jazzthief81
Premium Member
Dear friends,
Some of you may remember this post:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/430
In the study I did there I calculated some statistics for the
required number of moves for solving the cross of a fixed color.
Since most people always start with the same color, these figures
give us a good idea of what the target should be for speedcubing.
Lately there have been some discussions on whether being color
neutral is a big advantage for people who start with building the
cross. Of course, it's easy to find single cases where the white
cross can't be solved in under 8 moves but the yellow cross is
already solved. But that doesn't tell us a lot about whether color
neutrality is better compared to fixed color cross solving in the
long run.
That's why I'm currently redoing the same experiment for solving the
cross on _any_ face. The intermediate results can be seen here:
http://www.cubezone.be/colorneutrality.html
I've done about 18% of the all the cases at the moment, and this took
about 10 days. I plan to repeat this experiment for quarter turn
metric (this current calculations use face turn metric), and I think
it would also be interesting to investigate opposite cross solving
and see where it is placed against fixed color cross solving and
complete color neutral cross solving.
I'm very excited to know what the results will end up being, but I
don't feel like waiting for another 2-3 months. That's why I was
hoping that we could tackle this problem in SETI@home style and
distribute the work over various machines. I've made a small client
that is able to do generate all edge positions and solve them:
http://www.cubezone.be/colorneutralityathome.zip
Just download, extract, and launch run.bat and it will connect to a
server and retrieve a package from it. A package in this case
corresponds to all positions that have the same pattern of flipped/
unflipped edges. Once it has finshed processing a package, it will
send the results to the server and retrieve a new one.
If you want to contribute to this study, feel free to download the
client application and process some packages. It will take up
virtually no memory or network bandwidth, but it will keep your
processor busy all the time.
Thanks for your help.
Kind regards,
Lars
Some of you may remember this post:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/430
In the study I did there I calculated some statistics for the
required number of moves for solving the cross of a fixed color.
Since most people always start with the same color, these figures
give us a good idea of what the target should be for speedcubing.
Lately there have been some discussions on whether being color
neutral is a big advantage for people who start with building the
cross. Of course, it's easy to find single cases where the white
cross can't be solved in under 8 moves but the yellow cross is
already solved. But that doesn't tell us a lot about whether color
neutrality is better compared to fixed color cross solving in the
long run.
That's why I'm currently redoing the same experiment for solving the
cross on _any_ face. The intermediate results can be seen here:
http://www.cubezone.be/colorneutrality.html
I've done about 18% of the all the cases at the moment, and this took
about 10 days. I plan to repeat this experiment for quarter turn
metric (this current calculations use face turn metric), and I think
it would also be interesting to investigate opposite cross solving
and see where it is placed against fixed color cross solving and
complete color neutral cross solving.
I'm very excited to know what the results will end up being, but I
don't feel like waiting for another 2-3 months. That's why I was
hoping that we could tackle this problem in SETI@home style and
distribute the work over various machines. I've made a small client
that is able to do generate all edge positions and solve them:
http://www.cubezone.be/colorneutralityathome.zip
Just download, extract, and launch run.bat and it will connect to a
server and retrieve a package from it. A package in this case
corresponds to all positions that have the same pattern of flipped/
unflipped edges. Once it has finshed processing a package, it will
send the results to the server and retrieve a new one.
If you want to contribute to this study, feel free to download the
client application and process some packages. It will take up
virtually no memory or network bandwidth, but it will keep your
processor busy all the time.
Thanks for your help.
Kind regards,
Lars