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		<id>https://www.speedsolving.com/wiki/index.php?title=8355_Method&amp;diff=36986</id>
		<title>8355 Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=8355_Method&amp;diff=36986"/>
		<updated>2018-07-13T19:21:04Z</updated>

		<summary type="html">&lt;p&gt;Brunson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=8355&lt;br /&gt;
|image=8355_method.gif&lt;br /&gt;
|proposers=[[Reheart Sheu]]&lt;br /&gt;
|year&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Sexy Method]], [[MirIS]], [[Y-Move Method]]&lt;br /&gt;
|algs=1 to 3&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=100+&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Cross]] -&amp;gt; [[3C]] -&amp;gt; [[+3E edg keyhole]] -&amp;gt; [[F2L-1:+5E]] -&amp;gt; [[5CM:Sexy*+S]]&lt;br /&gt;
|description=The [[8355 Method]] is a [[:Category:3x3x3 beginner methods|3x3x3 beginner method]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;8355 Method&#039;&#039;&#039; is a [[:Category:3x3x3 beginner methods|3x3x3 beginner method]] invented by [[Reheart Sheu]]. It is similar to [[Layer by layer]] but uses much fewer algorithms.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
&lt;br /&gt;
===[[Cross|&#039;&#039;&#039;Solve the cross&#039;&#039;&#039;]]===&lt;br /&gt;
&#039;&#039;(intuitive)&#039;&#039; Use the [[Cross]] step to have the [[Cross cube state]].&lt;br /&gt;
&lt;br /&gt;
===[[Cross:3C|&#039;&#039;&#039;Solve 3 corners&#039;&#039;&#039;]]===&lt;br /&gt;
Use the [[Cross:3C]] step to have the [[1st Layer-1C cube state]] :&lt;br /&gt;
* &#039;&#039;(Beginner)&#039;&#039; Holding the cross on D, place D-layer corners above their position in the U-layer and repeat the [[sexy move]] (&#039;&#039;&#039;R U R&#039; U&#039;&#039;&#039;&#039;) until placed.&lt;br /&gt;
* &#039;&#039;(Advanced)&#039;&#039; Intuitive&lt;br /&gt;
&lt;br /&gt;
===[[+3E edg keyhole|&#039;&#039;&#039;Solve 3 E-slice edges&#039;&#039;&#039;]]===&lt;br /&gt;
Use the [[+3E edg keyhole]] step to have the [[F2L-1 cube state]] (see [[Keyhole]] method)&lt;br /&gt;
(Or by application of the alg &#039;&#039;&#039;R&#039; U&#039; R&#039; U&#039; R&#039; U R U R&#039;&#039;&#039; and/or its mirror &#039;&#039;&#039;L U L U L U&#039; L&#039; U&#039; L&#039; &#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===[[F2L-1:+5E|&#039;&#039;&#039;Solve remaining edges&#039;&#039;&#039;]]===&lt;br /&gt;
Use the [[F2L-1:+5E]] step to have the [[5 Corners Missing cube state]]:&lt;br /&gt;
* &#039;&#039;(Beginner)&#039;&#039; This can be done in 2 substeps ([[8355 keyhole method]]) :&lt;br /&gt;
** [[F2L-1:+3U edg|&#039;&#039;&#039;Solve 3 U-layer edges&#039;&#039;&#039;]]: (intuitive) Hold the remaining unsolved corner+edge positions in the front-right. Using R or F&#039;, place a U-layer edge into the correct position. Now twist the U layer to replace it with an unsolved U-layer edge and undo the original R&#039; or F move. Repeat until 3 U-layer edges are solved.&lt;br /&gt;
** [[F2L-1+3U:Last 2edg|&#039;&#039;&#039;Solve the final 2 edges&#039;&#039;&#039;]]: Swap the FR E-slice edge with the edge in UF without disturbing the other edges using the alg &#039;&#039;&#039;R U R&#039; U R U R&#039; &#039;&#039;&#039; or its mirror &#039;&#039;&#039;F&#039; U&#039; F U&#039; F&#039; U&#039; F&#039;&#039;&#039;, depending on the orientation of the edge in the slot.&lt;br /&gt;
&lt;br /&gt;
===[[5CM:Sexy*+S|&#039;&#039;&#039;Solve the final 5 corners&#039;&#039;&#039;]]===&lt;br /&gt;
Use the [[5CM:Sexy*+S]] step to have the [[Solved cube state]]:&lt;br /&gt;
Flip the cube over so that 4 of the remaining corners are in the D-layer and the other remaining corner is in the FR position of the U-layer. The corner in the U layer will be used as a &#039;buffer&#039;.&lt;br /&gt;
# If the corner in the buffer does not belong in the D-layer apply the alg &#039;&#039;&#039;R U R&#039; U&#039; &#039;&#039;&#039; (the [[sexy move]]) once to place a D-layer corner into the buffer.&lt;br /&gt;
# Twist the D-layer until the corner in the buffer position is directly above its correct position in the D-layer.&lt;br /&gt;
# Repeat the alg &#039;&#039;&#039;R U R&#039; U&#039; &#039;&#039;&#039; until the corner in the buffer position is placed correctly in the D-layer.&lt;br /&gt;
# Repeat steps 1 to 3 until only 1 unsolved corner remains in the D-layer.&lt;br /&gt;
# Position the final unsolved D-layer corner under the buffer piece.&lt;br /&gt;
# Repeat the alg &#039;&#039;&#039;R U R&#039; U&#039; &#039;&#039;&#039; until either the whole cube is solved or only 2 unsolved corners remain. If the final D corner is solved resulting in a fully solved D layer but the rest of the cube is unsolved, &#039;&#039;&#039;continue applying the algorithm&#039;&#039;&#039; until you are left with two unsolved corners, then continue with the instructions below.&lt;br /&gt;
# Rotate the whole cube so that the D-layer now contains the 2 unsolved corners, re-assigning a solved corner in the U-layer as the new buffer piece.&lt;br /&gt;
# Repeat steps 2 and 3 until the cube is solved.&lt;br /&gt;
&lt;br /&gt;
==Advancements==&lt;br /&gt;
There are a number of advancements which can be made to lower the move-count and improve speed of execution. Here are a few of them:&lt;br /&gt;
* &#039;&#039;&#039;Solving the Cross&#039;&#039;&#039;: Minimise move count and plan the entire cross during inspection&lt;br /&gt;
* &#039;&#039;&#039;First 3 Corners&#039;&#039;&#039;: Use the inverse of the sexy move to reduce the number of repetitions required. For maximal efficiency, depending on the corner orientation use one of:&lt;br /&gt;
:* &#039;&#039;&#039;R U R&#039;&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;F&#039; U&#039; F&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;R B U2 B&#039; R&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Solve 3 E-slice edges&#039;&#039;&#039;: Combine first 3 corners and edges into one step by joining corner + edge pairs in the U-layer and inserting as a pair, see [[F2L]]&lt;br /&gt;
* &#039;&#039;&#039;Solve U-Layer edges&#039;&#039;&#039;: Try also building corner/edge pairs while solving the edges to reduce the number of corners left at the end, see [[Heise Method]].&lt;br /&gt;
* &#039;&#039;&#039;Last 5 corners&#039;&#039;&#039;: Use the inverse of the sexy move (&#039;&#039;&#039;U R U&#039; R&#039;&#039;&#039;&#039;) for corners requiring 5-repetitions of the sexy move. More advanced: Use more efficient [[commutators]] to solve several corners simultaneously. See last step of [[Heise Method]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Solves ==&lt;br /&gt;
&lt;br /&gt;
===A Complete Solve===&lt;br /&gt;
&lt;br /&gt;
Scramble: F2 D&#039; B2 R2 B2 D U2 L2 U&#039; B2 F D2 B D2 R2 U&#039; F R F&#039; L&#039; D&#039;&lt;br /&gt;
&lt;br /&gt;
* Cross (intuitive): &#039;&#039;&#039;R&#039; L&#039; F U L R2 B2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Insert 3x D-layer corners:&lt;br /&gt;
# &#039;&#039;&#039;(RUR&#039;U&#039;)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;y&#039; (RUR&#039;U&#039;)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;y&#039; d (RUR&#039;U&#039;)*3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Insert 3x E-slice edges:&lt;br /&gt;
# &#039;&#039;&#039;y2 (R&#039;U&#039;R&#039;U&#039;R&#039;URUR)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;d2 (R&#039;U&#039;R&#039;U&#039;R&#039;URUR)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;y&#039; U&#039; (R&#039;U&#039;R&#039;U&#039;R&#039;URUR)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Place 3x U-layer edges (intuitive):&lt;br /&gt;
:&#039;&#039;&#039;y2 U2 R U&#039; R&#039; . y L&#039; U L&#039;&#039;&#039;&lt;br /&gt;
* Bring final U-layer edge into slot:&lt;br /&gt;
:&#039;&#039;&#039;y&#039; (RUR&#039;URUR&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Now insert it into position:&lt;br /&gt;
:&#039;&#039;&#039;y U (L&#039;U&#039;LU&#039;L&#039;U&#039;L)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Flip cube over to solve final corners:&lt;br /&gt;
# &#039;&#039;&#039;x2 y2 D (RUR&#039;U&#039;)*3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;D (RUR&#039;U&#039;)&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;D2 (RUR&#039;U&#039;)*5&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;D2 (RUR&#039;U&#039;)*3 D2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://alg.garron.us/?alg=R-_L-_F_U_L_R2_B2_._(RUR-U-)_._y-_(RUR-U-)_._y-_d_(RUR-U-_RUR-U-_RUR-U-)_._y2_(R-U-R-U-R-URUR)_._d2_(R-U-R-U-R-URUR)_._y-_U-_(R-U-R-U-R-URUR)_._y2_U2_R_U-_R-_._y_L-_U_L_._y-_(RUR-URUR-)_._y_U_(L-U-LU-L-U-L)_._x2_y2_D_(RUR-U-_RUR-U-_RUR-U-)_._D_(RUR-U-)_._D2_(RUR-U-_RUR-U-_RUR-U-_RUR-U-_RUR-U-)_._D2_(RUR-U-_RUR-U-_RUR-U-)_D2&amp;amp;ini=F2_D-_B2_R2_B2_D_U2_L2_U-_B2_F_D2_B_D2_R2_U-_F_R_F-_L-_D-&amp;amp;scheme=brogwy Click for animation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Final 5 Corners: dealing with 2 unoriented corners===&lt;br /&gt;
&lt;br /&gt;
Scramble: R U R&#039; D R U&#039; R&#039; D&#039; R U R&#039; D&#039; R U&#039; R&#039; D&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)&#039;&#039;&#039; - first corner&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)&#039;&#039;&#039; - bring second corner into buffer&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)*5&#039;&#039;&#039; - solve second corner&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)&#039;&#039;&#039; - third corner. Notice, the corner is solved but the rest of the cube is scrambled.&lt;br /&gt;
* &#039;&#039;&#039;(R U R&#039; U&#039;)*4&#039;&#039;&#039; - repeat alg until the cube is solved except for two unoriented corners.&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039;&#039; - re-assign d-layer to contain the 2 unsolved corners.&lt;br /&gt;
* &#039;&#039;&#039;(R U R&#039; U&#039;)*4&#039;&#039;&#039; - solve the first one&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)*2&#039;&#039;&#039; - finally, solve the second one.&lt;br /&gt;
