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The 5x5 Example Solve Game!

The Blockhead

Member
Joined
Jan 15, 2017
Messages
62
Location
Fuquay-Varina, NC
WCA
2017ANDE05
Well this is gonna be something....

Hi everybody! I just thought this thread should be created, so here it is! This is how it works, in case you didn't know:

1) If you decide to post, then you will scramble your 5x5 using the scramble provided by the most recent reply.
2) You will then record every move as to how you solved your puzzle, and post that along with a new scramble for the next person.
3) BEFORE YOU POST: It is recommended that you check your solve using this site: https://alg.cubing.net/?puzzle=5x5x5, just to make sure you recorded it correctly.

So I'll start it off with a scramble generated by cstimer.net:

D' B2 R Bw R2 Rw' L2 Lw2 Uw Lw2 L Uw R F' Dw2 Rw2 D Uw Dw' F2 Bw' R Uw' B2 L' B' Dw' R2 F Fw U2 R2 F' Fw Uw2 Dw Fw' Bw2 L' Dw' U' F' Uw' Rw' F' Fw Lw' U F2 Rw2 D' Rw' Uw U2 Fw D2 Uw U Bw' B2
 
5fmc, 143 moves.

B r' R2 U' f D r' // bars (7/7)
D' U' f' d2 U' D r' D2 r' // white centre (9/16)
R' B u' d' U' r' U2 r // yellow centre (8/24)
u2 d // orange block (2/26)
B' l2 r2 L F' R2 u F u // blue block + orange centre (9/35)
B l2 F B2 r2 // green block + realign white/yellow (5/40)
R F' d R' d' B' d' R2 d // blue centre (9/49)
R' d R d' R' d R2 d' // finish centres (8/57)

F' R2 u d2 R U R' u' B' D' B d' R U R' u2 d2 R U' R' F' D F d u2 // 4 tredges (25/82)
F' R f' b' U' F' U f' R B' R' b f' D F' D' b' D2 f' b // +5 tredges (20/102)
b D B2 D' b' L' d2 R D2 R' d2 // +3 tredges (11-1/112)

D2 B L2 F2 B' D
U' L' R B L R'
B2 U' B' U B
U2 B D' F' D B2 D' F2 R2 F' D B2 U2 B'


Tried multiple ways of doing the edge pairing (including using NISS!), but this 55-move solution was the best I found by quite a few moves (second best was 61 moves).

61 moves edge pairing on inverse:
D r F R F' r R' F' L R F r2
F2 U' b' D' F2 D U' L U L' b
u d2 B U' B' u' F' D F d2
D B U l' r D2 l r'
D' R u2 R' U' R B' U B u' R U' R2 U R B' L B L' u'

333 stage:
D2 B L2 F2 B' D // 223-corner (6/6)
U' L' R B L R' // EO (6/12)
B2 U' B' U B2 U' // F2L-2 (6/18)
U B' U2 B' @ D' F R2 F' D B2 U2 B' // tripod LL alg; ab3c (12-3/27)
@ = [B2, D' F' D] // corner 3-cycle (8-4/31)

Next: Fw' Rw2 Uw Dw' D2 B Dw Uw Fw2 Uw2 B2 Dw' D' Rw Fw F B2 Lw2 B' F D2 U' Uw Lw' L' Fw2 Lw2 D2 Fw' Rw2 Bw2 Uw' D2 L Rw2 Fw' F' Rw' Bw2 Fw U2 Fw2 Bw2 Rw2 D2 L2 D Fw2 Dw Bw' Dw2 Lw U' D' Uw' L' B' Rw' R2 U
 
Next: Fw' Rw2 Uw Dw' D2 B Dw Uw Fw2 Uw2 B2 Dw' D' Rw Fw F B2 Lw2 B' F D2 U' Uw Lw' L' Fw2 Lw2 D2 Fw' Rw2 Bw2 Uw' D2 L Rw2 Fw' F' Rw' Bw2 Fw U2 Fw2 Bw2 Rw2 D2 L2 D Fw2 Dw Bw' Dw2 Lw U' D' Uw' L' B' Rw' R2 U

