OtaMota
Member
Do you think it could be possible in the near future to make one?
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Random state is making sure the actual state of the puzzle you receive is randomized, random move is just a sequence of randomized moves, for bigger puzzles there is pretty much no distinction.whats even the difference between random state and random move?
The upper bound for 5x5 God's Number is known to be 130 (see this thread), though the actual number is expected to be decently less than that, somewhere in the vicinity of 75. We're still a long way's off of finding that true number, though, as there haven't been any developments since 2018.Technically all you need to make a random state scrambler is to have a way to solve the puzzle - then the scrambling program can generate a random state, solve that state, and invert the solution to give you a random state scramble. I'm sure 5x5 solving programs exist and aren't that hard to make (e.g. use commutators to solve the whole thing) but the same goes for 6x6, 7x7, 8x8, or as high up as you want to go. The problem is that these solving programs aren't move-efficient; nobody wants to do hundreds or thousands of moves for every scramble, so we opt for random move scrambles instead.
We still don't know God's number for any NxN bigger than 3x3, so I'm not sure how efficient a 5x5 solving program could get, and whether that movecount is low enough to implement without making everyone upset that they have to do longer scrambles. I'm sure someone more familiar with the state of the art can chime in here!
This is probably not true.for bigger puzzles there is pretty much no distinction.
The upper bound is extremely pessimistic. It's basically adding up all the worst possible cases together, some of which are very rare. (And most of them are avoidable by choosing different solutions in previous steps.)The upper bound for 5x5 God's Number is known to be 130 (see this thread), though the actual number is expected to be decently less than that, somewhere in the vicinity of 75. We're still a long way's off of finding that true number, though, as there haven't been any developments since 2018.
As I explained in this post, you can use Herbert Kociemba's generating function to quickly get the 100764 3 move scrambles/algs for the 7x7x7. (Or just as easily, the number of m move scrambles for the nxnxn. This is in OBTM, but of course, that's the move metric that WCA scrambles are counted in anyway.)
You're right! Some of the numbers in my older post are wrong because I forgot to account for commuting moves. The orders of magnitude involved are still roughly the same, though, so the qualitative result (that small subgroups have greatly boosted probability) isn't affected. (I'll get around to fixing it eventually. There's another handwave approximation with a similar(?) amount of error as well, which shouldn't be too hard to fix.)As I explained in this post, you can use Herbert Kociemba's generating function to quickly get the 100764 3 move scrambles/algs for the 7x7x7.
Yesterday, when I did the forum weekly comp. I'm pretty sure my scramble accuracy is ~90% for 80-move 6×6×6 scrambles and >80% for 100-move 7×7×7 scrambles.when was the last time you did every move in a 7x7 scramble perfectly?