bobthegiraffemonkey
Member
Hey everyone,
I've finally finished developing this, which is why I've been trying to drum up interest recently. I've started making the information available so people can learn it, I'll be trying to finish making a full tutorial when I have time, but it shouldn't be long before I cover most of the 'nicer cases'. I apologise that I'm better at making this stuff than I am at explaining it.
Quick text summary of the idea:
- Choose a reference scheme for each shape: pick where you want to consider the solved places for pieces to be, which is chosen on a layer basis rather than for each possible combinations of layers.
- Given a scramble, trace BLD style relative to this chosen reference. No need to memorise, you just need to know if there is an even or odd number of targets. Also, I want to emphasise that you DO NOT need to trace pieces through to cubeshape, you just need to look at where the pieces currently are.
- Use this even/odd answer to solve cubeshape in such a way that you have even parity at cubeshape (you can finish the solve without a parity alg). This is easy for many cases, but some are awkward.
Edit: These days I suggest the following resources.
http://pastebin.com/Xh3vSQFp
I feel that this can be done within inspection, with enough practice that the tracing can be done without thinking. As reasoning, it is fewer pieces than a 3BLD, with no piece orientations and no memo, and 3BLD memo can be done sub-10. There will be some time loss with recognising the shapes which is done a part of 3BLD, but that should be minimal. In the rare event of getting square/square in a scramble, just trace 'normally' since that's simple enough.
I have attached an Excel sheet with information. Unfortunately, it is currently full of my own shorthand notation, and many parts have no written explanation as yet. I have explained some of it in my video which discusses the first set of cases, and will explain the rest as I progress through that series. I might try to have written info or clearer notes at some point, but that will take time. If the format doesn't suit, I can probably provide something that will, such as a pdf. Note that I have some useful features in the Excel sheet that would be lost in a pdf.
Tutorial series
Currently covers 25/90 cases:
Cube [1/1]
Star (layer with only corners) [5/6]
Edges paired [10/16]
Optimal 0, 1, 2 & 7 [4/20]
Doublers [5/25]
I'm keeping track of my progress of learning this in my signature (which needs updating probably), I intend to learn the full system. I'll happily answer any questions here, and possibly answer some stuff in a short video if that would be helpful. I hope I can get at least one fast sq-1 solver to learn at least some of this, I can learn this and demonstrate it in competition, but I won't be getting any good times with it
.
Edit: text document added, not finished yet but should be helpful. Fixed and re-uploaded Excel sheet, more errors than I care to admit and probably more I haven't found.
Edit 2: Should have fixed the info in the Excel sheet now. Guide is also complete, it doesn't give an in-depth description for every case as it would be quite repetitive, but it should be enough description to understand the full Excel sheet. The rest of the videos going through every case will be added gradually.
Edit 3: Updated the Excel file, all mistakes should be fixed, some cases improved, and I have example setups (via default alg) and alternative algs for every case. Don't try to learn just from these examples, use them as a reference.
Matt
I've finally finished developing this, which is why I've been trying to drum up interest recently. I've started making the information available so people can learn it, I'll be trying to finish making a full tutorial when I have time, but it shouldn't be long before I cover most of the 'nicer cases'. I apologise that I'm better at making this stuff than I am at explaining it.
Quick text summary of the idea:
- Choose a reference scheme for each shape: pick where you want to consider the solved places for pieces to be, which is chosen on a layer basis rather than for each possible combinations of layers.
- Given a scramble, trace BLD style relative to this chosen reference. No need to memorise, you just need to know if there is an even or odd number of targets. Also, I want to emphasise that you DO NOT need to trace pieces through to cubeshape, you just need to look at where the pieces currently are.
- Use this even/odd answer to solve cubeshape in such a way that you have even parity at cubeshape (you can finish the solve without a parity alg). This is easy for many cases, but some are awkward.
Edit: These days I suggest the following resources.
I feel that this can be done within inspection, with enough practice that the tracing can be done without thinking. As reasoning, it is fewer pieces than a 3BLD, with no piece orientations and no memo, and 3BLD memo can be done sub-10. There will be some time loss with recognising the shapes which is done a part of 3BLD, but that should be minimal. In the rare event of getting square/square in a scramble, just trace 'normally' since that's simple enough.
I have attached an Excel sheet with information. Unfortunately, it is currently full of my own shorthand notation, and many parts have no written explanation as yet. I have explained some of it in my video which discusses the first set of cases, and will explain the rest as I progress through that series. I might try to have written info or clearer notes at some point, but that will take time. If the format doesn't suit, I can probably provide something that will, such as a pdf. Note that I have some useful features in the Excel sheet that would be lost in a pdf.
Tutorial series
Currently covers 25/90 cases:
Cube [1/1]
Star (layer with only corners) [5/6]
Edges paired [10/16]
Optimal 0, 1, 2 & 7 [4/20]
Doublers [5/25]
I'm keeping track of my progress of learning this in my signature (which needs updating probably), I intend to learn the full system. I'll happily answer any questions here, and possibly answer some stuff in a short video if that would be helpful. I hope I can get at least one fast sq-1 solver to learn at least some of this, I can learn this and demonstrate it in competition, but I won't be getting any good times with it

Edit: text document added, not finished yet but should be helpful. Fixed and re-uploaded Excel sheet, more errors than I care to admit and probably more I haven't found.
Edit 2: Should have fixed the info in the Excel sheet now. Guide is also complete, it doesn't give an in-depth description for every case as it would be quite repetitive, but it should be enough description to understand the full Excel sheet. The rest of the videos going through every case will be added gradually.
Edit 3: Updated the Excel file, all mistakes should be fixed, some cases improved, and I have example setups (via default alg) and alternative algs for every case. Don't try to learn just from these examples, use them as a reference.
Matt
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