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	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.201.103.92</id>
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	<updated>2026-11-07T10:10:43Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rowe_Hessler&amp;diff=6700</id>
		<title>Rowe Hessler</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rowe_Hessler&amp;diff=6700"/>
		<updated>2010-01-18T06:04:01Z</updated>

		<summary type="html">&lt;p&gt;68.201.103.92: Created page with &amp;#039;Rowe Hessler is an American cuber from New York and is arguably the fastest 2x2 and 3x3 speed cuber in the world. Rowe also excels in OH and had a good run at BLD which resulted …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rowe Hessler is an American cuber from New York and is arguably the fastest 2x2 and 3x3 speed cuber in the world. Rowe also excels in OH and had a good run at BLD which resulted in a North American Record average and his first official world record, respectively.&lt;br /&gt;
&lt;br /&gt;
Rowe is most known for his 2x2 skills and insane TPS. Rowe, the current 2x2 world record holder and world champion, obliterated his own WR average by over half a second in December 2009. Overall, Rowe is an extremely nice guy and fierce competitor. We&#039;ll be talking about Rowe for years to come.&lt;/div&gt;</summary>
		<author><name>68.201.103.92</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CLL&amp;diff=6699</id>
		<title>CLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CLL&amp;diff=6699"/>
		<updated>2010-01-18T05:56:31Z</updated>

		<summary type="html">&lt;p&gt;68.201.103.92: /* As a 2x2x2 Speedsolving Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=CLL (2x2x2)&lt;br /&gt;
|image=Cll.gif&lt;br /&gt;
|proposers&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[LBL]]&lt;br /&gt;
|steps=2&lt;br /&gt;
|algs=42 (27 min)&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;CLL, Corners of Last Layer&#039;&#039;&#039;, a method that solves the [[last layer]] [[corner]]s in one [[algorithm]].&lt;br /&gt;
&lt;br /&gt;
CLL is not to be confused with [[COLL]] that is an abbrevation for exactly the same name but COLL does also preserve LL edge orientation, sometimes you will need longer algorithms for that.&lt;br /&gt;
&lt;br /&gt;
There are two different sets of CLL, one that is used for [[corners first]] (the [[Waterman method]]) and the [[2x2x2 cube]] and one that preserves the [[first two layers]] on the [[3x3x3 cube]]. In the latter case the LL edges are solved after the CLL using [[ELL]].&lt;br /&gt;
&lt;br /&gt;
== As a 2x2x2 Speedsolving Method ==&lt;br /&gt;
&lt;br /&gt;
The first stage of CLL for the 2x2x2 consists of completely solving one layer of the cube (both orientation and permutation) as in the [[Layer by layer|Layer-By-Layer method]]. Then, using one of 42 algorithms (2 of which are PLLs), you solve the remaining orientation and permutation of the last layer (thus giving a 1 Look Last Layer). The algorithms needed are given in the [[CxLL|CxLL pages]]. This method is also named the Waterman method after the 1980&#039;s master cuber [[Marc Waterman]] from the Netherlands who was using it for his [[corners first]] method back then ([http://rubikscube.info/waterman/index.php the Waterman documentation]).&lt;br /&gt;
&lt;br /&gt;
The world&#039;s fastest 2x2 solver, [[Rowe Hessler]], uses this method and it is one of the most popular methods among other world class 2x2 solvers. CLL is essentially just a subset of [[EG]]. However, not many people have pursued full EG due the large number of algorithms.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
CLL was first officially used by [[Guus Razoux Schultz ]] ([http://www.worldcubeassociation.org/results/p.php?i=1982RAZO01 WCA]) during the [[WC 1982]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[CMLL]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
* [[CxLL]]&lt;br /&gt;
* [[CxLL Algorithms]]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[PBL]]&lt;br /&gt;
* [[Waterman Method]]&lt;br /&gt;
* [[EG]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing101.com/cll.html Anthony Brooks&#039; CLL algs]&lt;br /&gt;
* [http://dtwoner.110mb.com/index.php?p=1_31_CLL David Woner&#039;s CLL algs]&lt;br /&gt;
* [http://sites.google.com/site/kubbuth/2x2x2/cll 2x2x2 CLL in Swedish] [http://sites.google.com/site/kubbuth/2x2x2/cll/algos Algos]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:2x2x2 Methods]]&lt;br /&gt;
[[Category:2x2x2 Speedsolving Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Last Layer Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>68.201.103.92</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CLL&amp;diff=6698</id>
		<title>CLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CLL&amp;diff=6698"/>
		<updated>2010-01-18T05:56:06Z</updated>

