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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41328</id>
		<title>CML-Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41328"/>
		<updated>2020-02-07T17:40:14Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=CML Method&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Various, [[Marc Waterman]], Christoph Petsch, Tobias Petsch&lt;br /&gt;
|year=2020&lt;br /&gt;
|variants=[[Waterman Method]],[[Salvia Method]]&lt;br /&gt;
|subgroup=EML,PML&lt;br /&gt;
|algs=20-40&lt;br /&gt;
|previous=[[Corners First]]&lt;br /&gt;
|next=[[Roux Method]]&lt;br /&gt;
|moves=max. 60&lt;br /&gt;
|purpose=Speedsolving&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the [[Waterman Method]], but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CML-Method in-depth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
* Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
* Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
* Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;. You can also correctly insert the edge directly by choosing one of the U-Perms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41323</id>
		<title>CML-Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41323"/>
		<updated>2020-02-07T17:33:02Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=CML Method&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Various, [[Marc Waterman]], Christoph Petsch, Tobias Petsch&lt;br /&gt;
|year=2020&lt;br /&gt;
|variants=[[Waterman Method]],[[Salvia Method]]&lt;br /&gt;
|subgroup=EML,PML&lt;br /&gt;
|algs=20-40&lt;br /&gt;
|previous=[[Corners First]]&lt;br /&gt;
|next=[[Roux Method]]&lt;br /&gt;
|moves=max. 60&lt;br /&gt;
|purpose=Speedsolving&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the [[Waterman Method]], but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CML-Method in-depth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
* Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
* Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
* Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41322</id>
		<title>CML-Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41322"/>
		<updated>2020-02-07T17:31:42Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=CML Method&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Various, [[Marc Waterman]], Christoph Petsch, Tobias Petsch&lt;br /&gt;
|year=2020&lt;br /&gt;
|variants=[[Waterman Method]],[[Salvia Method]]&lt;br /&gt;
|subgroup=EML,PML&lt;br /&gt;
|algs=20-40&lt;br /&gt;
|previous=[[Corners First]]&lt;br /&gt;
|moves=max. 60&lt;br /&gt;
|purpose=Speedsolving&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the [[Waterman Method]], but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CML-Method in-depth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
* Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
* Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
* Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41321</id>
		<title>CML-Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41321"/>
		<updated>2020-02-07T17:30:57Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=CML Method&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Various, [[Marc Waterman]], Christoph Petsch, Tobias Petsch&lt;br /&gt;
|year=2020&lt;br /&gt;
|variants=[[Waterman Method]],[[Salvia Method]]&lt;br /&gt;
|subgroup=EML,PML&lt;br /&gt;
|algs=20-40&lt;br /&gt;
|moves=max. 60&lt;br /&gt;
|purpose=Speedsolving&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the [[Waterman Method]], but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CML-Method in-depth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
* Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
* Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
* Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41320</id>
		<title>CML-Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41320"/>
		<updated>2020-02-07T17:29:28Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=CML Method&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Various, [[Marc Waterman]], Christoph Petsch, Tobias Petsch&lt;br /&gt;
|year=2020&lt;br /&gt;
|variants=[[Waterman Method]],[[Salvia Method]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=20-40&lt;br /&gt;
|moves=max. 60&lt;br /&gt;
|purpose=Speedsolving&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the [[Waterman Method]], but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CML-Method in-depth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
* Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
* Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
* Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41303</id>
		<title>CML-Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41303"/>
		<updated>2020-02-06T20:04:16Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the [[Waterman Method]], but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CML-Method in-depth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
* Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
* Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
* Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=41302</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=41302"/>
		<updated>2020-02-06T20:03:30Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: /* Table of methods by purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[335]]&lt;br /&gt;
|[[Robbie Safran]]&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pizel method]]&lt;br /&gt;
| Alexandre Philiponet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Russo method]]&lt;br /&gt;
| Anthony Russo&lt;br /&gt;
| F2L-1 Cross Edge, CLL, EO, L5EP&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehog]]&lt;br /&gt;
| Ryan Vigil&lt;br /&gt;
| [[CFOP]], [[Tripod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[LEOR]]&lt;br /&gt;
| Arc, Pyjam&lt;br /&gt;
| [[EO]], [[ZBLL]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|n×n×n / Universal]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofapel method]]&lt;br /&gt;
| [[Guillaume Erbibou]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Obli Method]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4Z4]]&lt;br /&gt;
| [[Joseph Tudor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4trus]]&lt;br /&gt;
| Owen Smith&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pet5]]&lt;br /&gt;
| Isabel S.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[CML-Method]]&lt;br /&gt;
| [Various]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Poux]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[R3-T]]&lt;br /&gt;
| [[Terence Tan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
| [[Yu Da Hyun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| LBL, 1LLL&lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| Brandon Harnish&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frisk Method&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|Winter Variation, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41300</id>
		<title>CML-Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML-Method&amp;diff=41300"/>
		<updated>2020-02-06T18:00:37Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: Created page with &amp;quot;The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&amp;#039;s predecessor was the Waterman Method, but CML uses far less algorithms and is eff...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the [[Waterman Method]], but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CML-Method in-depth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=41299</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=41299"/>