4:44.16 [1:42] 5BLD reconstruction

2L' U' 2L 2U2 2L' U 2L 2U2
y 2U 2L 2U' 2L' U2 2L 2U 2L' 2U' U2 y'
U' 2R U 2R' 2U2 2R U' 2R' 2U2 U
y' D' 2L2 D 2R2 D' 2L2' D 2R2' y
y' F 2U2 2R U 2R' 2U2' 2R U' 2R' F' y
U' 2R 2R U 2R' 2U' 2R U' 2R' 2U 2R' U
2L' U2 2L 2D' 2L' U2' 2L 2D
D 2L' 2D 2L' U2 2L 2D' 2L' U2' 2L2 D'
F 2D2 2L' U2 2L 2D2' 2L' U2' 2L F'
y' 2R U2 2R' 2D 2R U2' 2R' 2D' y
// xcenters

2U 3R U' 3R' 2U' 3R U 3R'
2U 3R' 2U 3R U' 3R' 2U' 3R U 2U'
y' F' 3U' 2L' U' 2L 3U 2L' U 2L F y
U2 2L 3U 2L' U2' 2L 3U' 2L'
B2 3U2 2L' U2 2L 3U2' 2L' U2' 2L B2'
D 2R2 U' 3R' U 2R2' U' 3R U D'
F 3R U 3R' 2D' 3R U' 3R' 2D F'
D2 2R2 U 3R U' 2R2' U 3R' U' D2'
U 2L 3U' 2L' U 2L 3U 2L' U' U'
3R 3R U 3R' 2D 3R U' 3R' 2D' 3R'
// +centers

U' L2 U 2R2 U' L' U 2R2 U' L' U
2L2 2R U2 2R' D2 2R U2' 2R' D2' 2L2'
x Rw U R' U' 2R' U R U' R' x'
F' R' F 2R F' R F 2R'
U R' U' 2R2 U R' U' 2R2 U R2 U'
U2 2R U L2 U' 2R' U L2 U
B R U R' U' 2R2 U R U' R' 2R2 B'
R 2R U 2R' D2 2R U' 2R' D2 R'
Uw' 2R U' R U 2R' U' R' U Uw
2R2 F L2 F' 2R2 F L2 F'
U B L2 B' 2R2 B L2 B' 2R2 U'
y 2L2 2R U2 2R' D 2R U2 2R' D' 2L2 y'
// wings

U 3R U' R2 U 3R' U' R2
U2 3R U' R' U 3R' U' R U'
3R U' 3R' D2 3R U 3R' D2
B' 3R2 B L2 B' 3R2 B L2
U L2 U' 3R U L2 U' 3R'
U2 3R2 B' R2 B 3R2 B' R2 B U2
U R U' 3R2 U R' U'
// midges

U' F2 U 3R2 U' F2 U
U2 R U R' U' Rw2 F2 U2 2R2 U2 F2 Rw2 U R U' R' U2
// parity

R2 F L2 F' R2 F L2 F'
D R F L2 F' R2 F L2 F' R2 R' D'
y' R' R' U2 R D2 R' U2 R D2 R y
R L D' L' U' L D L' U R'
U' R' U' R U R' F' R U R' U' R' F R2
// corners

alg.cubing.net: http://bit.do/dC4gd

Next: U' L R F2 L2 B R' Bw' F Fw2 Dw Bw2 R2 B' Bw2 F' Fw2 Lw' F D Rw2 Dw2 R' Fw' Uw' Dw D Fw B D L Dw Lw2 Fw U2 Rw2 U' Lw2 U2 Lw2 D2 Lw L U' B2 Dw L2 Bw2 R2 L' Rw' Fw' R' B2 Dw Uw D2 Bw Lw' Dw'
 
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Next: Fw' Rw2 Uw Dw' D2 B Dw Uw Fw2 Uw2 B2 Dw' D' Rw Fw F B2 Lw2 B' F D2 U' Uw Lw' L' Fw2 Lw2 D2 Fw' Rw2 Bw2 Uw' D2 L Rw2 Fw' F' Rw' Bw2 Fw U2 Fw2 Bw2 Rw2 D2 L2 D Fw2 Dw Bw' Dw2 Lw U' D' Uw' L' B' Rw' R2 U