&lt;br /&gt;
[http://alg.garron.us/?alg=D-_._R_U_R-_U-_._D_R_U_R-_U-_._D_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_._D-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_._x-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_._D-_R_U_R-_U-_R_U_R-_U-_D&amp;amp;ini=R_U_R-_D_R_U-_R-_D-_R_U_R-_D-_R_U-_R-_D&amp;amp;scheme=brogwy Click for animation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Final 5 Corners: another example===&lt;br /&gt;
&lt;br /&gt;
Scramble: D2 R U R&#039; D R U&#039; R&#039; D&#039; R U R&#039; D&#039; R U&#039; R&#039; D&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)&#039;&#039;&#039; - first corner.&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)&#039;&#039;&#039; - bring second corner into buffer.&lt;br /&gt;
* &#039;&#039;&#039;D (R U R&#039; U&#039;)*5&#039;&#039;&#039; - solve second corner.&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)*5&#039;&#039;&#039; - attempt to solve third corner. Not possible, so repeat until only 2 unsolved corners remain.&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039;&#039; - rotate cube so that 2 corners are in the D-layer.&lt;br /&gt;
* &#039;&#039;&#039;(R U R&#039; U&#039;)*4&#039;&#039;&#039; - solve first unoriented corner.&lt;br /&gt;
* &#039;&#039;&#039;D&#039; (R U R&#039; U&#039;)*4 D&#039;&#039;&#039; - solve second unoriented corner.&lt;br /&gt;
* &#039;&#039;&#039;x D2&#039;&#039;&#039; - fix bottom layer.&lt;br /&gt;
&lt;br /&gt;
[http://alg.garron.us/?alg=D_R_U_R-_U-_._D_R_U_R-_U-_._D_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_._D-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_x-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_R_U_R-_U-_D-_R_U_R-_U-_R_U_R-_U-_D_x_D2&amp;amp;ini=D2_R_U_R-_D_R_U-_R-_D-_R_U_R-_D-_R_U-_R-_D-&amp;amp;scheme=brogwy Click for animation]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Layer-By-Layer]]&lt;br /&gt;
* [[Keyhole Method]]&lt;br /&gt;
* [[Sexy Move]]&lt;br /&gt;
* [[Y-Move Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=10158 8355 method: easy way to solve cube?]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11654 8355 Modified]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=19785 8355 - Problems with last 5 corners]&lt;br /&gt;
* [http://teach.ymhs.tyc.edu.tw/t1086/RC/l3-8355/8355.htm Chinese Tutorial]&lt;br /&gt;
* [http://translate.google.com/translate?prev=hp&amp;amp;hl=en&amp;amp;js=y&amp;amp;u=http%3A%2F%2Fteach.ymhs.tyc.edu.tw%2Ft1086%2FRC%2Fl3-8355%2F8355.htm&amp;amp;sl=zh-CN&amp;amp;tl=en&amp;amp;history_state0= Chinese Tutorial] (translated to English)&lt;br /&gt;
* [http://chcooboo.blogspot.com/2008/01/8355_29.html Chinese Video]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 beginner methods]]&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=6023</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=6023"/>
		<updated>2009-12-13T22:35:58Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* How can I get faster? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Cube Hardware]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
Be aware that buying &amp;quot;knock-offs&amp;quot; (illegal copies of currently patented puzzles) is frowned upon by many forum members. A &amp;quot;[[Knock-Off Policy|knock-off policy]]&amp;quot; is currently under discussion.&lt;br /&gt;
&lt;br /&gt;
@ See [http://www.speedsolving.com/forum/showthread.php?t=15237 speedsolving.com discussion]&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
For more info on lubricants see the [[lubrication]] page.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
==== Textured or Smooth Tiles? ====&lt;br /&gt;
Both of them are durable, so if you are looking for a more permanent replacement for your stickers, this is the way to go.&lt;br /&gt;
&lt;br /&gt;
As for which type, it&#039;s all in your preference.  Textured will have more of a grip which can help if you have sweaty, oily, moist, etc. hands since it will keep it from slipping too much. &lt;br /&gt;
&lt;br /&gt;
Smooth, however, does still have texture.  It just so happens to have a little bit less, so if you don&#039;t want something quite as bumpy, get the smooth tiles.&lt;br /&gt;
&lt;br /&gt;
=== Notation ===&lt;br /&gt;
==== What does &amp;lt;insert some notation here&amp;gt; mean? ====&lt;br /&gt;
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]&lt;br /&gt;
&lt;br /&gt;
Wikipedia also has a description of the notation in a different format: [http://en.wikipedia.org/wiki/Rubik%27s_Cube#Move_notation]&lt;br /&gt;
&lt;br /&gt;
There are many other references on the Net, try googling &amp;quot;rubik cube notation&amp;quot; if you don&#039;t like either of the above.&lt;br /&gt;
Here&#039;s a page with pictures:  http://www.cubewhiz.com/notation.html&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about isn&#039;t in the WCA regulations ====&lt;br /&gt;
That isn&#039;t a question.&lt;br /&gt;
However, some older notation used &amp;quot;w&amp;quot; for a wide turn, so Rw would be the same as r in WCA notation.&lt;br /&gt;
(This topic can be added to)&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about came from a Japanese cuber site ====&lt;br /&gt;
Also, not a question.&lt;br /&gt;
Japanese cubers commonly use a different notation for cube rotations.  (r) means to rotate the entire cube in the direction you would make an R turn.  Similarly, (u&#039;) would be the same as a y rotation.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
* [http://www.speedstacks.com: speedstacks.com] is probably the most reliable source for timers, but they only ship to the US and Canada.&lt;br /&gt;
* [http://www.cube4you.com/catalog_23.html cube4you.com]&lt;br /&gt;
* [http://www.kidology.org/store/catalog.asp?item=1168&amp;amp;category=103 kidology.org]&lt;br /&gt;
* [http://www.puzl.co.uk/stackmat-speedcubing-timer-p-210.html puzl.co.uk]&lt;br /&gt;
* [http://www.ebay.com: eBay] sometimes you can find a cheap deal.&lt;br /&gt;
It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
@ see related threads on forum [http://www.speedsolving.com/forum/showthread.php?t=9624 here] and [http://www.speedsolving.com/forum/showthread.php?t=6333 here].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try [http://www.cubetimer.com Cubetimer], [http://www.rubetimer.com Rubetimer], or look for other timers. Also, [http://www.cubemania.com Cubemania] is a site that times and keeps track of all the solves you submit. The [[Web-based Software]] Wiki page also has up-to-date info on online timers.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling this page] to find a scramble generator for your puzzle. The [[Web-based Software]] Wiki page also has up-to-date info on online scramblers.&lt;br /&gt;
&lt;br /&gt;
==== What is standard deviation? ====&lt;br /&gt;
http://en.wikipedia.org/wiki/Standard_deviation&lt;br /&gt;
In probability theory and statistics, standard deviation is a measure of the variability or dispersion of a population, a data set, or a probability distribution. A low standard deviation indicates that the data points tend to be very close to the same value (the mean), while high standard deviation indicates that the data are spread out over a large range of values.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/ WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &#039;&#039;ultimate method&#039;&#039;, its really down to personal preference. The most popular [[3x3x3 Speedcubing Methods | speedcubing method]] is currently Fridrich, although other methods such as [[Petrus]], [[Roux]] and [[ZZ]] are rising in popularity. [[Fridrich]] is currently used by many of the top speedcubers, and is as such believed to be the fastest method. However, others attribute this to its popularity. The most obvious/natural progression from the [[beginner LBL]] method is Fridrich, which may explain its popularity. Being the most popular means it gains the most support and development, and is also more likely to be adopted by a talented cuber. More info can be found in the [http://www.speedsolving.com/forum speedsolving forums], where this often comes up as topic of debate.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest [[Complete Method List | method]] to learn is probably the beginner&#039;s [[layer-by-layer]] (LBL) method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn. However, this method however is relatively inefficient and is hard to achieve good times with. Other [[3x3x3 Beginner Methods | beginner]] methods exist, focusing on lower numbers of algorithms and/or more intuitive solving. Compared to the others, the [[LBL]] method has the easiest transition to the popular [[Fridrich]] speedcubing method.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the [[Petrus]] method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The [[Heise]] method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
More info on FM can be found on the [[Fewest Moves]] page.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
==== I think I invented a new method, did I? ====&lt;br /&gt;
Probably not.  If you haven&#039;t studied and don&#039;t fully understand the concepts behind all the major solving methods (CFOP, Petrus, Roux, ZZ, Waterman) and know the basic philosophy of the advanced variations (MGLS, ZB, Heise) then don&#039;t even bother asking.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;br /&gt;
@see the Wiki [[Cubing Sites | list of cubing sites]]&lt;br /&gt;
==== What does AUF mean? ====&lt;br /&gt;
Adjust U Face&lt;br /&gt;
==== What does XXX mean? ====&lt;br /&gt;
Macky created a great glossary of cubing terms.  This is a great first stop if you see a term or abbrevation you don&#039;t understand.&lt;br /&gt;
http://cubefreak.net/other/glossary.html&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Main Page]]&lt;br /&gt;
* [[General Information]]&lt;br /&gt;
* [[Puzzle Theory]]&lt;br /&gt;