		<updated>2020-02-06T18:00:29Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: /* Methods and Substeps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Speedsolving.com Wiki:Manual of Style]] before creating articles.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* separate [[Template:Substep Header]] out of [[Template:Substep Infobox]]&lt;br /&gt;
* [[Template:Partial Method Header]] and [[Template:Partial Method Infobox]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Z]]&lt;br /&gt;
* [[BaiTai]]&lt;br /&gt;
&lt;br /&gt;
== Books and Publications ==&lt;br /&gt;
* &#039;&#039;[[Cracking the Cube]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Cubism For Fun]]&#039;&#039; newsletter&lt;br /&gt;
* &#039;&#039;[[De Hongaarse Kubus!]]&#039;&#039; (&#039;&#039;[[The Hungarian Cube!]]&#039;&#039; in English)&lt;br /&gt;
* &#039;&#039;[[Rubik&#039;s Cubic Compendium]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Conquer the Cube in 45 Seconds]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Winning Solution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[CubingUSA Nationals 2019]] (US Nationals 2019)&lt;br /&gt;
* [[Manhasset Spring 2016]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2012]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2016]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2018]]&lt;br /&gt;
* [[Asian Championship 2012]]&lt;br /&gt;
* [[Asian Championship 2014]]&lt;br /&gt;
* [[Asian Championship 2016]]&lt;br /&gt;
* [[Asian Championship 2018]]&lt;br /&gt;
* [[South American Championship 2018]]&lt;br /&gt;
* [[UK Championship 2016]]&lt;br /&gt;
* [[UK Championship 2017]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2015]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2013]]&lt;br /&gt;
* [[UK Open 2012]]&lt;br /&gt;
* [[UK Open 2011]]&lt;br /&gt;
* [[UK Nationals 2010]]&lt;br /&gt;
* [[UK Open 2010]]&lt;br /&gt;
* [[UK Open 2009]]&lt;br /&gt;
* [[UK Open 2008]]&lt;br /&gt;
* [[UK Open 2007]]&lt;br /&gt;
* [[UK Open 2006]]&lt;br /&gt;
&lt;br /&gt;
Eventual goal:&lt;br /&gt;
* Make a page on all notable WCA competitions&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
* [[TheValk 3]]&lt;br /&gt;
* [[TheValk 3 Power]]&lt;br /&gt;
* [[GoCube]]&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeSmith]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
* [[Cubicle Pro Shop]]&lt;br /&gt;
* [[Winning Moves]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* [[3x3x3 no inspection]]&lt;br /&gt;
&lt;br /&gt;
== Groups and Organizations ==&lt;br /&gt;
* [[/r/Cubers]] (r/Cubers, Cubers Subreddit)&lt;br /&gt;
* [[You CAN Do the Rubik&#039;s Cube]]&lt;br /&gt;
* [[Speedcubing.ro]]&lt;br /&gt;
* [[CubeMania]] (Cubemania.org)&lt;br /&gt;
* [[Stanford Rubik&#039;s Cube Club]]&lt;br /&gt;
* [[Cubing World]]&lt;br /&gt;
&lt;br /&gt;
== Lawsuits ==&lt;br /&gt;
* [[Cubicle Enterprises LLC v. Rubik&#039;s Brand Limited]] (2018)&lt;br /&gt;
&lt;br /&gt;
== Methods and Substeps ==&lt;br /&gt;
* [[HKOLL]]&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[Stadler Method]]&lt;br /&gt;
* [[27 algorithms]] method (Skewb)&lt;br /&gt;
* Steps : [[Std LBL edges]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
* [[TSR]]&lt;br /&gt;
* [[L7E]]&lt;br /&gt;
* [[WaterRoux]]&lt;br /&gt;
* [[Freestyle]] ([[Freestyle BLD]])&lt;br /&gt;
* [[4 pairs]]&lt;br /&gt;
* [[FOPP 1/4]]&lt;br /&gt;
* [[3D-Edg (pcms var2)]]&lt;br /&gt;
* [[Journey Method]] (for BLD)&lt;br /&gt;
* [[House Method]] (BLD)&lt;br /&gt;
* [[Story Method]] (BLD)&lt;br /&gt;
