=USA|BIRTHDATE=December 6, 1983|AGE=25|JOBS=Math Tutor|YEARSACTIVE=2003-present|ID=2003HARD01|FAMOUSFOR=[[Big cube]] [[BLD]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chris Hardwick&#039;&#039;&#039; is an [[USA|American]] professional badass. He became well-known as the world&#039;s fastest [[OH]] cuber in 2003-4, and is now primarily well known for his long-held [[world record]]s and continuing world-class times in [[blindsolving]] the [[4x4]] and [[5x5]]. He is also adept at many other speedcubing events. Chris is also known as the first person in the world to complete a blindfold solve on the [[6x6]].&lt;br /&gt;
&lt;br /&gt;
== Media Appearances ==&lt;br /&gt;
&lt;br /&gt;
Hardwick has made a number of television appearances demonstrating the Rubik&#039;s Cube, including MTV in 2002, Canada AM and Much Music in the fall of 2003, discussing the [[World Rubik&#039;s Games Championship 2003]], his first competition. His home videos have also appeared on numerous online video sites including CollegeHumor and Digg, and a video of Hardwick doing a one-handed solve appeared on VH1 in 2006 for Web Junk 20. Axe deodorant parodied another one of Hardwick&#039;s home videos in their 2006 South African &amp;quot;Get a Girlfriend&amp;quot; commercial campaign.&lt;br /&gt;
&lt;br /&gt;
== Official Results ==&lt;br /&gt;
&lt;br /&gt;
Chris&#039;s personal best official times for the 3x3 are 12.19 seconds for the single solve and 14.35 seconds for an average of 5. In the past, Chris has set North American records in [[2x2]], [[3x3]], [[4x4]], and [[5x5]] speedsolve. He has also set the WR for 4x4 three times, twice for single and once for average. In fact, Chris was the first person to ever achieve a 4x4 single solve of under one minute in competition! Chris also set some of the first few world records for one-handed solving.&lt;br /&gt;
&lt;br /&gt;
As for blindfolded events, Chris has broken the world record for 4x4 BLD three times, and the world record for 5x5 BLD six times. He still holds the WR for 5x5 BLD.&lt;br /&gt;
&lt;br /&gt;
By winning national and world championships, Chris has held the following titles: World Champion for OH (2003-05), 4x4 BLD (2007-2009) and National Champion for 4x4 (2004-2006), 5x5 (2004-2006), 4x4 BLD (2006-2009), 5x5 BLD (2006-2008), Fewest Moves (2008-2009).&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
* [http://speedcubing.com/chris/ Chris Hardwick&#039;s Rubik&#039;s Cube Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=XCross&amp;diff=5848</id>
		<title>XCross</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=XCross&amp;diff=5848"/>
		<updated>2009-11-11T03:02:00Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The extended cross is a sub-step that creates the cross and the first F2L pair simultaneously. The idea of a 2x2x2 and the cross combined as two separate phases was first proposed by [[Anthony Snyder]] in the 80&#039;s. In July 2003 [[Chris Hardwick]] proposed the full XCross as a single phase to be planned during inspection.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;br /&gt;
[[Category:Advanced Methods]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=5827</id>
		<title>Category:Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=5827"/>
		<updated>2009-11-05T02:29:11Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* Complete List of Methods by Purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Methods used to solve all or part of various cubes/puzzles&lt;br /&gt;
&lt;br /&gt;
== Complete List of Methods by Purpose ==&lt;br /&gt;
&lt;br /&gt;
Presented below is a complete list of methods (and their variants) for solving various twisty puzzles. Use the Wiki links in the table to find out more about each method, or the methods in each category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 Beginner Methods | 2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Guimond]]&lt;br /&gt;
| Conrad Rider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 Speedsolving Methods | 2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| Victor Ortega,&amp;lt;br/&amp;gt;Josef Jelinek&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| Gaétan Guimond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]] ([[CLL]])&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| Erik Akkersdijk, Gunnar Krig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| Stern-Sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Beginner Methods | 3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| Reheart Sheu&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| Zbigniew Zborowski&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS | MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| Michael Gottlieb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[:Category:SpeedBLD Methods|SpeedBLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| Jessica Fridrich,&amp;lt;br/&amp;gt;and others&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS | MGLS-F]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[Fewest Moves Techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| Lars Petrus &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS | MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| Gilles Roux&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | 3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| John White?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| Stefan Pochmann&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| Stephen Pochmann&lt;br /&gt;
