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Set-up moves

Inusagi

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Oct 6, 2007
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I am not good at set-up moves at all. Set-up moves is eating my time. Let's say I got a cycle of 3 with the corners. URB goes to ULF goes to DRF. I don't really know what to do. When I think of a way to do the set-up moves then my time goes. I use very long time, because the move count must be 5 moves max. because I must do it backward after that. Could someone help me with this problem? Is there a easy rule for this, so I don't lose it when I am going to do it backward?

This is just a problem I have for the permutation, not the orientation...
 

alexm

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Mar 28, 2006
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Hey there. I know I don't post much (read: ever) but I thought I'd reply to this one.

I'd do something like D' R2 D R2 (cycle*) R2 D' R2 D

* Try it slowly and follow the corners while setting them up, you can see where they go and which cycle to do.
 

McWizzle94

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Try this:

D-R2 D R2 D' R2 U2 R2 D R2 D' R2 U2-D'

The D sets it up at URB-->ULF-->DRB, the middle part is the cycle algorithm, and the D' returns it to how it was before the set up. You can also use the algorithm backwards to do that 3-cycle backwards.
 

Inusagi

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Oct 6, 2007
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Learn algs to cycle corners diagonally. All of the other cases you should be able to do easily. 2 setups at the most are required. Often times just one.

Is there a place to learn the algs? Or did you mean that I should find out by myself. I don't know if I know all the cases...

By the way, the only cases I use for Permutation is:
Edges:
3 cycle: U perm
2 cycle: Z & H perm

Corners:

3 cycle: Corner switcher both way.
2 cycle: H perm and the one that change the UF corners and UB corners (don't remember the name)

Thanks for those who answered my example, but my biggest problem is the edges. My examples was just to get you to understand what I meant.
 
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Inusagi

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Thanks! It will be easier with set-up moves for edges with those algs. You said max. moves for CP set-up is 2 moves without corners who must go diagonally, but could you (or anybody else) tell me the move count for EP?
 

Lucas Garron

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Thanks! It will be easier with set-up moves for edges with those algs. You said max. moves for CP set-up is 2 moves without corners who must go diagonally, but could you (or anybody else) tell me the move count for EP?
I can use one setup move at most for 3OP, both for EP and CP, and do so nearly all the time in actual execution.
(Excluding parity setups.)

For URF-ULF-DRF I would do Uy setup and R2'UL2'UR2U'L2'UR2'U2R2' for the alg.
(D' setup and the inverse of that alg, maybe.)

EDIT: Just tried a solve, and I used 2 setup moves total (EP+CP).
2 again...
3...
 
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hait2

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May 1, 2007
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U' R2 U R2 U F2 U' R2 U' R2 U F2

a very useful alg and very easy to remember (u' u => u' u' and always r2 r2 f2)
 

Inusagi

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What about parity set-up moves? I think that's the biggest problem that I have concerning set-up moves.
 

Inusagi

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The problem is to reverse the set-up moves. I can't remember what I did. Sometime I use long time before doing the set-up moves, so I am sure that I can reverse it correctly. But this takes too long. Also I am very close to forget what I have to remember. I have the same problem with 2-cycles, but I guess parity is harder...
 

Nghia

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Hello Inusagi,

For corners I still use 3-cycles. For normal 3-cycles I know the usual algs plus the one hait2 talked about, the diagonal corners cycler.

CP(731): (R2'DR2D'R2-U2)x2
CP(375): (R2U'R2'UR2-D2')x2

(Courtesy from Macky's site)

Those have the same effect (if you have the same piece numeration as Macky) and I think they are quite easy to remember.

***

As for setup moves in general, I've read this somewhere and apparently you should try to follow an "order" like Left or Right moves before Front or Back moves, then Up or Down moves or something like that.
I personally don't use that but instead when I forget the setup moves, I just try to retrace the initial state of the cube (before the setup moves) and they will just come to my mind.
I guess the point of the whole thing is to practice, as everybody says.

(On my first attempts, I even had to remember the cube rotations and all -.- so I think you don't need to worry too much about it)

Voila, hope it helped you

Good Luck
 
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Inusagi

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Oct 6, 2007
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I do the U/D then R/L then F/B turns if it's possible. But it doesn't work always.
 
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