L Bw' Fw L Uw2 U Fw L Dw' L2 Uw Rw' //White Center
x2 U Rw' U' Rw F U Rw' F' Rw Dw U2 Lw' U2 Lw F Dw U2 Lw' U2 Lw //Yellow Center
z' Rw' U' Lw F D' Lw2 U' Lw B' Rw' B Rw2 //Blue Center
x' F Rw' F2 Rw2 U' Rw' U' Rw U' Rw' //Red Center
x' F Rw' F' Rw F Lw' U2 Lw F Lw F' Lw' F' Rw U2 Rw' //Green + Orange Centers
z R U' R' U F U' F' Uw F U F U' F2 U' R U' R' Uw F' U F U' R2 U' R2 y U' R U2 R' F R' F' R Uw' R2 U R2 L' U L Dw R U R' D' R2 U' R2 R U R' Uw' R U2 R' F R' F' R Dw' Uw R U R U' R2 D2 //4 Cross Edges
U F U' F' Uw' R U R' F R' F' R Uw' R U' R' Uw F U F' L F' L' F Uw' F U' F' Dw F U F' L F' L' F Dw2 F U2 F' //Top 4 Edges
Uw Dw y R U R' F R' F' R Uw' R U R' F R' F' R Uw y Uw2 R U R' F R' F' R Uw2 Dw2 R U R' F R' F' R Dw2 y Uw Dw' R U R' F R' F' R Uw' Dw //Last 4 Edges
U2 y R U R' U' R U R' U' R U R' U' F U F' y2 R U R' U' R U R' U' R U R' U' F U' F' R' U2 R L' U L y U R U R' U2 R U' R' U' F' U F //F2L
U2 R U R' U' R U' R' F' U' F R U R' U' //OLL + PLL Skip

NEXT: U2 F2 Rw' R2 F D' R2 Fw2 R2 F Lw2 F Lw2 D2 Fw L2 Dw' F2 B2 Lw R' Dw' Uw Fw U2 L Fw2 Bw2 Lw D' U Lw' Uw' F' U' R' F2 Dw2 B R2 Uw' D2 R2 Rw2 Bw2 L' Rw2 Fw' Lw2 B Uw2 Dw' D F2 U Lw' R2 Rw2 U2 D
 
NEXT: U2 F2 Rw' R2 F D' R2 Fw2 R2 F Lw2 F Lw2 D2 Fw L2 Dw' F2 B2 Lw R' Dw' Uw Fw U2 L Fw2 Bw2 Lw D' U Lw' Uw' F' U' R' F2 Dw2 B R2 Uw' D2 R2 Rw2 Bw2 L' Rw2 Fw' Lw2 B Uw2 Dw' D F2 U Lw' R2 Rw2 U2 D

//centers
z2 Lw D' 2R2 Fw Uw' F Dw'
U' 2B Lw U Lw' F U' Rw U Rw' B' Dw L2 2U Lw U2 Lw'
Uw' L R' Dw2 R B' Uw L Uw L' B' R' Uw' F Uw' R Uw R2 Uw'
R' Uw2 R2 Uw2
F R Dw R2 Dw' R Uw' R2 Uw
//edges
U' L Dw F' U' F Dw'
F' D F 3Uw' 2Uw2
D L D' L' 3Uw'
D F' D' F 2Uw 2Dw2
L D L' 3Uw 2Uw
B' U B F U F' Dw'
F' Uw' F L' U F' L Uw
Bw2 L D' B L' D Bw2
R' 3U2 R U R' 3U2
//3x3x3
F L B L2 F' D' F'
D2 R' U R D
B U' B' R U2 R'
D2 F U' F' D2
B U' F' U B' U'
F' D' L U' L U L' D F2 R U' R'
view

This started out as a 5x5x5FMC attempt but I got tired of it and finished with CFOP.

Next: Dw' Fw D Lw' B Fw R2 F' U2 Bw2 B R' B L Dw' Fw D' L' U R2 F' Dw' B2 Rw2 Dw2 R2 Dw Lw2 L' B2 U B' Uw' Fw2 F' Uw Dw Bw2 Dw2 Lw' L' Dw' B2 R' Bw2 U Uw R Fw' L' Rw' Lw U Dw' Rw' Uw2 L2 Fw Rw' Fw
 

/* Scramble */
Rw B' Bw2 L Fw' Lw' L2 Bw2 L' B2 Bw2 F' U' R' D' F2 Uw2 Dw' B2 F' Dw U2 R Fw F D' R Fw' U2 Dw Uw L2 Lw2 R2 F Bw' B L F U2 L2 Lw F' U Uw2 L2 B2 D Bw' Rw' B2 F' Uw R' L2 Rw2 Lw F' D2 Dw

/* Solve */
x2 // Inspection

U Rw' D S' R S L2 U Bw U' Fw // 1st Center

z2 L' E' F' M F M' U Fw U2 Fw' 3Uw F2 E U Fw' U2 Fw // 2nd Center

z D Rw2 U Lw' U2 Lw' D2 3Lw' F' 3Lw U' Rw // 3rd Center

x' y2 Rw' F Rw F2 Rw U' Rw' M' F2 M Rw' D' Rw Lw2 U2 Lw2 // 4th Center

x Rw U Rw' F Rw' F Lw F Rw F' Lw' // L2C

z' R U' R' 3Dw' U' F R' F' R Dw' F L F' L' Uw Dw2 L' U2 L 2U R U2 R' Dw' F' D F Dw' F D' F' 2U L F' L' F Uw B' L' B L Uw' D F L F' L' Dw R' D2 R E' L D2 L' Ue' Dw' Uw' // F8E

L2 R U R' F R' F' R Dw R U R' F R' F' R Dw' E B2 E' x' R' F' R U' R U R' U' Rw2 B2 Rw' U2 Rw' U2' x' U2 Rw' U2' Rw U2 Rw' U2' Rw2 // L4E (pathetic)

z2 L' B' D F L' F2 D' F U2 F' D B' U B U' R U R' U' R' U R U' R' U R U L U2 L' U2 L U L' U F R U R' U' F' U R U' L' U R' U' L U' x R2 F R F' R U2 4Rw' U 4Rw U2 B // 3x3

// View at alg.cubing.net


That was pretty bad, 229 STM. Also took around 45 minutes to do(didn't bother grabbing an actual cube, I did it on ACN only)


NEXT: Uw2 L' Fw' F2 Rw U Fw2 U Dw' Bw' Dw' Bw2 Dw2 Lw Uw' Dw B' Lw Bw' Uw2 Bw' R' B Rw2 Lw' D2 Lw' F Rw' R Bw' L2 Bw2 D R2 Dw F' R Lw2 L2 D2 Fw B2 Uw2 R2 Dw2 Rw2 D2 Bw2 B2 L2 Uw2 Bw Lw2 L2 Fw' U2 Uw L' Uw
 
Uw2 L' Fw' F2 Rw U Fw2 U Dw' Bw' Dw' Bw2 Dw2 Lw Uw' Dw B' Lw Bw' Uw2 Bw' R' B Rw2 Lw' D2 Lw' F Rw' R Bw' L2 Bw2 D R2 Dw F' R Lw2 L2 D2 Fw B2 Uw2 R2 Dw2 Rw2 D2 Bw2 B2 L2 Uw2 Bw Lw2 L2 Fw' U2 Uw L' Uw
// centres
d r U' x' U' r U l' L u2 U x' u // blue
x' U r' F' U2 r y' U' l' U l 4f r2 d R2 d' // green
U' r2 U' r' F' // 2/3 orange
l r U' l' r' U2 // 2/3 white
x' U r U2 r' U' // 2/3 red
x' U' r U2 r' U r // orange
U2 r U r' U' r U2 // red
r U' r2 U r2 U2 // white, yellow

// first eight edges
U' R2 U 3l' // white-red
U R' U' l r D R' D' r // blue-red
U L2 U' l' r' // orange-blue
L U' L' U r2 R' U' R U 3r' // green-yellow
R U R' U' 3r2 // white-green
R' U' R U r // orange-white
D' L2 D l' r // red-green
U' L' U r // white-blue
U' R2 U r // realign slices

// last four edges
F U2 l2 R' F R F' l2 // blue-yellow
r2 4r U' L' U r2 // green-orange, yellow-red, yellow-orange

// 333
R U2 L 4l // cross
U' R' U R D2 y' L U L' // first slot
U' R U R2 F R F' // second slot
y R U2 L U L' U2 R' U R U R' // last two slots
U2 F' U' L' U2 L U' L' U' L F // ZBLL


F2C seemed kinda bad.

