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		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Fewest_Moves_techniques&amp;diff=6614</id>
		<title>Category:Fewest Moves techniques</title>
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		<updated>2010-01-09T15:43:36Z</updated>

		<summary type="html">&lt;p&gt;92.29.80.183: /* Block Building */&lt;/p&gt;
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&lt;div&gt;This page introduces some tips and techniques to help you solve the cube in as [[Fewest Moves|few moves]] as possible.&lt;br /&gt;
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The best results can be obtained when all techniques are controlled. It is strongly advised not to follow a strict pattern, for example a [[3x3x3 Speedsolving Methods|speedsolving method]]. However some algorithms learned from a speedsolving method will give some advantages in some cases. The most useful [[Fewest Moves Methods|methods]] are [[Heise]], [[Petrus]], [[Fridrich]], [[Roux]] and [[ZBLL]].&lt;br /&gt;
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== Block Building ==&lt;br /&gt;
Best start for an FMC is block building technique. Try to build a 2x2x2 block then a 2x2x3 block. After the 2x2x2 block you have 3 sides to extend it to a 2x2x3. Explore all of them. After the 2x2x3 block&lt;br /&gt;
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== Pair Insertion ==&lt;br /&gt;
when inserting Fridrich-pairs in F2L don&#039;t get stuck with you speedcubing methods but try some alternatives and check each of them for &lt;br /&gt;
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== Commutators ==&lt;br /&gt;
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== Conjugates ==&lt;br /&gt;
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== Pseudoblocks or Pre-scramble-moves==&lt;br /&gt;
Like [[Heise Method]] you can build pseudo blocks, which are adjacent 1x2x2 blocks or c/e pairs that are not adjecent but nedd an extra turn to get those blocks at the right color-centre. Solving with pseudo blocks needs can be very difficult and needs a lot of experience. As an alternative you can replace a pseudo block by a pre-scramble-move to give more oversight over your solve&lt;br /&gt;
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== Inserted Moves (single) ==&lt;br /&gt;
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== Inserted Algorithms/Commutators ==&lt;br /&gt;
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== Freestyle Solving ==&lt;br /&gt;
If you see some opportunity to solve a lot of blocks without any (known) pattern you could try to solve it. When leaving a maximum of 4 edges and 4 corners try to conjugate them to 1 face during a solve. Then use pre-scramble-moves or a second cube to solve that face / LL&lt;br /&gt;
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== LL-algorithms ==&lt;br /&gt;
sometimes you solve a lot of LL blocks using a very short LL algorithm, 8 or 9 moves maximum. Try to learn short LL algorithms in such a way that you know what it does to corners and edges. Start with the length-6 LL-alg, then the three 7-move LL-algs, the five 8-move LL-algs, and so on. You are really an expert when learning all LL-algs up to 10 moves.  &lt;br /&gt;
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== Other Tips ==&lt;br /&gt;
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* Do not use moves that turn the cube! &lt;br /&gt;
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* Use fixed colors for up &amp;amp; front to enhance recognition!&lt;br /&gt;
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* Write down promising moves, do not wait till the very end! &lt;br /&gt;
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* Create a backup solve!&lt;br /&gt;
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* Learn to scramble fast, it can save a lot of time during a 1-hour solve.&lt;br /&gt;
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* Bring stickers (for insertions) and extra cubes during a competition.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
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* [[Fewest Moves]]&lt;br /&gt;
* [[Commutators]]&lt;br /&gt;
* [[God&#039;s Algorithm]]&lt;br /&gt;
* [[Fewest Moves Methods]]&lt;br /&gt;
* [[Puzzle Theory]]&lt;br /&gt;
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== External Links ==&lt;br /&gt;
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* [http://www.ryanheise.com/cube/fundamental_techniques.html Ryan Heise&#039;s page on intuitive solving techniques]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=1566  Fewest Moves: Tips and Techniques]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?p=221756 The FMC thread]&lt;br /&gt;
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[[Category:Fewest Moves Methods]]&lt;br /&gt;
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{{Stub}}&lt;/div&gt;</summary>
		<author><name>92.29.80.183</name></author>
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