<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=802cuber</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=802cuber"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/802cuber"/>
	<updated>2026-10-20T18:47:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37379</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37379"/>
		<updated>2018-08-22T20:17:42Z</updated>

		<summary type="html">&lt;p&gt;802cuber: /* 3x3x3 335 Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|[[File:Cube-Middle-Layer.jpg]]&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[OYAW - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Step-1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algorithms&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37378</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37378"/>
		<updated>2018-08-22T16:40:14Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|[[File:Cube-Middle-Layer.jpg]]&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Step-1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algorithms&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37377</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37377"/>
		<updated>2018-08-22T16:39:54Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|[[File:Cube-Middle-Layer.jpg]]&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Step-1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algorithms&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Step-2.jpg&amp;diff=37376</id>
		<title>File:Step-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Step-2.jpg&amp;diff=37376"/>
		<updated>2018-08-22T16:38:54Z</updated>

		<summary type="html">&lt;p&gt;802cuber: 802cuber uploaded a new version of &amp;amp;quot;File:Step-2.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Step-3.jpg&amp;diff=37375</id>
		<title>File:Step-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Step-3.jpg&amp;diff=37375"/>
		<updated>2018-08-22T16:38:05Z</updated>

		<summary type="html">&lt;p&gt;802cuber: 802cuber uploaded a new version of &amp;amp;quot;File:Step-3.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Step-2.jpg&amp;diff=37374</id>
		<title>File:Step-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Step-2.jpg&amp;diff=37374"/>
		<updated>2018-08-22T16:37:46Z</updated>

		<summary type="html">&lt;p&gt;802cuber: 802cuber uploaded a new version of &amp;amp;quot;File:Step-2.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37373</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37373"/>
		<updated>2018-08-22T16:35:51Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|[[File:Cube-Middle-Layer.jpg]]&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Step-1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[File:Step-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algorithms&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Step-4.jpg&amp;diff=37372</id>
		<title>File:Step-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Step-4.jpg&amp;diff=37372"/>
		<updated>2018-08-22T16:34:17Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Step-3.jpg&amp;diff=37371</id>
		<title>File:Step-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Step-3.jpg&amp;diff=37371"/>
		<updated>2018-08-22T16:33:44Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Step-2.jpg&amp;diff=37370</id>
		<title>File:Step-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Step-2.jpg&amp;diff=37370"/>
		<updated>2018-08-22T16:33:22Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Step-1.jpg&amp;diff=37369</id>
		<title>File:Step-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Step-1.jpg&amp;diff=37369"/>
		<updated>2018-08-22T16:31:21Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37368</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37368"/>
		<updated>2018-08-22T16:30:49Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|[[File:Cube-Middle-Layer.jpg]]&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
[[File:Step-1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Step-4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Step-4.jpeg&amp;diff=37367</id>
		<title>File:Step-4.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Step-4.jpeg&amp;diff=37367"/>
		<updated>2018-08-22T16:28:46Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37366</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37366"/>
		<updated>2018-08-22T16:28:23Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Step-1.jpeg&lt;br /&gt;
|image=Step-2.jpeg&lt;br /&gt;
|image=Step-3.jpeg&lt;br /&gt;
|image=Step-4.jpeg&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Image Guide&lt;br /&gt;
&lt;br /&gt;
|image=Step-1.jpeg&lt;br /&gt;
&lt;br /&gt;
|image=Step-2.jpeg&lt;br /&gt;
&lt;br /&gt;
|image=Step-3.jpeg&lt;br /&gt;
&lt;br /&gt;
|image=Step-4.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37365</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37365"/>
		<updated>2018-08-22T16:27:55Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Step-1.jpeg&lt;br /&gt;
|image=Step-2.jpeg&lt;br /&gt;
|image=Step-3.jpeg&lt;br /&gt;
|image=Step-4.jpeg&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step Image Guide==&lt;br /&gt;
{{Image Guide&lt;br /&gt;
&lt;br /&gt;
|image=Step-1.jpeg&lt;br /&gt;
&lt;br /&gt;
|image=Step-2.jpeg&lt;br /&gt;
&lt;br /&gt;
|image=Step-3.jpeg&lt;br /&gt;
&lt;br /&gt;
|image=Step-4.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37364</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37364"/>
		<updated>2018-08-22T16:26:14Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Step-1.jpeg&lt;br /&gt;
|image=Step-2.jpeg&lt;br /&gt;
|image=Step-3.jpeg&lt;br /&gt;
|image=Step-4.jpeg&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|image=Step-1.jpeg&lt;br /&gt;
|image=Step-2.jpeg&lt;br /&gt;
|image=Step-3.jpeg&lt;br /&gt;
|image=Step-4.jpeg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37363</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37363"/>
		<updated>2018-08-22T16:25:14Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Step-1.jpeg&lt;br /&gt;
|image=Step-2.jpeg&lt;br /&gt;
|image=Step-3.jpeg&lt;br /&gt;
|image=Step-4.jpeg&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37362</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37362"/>
		<updated>2018-08-22T16:16:44Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37361</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37361"/>
		<updated>2018-08-22T16:15:54Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37360</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37360"/>
		<updated>2018-08-22T16:15:09Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS + Possible Parity - Orienting Both Sides]] -&amp;gt; [[OYAW + Possible Parity - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] &lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve in BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37359</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37359"/>
		<updated>2018-08-22T16:13:55Z</updated>