Next: R L' D2 Lw2 Rw' Bw2 D Dw2 F Bw Fw B Rw' D' B Lw Dw' R2 L2 U R D R Dw2 Fw2 B2 Lw' U' L Bw' Dw' L2 Fw Lw D' Uw Lw' R Fw2 Dw Lw' U2 Dw B2 Rw D' Bw2 Fw D2 R' Uw U' F' Uw F' Bw' Rw B L' Fw

/* Solve */
x2 // Inspection
[…]
That was pretty bad, 229 STM. Also took around 45 minutes to do(didn't bother grabbing an actual cube, I did it on ACN only)
x' y2 Rw' F Rw F2 Rw U' Rw' M' F2 M Rw' D' Rw Lw2 U2 Lw2 // 4th Center
Never do y2 rotations in L4C. Want to put something in your direct line of sight? Use x/x2/x' rotations. Also, you're using loads of slice moves in centres for some reason; it's fine if you're doing it just because you're counting moves in STM, but for speedsolves, avoid slices whenever reasonable.
… 2U R U2 R' … // F8E
This can be just Uw R U R'.
… Ue' … // F8E
Typo for Uw'…? (This gets parsed by alg.cubing.net as U and e'.)
L2 R U R' F R' F' R Dw R U R' F R' F' R Dw' E B2 E' x' R' F' R U' R U R' U' Rw2 B2 Rw' U2 Rw' U2' x' U2 Rw' U2' Rw U2 Rw' U2' Rw2 // L4E (pathetic)
Rather than "pathetic", let's just say there's room for improvement instead. ;)

u' 3u' R U R' F R' F' R 3u u // slice-flip-slice
z' r2 B2 r' U2 r' U2 x' U2 r' U2 r U2 r' U2 r2 // parity L2E


You never need to flip an edge for this L2E case. If you have the edges at UF and UB, either it's already at the correct angle, or you just need to do a U2 to set it up. (Or you can learn the mirrored alg.)
R U' L' U R' U' L U' x R2 F R F' R U2 4Rw' U 4Rw U2 B
Here's a fun one: the (move) optimal alg for that ZBLL case is Niklas cancelling into J perm: R U' L' U R2 U2 L U' L' U2 L R. (Awful regrips, though.)
 
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/* Scramble */
R L' D2 Lw2 Rw' Bw2 D Dw2 F Bw Fw B Rw' D' B Lw Dw' R2 L2 U R D R Dw2 Fw2 B2 Lw' U' L Bw' Dw' L2 Fw Lw D' Uw Lw' R Fw2 Dw Lw' U2 Dw B2 Rw D' Bw2 Fw D2 R' Uw U' F' Uw F' Bw' Rw B L' Fw

/* Solve */
x2 // Inspection

/* F2C */


U2 Rw' U Rw F2 E L Uw' U' Rw // Yellow

x2 R2 E' Fw U' Fw' R' Fw' U' Fw B F' E U' Fw U Fw' F' U Rw U2 Rw' // White

/* CROSS EDGES */


z' 3Rw U D Lw2 F' D L2 // Red-White

U2 3Rw L' U L U' // Orange-White

Rw2 D' Lw2 L B // Green-White

L' U Lw' L' D' M' // Blue-White

/* L4C */


x' L U' L F' Rw' 2L2 F' L' Rw U Rw' U' R2 L2 D' 2L' D2 2L D Lw2 // Green

x L Rw U2 Rw' U' Rw U Rw' L2 D 2L D' Lw' F 2-3Lw' F 2-3Lw L' U2 Rw U2 Rw' // Orange

x L U2 Rw U2 Rw' U2 M L F 2R' F' M' F Rw // Blue, Red

/* FIRST 4 EDGES */


z' F2 D' Uw R U2 R2 U' R B' R B R' Dw' // Red-Yellow, Green-Yellow

R U' R' L' U L2 U' L' E // Orange-Green

F R' F' R Uw' F' U F // Red-Green

/* LAST 4 EDGES */


Dw L' U L E' R U2 R' B' R B R' U R2 U R2 U R2 U2 R2 // 2x2x3

y' U F R' F' R Uw L' U' L F' L F L' Uw' // Red-Blue

U2 F R' F' R Dw' L' U' L F' L F L' Dw // Orange-Yellow

L' U2 L U Lw' U2 Lw' U2 F2 Lw' F2 Rw U2 Rw' U2 Lw2 // L2E

/* 3X3 STAGE */


U2 R U R' U2 R U' R' // 3rd Pair

U L' U' L U F U F' // 4th Pair

U2 R U R' U' R' F R F' // OLL

U2 R U' R U R U R U' R' U' R2 U2 // PLL

// View at alg.cubing.net


Learned Yau5 yesterday, and I'm planning to switch to it from Redux if I ever actually do any 5x5 solves :P