* [[Puzzle Notation]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Cubing Terminology]]&lt;br /&gt;
* [[Methods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=4203</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=4203"/>
		<updated>2009-09-06T20:19:51Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* What does XXX mean? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Cube Hardware]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
Be aware that buying &amp;quot;knock-offs&amp;quot; (illegal copies of currently patented puzzles) is frowned upon by many forum members. A &amp;quot;[[Knock-Off Policy|knock-off policy]]&amp;quot; is currently under discussion.&lt;br /&gt;
&lt;br /&gt;
@ See [http://www.speedsolving.com/forum/showthread.php?t=15237 speedsolving.com discussion]&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
For more info on lubricants see the [[lubrication]] page.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
==== Textured or Smooth Tiles? ====&lt;br /&gt;
Both of them are durable, so if you are looking for a more permanent replacement for your stickers, this is the way to go.&lt;br /&gt;
&lt;br /&gt;
As for which type, it&#039;s all in your preference.  Textured will have more of a grip which can help if you have sweaty, oily, moist, etc. hands since it will keep it from slipping too much. &lt;br /&gt;
&lt;br /&gt;
Smooth, however, does still have texture.  It just so happens to have a little bit less, so if you don&#039;t want something quite as bumpy, get the smooth tiles.&lt;br /&gt;
&lt;br /&gt;
=== Notation ===&lt;br /&gt;
==== What does &amp;lt;insert some notation here&amp;gt; mean? ====&lt;br /&gt;
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]&lt;br /&gt;
&lt;br /&gt;
Wikipedia also has a description of the notation in a different format: [http://en.wikipedia.org/wiki/Rubik%27s_Cube#Move_notation]&lt;br /&gt;
&lt;br /&gt;
There are many other references on the Net, try googling &amp;quot;rubik cube notation&amp;quot; if you don&#039;t like either of the above.&lt;br /&gt;
Here&#039;s a page with pictures:  http://www.cubewhiz.com/notation.html&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about isn&#039;t in the WCA regulations ====&lt;br /&gt;
That isn&#039;t a question.&lt;br /&gt;
However, some older notation used &amp;quot;w&amp;quot; for a wide turn, so Rw would be the same as r in WCA notation.&lt;br /&gt;
(This topic can be added to)&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about came from a Japanese cuber site ====&lt;br /&gt;
Also, not a question.&lt;br /&gt;
Japanese cubers commonly use a different notation for cube rotations.  (r) means to rotate the entire cube in the direction you would make an R turn.  Similarly, (u&#039;) would be the same as a y rotation.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
* [http://www.speedstacks.com: speedstacks.com] is probably the most reliable source for timers, but they only ship to the US and Canada.&lt;br /&gt;
* [http://www.cube4you.com/catalog_23.html cube4you.com]&lt;br /&gt;
* [http://www.kidology.org/store/catalog.asp?item=1168&amp;amp;category=103 kidology.org]&lt;br /&gt;
* [http://www.puzl.co.uk/stackmat-speedcubing-timer-p-210.html puzl.co.uk]&lt;br /&gt;
* [http://www.ebay.com: eBay] sometimes you can find a cheap deal.&lt;br /&gt;
It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
@ see related threads on forum [http://www.speedsolving.com/forum/showthread.php?t=9624 here] and [http://www.speedsolving.com/forum/showthread.php?t=6333 here].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try [http://www.cubetimer.com Cubetimer], [http://www.rubetimer.com Rubetimer], or look for other timers. Also, [http://www.cubemania.com Cubemania] is a site that times and keeps track of all the solves you submit. The [[Web-based Software]] Wiki page also has up-to-date info on online timers.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling this page] to find a scramble generator for your puzzle. The [[Web-based Software]] Wiki page also has up-to-date info on online scramblers.&lt;br /&gt;
&lt;br /&gt;
==== What is standard deviation? ====&lt;br /&gt;
http://en.wikipedia.org/wiki/Standard_deviation&lt;br /&gt;
In probability theory and statistics, standard deviation is a measure of the variability or dispersion of a population, a data set, or a probability distribution. A low standard deviation indicates that the data points tend to be very close to the same value (the mean), while high standard deviation indicates that the data are spread out over a large range of values.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/ WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &#039;&#039;ultimate method&#039;&#039;, its really down to personal preference. The most popular [[3x3x3 Speedcubing Methods | speedcubing method]] is currently Fridrich, although other methods such as [[Petrus]], [[Roux]] and [[ZZ]] are rising in popularity. [[Fridrich]] is currently used by many of the top speedcubers, and is as such believed to be the fastest method. However, others attribute this to its popularity. The most obvious/natural progression from the [[beginner LBL]] method is Fridrich, which may explain its popularity. Being the most popular means it gains the most support and development, and is also more likely to be adopted by a talented cuber. More info can be found in the [http://www.speedsolving.com/forum speedsolving forums], where this often comes up as topic of debate.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest [[Complete Method List | method]] to learn is probably the beginner&#039;s [[layer-by-layer]] (LBL) method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn. However, this method however is relatively inefficient and is hard to achieve good times with. Other [[3x3x3 Beginner Methods | beginner]] methods exist, focusing on lower numbers of algorithms and/or more intuitive solving. Compared to the others, the [[LBL]] method has the easiest transition to the popular [[Fridrich]] speedcubing method.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the [[Petrus]] method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The [[Heise]] method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
More info on FM can be found on the [[Fewest Moves]] page.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;br /&gt;
@see the Wiki [[Cubing Sites | list of cubing sites]]&lt;br /&gt;
==== What does AUF mean? ====&lt;br /&gt;
Adjust U Face&lt;br /&gt;
==== What does XXX mean? ====&lt;br /&gt;
Macky created a great glossary of cubing terms.  This is a great first stop if you see a term or abbrevation you don&#039;t understand.&lt;br /&gt;
http://cubefreak.net/other/glossary.html&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=4202</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=4202"/>
		<updated>2009-09-05T16:20:42Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Should a make a new web site about cubing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Cube Hardware]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
Be aware that buying &amp;quot;knock-offs&amp;quot; (illegal copies of currently patented puzzles) is frowned upon by many forum members. A &amp;quot;[[Knock-Off Policy|knock-off policy]]&amp;quot; is currently under discussion.&lt;br /&gt;
&lt;br /&gt;
@ See [http://www.speedsolving.com/forum/showthread.php?t=15237 speedsolving.com discussion]&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
For more info on lubricants see the [[lubrication]] page.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
==== Textured or Smooth Tiles? ====&lt;br /&gt;
Both of them are durable, so if you are looking for a more permanent replacement for your stickers, this is the way to go.&lt;br /&gt;
&lt;br /&gt;
As for which type, it&#039;s all in your preference.  Textured will have more of a grip which can help if you have sweaty, oily, moist, etc. hands since it will keep it from slipping too much. &lt;br /&gt;
&lt;br /&gt;
Smooth, however, does still have texture.  It just so happens to have a little bit less, so if you don&#039;t want something quite as bumpy, get the smooth tiles.&lt;br /&gt;
&lt;br /&gt;
=== Notation ===&lt;br /&gt;
==== What does &amp;lt;insert some notation here&amp;gt; mean? ====&lt;br /&gt;
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]&lt;br /&gt;
&lt;br /&gt;
Wikipedia also has a description of the notation in a different format: [http://en.wikipedia.org/wiki/Rubik%27s_Cube#Move_notation]&lt;br /&gt;
&lt;br /&gt;
There are many other references on the Net, try googling &amp;quot;rubik cube notation&amp;quot; if you don&#039;t like either of the above.&lt;br /&gt;
Here&#039;s a page with pictures:  http://www.cubewhiz.com/notation.html&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about isn&#039;t in the WCA regulations ====&lt;br /&gt;
That isn&#039;t a question.&lt;br /&gt;
However, some older notation used &amp;quot;w&amp;quot; for a wide turn, so Rw would be the same as r in WCA notation.&lt;br /&gt;
(This topic can be added to)&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about came from a Japanese cuber site ====&lt;br /&gt;
Also, not a question.&lt;br /&gt;
Japanese cubers commonly use a different notation for cube rotations.  (r) means to rotate the entire cube in the direction you would make an R turn.  Similarly, (u&#039;) would be the same as a y rotation.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
* [http://www.speedstacks.com: speedstacks.com] is probably the most reliable source for timers, but they only ship to the US and Canada.&lt;br /&gt;
* [http://www.cube4you.com/catalog_23.html cube4you.com]&lt;br /&gt;
* [http://www.kidology.org/store/catalog.asp?item=1168&amp;amp;category=103 kidology.org]&lt;br /&gt;
* [http://www.puzl.co.uk/stackmat-speedcubing-timer-p-210.html puzl.co.uk]&lt;br /&gt;
* [http://www.ebay.com: eBay] sometimes you can find a cheap deal.&lt;br /&gt;