* [[Auditory Method]] (BLD)&lt;br /&gt;
* [[NISS]]&lt;br /&gt;
* [[Insertion]] (FMC technique)&lt;br /&gt;
* [[AbsoRoux]] (Roux on big cubes)&lt;br /&gt;
* [[CML-Method]]&lt;br /&gt;
&lt;br /&gt;
== Online Programs/Tools/Websites ==&lt;br /&gt;
* [[Groupifier]] (by Jonatan Klosko, posted on CF)&lt;br /&gt;
* [[CUBETimer]] (cubetimer.com)&lt;br /&gt;
* [[VideoTimer]]&lt;br /&gt;
* [[MinimalisTimer]]&lt;br /&gt;
* [[RubeTimer]]&lt;br /&gt;
* [[ImageCube]]&lt;br /&gt;
* [[NxNImagecube]]&lt;br /&gt;
* [[VisualCube]]&lt;br /&gt;
* [[Algorithm Translator]]&lt;br /&gt;
* [[NxMxL scrambler]]&lt;br /&gt;
* [[QBX]]&lt;br /&gt;
* [[Coracle]]&lt;br /&gt;
* [[Fantasy Cubing]]&lt;br /&gt;
* [[Cubecast Podcast]]&lt;br /&gt;
* [[Cubecast 2.0]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Tony Fisher]]&lt;br /&gt;
* [[Tony Durham]]&lt;br /&gt;
* [[Eva Kato]]&lt;br /&gt;
* [[Myles Casanas]]&lt;br /&gt;
* [[Forte Shinko]]&lt;br /&gt;
* [[James Hildreth]]&lt;br /&gt;
* [[Thompson Clarke]]&lt;br /&gt;
* [[Corey Sakowski]]&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Artur Kristof]] (Arcio)&lt;br /&gt;
* [[Deven Nadudvari]]&lt;br /&gt;
* [[Matt Rudnicki]]&lt;br /&gt;
* [[Arthur Adams]]&lt;br /&gt;
* [[Kavin Tangtartharakul]] (GuRoux)&lt;br /&gt;
* [[Callum Hales-Jepp]]&lt;br /&gt;
* [[Adam Polkowski]]&lt;br /&gt;
* [[Krzysztof Dąbrowski]]&lt;br /&gt;
* [[Marcin Jakubowski]]&lt;br /&gt;
* [[Kamil Pawlak]]&lt;br /&gt;
* [[Adam Joks]]&lt;br /&gt;
* [[Michał Bogdan]]&lt;br /&gt;
* [[David Adams]]&lt;br /&gt;
* [[Michał Burnicki]]&lt;br /&gt;
* [[Angel Lim]]&lt;br /&gt;
* [[Kalina Jakubowska]]&lt;br /&gt;
* [[Marcin Stachura]]&lt;br /&gt;
* [[Piotr Trząski]]&lt;br /&gt;
* [[Grzegorz Pacewicz]]&lt;br /&gt;
* [[Tristan Wright]]&lt;br /&gt;
* [[Piotr Frankowski]]&lt;br /&gt;
* [[Wojciech Szatanowski]]&lt;br /&gt;
* [[Piotr Kuchta]]&lt;br /&gt;
* [[Przyemysław Rogalski]]&lt;br /&gt;
* [[Hubert Hanusiak]]&lt;br /&gt;
* [[Robbie Villarica]]&lt;br /&gt;
* [[Karolina Wiącek]]&lt;br /&gt;
* [[Pavan Ravindra]]&lt;br /&gt;
* [[Ziheng Ma]]&lt;br /&gt;
* [[Yiwei Liu]]&lt;br /&gt;
* [[Walker Welch]]&lt;br /&gt;
* [[Sam Richard]]&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Daniel Wannamaker]]&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Sydney Weaver]]&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Joshua Feran]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Daan Krammar]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Will Callan]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Doug Li]]&lt;br /&gt;
* [[Sam Boyles]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Tommy Szeliga]]&lt;br /&gt;
* [[Nathan Dwyer]]&lt;br /&gt;
* [[Brandon Huang]]&lt;br /&gt;
* [[Henry Savich]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Cyril Castella]]&lt;br /&gt;
* [[Guillaume Erbibou]] (Ofapel)&lt;br /&gt;
* [[Olivier Polspoel]] (Spols)&lt;br /&gt;
* [[Filippo Brancaleoni]]&lt;br /&gt;
* [[Jeong Jong-Ho]] or [[Jong-Ho Jeong]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Jeff Park]]&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Hilmar Magnusson]]&lt;br /&gt;
* [[Joel Spang]]&lt;br /&gt;
* [[Jonathan Irvin Gunawan]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
* [[John Li]] (Teoidus)&lt;br /&gt;
* [[Jacob Hutnyk]]&lt;br /&gt;
* [[Gabriel Alejandro Orozco Casillas]]&lt;br /&gt;
* [[Morten Arborg]]&lt;br /&gt;
* [[Cristian Leana]]&lt;br /&gt;
* [[Thomas Stadler]]&lt;br /&gt;
* [[Björn Korbanka]]&lt;br /&gt;
* [[Han-Cyun Chen]]&lt;br /&gt;
* [[Kailong Li]]&lt;br /&gt;
* [[Brayden Mossey]]&lt;br /&gt;
* [[Daan Kramer]]&lt;br /&gt;
* [[Shengliang Cai (蔡盛梁)]]&lt;br /&gt;
* [[Jonathan Cookmeyer]]&lt;br /&gt;
* [[Daniel Beyer]]&lt;br /&gt;
