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	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adamsko</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
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	<updated>2026-10-23T12:58:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=LanLan&amp;diff=26345</id>
		<title>LanLan</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=LanLan&amp;diff=26345"/>
		<updated>2015-06-14T15:24:57Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perhaps Outdated|reason=since new cubes/products may be released}}&lt;br /&gt;
{{Manufacturer&lt;br /&gt;
|NAME=LanLan Toys&lt;br /&gt;
|LOGO&lt;br /&gt;
|YEARFOUNDED&lt;br /&gt;
|LOCATION&lt;br /&gt;
|YEARSACTIVE&lt;br /&gt;
|AREASSERVED&lt;br /&gt;
|WEBSITE&lt;br /&gt;
|PRODUCTS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
=== 2x2x2 Cube ===&lt;br /&gt;
The &#039;&#039;&#039;LanLan&#039;&#039;&#039; 2x2 has a Spring/screw structure which provides extreme corner cutting. It can corner cut a whole 3x3 cubie at maximum. It can also reverse corner cut which is a feature uncommon to 2x2 cubes. The speed of the LanLan is perfect for a 2x2 speedcube, more so than the 2x2 ghosthand which has a greater speed but overshoots. Internal popping is very rare if the cube hasnt been dismantled before. If you dismantle it the cube becomes more prone to internal popping. Some cubes say that the lanlan is terrible out of box but after breaking in or a few 10 solves its performance improves greatly [[Image:Lanlan 2x2x2.jpg|none|thumb|LanLan 2x2x2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 4x4x4 Cube ===&lt;br /&gt;
&lt;br /&gt;
This cube is a very cheap and also has a high quality build. &lt;br /&gt;
Being similar to the QJ 4x4, this item does feel faster out of the box. It is a good size for a 4x4 and has a ball core like the QJ and Rubik&#039;s brand. If lubricated and broken in, this item will be a smooth and fast turning 4x4! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:LANLAN 4x4.jpg|none|thumb|LanLan 4x4x4]]&lt;br /&gt;
&lt;br /&gt;
=== LanLan Skewb ===&lt;br /&gt;
&lt;br /&gt;
This [[skewb]]&#039;s turning is very nice and is easily controllable. Because of a special mechanism, when you turn this puzzle it will click into place. This is useful for [[Speedcubing | speedsolving]].  One of the most common skewbs out there, superb quality plastic and stability. Turning has a slight clicking noise, due to ball-bearings in the internal mechanism. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mefferts skewb.jpg|none|thumb|Skewb]]&lt;br /&gt;
&lt;br /&gt;
=== All LanLan Products ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the page to all Lan Lan products&lt;br /&gt;
&lt;br /&gt;
LanLan Page: [http://www.lightake.com/products.do/category.Wholesale_LL-142~c.12332011TXFCIVEFR!]&lt;br /&gt;
&lt;br /&gt;
== Where to buy ==&lt;br /&gt;
&lt;br /&gt;
LanLan 2x2 Lightake = [http://www.lightake.com/detail.do/sku.25567~C.12332011TXFCIVEFR!]&lt;br /&gt;
&lt;br /&gt;
LanLan 4x4x4 Lightake = [http://www.lightake.com/detail.do/sku.4x4x4_LL_Magic_Intelligence_Test_Cube_Black-25583]&lt;br /&gt;
&lt;br /&gt;
LanLan Skewb = [http://www.lightake.com/detail.do/sku.25800~C.12332011TXFCIVEFR!]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[2x2x2 cubes]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Puzzle Shops]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* AOL Video: [http://video.aol.co.uk/video-detail/lan-lan-2x2x2-review-and-comparison/219910664 Lan Lan 2x2x2 review and comparison]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=17603 LanLan Screw/Spring 2x2 review]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=18666 Breaking In A Lanlan 2x2?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Manufacturers]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_cube_(puzzle_type)&amp;diff=26344</id>
		<title>Rubik&#039;s cube (puzzle type)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_cube_(puzzle_type)&amp;diff=26344"/>
		<updated>2015-06-14T15:20:06Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: Updated the world record information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Rubik&#039;s Cube&lt;br /&gt;
|IMAGE=Roux solved.jpg&lt;br /&gt;
|ALTERNATIVENAMES=Regular cube, 3x3x3, 3x3&lt;br /&gt;
|SHAPE=Cube&lt;br /&gt;
|MECHANISM=3x3x3&lt;br /&gt;
|INVENTOR=Erno Rubik&lt;br /&gt;
|YEAR=1974&lt;br /&gt;
|COMPANIES= [[Rubik&#039;s Brand]]&lt;br /&gt;
|TIME=From a few seconds to forever}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page is about the [[puzzle]]. For the Rubik&#039;s Brand 3x3x3 Cube, see [[Rubik&#039;s Brand Cube]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rubik&#039;s cube&#039;&#039;&#039; (also known as the &#039;&#039;&#039;3x3x3 cube&#039;&#039;&#039;, and normally referred to in the cubing community as the &#039;&#039;&#039;3x3x3&#039;&#039;&#039; or &#039;&#039;&#039;3x3&#039;&#039;&#039;) is a twistable [[puzzle]] in the shape of a cube that is cut two times along each of three axes. It is said to be the best-selling toy in history, with well over 300 million cubes sold, and because of this popularity it is the most commonly practiced cube in [[speedsolving]]. The most popular brand is [[Rubik&#039;s Brand Cube]], which was first patented by [[Erno Rubik]] in 1975, and which began being produced on a wide scale in the early 1980s. Recently the cubing community has seen the development of [[DIY]] cubes made in China, which many say are better for speedcubing than the official cubes.&lt;br /&gt;
&lt;br /&gt;
This puzzle has 6 fixed [[center]]s, 12 [[edge]]s, and 8 [[corner]]s, and a total of 43,252,003,274,489,856,000 (or 4.3 x 10^19) positions. It has been proven that every position can be solved in 20 or fewer moves.&lt;br /&gt;
&lt;br /&gt;
The current official [[world record]] single 3x3 speed solve is 5.25 seconds held by [[Collin Burns]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[3x3x3 Cubes]] (brands)&lt;br /&gt;
* [[3x3x3 Methods]]&lt;br /&gt;
* [[Rubik&#039;s Brand Cube]]&lt;br /&gt;
* [[3x3x3 notation]]&lt;br /&gt;
* [[World Record | World Records]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Rubik&#039;s_Cube The Wikipedia article]&lt;br /&gt;
&lt;br /&gt;
{{Cubics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;br /&gt;
[[Category:Twisty puzzles used in WCA-official events]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26343</id>
		<title>Magic Wondeful</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26343"/>
		<updated>2015-06-14T15:06:39Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=Magic Wondeful&lt;br /&gt;
|image=Magic_wondeful.png|200px|thumb|left|alt text&lt;br /&gt;
|proposers=Jeremy Fleischman, David Games, and Devin Corr-Robinett&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=18&lt;br /&gt;
|moves=? [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=F2L - 1&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magic Wondeful&#039;&#039;&#039; is a set of cases last-layer control cases proposed by [[Jeremy Fleischman]], [[David Games]], and [[Devin Corr-Robinett]] in 2010. It orients the last layer while inserting the last F2L pair, if the pair is connected and there is a 2x2 [[block]] on the last-layer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://cubefreak.net/speed/f2ladvanced/mw.html Cubefreak] (original documentation - images not displaying)&lt;br /&gt;
* [http://www.cyotheking.com/magic-wondeful/ Chris Olson&#039;s MW Page] (up-to-date reference)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26342</id>
		<title>Magic Wondeful</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26342"/>
		<updated>2015-06-14T15:06:20Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: Adding an image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=Magic Wondeful&lt;br /&gt;
|image=[[File:Magic_wondeful.png|200px|thumb|left|alt text]]&lt;br /&gt;
|proposers=Jeremy Fleischman, David Games, and Devin Corr-Robinett&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=18&lt;br /&gt;
