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[Help Thread] The "Square-1 Help / Alg Sharing" thread

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You really can't, as they are fundamentally different puzzles with different ways of turning. Find a YouTube tutorial for scrambling Square-1 and I'm sure it'll be very helpful!
I know it is possible because if you watch a ssc tutorial, it will tell you to use a square 1 algorithm. This must mean that there is a way to convert them. Yes, they are different, but they still have their similarities.
 
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I know it is possible because if you watch a ssc tutorial, it will tell you to use a square 1 algorithm. This must mean that there is a way to convert them. Yes, they are different, but they still have their similarities.
It may work for a couple algs, but not for the vast majority of them. The puzzles are just too different to convert all of the algs.
 
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Umm, I don't know what EZD algs are, and assuming that this thread was originally asking about SQ-1 to 3x3 algs, I might be able to help.

Sq-1 algs follow the form:

1, 6 / 2, -3 /

Turn the top layer, turn the bottom layer /turn the side/ turn the top layer, turn the bottom layer /turn the side/

In Sq-1, you can turn the top layer less than 90 degrees and still turn the slice. In 3x3, you can't. However, any Sq-1 algs that exclusively have 90 degree turns should be able to be converted into 3x3 algs.

So, double L-perm is the basic CP on Sq-1. You can also do it on 3x3: R2 U' R2 U D R2 D' R2
In Sq-1 notation, it would look something like this: / -3, 0 / 3, 3 / 0, -3 /

I think, anyway. If someone is good at Sq-1 sees something wrong, feel free to provide the correct explanation.

@American-Cuber I hope this answers your question, as I don't know what is actually was in the first place.
 
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I know it is possible because if you watch a ssc tutorial, it will tell you to use a square 1 algorithm. This must mean that there is a way to convert them. Yes, they are different, but they still have their similarities.
People used to call ⟨R2, U, D⟩ algs for 3×3×3 "square-1" algs, not because they're relevant to square-1, but because the turns involved are similar to what you'd do a square-1 (180° rotation of the right side of the puzzle, turning the top or bottom layers by any amount). You can't just blindly translate an ⟨R2, U, D⟩ PLL alg like a U perm ( (R2 U2 R2 U' R2 U' R2 U2)2 ) to square-1 moves ( / 6,0 / −3,0 / −3,0 / 6,0 / 6,0 / −3,0 / −3,0 / 6,0 ) and expect it to have the same effect.

It's bad terminology, and thank goodness people no longer use it.

Square-1 algs (as in, algs for a literal square-1, not as in ⟨R2, U, D⟩) that use only 90° turns of the top and bottom layers, when converted to an RUD alg on 3×3×3, will permute the corners in the same way, but there's no guarantee (and in fact, it's generally untrue) that they'll permute the edges in the same way. Square-1 algs that break cubeshape can do weird stuff that RUD algs on 3×3×3 can't, the most obvious example being parity, and a less obvious example is that the adj-adj CPP case has a 2-gen alg, while adj-adj corner permutation is straight up impossible to do in 2-gen on a 3×3×3.
 
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Hi all,
I have been learning how to solve a square-1, but when I get to Corner Orientation, I get stuck. I've been watching many tutorials and according to them, you should use the adjacent and diagonal swap. But when I use adjacent/ diagonal swap, it only solves 2 or 3 sides. Please help if you can :)
Thanks!

IMG_20190714_131303.jpg IMG_20190714_131307.jpg IMG_20190714_131310.jpg IMG_20190714_131313.jpg

Pic/Side 1 Pic/Side 2 Pic/Side 3 Pic/Side 4
Note: White is on the top, yellow on bottom.
 
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So I globally average about sub 1:30 on square-1. I just want some tips on how I can maybe get sub 1. I kinda know scallop kite, and I need to memorize 6 more ep algs and I’ve memorized everything (except for horizontal parity.) So if anyone has any helpful links or tips, please give them to this page. Also moderators please don’t move this page to any other square-1 forums because they all haven’t been responded to in a while. Also, i have a Yuxin little magic m square 1 and if I upgrade, should I get a cubicle labs Yuxin or a volt m. Thank you!
 
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the YLM squan is fine, best on the market. Make sure you learn all of the EO and CP algs (there are only a few and they're pretty easy). From there learn some easy EPs, then focus on getting cubeshape down. Make sure to learn all the 3 slice cubeshape cases, then learn how each 4 slice case goes into 3 slices, 5 slice cases into 4 slice cases and so on. This should help https://www.jaapsch.net/puzzles/square1d.htm
 
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Can you send your splits for each step of the solve? Also i assume you don't mean you need to learn 6 more ep algs and you mean 6 more eo algs.
Sorry to confuse that a bit I don’t use full Vandenbergh so I use the square 1 pdf on kungfumanchoo.com so 6 more ep algs for that.
These are AO5
Cube shape- 20.5
Co- 4.6
Eo-8.92
Cp- 6.66
Ep- 22.83
Auf/special moves- 1.16.
Add about 22 seconds of pausing lol.
 
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Sorry to confuse that a bit I don’t use full Vandenbergh so I use the square 1 pdf on kungfumanchoo.com so 6 more ep algs for that.
These are AO5
Cube shape- 20.5
Co- 4.6
Eo-8.92
Cp- 6.66
Ep- 22.83
Auf/special moves- 1.16.
Add about 22 seconds of pausing lol.
Your cubeshape is very much a problem. You should attempt to get your cs down to around 13 seconds and then work on other things such as blockbuilding in CP and CO.
 
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Your cubeshape is very much a problem. You should attempt to get your cs down to around 13 seconds and then work on other things such as blockbuilding in CP and CO.
So try to maybe 1 look cubeshape if I can?

the YLM squan is fine, best on the market. Make sure you learn all of the EO and CP algs (there are only a few and they're pretty easy). From there learn some easy EPs, then focus on getting cubeshape down. Make sure to learn all the 3 slice cubeshape cases, then learn how each 4 slice case goes into 3 slices, 5 slice cases into 4 slice cases and so on. This should help https://www.jaapsch.net/puzzles/square1d.htm
Could you like recommend where and what algs I should learn if so thanks!
 
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yeah, as I said learn how to solve every case slice optimally with the chart I posted. Also please don't use Kungfoomanchu's algs, almost all of them are bad. Thibaud Ou's video on EO and CP algs is good, though it is in french but you can just follow along on screen. Almost all good EP algs can be found on https://docs.google.com/spreadsheets/d/16lJ3YvrVJOi6AxkrM2W4MfRVQCbJWiKd_yjCTaMs8QA/edit#gid=0. Whenever you get an EP in a solve you feel is too slow, learn the alg for it.
 
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