CubeRoots
Member
first things first, I am not an advocate for this method, nor do I claim it is good or I 'invented' it - so feel free to rip it apart. all I say is it's pretty interesting, especially for the ZZ/Roux user. Also, there are probably lots of improvements to be made, I am not a great blockbuilder and i have only been practicing this method for a couple of hours. And roux for a day or so.
It goes like this:
EO (read: EO, NOT EOLine)
Build two 2*2*3 blocks on the left and right layers (same as roux), except: only use a subset of the moves <R,U,L,D,M2,r2,l2> +?<E2,S2,u2,d2>?, this preserves EO.
COLL
LSE (however, if you have followed the method correctly you should not need to orient)
solve 1
Scramble: L' R U' F U' L2 R' D' R' D L R D' R' F2 D' B2 R2 U2 D' R2 D' L F R'
Solution:
L D' R D F' // EO (5,5)
U M2 R U' L U L2 U' R' U' // Block 1 (10,15)
M' l' R' U R2 U R' U2 R U' R' U R U' R' // Block 2 (15,30)
R' U2 R' D' R U2 R' D R2 // COLL (9,39)
M U2 M U M2 U' //Permute UL/UR (6,45)
M U2 M' // finish (3,48)
Solve 2
Scramble: F' R' B' D2 U B' R2 D' F' L' B2 R2 U' F' D L2 R F' D R2 L2 F' L2 U D
Solution:
D' F' L D' R2 F' // EO (6,6)
R U' R' U R U2 R' U' D' M2 U' R' U L2 U2 L R' U R U M' l' U L // blocks (24,30)
U l' U2 R' D2 R U2 R' D2 R2 //COLL (10,40)
U2 M U2 M U' M2 U' // Permute UL/UR (7,47)
M2 U2 M2 U2 // finish (4,51)
Solve 3
Scramble: R2 U' B2 F L' B2 D2 B L' D2 L' R U' B' D U R' U' F' U' R2 B L2 F2 B'
Solution:
F D2 R U B // EO (5,5)
U' R' U R' L' U L U' L U2 R U' L' // Block 1 (13,18)
R' U r2 L' U R U' L U M2 U2 M' r U' R' // Block 2 (15,33)
U' l' U2 R' D2 R U2 R' D2 R2 // COLL (10,43)
U M2 U M2 U //(5,48)
M E2 M' E2 // lol finish (4,52)
You may notice, there are a tonne of cancellations in there i cba with sorting out. some of the blockbuilding is grim too.
What do you think of the solves/method?
It goes like this:
EO (read: EO, NOT EOLine)
Build two 2*2*3 blocks on the left and right layers (same as roux), except: only use a subset of the moves <R,U,L,D,M2,r2,l2> +?<E2,S2,u2,d2>?, this preserves EO.
COLL
LSE (however, if you have followed the method correctly you should not need to orient)
solve 1
Scramble: L' R U' F U' L2 R' D' R' D L R D' R' F2 D' B2 R2 U2 D' R2 D' L F R'
Solution:
L D' R D F' // EO (5,5)
U M2 R U' L U L2 U' R' U' // Block 1 (10,15)
M' l' R' U R2 U R' U2 R U' R' U R U' R' // Block 2 (15,30)
R' U2 R' D' R U2 R' D R2 // COLL (9,39)
M U2 M U M2 U' //Permute UL/UR (6,45)
M U2 M' // finish (3,48)
Solve 2
Scramble: F' R' B' D2 U B' R2 D' F' L' B2 R2 U' F' D L2 R F' D R2 L2 F' L2 U D
Solution:
D' F' L D' R2 F' // EO (6,6)
R U' R' U R U2 R' U' D' M2 U' R' U L2 U2 L R' U R U M' l' U L // blocks (24,30)
U l' U2 R' D2 R U2 R' D2 R2 //COLL (10,40)
U2 M U2 M U' M2 U' // Permute UL/UR (7,47)
M2 U2 M2 U2 // finish (4,51)
Solve 3
Scramble: R2 U' B2 F L' B2 D2 B L' D2 L' R U' B' D U R' U' F' U' R2 B L2 F2 B'
Solution:
F D2 R U B // EO (5,5)
U' R' U R' L' U L U' L U2 R U' L' // Block 1 (13,18)
R' U r2 L' U R U' L U M2 U2 M' r U' R' // Block 2 (15,33)
U' l' U2 R' D2 R U2 R' D2 R2 // COLL (10,43)
U M2 U M2 U //(5,48)
M E2 M' E2 // lol finish (4,52)
You may notice, there are a tonne of cancellations in there i cba with sorting out. some of the blockbuilding is grim too.
What do you think of the solves/method?