|moves=? [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=F2L - 1&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magic Wondeful&#039;&#039;&#039; is a set of cases last-layer control cases proposed by [[Jeremy Fleischman]], [[David Games]], and [[Devin Corr-Robinett]] in 2010. It orients the last layer while inserting the last F2L pair, if the pair is connected and there is a 2x2 [[block]] on the last-layer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://cubefreak.net/speed/f2ladvanced/mw.html Cubefreak] (original documentation - images not displaying)&lt;br /&gt;
* [http://www.cyotheking.com/magic-wondeful/ Chris Olson&#039;s MW Page] (up-to-date reference)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26341</id>
		<title>Magic Wondeful</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26341"/>
		<updated>2015-06-14T14:43:11Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: The existing external link leads to page with algs but no images so I added a link to Chris Olson&amp;#039;s page with algs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=Magic Wondeful&lt;br /&gt;
|image=Wondeful.jpg&lt;br /&gt;
|proposers=Jeremy Fleischman, David Games, and Devin Corr-Robinett&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=18&lt;br /&gt;
|moves=? [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=F2L - 1&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magic Wondeful&#039;&#039;&#039; is a set of cases last-layer control cases proposed by [[Jeremy Fleischman]], [[David Games]], and [[Devin Corr-Robinett]] in 2010. It orients the last layer while inserting the last F2L pair, if the pair is connected and there is a 2x2 [[block]] on the last-layer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://cubefreak.net/speed/f2ladvanced/mw.html Cubefreak] (original documentation - images not displaying)&lt;br /&gt;
* [http://www.cyotheking.com/magic-wondeful/ Chris Olson&#039;s MW Page] (up-to-date reference)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26340</id>
		<title>Magic Wondeful</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26340"/>
		<updated>2015-06-14T14:40:12Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: Fixed the purpose because I broke in the previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=Magic Wondeful&lt;br /&gt;
|image=Wondeful.jpg&lt;br /&gt;
|proposers=Jeremy Fleischman, David Games, and Devin Corr-Robinett&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=18&lt;br /&gt;
|moves=? [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=F2L - 1&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magic Wondeful&#039;&#039;&#039; is a set of cases last-layer control cases proposed by [[Jeremy Fleischman]], [[David Games]], and [[Devin Corr-Robinett]] in 2010. It orients the last layer while inserting the last F2L pair, if the pair is connected and there is a 2x2 [[block]] on the last-layer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://cubefreak.net/speed/f2ladvanced/mw.html Cubefreak] (original documentation)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26339</id>
		<title>Magic Wondeful</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Magic_Wondeful&amp;diff=26339"/>
		<updated>2015-06-14T14:39:28Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: Adding previous and next steps. There&amp;#039;s not page for F2L - 1 and no page for PLL cube state like there is for OLL so I just linked to PLL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=Magic Wondeful&lt;br /&gt;
|image=Wondeful.jpg&lt;br /&gt;
|proposers=Jeremy Fleischman, David Games, and Devin Corr-Robinett&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=18&lt;br /&gt;
|moves=? [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|previous=F2L - 1&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magic Wondeful&#039;&#039;&#039; is a set of cases last-layer control cases proposed by [[Jeremy Fleischman]], [[David Games]], and [[Devin Corr-Robinett]] in 2010. It orients the last layer while inserting the last F2L pair, if the pair is connected and there is a 2x2 [[block]] on the last-layer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://cubefreak.net/speed/f2ladvanced/mw.html Cubefreak] (original documentation)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=26232</id>
		<title>OLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=26232"/>
		<updated>2015-05-02T04:15:45Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: Corrected &amp;#039;Y2&amp;#039; to &amp;#039;y2&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=OLL&lt;br /&gt;
|image=OLLinfo.png&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|algs=57&lt;br /&gt;
|moves=9.7 [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=[[F2L cube state]]&lt;br /&gt;
|next=[[OLL cube state]]&lt;br /&gt;
|previousimage=[[Image:F2L_higlight.jpg|120px|left|link=F2L cube state]]&lt;br /&gt;
|nextimage=[[Image:OLLinfo.png|120px|left|link=OLL cube state]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OLL&#039;&#039;&#039; (short for [[Orientation]] of the [[Last Layer]]) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the [[Fridrich Method]]. OLL is usually followed by [[PLL]].&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&#039;&#039;&#039;Dot OLL&#039;&#039;&#039; refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use [[partial edge control]] to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for [[one-handed solving]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:MediaWikiAlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=OLL OLL Algorithm Database]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[2-Look OLL]]&lt;br /&gt;
* [[PLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333oll Printable OLL PDF] (All OLL algs in one page and color coded)&lt;br /&gt;
* [http://mordred.awardspace.us/OLLCheatSheet.pdf OLL Cheat Sheet] (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)&lt;br /&gt;
&amp;lt;br&amp;gt;{{OLL}}&lt;br /&gt;
* [https://www.youtube.com/watch?v=yB9zI1UkODc Video series on most commonly used OLLs on youtube] by CUBE PORTAL&lt;br /&gt;
&lt;br /&gt;
=OLL Algorithms=&lt;br /&gt;
Parentheses in an algorithm signify the triggers of the algorithm.  For example, [(R U R&#039;) (L&#039; U L)] shows two triggers in the algorithm, even though it is the same as [R U R&#039; L&#039; U L].&lt;br /&gt;
&lt;br /&gt;
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.&lt;br /&gt;
&lt;br /&gt;
The bars sticking off to the side of an unshaded piece represent where the [[sticker]] that needs to be on top is.&lt;br /&gt;
&lt;br /&gt;
{{Algnote}}&lt;br /&gt;
&lt;br /&gt;
==All edges flipped correctly==&lt;br /&gt;
This subgroup, &#039;&#039;&#039;OCLL&#039;&#039;&#039; (also &#039;&#039;&#039;OLL-C&#039;&#039;&#039;) is used in methods which have oriented the [[LL]] edges earlier in the solve, such as [[ZZ]]. Solving the &#039;&#039;&#039;OCLL&#039;&#039;&#039; is also the second part of the [[2-look OLL]].&lt;br /&gt;
&lt;br /&gt;
{{OCLL}}&lt;br /&gt;
&lt;br /&gt;
==No edges flipped correctly==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== OLL 1 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o1.gif&lt;br /&gt;
|name=Runway, Blank&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U2) (R2&#039; F R F&#039; U2&#039;) (R&#039; F R F&#039;)|OLL|vidurl=http://www.youtube.com/watch?v=n_2qaxpViEY}}&lt;br /&gt;
{{Alg|R U B&#039; R B R2 U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) S U F R2 U&#039; R2 U&#039; R2 U R2 f&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 L2 F&#039; L&#039; F U2 L F&#039; L&#039; F|OLL}}&lt;br /&gt;
{{Alg|(y) R U&#039; R2 D&#039; r U&#039; r&#039; D R2 U R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 2 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o2.gif&lt;br /&gt;
|name=zamboni&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; f (R U R&#039; U&#039;) f&#039;|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) F&#039; (L&#039; U&#039; L U) F f&#039; (L&#039; U&#039; L U) f|OLL}}&lt;br /&gt;
{{Alg|(y) r U r&#039; U2 r U2 R&#039; U2 R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) l&#039; U&#039; l U2 l&#039; U2 L U2 L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F&#039; R U R2 B&#039; R&#039; B U&#039; R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 3 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o3.gif&lt;br /&gt;