		<summary type="html">&lt;p&gt;802cuber: /* 3x3x3 335 Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (OLL) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[OYAW - Orient Yellow and White]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1: Solve the middle layer using the commutators R U&#039; R and L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.&lt;br /&gt;
&lt;br /&gt;
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve in BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.&lt;br /&gt;
&lt;br /&gt;
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37340</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37340"/>
		<updated>2018-08-22T00:28:34Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (oll) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong &amp;quot;IL&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune &amp;quot;J&amp;quot;: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong &amp;quot;LI&amp;quot;: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37339</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37339"/>
		<updated>2018-08-22T00:24:03Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (oll) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=37338</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=37338"/>
		<updated>2018-08-22T00:23:18Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[335]]&lt;br /&gt;
|[[Robbie Safran]]&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pizel method]]&lt;br /&gt;
| Alexandre Philiponet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehog]]&lt;br /&gt;
| Ryan Vigil&lt;br /&gt;
| [[CFOP]], [[Tripod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Obli Method]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Just Use Petrus]]&lt;br /&gt;
| Will Schmidt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[R3-T]]&lt;br /&gt;
| [[Terence Tan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
| [[Yu Da Hyun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| Brandon Harnish&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frisk Method&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37337</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37337"/>
		<updated>2018-08-22T00:20:43Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=16 for beginner&#039;s, 22 for advanced+57 optional 1 look OBS (oll) algs&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner method based of algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37336</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37336"/>
		<updated>2018-08-22T00:18:43Z</updated>

		<summary type="html">&lt;p&gt;802cuber: /* 3x3x3 335 Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=16 beginner&#039;s-22 advanced-73 for full OBS (1 look oll)&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner method based of algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37335</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37335"/>
		<updated>2018-08-22T00:14:24Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=16-22&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner method based of algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37334</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37334"/>
		<updated>2018-08-21T23:56:47Z</updated>