* [[Damjan Zagorec]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
* [[Gravity Grip]]&lt;br /&gt;
* [[Z Lube]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[4D cubing]], [[3x3x3x3]], [[4D solving algorithms]] (by puzzle), [[higher dimensions cubing]] &lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
* [[Golden Cube]]&lt;br /&gt;
* [[Smart Egg]]&lt;br /&gt;
* [[Pyracosaminx]]&lt;br /&gt;
* [[Icosaminx]]&lt;br /&gt;
* [[Super-X]]&lt;br /&gt;
* [[SwitchTiles]]&lt;br /&gt;
* [[Loopover]] (2D Rubik&#039;s cube)&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[min2phase]]&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLL-E]]&lt;br /&gt;
* [[OCE(P)LL]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[Singmaster Notation]]&lt;br /&gt;
* [[SiGN]] notation&lt;br /&gt;
* [[Factory solve]]&lt;br /&gt;
* [[Washer]] (hardware)&lt;br /&gt;
* [[torpedo]]&lt;br /&gt;
* [[ball bearing]]&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[Judge]]&lt;br /&gt;
* [[magnetic cube]]&lt;br /&gt;
* [[Per Special]]&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Catch]] or [[Catches]]&lt;br /&gt;
* [[Move]]/[[Turn]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
* [[feet (hardware)]]&lt;br /&gt;
* [[Case]] (as in &amp;quot;this OLL case&amp;quot;)&lt;br /&gt;
* Weight 0.1 through 8&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[L3C cube state]]&lt;br /&gt;
* [[3-cycle]]&lt;br /&gt;
* [[Square Group]]&lt;br /&gt;
* [[Timer]]&lt;br /&gt;
* [[F2L-1E (D) cube state]]&lt;br /&gt;
* [[5LLL]]&lt;br /&gt;
* [[Look]]s (as in 1LLL, 2LLL, 4LLL, etc.)&lt;br /&gt;
* [[15 puzzle]]&lt;br /&gt;
* [[Sum of Ranks]] (discuss both Sum of Average Ranks and Single Ranks)&lt;br /&gt;
* [[Sum of Average Ranks]]&lt;br /&gt;
* [[Sum of Single Ranks]]&lt;br /&gt;
&lt;br /&gt;
== Other requests ==&lt;br /&gt;
* delete protected file &amp;lt;nowiki&amp;gt;[[File:Thomascharms1155.jpg]]&amp;lt;/nowiki&amp;gt; (vandalism)&lt;br /&gt;
* fix all [[Special:DoubleRedirects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML&amp;diff=41298</id>
		<title>CML</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML&amp;diff=41298"/>
		<updated>2020-02-06T17:58:55Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the [[Waterman Method]], but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CML-Method in-depth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML&amp;diff=41297</id>
		<title>CML</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML&amp;diff=41297"/>
		<updated>2020-02-06T17:58:16Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the Waterman-Method, but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CML-Method in-depth&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PML&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CML&amp;diff=41296</id>
		<title>CML</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CML&amp;diff=41296"/>
		<updated>2020-02-06T17:57:22Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: Created page with &amp;quot;The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&amp;#039;s predecessor was the Waterman-Method, but CML uses far less algorithms and is effitie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It&#039;s predecessor was the Waterman-Method, but CML uses far less algorithms and is effitiently enough to be a speedcubing method.&lt;br /&gt;
&lt;br /&gt;
CML-Method in-depth&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Step 1: First Layer (Blockbuilding or LBL approach)&lt;br /&gt;
Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)&lt;br /&gt;
Step 3: EML (Edge-Middle-Layer)&lt;br /&gt;
Step 4: PML (Permutation-Middle-Layer)&lt;br /&gt;
&lt;br /&gt;
EML&lt;br /&gt;
----&lt;br /&gt;