NEXT: Lw' D' Dw B R Bw Fw Uw' Fw' B' R' L2 Fw' Bw D' B U' Fw' Dw2 L2 Rw F L' F' Fw D' Uw' Lw Uw' R B Lw2 D B' L2 Dw R2 Dw Uw' D2 Fw2 Bw D' Dw' F' D' Uw U Fw B' Uw2 Lw Uw U2 Dw R' B R' D Bw'
 
Yau, 268 STM

y' // Inspection

r' F2 l d' U r x2 y' F r' // white center
r U' r' F d' y U l U2 l' R' F2 u' y r U2 r' // yellow center

z U' F' r L F M' U' // white-green edge
F' 3r' B r2 L2 U // blue-green edge
R2 F 3r2 F2 r B // orange-green edge

L' r U' r' 2L' L F l' L' B' 3l2 F L' U r' // orange center
4r' M' U2 M U' L2 D L2 r2 U' r2 L F' L r' D2 r // green center
L' F' L' U r U r2 L F' r L' U' 2L' U 2L U2 2R U' 2L' U 2R' U' 2L // L2C

z' y' U R U' R' 3u R U R' F R' F' R 2D' F // white-red edge
L' U L R U' R' 2u' 3u' F' U2 F u' R U' R' 3u L' U L F U2 F' u' U' F' U F d R U R' F R' F' R d' L U' L' R U' R' y L U' L' R U R' F R' F' R u' y' u L' U L u' y R' U R U' F' U F 3d R U R' F R' F' R u' L' U' L R U' R' 3u R U R' F R' F' R 3u' R' U R2 U' R' // all the other edges

E R F' U R' F E' y U R' F R L // parity and fix cross edges

U L' U L2 U' L' // F2L 1
U' R U2 R' U' R U R' // F2L 2
R' U' R U R' U' R // F2L 3
U2 L' U L U' L' U L // F2L 4
4r U2 R' U' R U' 4r' // OLL
U2 R U R' F' R U R' U' R' F R2 U' R' U // PLL

alg.cubing.net

Bruhhhh that took forever.

Next: Rw' F' Bw' U2 L U Lw2 Rw Dw2 L' R2 D Dw Bw2 B Uw B' Dw2 F2 Fw2 R2 B2 L2 F' Rw2 B2 Uw2 Lw2 Bw' L Lw Rw' Bw' Dw' Fw' Dw Uw B F' R Dw2 Rw' F2 Uw' D B Fw2 U' Uw2 R Rw D F2 L' F2 Lw U' Dw Uw Lw'
 
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B L2 Rw Fw2 D2 F2 B' D2 Bw Fw2 U' Dw Rw2 Dw R U2 Uw' Dw F' B2 Rw2 R Lw2 Fw Lw2 R' Bw2 Lw2 Fw Bw Dw' Uw' B2 Dw2 Uw Lw Fw B2 U2 D Fw' Dw F' R2 Rw Uw D2 Dw2 L2 Rw' F L2 Dw2 Bw2 L2 B D' Dw' Bw L

FMC : 143 HTM
PB + UNR (France) shared

R2 b' u2 F D r' D r2 F u' l2 U F2 l' z x' L' R' u // 1 center
B l' U r B D 3r D F' B l F u' R2 u // (32) 2 centers
U D r' F r F' l F l x D2 l D2 l B2 l U2 l // 4 centers
B U' R2 U' l' L2 U2 L U B' L B l // (62) 6 centers + 5 pairs

x2 R D r2 F L' R' F' U' L' U D' R' D r2 // (76) 4 tredges + 4 pairs
L' F' x2 R U' R' U l' D' L F R F' R2 U' R2 U D l // 7 tredges
x2 R U R' U' 3r' U' R2 U // 8 tredges
l2 3l' F R' F' M // 10 tredges
F R' F' r U' R2 U F R F' r' // (120) REDUCTION COMPLETED

z' U L2 // F2L-1
x' R' U' R U L' U R' U' L U' R U' // Solved
x' U' R' U2 R' F' U' F R' L2 // (+23) Undo premoves


23 HTM for the 3x3 part. :p

Reverse scramble:
Premoves: L2 U'
x2 L2 R F' U F // 2x2x2 + EO + many pairs
R U2 R U // F2L-1


