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	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2017FENG35</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2017FENG35"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/2017FENG35"/>
	<updated>2026-10-20T15:45:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:2017FENG35&amp;diff=59473</id>
		<title>User:2017FENG35</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:2017FENG35&amp;diff=59473"/>
		<updated>2026-06-24T09:26:32Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Welcome to My Personal Page &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|NAME=Cody Feng (奉于翔)&lt;br /&gt;
|IMAGE=Yuxiang Feng.jpeg&lt;br /&gt;
|IMAGEYEAR=2023&lt;br /&gt;
|ALIASES=Maple&lt;br /&gt;
|COUNTRY=China&lt;br /&gt;
|BIRTHDATE=July 29, 2004&lt;br /&gt;
|AGE=&lt;br /&gt;
|JOBS=Student&lt;br /&gt;
|YEARSACTIVE=2017-Present&lt;br /&gt;
|ID=2017FENG35&lt;br /&gt;
|FAMOUSFOR=Not Famous&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
I&#039;m Cody (奉于翔), from Chongqing, and I studied at a university in Hong Kong. You can communicate with me through both English and Mandarin Chinese (普通话, 國語). &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
I&#039;ve been a cuber since about 2015, and I took my first WCA competition in 2017. Now my main events are 3x3 BF, 3x3, 3x3 OH, Pyraminx, Megaminx, and Square-1. I hope I can make contributions to this website.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; External Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [https://www.worldcubeassociation.org/persons/2017FENG35 My WCA Page] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Yuxiang_Feng.jpeg&amp;diff=59472</id>
		<title>File:Yuxiang Feng.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Yuxiang_Feng.jpeg&amp;diff=59472"/>
		<updated>2026-06-24T09:24:02Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: Yuxiang Feng&amp;#039;s avatar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Yuxiang Feng&#039;s avatar&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:2017FENG35&amp;diff=59471</id>
		<title>User:2017FENG35</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:2017FENG35&amp;diff=59471"/>
		<updated>2026-06-24T09:22:54Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: Add: My info box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Welcome to My Personal Page &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|NAME=Cody Feng (奉于翔)&lt;br /&gt;
|IMAGE=Yuxiang Feng.jpeg&lt;br /&gt;
|IMAGEYEAR=2023&lt;br /&gt;
|ALIASES=Maple&lt;br /&gt;
|COUNTRY=China&lt;br /&gt;
|BIRTHDATE=July 29, 2004&lt;br /&gt;
|AGE=&lt;br /&gt;
|JOBS=Student&lt;br /&gt;
|YEARSACTIVE=2017-Present&lt;br /&gt;
|ID=2017FENG35&lt;br /&gt;
|FAMOUSFOR=Not Famous&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Intro &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
I&#039;m Cody (奉于翔), from Chongqing, and I studied at a university in Hong Kong. You can communicate with me through both English and Mandarin Chinese (普通话, 國語). &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
I&#039;ve been a cuber since about 2015, and I took my first WCA competition in 2017. Now my main events are 3x3 BF, 3x3, 3x3 OH, Pyraminx, Megaminx, and Square-1. I hope I can make contributions to this website.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; External Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [https://www.worldcubeassociation.org/persons/2017FENG35 My WCA Page] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Blindfolded_Solving&amp;diff=59470</id>
		<title>Blindfolded Solving</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Blindfolded_Solving&amp;diff=59470"/>
		<updated>2026-06-24T09:05:14Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: I think SpeedBLD Methods is empty, so I deleted the reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blindfolded solving&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;BLD&#039;&#039;&#039;) is the discipline of memorizing the position a puzzle is in and then solving it without looking at it again. The times for these events must include both the memorization stage and the solving (&#039;execution&#039;) stage. Blindfolds are used to block a cuber&#039;s vision during blindsolving. Another blind solving discipline called [[SpeedBLD|speedBLD]] allows unlimited memorisation time, and favours methods which are fast to execute, rather than easy to memorise. For hardcore BLD solvers, another variant called [[multiple blindfolded]] involves trying to blindfold solve as many cubes as possible.&lt;br /&gt;
&lt;br /&gt;
[[Image:4.jpg|200px|thumb|right|[[Tyson Mao]] wearing a blindfold during an official solve]]&lt;br /&gt;
&lt;br /&gt;
== Official Blindfolded Events ==&lt;br /&gt;
The [[WCA]] currently recognizes 4 official blindfolded events: &lt;br /&gt;
*[[3x3x3 Blindfolded]]&lt;br /&gt;
*[[3x3x3 Multi-Blind]]&lt;br /&gt;