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: &#039;&#039;&#039; z&#039; 2(M U M U) z &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PML&lt;br /&gt;
----&lt;br /&gt;
Permutation of the Middle layer is done by a set of 6 algorithms.&lt;br /&gt;
Only bad edges at the right position: &#039;&#039;&#039;R E&#039; R B2 R&#039; E R E B2 R2 E&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for&lt;br /&gt;
clockwise: &#039;&#039;&#039; U&#039; F L F2 B U R&#039; F&#039; R F2 B&#039; L&#039; U F&#039; &#039;&#039;&#039;&lt;br /&gt;
counterclockwise: &#039;&#039;&#039; U F U&#039; L F2 B R&#039; F R U&#039; F2 B&#039; L&#039; F&#039; &#039;&#039;&#039; sometimes you have to do then: &lt;br /&gt;
&#039;&#039;&#039;U2 R B&#039; D R&#039; B U2 D2 F&#039; L D&#039; F L&#039; D2&#039;&#039;&#039; ( for diagonal orientation of the edges on the Middle layer)&lt;br /&gt;
&lt;br /&gt;
in case of no bad edge, hold the right permuted edge also on the front left side and do:&lt;br /&gt;
clockwise: U R2 U&#039; D B2 D&#039;&lt;br /&gt;
counterclockwise: U&#039; D B2 U D&#039; R2&lt;br /&gt;
&lt;br /&gt;
the last case is a swap of two parallel edges:&lt;br /&gt;
&#039;&#039;&#039;U2 R U&#039; D F L2 D2 R2 B  U&#039; D R U2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
----&lt;br /&gt;
* nearly no cube rotations needed&lt;br /&gt;
* very fast blockbuilding in step 1&lt;br /&gt;
* step 3 can be optimized by some more specific algorithms&lt;br /&gt;
* can be used as a beginner speedcubing method&lt;br /&gt;
* not much algorithms 20 - 40 (if optimized)&lt;br /&gt;
* sub-20 is possible&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
----&lt;br /&gt;
* E-moves are not ergonomic &lt;br /&gt;
* can be slow on some cases&lt;br /&gt;
* a lot of practice is needed to be really fast with this method&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=41295</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=41295"/>
		<updated>2020-02-06T17:02:29Z</updated>

		<summary type="html">&lt;p&gt;Chris Cube: /* Methods and Substeps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Speedsolving.com Wiki:Manual of Style]] before creating articles.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* separate [[Template:Substep Header]] out of [[Template:Substep Infobox]]&lt;br /&gt;
* [[Template:Partial Method Header]] and [[Template:Partial Method Infobox]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Z]]&lt;br /&gt;
* [[BaiTai]]&lt;br /&gt;
&lt;br /&gt;
== Books and Publications ==&lt;br /&gt;
* &#039;&#039;[[Cracking the Cube]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Cubism For Fun]]&#039;&#039; newsletter&lt;br /&gt;
* &#039;&#039;[[De Hongaarse Kubus!]]&#039;&#039; (&#039;&#039;[[The Hungarian Cube!]]&#039;&#039; in English)&lt;br /&gt;
* &#039;&#039;[[Rubik&#039;s Cubic Compendium]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Conquer the Cube in 45 Seconds]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Winning Solution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[CubingUSA Nationals 2019]] (US Nationals 2019)&lt;br /&gt;
* [[Manhasset Spring 2016]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2012]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2016]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2018]]&lt;br /&gt;
* [[Asian Championship 2012]]&lt;br /&gt;
* [[Asian Championship 2014]]&lt;br /&gt;
* [[Asian Championship 2016]]&lt;br /&gt;
* [[Asian Championship 2018]]&lt;br /&gt;
* [[South American Championship 2018]]&lt;br /&gt;
* [[UK Championship 2016]]&lt;br /&gt;
* [[UK Championship 2017]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2015]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2013]]&lt;br /&gt;
* [[UK Open 2012]]&lt;br /&gt;
* [[UK Open 2011]]&lt;br /&gt;
* [[UK Nationals 2010]]&lt;br /&gt;