Direct scramble:
Premoves: D' R' D2 R' B' D' B R' L2
x2 D L2 // F2L-1
x R' U' R U L' U R' U' L U' R U' // Solved


NEXT : Dw R' Dw' F' L' Dw2 L2 Uw' R' Lw Uw2 Fw2 Rw2 Fw2 R' U' Uw F B Rw Lw2 R2 Fw Rw R D Uw2 F2 B2 D2 L' R Bw2 Dw' B' Fw R' Fw' Lw2 Dw Uw' U' Bw2 Rw2 B2 U' Bw L' Fw2 D' Dw U L Uw U2 Dw' Rw2 Uw' Rw Fw2
 
NEXT : Dw R' Dw' F' L' Dw2 L2 Uw' R' Lw Uw2 Fw2 Rw2 Fw2 R' U' Uw F B Rw Lw2 R2 Fw Rw R D Uw2 F2 B2 D2 L' R Bw2 Dw' B' Fw R' Fw' Lw2 Dw Uw' U' Bw2 Rw2 B2 U' Bw L' Fw2 D' Dw U L Uw U2 Dw' Rw2 Uw' Rw Fw2
Yau, 230 STM

F l D l' U' M2 L u y' F' D' r F r' U l' // yellow center
z2 R2 3u U' r U2 r' y2 E R2 E' U' r U2 r' // white center

z' U r2 L2 F l' B // white-red edge
r2 U 2L2 F // white-orange edge
U2 M L' F // white-blue edge

L' D' L' F r F2 r' F r // green center
x L2 D' L2 r2 U r2 U' 2L2 U' 2L2 L F' L' r U2 r' L F2 L M D M' l2 U2 2L2 // orange center
x L2 F' L' U' r U' r' U 2L' U' 2R U 2L U' 2R' // L2C

z' y' U R U' R' U' L' U L u' F' U F R' U R B U2 B' u R' F R2 U' R2 U R D2 // 2 more edges and X-Cross
L' U L u' R U R' F R' F' R u R U' R' L' U L B' U B d2 u' R U' R' u d2 L' U' L d R U' R' d' // 3 more edges
d 2U L' U L u d' R U R' F R' F' R u y' R U R' F R' F' R u // all edges

U R' U2 R L' U L R' U' R U' R' U' R D2 U y U R' U' R U2 R' U' R D2 // F2L with pseudoslotting
F R U R' U' R U R' U' F' // OLL
R' U R U' R' F' U' F R U R' F R' F' R U' R U // PLL

alg.cubing.net

Next: Rw' F' Bw' U2 L U Lw2 Rw Dw2 L' R2 D Dw Bw2 B Uw B' Dw2 F2 Fw2 R2 B2 L2 F' Rw2 B2 Uw2 Lw2 Bw' L Lw Rw' Bw' Dw' Fw' Dw Uw B F' R Dw2 Rw' F2 Uw' D B Fw2 U' Uw2 R Rw D F2 L' F2 Lw U' Dw Uw Lw'
 
Rw' F' Bw' U2 L U Lw2 Rw Dw2 L' R2 D Dw Bw2 B Uw B' Dw2 F2 Fw2 R2 B2 L2 F' Rw2 B2 Uw2 Lw2 Bw' L Lw Rw' Bw' Dw' Fw' Dw Uw B F' R Dw2 Rw' F2 Uw' D B Fw2 U' Uw2 R Rw D F2 L' F2 Lw U' Dw Uw Lw'

FMC : 132 HTM
PB + new UNR France

Nice centers and edges solution, a bit disappointing on the 3x3 part.
As there is a new UWR since yesterday, I have no regret for not beating the previous one at 126.

