OreKehStrah
Member
Hi guys,
If you know me well enough, you should know a new post from me means some new kind of resource.
As the title suggests, I'm finally releasing the first version of my megaminx dot OLL sheet. I feel like it's a very nice update over Nicholas Naing's previous best alg sheet.
Comments are enabled for suggesting better algs.
For those who don't know, there are 81 dot / 1 oriented edge OLLs on megaminx. Typically, people have not learned them due to the slightly more difficult recognition, plus worse algs in terms of quality, speed, movecount, etc. I've always suspected not enough work went into them so I have tried to start optimizing them myself. The average movecount came down to 11.62 which should be well in line with the standard.
Here's the link:
docs.google.com
If you know me well enough, you should know a new post from me means some new kind of resource.
As the title suggests, I'm finally releasing the first version of my megaminx dot OLL sheet. I feel like it's a very nice update over Nicholas Naing's previous best alg sheet.
Comments are enabled for suggesting better algs.
For those who don't know, there are 81 dot / 1 oriented edge OLLs on megaminx. Typically, people have not learned them due to the slightly more difficult recognition, plus worse algs in terms of quality, speed, movecount, etc. I've always suspected not enough work went into them so I have tried to start optimizing them myself. The average movecount came down to 11.62 which should be well in line with the standard.
Here's the link: