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		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Megaminx_methods&amp;diff=798</id>
		<title>Category:Megaminx methods</title>
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		<updated>2008-09-04T02:15:11Z</updated>

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&lt;hr /&gt;
&lt;div&gt;== Megaminx Speedsolving Methods ==&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, the Megaminx is not substantially harder than a [[3x3x3|Rubik&#039;s Cube]] to solve. The Megaminx can be solved up until the last [[face]] exactly like [[F2L]] on a normal Rubik&#039;s Cube. Generally, a solver will start with a &amp;quot;star&amp;quot; on one side, analogous to the [[cross]] on a Rubik&#039;s Cube. Then, corners and edges are paired and placed exactly like that of Fridrich F2L until only the last face needs to be solved. From here there are several ways to go about solving the last face. Many [[algorithm]]s used on a Rubik&#039;s Cube can be applied to the [[LL|last layer]] of the Megaminx. For example, [[Sune]] (R U R&#039; U R U&#039;2 R&#039;) cycles three edges, and F R U R&#039; U&#039; F&#039; and its inverse orient edges just like that of a Rubik&#039;s Cube.&lt;br /&gt;
&lt;br /&gt;
=== Links: ===&lt;br /&gt;
* [http://stefan-pochmann.info/spocc/speedsolving/megaminx/ Stefan Pochmann&#039;s page]&lt;br /&gt;
* [http://grant.tregay.net/cube/solutions/megaminx/index.html Grant Tregay&#039;s page]&lt;br /&gt;
* [http://erikku.110mb.com/minx.html Erik Akkersdijk&#039;s method and algorithms]&lt;br /&gt;
* [http://www.francocube.com/cyril/mega_index.php François Villaret&#039;s method in French]&lt;/div&gt;</summary>
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