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As I'm currently learning algs for most of my practice, I'd like to learn a secondary method that I can do casual practice on. If anyone knows any methods with minimal algs, and some speedsolving potential, please let me know!

ZZ. It's very helpful in understanding the cube and helps with CFOP even if you don't main the method. It's also fun and you don't have to learn new algs.

ZZ. It's very helpful in understanding the cube and helps with CFOP even if you don't main the method. It's also fun and you don't have to learn new algs.

As I'm currently learning algs for most of my practice, I'd like to learn a secondary method that I can do casual practice on. If anyone knows any methods with minimal algs, and some speedsolving potential, please let me know!

APB is a system for efficiently solving EO plus the final 1x2x3 after a 2x2x3 is built. The idea came from thinking for years that the lone EO step of Petrus is an inefficiency. That more should be done during the edge orientation step. So the first step here is to solve the 2x2x3. After the 2x2x3

sites.google.com

DfR can be solve intuitively and EOpair shouldn't be to hard. It's a really cool method. (And once you learn ZBLL you can use that too!)

alot but you dont have to learn that many for a good movecount.

Steps for beginner version:
Layer minus 1 edge
CLL
do a rotation so the U Layer is now the R Layer
Solve all of the now R Layer Edges
Do one of 8 algs to orient all midges while solving the last ledge (setup moves included)
Permute Midges (Roux 4c)

btw i forgot to mention this. The average movecount of what I call full waterman averages like 40 moves maybe less. I call full waterman way more than what the wiki says lol.

alot but you dont have to learn that many for a good movecount.

Steps for beginner version:
Layer minus 1 edge
CLL
do a rotation so the U Layer is now the R Layer
Solve all of the now R Layer Edges
Do one of 8 algs to orient all midges while solving the last ledge (setup moves included)
Permute Midges (Roux 4c)

APB is a system for efficiently solving EO plus the final 1x2x3 after a 2x2x3 is built. The idea came from thinking for years that the lone EO step of Petrus is an inefficiency. That more should be done during the edge orientation step. So the first step here is to solve the 2x2x3. After the 2x2x3

sites.google.com

DfR can be solve intuitively an EOpair shouldn't be to hard. It's a really cool method. (And once you learn ZBLL you can use that too!)

Mehta is a really fun method that I like to mess around with once in a while. I’ve explained how I do Mehta before, but I’ll do it again:

1. Solve FB like normal. Usually, I’ll do a 3/4 cross (with the edges in DF, DL, and DB), then insert the remaining corners. (intuitive)
2. Solve 3QB like normal (intuitive)
3. Do EO then insert the last edge of the belt, unless it’s a really easy or obvious EOLE case.
4. Do 6CO by doing R2<U> to set up to OCLL cases. (7 algs)
5. Do intuitive APDR by basically spamming R2<U> (intuitive)
6. PLL (21 algs)

Only 28 algs total! (and you probably know all of them)

ZZ and Petrus are both great method if you want to learn more about how the cube works. They are more similar to CFOP than Mehta, but they are still noticeably different. They will both teach EO (although ZZ will teach it better), and they will both teach blockbuilding (but Petrus will teach that better).

But if you’re up to it, learn all of them! My understanding of how the cube works has gotten so much better after learning so many new methods, and it’s fun to be able to say that you know so many methods. If you decide to stick with CFOP as your main method, then you will become a much better solver by learning these. ZZ will help with your F2L efficiency, because you’ll know whether you have to rotate the cube to solve a case, and Petrus will help with X-crosses because of the blockbuilding.