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	<updated>2026-11-07T12:55:05Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=24</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=24"/>
		<updated>2008-08-17T17:22:45Z</updated>

		<summary type="html">&lt;p&gt;69.182.66.50: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here we present some ideas as to how to break 15 seconds consistently.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Road to 15 seconds]&lt;/div&gt;</summary>
		<author><name>69.182.66.50</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=26</id>
		<title>Rubik&#039;s Cube Fact sheet</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=26"/>
		<updated>2008-08-17T17:12:18Z</updated>

		<summary type="html">&lt;p&gt;69.182.66.50: /* 3x3x3 Rubik&amp;#039;s Cube facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 Rubik&#039;s Cube facts ==&lt;br /&gt;
Here are some 3x3x3 Rubik&#039;s cube facts:&lt;br /&gt;
* It was first released in 1977.&lt;br /&gt;
* There are 4.3*10^19 possible configurations. That&#039;s 43,252,003,274,489,856,000 ways a cube can be scrambled. To give you an idea of how big that number is, if there were one cube scrambled for every legal position, they would cover the surface of the earth about 150 times!&lt;br /&gt;
* Number of moves to solve&lt;br /&gt;
** All positions can be solved using 22 or less moves. There are positions (such as the [[superflip]]) that are known to require 20 moves to solve optimally.&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 Cube facts ==&lt;br /&gt;
Here are some 2x2x2 Cube facts:&lt;br /&gt;
* There are 3,674,160 positions&lt;/div&gt;</summary>
		<author><name>69.182.66.50</name></author>
	</entry>
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