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TheEpicCuber's progression thread

TheEpicCuber

Member
Joined
Sep 4, 2020
Messages
415
Location
Ephrata, Washington
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Oh, now I get it. You were saying "Valk 3" to me, not TheEpicCuber.

The Valk 3m was never a budget cube. Qiyi was trying to make the best of the best for one of the fastest cubers. It wasn't something they tried to cut corners on and make a quick buck. 3x3's are way different than big cubes. You can use most 3x3's since the Valk and still get the same times, the same isn't true for bigger cubes where hardware has improved dramatically since 2019.

(If you want to reply to more than one message just press "Quote".
This is why I need to get sponsored by Yuxin. To get them to make the Tindal 4
 

GodCubing

Member
Joined
May 13, 2020
Messages
126
Oh, now I get it. You were saying "Valk 3" to me, not TheEpicCuber.

The Valk 3m was never a budget cube. Qiyi was trying to make the best of the best for one of the fastest cubers. It wasn't something they tried to cut corners on and make a quick buck. 3x3's are way different than big cubes. You can use most 3x3's since the Valk and still get the same times, the same isn't true for bigger cubes where hardware has improved dramatically since 2019.

(If you want to reply to more than one message just press "Quote".
Fair point
 

TheEpicCuber

Member
Joined
Sep 4, 2020
Messages
415
Location
Ephrata, Washington
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Alright, so I have a plan to be able to solve 4x4 OLL in 1-2 steps:
1. Recognize the case (parity or non)
2 Step 1: Solve Oll, or do set-up case Step Two (if there is parity) solve parity, (then undo setup, if done.

Basically, I will need to be able to recognize 172 cases for Oll on 4x4. Here's how I worked it out:
I know some cross oll parity cases for 4x4 already. For L shapes and Line shapes, there are 3 possible edges that can flip before the L/Line case becomes a cross case; and 4 different cases for each dot oll case before it becomes a cross case. So (30*3) + (12*3) + (7*2) + (8*4) is equal to 172. Of course many cases will end up having the same case, so the number will go down. Maybe I just have to learn half of what I said if half, or a quarter, or whatever; is oll, and the rest is oll parity cases
 

TheEpicCuber

Member
Joined
Sep 4, 2020
Messages
415
Location
Ephrata, Washington
YouTube
Visit Channel
Alright, so I have a plan to be able to solve 4x4 OLL in 1-2 steps:
1. Recognize the case (parity or non)
2 Step 1: Solve Oll, or do set-up case Step Two (if there is parity) solve parity, (then undo setup, if done.

Basically, I will need to be able to recognize 172 cases for Oll on 4x4. Here's how I worked it out:
I know some cross oll parity cases for 4x4 already. For L shapes and Line shapes, there are 3 possible edges that can flip before the L/Line case becomes a cross case; and 4 different cases for each dot oll case before it becomes a cross case. So (30*3) + (12*3) + (7*2) + (8*4) is equal to 172. Of course many cases will end up having the same case, so the number will go down. Maybe I just have to learn half of what I said if half, or a quarter, or whatever; is oll, and the rest is oll parity cases
Actually, is it more important to be sufficient in 3-2-3 edge paring, or should I keep Oll parity optimization as a major goal?
 
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