• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 40,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!

Caden Fisher

Member
Joined
Feb 3, 2022
Messages
329
Location
Montana
WCA
2022FISH12
YouTube
Visit Channel
Start with just using blockbuilding. You’ll want to then learn about pure comms, skeletons, and using insertions. Then you can start doing EO first and learn to use NISS. That’s all you need to get sub30s.
If you decide you like FMC you then go down the DR to HTR rabbit hole.
You can start by learning more methods, and using a combination of them to get the shortest solution. I started directly by using blockbuilding (requires some knowledge on how turning one piece affects the other, not too hard to get the hang of), then finishing off with CFOP last layer. Blockbuilding+optimal OLL and PLL algorithms can make your solutions sub-50 to sub-45 moves.

After you are sufficiently proficient with blockbuilding, you can begin learning NISS. I'm using NISS and blockbuilding + CFOP LL, but usually I can find a solution with either a skip or a ZBLL that I know. This can get you to sub-40. After NISS you can start with the advanced FMC things like DR and insertions.
Thanks! Is there a good tutorial for blockbuilding tips? I think I have the general idea but I don’t want to miss anything
 

Silky

Member
Joined
Apr 5, 2020
Messages
638
For all you FMCers, do you submit your solutions ( official ) with rotations? According to regulation, rotations do not count as moves so I'm wondering if yall edit afterwards as I always see the posts here without rotations. Is putting your solves rotationless an esthetic choice? Feels like an unwritten rule of FMC as, I assume, rotations aren't particularly elegant..
 

d---

Member
Joined
Dec 30, 2022
Messages
227
Location
Somewhere else
No rotations. I find that trying to cancel moves at the point of the rotation takes more time than writing your solution differently
 

Samuel Baird

Member
Joined
Apr 22, 2020
Messages
91
Location
Saratoga Springs, Utah
WCA
2016BAIR01
YouTube
Visit Channel
Rotations are fine, just depends on how you use them. Even at advanced levels, you can find the use of rotations with certain techniques like slicey insertions or rotating centers. However, it’s generally best to avoid them when they aren’t needed as they can make it harder to spot cancellations and can be a common reason for DNFs :p
 
Last edited:

Aldhi R.

Member
Joined
Jul 30, 2022
Messages
12
Location
Indonesia
YouTube
Visit Channel
Writting rotationless solution makes it easier to spot cancellation, especially when you do insertion. For me, it is easier to write rotationless solution from the start. The trick is that each (side/centre) colour represent one type of move. If we follow WCA orientation, then U = white, F = green, R = red, etc.
 

Mike Hughey

Administrator
Staff member
Joined
Jun 7, 2007
Messages
10,925
Location
Indianapolis
WCA
2007HUGH01
YouTube
Visit Channel
Writting rotationless solution makes it easier to spot cancellation, especially when you do insertion. For me, it is easier to write rotationless solution from the start. The trick is that each (side/centre) colour represent one type of move. If we follow WCA orientation, then U = white, F = green, R = red, etc.
This is how I do it too. This works great as long as you're not trying to write out muscle-memory algorithms. But it makes muscle-memory algorithms pretty ugly to do.

And it's really frustrating when you use a different orientation to solve (my blind orientation, in my case), and then accidentally scramble in WCA orientation. I've done that so many times and wound up with a nonsensical solution, and it takes many minutes to figure out what it's really supposed to be. :-(

But I think especially if you're a BLD solver, using color = side works really well, other than those problems. As a BLD solver, you're used to thinking of a side as a color, so it's really easy to think that way when doing FMC. It took me almost no practice to get used to doing this when I started FMC because of my BLD training.
 

xyzzy

Member
Joined
Dec 24, 2015
Messages
2,670
This works great as long as you're not trying to write out muscle-memory algorithms. But it makes muscle-memory algorithms pretty ugly to do.
The way I handle this (which also includes doing mirrored algs) is to write out the alg from a more "comfortable" orientation first, then transform it symbol by symbol on paper.
 

Aldhi R.

Member
Joined
Jul 30, 2022
Messages
12
Location
Indonesia
YouTube
Visit Channel
Does anybody have any tips to getting DR in a short amount of moves? It takes me around 15-20 moves to get to DR for me.
Maybe: keep practicing, learn from other FMCer's reconstruction (text/video). And in the attempt, check as many EO's/DR triggers as you can, because not all EO's/DR triggers would give short solution to DR.
 
Last edited:

Aldhi R.

Member
Joined
Jul 30, 2022
Messages
12
Location
Indonesia
YouTube
Visit Channel
25.67 (tied PB) mean from Speedsolving.com Champs 2023 week 4 (last week):

Scramble 1: R' U' F R B D2 B' L2 F D2 R2 F R2 F2 R2 U' L F2 L U2 B' L D2 R' U' F
(F) F2 L' F // EO (4/4)
U' (U2 L D B2 D) // DR (6/10)
L2 D2 L (D2 F2 L2 B2 R' U2 R) // HTR (10-1/19)
D2 L2 U2 L2 * F2 L2 // 3e (6/25)

* = L2 F B' U2 F' B // solved (6-3/28)

Solution: F2 L' F U' L2 D2 L D2 L2 U2 F B' U2 F B R' L2 U2 R B2 L2 F2 D B2 D' L' U2 F' (28)

5 times scramble switch paid off.

Scramble 2: R' U' F B2 D U F2 L2 U L2 D' L2 F2 U2 F2 R' F L B2 D2 R2 D L2 R' U' F
(U) D F L' U' // EO (5/5)
B (L2 B2 D2 L' R' B') // DR (7/12)
(B2 L F2 R U2 L2 R F2 L' R' U2) // 3c (11-1/22)

Skeleton: D F L' U' B U2 R L F2 R' L2 * U2 R F2 L' B' R L D2 B2 L2 U'

* = R D2 R' U2 R D2 R' U2 // solved (8-5/25)

Solution: D F L' U' B U2 R L F2 L2 D2 R' U2 R D2 R2 F2 L' B' R L D2 B2 L2 U' (25)

Scramble 3: R' U' F R' B L D2 U' F2 R2 F2 R2 F2 U R2 F2 R' U2 F D U' F L2 R' U' F
U (R D) // EOStuff (3/3)
(U2 L' B2 L' D2 B2 L2 B') // DR (8/11) 2q
(R2 U2 R2 D2 L D2 R) // HTR (7/18)
(D2 B2 * F2) // 2e2e (3/21)

* = (B2 D2 R2 F2 R2 D2 B2 L2) // solved (8-5/24)

Solution: U F2 L2 B2 D2 R2 F2 R D2 L' D2 R2 U2 R2 B L2 B2 D2 L B2 L U2 D' R' (24)

28, 25, 24 = 25.67 mean

Comment: Very happy with this, and I was only hoping to get sub-30 at this comp actually, so no complain.
 
Last edited:
Top