| Deadalnix ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Beyer-Hardwick&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental Methods | Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| Morwen Thistlethwaite&amp;lt;br/&amp;gt;Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| David Salvia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| Lars Nielsson&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods | Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| Per Kristen Fredlund &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| Thom Barlow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Beyer-Hardwick&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx Methods | Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx Methods | Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 Methods | Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| Shelley Chang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| Lars Vandenbergh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s Clock Methods | Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Methods for Other Puzzles | Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Master Magic Methods | Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| Stephan Pochmann &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Skewb Methods | Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s 360 Methods | Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Method]]&lt;br /&gt;
* [[Common Sub Steps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5826</id>
		<title>Beyer-Hardwick Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5826"/>
		<updated>2009-11-05T02:27:40Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;B&#039;&#039;&#039;eyer-&#039;&#039;&#039;H&#039;&#039;&#039;ardwick Method. A blindsolving method based on the use of 3-cycle algorithms.  The fundamental idea behind the BH method is to use pre-memorized, move optimal, commutator 3-cycles for all possible 3-cycles starting from a fixed buffer location.  For pieces where orientation is defined, the position and orientation of pieces are solved simultaneously.  The use of commutators allows the BH method to be used for solving any sized cube blindfolded.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhcorners.html BH method for corners]&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhedges.html BH method for 3x3 edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11909 Thoughts about the BH method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=12268 Brian Yu&#039;s tutorial for BH corners]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1601#post1601 Beginner BH ideas for big cube edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1643#post1643 Intermediate/Advanced BH ideas for big cube edges]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5825</id>
		<title>Beyer-Hardwick Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5825"/>
		<updated>2009-11-05T02:26:23Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;B&#039;&#039;&#039;eyer-&#039;&#039;&#039;H&#039;&#039;&#039;ardwick Method. A blindsolving method based on the use of 3-cycle algorithms.  The fundamental idea behind the BH method is to use pre-memorized, move optimal, commutator 3-cycles for all possible 3-cycles starting from a fixed buffer location.  For pieces where orientation is defined, the position and orientation of pieces are solved simultaneously.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhcorners.html BH method for corners]&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhedges.html BH method for 3x3 edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11909 Thoughts about the BH method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=12268 Brian Yu&#039;s tutorial for BH corners]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1601#post1601 Beginner BH ideas for big cube edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1643#post1643 Intermediate/Advanced BH ideas for big cube edges]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5824</id>
		<title>Beyer-Hardwick Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5824"/>
		<updated>2009-11-05T02:23:15Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;B&#039;&#039;&#039;eyer-&#039;&#039;&#039;H&#039;&#039;&#039;ardwick Method. A blindsolving method based on the use of 3-cycle algorithms.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhcorners.html BH method for corners]&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhedges.html BH method for 3x3 edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11909 Thoughts about the BH method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=12268 Brian Yu&#039;s tutorial for BH corners]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1601#post1601 Beginner BH ideas for big cube edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?p=1643#post1643 Intermediate/Advanced BH ideas for big cube edges]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5823</id>
		<title>Beyer-Hardwick Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5823"/>
		<updated>2009-11-05T02:19:43Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;B&#039;&#039;&#039;eyer-&#039;&#039;&#039;H&#039;&#039;&#039;ardwick Method. A blindsolving method based on the use of 3-cycle algorithms.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhcorners.html BH method for corners]&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhedges.html BH method for 3x3 edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11909 Thoughts about the BH method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=12268 Brian Yu&#039;s tutorial for BH corners]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5822</id>
		<title>Beyer-Hardwick Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5822"/>
		<updated>2009-11-05T02:12:06Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;B&#039;&#039;&#039;eyer-&#039;&#039;&#039;H&#039;&#039;&#039;ardwick Method. A blindsolving method based on the use of 3-cycle algorithms.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhcorners.html BH method for corners]&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhedges.html BH method for 3x3 edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11909 Thoughts about the BH method]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=5821</id>
		<title>Category:Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=5821"/>
		<updated>2009-11-05T02:08:17Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* Complete List of Methods by Purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Methods used to solve all or part of various cubes/puzzles&lt;br /&gt;
&lt;br /&gt;
== Complete List of Methods by Purpose ==&lt;br /&gt;
&lt;br /&gt;
Presented below is a complete list of methods (and their variants) for solving various twisty puzzles. Use the Wiki links in the table to find out more about each method, or the methods in each category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 Beginner Methods | 2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Guimond]]&lt;br /&gt;
| Conrad Rider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 Speedsolving Methods | 2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| Victor Ortega,&amp;lt;br/&amp;gt;Josef Jelinek&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| Gaétan Guimond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]] ([[CLL]])&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| Erik Akkersdijk, Gunnar Krig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| Stern-Sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Beginner Methods | 3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| Reheart Sheu&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| Zbigniew Zborowski&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS | MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| Michael Gottlieb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[:Category:SpeedBLD Methods|SpeedBLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| Jessica Fridrich,&amp;lt;br/&amp;gt;and others&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS | MGLS-F]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[Fewest Moves Techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| Lars Petrus &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS | MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| Gilles Roux&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | 3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| John White?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| Stefan Pochmann&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| Stephen Pochmann&lt;br /&gt;
| Deadalnix ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Beyer-Hardwick&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental Methods | Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| Morwen Thistlethwaite&amp;lt;br/&amp;gt;Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| David Salvia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| Lars Nielsson&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods | Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| Per Kristen Fredlund &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| Thom Barlow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx Methods | Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx Methods | Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 Methods | Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| Shelley Chang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| Lars Vandenbergh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s Clock Methods | Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Methods for Other Puzzles | Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Master Magic Methods | Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| Stephan Pochmann &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Skewb Methods | Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s 360 Methods | Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Method]]&lt;br /&gt;
* [[Common Sub Steps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5820</id>
		<title>Beyer-Hardwick Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Beyer-Hardwick_Method&amp;diff=5820"/>
