crafto22
Member
1x1x2In step 2, is the pair a 2x2x1, or a 1x1x2 Block?
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1x1x2In step 2, is the pair a 2x2x1, or a 1x1x2 Block?
Oops yeah sorryI think you replied to the wrong person.
So one basic method that I think is a little overlooked is CF, just one of those generic methods that was developed early and everyone thinks of every now and then. But, it can be pretty efficient when used right. So let's try combining a few methods with it and see how they turn out. This could be a fun an interesting experiment.
Petrus: 2x2x3 block (and maybe EO), then solve the corners. Finish L7E (in one alg?). Essentially a 2LLL if the corners and edges are done in one alg with a XXcross.
ZZ: EOline, then solve corners. L10E (lol). Maybe we can solve left and right sides for L10E, then the last U edges will be correct no matter what. So, 2 Algs for first side, then 1 for the other? I wouldn't consider this a 3LLL because this skips so much.
CFOP: basically the same as ZZ but a cross and no EO. Both sides can probably be solved in 1 look, but then the U edges have a chance of being flipped.
So what do you guys think of this experiment? Also feel free to add more.
I think the ZZ or Petrus ones can work out nicely.
1. 2x2x2 in BDL (6 moves)
2. Pair in FDL + E-slice EO (6 moves)
3. 2x2x1 added on to the 2x2x2 in the back to form a 2x2x3 + 1 pair (8 moves)
4. Final E-slice edge with LL EO (6 moves)
5. COLL (10 moves)
6. L5EP (10 moves)
I've been searching for TSLE and TTLL but can't seem to figure out what are they or find any algs, also, I have watched ZZ-CT video and think it's pretty cool, but are there any published algs yet?Since it's ZZ you don't have to do vhf2l. I guess your next step is pretty much tsle. Instead of doing three sledge hammers and a pll you just do a ttll to solve the whole cube. You are doing two extra looks than zz-ct.
I've been searching for TSLE and TTLL but can't seem to figure out what are they or find any algs, also, I have watched ZZ-CT video and think it's pretty cool, but are there any published algs yet?
I heard the guy who invented the method and put up the video has all the algs, but he wants to wait until he optimizes everything first.
He told me that he wanted to smoothly iron everything out when he shows it to the general public.
I'll be patient then :3
If you still have trouble figuring out what the steps are, here is a walkthrough with a scramble and a solution.
Scramble: R2 F2 R' U2 R2 B2 U2 R' B2 D2 U' L2 F L' R2 F' U2 R2 U F'
EOLine: X' D' L' F L U R2 D'
F2L-1: R U' R' U R' U2 L U2 L U L R' U R D R U' R' D' U
TSLE: R U2 R' U' R U2 R'
TTLL: y' U R' U R U' R' U2 R U R' U' R
Yeah this method is really nice. I've been playing with it over the last week. I haven't learned very many of the algs but I generated full tsle and the 2gen set of ttll. It's really weird how the tsle algs can be good and yet still be almost optimal qtm. The method is so nice <3.Thanks, that really helped me a lot, the fact I also use green on bottom, white on front made the walkthrough so fluid. I am going to play using triggers to orient corners and see what other pretty things I can find.
Yeah this method is really nice. I've been playing with it over the last week. I haven't learned very many of the algs but I generated full tsle and the 2gen set of ttll. It's really weird how the tsle algs can be good and yet still be almost optimal qtm. The method is so nice <3.
For that case I have:Aw shucks thanks <3
What's your solution for 5 corners misoriented? Mine's long and ugly and I need a better one.
It's the one that has all for U corners rotated clockwise
My alg is U R2 U2 R' U' R U' R2 U2 R U' R'
Which isn't anywhere as elegant as I want it to be
Good luck genning, multiple people generating leads to long term innovation
For that case I have:
R U' R' U' R U R' U R U2 R'
It's optimal qtm (and qstm for that matter).HAHA, I WAS HOPING IT WASNT THAT ONE
ITS JUST INSERT AND A SUNE
PLEASE TELL ME THAT IS OPTIMAL, THAT WOULD MAKE MY DAY
What did u use to generate the Algs?U R U R' U R U' R' U R U' R' (12q*) - 12 HTM 2G
R U' R' U' R U R' U R U2 R' (12q*) - 11 HTM 2G
U R U R' U R U' R' U R U' R' U (13q) - 13 HTM 2G
U R U R' U R U' R' U R U' R' U' (13q) - 13 HTM 2G
U R' U' R' D' R U R' D R' U2 R' (13q) - 12 HTM
R U2 R' U2 R U R' U' R U' R' (13q) - 11 HTM 2G
R U' R' U2 R' U2 R U R' U R (13q) - 11 HTM 2G
R U' R' U' R U R' U R U2 R' U (13q) - 12 HTM 2G
R U' R' U' R U R' U R U2 R' U' (13q) - 12 HTM 2G
What did u use to generate the Algs?
Would you mind/do you have algs posted somewhere? This method seems interesting and I think I might try to learn it.Yeah this method is really nice. I've been playing with it over the last week. I haven't learned very many of the algs but I generated full tsle and the 2gen set of ttll. It's really weird how the tsle algs can be good and yet still be almost optimal qtm. The method is so nice <3.
I don't really want to share my algs until 4Chan formally releases his method. Sorry man.Would you mind/do you have algs posted somewhere? This method seems interesting and I think I might try to learn it.