* [[UK Open 2010]]&lt;br /&gt;
* [[UK Open 2009]]&lt;br /&gt;
* [[UK Open 2008]]&lt;br /&gt;
* [[UK Open 2007]]&lt;br /&gt;
* [[UK Open 2006]]&lt;br /&gt;
&lt;br /&gt;
Eventual goal:&lt;br /&gt;
* Make a page on all notable WCA competitions&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
* [[TheValk 3]]&lt;br /&gt;
* [[TheValk 3 Power]]&lt;br /&gt;
* [[GoCube]]&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeSmith]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
* [[Cubicle Pro Shop]]&lt;br /&gt;
* [[Winning Moves]]&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
* [[3x3x3 no inspection]]&lt;br /&gt;
&lt;br /&gt;
== Groups and Organizations ==&lt;br /&gt;
* [[/r/Cubers]] (r/Cubers, Cubers Subreddit)&lt;br /&gt;
* [[You CAN Do the Rubik&#039;s Cube]]&lt;br /&gt;
* [[Speedcubing.ro]]&lt;br /&gt;
* [[CubeMania]] (Cubemania.org)&lt;br /&gt;
* [[Stanford Rubik&#039;s Cube Club]]&lt;br /&gt;
* [[Cubing World]]&lt;br /&gt;
&lt;br /&gt;
== Lawsuits ==&lt;br /&gt;
* [[Cubicle Enterprises LLC v. Rubik&#039;s Brand Limited]] (2018)&lt;br /&gt;
&lt;br /&gt;
== Methods and Substeps ==&lt;br /&gt;
* [[HKOLL]]&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[Stadler Method]]&lt;br /&gt;
* [[27 algorithms]] method (Skewb)&lt;br /&gt;
* Steps : [[Std LBL edges]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
* [[TSR]]&lt;br /&gt;
* [[L7E]]&lt;br /&gt;
* [[WaterRoux]]&lt;br /&gt;
* [[Freestyle]] ([[Freestyle BLD]])&lt;br /&gt;
* [[4 pairs]]&lt;br /&gt;
* [[FOPP 1/4]]&lt;br /&gt;
* [[3D-Edg (pcms var2)]]&lt;br /&gt;
* [[Journey Method]] (for BLD)&lt;br /&gt;
* [[House Method]] (BLD)&lt;br /&gt;
* [[Story Method]] (BLD)&lt;br /&gt;
* [[Auditory Method]] (BLD)&lt;br /&gt;
* [[NISS]]&lt;br /&gt;
* [[Insertion]] (FMC technique)&lt;br /&gt;
* [[AbsoRoux]] (Roux on big cubes)&lt;br /&gt;
* [[CMT-Method]]&lt;br /&gt;
&lt;br /&gt;
== Online Programs/Tools/Websites ==&lt;br /&gt;
* [[Groupifier]] (by Jonatan Klosko, posted on CF)&lt;br /&gt;
* [[CUBETimer]] (cubetimer.com)&lt;br /&gt;
* [[VideoTimer]]&lt;br /&gt;
* [[MinimalisTimer]]&lt;br /&gt;
* [[RubeTimer]]&lt;br /&gt;
* [[ImageCube]]&lt;br /&gt;
* [[NxNImagecube]]&lt;br /&gt;
* [[VisualCube]]&lt;br /&gt;
* [[Algorithm Translator]]&lt;br /&gt;
* [[NxMxL scrambler]]&lt;br /&gt;
* [[QBX]]&lt;br /&gt;
* [[Coracle]]&lt;br /&gt;
* [[Fantasy Cubing]]&lt;br /&gt;
* [[Cubecast Podcast]]&lt;br /&gt;
* [[Cubecast 2.0]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Tony Fisher]]&lt;br /&gt;
* [[Tony Durham]]&lt;br /&gt;
* [[Eva Kato]]&lt;br /&gt;
* [[Myles Casanas]]&lt;br /&gt;
* [[Forte Shinko]]&lt;br /&gt;
* [[James Hildreth]]&lt;br /&gt;
* [[Thompson Clarke]]&lt;br /&gt;
* [[Corey Sakowski]]&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Artur Kristof]] (Arcio)&lt;br /&gt;
* [[Deven Nadudvari]]&lt;br /&gt;
* [[Matt Rudnicki]]&lt;br /&gt;
* [[Arthur Adams]]&lt;br /&gt;
* [[Kavin Tangtartharakul]] (GuRoux)&lt;br /&gt;
* [[Callum Hales-Jepp]]&lt;br /&gt;
* [[Adam Polkowski]]&lt;br /&gt;
* [[Krzysztof Dąbrowski]]&lt;br /&gt;
* [[Marcin Jakubowski]]&lt;br /&gt;
* [[Kamil Pawlak]]&lt;br /&gt;
* [[Adam Joks]]&lt;br /&gt;
* [[Michał Bogdan]]&lt;br /&gt;
* [[David Adams]]&lt;br /&gt;
* [[Michał Burnicki]]&lt;br /&gt;
* [[Angel Lim]]&lt;br /&gt;
* [[Kalina Jakubowska]]&lt;br /&gt;
* [[Marcin Stachura]]&lt;br /&gt;
* [[Piotr Trząski]]&lt;br /&gt;
* [[Grzegorz Pacewicz]]&lt;br /&gt;
* [[Tristan Wright]]&lt;br /&gt;
* [[Piotr Frankowski]]&lt;br /&gt;
* [[Wojciech Szatanowski]]&lt;br /&gt;
* [[Piotr Kuchta]]&lt;br /&gt;
* [[Przyemysław Rogalski]]&lt;br /&gt;
* [[Hubert Hanusiak]]&lt;br /&gt;
* [[Robbie Villarica]]&lt;br /&gt;
* [[Karolina Wiącek]]&lt;br /&gt;
* [[Pavan Ravindra]]&lt;br /&gt;
* [[Ziheng Ma]]&lt;br /&gt;
* [[Yiwei Liu]]&lt;br /&gt;
