blade740
Mack Daddy
I'm really just posting this so that I can link to it instead of emailing the algs to everyone.
O: opposite
A: adjacent
N: no swap
AA: /(-3,0)/(-3,0)/(-5,0)/(-2,0)/(4,0)/(-4,0)/(-2,0)/(5,0)/(-3,0)/ (matching bars at UR and DL)
AN: /(3,3)/(-1,0)/(2,0)/(-4,0)/(4,0)/(2,0)/(1,0)/(-3,-3)/ (matching bar at UR)
AO: /(3,3)/(-1,0)/(2,0)/(-4,0)/(4,0)/(2,0)/(-5,0)/(-3,-3)/ (matching bar at UL)
NA: /(-3,-3)/(0,-5)/(-4,-2)/(-4,0)/(-4,0)/(2,-4)/(5,0)/(-3,-3)/ (matching bar at DR)
OA: /(-3,-3)/(0,-5)/(-4,-2)/(-4,0)/(-4,0)/(2,-4)/(-1,0)/(-3,-3)/ (matching bar at DL)
OO: /(3,3)/(1,0)/(4,-2)/(2,-4)/(0,-4)/(3,3)/(3,0)/(3,3)/
ON: /(3,3)/(-1,0)/(-4,2)/(-2,4)/(0,1)/(3,3)/
NO: /(3,3)/(-1,0)/-4,2)/(-2,4))/(0,-5)/(3,3)/
Basically, I recognize parity and corner permutation at the same time. If there is no parity, I do a standard corner permutation alg and continue with a normal vandenbergh solution. If there IS parity, I do the parity alg that corresponds with the corner permutation and then continue with a normal vandenbergh solution. Basically, this means that by learning a few extra CP algs, I can save myself from having to learn half of the EP algs (and the worse half, at that).
Algs generated with Jaap's wonderful sq1optim program.
Oh, bonus: the AA alg is 2gen, and was half of the secret to solving the bandaged square-1.
O: opposite
A: adjacent
N: no swap
AA: /(-3,0)/(-3,0)/(-5,0)/(-2,0)/(4,0)/(-4,0)/(-2,0)/(5,0)/(-3,0)/ (matching bars at UR and DL)
AN: /(3,3)/(-1,0)/(2,0)/(-4,0)/(4,0)/(2,0)/(1,0)/(-3,-3)/ (matching bar at UR)
AO: /(3,3)/(-1,0)/(2,0)/(-4,0)/(4,0)/(2,0)/(-5,0)/(-3,-3)/ (matching bar at UL)
NA: /(-3,-3)/(0,-5)/(-4,-2)/(-4,0)/(-4,0)/(2,-4)/(5,0)/(-3,-3)/ (matching bar at DR)
OA: /(-3,-3)/(0,-5)/(-4,-2)/(-4,0)/(-4,0)/(2,-4)/(-1,0)/(-3,-3)/ (matching bar at DL)
OO: /(3,3)/(1,0)/(4,-2)/(2,-4)/(0,-4)/(3,3)/(3,0)/(3,3)/
ON: /(3,3)/(-1,0)/(-4,2)/(-2,4)/(0,1)/(3,3)/
NO: /(3,3)/(-1,0)/-4,2)/(-2,4))/(0,-5)/(3,3)/
Basically, I recognize parity and corner permutation at the same time. If there is no parity, I do a standard corner permutation alg and continue with a normal vandenbergh solution. If there IS parity, I do the parity alg that corresponds with the corner permutation and then continue with a normal vandenbergh solution. Basically, this means that by learning a few extra CP algs, I can save myself from having to learn half of the EP algs (and the worse half, at that).
Algs generated with Jaap's wonderful sq1optim program.
Oh, bonus: the AA alg is 2gen, and was half of the secret to solving the bandaged square-1.
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