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Redi Cube Discussion Thread

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#22
I'm averaging around 16-17 seconds with a quite basic method me and Rob Yau came up with. It involves solving the first layer as normal and then reducing it down to 2 gen.
I was just about to point out that you have the UWR on speedsolving.com
 
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#25
Oooh, nice. Care to explain further, or give an example solve or two?
Here's a more in-depth explanation: first you make the first layer as normal. Then you would solve one of the corners + the E layer edge that would go beneath it. Then you would solve the same pieces for an adjacent corner + the U edge that goes between that corner and the previously solved corner. At this point you should have two sides solved. To solve the remaining 2 corners and 5 edges you match up an edge to each corner and then you end up with a 3 cycle, which you then solve. A lot of the time a few pieces of the last step will already be solved and you can just solve it intuitively. A lot of the time it is very beneficial to preserve blocks so that the last two layers can be solved very quickly.
 
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Thread starter #26
Here's a more in-depth explanation: first you make the first layer as normal. Then you would solve one of the corners + the E layer edge that would go beneath it. Then you would solve the same pieces for an adjacent corner + the U edge that goes between that corner and the previously solved corner. At this point you should have two sides solved. To solve the remaining 2 corners and 5 edges you match up an edge to each corner and then you end up with a 3 cycle, which you then solve. A lot of the time a few pieces of the last step will already be solved and you can just solve it intuitively. A lot of the time it is very beneficial to preserve blocks so that the last two layers can be solved very quickly.
Very cool. Pretty similar to my method; I just solve all E-layer edges and U-layer corners before moving onto the last layer. Seems like yours is better though; I think I'll try it out. Thanks for sharing! :)
 
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Thread starter #28
How're people fingertricking this? Any tips / setup?
I'm fingertricking it pretty similarly to the way I fingertrick Pyraminx. Very few actual flicks, and more wrist turns (but not the bad kind). Since a lot of the solve incorporates some form of sledgehammer or another, I generally fingertrick those by just holding the two corners that are being turned and rotating in the appropriate direction.
 
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#33
Got my redi cube! It's a fairly easy solve XD. I might start timing it soon. It's soo smooth. How are people scrambling it on Cs?
 
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#35
If someone can explain this notation to me, I'll have a fast random-state scrambler written by tomorrow.
With rubikskewb, you hold a corner in front so on both layers you have a front, left, right, and back corner. Capital letters (F, L, R, and B) mean turning a top layer corner clockwise, and lower case letters are the bottom layer corners.
 
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#36
With rubikskewb, you hold a corner in front so on both layers you have a front, left, right, and back corner. Capital letters (F, L, R, and B) mean turning a top layer corner clockwise, and lower case letters are the bottom layer corners.
Cheers. I'll link it when I'm done.

E: Bummer, it's not as fast as I thought it'd be. Scrambles are also a lot longer than optimal (~20 moves).

E2: And here it is. (Average 16.5 moves, 0.15 second per scramble.)
 
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#39
10.067 L l' f r b' f' r' b B R B F R' F

PB, beats my second best time by 7 seconds, and about thrice as fast as my average. This thing is fun.
 
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