|name=Anti-Nazi, Anti-Mouse&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) f (R U R&#039; U&#039;) f&#039; U&#039; F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; R2 U R&#039; U r U2 r&#039; U R&#039; r|OLL|vidurl=http://www.youtube.com/watch?v=VIHqsOoGLVc&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) M U l&#039; U2 l U L&#039; U L M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; R2 U R&#039; U r U2 r&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(M&#039;U) (r&#039;U2 r U) (R&#039; U R2 r&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 4 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o4.gif&lt;br /&gt;
|name= Nazi, Mouse&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) f&#039; U F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 x R&#039; U R U&#039; y R&#039; U&#039; R&#039; U R&#039; F|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; R U&#039; r U2 r&#039; U&#039; R U&#039; R2&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; r U2&#039; r&#039; U&#039; R U&#039; R&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|l L2 U&#039; L U&#039; l&#039; U2 l U&#039; M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 17 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o17.gif&lt;br /&gt;
|name= slash, diagonal&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; U (R&#039; F R F&#039;) U2 (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) y&#039; r&#039; (R U R&#039; U&#039;) R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; l R L&#039; U R U&#039; R&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|F&#039; R U2 r&#039; U F2 U&#039; r U2 R&#039; F|OLL}}&lt;br /&gt;
{{Alg|(F&#039; R U2 r&#039; d) R2 U&#039; F R2 f&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) (F R&#039; F&#039; R2 r&#039; U) (R U&#039; R&#039; U&#039; M&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 18 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o18.gif&lt;br /&gt;
|name= Crown&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) r U R&#039; U R U2 r2&#039; U&#039; R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R&#039; d R&#039; U2 R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|R U2 R2 F R F&#039; U2 M&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l&#039; U&#039; r&#039; U2 L U2 L&#039; U2 r U l|OLL}}&lt;br /&gt;
{{Alg|(y2) (R&#039; F R F&#039;) U2 (R&#039; F R F&#039;) (U F&#039; U F) |OLL}}&lt;br /&gt;
{{Alg|(y) (F R&#039; F&#039; R) U2 (F R&#039; F&#039; R)(U&#039; R U&#039; R&#039;) |OLL}}&lt;br /&gt;
{{Alg|(y) x (U R&#039; U&#039; R) B2 (U R&#039; U&#039; R)(B&#039; R B&#039; R&#039;) x&#039; |OLL}}&lt;br /&gt;
{{Alg|(y2) (F R U&#039; R&#039; U&#039; R U R&#039; F&#039;) U&#039; (F R U R&#039; U&#039; F&#039;) |OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 19 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o19.gif&lt;br /&gt;
|name= Bunny&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R U R U R&#039; U&#039; r R2&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; M&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; r R2&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r2 U2&#039; R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 F R U R&#039; U&#039; y&#039; R2 U2 R B|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; R&#039; U&#039; R U r&#039; R2 B&#039; R&#039; B|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U L U L&#039; U&#039; l L2 B L B&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 31 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o31.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; F U R U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y) (F R&#039; F&#039; R) (U R U R&#039;) (U&#039; R U&#039; R&#039;)|OLL}}&lt;br /&gt;
{{Alg|L&#039; d&#039; R d L U&#039; L&#039; B&#039; L|OLL}}&lt;br /&gt;
{{Alg|S&#039; L&#039; U&#039; L U L F&#039; L&#039; f|OLL}}&lt;br /&gt;
{{Alg|(y) x U R&#039; U&#039; l U R U R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U&#039; B U L U&#039; L&#039; B&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (S R U R&#039; U&#039; Fw&#039; U&#039; F)|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U&#039; L&#039; U&#039; L F U F&#039; L&#039; U l|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 32 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o32.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U B&#039; U&#039; R&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U R&#039; D R U&#039; R U&#039; R&#039; U R&#039; D&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; F&#039; r U R&#039; U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|R U x&#039; U&#039; F&#039; R&#039; F R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|R d L&#039; d&#039; R&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|S R U R&#039; U&#039; R&#039; F R f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; R U l&#039; U&#039; R&#039; U&#039; R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F&#039; U F R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|l F U&#039; F&#039; R&#039; F R U l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U R U R&#039; F&#039; U&#039; F R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L U F&#039; U&#039; L&#039; U L F L&#039;|OLL}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 43 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o43.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R&#039; U&#039; F&#039; U F R|OLL}}&lt;br /&gt;
{{Alg|f&#039; L&#039; U&#039; L U f|OLL}}&lt;br /&gt;
{{Alg|B&#039; U&#039; R&#039; U R B|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; U&#039; L&#039; U L F|OLL}}&lt;br /&gt;
{{Alg|(y2) U R U R&#039; F&#039; L&#039; U&#039; L F|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; F R&#039; F&#039; R U R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R U l&#039; U&#039; r&#039; U&#039; r U x&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 44 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o44.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|f R U R&#039; U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U y&#039; L U&#039; L&#039; B&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F U R&#039; F R F&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;W&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 36 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o36.gif&lt;br /&gt;
|name=Sea-Mew, Wario&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R U R y R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R U R B&#039; R&#039; B|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U&#039;) (L&#039; U L U) (L F&#039; L&#039; F)|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) y (L&#039; U2&#039; L U) y&#039; (R U R&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 38 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o38.gif&lt;br /&gt;
|name=Mario&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|L U L&#039; U L U&#039; L&#039; U&#039; L&#039; B L B&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R U R&#039; U R U&#039; R&#039; U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(L&#039; U&#039; L U) y&#039; (R U2 R&#039; U&#039;) y (L&#039; U&#039; L)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== OLL 48 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o48.gif&lt;br /&gt;
|name=Breakneck&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f U R U&#039; R&#039; U R U&#039; R&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R U&#039; r&#039; R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U&#039; R U&#039; R&#039; U2 r R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 47 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o47.gif&lt;br /&gt;
|name=Anti-Breakneck&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U&#039; L U L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U R&#039; U R U2 r&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; x (R&#039; U R U&#039;)2 x&#039; U R|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 53 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o53.gif&lt;br /&gt;