It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
@ see related threads on forum [http://www.speedsolving.com/forum/showthread.php?t=9624 here] and [http://www.speedsolving.com/forum/showthread.php?t=6333 here].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try [http://www.cubetimer.com Cubetimer], [http://www.rubetimer.com Rubetimer], or look for other timers. Also, [http://www.cubemania.com Cubemania] is a site that times and keeps track of all the solves you submit. The [[Web-based Software]] Wiki page also has up-to-date info on online timers.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling this page] to find a scramble generator for your puzzle. The [[Web-based Software]] Wiki page also has up-to-date info on online scramblers.&lt;br /&gt;
&lt;br /&gt;
==== What is standard deviation? ====&lt;br /&gt;
http://en.wikipedia.org/wiki/Standard_deviation&lt;br /&gt;
In probability theory and statistics, standard deviation is a measure of the variability or dispersion of a population, a data set, or a probability distribution. A low standard deviation indicates that the data points tend to be very close to the same value (the mean), while high standard deviation indicates that the data are spread out over a large range of values.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/ WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &#039;&#039;ultimate method&#039;&#039;, its really down to personal preference. The most popular [[3x3x3 Speedcubing Methods | speedcubing method]] is currently Fridrich, although other methods such as [[Petrus]], [[Roux]] and [[ZZ]] are rising in popularity. [[Fridrich]] is currently used by many of the top speedcubers, and is as such believed to be the fastest method. However, others attribute this to its popularity. The most obvious/natural progression from the [[beginner LBL]] method is Fridrich, which may explain its popularity. Being the most popular means it gains the most support and development, and is also more likely to be adopted by a talented cuber. More info can be found in the [http://www.speedsolving.com/forum speedsolving forums], where this often comes up as topic of debate.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest [[Complete Method List | method]] to learn is probably the beginner&#039;s [[layer-by-layer]] (LBL) method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn. However, this method however is relatively inefficient and is hard to achieve good times with. Other [[3x3x3 Beginner Methods | beginner]] methods exist, focusing on lower numbers of algorithms and/or more intuitive solving. Compared to the others, the [[LBL]] method has the easiest transition to the popular [[Fridrich]] speedcubing method.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the [[Petrus]] method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The [[Heise]] method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
More info on FM can be found on the [[Fewest Moves]] page.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;br /&gt;
@see the Wiki [[Cubing Sites | list of cubing sites]]&lt;br /&gt;
==== What does AUF mean? ====&lt;br /&gt;
Adjust U Face&lt;br /&gt;
==== What does XXX mean? ====&lt;br /&gt;
http://cubefreak.net/other/glossary.html&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_Pi_O&amp;diff=4179</id>
		<title>CxLL Pi O</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_Pi_O&amp;diff=4179"/>
		<updated>2009-09-03T20:47:05Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* CF / 2x2x2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pi ==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL Pi.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| The &#039;&#039;&#039;Pi&#039;&#039;&#039; case, all corners are unoriented, two stickers pointing in the same direction and the other two pointing away from each other, it resembles the greek letter pi. Or you could say it looks like a pig, a snout and two hanging ears, the Pi(g) case =)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* [[OLL#OLL 22|OLL 22]]&lt;br /&gt;
* (y) R U2 R2 U&#039; R2 U&#039; R2 U2 R&lt;br /&gt;
* (y&#039;) F U R U&#039; R&#039; F2 L&#039; U&#039; L U F&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* [[OLL#OLL 2|OLL 2]], [[OLL#OLL 47|OLL 47-50]], [[OLL#OLL 51|OLL 51-52]]&lt;br /&gt;
* (y&#039;) F U R  U&#039; R&#039; U R U&#039; R&#039; F&#039;&lt;br /&gt;
* (y) F R U R&#039; U&#039; R U R&#039; U&#039; F&#039;&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* R U R&#039; l&#039; U&#039; L r F U2 F&#039; U R&#039;&lt;br /&gt;
&lt;br /&gt;
===CMSLL (pairs first)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===PORT===&lt;br /&gt;
* R U (R&#039; l&#039;) U&#039; (L r) U R&#039; ... swaps F-side pairs&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2===&lt;br /&gt;
* Air Jeff (OLL 22)&lt;br /&gt;
* F (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039; &#039;&#039;This is OLL 46 or 51, depending how you think about it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ortega===&lt;br /&gt;
* R U (R&#039; L) U&#039; (L R) U R&#039; ... swaps FD corners&lt;br /&gt;
* R U Ra&#039; U&#039; Ra U R&#039; ... same but using Ra notation&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_aS_O&amp;diff=4178</id>
		<title>CxLL aS O</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_aS_O&amp;diff=4178"/>
		<updated>2009-09-03T20:42:11Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* CF / 2x2x2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== -S ==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL aS.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| The &#039;&#039;&#039;-S&#039;&#039;&#039; case, or [[Sune|Antisune]], three corners are unoriented, all in the same rotation. This is the counter clockwise case, the clockwise case is [[CxLL S O|S]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* [[OLL#OLL 26|OLL 26]]&lt;br /&gt;
* (y) R U2 R&#039; U&#039; R U&#039; R&#039; ... Antisune&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* [[OLL#OLL 3|OLL 3-16]] ... even numbers&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMSLL (pairs first)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===PORT===&lt;br /&gt;
* R d&#039; R2 (y&#039;) R2 d&#039; R&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2===&lt;br /&gt;
* Sune or Anti-Sune&lt;br /&gt;
&lt;br /&gt;
===Ortega===&lt;br /&gt;
* R D&#039; R2 (y&#039;) R2 D&#039; R&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_S_O&amp;diff=4177</id>
		<title>CxLL S O</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_S_O&amp;diff=4177"/>
		<updated>2009-09-03T20:41:49Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* CF / 2x2x2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== S ==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL S.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| The &#039;&#039;&#039;S&#039;&#039;&#039; case, or [[sune]], three corners are unoriented, all in the same rotation. This is the clockwise case, the counter clockwise case is [[CxLL aS O|-S]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* [[OLL#OLL 27|OLL 27]]&lt;br /&gt;
* (y&#039;) R U R&#039; U R U2 R&#039; ... [[Sune]]&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* [[OLL#OLL 3|OLL 3-16]] ... uneven numbers&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMSLL (pairs first)===&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
===PORT===&lt;br /&gt;
* (y) L&#039; d L2 (y) L2 d L&#039;&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2===&lt;br /&gt;
* Sune or Anti-Sune&lt;br /&gt;
&lt;br /&gt;
===Ortega===&lt;br /&gt;
* (y) L&#039; D L2 (y) L2 D L&#039;&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_L_O&amp;diff=4176</id>
		<title>CxLL L O</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_L_O&amp;diff=4176"/>
		<updated>2009-09-03T20:41:12Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* CF / 2x2x2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== L ==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL L.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| The &#039;&#039;&#039;L&#039;&#039;&#039; case, two opposite corners are correctly oriented and the other two are twisted. If you orient the case y2 it will become the mirror case.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* [[OLL#OLL 25|OLL 25]]&lt;br /&gt;
* (x&#039;) U&#039; R U L&#039; U&#039; R&#039; U L (x)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* [[OLL#OLL 17|OLL 17]], [[OLL#OLL 35|OLL 35-40]]&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* (y2) R U r&#039; U&#039; F&#039; U F&lt;br /&gt;
* (y2) R U&#039; r&#039; d L&#039; U L ... same but faster grips&lt;br /&gt;
&lt;br /&gt;
===CMSLL (pairs first)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===PORT===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2===&lt;br /&gt;
* (y2) R U&#039; R&#039; U&#039; F&#039; U F&lt;br /&gt;
* (y) L&#039; U L U F U&#039; F&#039;&lt;br /&gt;
* (y) R&#039; F R B&#039; R&#039; F&#039; R B &#039;&#039;This is OLL 25&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ortega===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_T_O&amp;diff=4175</id>
		<title>CxLL T O</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_T_O&amp;diff=4175"/>
		<updated>2009-09-03T20:38:56Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* CF / 2x2x2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== T ==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL T.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| The &#039;&#039;&#039;T&#039;&#039;&#039; case, two adjacent corners are correctly oriented and the other two are twisted and are pointing away from each other.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* [[OLL#OLL 24|OLL 24]]&lt;br /&gt;
* (y) l U L&#039; U&#039; R&#039; U L U (x)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* [[OLL#OLL 19|OLL 19]], [[OLL#OLL 31|OLL 31-32]], [[OLL#OLL 33|OLL 33-34]], [[OLL#OLL 29|OLL 29-30]]&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* (y&#039;) F&#039; U&#039; F U r U R&#039;&lt;br /&gt;
