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	<updated>2026-10-30T13:46:06Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Winter_Variation&amp;diff=23513</id>
		<title>Winter Variation</title>
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		<updated>2013-11-26T06:44:21Z</updated>

		<summary type="html">&lt;p&gt;Brian724080: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=WV&lt;br /&gt;
|image=winter_variation.gif&lt;br /&gt;
|proposers=Lucas Winter&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=1 substep&lt;br /&gt;
|algs=27 (excluding mirrors)&lt;br /&gt;
|moves=8.07&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Variation&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;WV&#039;&#039;&#039;, is a system for orienting the [[Last Layer|last layer]] corners during insertion of the final [[F2L]] slot. It is generally used in conjunction with methods in which the last layer edges are already oriented before insertion of the final F2L block, such as [[ZZ]] or [[Petrus]]. &lt;br /&gt;
&lt;br /&gt;
WV may only be used in last slot cases where the final corner-edge pair are already connected in the U-Layer. In the R U R&#039; case Summer Variation can be applied. After using WV, all the pieces will be correctly oriented in the last layer, and the solver must use [[PLL]] algorithms to correctly position them.&lt;br /&gt;
&lt;br /&gt;
There are 27 Winter Variation algorithms total, one for each configuration of corner orientations. WV cases are set up so there is a corner-edge pair in the top layer to be placed in the final slot. Recognition of cases is typically done by looking at 3 of the corners in the top layer (the last corner&#039;s orientation is always dependent on the other 3). Since the last slot can potentially be in 1 of 4 positions, the solver must readily be able to recognize mirror cases and apply mirror algorithms in order to use WV.&lt;br /&gt;
&lt;br /&gt;
The benefit to learning WV is that the solver uses fewer moves than directly placing the final c/e pair and using standard [[OCLL]] algorithms. The average move count for optimal WV algorithms is 8.07. In addition, PLL algorithms are generally well known, since PLL is the last step of the popular [[Fridrich]] method.&lt;br /&gt;
&lt;br /&gt;
The original description and rationale for this variation can be seen in the yahoo speedsolvingrubikscube group [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/14346 here].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Partial Corner Control]]&lt;br /&gt;
* [[Summer Variation]]&lt;br /&gt;
* [[ZZ-blah]]&lt;br /&gt;
* [[CLS]]&lt;br /&gt;
* [[EJLS]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/14346 A variation on the Petrus Method] - initial proposal of the method&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/f2ll-angl.htm Sebastien Felix&#039;s WV Page]&lt;br /&gt;
* [http://web.mac.com/teisenmann/Tripod/winter.html Jack Eisenmann&#039;s WV Page]&lt;br /&gt;
* [http://dragoncube.org/vh_f2l.html Dragon Cube WV Page]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=V2uIqju7ZJo F2LL Winter Variation]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=14096 F2LL winter variation, is it worth learning?]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Brian724080</name></author>
	</entry>
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