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[Help Thread] What is the best speedcubing Method?

TheSlowCuber

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I have been trying CFOP for some time but I was curious to see if anyone thinks that zz or roux is better, because I cube alot with CFOP but only get 30 second times. I was wondering if using advanced zz method or Roux would work better. Does anyone have any suggestions?
 
I think Roux definitly has potential and is the only other method which can compete with CFOP at the moment (in my opinion). Its also a very different solve process to CFOP therefore if your more interested in something will less algorithms and more intuitive blockbuidling then I would definitly give it a try. Its also great for OH.

ZZ isnt bad as such but it just falls short against Roux and CFOP, its also requires a lot of algorithms to be viable compared to CFOP and ZZ (however so many CFOP solvers are learning ZBLL now it doesnt make much difference 🤣). However if you are interested in trying something a little different to CFOP with lots of different variants then by all means, try it out (learning EO will also help you if you ever want to learn any other methods as a lot of them use EO in some shape or form).

In the end I would recommend learning whatever your most interested in, dont be afraid to try out both ZZ and Roux before deciding whether or not you want to switch.
 
In terms of 3x3 and OH, roux is the better method

But this question gets asked and answered every day so let's have fun with it

The best speedcubing method. not the best 3x3 method

My proposal: Yau.

Yau covers all of 4-7 and is competitve in all of them, so that already puts it leagues above other method which are competitive in just one event - Yau is good at 4 events.

But actually, Yau is good at 5 events. Big cubes, and one other.

Let's look at the steps of Yau on 3x3.
opposite centers
first three edges (kind of works)
last 4 centers
last cross edge
last 8 edges
CFOP F2L
CFOP LL

so Yau on 3x3 is 3 cross edges + 1 cross edge... cross, f2l ll

CFOP is Yau on 3x3, viva la Yau
 
Yau covers all of 4-7 and is competitve in all of them, so that already puts it leagues above other method which are competitive in just one event - Yau is good at 4 events.
Yau is probably the the best for 4x4 but I think in 5x5+ Hoya is the best method, due to the freedom with centers and having the cross solved going into 3x3 stage I think Hoya is better than both Yau and Redux.
 
CFOP: Make a cross, 4 pairs, orient and permute LL. It's a nice and simple method, and very tps-spammable. It doesn't require a lot of cube knowledge yet it can get you very far if you drill algs and tps. Plus, all top cubers use it anyway.

Roux: Make two blocks, solve the corners and do the rest intuitively. It's an efficient method, it's mostly rotationless and it has a very low alg count (most "standard" CMLLs are very nice algs). Definitely a very cool and elegant method, and it's starting to replace CFOP in one-handed solving. IMO this is the best of the big three in terms of speed.

ZZ: Make a magic edge line that makes the rest of the solve nicer, build two blocks w/ rotationless RUL gen and solve the last layer in one look with fewer algs (theoretically). It's the coolest looking layer by layer method IMO, but cube hardware doesn't suck anymore so "real" ZZ is dead. Now people complain it has bad lookahead and regrips

Pick whichever one suits you best. I use ZZ but I don't feel that comfortable recommending it to other people.
 
Yau is probably the the best for 4x4 but I think in 5x5+ Hoya is the best method, due to the freedom with centers and having the cross solved going into 3x3 stage I think Hoya is better than both Yau and Redux.
Even so, you can't deny that Yau is still competitive. The same way CFOP is still currently competitive in OH even though Roux is so unbelievably better
 
I have been trying CFOP for some time but I was curious to see if anyone thinks that zz or roux is better, because I cube alot with CFOP but only get 30 second times. I was wondering if using advanced zz method or Roux would work better. Does anyone have any suggestions?
try 4LLL and intuitive F2L (you can do F2L with only R and U moves), also finger tricks, solve the cross on the bottom, practice colour neutrality/bi-colour solving, and try to improve your lookahead and TPS. BTW I average about 22s with this method
 
Thank you everyone! I will take all of this and try all of them out to see which one works best for me. Thanks!
 
I have been trying to create better speedsolving methods for most of my life, and the truth that is really hard to swallow is that it is nearly impossible to beat CFOP with multi-slotting & ZBLL. I think other (newer) methods will at best 'tie' CFOP+ZBLL.
 
I have been trying CFOP for some time but I was curious to see if anyone thinks that zz or roux is better, because I cube alot with CFOP but only get 30 second times. I was wondering if using advanced zz method or Roux would work better. Does anyone have any suggestions?
(I’m not going to talk about ZZ since I don’t know much about it). Statistically, Roux, is (barely) faster than CFOP. However, Roux takes a lot longer to master than CFOP, and is harder, which is why most people go with CFOP.
 
In terms of 3x3 and OH, roux is the better method

But this question gets asked and answered every day so let's have fun with it

The best speedcubing method. not the best 3x3 method

My proposal: Yau.

Yau covers all of 4-7 and is competitve in all of them, so that already puts it leagues above other method which are competitive in just one event - Yau is good at 4 events.

But actually, Yau is good at 5 events. Big cubes, and one other.

Let's look at the steps of Yau on 3x3.
opposite centers
first three edges (kind of works)
last 4 centers
last cross edge
last 8 edges
CFOP F2L
CFOP LL

so Yau on 3x3 is 3 cross edges + 1 cross edge... cross, f2l ll

CFOP is Yau on 3x3, viva la Yau
I think Hoya is actually competitive with Yau if you're like crazy
 
CFOP: Make a cross, 4 pairs, orient and permute LL. It's a nice and simple method, and very tps-spammable. It doesn't require a lot of cube knowledge yet it can get you very far if you drill algs and tps. Plus, all top cubers use it anyway.

Roux: Make two blocks, solve the corners and do the rest intuitively. It's an efficient method, it's mostly rotationless and it has a very low alg count (most "standard" CMLLs are very nice algs). Definitely a very cool and elegant method, and it's starting to replace CFOP in one-handed solving. IMO this is the best of the big three in terms of speed.

ZZ: Make a magic edge line that makes the rest of the solve nicer, build two blocks w/ rotationless RUL gen and solve the last layer in one look with fewer algs (theoretically). It's the coolest looking layer by layer method IMO, but cube hardware doesn't suck anymore so "real" ZZ is dead. Now people complain it has bad lookahead and regrips

Pick whichever one suits you best. I use ZZ but I don't feel that comfortable recommending it to other people.
Not saying zz is the fastest or anything but you have no idea what your talking about when you talk about zz 😴
 
That doesn't change the fact that I was merely presenting the most pure versions of each method. ZZ is, by definition, EOLine, and always will be EOLine. No amount of "ZMS meta" will ever change that, regardless of how fast or slow its proposers are.
Thats not true. many people think zz is eh then they join the discord. ZMS makes a big difference to those interested in the method. Knowing real potential vs a jperm and jay vids bad info. The meta is what matters to most speedcubers regardless of method.
 
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