&lt;br /&gt;
===CMSLL (pairs first)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===PORT===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2===&lt;br /&gt;
* (y&#039;) F&#039; U&#039; F U R U R&#039; &lt;br /&gt;
* (y) l&#039; U&#039; L U R U&#039; r&#039; F &#039;&#039;This is OLL 24&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ortega===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_T_O&amp;diff=4174</id>
		<title>CxLL T O</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_T_O&amp;diff=4174"/>
		<updated>2009-09-03T20:38:35Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* CF / 2x2x2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== T ==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL T.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| The &#039;&#039;&#039;T&#039;&#039;&#039; case, two adjacent corners are correctly oriented and the other two are twisted and are pointing away from each other.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* [[OLL#OLL 24|OLL 24]]&lt;br /&gt;
* (y) l U L&#039; U&#039; R&#039; U L U (x)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* [[OLL#OLL 19|OLL 19]], [[OLL#OLL 31|OLL 31-32]], [[OLL#OLL 33|OLL 33-34]], [[OLL#OLL 29|OLL 29-30]]&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* (y&#039;) F&#039; U&#039; F U r U R&#039;&lt;br /&gt;
&lt;br /&gt;
===CMSLL (pairs first)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===PORT===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2===&lt;br /&gt;
* (y&#039;) F&#039; U&#039; F U R U R&#039; &lt;br /&gt;
* (y&#039;) l&#039; U&#039; L U R U&#039; r&#039; F &#039;&#039;This is OLL 24&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ortega===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_T_O&amp;diff=4173</id>
		<title>CxLL T O</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_T_O&amp;diff=4173"/>
		<updated>2009-09-03T20:34:34Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* CF / 2x2x2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== T ==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL T.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| The &#039;&#039;&#039;T&#039;&#039;&#039; case, two adjacent corners are correctly oriented and the other two are twisted and are pointing away from each other.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* [[OLL#OLL 24|OLL 24]]&lt;br /&gt;
* (y) l U L&#039; U&#039; R&#039; U L U (x)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* [[OLL#OLL 19|OLL 19]], [[OLL#OLL 31|OLL 31-32]], [[OLL#OLL 33|OLL 33-34]], [[OLL#OLL 29|OLL 29-30]]&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* (y&#039;) F&#039; U&#039; F U r U R&#039;&lt;br /&gt;
&lt;br /&gt;
===CMSLL (pairs first)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===PORT===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2===&lt;br /&gt;
* (y&#039;) F&#039; U&#039; F U R U R&#039; &lt;br /&gt;
* (l&#039; U&#039;) (L U) (R U&#039;) (r&#039; F) &#039;&#039;This is OLL 24&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ortega===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_T_O&amp;diff=4172</id>
		<title>CxLL T O</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_T_O&amp;diff=4172"/>
		<updated>2009-09-03T20:33:44Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* CF / 2x2x2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== T ==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL T.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| The &#039;&#039;&#039;T&#039;&#039;&#039; case, two adjacent corners are correctly oriented and the other two are twisted and are pointing away from each other.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* [[OLL#OLL 24|OLL 24]]&lt;br /&gt;
* (y) l U L&#039; U&#039; R&#039; U L U (x)&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* [[OLL#OLL 19|OLL 19]], [[OLL#OLL 31|OLL 31-32]], [[OLL#OLL 33|OLL 33-34]], [[OLL#OLL 29|OLL 29-30]]&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* (y&#039;) F&#039; U&#039; F U r U R&#039;&lt;br /&gt;
&lt;br /&gt;
===CMSLL (pairs first)===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===PORT===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2===&lt;br /&gt;
* (y&#039;) F&#039; U&#039; F U R U R&#039; &#039;&#039;This is OLL 24&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ortega===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CxLL_U_O&amp;diff=4171</id>
		<title>CxLL U O</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CxLL_U_O&amp;diff=4171"/>
		<updated>2009-09-03T20:32:18Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* CF / 2x2x2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== U ==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|| [[image:CxLL U.jpg|128px|]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| The &#039;&#039;&#039;U&#039;&#039;&#039; case, two adjacent corners are correctly oriented and the other two are twisted and are pointing in the same direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===COLL===&lt;br /&gt;
* [[OLL#OLL 23|OLL 23]]&lt;br /&gt;
* (y2) R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
===CLL===&lt;br /&gt;
* [[OLL#OLL 18|OLL 18]], [[OLL#OLL 43|OLL 43-44]], [[OLL#OLL 45|OLL 45-46]]&lt;br /&gt;
* r U R&#039; U R U2 r2 U&#039; R U&#039; R&#039; U2 r&lt;br /&gt;
* r U R&#039; U R U2 r&#039; R&#039; U&#039; R U&#039; R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
===CMLL===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CMSLL (pairs first)===&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
===PORT===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===CF / 2x2x2===&lt;br /&gt;
* F (R U R&#039; U) F&#039; &#039;&#039;This is OLL 45&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ortega===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG 0===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===EG 1===&lt;br /&gt;
* U&#039; F R U R&#039; U&#039; F&#039; D&#039; R2 U R2 U&#039; R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
===EG 2===&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==Navigator==&lt;br /&gt;
{{CxLLnav}}&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3822</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3822"/>
		<updated>2009-08-21T14:31:33Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Where can I find a scramble generator? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[types of cubes and other puzzles]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
Be aware that buying &amp;quot;knock-offs&amp;quot; (illegal copies of currently patented puzzles) is frowned upon by many forum members. A &amp;quot;[[Knock-Off Policy|knock-off policy]]&amp;quot; is currently under discussion.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
==== Textured or Smooth Tiles? ====&lt;br /&gt;
Both of them are durable, so if you are looking for a more permanent replacement for your stickers, this is the way to go.&lt;br /&gt;
&lt;br /&gt;
As for which type, it&#039;s all in your preference.  Textured will have more of a grip which can help if you have sweaty, oily, moist, etc. hands since it will keep it from slipping too much. &lt;br /&gt;
&lt;br /&gt;
Smooth, however, does still have texture.  It just so happens to have a little bit less, so if you don&#039;t want something quite as bumpy, get the smooth tiles.&lt;br /&gt;
&lt;br /&gt;
=== Notation ===&lt;br /&gt;
==== What does &amp;lt;insert some notation here&amp;gt; mean? ====&lt;br /&gt;
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]&lt;br /&gt;
&lt;br /&gt;
Wikipedia also has a description of the notation in a different format: [http://en.wikipedia.org/wiki/Rubik%27s_Cube#Move_notation]&lt;br /&gt;
&lt;br /&gt;
There are many other references on the Net, try googling &amp;quot;rubik cube notation&amp;quot; if you don&#039;t like either of the above.&lt;br /&gt;
Here&#039;s a page with pictures:  http://www.cubewhiz.com/notation.html&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about isn&#039;t in the WCA regulations ====&lt;br /&gt;
That isn&#039;t a question.&lt;br /&gt;
However, some older notation used &amp;quot;w&amp;quot; for a wide turn, so Rw would be the same as r in WCA notation.&lt;br /&gt;
(This topic can be added to)&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about came from a Japanese cuber site ====&lt;br /&gt;
Also, not a question.&lt;br /&gt;
Japanese cubers commonly use a different notation for cube rotations.  (r) means to rotate the entire cube in the direction you would make an R turn.  Similarly, (u&#039;) would be the same as a y rotation.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
[http://www.speedstacks.com: Speedstacks] and [http://www.ebay.com: Ebay] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay. It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling this page] to find a scramble generator for your puzzle.&lt;br /&gt;
==== What is standard deviation? ====&lt;br /&gt;
http://en.wikipedia.org/wiki/Standard_deviation&lt;br /&gt;
In probability theory and statistics, standard deviation is a measure of the variability or dispersion of a population, a data set, or a probability distribution. A low standard deviation indicates that the data points tend to be very close to the same value (the mean), while high standard deviation indicates that the data are spread out over a large range of values.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/ WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; Again, it&#039;s personal preference. The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but still, that doesn&#039;t mean it&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is probably the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn.&lt;br /&gt;
&lt;br /&gt;