*[[4x4x4 Blindfolded]]&lt;br /&gt;
*[[5x5x5 Blindfolded]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Blindsolving Methods]]&lt;br /&gt;
* [[Multiple Blindfolded]]&lt;br /&gt;
* [[BLD Memorization]]&lt;br /&gt;
* [[List of letter pairs]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=393 Official Blindfold Algorithm List]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16775 Big Cube BLD Discussion]&lt;br /&gt;
* Practising letter pairs: [https://bestsiteever.ru/memotest/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blindfold Guides&#039;&#039;&#039;&lt;br /&gt;
* [http://www.cubefreak.net/bld/ Macky&#039;s Guides on 3OP and M2, and other information].&lt;br /&gt;
* [https://www.youtube.com/watch?v=xiQ0LcIRCW8 3BLD lettering Scheme]&lt;br /&gt;
* [http://stefan-pochmann.info/spocc/blindsolving/ Stefan Pochmann&#039;s blindsolving pages].&lt;br /&gt;
* [http://erikku.110mb.com/BLDtut.html Erik Akkersdijk&#039;s blindsolving section].&lt;br /&gt;
* [https://www.youtube.com/watch?v=G4ZWHMWn7lE SpeedCubeReview&#039;s easy 3BLD Tuturial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Solving Variants]]&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Blindfolded_Solving&amp;diff=59469</id>
		<title>Blindfolded Solving</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Blindfolded_Solving&amp;diff=59469"/>
		<updated>2026-06-24T09:00:34Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: /* Official Blindfolded Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blindfolded solving&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;BLD&#039;&#039;&#039;) is the discipline of memorizing the position a puzzle is in and then solving it without looking at it again. The times for these events must include both the memorization stage and the solving (&#039;execution&#039;) stage. Blindfolds are used to block a cuber&#039;s vision during blindsolving. Another blind solving discipline called [[SpeedBLD|speedBLD]] allows unlimited memorisation time, and favours methods which are fast to execute, rather than easy to memorise. For hardcore BLD solvers, another variant called [[multiple blindfolded]] involves trying to blindfold solve as many cubes as possible.&lt;br /&gt;
&lt;br /&gt;
[[Image:4.jpg|200px|thumb|right|[[Tyson Mao]] wearing a blindfold during an official solve]]&lt;br /&gt;
&lt;br /&gt;
== Official Blindfolded Events ==&lt;br /&gt;
The [[WCA]] currently recognizes 4 official blindfolded events: &lt;br /&gt;
*[[3x3x3 Blindfolded]]&lt;br /&gt;
*[[3x3x3 Multi-Blind]]&lt;br /&gt;
*[[4x4x4 Blindfolded]]&lt;br /&gt;
*[[5x5x5 Blindfolded]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Blindsolving Methods]]&lt;br /&gt;
* [[SpeedBLD Methods]]&lt;br /&gt;
* [[Multiple Blindfolded]]&lt;br /&gt;
* [[BLD Memorization]]&lt;br /&gt;
* [[List of letter pairs]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=393 Official Blindfold Algorithm List]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16775 Big Cube BLD Discussion]&lt;br /&gt;
* Practising letter pairs: [https://bestsiteever.ru/memotest/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blindfold Guides&#039;&#039;&#039;&lt;br /&gt;
* [http://www.cubefreak.net/bld/ Macky&#039;s Guides on 3OP and M2, and other information].&lt;br /&gt;
* [https://www.youtube.com/watch?v=xiQ0LcIRCW8 3BLD lettering Scheme]&lt;br /&gt;
* [http://stefan-pochmann.info/spocc/blindsolving/ Stefan Pochmann&#039;s blindsolving pages].&lt;br /&gt;
* [http://erikku.110mb.com/BLDtut.html Erik Akkersdijk&#039;s blindsolving section].&lt;br /&gt;
* [https://www.youtube.com/watch?v=G4ZWHMWn7lE SpeedCubeReview&#039;s easy 3BLD Tuturial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Solving Variants]]&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:2017FENG35&amp;diff=59468</id>
		<title>User:2017FENG35</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:2017FENG35&amp;diff=59468"/>
		<updated>2026-06-24T08:51:56Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Welcome to My Personal Page &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Intro &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
I&#039;m Cody (奉于翔), from Chongqing, and I studied at a university in Hong Kong. You can communicate with me through both English and Mandarin Chinese (普通话, 國語). &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
I&#039;ve been a cuber since about 2015, and I took my first WCA competition in 2017. Now my main events are 3x3 BF, 3x3, 3x3 OH, Pyraminx, Megaminx, and Square-1. I hope I can make contributions to this website.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; External Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [https://www.worldcubeassociation.org/persons/2017FENG35 My WCA Page] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Taiwanese_BLD_Method&amp;diff=59467</id>
		<title>Taiwanese BLD Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Taiwanese_BLD_Method&amp;diff=59467"/>