		<updated>2009-11-05T02:05:55Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;B&#039;&#039;&#039;eyer-&#039;&#039;&#039;H&#039;&#039;&#039;ardwick Method. A blindsolving method based on the use of 3-cycle algorithms.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhcorners.html Chris Hardwick&#039;s BH Page for Corners]&lt;br /&gt;
* [http://www.speedcubing.com/chris/bhedges.html Chris Hardwick&#039;s BH Page for Edges]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11909 Thoughts about the BH method]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=2987</id>
		<title>Chris Hardwick</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Chris_Hardwick&amp;diff=2987"/>
		<updated>2008-12-10T18:04:45Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|NAME=Chris Hardwick|IMAGE=Chris Hardwick.jpg|IMAGEYEAR=2007|ALIASES=cmhardw|COUNTRY=USA|BIRTHDATE=December 6, 1983|AGE=25|JOBS=Professional Math Tutor|YEARSACTIVE=2003-present|ID=2003HARD01|FAMOUSFOR=[[Big cube]] [[BLD]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chris Hardwick&#039;&#039;&#039; is an [[USA|American]] professional badass. He became well-known as the world&#039;s fastest [[OH]] cuber in 2003-4, and is now primarily well known for his long-held [[world record]]s and continuing world-class times in [[blindsolving]] the [[4x4]] and [[5x5]]. He is also adept at many other speedcubing events. Chris is also known as the first person in the world to complete a blindfold solve on the [[6x6]].&lt;br /&gt;
&lt;br /&gt;
== Media Appearances ==&lt;br /&gt;
&lt;br /&gt;
Hardwick has made a number of television appearances demonstrating the Rubik&#039;s Cube, including MTV in 2002, Canada AM and Much Music in the fall of 2003, discussing the [[World Rubik&#039;s Games Championship 2003]], his first competition. His home videos have also appeared on numerous online video sites including CollegeHumor and Digg, and a video of Hardwick doing a one-handed solve appeared on VH1 in 2006 for Web Junk 20. Axe deodorant parodied another one of Hardwick&#039;s home videos in their 2006 South African &amp;quot;Get a Girlfriend&amp;quot; commercial campaign.&lt;br /&gt;
&lt;br /&gt;
== Official Results ==&lt;br /&gt;
&lt;br /&gt;
Chris&#039;s personal best official times for the 3x3 are 12.59 seconds for the single solve and 14.35 seconds for an average of 5. In the past, Chris has set North American records in [[2x2]], [[3x3]], [[4x4]], and [[5x5]] speedsolve. He has also set the WR for 4x4 three times, twice for single and once for average. In fact, Chris was the first person to ever achieve a 4x4 single solve of under one minute in competition! Chris also set some of the first few world records for one-handed solving.&lt;br /&gt;
&lt;br /&gt;
As for blindfolded events, Chris has broken the world record for 4x4 BLD three times, and the world record for 5x5 BLD six times. He still holds both of these records, and in fact has come in first place in these events in every competition where he achieved a successful solve.&lt;br /&gt;
&lt;br /&gt;
By winning national and world championships, Chris has held the following titles: World Champion for OH (2003-05) and National Champion for 4x4 (2004-2006), 5x5 (2004-2006), 4x4 BLD (2006-present), 5x5 BLD (2006-2008), Fewest Moves (2008-present). He is also the current World Champion for 4x4 BLD (since 2007).&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
* [http://speedcubing.com/chris/ Chris Hardwick&#039;s Rubik&#039;s Cube Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2109</id>
		<title>Forum cubers by location</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2109"/>
		<updated>2008-11-02T00:09:20Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: /* NC - North Carolina */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Speedsolving.com Forum Cubers by Location =&lt;br /&gt;
&lt;br /&gt;
==Africa==&lt;br /&gt;
===South Africa===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1176 DAE_JA_VOO]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antarctica==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Asia==&lt;br /&gt;
&lt;br /&gt;
===China===&lt;br /&gt;
&lt;br /&gt;
===Hong Kong===&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
==Europe==&lt;br /&gt;
&lt;br /&gt;
===France===&lt;br /&gt;
&lt;br /&gt;
===Holland===&lt;br /&gt;
&lt;br /&gt;
===Hungary===&lt;br /&gt;
&lt;br /&gt;
===Sweden===&lt;br /&gt;
&lt;br /&gt;
===United Kingdom===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==North America==&lt;br /&gt;
&lt;br /&gt;
===Canada===&lt;br /&gt;
====Saskatchewan====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1569 Connorcuber]&lt;br /&gt;
=== United States ===&lt;br /&gt;
==== AL - Alabama ====&lt;br /&gt;
====AK - Alaska====&lt;br /&gt;
====AZ - Arizona====&lt;br /&gt;
====AR - Arkansas====&lt;br /&gt;
====CA - California====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=182 deathbypapercutz]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1707 Unknown.soul]&lt;br /&gt;
=====Los Angeles=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=765 Dene (first half of 2009)]&lt;br /&gt;
====CO - Colorado====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1 PJK]&lt;br /&gt;
====CT - Connecticut====&lt;br /&gt;