|name=Frying Pan&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|l&#039; U&#039; L U&#039; L&#039; U L U&#039; L&#039; U2 l|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) l U2 L U L&#039; U&#039; L U L&#039; U&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U2 R U R&#039; U&#039; R U R&#039; U r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U&#039; r&#039; R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 54 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o54.gif&lt;br /&gt;
|name=Anti-Frying Pan&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U R U&#039; R&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) l U L&#039; U L U&#039; L&#039; U L U2 l&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) l&#039; U2 L U L&#039; U&#039; L U L&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U2 r R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; U2 R U R&#039; U r R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) f (R U R&#039; U&#039;) (R U R&#039; U&#039;) f&#039; F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 49 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o49.gif&lt;br /&gt;
|name= right back squeezy&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R B&#039; R2 F R2 B R2 F&#039; R|OLL}}&lt;br /&gt;
{{Alg|l U&#039; l2&#039; U l2 U l2&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|(y2) r U&#039; r2 U r2 U r2 U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R&#039; F&#039; R2 d2 y&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U2 R2&#039; U&#039; R2 U&#039; r&#039;R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) x&#039; U l&#039; U2 R U2 l U2 R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 R U R&#039; U R F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 50 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o50.gif&lt;br /&gt;
|name= right front squeezy&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R2 B&#039; R2 F&#039; R2 B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (r U R U&#039; r&#039;) (F R&#039; U R U&#039; R&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R&#039; D R2 U&#039; R2 D&#039; R2 U R&#039; x|OLL}}&lt;br /&gt;
{{Alg|r&#039; U r2 U&#039; r2&#039; U&#039; r2 U r&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R B R2&#039; U2 F R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) l&#039; U l2 U&#039; l2 U&#039; l2 U l&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R2&#039; U R2 U rR U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U2 R&#039; U&#039; R U&#039; R&#039;) (F R U R&#039; U&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F&#039; R U2 R&#039; U2 R&#039; F2 R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; r U2 L&#039; U2 r&#039; U2 L U&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F R U&#039; R&#039; U&#039; R U R&#039; U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;C&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 34 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o34.gif&lt;br /&gt;
|name= City (C and T)&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; x D&#039; R&#039; U R E&#039; z&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; R U y&#039; x&#039; R U L&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; y&#039; r&#039; U&#039; R U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) B&#039; l&#039; U R d&#039; D|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) B&#039; (R&#039; F R F&#039;) B|OLL|vidurl=http://www.youtube.com/watch?v=oDAcz_XIljE}}&lt;br /&gt;
{{Alg|R U R&#039; d&#039; l&#039; U&#039; L U r&#039; R|OLL}}&lt;br /&gt;
{{Alg|R U R2 U&#039; R&#039; F R U R U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R U R&#039; U&#039; R&#039; F&#039; r U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R U2 R&#039; F R U R&#039; U&#039; F&#039; U R U R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 46 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o46.gif&lt;br /&gt;
|name= Seein&#039; Headlights(C and headlights)&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R&#039; F R F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; l&#039; U l F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) F U F l&#039; U&#039; l U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|R U l U&#039; R&#039; U F&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L F U&#039; R U R&#039; F&#039; L&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;T&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 33 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o33.gif&lt;br /&gt;
|name= Tying Shoelaces, Key&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U) (L F&#039; L&#039; F)|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U l U&#039; R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; F&#039; U&#039; F R U&#039; R&#039;|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 45 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o45.gif&lt;br /&gt;
|name= Suit up, T&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|f&#039; (U&#039; L&#039; U L) f|OLL}}&lt;br /&gt;
{{Alg|(y2) f (U R U&#039; R&#039;) f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; (L&#039; U&#039; L U) F|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;I&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 55 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o55.gif&lt;br /&gt;
|name= Highway&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R&#039; F R U R U&#039; R2 F&#039; R2 U&#039; R&#039; U R U R&#039;|OLL|vidurl=http://www.youtube.com/watch?v=_9guCyKddAQ}}&lt;br /&gt;
{{Alg|R U2 R2 U&#039; R U&#039; R&#039; U2 F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R&#039; U R U2 y l&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|r U2 R2 F R F&#039; U2 r&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F U&#039; R2 D R&#039; U2 R D&#039; R2&#039; U F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R U R&#039; F R U&#039; R&#039; F&#039; R U M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|L F&#039; L&#039; U&#039; L F&#039; L&#039; U L F L&#039; U&#039; M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(L F&#039; L&#039; U&#039; L F&#039; L&#039; U L F L&#039; U&#039; L)(R&#039; F R) L&#039;|OLL}}&lt;br /&gt;
{{Alg|R d&#039; R2 D R&#039; U2 R D&#039; R2 d R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R2 r&#039; U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; M (R U R&#039; U&#039;) r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R&#039; U&#039; F&#039; R U2 R2 U&#039; R2 U&#039; R2 U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; M R U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra&#039; U2 Rr U2 Rr&#039; U2 Rra U2 Rr&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 56 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o56.gif&lt;br /&gt;
|name= Streetlights, Dead Man&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U r&#039; U R U&#039; R&#039; U R U&#039; R&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U&#039; r U&#039; R&#039; U R U&#039; R&#039; U R r&#039; U r|OLL}}&lt;br /&gt;
{{Alg|L F L&#039; U R U&#039; R&#039; U R U&#039; R&#039; L F&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; R F&#039; r U R&#039; U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r U r&#039; U R U&#039; R&#039; M&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; r U R&#039; U&#039; r&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|l U l&#039; (U L U&#039; L&#039;)2 l U&#039; l|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 51 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o51.gif&lt;br /&gt;
|name=Bottlecap, Ant&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F U R U&#039; R&#039; U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f R U R&#039; U&#039; R U R&#039; U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 R U R&#039; F R&#039; F&#039; R U R |OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 52 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o52.gif&lt;br /&gt;
|name= rice cooker&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; d R&#039; U R B|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U R d&#039; R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U F&#039; U F R|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; x U R&#039; U&#039; R U R&#039; U&#039; R x&#039; U R |OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U R U2 R&#039;) U (F U R U&#039; R&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y) (r U2 R&#039; U&#039; R U&#039; r&#039;) (F R U R&#039; U&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F R U R&#039; U F&#039; U&#039; F U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Square shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 5 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o5.gif&lt;br /&gt;
|name= right back wide antisune(RBWAS), Lefty Square&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R U R&#039; U r)|OLL|vidurl=http://www.youtube.com/watch?v=beKUmNDs-Zo&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) R&#039; F2 L F L&#039; F R|OLL|vidurl=http://www.youtube.com/watch?v=UMN6F4E_Hac}}&lt;br /&gt;
{{Alg|(y2) l&#039; U2 L U L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; l2 U l F&#039; l U|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 6 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o6.gif&lt;br /&gt;
|name= right front wide antisune(RFWAS), Righty Square&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) r U2 R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l U2 L&#039; U&#039; L U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Big lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 39 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o39.gif&lt;br /&gt;
|name=Fung&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|L F&#039; L&#039; U&#039; L U F U&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) l U&#039; l&#039; U&#039; R U B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f&#039; L F L&#039; U&#039; L&#039; U L S|OLL}}&lt;br /&gt;
{{Alg|(y2) R U R&#039; F&#039; U&#039; F U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R B&#039; R&#039; U&#039; R U B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U&#039; x R&#039; U&#039; R U x&#039; U F&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R U R&#039; U&#039; R U R&#039; U&#039; R U&#039; R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 40 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o40.gif&lt;br /&gt;
|name=Anti-Fung&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; F (R U R&#039; U&#039;) F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) f R&#039; F&#039; R U R U&#039; R&#039; S&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L&#039; B L U L&#039; U&#039; B&#039; U L|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 7 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o7.gif&lt;br /&gt;
|name=wide sune, lightning&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) B L F&#039; L F L2 B&#039;|OLL}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R U2 R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 L U2 L F&#039; L&#039; F|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 8 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o8.gif&lt;br /&gt;
|name= left wide sune(LWS) or right back wide sune(RBWS), reverse lightning&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|l&#039; U&#039; L U&#039; L&#039; U2 l|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) B&#039; R&#039; F R&#039; F&#039; R2 B|OLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2 R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 11 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o11.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R2 U R&#039; U R U2 R&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U R&#039; U R&#039; F R F&#039; R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F &#039; L&#039; U&#039; L U F y F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U&#039; R&#039; U&#039; R U&#039; R&#039; U2 F&#039; U F U&#039; R U R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 12 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o12.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; U F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R2 F R y&#039; R2 U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r R2&#039; U&#039; R U&#039; R&#039; U2 R U&#039; R r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; R&#039; U&#039; R U&#039; R&#039; U2 R U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fish shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 9 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o9.gif&lt;br /&gt;
|name=Kite&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U&#039;) R&#039; F R2 U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R y r U&#039; r&#039; U r U r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R y&#039; x&#039; R U&#039; R&#039; F R U R&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R x U&#039; R&#039; U y R U y&#039; R U&#039; x&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) L&#039; U&#039; L y l U&#039; l&#039; U l U l&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R&#039; F R F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) R U2 R&#039; M&#039; U&#039; R U&#039; R&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 10 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o10.gif&lt;br /&gt;
|name=Anti-Kite&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) R U R&#039; y R&#039; F R U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R U R&#039; y&#039; r&#039; U r U&#039; r&#039; U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U) (R&#039; F R F&#039;) R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R&#039; U&#039; R U) R B&#039; R2 U&#039; R U B|OLL}}&lt;br /&gt;
{{Alg|(R&#039; M&#039; U2) (R U R&#039; U) (R U R r&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 35 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o35.gif&lt;br /&gt;
|name= fish salad&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U2 R2&#039; F R F&#039; R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|R U B&#039; R B R2 U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; M2 F&#039; U2 F M U2 R U L&#039; x&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; S2 L U2 L&#039; S&#039; U2 B&#039; U&#039; F z&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 (R l) U&#039; R&#039; U l&#039; U2 R|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 37 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o37.gif&lt;br /&gt;
|name=mounted fish/ untying showlaces&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) F R U&#039; R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R F&#039; U&#039; F&#039; U F|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R F&#039; y&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) F R&#039; F&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U R U&#039; r&#039; d&#039; L&#039; U L|OLL}}&lt;br /&gt;
{{Alg|x&#039; U&#039; R U l&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|l U&#039; R&#039; U y&#039; R U R&#039; U&#039; z&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R&#039; B U B U&#039; B&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; F&#039; U F R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r2 D&#039; r U&#039; r&#039; D r U r|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knight move shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 13 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o13.gif&lt;br /&gt;
|name=Gun, Trigger&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F U R U&#039; R2 F&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|F U R U2 R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|r U&#039; r&#039; U&#039; r U r&#039; y&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U&#039; R&#039; F&#039; R U R&#039; x y R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) f R U R2 U&#039; R&#039; U R U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|R U2 L&#039; U&#039; L U2 R&#039; U&#039; L F&#039; L&#039; F|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 14 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o14.gif&lt;br /&gt;