* [[Walker Welch]]&lt;br /&gt;
* [[Sam Richard]]&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Daniel Wannamaker]]&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Sydney Weaver]]&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Joshua Feran]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Daan Krammar]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Will Callan]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Doug Li]]&lt;br /&gt;
* [[Sam Boyles]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Tommy Szeliga]]&lt;br /&gt;
* [[Nathan Dwyer]]&lt;br /&gt;
* [[Brandon Huang]]&lt;br /&gt;
* [[Henry Savich]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Cyril Castella]]&lt;br /&gt;
* [[Guillaume Erbibou]] (Ofapel)&lt;br /&gt;
* [[Olivier Polspoel]] (Spols)&lt;br /&gt;
* [[Filippo Brancaleoni]]&lt;br /&gt;
* [[Jeong Jong-Ho]] or [[Jong-Ho Jeong]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Jeff Park]]&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Hilmar Magnusson]]&lt;br /&gt;
* [[Joel Spang]]&lt;br /&gt;
* [[Jonathan Irvin Gunawan]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
* [[John Li]] (Teoidus)&lt;br /&gt;
* [[Jacob Hutnyk]]&lt;br /&gt;
* [[Gabriel Alejandro Orozco Casillas]]&lt;br /&gt;
* [[Morten Arborg]]&lt;br /&gt;
* [[Cristian Leana]]&lt;br /&gt;
* [[Thomas Stadler]]&lt;br /&gt;
* [[Björn Korbanka]]&lt;br /&gt;
* [[Han-Cyun Chen]]&lt;br /&gt;
* [[Kailong Li]]&lt;br /&gt;
* [[Brayden Mossey]]&lt;br /&gt;
* [[Daan Kramer]]&lt;br /&gt;
* [[Shengliang Cai (蔡盛梁)]]&lt;br /&gt;
* [[Jonathan Cookmeyer]]&lt;br /&gt;
* [[Daniel Beyer]]&lt;br /&gt;
* [[Damjan Zagorec]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
* [[Gravity Grip]]&lt;br /&gt;
* [[Z Lube]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[4D cubing]], [[3x3x3x3]], [[4D solving algorithms]] (by puzzle), [[higher dimensions cubing]] &lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
* [[Golden Cube]]&lt;br /&gt;
* [[Smart Egg]]&lt;br /&gt;
* [[Pyracosaminx]]&lt;br /&gt;
* [[Icosaminx]]&lt;br /&gt;
* [[Super-X]]&lt;br /&gt;
* [[SwitchTiles]]&lt;br /&gt;
* [[Loopover]] (2D Rubik&#039;s cube)&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[min2phase]]&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLL-E]]&lt;br /&gt;
* [[OCE(P)LL]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[Singmaster Notation]]&lt;br /&gt;
* [[SiGN]] notation&lt;br /&gt;
* [[Factory solve]]&lt;br /&gt;
* [[Washer]] (hardware)&lt;br /&gt;
* [[torpedo]]&lt;br /&gt;
* [[ball bearing]]&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[Judge]]&lt;br /&gt;
* [[magnetic cube]]&lt;br /&gt;
* [[Per Special]]&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Catch]] or [[Catches]]&lt;br /&gt;
* [[Move]]/[[Turn]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
* [[feet (hardware)]]&lt;br /&gt;
* [[Case]] (as in &amp;quot;this OLL case&amp;quot;)&lt;br /&gt;
* Weight 0.1 through 8&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[L3C cube state]]&lt;br /&gt;
* [[3-cycle]]&lt;br /&gt;
* [[Square Group]]&lt;br /&gt;
* [[Timer]]&lt;br /&gt;
* [[F2L-1E (D) cube state]]&lt;br /&gt;
* [[5LLL]]&lt;br /&gt;
* [[Look]]s (as in 1LLL, 2LLL, 4LLL, etc.)&lt;br /&gt;
* [[15 puzzle]]&lt;br /&gt;
* [[Sum of Ranks]] (discuss both Sum of Average Ranks and Single Ranks)&lt;br /&gt;
* [[Sum of Average Ranks]]&lt;br /&gt;
* [[Sum of Single Ranks]]&lt;br /&gt;
&lt;br /&gt;
== Other requests ==&lt;br /&gt;
* delete protected file &amp;lt;nowiki&amp;gt;[[File:Thomascharms1155.jpg]]&amp;lt;/nowiki&amp;gt; (vandalism)&lt;br /&gt;
* fix all [[Special:DoubleRedirects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Chris Cube</name></author>
	</entry>
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