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Waffle's Roux Tutorial

What I found helps, is to make SURE you don't use f2l techniques.


You shouldn't write off F2L altogether - F2L and F2B still share a lot of stuff.


On another note - Roux is good for speedBLD

really..... What idiot refuses to use F2L techniques.

You all do realize that block building is based off of pairs right?
If you break down most (all?) block building methods, you first place two pieces together forming a pair wither its a C/E pair or a center edge pair.

F2L just restricts pairs so that the unique sticker is the same colour as the D face. Whereas any/all block-building methods dont require you to use the D color as the unique sticker provided that you did not put the restriction on yourself.
I didn't mean kick it out in regular solves. I meant that while practicing, doing this will help you find non F2L strategies, which could be shorter and more efficient. I only say this because it seems to be working for me.
 
I heard about it today via word of mouth.

I'd suggest to not look further. Of all the strategies I use for the second block, I pretty much never make a 1x1x3.
 
What I found helps, is to make SURE you don't use f2l techniques.


You shouldn't write off F2L altogether - F2L and F2B still share a lot of stuff.


On another note - Roux is good for speedBLD

really..... What idiot refuses to use F2L techniques.

You all do realize that block building is based off of pairs right?
If you break down most (all?) block building methods, you first place two pieces together forming a pair wither its a C/E pair or a center edge pair.

F2L just restricts pairs so that the unique sticker is the same colour as the D face. Whereas any/all block-building methods dont require you to use the D color as the unique sticker provided that you did not put the restriction on yourself.
I didn't mean kick it out in regular solves. I meant that while practicing, doing this will help you find non F2L strategies, which could be shorter and more efficient. I only say this because it seems to be working for me.

hmm, well instead of kicking it out during practice. Make it more effecient, if you see a case that uses an F2L slot make sure that thats the best way to do it. but dont NOT use it in practice especially if you use it in regular solves.
 
Anyway, new topic.

Where do you guys look when you see this;

126818856227s.png


I usually check BU, but I've been trying to lookahead so I know which way the cycle goes recently.

It's the only part of LSE where I don't know what I'm going to do before I get to it.
 
Anyway, new topic.

Where do you guys look when you see this;

126818856227s.png


I usually check BU, but I've been trying to lookahead so I know which way the cycle goes recently.

It's the only part of LSE where I don't know what I'm going to do before I get to it.

flip over the cube and its U2 M' U2 M'
 
Before I adjust U, I look at the side of the edge that isn't matched with the center, it lets me know which of the two cases it is. I then do u2Mu2M or M'u2M'u2.

I use u2s for other cases to reduce my movecount and so I don't have to rotate the cube.
 
Whoops. I was thinking of when the centers are correct. In this situation, I would still look at the edge that isn't matched with the U center before I adjust U. If it's side color matches the B center, I do u2Mu2M'. If it's the opposite color, of course it's MU2MU2. You can also think of the edge's side color as opposite or same as the F center. You know when you see an edge matched with the U center after finishing L and R that you'll have to just align U correctly (As long as the F center and FD sticker don't match), so really it's about looking at the side of the other U edge before adjusting.

It's the same as looking at the RU color before doing UM'U2M'.
 
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Argh I do hate that case... If it's not a skeip, one can easily look ahead, which one of the cases is formed. But if it's a skip, I have to look at D face :fp:
 
Anyway, new topic.

Where do you guys look when you see this;

126818856227s.png


I usually check BU, but I've been trying to lookahead so I know which way the cycle goes recently.

It's the only part of LSE where I don't know what I'm going to do before I get to it.

I look at BU. It might be faster to look at DF though. Maybe you could learn the cases that get to this point and recognise them earlier?

Also, 1x1x3 is stupid for SB, for FB it can be good, but it's stupid for SB. I mostly notice that it takes to many moves to add the second corner, and doing 2 edges inserts is annoying. If you get a corner skip after the 1x2x2 though, it eliminates both of those things though. So yes, using strictly 1x1x3 for SB is pretty much pointless.
 
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