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	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chree</id>
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	<updated>2026-10-30T20:27:59Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=29879</id>
		<title>Hoya method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=29879"/>
		<updated>2017-01-18T04:37:42Z</updated>

		<summary type="html">&lt;p&gt;Chree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Hoya&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jong-Ho Jeong]]&lt;br /&gt;
|year= 2012&lt;br /&gt;
|steps= 7&lt;br /&gt;
|moves= &lt;br /&gt;
|algs= &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoya Method&#039;&#039;&#039; is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It&#039;s a sub-method of [[reduction]] (such as [[Yau]]).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
# Do 2 opposite [[centers]] (not U/D ones).&lt;br /&gt;
# Solve D [[center]] and an adjacent one (not U).&lt;br /&gt;
# Solve the 4 [[dedge|dedges]] of the [[cross]] using the two scrambled centers (cross edge step).&lt;br /&gt;
# Finish the last two [[centers]].&lt;br /&gt;
# Solve the remaining [[dedge|dedges]].&lt;br /&gt;
# Solve as a [[3x3x3]] (Cross should already be done).&lt;br /&gt;
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy [[dedge|dedgepairing]]&lt;br /&gt;
* Cross is already done when you start the 3x3 part&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Slightly higher movecount compared to [[Yau]] on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.&lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
*[[Jong-Ho Jeong]]&lt;br /&gt;
*Dylan Clark&lt;br /&gt;
*Aaron LoPrete&lt;br /&gt;
*Chris Brotzman&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]&lt;br /&gt;
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross dedge cases by dbax0999 ]&lt;br /&gt;
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>Chree</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Gigaminx&amp;diff=27924</id>
		<title>Gigaminx</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Gigaminx&amp;diff=27924"/>
		<updated>2016-02-10T18:27:11Z</updated>

		<summary type="html">&lt;p&gt;Chree: /* Brands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Gigaminx&#039;&#039;&#039; is a dodecahedron (shaped as a [[Megaminx]]) that is cut like the [[5x5x5]].  The mass production of this puzzle was started in 2009 by [[Cube4You]], but a cheaper price for the same [[puzzle]] can be found at [[PopBuying]].&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
*[[MF8 Gigaminx]]&lt;br /&gt;
*[[Cube4You]]&lt;br /&gt;
*[[Shengshou]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Megaminx]]&lt;br /&gt;
* [[Teraminx]]&lt;br /&gt;
* [[Petaminx]]&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Chree</name></author>
	</entry>
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