|name=Anti-Gun, Anti-Trigger&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; F R U R&#039; F&#039; R y&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|l&#039; U l U l&#039; U&#039; l y&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; y&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) B&#039; U&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; L&#039; U L F L&#039; U&#039; L x y&#039; L U&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U r U r&#039; U&#039; r y R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 R U R&#039; U2 L U R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 15 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o15.gif&lt;br /&gt;
|name=Squeegee&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) l&#039; U&#039; l L&#039; U&#039; L U l&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F&#039; R L&#039; U&#039; L U R&#039; F R|OLL}}&lt;br /&gt;
{{Alg|r&#039; U&#039; r R&#039; U&#039; R U r&#039; U r|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 16 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o16.gif&lt;br /&gt;
|name=Anti-Squeegee&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) r U r&#039; R U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U M U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l U l&#039; L U L&#039; U&#039; l U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Awkward shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 29 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o29.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|M U (R U R&#039; U&#039;) (R&#039; F R F&#039;) M&#039;|OLL}}&lt;br /&gt;
{{Alg|r2 D&#039; r U r&#039; D r2 U&#039; r&#039; U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y) (R U R&#039; U&#039;) (R U&#039; R&#039; F&#039;) U&#039; (F R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U2 R2 U R&#039; U&#039; R&#039; U2 F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R F&#039; R U2 R&#039; d&#039; L&#039; U&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R F&#039; R U2 R&#039; U&#039; y&#039; R&#039; U&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) R2&#039; U&#039; R F R&#039; U R2&#039; U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) r U2 R&#039; U&#039; R U&#039; r&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|x&#039; U&#039; R&#039; U L&#039; U&#039; R2 U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U R U2 R&#039;) U (R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 30 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o30.gif&lt;br /&gt;
|name=&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|f R U R2 U&#039; R&#039; U R2 U&#039; R&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|R2&#039; U R&#039; B&#039; R U&#039; R2&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|M U&#039; (L&#039; U&#039; L U) (L F&#039; L&#039; F) M&#039;|OLL}}&lt;br /&gt;
{{Alg|l U&#039; R&#039; U l&#039; U2 R d L U L&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R&#039; B R&#039; U2 R U y R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F U (R U2 R&#039; U&#039;)2 F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (L F&#039; L&#039; F) L&#039; U2 L d (R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; L U L2 U L2 U2 L&#039; U F|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F2|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; x&#039; U R&#039; D&#039; R U&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; (R&#039; U&#039; R U) x&#039; (R U&#039; R&#039; U) M x)|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; (R&#039; U&#039; R U) l (U&#039; R&#039; U R) L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U R U&#039; r&#039; U2 R2 B&#039; R&#039; B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R&#039; U&#039; R U&#039; R&#039; U2 R) U&#039; (R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 41 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o41.gif&lt;br /&gt;
|name= Awkward Fish&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U2 R U y R U&#039; R&#039; y&#039; U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U2&#039; R&#039; U&#039; R U&#039; R2 y L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; R&#039; F&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) (R U R&#039; U R U2 R&#039;) F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r R2 y&#039; R&#039; U&#039; R U y R U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y2) R2 L z&#039; l&#039; U&#039; R d L U&#039; L l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (L F&#039; L&#039; F)2 L U&#039; L&#039; U L U&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; R&#039; F&#039; U&#039; F U R U&#039; M|OLL}}&lt;br /&gt;
{{Alg|R&#039; M2 U&#039; F&#039; U F r U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (R B&#039; R&#039; B)2 R&#039; U&#039; R U R&#039; U&#039; R|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 42 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o42.gif&lt;br /&gt;
|name= Lefty Awkward Fish&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R2 y R U R&#039; U&#039; y&#039; R&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U F R U R&#039; U&#039; R&#039; U R U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U L U2 L&#039; U&#039; y&#039; L&#039; U L U F|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U2 R U R&#039; U R2 y R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (R&#039; F R F&#039;)2 R U R&#039; U&#039; R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2)  L2 R&#039; z r U L&#039; d&#039; R&#039; U R&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U f U R U&#039; R&#039; f&#039; M|OLL}}&lt;br /&gt;
{{Alg| (M R) (f R f&#039;) (U&#039; R&#039; U M&#039;)|OLL}}&lt;br /&gt;
{{Alg|(M U) (F R U R&#039; U&#039; F&#039;) M&#039;|OLL}}&lt;br /&gt;
{{Alg|(R&#039; U&#039; R U&#039; R&#039; U2 R) F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All Corners Oriented==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 28 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o28.gif&lt;br /&gt;
|name=Stealth, Arrow, Arrowhead, Fish&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; r&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R U&#039; r&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039; R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; U&#039; R U&#039; R&#039; U2 r R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U&#039; R U M&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; U2 F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F2 L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M&#039; U2 M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|U2 M&#039; U M U2 M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U M2 U M&#039; U2 M U M |OLL}}&lt;br /&gt;
{{Alg|M U M U M&#039; U&#039; M U&#039; M U M |OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U M U2 M&#039; U&#039; M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M U&#039; M&#039; U M U M U&#039; M |OLL}}&lt;br /&gt;
{{Alg|(y2) M U&#039; M2 U&#039; M&#039; U2 M U&#039; M |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U M&#039; U M U M&#039; U M U M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U&#039; M U M U M U&#039; M U&#039; M&#039; U M2|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M2 U M&#039; U2 M U M U M U2 M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U M U&#039; M U&#039; M U M U M&#039; U&#039; M2 |OLL}}&lt;br /&gt;
{{Alg|M U&#039; M2 U2 M&#039; U&#039; M U2 M U&#039; M U&#039; M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U&#039; F2 M2 U&#039; M U F2 U M2 |OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U F2 M2 U M U&#039; F2 U&#039; M2 |OLL}}&lt;br /&gt;
{{Alg|R&#039; F R S R&#039; F&#039; R S&#039; |OLL}}&lt;br /&gt;
{{Alg|L2 S U&#039; S&#039; U L2 U S U S&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) L F&#039; L&#039; S&#039; L F L&#039;S |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U R U R&#039; U&#039; M&#039; U R U&#039; R&#039; |OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 57 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o57.gif&lt;br /&gt;
|name=Mummy, H, I, Brick&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M&#039; U&#039; M&#039; d2 M&#039; U&#039; M&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U M&#039; U M&#039; d2 M&#039; U M&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; r R&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|x&#039; M&#039; U&#039; R U M U&#039; R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U M U&#039; R&#039; U r|OLL}}&lt;br /&gt;