====DE - Delaware====&lt;br /&gt;
====FL - Florida====&lt;br /&gt;
====GA - Georgia====&lt;br /&gt;
*[http://www.speedsolving.com/forum/member.php?u=1042 Hadley4000]&lt;br /&gt;
&lt;br /&gt;
====HI - Hawaii====&lt;br /&gt;
====ID - Idaho====&lt;br /&gt;
====IL - Illinois====&lt;br /&gt;
====IN - Indiana====&lt;br /&gt;
====IA - Iowa====&lt;br /&gt;
====KS - Kansas====&lt;br /&gt;
====KY - Kentucky====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=872 Shaden Smith]&lt;br /&gt;
====LA - Louisiana====&lt;br /&gt;
====ME - Maine====&lt;br /&gt;
====MD - Maryland====&lt;br /&gt;
Brett&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=768 fanwuq] &lt;br /&gt;
====MA - Massachusetts====&lt;br /&gt;
====MI - Michigan====&lt;br /&gt;
====MN - Minnesota====&lt;br /&gt;
====MS - Mississippi====&lt;br /&gt;
====MO - Missouri====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1403 Vault312 (during summer)]&lt;br /&gt;
&lt;br /&gt;
====MT - Montana====&lt;br /&gt;
====NE - Nebraska====&lt;br /&gt;
====NV - Nevada====&lt;br /&gt;
====NH - New Hampshire====&lt;br /&gt;
====NJ - New Jersey====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1309 PatrickJameson]&lt;br /&gt;
====NM - New Mexico====&lt;br /&gt;
====NY - New York====&lt;br /&gt;
====NC - North Carolina====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=63 cmhardw] - Morrisville&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=147 Athefre]&lt;br /&gt;
&lt;br /&gt;
====ND - North Dakota====&lt;br /&gt;
====OH - Ohio====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1358 JBCM627]&lt;br /&gt;
====OK - Oklahoma====&lt;br /&gt;
====OR - Oregon====&lt;br /&gt;
====PA - Pennsylvania====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=2250 That70sShowDude]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1403 Vault312 (during school year)]&lt;br /&gt;
&lt;br /&gt;
====RI - Rhode Island====&lt;br /&gt;
====SC - South Carolina====&lt;br /&gt;
====SD - South Dakota====&lt;br /&gt;
====TN - Tennessee====&lt;br /&gt;
====TX - Texas====&lt;br /&gt;
====UT - Utah====&lt;br /&gt;
====VT - Vermont====&lt;br /&gt;
====VA - Virginia====&lt;br /&gt;
====WA - Washington====&lt;br /&gt;
====WV - West Virginia====&lt;br /&gt;
====WI - Wisconsin====&lt;br /&gt;
====WY - Wyoming====&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
==Oceania==&lt;br /&gt;
&lt;br /&gt;
===Australia===&lt;br /&gt;
&lt;br /&gt;
===New Zealand===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1293 *LukeMayn*]&lt;br /&gt;
=====Christchurch=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=765 Dene]&lt;br /&gt;
&lt;br /&gt;
==South America==&lt;br /&gt;
&lt;br /&gt;
===Brazil===&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2063</id>
		<title>Forum cubers by location</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2063"/>
		<updated>2008-11-01T19:07:03Z</updated>

		<summary type="html">&lt;p&gt;Cmhardw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Speedsolving.com Forum Cubers by Location =&lt;br /&gt;
&lt;br /&gt;
==North America==&lt;br /&gt;
&lt;br /&gt;
=== United States ===&lt;br /&gt;
==== AL - Alabama ====&lt;br /&gt;
====AK - Alaska====&lt;br /&gt;
====AZ - Arizona====&lt;br /&gt;
====AR - Arkansas====&lt;br /&gt;
====CA - California====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1707 Unknown.soul]&lt;br /&gt;
&lt;br /&gt;
====CO - Colorado====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1 PJK]&lt;br /&gt;
====CT - Connecticut====&lt;br /&gt;
====DE - Delaware====&lt;br /&gt;
====FL - Florida====&lt;br /&gt;
====GA - Georgia====&lt;br /&gt;
====HI - Hawaii====&lt;br /&gt;
====ID - Idaho====&lt;br /&gt;
====IL - Illinois====&lt;br /&gt;
====IN - Indiana====&lt;br /&gt;
====IA - Iowa====&lt;br /&gt;
====KS - Kansas====&lt;br /&gt;
====KY - Kentucky====&lt;br /&gt;
====LA - Louisiana====&lt;br /&gt;
====ME - Maine====&lt;br /&gt;
====MD - Maryland====&lt;br /&gt;
====MA - Massachusetts====&lt;br /&gt;
====MI - Michigan====&lt;br /&gt;
====MN - Minnesota====&lt;br /&gt;
====MS - Mississippi====&lt;br /&gt;
====MO - Missouri====&lt;br /&gt;
====MT - Montana====&lt;br /&gt;
====NE - Nebraska====&lt;br /&gt;
====NV - Nevada====&lt;br /&gt;
====NH - New Hampshire====&lt;br /&gt;
====NJ - New Jersey====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1309 PatrickJameson]&lt;br /&gt;
====NM - New Mexico====&lt;br /&gt;
====NY - New York====&lt;br /&gt;
====NC - North Carolina====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=63 cmhardw]&lt;br /&gt;
====ND - North Dakota====&lt;br /&gt;
====OH - Ohio====&lt;br /&gt;
====OK - Oklahoma====&lt;br /&gt;
====OR - Oregon====&lt;br /&gt;
====PA - Pennsylvania====&lt;br /&gt;
[http://www.speedsolving.com/forum/member.php?find=lastposter&amp;amp;t=7098 That70sShowDude]&lt;br /&gt;
&lt;br /&gt;
====RI - Rhode Island====&lt;br /&gt;
====SC - South Carolina====&lt;br /&gt;
====SD - South Dakota====&lt;br /&gt;
====TN - Tennessee====&lt;br /&gt;
====TX - Texas====&lt;br /&gt;
====UT - Utah====&lt;br /&gt;
====VT - Vermont====&lt;br /&gt;
====VA - Virginia====&lt;br /&gt;
====WA - Washington====&lt;br /&gt;
====WV - West Virginia====&lt;br /&gt;
====WI - Wisconsin====&lt;br /&gt;
====WY - Wyoming====&lt;/div&gt;</summary>
		<author><name>Cmhardw</name></author>
	</entry>
</feed>