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The “Alyz” method for Clock

D

Deleted member 74176

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“No-D” is a Flip variant where you combine the simultaneous turns of 7Simul with the ergonomics and TPS of Flip. As another plus (and as the name implies) there are no D moves. Memo is also much easier than other methods, only requiring you to memo 4 numbers (two on the front, two on the back)
I have only done about 20 solves so far with this method but my best solve so far is a 13.97 and I average about 19 with less than 1 TPS. As of right now my inspection only takes about 12 seconds and I’m sure this can be brought down by quite a bit.
Obviously I’m not used to this method, which is why my TPS is so slow, but I’m certain that this method could help people achieve quite fast times.
Here is a tutorial if you’re interested:
No-D tutorial
Disclaimer: I did not create this method, nor the tutorial. I’m simply posting this here to the forums because I couldn’t find anything about the method here on the website.
 
I know this isn’t a progression thread but here’s an update anyway.
I’ve done about 100 solves and I average high-9 with this method now. My inspection time has definitely improved as well. Super cool method and I think this could actually make the top 3 (flip, sheerin, and 7simul) a top 4…
If if you don’t fully switch to it, I’d recommend you learn this just because of how interesting and fun it is.
 
Really interesting method. Or so it seems.

I would try it out but I gave my clock away at Carlisle because for some reason people didn't want me to smash it. (In which case I still wouldn't have a clock).
Lol, that’s really funny.
Any chance we met at Carlisle? (I was there)
 
I think that the (x2 z') variant of this method is very interesting as well, since it only requires one simul move (per face)

Memo U to C on back
x2 z'
Memo U to C on front

UL up, Match C to R
UR up, Match C to D
R up, Match U to L
(UL) up, Match U+L to 12
Simul: Perform memo'd move for back
x2 z'
Repeat same steps on back, except doing the simul move with what was memo'd for front
Solve Corners

Matching U to L while ignoring the solved block on the front face is the only potentially confusing move imo
 
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I think that the (x2 z') variant of this method is very interesting as well, since it only requires one simul move (per face)

Memo U to C on back
x2 z'
Memo U to C on front

UL up, Match C to R
UR up, Match C to D
R up, Match U to L
(UL) up, Match U+L to 12
Simul: Perform memo'd move for back
x2 z'
Repeat same steps on back, except doing the simul move with what was memo'd for front
Solve Corners

Matching U to L while ignoring the solved block on the front face is the only potentially confusing move imo
Interesting. So basically it’s just flip but with a simul move cancel. I don’t think that this is as good as the original because it doesn’t eliminate any of the D moves and it still has a flip. Cool method though!
 
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Interesting. So basically it’s just flip but with a simul move cancel. I don’t think that this is as good as the original because it doesn’t eliminate any of the D moves and it still has a flip. Cool method though!
It does eliminate the D moves, all of the moves are done on U. It's basically the same concept as the original where the simul move IS the D move necessary to solve the opposite face.

Also I was confused earlier and thought that solving with only one simul move per face was only possible with (x2 z') and not x2 (without nasty pin shifts), but it actually is
Memo U to C on back
x2
Memo U to C on front

UL up, match U to R
UR up, match C to D
R up, Match C to L
(UL) up, match U+R to 12
Simul: perform memo'd move for back
x2
etc

I'm not sure why the author of the video chose to use two simul moves, but imo if a method's doing flip AND simul moves, the fewer simul moves the better
 
It does eliminate the D moves, all of the moves are done on U. It's basically the same concept as the original where the simul move IS the D move necessary to solve the opposite face.

Also I was confused earlier and thought that solving with only one simul move per face was only possible with (x2 z') and not x2 (without nasty pin shifts), but it actually is
Memo U to C on back
x2
Memo U to C on front

UL up, match U to R
UR up, match C to D
R up, Match C to L
(UL) up, match U+R to 12
Simul: perform memo'd move for back
x2
etc

I'm not sure why the author of the video chose to use two simul moves, but imo if a method's doing flip AND simul moves, the fewer simul moves the better
Oh, interesting.
That is quite a cool method as well
 
I'm not entirely sure, but I think this is No-D UWR?
unfortunately, I didn't film it, but here's the scramble: UR4- DR2+ DL5- UL4- U5- R3- D3+ L3- ALL4- y2 U0+ R0+ D1- L0+ ALL5+ DR DL UL
IMG_3268.jpg
 
some updates:
I just recently figured out that the creator of this method has named it the Alyz method, so I changed the name of the thread.
The creator has also been experimenting some more and has found a way to force a corner to be skipped every solve and the worst possible move solution for this method is now 9.
 
No-D is a super cool method! Very good theory and 9 moves is even better. The one takeback I can think of is when compared to no-flip. In Sheerin there are a also lots of ways to take advantage of skips and it takes the same amount of memo (5 numbers) and the same amount of simul moves (also 5). In Sheerin the maximum number of D moves you will have to do is 2 so the question is are 2 D moves better than a flip. That is just my thoughts right now though and I need to experiment more with the method.
 
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