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[Help Thread] The "Square-1 Help / Alg Sharing" thread

Sub1Hour

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What is the best way to solve Adj-Parity when it appears into the bottom layer?

What I do is: I put the edges in (FD)-(RD), and move to the top layer with: (1,0) / (2,0) [PARITY] (-2,3) /

FD -> Down layer, front side
RD -> Down layer, right side

When it appears in the top layer, I usually take around 6~7 seconds to solve the parity.
But when it is in down layer, I usually take 9~10 seconds.

This is very annoying...
Yes that is the best way to do it but I find it faster to do ADF before parity so if you do (1,0) / (2,3) as your setup it could be faster. You could adj adj into but its easier to just slice into it like you do (with a very nice finger drag that flows right into the parity algorithm if you drag with right hand and start with a down slice). Great job on using setup moves, they are useful for PBL because of how you can often do 3x3 plls on square-1 by doing 2 J perms or N perms, but thats a very advanced technique im trying to implement.
 

Sub1Hour

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I am learning CSP right now and I was wondering what moves during cubeshape change the parity from even to odd. For example, if you make a slice involving 3 corners on one layer and 3 on the other changes the parity from even to odd. What piece combinations "Swap" party?
 

Sub1Hour

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New 3 look method because who even needs OBL and PBL? I present to you, CSP, CBL, EBL! It could work but recog would be even harder then it is for standard 3 look solves. Also, the guy that told me to get good and learn algs is making a trainer app that specifies in alg sets and he is working on an OBL trainer. You might know him as the WCA delegate Calvin Nielson who is currently ranked 17 in the world for square-1 single and 23 in the world for square-1 average (and ranked number 1 for keeping me from getting my first gold medal) so he knows what he is talking about, See video here about his app that is currently in the works

 

Sub1Hour

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Sometimes when doing CS I'll have a case where all edges are connected, except for one that isn't connected(same layer). How do I set this up to Scallop-Kite?
You have to slice it into a scallop pawn, than in the pawn there is a half kite kind of shape that you would bring up to the scallop so it would be a 5-1 and 2 case. Then, you can move the 5-1 so when you slice the bottom half of a kite would go on the bottom, then set up your 2 edge pair on the other side and boom, scallop kite!
 

ProStar

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You have to slice it into a scallop pawn, than in the pawn there is a half kite kind of shape that you would bring up to the scallop so it would be a 5-1 and 2 case. Then, you can move the 5-1 so when you slice the bottom half of a kite would go on the bottom, then set up your 2 edge pair on the other side and boom, scallop kite!
Uh huh.


What?
 

ProStar

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So I've been watching videos on Squan, and I've noticed a couple weird things that I'm not sure of the reason behind. First, why do people who have a normal color scheme on 3x3 use a black side on Squan? And second, why do people switch the green and blue equator caps(therefore mirroring the color scheme)
 

Sub1Hour

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So I've been watching videos on Squan, and I've noticed a couple weird things that I'm not sure of the reason behind. First, why do people who have a normal color scheme on 3x3 use a black side on Squan? And second, why do people switch the green and blue equator caps(therefore mirroring the color scheme)
1. Because it's much easier to recognize the difference between black and white or black and yellow instead of yellow and white, and since there isn't such thing as color neutrality (well, there kind of is but being y2 CN is trivial on square-1 and the only difference is AUFs) you don't have to worry about it. It just makes it easier to solve, especially in low light conditions.

2. That's how you change your top color. If you have yellow on top and want to switch to white, just switch the green and blue (or red and orange works too) caps and do / 6,6 / to change from yellow on top to white on top.
 

Sub1Hour

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@Sub1Hour How do I execute algs quickly with out locking up, dropping the cube, or my hand slipping? I average ~20 seconds, but I would be sub 16 without these problems. I use a B-Mod YLM squan.
Just be comfortable with your cube. It sounds like your turning style is very unrefined and you need to work on being accurate with your turns. Square-1 is extremely unforgiving if you don't turn accurately, so you need to slow down your turning to be accurate, and then speed up from there. You can't turn on a square-1 like a 3x3, like how you can't turn a big cube-like a 3x3. At this point you just need to adapt to your hardware being worse, It was not nearly as hard for me since I have been doing big cubes as my main focus ever since I started getting fast but your accuracy matters the most on square-1 than any other event aside from clock.

Also, I watch this thread so no need to tag me ;)
 
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