• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 40,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!

Random Cubing Discussion

ZZ-OF:

F2 R2 D2 L U' F B2 L' B F2 U' F' L F L' U R B2 U' B' F2 L2 D U L

EOLine: z F'R2U'BL'U'L'
Block 1: U'R'U'
Block 2: D2R2D'R'D'
Separate: R DR'U'RD'R'
Corners: D2F2UD'F2
Edges: M2U'M'u2MD U2MU2MU'M2U'MU2M'
 
Interesting idea, but it's pretty awkward to do a solve like that...

Here's one: tripod LL on the Megaminx. You just build a 2x3 block on U before you insert your last pair, then put in the last pair without disturbing it. You now have 3 corners and 2 edges left; the 3 corners are either misoriented in some way or in some kind of 3-cycle, and the 2 edges are either solved or flipped. So there are 54 cases, which isn't all that bad, and if you use a quick alg to orient edges (you can do it while you're inserting that F2L pair) you are left with either a nice 3-cycle or a corner orientation alg. Pretty spiffy.
 
Interesting idea, but it's pretty awkward to do a solve like that...

What is the awkward part for you? Is it the RUD, the view (looking to see pieces on D), the edges step?. Of course there's the RUL option, but then that would require a z rotation for the final eight edges.
 
Not that I plan to use or promote it. I just think that the separation step (the first step of NMLL) works well in orienting the corners and placing the final two belt edges at the same time. I also prefer the edges step to the common idea of "two PLLs".
 
Interesting idea, but it's pretty awkward to do a solve like that...

Here's one: tripod LL on the Megaminx. You just build a 2x3 block on U before you insert your last pair, then put in the last pair without disturbing it. You now have 3 corners and 2 edges left; the 3 corners are either misoriented in some way or in some kind of 3-cycle, and the 2 edges are either solved or flipped. So there are 54 cases, which isn't all that bad, and if you use a quick alg to orient edges (you can do it while you're inserting that F2L pair) you are left with either a nice 3-cycle or a corner orientation alg. Pretty spiffy.

I'm actually pretty sure I've seen this before.
 
wXfi4.jpg

4rrGP.jpg


:3
 
http://www.youtube.com/watch?v=nCtErzHMtH8&feature=related
This made me rage, and reminded me of Kir's fake channel. Fakes are lame, especially as this is obviously from a fairly popular user.
1323 views, 35 likes, 1 dislike (me lol).
Anyone up for a group flame? :p

AGHH! Look at that blue cross, just an M move and he's got 5 of the 6 visible edges there solved. That gets me so pissed off. Couldn't help leaving a sarcy comment.
Also where is Kirjava's fakes channel again, cause this is a good contender.
 
Back
Top