Xishem
Member
I (among other people) would like to see skewb progress more, and...
Since it's not a puzzle that's been highly explored yet, have this thread.
Since it's not a puzzle that's been highly explored yet, have this thread.
I want to be sub 10 tips what method. I've though of learning KirMeep but I'm too lazy to learn l5c
It's pretty easy to get sub-10 quickly with intermediate Sarah's method. You only need to learn one 4-move alg (and its inverse) along with a few cases.
I'm sub 20 with just using the method shown in monkeydude1313's(Chris Bird) skewb tutorial
Mitch Lane has averaged 11-12 with Chris Bird's method for a long time.
As far as getting sub-10 goes, try experimenting and figure out how you can use that one algorithm to influence and control pieces.
I'm sub 20 with just using the method shown in monkeydude1313's(Chris Bird) skewb tutorial
When I purchased skewb I wanted to be able to solve it, but not necessarily in shortest time. So I developed a simple method with only 2 algorithms.
Today I checked a method on the Meep's site, especially the peanut case. I think I found a better algorithm (it's 2 gen.):
R' L R L' R L' R' L
Maybe someone will find it useful.
You're right, I forgot about the bottom center.That alg doesn't preserve the bottom face.
Edit: But now that I think about it, you could use that and just do L5C on the bottom 5 centers, but this would favor worse cases, I think. You're always going to get some adjacent case since the top (previously bottom) center will never be solved. Not sure if this is a good trade off for an alg that probably isn't much faster -- 2 gens aren't as good on skewb as they are on NxN puzzles, imo.
You're right, I forgot about the bottom center.
I think that 2 gens can be even better in skewb than 3x3, because you often don't need to do any regripping (similar case in pyraminx). But it's just a theory, I'm not fast enough to prove it empirically.
Although some 2 gen algs can be not that good at all.
When I purchased skewb I wanted to be able to solve it, but not necessarily in shortest time. So I developed a simple method with only 2 algorithms.
Today I checked a method on the Meep's site, especially the peanut case. I think I found a better algorithm (it's 2 gen.):
R' L R L' R L' R' L
Maybe someone will find it useful.
Solving a layer and a center at the same time is kinda hard to do in very few moves. Then to solve the cube in one look there's a lot less cases than if you were to not to
Has this been thought of before?
I'm not sure what you're asking? Are you asking if solving a face (center + 4 corners) + another center has been done?
Ranzha's method does this, but in two steps: 2 corners + center, then the other 2 corners + another adjacent center.
I guessAre you asking if solving a face (center + 4 corners) + another center has been done?
another adjacent center.