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	<title>Speedsolving.com Wiki - User contributions [en]</title>
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	<updated>2026-10-20T22:32:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:(R)&amp;diff=6543</id>
		<title>User:(R)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:(R)&amp;diff=6543"/>
		<updated>2010-01-02T17:41:44Z</updated>

		<summary type="html">&lt;p&gt;(R): Created page with &amp;#039;I am (R) from Virginia, I support belt method, although I use Fridrich.  I Like the wiki&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am (R) from Virginia, I support belt method, although I use Fridrich.  I Like the wiki&lt;/div&gt;</summary>
		<author><name>(R)</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=6539</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=6539"/>
		<updated>2010-01-02T04:02:43Z</updated>

		<summary type="html">&lt;p&gt;(R): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
It involves building a belt around the cube.  &lt;br /&gt;
The next step is to Separate the pieces to their separate layers, the ones not include in the belt.&lt;br /&gt;
(The Use of PLLs can help speed this process)&lt;br /&gt;
Fix OLL parities- There is an EO and A CO parity.  The easiest way is to use an ELL alg and The U&#039;R&#039;UR to fix these parities (this is still done intuitively) &lt;br /&gt;
Next is OBL (orientation of both layers) this requires the knowledge of thousands of cases, however there are only 35 cases if you orient the edges first.&lt;br /&gt;
The Next step Is PBL which takes 340+ cases to learn with two look however, there are only 20 cases to learn.&lt;br /&gt;
there is a PLL parity too, the fix is M2U2M2U2&lt;br /&gt;
Tis method has little to no practicality, as it is hard to recognize cases, requires multiple distinct steps, and has a 200+ move count at normal scrambles. The speed of this method is around 300% of other popular methods i.e. Petrus, ZB, Roux, and Fridrich. In all, this method has no use.&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>(R)</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=6538</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=6538"/>
		<updated>2010-01-02T04:01:25Z</updated>

		<summary type="html">&lt;p&gt;(R): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
It involves building a belt around the cube.  &lt;br /&gt;
The next step is to Separate the pieces to their separate layers, the ones not include in the belt.&lt;br /&gt;
(The Use of PLLs can help speed this process)&lt;br /&gt;
Fix OLL parities- There is an EO and A CO parity.  The easiest way is to use an ELL alg and The U&#039;R&#039;UR to fix these parities (this is still done intuitively) &lt;br /&gt;
Next is OBL (orientation of both layers) this requires the knowledge of thousands of cases, however there are only 35 cases if you orient the edges first.&lt;br /&gt;
The Next step Is PBL which takes 340+ cases to learn with two look however, there are only 20 cases to learn.&lt;br /&gt;
there is a PLL parity too, the fix is M2U2M2U2&lt;br /&gt;
Tis method has little to no practicality, as it is hard to recognize cases, requires multiple distinct steps, and has a 200+ move count at normal scrambles. The speed of this method is around 300% of other popular methods i.e. Petrus, ZB, Roux, and Fridrich. In all, this method has no use.&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>(R)</name></author>
	</entry>
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