However, this method however is relatively slow and inefficient. It is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3525</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3525"/>
		<updated>2009-06-26T03:21:09Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* How do I keep my screws from unscrewing when I turn the Cube? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[types of cubes and other puzzles]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz: Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
==== Textured or Smooth Tiles? ====&lt;br /&gt;
(someone expand on this so we can knock it out of the forums, too)&lt;br /&gt;
&lt;br /&gt;
=== Notation ===&lt;br /&gt;
==== What does &amp;lt;insert some notation here&amp;gt; mean? ====&lt;br /&gt;
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]&lt;br /&gt;
&lt;br /&gt;
Wikipedia also has a description of the notation in a different format: [http://en.wikipedia.org/wiki/Rubik%27s_Cube#Move_notation]&lt;br /&gt;
&lt;br /&gt;
There are many other references on the Net, try googling &amp;quot;rubik cube notation&amp;quot; if you don&#039;t like either of the above.&lt;br /&gt;
Here&#039;s a page with pictures:  http://www.cubewhiz.com/notation.html&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about isn&#039;t in the WCA regulations ====&lt;br /&gt;
That isn&#039;t a question.&lt;br /&gt;
However, some older notation used &amp;quot;w&amp;quot; for a wide turn, so Rw would be the same as r in WCA notation.&lt;br /&gt;
(This topic can be added to)&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about came from a Japanese cuber site ====&lt;br /&gt;
Also, not a question.&lt;br /&gt;
Japanese cubers commonly use a different notation for cube rotations.  (r) means to rotate the entire cube in the direction you would make an R turn.  Similarly, (u&#039;) would be the same as a y rotation.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
[http://www.speedstacks.com: Speedstacks] and [http://www.ebay.com: Ebay] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay. It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html: JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling: this page] to find a scramble generator for your puzzle.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/: WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; Again, it&#039;s personal preference. The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but still, that doesn&#039;t mean it&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is probably the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn.&lt;br /&gt;
&lt;br /&gt;
However, this method however is relatively slow and inefficient. It is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3518</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3518"/>
		<updated>2009-06-23T20:46:55Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* What does  mean? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[types of cubes and other puzzles]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz: Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
&lt;br /&gt;
=== Notation ===&lt;br /&gt;
==== What does &amp;lt;insert some notation here&amp;gt; mean? ====&lt;br /&gt;
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]&lt;br /&gt;
&lt;br /&gt;
Wikipedia also has a description of the notation in a different format: [http://en.wikipedia.org/wiki/Rubik%27s_Cube#Move_notation]&lt;br /&gt;
&lt;br /&gt;
There are many other references on the Net, try googling &amp;quot;rubik cube notation&amp;quot; if you don&#039;t like either of the above.&lt;br /&gt;
Here&#039;s a page with pictures:  http://www.cubewhiz.com/notation.html&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about isn&#039;t in the WCA regulations ====&lt;br /&gt;
That isn&#039;t a question.&lt;br /&gt;
However, some older notation used &amp;quot;w&amp;quot; for a wide turn, so Rw would be the same as r in WCA notation.&lt;br /&gt;
(This topic can be added to)&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about came from a Japanese cuber site ====&lt;br /&gt;
Also, not a question.&lt;br /&gt;
Japanese cubers commonly use a different notation for cube rotations.  (r) means to rotate the entire cube in the direction you would make an R turn.  Similarly, (u&#039;) would be the same as a y rotation.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
[http://www.speedstacks.com: Speedstacks] and [http://www.ebay.com: Ebay] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay. It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html: JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling: this page] to find a scramble generator for your puzzle.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/: WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; Again, it&#039;s personal preference. The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but still, that doesn&#039;t mean it&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is probably the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn.&lt;br /&gt;
&lt;br /&gt;
However, this method however is relatively slow and inefficient. It is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3517</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3517"/>
		<updated>2009-06-23T15:15:30Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Timers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[types of cubes and other puzzles]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz: Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
&lt;br /&gt;
=== Notation ===&lt;br /&gt;
==== What does &amp;lt;insert some notation here&amp;gt; mean? ====&lt;br /&gt;
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]&lt;br /&gt;
Wikipedia also has a description of the notation in a different format: [http://en.wikipedia.org/wiki/Rubik%27s_Cube#Move_notation]&lt;br /&gt;
There are many other references on the Net, try googling &amp;quot;rubik cube notation&amp;quot; if you don&#039;t like either of the above.&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about isn&#039;t in the WCA regulations ====&lt;br /&gt;
That isn&#039;t a question.&lt;br /&gt;
However, some older notation used &amp;quot;w&amp;quot; for a wide turn, so Rw would be the same as r in WCA notation.&lt;br /&gt;
(This topic can be added to)&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about came from a Japanese cuber site ====&lt;br /&gt;
Also, not a question.&lt;br /&gt;
Japanese cubers commonly use a different notation for cube rotations.  (r) means to rotate the entire cube in the direction you would make an R turn.  Similarly, (u&#039;) would be the same as a y rotation.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
[http://www.speedstacks.com: Speedstacks] and [http://www.ebay.com: Ebay] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay. It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html: JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling: this page] to find a scramble generator for your puzzle.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/: WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; Again, it&#039;s personal preference. The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but still, that doesn&#039;t mean it&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is probably the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn.&lt;br /&gt;
&lt;br /&gt;
However, this method however is relatively slow and inefficient. It is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3516</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3516"/>
		<updated>2009-06-22T15:47:15Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Timers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[types of cubes and other puzzles]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz: Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
[http://www.speedstacks.com: Speedstacks] and [http://www.ebay.com: Ebay] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay. It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html: JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling: this page] to find a scramble generator for your puzzle.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/: WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; Again, it&#039;s personal preference. The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but still, that doesn&#039;t mean it&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is probably the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn.&lt;br /&gt;
&lt;br /&gt;
However, this method however is relatively slow and inefficient. It is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3515</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3515"/>
		<updated>2009-06-21T16:55:42Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[types of cubes and other puzzles]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz: Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
[http://www.speedstacks.com: Speedstacks] and [http://www.ebay.com: Ebay] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay. It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html: JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling: this page] to find a scramble generator for your puzzle.&lt;br /&gt;
&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/: WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; Again, it&#039;s personal preference. The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but still, that doesn&#039;t mean it&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is probably the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn.&lt;br /&gt;
&lt;br /&gt;
However, this method however is relatively slow and inefficient. It is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3514</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3514"/>