		<summary type="html">&lt;p&gt;802cuber: /* 3x3x3 335 Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=22&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner method based of algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Cuboid Algs:&lt;br /&gt;
&lt;br /&gt;
-Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
-Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Little Line&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
-all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37333</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37333"/>
		<updated>2018-08-21T23:55:38Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=22&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner method based of algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune: L&#039; U L U L&#039; U2 L; this will lead you to OBS parity&lt;br /&gt;
&lt;br /&gt;
+Headlights With 1 Piece Flipped Wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L; this will lead you to OBS parity&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37332</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37332"/>
		<updated>2018-08-21T23:50:50Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=22&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner method based of algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
+Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; (Anti-Sune): this will lead you to parity #2&lt;br /&gt;
&lt;br /&gt;
+Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37331</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37331"/>
		<updated>2018-08-21T21:03:23Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=22&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS - Orienting Both Sides]] -&amp;gt; [[PBS - Permuting Both Sides]] -&amp;gt; [[Parity]]&lt;br /&gt;
|description=[[335 is a beginner method based of algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; (Anti-Sune): this will lead you to parity #2&lt;br /&gt;
&lt;br /&gt;
Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37330</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37330"/>
		<updated>2018-08-21T21:02:23Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=22&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[Middle Layer]] -&amp;gt; [[OBS|Orienting Both Sides]] -&amp;gt; [[PBS|Permuting Both Sides]] -&amp;gt; [[Parity|Parity]]&lt;br /&gt;
|description=[[335 is a beginner method based of algorithms from the 3x3x5 cuboid.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; (Anti-Sune): this will lead you to parity #2&lt;br /&gt;
&lt;br /&gt;
Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37329</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37329"/>
		<updated>2018-08-21T20:57:04Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 335 Method == &lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=335 (3x3x3)&lt;br /&gt;
|image=Cube-Middle-Layer.png&lt;br /&gt;
|proposers=[[Robbie Safran]] &lt;br /&gt;
|year=2018&lt;br /&gt;
|steps=5-7&lt;br /&gt;
|algs=22&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beginner method]]&lt;br /&gt;
* [[Beginner Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; (Anti-Sune): this will lead you to parity #2&lt;br /&gt;
&lt;br /&gt;
Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37328</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37328"/>
		<updated>2018-08-21T20:52:48Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; (Anti-Sune): this will lead you to parity #2&lt;br /&gt;
&lt;br /&gt;
Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Cube-Middle-Layer.png&amp;diff=37327</id>
		<title>File:Cube-Middle-Layer.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Cube-Middle-Layer.png&amp;diff=37327"/>
		<updated>2018-08-21T20:51:16Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37326</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37326"/>
		<updated>2018-08-21T20:50:44Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cube-Middle-Layer.png]]&lt;br /&gt;
&lt;br /&gt;
This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; (Anti-Sune): this will lead you to parity #2&lt;br /&gt;
&lt;br /&gt;
Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37325</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37325"/>
		<updated>2018-08-21T20:46:53Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Edge Drop: R2&lt;br /&gt;
&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
&lt;br /&gt;
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
&lt;br /&gt;
Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; (Anti-Sune): this will lead you to parity #2&lt;br /&gt;
&lt;br /&gt;
Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37324</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37324"/>
		<updated>2018-08-21T20:43:11Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
Edge Drop: R2&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U&#039; R2 y R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
all others are same (dot, L, line)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation:&lt;br /&gt;
(Same as 4LLL) &lt;br /&gt;
Pi but 1 corner is flipped wrong: R U2 R&#039; U&#039; R&#039; U&#039; R&#039; L&#039; U2 L U L&#039; U L y&#039; (Anti-Sune): this will lead you to parity #2&lt;br /&gt;
Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37322</id>
		<title>335</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=335&amp;diff=37322"/>
		<updated>2018-08-21T16:25:25Z</updated>

		<summary type="html">&lt;p&gt;802cuber: Created page with &amp;quot;This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.&lt;br /&gt;
&lt;br /&gt;
Algs:&lt;br /&gt;
Corner Swap: R2 U R2 U&#039; R2 U&#039; D R2 U R2 U&#039; R2&lt;br /&gt;
Corner Drop: R2 U R2 U&#039; R2&lt;br /&gt;
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U&#039; R2&lt;br /&gt;
Across Edge Swap: R2 U2 R2 U2 R2 U2&lt;br /&gt;
Parity: R2 U2 F2 R2 F2 U2 R2&lt;br /&gt;
&lt;br /&gt;
Edge Orientation:&lt;br /&gt;
&amp;quot;T&amp;quot; (Same as 4x4 parity): R2 U R2&lt;br /&gt;
&amp;quot;I&amp;quot;: R2 U R2 F (R U R&#039; U&#039;) F&#039;&lt;br /&gt;
all others are same (dot, L, line)&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=37321</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=37321"/>
		<updated>2018-08-21T16:16:16Z</updated>

		<summary type="html">&lt;p&gt;802cuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[335]]&lt;br /&gt;
|[[Robbie Safran]]&lt;br /&gt;
|-&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pizel method]]&lt;br /&gt;
| Alexandre Philiponet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehog]]&lt;br /&gt;
| Ryan Vigil&lt;br /&gt;
| [[CFOP]], [[Tripod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Obli Method]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Just Use Petrus]]&lt;br /&gt;
| Will Schmidt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[R3-T]]&lt;br /&gt;
| [[Terence Tan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
| [[Yu Da Hyun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| Brandon Harnish&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frisk Method&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=37320</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=37320"/>
		<updated>2018-08-21T16:15:43Z</updated>

		<summary type="html">&lt;p&gt;802cuber: Added R2 Method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[R2]]&lt;br /&gt;
|[[Robbie Safran]]&lt;br /&gt;
|-&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pizel method]]&lt;br /&gt;
| Alexandre Philiponet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehog]]&lt;br /&gt;
| Ryan Vigil&lt;br /&gt;
| [[CFOP]], [[Tripod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Obli Method]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Just Use Petrus]]&lt;br /&gt;
| Will Schmidt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[R3-T]]&lt;br /&gt;
| [[Terence Tan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
| [[Yu Da Hyun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| Brandon Harnish&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frisk Method&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>802cuber</name></author>
	</entry>
</feed>