2180161
Member
Idea for 3x3:
1. FB (1x2x3 block on L) Avg. moves: 10
2. Permute corners (R corners+ Y or J perm ) Avg. Moves: 13
3. solve a 2x2x3 using [R,Rw,M,U] Avg. Moves:7
4. EO using [R,U,Uw,M]but preserving F2L Avg. Moves- ?
5. F2L using [R,U] Avg. Moves-?
6. 2GLL Avg. Moves- 13?
I think this could be very good, because it has the many of the same steps of several methods combined, and it also has a fairly low move-count. (I believe anyway). It also has a good look-ahead, unless you decide to use CPLS instead of inserting the R corners and then doing CMLL, but...
So what do you guys think? Has a few algs to learn, but not any that you shouldn't already know. (i.e: H,Z,U,T,Y perms, and the 7 OCLL's)
Pros:
Cons:
1. FB (1x2x3 block on L) Avg. moves: 10
2. Permute corners (R corners+ Y or J perm ) Avg. Moves: 13
3. solve a 2x2x3 using [R,Rw,M,U] Avg. Moves:7
4. EO using [R,U,Uw,M]but preserving F2L Avg. Moves- ?
5. F2L using [R,U] Avg. Moves-?
6. 2GLL Avg. Moves- 13?
I think this could be very good, because it has the many of the same steps of several methods combined, and it also has a fairly low move-count. (I believe anyway). It also has a good look-ahead, unless you decide to use CPLS instead of inserting the R corners and then doing CMLL, but...
So what do you guys think? Has a few algs to learn, but not any that you shouldn't already know. (i.e: H,Z,U,T,Y perms, and the 7 OCLL's)
Pros:
Fairly low move-count
Ergonomic (3-gen solve after step 2 and 2-gen after step 4)
Low alg count for a less advanced version
Ergonomic (3-gen solve after step 2 and 2-gen after step 4)
Low alg count for a less advanced version
Cons:
High alg count for advanced version
EO detection can be difficult for beginners
Recognition for step 2 can be difficult
Colour neutrality can be difficult.
EO detection can be difficult for beginners
Recognition for step 2 can be difficult
Colour neutrality can be difficult.
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