// CENTERS
z2 F' l D u r u // 1 center = 6 HTM
f D2 f2 D b U' R' f' // 2x 2/3 of centers
B R2 u d' R' d R' u' // 3x 2/3 of centers
U r B r' d' R2 d U R' L' f' // 3 centers = 33 HTM
R' L2 u' d L u2 (U' D) // (Insertions)
B L2 u' F2 d' F2 d2 // 6 centers = 46 HTM

// EDGES
l' r2 U L R2 U' l // 1 edge + 5 pairs = 55
B R L2 B' F' R' F r' // 3 edges + 4 pairs = 63
U' L' U (R) D' (R') D2 R D' r' // 5 edges + 3 pairs = 73
F' D2 l // 6 edges + 2 pairs = 76
F R' F' D' R L D l' // 8 edges + 2 pairs = 84
R f2 L B' L' f2 // 9 edges + 2 pairs = 90
R' F' r U' L' U r2' // 10 edges = 97
U L2 U' F' L' F r // 12 edges = 104

// 3x3x3
D' R' L B' // EO line
// U' L' U' (L U' R') U' L2 // Left block ->
U' L' U' (L' U2 L U R U' L' U2 L2 U' R2) U' L2 // Left block (+corner cycle)
R2 U R U' R' U' R' U // Solved = 132 (+28)


NEXT : Dw' L' R Lw U L' Lw2 U Rw F' Rw R2 Dw Uw2 F' Rw2 Lw U R2 Bw Uw2 Lw2 D' U L Rw' B2 D Rw' Uw2 U2 F' Rw Lw2 B F' L Lw' Rw2 D2 F2 Dw Uw2 Lw' Rw2 Uw2 Fw2 B2 D2 Bw' R L2 Fw B2 Dw U Lw Fw U2 D'
 
NEXT : Dw' L' R Lw U L' Lw2 U Rw F' Rw R2 Dw Uw2 F' Rw2 Lw U R2 Bw Uw2 Lw2 D' U L Rw' B2 D Rw' Uw2 U2 F' Rw Lw2 B F' L Lw' Rw2 D2 F2 Dw Uw2 Lw' Rw2 Uw2 Fw2 B2 D2 Bw' R L2 Fw B2 Dw U Lw Fw U2 D'

Done using BLD method.

z2 y // YO orientation

//+ centers uf buffer
[2R E' 2R', U']
[M, U' 2R U]
[M', U' 2R2 U]
[U',M' 2U M]
[z' E': [E2, 2R U 2R']]
[Dw': [M', U 2L U']]
[2L: [2L U 2L', E']]
U2 //setup to avoid one comm
[D 2R': [2R' U' 2R, E]]
[E2, 2L' U 2L]
[U' Rw': [M, U 2R U']]
U2

//x centers Ubr buffer
[U: [2L 2U' 2L', U2]]
[y' 2R' :[U2, 2R 2U' 2R']]
U //setup to save one comm
[2L2: [U2, 2L' 2U2 2L]]
[y' :[U2, 2R 2U 2R']]
[2L' U2: [2R' 2U' 2R, U2]]
[U x': [2R U' 2R', 2D2]]
[U2 D 2R: [2D, 2R U' 2R']]
[y' U 2L' : [2L 2D 2L', U2]]
[U: [2D, 2L U2 2L']]
[y: [U', 2R' 2D 2R]]
U' //undo setup

//corners UFR cool comms
[R U' : [R' U R, D']]
[D R : [R D' R', U]]
[D R D' R' : [R' D R, U']]

//midges UF buffer
[U' : [R E' R', U']]
[U : [S, R' F' R]]
[E' U' : [U' M U, R]]
[F D : [U' R U, M']]
[R' U' : [R2, S]]

//wings FUr buffer
[y' : [U 2R2 U', R']]
[z' : [2R2, U' L' U]]
[4Lw' : [U' L' U, 2R2]]
[x D' : [2R', U' L U]]
[U' L U, 2R]
[4Rw' : [L2, U' 2R U]]
[Lw U' : [R, U' 2L2 U]]
[Rw : [U R' U', 2R]]
[U : [L' 2U' L, U2]]
[U : [D, 2L U 2L']]
[D : [2R', U' R2 U]]

//now parity alg, need to so S' R2 S and then F perm, but first H perm
S' U2 S U2
R' U' F' (R U R' U') R' F R2 (U' R' U') R U R' U R
M2 U M2 U2 M2 U M2


Next: B Uw2 R Uw2 R' Bw R F2 L' Rw' Fw' R U F' U' Rw' Lw2 Dw Uw Rw B R2 Bw' L' Uw' Bw Rw2 D' R Fw U2 Bw2 Rw D2 Uw2 R2 L' Dw' Lw' Fw L Uw2 B' R' Uw' Fw' Uw2 Dw2 Fw Rw Fw2 F2 L' Bw' U2 Rw' F' L2 Rw' Dw2
 
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