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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Keyhole_F2L&amp;diff=11755</id>
		<title>Keyhole F2L</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Keyhole_F2L&amp;diff=11755"/>
		<updated>2011-01-02T02:15:27Z</updated>

		<summary type="html">&lt;p&gt;Arthux13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Keyhole&lt;br /&gt;
|image=Keyhole.gif&lt;br /&gt;
|proposers&lt;br /&gt;
|year&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[8355]]&lt;br /&gt;
|steps=1 substep&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Beginner Method]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keyhole First Two Layers&#039;&#039;&#039; or &#039;&#039;&#039;Keyhole F2L&#039;&#039;&#039;, sometimes named &#039;&#039;&#039;working corner&#039;&#039;&#039;, is a [[method]] that solves, normally, the first two bottom layers of the [[3x3x3 cube]]. It is an efficient method for inserting mid-layer edges in the 3x3x3 [[LBL]] method. Its a slight advancement on the basic [[LBL]] method, because it requires fewer moves, as.  well as more intuition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Idea == &lt;br /&gt;
&lt;br /&gt;
After the bottom layer cross, only &#039;&#039;three&#039;&#039; bottom layer corners are solved. The final corner is reserved as the &#039;&#039;keyhole&#039;&#039; to be used in solving the mid layer edges efficiently. To insert a mid layer edge using the keyhole:&lt;br /&gt;
&lt;br /&gt;
You start, like in normal [[LBL]] from a [[cross]], then you fill in &#039;&#039;three&#039;&#039; of the first layer [[corner]]s. From that point you solve three of the middle layer [[edge]]s using the empty corner position as the &#039;&#039;keyhole&#039;&#039;. For each edge do the following:&lt;br /&gt;
* First position the mid-layer edge in the U-layer such that it is above the centre matching the edge&#039;s up-facing colour.&lt;br /&gt;
* Using a D-Turn position the bottom layer so that the unsolved corner is directly below the mid-layer edge&#039;s position.&lt;br /&gt;
* Now execute one of R U&#039; R&#039; or F U F&#039; to insert the edge.&lt;br /&gt;
&lt;br /&gt;
After three corners and edges are solved you complete [[F2L]] by first solving the last corner and finally the last edge using the normal LBL algorithm: R U R&#039; U&#039; F&#039; U&#039; F or the mirror F&#039; U&#039; F U R U R&#039; depending on the current orientation of the edge.&lt;br /&gt;
&lt;br /&gt;
==== Alternative Procedure ====&lt;br /&gt;
An alternative way to do keyhole F2L is to use this order:&lt;br /&gt;
* cross (doesn&#039;t have to match centers)&lt;br /&gt;
* 3 corners&lt;br /&gt;
* 4 edges&lt;br /&gt;
* 4th corner&lt;br /&gt;
&lt;br /&gt;
For that you will need three algorithms to solve the last piece depending on it&#039;s orientation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;List of algs...&#039;&#039;&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L U&#039; L&#039;) U2 (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
== Edges-First Keyhole ==&lt;br /&gt;
Another way to approach keyhole is to start by inserting three edges, and then use the remaining unsolved edge position to insert three corners. The basic steps are as follows:&lt;br /&gt;
* Solve Cross&lt;br /&gt;
* Solve 3x E-slice edges&lt;br /&gt;
* Rotate cube to position remaining unsolved slot in FR&lt;br /&gt;
* Solve 3x D-layer corners by:&lt;br /&gt;
:# Position a D-layer corner above the slot in the U-layer&lt;br /&gt;
:# Rotate D-layer so that the corner&#039;s correct location is directly below the slot&lt;br /&gt;
:# Insert the corner using one of: &#039;&#039;&#039;R U R&#039;&#039;&#039;&#039; or &#039;&#039;&#039;F&#039; U&#039; F&#039;&#039;&#039; or &#039;&#039;&#039;R B U2 B&#039; R&#039;&#039;&#039;&#039;&lt;br /&gt;
If there are no corners available in the U-layer, then rotate the D-layer until an unsolved D-layer corner is above the slot, and then use R U R&#039; to swap it into the U-layer.&lt;br /&gt;
&lt;br /&gt;
==== Advantages ====&lt;br /&gt;
While both the corners and edges first approaches use a similar number of moves, edges-first does not require the solver to keep track of the working corner, which can be better for lookahead. If used in conjunction with [[8355]] it may also improve ease of understanding, since a similar concept is used to place the final 5 corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[First Two Layers]]&lt;br /&gt;
* [[3x3x3 Beginner Methods]]&lt;br /&gt;
* [[8355]]&lt;br /&gt;
* [[LBL]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=VQ-qIyScA5o Arnaud van Galen&#039;s YouTube Tutorial]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=687 Keyhole Method/Working Corner method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=21790 Edges First Keyhole]&lt;br /&gt;
* [http://solvethecube.110mb.com/getting_faster.html  Text Tutorial by Joël van Noort]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;/div&gt;</summary>
		<author><name>Arthux13</name></author>
	</entry>
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