{{Alg|M U M U M U2 M&#039; U M&#039; U M&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U M&#039; U M&#039; U M&#039; U2 M&#039; U M&#039; U M&#039; U M&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M&#039; U&#039; M&#039; U2 M U&#039; M U&#039; M|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U&#039; M U M&#039; U M U2 M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U M&#039; U&#039; M U&#039; M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|M U M2 U2 M U M U2 M U&#039; M&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M2 U2 M&#039; U&#039; M&#039; U2 M&#039; U M U M|OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; M U M&#039; U M&#039; U&#039; M&#039; U&#039; M&#039; U M |OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; M&#039; U M U M U&#039; M U&#039; M U M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U M&#039; U M&#039; U M&#039; U M&#039; U&#039; M&#039; U&#039; M&#039; U&#039; M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U M U M&#039; U M U&#039; M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U&#039; M U&#039; M&#039; U&#039; M U M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M&#039; U&#039; M U&#039; M&#039; U M U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U M&#039; U M U M&#039; U&#039; M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U&#039; F2 M U M&#039; U&#039; F2 |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U F2 M&#039; U&#039; M U F2|OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; F2 U&#039; M&#039; U M2 F2 U M|OLL}}&lt;br /&gt;
{{Alg|F M&#039; F U M2 U2 M2 U F&#039; M F&#039; |OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== OLL 20 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o20.gif&lt;br /&gt;
|name=X, Checkers&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R U R U R&#039; U&#039; r2 R2&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; M2 U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M2 (U R U&#039; R&#039;) U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|x U R&#039; U&#039; M2 U R U&#039; M&#039; x&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M&#039; U2 M&#039; U M U2 M U2 M|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M U2 M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|M U2 M&#039; U2 M U M&#039; U2 M U2 M&#039; U&#039;|OLL}}&lt;br /&gt;
{{Alg|M d r2 U M&#039; U2 M U r2 S&#039;|OLL}}&lt;br /&gt;
{{Alg|M U M F R&#039; F&#039; M2 F R F&#039; U&#039;|OLL}}&lt;br /&gt;
{{Alg|R2 U2 R&#039; F2 U2 R2 F&#039; R2 U2 F2 R U2 R2 U&#039;|OLL}}&lt;br /&gt;
{{Alg|R B U B&#039; R&#039; F2 B D&#039; L&#039; D B&#039; F2|OLL}}&lt;br /&gt;
{{Alg|L&#039; R&#039; F&#039; U2 L2 U2 L2 U2 L2 F L R|OLL}}&lt;br /&gt;
{{Alg|F2 M F2 M2 U&#039; M2 F2 M&#039; F2 U |OLL}}&lt;br /&gt;
{{Alg|F2 M F2 U&#039; M2 U B2 M B2 |OLL}}&lt;br /&gt;
{{Alg|F&#039; B&#039; R E S R S&#039; R2 E&#039; F B |OLL}}&lt;br /&gt;
{{Alg|S&#039; U&#039; S2 U R&#039; U&#039; R&#039; S&#039; R U R|OLL}}&lt;br /&gt;
{{Alg|(M U)4 (M&#039; U)4|OLL}}&lt;br /&gt;
{{Alg|(M&#039; U)3 M&#039; U&#039; (M&#039; U)3 M&#039;|OLL}}&lt;br /&gt;
{{Alg|(M&#039; U)4 y2 (M&#039; U) 4|OLL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{OLL}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Cleaning&amp;diff=26231</id>
		<title>Cleaning</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Cleaning&amp;diff=26231"/>
		<updated>2015-04-30T13:23:45Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==When to clean==&lt;br /&gt;
Cleaning a [[puzzle]] out of the box is always a good idea. Most puzzles come pre-lubricated with a very thin [[lubrication|lubricant]] that is generally of low quality. Applying lubricant to a puzzle that already contains an unknown lubricant can lead to poorer performance than using purely your lubricant of choice. Also, the screws and springs of your puzzle can be covered in lubricant as well as leftover grime from the manufacturing process so it is best to clean those parts straight out of the box as well.&lt;br /&gt;
&lt;br /&gt;
Another time you may want to consider cleaning your puzzle is if the performance of your puzzle has worsened significantly since your last cleaning. This could be due to a build up of plastic dust due to excessive solving or other material such as hair or dirt from repetitive dropping of your puzzle.&lt;br /&gt;
&lt;br /&gt;
==How to clean==&lt;br /&gt;
The simplest and easiest cleaning method is to simply wipe the surfaces of all the pieces of the puzzle with tissues, making sure you get into the nooks and crannies each piece, even disassembling individual cubies to wipe away excess lubricant that has seeped into the piece.&lt;br /&gt;
&lt;br /&gt;
Another method of cleaning puzzles is by the use of a dishwasher. The puzzle should be completely disassembled before being placed into the dishwasher in a secure location that will prevent any pieces from being washed away. Metal components such as screws and springs &#039;&#039;&#039;should not&#039;&#039;&#039; be placed in the dishwasher as they may rust. One should also be hesitant about placing the core of the puzzle in the dishwasher as water may become trapped in the threads of screw holes and cause rust in the future.&lt;br /&gt;
&lt;br /&gt;
Consideration should be taken when cleaning puzzles in a dishwasher. Some puzzles may have delicate pieces that may break under high water pressure or heat stress. Some stickers may wash off depending on the glue they have been applied with. Leaving the pieces to dry over a long period of time may cause stickers to peel off, so hand drying with a towel is recommended. If in doubt, it never hurts to ask on the forums for advice before washing your puzzle in the dishwasher.&lt;br /&gt;
&lt;br /&gt;
The most thorough method of cleaning a puzzle is by hand with soapy water. Once again, screws, springs and the core of your puzzle should not be come contact with water but should instead be cleaned by hand with tissues or a dry cloth.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Speedsolving.com: [https://www.speedsolving.com/forum/showthread.php?1720-Help-Thread-Cleaning-your-puzzle]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle hardware]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Cleaning&amp;diff=26230</id>
		<title>Cleaning</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Cleaning&amp;diff=26230"/>
		<updated>2015-04-30T13:15:54Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==When to clean==&lt;br /&gt;
Cleaning a [[puzzle]] out of the box is always a good idea. Most puzzles come pre-lubricated with a very thin [[lubrication|lubricant]] that is generally of low quality. Applying lubricant to a puzzle that already contains an unknown lubricant can lead to poorer performance than using purely your lubricant of choice. Also, the screws and springs of your puzzle can be covered in lubricant as well as leftover grime from the manufacturing process so it is best to clean those parts straight out of the box as well.&lt;br /&gt;
&lt;br /&gt;
Another time you may want to consider cleaning your puzzle is if the performance of your puzzle has worsened significantly since your last cleaning. This could be due to a build up of plastic dust due to excessive solving or other material such as hair or dirt from repetitive dropping of your puzzle.&lt;br /&gt;
&lt;br /&gt;
==How to clean==&lt;br /&gt;
The simplest and easiest cleaning method is to simply wipe the surfaces of all the pieces of the puzzle with tissues, making sure you get into the nooks and crannies each piece, even disassembling individual cubies to wipe away excess lubricant that has seeped into the piece.&lt;br /&gt;
&lt;br /&gt;
The most thorough method of cleaning accomplished by the use of a dishwasher. The puzzle should be completely disassembled before being placed into the dishwasher in a secure location that will prevent any pieces from being washed away. Metal components such as screws and springs &#039;&#039;&#039;should not&#039;&#039;&#039; be placed in the dishwasher as they may rust. One should also be hesitant about placing the core of the puzzle in the dishwasher as water may become trapped in the threads of screw holes and cause rust in the future.&lt;br /&gt;