		<updated>2009-06-20T20:33:22Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* How do I keep my screws from unscrewing when I turn the Cube? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[types of cubes and other puzzles]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz: Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
[http://www.speedstacks.com: Speedstacks] and [http://www.ebay.com: Ebay] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay. It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html: JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling: this page] to find a scramble generator for your puzzle.&lt;br /&gt;
&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/: WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; Again, it&#039;s personal preference. The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but still, that doesn&#039;t mean it&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is probably the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn.&lt;br /&gt;
&lt;br /&gt;
However, this method however is relatively slow and inefficient. It is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3513</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3513"/>
		<updated>2009-06-20T20:33:08Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* How do I lubricate my cube? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[types of cubes and other puzzles]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz: Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
[http://www.speedstacks.com: Speedstacks] and [http://www.ebay.com: Ebay] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay. It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html: JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling: this page] to find a scramble generator for your puzzle.&lt;br /&gt;
&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/: WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; Again, it&#039;s personal preference. The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but still, that doesn&#039;t mean it&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is probably the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn.&lt;br /&gt;
&lt;br /&gt;
However, this method however is relatively slow and inefficient. It is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3499</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3499"/>
		<updated>2009-06-19T17:00:12Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* What is the best cube? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your preferences. Most people choose cubes the DIY types A, C, D, F, Cube4you, or Edison cubes. Storebought cubes are also popular and can be decent after breaking in. Experiment, you&#039;ll find a good cube eventually. Many people like to use hybrids as well. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
[[Cube Types]] Here we can create a page that lists each type of cube and their relative pros and cons.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
Try [http://www.rubikfans.com: Rubikfans],  [http://www.9spuzzles.com: 9spuzzles], [http://stores.shop.ebay.com/RubikFans-Shop__W0QQ_armrsZ1: RubikFans], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Generally, for American buyers, Cubefans&#039;s is more reliable than Cube4You (they are from the same owner). For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz: Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
Speedstacks [http://www.speedstacks.com] and Ebay [http://www.ebay.com] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay.&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT.&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling: this page] to find a scramble generator for your puzzle.&lt;br /&gt;
&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/: WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but that doesn&#039;t mean it&#039;s the best. &lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is most likely going to be the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one.&lt;br /&gt;
&lt;br /&gt;
This method however is generally very slow for most and is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3442</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3442"/>
		<updated>2009-06-18T18:00:18Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
==== Are there timers on the internet? ====&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
==== How can I get faster? ====&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3441</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3441"/>
		<updated>2009-06-18T17:57:45Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Where are the rules for WCA competitions? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== What is the best cube? ===&lt;br /&gt;
=== Where can I buy cubes? ===&lt;br /&gt;
=== What is the fastest method? ===&lt;br /&gt;
=== What is the easiest method? ===&lt;br /&gt;
=== What is the method that uses the fewest moves? ===&lt;br /&gt;
=== Should I learn algorithms for F2L or learn it intuitively? ===&lt;br /&gt;
=== How can I get faster? ===&lt;br /&gt;
=== What kind of timers are good? ===&lt;br /&gt;
=== Where can I buy a timer like they use in competition? ===&lt;br /&gt;
=== Are there timers on the internet? ===&lt;br /&gt;
=== Can I download a timer for my computer/phone/psp? ===&lt;br /&gt;
=== Where can I find a scramble generator? ===&lt;br /&gt;
=== Where are the rules for WCA competitions? ===&lt;br /&gt;
=== How do I lubricate my cube? ===&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3440</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3440"/>
		<updated>2009-06-18T17:56:08Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== What is the best cube? ===&lt;br /&gt;
=== Where can I buy cubes? ===&lt;br /&gt;
=== What is the fastest method? ===&lt;br /&gt;
=== What is the easiest method? ===&lt;br /&gt;
=== What is the method that uses the fewest moves? ===&lt;br /&gt;
=== Should I learn algorithms for F2L or learn it intuitively? ===&lt;br /&gt;
=== How can I get faster? ===&lt;br /&gt;
=== What kind of timers are good? ===&lt;br /&gt;
=== Where can I buy a timer like they use in competition? ===&lt;br /&gt;
=== Are there timers on the internet? ===&lt;br /&gt;
=== Can I download a timer for my computer/phone/psp? ===&lt;br /&gt;
=== Where can I find a scramble generator? ===&lt;br /&gt;
=== Where are the rules for WCA competitions? ===&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3439</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3439"/>
		<updated>2009-06-18T17:52:49Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== What is the best cube? ===&lt;br /&gt;
=== Where can I buy cubes? ===&lt;br /&gt;
=== What is the fastest method? ===&lt;br /&gt;
=== What is the easiest method? ===&lt;br /&gt;
=== What is the method that uses the fewest moves? ===&lt;br /&gt;
=== Should I learn algorithms for F2L or learn it intuitively? ===&lt;br /&gt;
=== How can I get faster? ===&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3438</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3438"/>
		<updated>2009-06-18T17:45:26Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Frequently Asked Questions (with answers to be provided) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== What is the best cube? ===&lt;br /&gt;
=== What is the fastest method? ===&lt;br /&gt;
=== What is the easiest method? ===&lt;br /&gt;
=== What is the method that uses the fewest moves? ===&lt;br /&gt;
=== Should I learn algorithms for F2L or learn it intuitively? ===&lt;br /&gt;
=== How can I get faster? ===&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3437</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3437"/>
		<updated>2009-06-18T17:34:19Z</updated>

		<summary type="html">&lt;p&gt;Brunson: New page: == Frequently Asked Questions (with answers to be provided) == === What is the best cube? === === What is the fastest method? === === Should I learn algorithms for F2L or learn it intuitiv...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions (with answers to be provided) ==&lt;br /&gt;
=== What is the best cube? ===&lt;br /&gt;
=== What is the fastest method? ===&lt;br /&gt;
=== Should I learn algorithms for F2L or learn it intuitively? ===&lt;br /&gt;
=== How can I get faster? ===&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=3436</id>
		<title>3x3x3 Speedcubing Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=3436"/>
		<updated>2009-06-18T14:08:28Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Partial Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because of the popularity and relative simplicity of the [[3x3x3 cube]], there are a large number of [[method]]s out there. The most common and fast will be explored in this article.&lt;br /&gt;
&lt;br /&gt;
== Basic Methods ==&lt;br /&gt;
&lt;br /&gt;
Basic methods require very few [[algorithm]]s and little practice, but they also have a high move count and are very difficult to get fast times with. The fastest times that have been recorded with these methods are around 30 seconds. These methods are good [[Beginner&#039;s_Methods|beginner&#039;s methods]], meaning they are good for teaching people who have never solved a Rubik&#039;s Cube before.&lt;br /&gt;
*In the &#039;&#039;[[Layer-By-Layer]]&#039;&#039; method, the solver finishes the layers one at a time. This is one of the most common method for new cubers to discover on their own.&lt;br /&gt;
*In the &#039;&#039;[[Corners First]]&#039;&#039; style, the corners are all solved, and then the edges and centers are filled in. This is a very easy method to learn, and it has many variations.&lt;br /&gt;
*In the block building methods the first parts of the solve is done by setting up blocks of some form, a [[2x2x3]] as in the [[Petrus method]] or [[F2B]] (&#039;&#039;first two blocks&#039;&#039;) as in the [[Roux method]].&lt;br /&gt;
&lt;br /&gt;
== Intermediate Methods ==&lt;br /&gt;
&lt;br /&gt;