		<updated>2026-06-24T08:38:16Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: Remove: stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name= Taiwanese Method &lt;br /&gt;
|image=&lt;br /&gt;
|anames= 2-Algo Method (雙公式盲解法)&lt;br /&gt;
|variants= [[Old Pochmann]]?&lt;br /&gt;
|steps= 2-3&lt;br /&gt;
|algs= 2 (J Perm &amp;amp; T Perm) &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blindsolving]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;unnamed&amp;quot; method is a popular method used by many [[Taiwan|Taiwanese]] beginners when learning how to solve the Rubik&#039;s Cube blindfolded. In September 6th [[Taiwan|Taiwanese]] [[YouCuber]] &#039;一小時學盲解&#039; (@1hrBLD) published a video called &#039;最簡單盲解魔術方塊的解法 - 雙公式盲解教學 | 矇眼復原 3x3 魔方&#039; (translates to: The easiest way to solve a rubik&#039;s cube blindfolded - Using only two algorithms tutorial | Solving a 3x3 Blindfolded ) that teaches this exact method. But it&#039;s not recommended because the solution is longer than [[Old Pochmann]] and also harder to learn than [[Old Pochmann]].&lt;br /&gt;
&lt;br /&gt;
== Method Idea ==&lt;br /&gt;
&lt;br /&gt;
This method solves 1 piece at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Corner &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; It uses the buffer corner UFR and sets the corner that needs to be solved to the UBR. Then execute the J-perm (PLL algorithm) to switch UFR and UBR. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Notice that the edge UF and UR will also be switched by doing the J-perm, but as long as the number of J-perms in the whole solving process is even, the edges should remain unchanged. If it&#039;s odd, then just do an extra J-perm at the end of corner solving. This is how the method deals with the parity problem.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Edge &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Following the same idea as the corner, it uses the buffer edge UR and sets every edge to UL, then executes the T-perm (PLL algorithm). &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; We don&#039;t need to worry about the parity issue when solving the edges, because it has already been solved in the corner-solving process. Either an odd or even number of T-perms has been executed will be fine. And never do an extra T-perm at the end of edge-solving.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Method Tutorial In Chinese ==&lt;br /&gt;
*[https://m.youtube.com/watch?v=0VcUv6383Ik 最簡單盲解魔術方塊的解法 - 雙公式盲解教學 | 矇眼復原 3x3 魔方 (YouTube)]&lt;br /&gt;
*[https://1hrbld.tw/bld-dabb/ 魔術方塊 – 雙公式盲解: 最簡單的矇眼復原魔方解法教學 (Website)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving methods]]&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Taiwanese_BLD_Method&amp;diff=59466</id>
		<title>Taiwanese BLD Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Taiwanese_BLD_Method&amp;diff=59466"/>
		<updated>2026-06-24T08:33:29Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: Add: how the method deal with parity issue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name= Taiwanese Method &lt;br /&gt;
|image=&lt;br /&gt;
|anames= 2-Algo Method (雙公式盲解法)&lt;br /&gt;
|variants= [[Old Pochmann]]?&lt;br /&gt;
|steps= 2-3&lt;br /&gt;
|algs= 2 (J Perm &amp;amp; T Perm) &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blindsolving]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;unnamed&amp;quot; method is a popular method used by many [[Taiwan|Taiwanese]] beginners when learning how to solve the Rubik&#039;s Cube blindfolded. In September 6th [[Taiwan|Taiwanese]] [[YouCuber]] &#039;一小時學盲解&#039; (@1hrBLD) published a video called &#039;最簡單盲解魔術方塊的解法 - 雙公式盲解教學 | 矇眼復原 3x3 魔方&#039; (translates to: The easiest way to solve a rubik&#039;s cube blindfolded - Using only two algorithms tutorial | Solving a 3x3 Blindfolded ) that teaches this exact method. But it&#039;s not recommended because the solution is longer than [[Old Pochmann]] and also harder to learn than [[Old Pochmann]].&lt;br /&gt;
&lt;br /&gt;
== Method Idea ==&lt;br /&gt;
&lt;br /&gt;
This method solves 1 piece at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Corner &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; It uses the buffer corner UFR and sets the corner that needs to be solved to the UBR. Then execute the J-perm (PLL algorithm) to switch UFR and UBR. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Notice that the edge UF and UR will also be switched by doing the J-perm, but as long as the number of J-perms in the whole solving process is even, the edges should remain unchanged. If it&#039;s odd, then just do an extra J-perm at the end of corner solving. This is how the method deals with the parity problem.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Edge &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; Following the same idea as the corner, it uses the buffer edge UR and sets every edge to UL, then executes the T-perm (PLL algorithm). &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt; We don&#039;t need to worry about the parity issue when solving the edges, because it has already been solved in the corner-solving process. Either an odd or even number of T-perms has been executed will be fine. And never do an extra T-perm at the end of edge-solving.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Method Tutorial In Chinese ==&lt;br /&gt;