		<summary type="html">&lt;p&gt;68.201.103.92: /* As a 2x2x2 Speedsolving Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=CLL (2x2x2)&lt;br /&gt;
|image=Cll.gif&lt;br /&gt;
|proposers&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[LBL]]&lt;br /&gt;
|steps=2&lt;br /&gt;
|algs=42 (27 min)&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;CLL, Corners of Last Layer&#039;&#039;&#039;, a method that solves the [[last layer]] [[corner]]s in one [[algorithm]].&lt;br /&gt;
&lt;br /&gt;
CLL is not to be confused with [[COLL]] that is an abbrevation for exactly the same name but COLL does also preserve LL edge orientation, sometimes you will need longer algorithms for that.&lt;br /&gt;
&lt;br /&gt;
There are two different sets of CLL, one that is used for [[corners first]] (the [[Waterman method]]) and the [[2x2x2 cube]] and one that preserves the [[first two layers]] on the [[3x3x3 cube]]. In the latter case the LL edges are solved after the CLL using [[ELL]].&lt;br /&gt;
&lt;br /&gt;
== As a 2x2x2 Speedsolving Method ==&lt;br /&gt;
&lt;br /&gt;
The first stage of CLL for the 2x2x2 consists of completely solving one layer of the cube (both orientation and permutation) as in the [[Layer by layer|Layer-By-Layer method]]. Then, using one of 42 algorithms (2 of which are PLLs), you solve the remaining orientation and permutation of the last layer (thus giving a 1 Look Last Layer). The algorithms needed are given in the [[CxLL|CxLL pages]]. This method is also named the Waterman method after the 1980&#039;s master cuber [[Marc Waterman]] from the Netherlands who was using it for his [[corners first]] method back then ([http://rubikscube.info/waterman/index.php the Waterman documentation]).&lt;br /&gt;
&lt;br /&gt;
The world&#039;s fastest 2x2 solver, [[Rowe Hessler]], uses this method and it is one of the most popular methods among other world class 2x2 solvers. CLL is essentially just a subset of [[EG]]. However, not many people have pursued EG due the large number of algorithms.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
CLL was first officially used by [[Guus Razoux Schultz ]] ([http://www.worldcubeassociation.org/results/p.php?i=1982RAZO01 WCA]) during the [[WC 1982]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[CMLL]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
* [[CxLL]]&lt;br /&gt;
* [[CxLL Algorithms]]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[PBL]]&lt;br /&gt;
* [[Waterman Method]]&lt;br /&gt;
* [[EG]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing101.com/cll.html Anthony Brooks&#039; CLL algs]&lt;br /&gt;
* [http://dtwoner.110mb.com/index.php?p=1_31_CLL David Woner&#039;s CLL algs]&lt;br /&gt;
* [http://sites.google.com/site/kubbuth/2x2x2/cll 2x2x2 CLL in Swedish] [http://sites.google.com/site/kubbuth/2x2x2/cll/algos Algos]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:2x2x2 Methods]]&lt;br /&gt;
[[Category:2x2x2 Speedsolving Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Last Layer Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>68.201.103.92</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CLL&amp;diff=6697</id>
		<title>CLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CLL&amp;diff=6697"/>
		<updated>2010-01-18T05:55:39Z</updated>

		<summary type="html">&lt;p&gt;68.201.103.92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=CLL (2x2x2)&lt;br /&gt;
|image=Cll.gif&lt;br /&gt;
|proposers&lt;br /&gt;
|year=1980s&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[LBL]]&lt;br /&gt;
|steps=2&lt;br /&gt;
|algs=42 (27 min)&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;CLL, Corners of Last Layer&#039;&#039;&#039;, a method that solves the [[last layer]] [[corner]]s in one [[algorithm]].&lt;br /&gt;
&lt;br /&gt;
CLL is not to be confused with [[COLL]] that is an abbrevation for exactly the same name but COLL does also preserve LL edge orientation, sometimes you will need longer algorithms for that.&lt;br /&gt;
&lt;br /&gt;
There are two different sets of CLL, one that is used for [[corners first]] (the [[Waterman method]]) and the [[2x2x2 cube]] and one that preserves the [[first two layers]] on the [[3x3x3 cube]]. In the latter case the LL edges are solved after the CLL using [[ELL]].&lt;br /&gt;
&lt;br /&gt;
== As a 2x2x2 Speedsolving Method ==&lt;br /&gt;
&lt;br /&gt;
The first stage of CLL for the 2x2x2 consists of completely solving one layer of the cube (both orientation and permutation) as in the [[Layer by layer|Layer-By-Layer method]]. Then, using one of 42 algorithms (2 of which are PLLs), you solve the remaining orientation and permutation of the last layer (thus giving a 1 Look Last Layer). The algorithms needed are given in the [[CxLL|CxLL pages]]. This method is also named the Waterman method after the 1980&#039;s master cuber [[Marc Waterman]] from the Netherlands who was using it for his [[corners first]] method back then ([http://rubikscube.info/waterman/index.php the Waterman documentation]).&lt;br /&gt;
&lt;br /&gt;
The world&#039;s fastest 2x2 solver, [[Rowe Hessler]], uses this method and it is one of the most popular methods amoung other world class 2x2 solvers. CLL is essentially just a subset of [[EG]]. However, not many people have pursued EG due the large number of algorithms.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
CLL was first officially used by [[Guus Razoux Schultz ]] ([http://www.worldcubeassociation.org/results/p.php?i=1982RAZO01 WCA]) during the [[WC 1982]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[CMLL]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
* [[CxLL]]&lt;br /&gt;
* [[CxLL Algorithms]]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[PBL]]&lt;br /&gt;
* [[Waterman Method]]&lt;br /&gt;
* [[EG]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing101.com/cll.html Anthony Brooks&#039; CLL algs]&lt;br /&gt;
* [http://dtwoner.110mb.com/index.php?p=1_31_CLL David Woner&#039;s CLL algs]&lt;br /&gt;
* [http://sites.google.com/site/kubbuth/2x2x2/cll 2x2x2 CLL in Swedish] [http://sites.google.com/site/kubbuth/2x2x2/cll/algos Algos]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:2x2x2 Methods]]&lt;br /&gt;
[[Category:2x2x2 Speedsolving Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Last Layer Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>68.201.103.92</name></author>
	</entry>
</feed>