pyrotek7x7
Member
- Joined
- Jan 30, 2007
- Messages
- 77
Hey everyone.
It really bugs me that I can't find any guides that represent the EASIEST way to solve the 3x3x3 cube. That is, with the least amount of memorization, and where time or the amount of turns don't matter.
Throwing these unnecesary, though useful, extra algorithms at people thinks they need to learn a lot more than they do.
So, I've written a guide for some guys at school and they thought it was really helpful. With a grand total of only memorizing 39 turns(Not counting first layer, because that should be completely intuitive) it skips some of the things that aren't needed. Take a look:
http://www.geocities.com/pyrotek7x7/
(This was written in word. I've no idea how to get a word document onto a website and integrate the java cube players that everyone uses. If someone does, I'd like some help.
Also, I use the word formula instead of algorithm here, because algorithm is too big of a word for some people, and a sequence of turns in my opinion does not match the definition of an algorithm.
)
So, yes, as you can see it only uses ONE algorithm for the second layer, ONE algorithm to get the cross on the third layer, ONE algorithm to finish the last side, ONE algorithm to get the last corners, and ONE algorithm to get the last edges. (And then one extra page I threw in for people that wanted to go further, IF they wanted to go further)
Anyway, all I want is to know is the easiest possible way to solve the cube. I never got a good look at one, but those little guides that come with some cubes looked like they only required repition of 4-move sets...is this true? I'd like to know these algorithms, and make my guide even EASIER. A search came up with a page of "Solve the cube with only 4 algorithms!" but it is down. :\
Also, any suggestions for my guide are also helpful.
It really bugs me that I can't find any guides that represent the EASIEST way to solve the 3x3x3 cube. That is, with the least amount of memorization, and where time or the amount of turns don't matter.
Throwing these unnecesary, though useful, extra algorithms at people thinks they need to learn a lot more than they do.
So, I've written a guide for some guys at school and they thought it was really helpful. With a grand total of only memorizing 39 turns(Not counting first layer, because that should be completely intuitive) it skips some of the things that aren't needed. Take a look:
http://www.geocities.com/pyrotek7x7/
(This was written in word. I've no idea how to get a word document onto a website and integrate the java cube players that everyone uses. If someone does, I'd like some help.
So, yes, as you can see it only uses ONE algorithm for the second layer, ONE algorithm to get the cross on the third layer, ONE algorithm to finish the last side, ONE algorithm to get the last corners, and ONE algorithm to get the last edges. (And then one extra page I threw in for people that wanted to go further, IF they wanted to go further)
Anyway, all I want is to know is the easiest possible way to solve the cube. I never got a good look at one, but those little guides that come with some cubes looked like they only required repition of 4-move sets...is this true? I'd like to know these algorithms, and make my guide even EASIER. A search came up with a page of "Solve the cube with only 4 algorithms!" but it is down. :\
Also, any suggestions for my guide are also helpful.