*[https://m.youtube.com/watch?v=0VcUv6383Ik 最簡單盲解魔術方塊的解法 - 雙公式盲解教學 | 矇眼復原 3x3 魔方 (YouTube)]&lt;br /&gt;
*[https://1hrbld.tw/bld-dabb/ 魔術方塊 – 雙公式盲解: 最簡單的矇眼復原魔方解法教學 (Website)]&lt;br /&gt;
&lt;br /&gt;
{{Stub}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving methods]]&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Taiwanese_BLD_Method&amp;diff=59465</id>
		<title>Taiwanese BLD Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Taiwanese_BLD_Method&amp;diff=59465"/>
		<updated>2026-06-24T08:26:41Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name= Taiwanese Method &lt;br /&gt;
|image=&lt;br /&gt;
|anames= 2-Algo Method (雙公式盲解法)&lt;br /&gt;
|variants= [[Old Pochmann]]?&lt;br /&gt;
|steps= 2-3&lt;br /&gt;
|algs= 2 (J Perm &amp;amp; T Perm) &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blindsolving]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;unnamed&amp;quot; method is a popular method used by many [[Taiwan|Taiwanese]] beginners when learning how to solve the Rubik&#039;s Cube blindfolded. In September 6th [[Taiwan|Taiwanese]] [[YouCuber]] &#039;一小時學盲解&#039; (@1hrBLD) published a video called &#039;最簡單盲解魔術方塊的解法 - 雙公式盲解教學 | 矇眼復原 3x3 魔方&#039; (translates to: The easiest way to solve a rubik&#039;s cube blindfolded - Using only two algorithms tutorial | Solving a 3x3 Blindfolded ) that teaches this exact method. But it&#039;s not recommended because the solution is longer than [[Old Pochmann]] and also harder to learn than [[Old Pochmann]].&lt;br /&gt;
&lt;br /&gt;
== Method Idea ==&lt;br /&gt;
&lt;br /&gt;
This method solves 1 piece at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Corner &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It uses the buffer corner UFR and sets the corner that needs to be solved to the UBR. Then execute the J-perm (PLL algorithm) to switch UFR and UBR. Notice that the edge UF and UR will also be switched by doing the J-perm, but as long as the number of J-perms in the whole solving process is even, the edges should remain unchanged. If it&#039;s odd, then it is the case of parity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; Edge &amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the same idea as the corner, it uses the buffer edge UR and sets every edge to UL, then executes the T-perm (PLL algorithm).&lt;br /&gt;
&lt;br /&gt;
== Method Tutorial In Chinese ==&lt;br /&gt;
*[https://m.youtube.com/watch?v=0VcUv6383Ik 最簡單盲解魔術方塊的解法 - 雙公式盲解教學 | 矇眼復原 3x3 魔方 (YouTube)]&lt;br /&gt;
*[https://1hrbld.tw/bld-dabb/ 魔術方塊 – 雙公式盲解: 最簡單的矇眼復原魔方解法教學 (Website)]&lt;br /&gt;
&lt;br /&gt;
{{Stub}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving methods]]&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:2017FENG35&amp;diff=59464</id>
		<title>User:2017FENG35</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:2017FENG35&amp;diff=59464"/>
		<updated>2026-06-24T07:35:55Z</updated>

		<summary type="html">&lt;p&gt;2017FENG35: Created page with &amp;quot;&amp;lt;h1&amp;gt; Welcome to My Personal Page &amp;lt;/h1&amp;gt;  &amp;lt;h2&amp;gt; Intro &amp;lt;/h2&amp;gt;  &amp;lt;p&amp;gt; I&amp;#039;m Cody (奉于翔), from Chongqing, and I studied at a university in Hong Kong. You can communicate with me through both English and Mandarin Chinese (普通话, 國語). &amp;lt;br&amp;gt; I&amp;#039;ve been a cuber since about 2015, and I took my first WCA competition in 2017. Now my main events are 3x3 BF, 3x3, 3x3 OH, Pyraminx, Megaminx, and Square-1. I hope I can make contributions to this website. &amp;lt;/p&amp;gt;  &amp;lt;h2&amp;gt; External Links &amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt; Welcome to My Personal Page &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Intro &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
I&#039;m Cody (奉于翔), from Chongqing, and I studied at a university in Hong Kong. You can communicate with me through both English and Mandarin Chinese (普通话, 國語). &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve been a cuber since about 2015, and I took my first WCA competition in 2017. Now my main events are 3x3 BF, 3x3, 3x3 OH, Pyraminx, Megaminx, and Square-1. I hope I can make contributions to this website.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; External Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; WCA: https://www.worldcubeassociation.org/persons/2017FENG35&amp;quot; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>2017FENG35</name></author>
	</entry>
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