Intermediate methods are very popular because they are quite fast without requiring extensive knowledge or memorization. They have a moderate move count (although they can be heavily optimized) and are good for cubers who have mastered a basic method.&lt;br /&gt;
*The &#039;&#039;[[Fridrich Method]]&#039;&#039; is the most popular speedcubing method. First the bottom layer edges are solved, then the first two layers are filled in either using intuition or [[algorithm]]s, and finally the top layer is solved in two steps: [[OLL]] then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZZ Method]]&#039;&#039; is a variation of Fridrich where the edges are all oriented in the first step, allowing for more fingertricks and fewer cube rotations. It also has a modified approach to last layer.&lt;br /&gt;
*The &#039;&#039;[[Petrus Method]]&#039;&#039; is the second-most popular speedcubing method. The cuber creates a 2x2x2 block, expands it to a 2x2x3 block, orients all of the remaining edges, then finishes the first two layers. The last layer is finished in three steps, although many Petrus users elect to finish the last layer with OLL and PLL instead.&lt;br /&gt;
*The &#039;&#039;[[Roux Method]]&#039;&#039; is a hybrid of block-building and corners first methods. Two opposite 1x2x3 blocks are made, then the last four corners are solved ([[CxLL|CMLL]]).  The remaining six edges are solved intuitively.&lt;br /&gt;
*The &#039;&#039;[[Waterman Method]]&#039;&#039; is a method based on corners first methods. First cuber solves the first layer, then does the opposite layer&#039;s corners ([[CxLL|CLL]]}, and finally solves the remaining edges in three steps.&lt;br /&gt;
&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
&lt;br /&gt;
An advanced method requires extensive memorization, understanding of intuitive blockbuilding, or both. Few people have ever mastered these methods, but they are theoretically capable of extremely low move counts and times.&lt;br /&gt;
*The &#039;&#039;[[Heise Method]]&#039;&#039; is a very tricky block-building method that requires no algorithms at all. Four 1x2x2 blocks are created, and then paired up to finish all of the F2L minus two pieces, while also orienting the last layer edges. Then two corner-edge pairs are made and all of the edges are solved along with two corners. Finally the three remaining corners are finished with a commutator.&lt;br /&gt;
&lt;br /&gt;
== Partial Methods ==&lt;br /&gt;
&lt;br /&gt;
There are a couple of methods which only provide a way to solve a part of the cube; a cuber using one of these methods would be able to choose another method to do the other parts of the cube with. Sometimes these partial methods improve the move count of a normal method, and sometimes they just provide a different style that some people may prefer.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;[[MGLS Method]]&#039;&#039; is one way to solve the last layer plus a corner/edge slot. There are three steps: insert the F2L edge and orient the LL edges, insert the F2L corner and orient the LL corners, and then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZB Method]]&#039;&#039; solves the last layer plus a corner/edge slot in just two steps, but requires hundreds of lengthy algorithms. First the cuber finishes the F2L while orienting the LL edges, and then the cuber solves the entire LL in one step.&lt;br /&gt;
** [[Vandenbergh-Harris]] (VH) is a method to solve the last F2L slot and orient last layer edges by connecting the last pair in U, then using a single case of ZBLS/ZBF2L.  It&#039;s a good stepping stone for learning ZBLS.&lt;br /&gt;
* [[Winter Variation]] (WV) is a method to solve the last F2L slot while orienting corners of the last layer in a single step.&lt;br /&gt;
*&#039;&#039;[[CxLL|CLL]]/[[ELL]]&#039;&#039; is an alternate way to finish the last layer with about the same speed and number of algorithms as OLL/PLL. There are two steps: solve the corners in one step (CLL), and solve the edges in one step (ELL). If you already have the edges oriented, you can modify the method to use CLL algorithms which keep the edges oriented, and then finish the cube with an edges-only PLL.&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=3435</id>
		<title>3x3x3 Speedcubing Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=3435"/>
		<updated>2009-06-18T13:52:54Z</updated>

		<summary type="html">&lt;p&gt;Brunson: /* Partial Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because of the popularity and relative simplicity of the [[3x3x3 cube]], there are a large number of [[method]]s out there. The most common and fast will be explored in this article.&lt;br /&gt;
&lt;br /&gt;
== Basic Methods ==&lt;br /&gt;
&lt;br /&gt;
Basic methods require very few [[algorithm]]s and little practice, but they also have a high move count and are very difficult to get fast times with. The fastest times that have been recorded with these methods are around 30 seconds. These methods are good [[Beginner&#039;s_Methods|beginner&#039;s methods]], meaning they are good for teaching people who have never solved a Rubik&#039;s Cube before.&lt;br /&gt;
*In the &#039;&#039;[[Layer-By-Layer]]&#039;&#039; method, the solver finishes the layers one at a time. This is one of the most common method for new cubers to discover on their own.&lt;br /&gt;
*In the &#039;&#039;[[Corners First]]&#039;&#039; style, the corners are all solved, and then the edges and centers are filled in. This is a very easy method to learn, and it has many variations.&lt;br /&gt;
*In the block building methods the first parts of the solve is done by setting up blocks of some form, a [[2x2x3]] as in the [[Petrus method]] or [[F2B]] (&#039;&#039;first two blocks&#039;&#039;) as in the [[Roux method]].&lt;br /&gt;
&lt;br /&gt;
== Intermediate Methods ==&lt;br /&gt;
&lt;br /&gt;
Intermediate methods are very popular because they are quite fast without requiring extensive knowledge or memorization. They have a moderate move count (although they can be heavily optimized) and are good for cubers who have mastered a basic method.&lt;br /&gt;
*The &#039;&#039;[[Fridrich Method]]&#039;&#039; is the most popular speedcubing method. First the bottom layer edges are solved, then the first two layers are filled in either using intuition or [[algorithm]]s, and finally the top layer is solved in two steps: [[OLL]] then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZZ Method]]&#039;&#039; is a variation of Fridrich where the edges are all oriented in the first step, allowing for more fingertricks and fewer cube rotations. It also has a modified approach to last layer.&lt;br /&gt;
*The &#039;&#039;[[Petrus Method]]&#039;&#039; is the second-most popular speedcubing method. The cuber creates a 2x2x2 block, expands it to a 2x2x3 block, orients all of the remaining edges, then finishes the first two layers. The last layer is finished in three steps, although many Petrus users elect to finish the last layer with OLL and PLL instead.&lt;br /&gt;
*The &#039;&#039;[[Roux Method]]&#039;&#039; is a hybrid of block-building and corners first methods. Two opposite 1x2x3 blocks are made, then the last four corners are solved ([[CxLL|CMLL]]).  The remaining six edges are solved intuitively.&lt;br /&gt;
*The &#039;&#039;[[Waterman Method]]&#039;&#039; is a method based on corners first methods. First cuber solves the first layer, then does the opposite layer&#039;s corners ([[CxLL|CLL]]}, and finally solves the remaining edges in three steps.&lt;br /&gt;
&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
&lt;br /&gt;
An advanced method requires extensive memorization, understanding of intuitive blockbuilding, or both. Few people have ever mastered these methods, but they are theoretically capable of extremely low move counts and times.&lt;br /&gt;
*The &#039;&#039;[[Heise Method]]&#039;&#039; is a very tricky block-building method that requires no algorithms at all. Four 1x2x2 blocks are created, and then paired up to finish all of the F2L minus two pieces, while also orienting the last layer edges. Then two corner-edge pairs are made and all of the edges are solved along with two corners. Finally the three remaining corners are finished with a commutator.&lt;br /&gt;
&lt;br /&gt;
== Partial Methods ==&lt;br /&gt;
&lt;br /&gt;
There are a couple of methods which only provide a way to solve a part of the cube; a cuber using one of these methods would be able to choose another method to do the other parts of the cube with. Sometimes these partial methods improve the move count of a normal method, and sometimes they just provide a different style that some people may prefer.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;[[MGLS Method]]&#039;&#039; is one way to solve the last layer plus a corner/edge slot. There are three steps: insert the F2L edge and orient the LL edges, insert the F2L corner and orient the LL corners, and then [[PLL]].&lt;br /&gt;
*The &#039;&#039;[[ZB Method]]&#039;&#039; solves the last layer plus a corner/edge slot in just two steps, but requires hundreds of lengthy algorithms. First the cuber finishes the F2L while orienting the LL edges, and then the cuber solves the entire LL in one step.&lt;br /&gt;
** [[Vandenbergh-Harris]] (VH) is a method to solve the last F2L slot and orient edges by connecting the last pair in U, then using a single case of ZBLS/ZBF2L.&lt;br /&gt;
* [[Winter Variation]] (WV) is a method to solve the last F2L slot while orienting corners of the last layer in a single step.&lt;br /&gt;
*&#039;&#039;[[CxLL|CLL]]/[[ELL]]&#039;&#039; is an alternate way to finish the last layer with about the same speed and number of algorithms as OLL/PLL. There are two steps: solve the corners in one step (CLL), and solve the edges in one step (ELL). If you already have the edges oriented, you can modify the method to use CLL algorithms which keep the edges oriented, and then finish the cube with an edges-only PLL.&lt;/div&gt;</summary>
		<author><name>Brunson</name></author>
	</entry>
</feed>