&lt;br /&gt;
Consideration should be taken when cleaning puzzles in a dishwasher. Some puzzles may have delicate pieces that may break under high water pressure or heat stress. Some stickers may wash off depending on the glue they have been applied with. Leaving the pieces to dry over a long period of time may cause stickers to peel off, so hand drying with a towel is recommended. If in doubt, it never hurts to ask on the forums for advice before washing your puzzle in the dishwasher.&lt;br /&gt;
&lt;br /&gt;
Another cleaning method is hand washing with soapy water. Once again, screws, springs and the core of your puzzle should not be come contact with water but should instead be cleaned by hand with tissues or a dry cloth.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Speedsolving.com: [https://www.speedsolving.com/forum/showthread.php?1720-Help-Thread-Cleaning-your-puzzle]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle hardware]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=26229</id>
		<title>Hoya method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=26229"/>
		<updated>2015-04-29T21:58:56Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: There was no need to rollback the number of steps as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Hoya&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jong-Ho Jeong]]&lt;br /&gt;
|year= 2012&lt;br /&gt;
|steps= 7&lt;br /&gt;
|moves= &lt;br /&gt;
|algs= &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoya Method&#039;&#039;&#039; is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It&#039;s a sub-method of [[reduction]] (such as [[Yau]]).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
# Do 2 opposite [[centers]] (not U/D ones).&lt;br /&gt;
# Solve D [[center]] and an adjacent one (not U).&lt;br /&gt;
# Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).&lt;br /&gt;
# Finish [[cross]] and last two [[centers]].&lt;br /&gt;
# Solve the remaining [[dedges]].&lt;br /&gt;
# Solve as a [[3x3x3]] (Cross should already be done).&lt;br /&gt;
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy edgepairing&lt;br /&gt;
* Cross is already done when you start the 3x3 part&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Centers are a little bit harder.&lt;br /&gt;
 &lt;br /&gt;
== Notable users ==&lt;br /&gt;
*[[Jong-Ho Jeong]]&lt;br /&gt;
*Rudy Reynolds (uses K4 but is faster with Hoya)&lt;br /&gt;
*Dylan Clark&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]&lt;br /&gt;
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross edge cases by dbax0999 ]&lt;br /&gt;
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=26221</id>
		<title>Hoya method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=26221"/>
		<updated>2015-04-29T05:03:21Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: Forgot the dots after the numbers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Hoya&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jong-Ho Jeong]]&lt;br /&gt;
|year= 2012&lt;br /&gt;
|steps= 7&lt;br /&gt;
|moves= &lt;br /&gt;
|algs= &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoya Method&#039;&#039;&#039; is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It&#039;s a sub-method of [[reduction]] (such as [[Yau]]).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;. Do 2 opposite [[centers]] (not U/D ones).&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;. Solve D [[center]] and an adjacent one (not U).&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;. Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;. Finish [[cross]] and last two [[centers]].&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039;. Solve the remaining [[dedges]].&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039;. Solve as a [[3x3x3]] (Cross should already be done).&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039;. [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy edgepairing&lt;br /&gt;
* Cross is already done when you start the 3x3 part&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Centers are a little bit harder.&lt;br /&gt;
 &lt;br /&gt;
== Notable users ==&lt;br /&gt;
*[[Jong-Ho Jeong]]&lt;br /&gt;
*Rudy Reynolds (uses K4 but is faster with Hoya)&lt;br /&gt;
*Dylan Clark&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]&lt;br /&gt;
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross edge cases by dbax0999 ]&lt;br /&gt;
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=26220</id>
		<title>Hoya method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=26220"/>
		<updated>2015-04-29T05:02:38Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: Added number of steps to the info box and made the list of steps have bold numbers and dots before them to be more consistent with other method pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Hoya&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jong-Ho Jeong]]&lt;br /&gt;
|year= 2012&lt;br /&gt;
|steps= 7&lt;br /&gt;
|moves= &lt;br /&gt;
|algs= &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoya Method&#039;&#039;&#039; is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It&#039;s a sub-method of [[reduction]] (such as [[Yau]]).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; Do 2 opposite [[centers]] (not U/D ones).&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; Solve D [[center]] and an adjacent one (not U).&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; Finish [[cross]] and last two [[centers]].&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; Solve the remaining [[dedges]].&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; Solve as a [[3x3x3]] (Cross should already be done).&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy edgepairing&lt;br /&gt;
* Cross is already done when you start the 3x3 part&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Centers are a little bit harder.&lt;br /&gt;
 &lt;br /&gt;
== Notable users ==&lt;br /&gt;
*[[Jong-Ho Jeong]]&lt;br /&gt;
*Rudy Reynolds (uses K4 but is faster with Hoya)&lt;br /&gt;
*Dylan Clark&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]&lt;br /&gt;
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross edge cases by dbax0999 ]&lt;br /&gt;
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=26219</id>
		<title>Hoya method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=26219"/>
		<updated>2015-04-29T04:58:26Z</updated>

		<summary type="html">&lt;p&gt;Adamsko: Changed &amp;quot;ans&amp;quot; to &amp;quot;and&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Hoya&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jong-Ho Jeong]]&lt;br /&gt;
|year= 2012&lt;br /&gt;
|steps= &lt;br /&gt;
|moves= &lt;br /&gt;
|algs= &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoya Method&#039;&#039;&#039; is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It&#039;s a sub-method of [[reduction]] (such as [[Yau]]).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
# Do 2 opposite [[centers]] (not U/D ones).&lt;br /&gt;
# Solve D [[center]] and an adjacent one (not U).&lt;br /&gt;
# Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).&lt;br /&gt;
# Finish [[cross]] and last two [[centers]].&lt;br /&gt;
# Solve the remaining [[dedges]].&lt;br /&gt;
# Solve as a [[3x3x3]] (Cross should already be done).&lt;br /&gt;
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy edgepairing&lt;br /&gt;
* Cross is already done when you start the 3x3 part&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Centers are a little bit harder.&lt;br /&gt;
 &lt;br /&gt;
== Notable users ==&lt;br /&gt;
*[[Jong-Ho Jeong]]&lt;br /&gt;
*Rudy Reynolds (uses K4 but is faster with Hoya)&lt;br /&gt;
*Dylan Clark&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]&lt;br /&gt;
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross edge cases by dbax0999 ]&lt;br /&gt;
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;/div&gt;</summary>
		<author><name>Adamsko</name></author>
	</entry>
</feed>